您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
THE BEST CHROME DINO HACK: SET SPEED, KILL PLAYER, ESP, NO-CLIP, TRACERS +MORE EXPLOITS
当前为
// ==UserScript== // @name {BETA} TusDino || BEST CHROME DINO GAME T-REX CHEAT (0.00.1) // @namespace https://github.com/nonumbershere/TusDino // @homepage https://discord.gg/6eaDrx5J9s // @version 0.00.1 // @description THE BEST CHROME DINO HACK: SET SPEED, KILL PLAYER, ESP, NO-CLIP, TRACERS +MORE EXPLOITS // @author Lapide // @license MIT // @match *://chromedino.com/* // @match *://dino-chrome.com/* // @match *://tuckercraig.com/dino/* // @match *://elgoog.im/t-rex/* // @match *://www.dinogame.net/* // @match *://elgoog.im/t-rex/v2/* // @match *://nointernetgame.com/* // @match *://chromedino.io/ // @match *://trex-runner.com/* // @match *://24glo.com/game/dino-play.html // @match *://fivesjs.skipser.com/trex-game/ // @require https://cdn.jsdelivr.net/npm/sweetalert2@11 // @icon https://github.com/nonumbershere/TusDino/blob/main/assets/Logo.png?raw=true // @run-at document-start // @grant unsafeWindow // ==/UserScript== (function() { // Loading // Cheat function cont() { function applyScript(src) { var b = document.createElement('script'); b.src = src; document.body.append(b); b.remove(); } applyScript('https://cdn.jsdelivr.net/npm/toastify-js'); var oldKeyDown = Runner.instance_.onKeyDown; var oldstartJump = Runner.instance_.tRex.startJump; // Addons unsafeWindow.tusdino = { cheats: { autoplayer: false, fly: false, walk:false, allowFlyMode: false, esp: false, tracer: false, notifier: false, stormcloud: false, watermark: true }, onclick: function(id, func) { document.getElementById(id).addEventListener('click', function(e) { func(e); }); document.getElementById(id).addEventListener('focus', function() { this.blur(); }) }, saved: { oldclearcanvas: Runner.instance_.clearCanvas, gameOver: Runner.instance_.gameOver }, msg: function(text) { Toastify({ text: text, duration: 2000, close: true, gravity: "bottom", // `top` or `bottom` position: "left", // `left`, `center` or `right` stopOnFocus: true, // Prevents dismissing of toast on hover style: { background: "#343434", }, onClick: function(){} // Callback after click }).showToast(); }, setclick: function(id, func) { document.getElementById(id, function(e) { func(e); }) }, config: { hotkeys: { togglemenu: "j" } }, logs: { sent: [], default: function(text) { console.log('%c['+'%cTusDino'+'%c] '+'%c'+text, 'color: #2b6eba','color: #2ba5ba','color: #2b6eba', 'color: white'); sent.push({type: 'default', text: text}); }, success: function(text) { console.log('%c['+'%cTusDinoSuccess'+'%c] '+'%c'+text, 'color: #58ba2b','color: #2bba62','color: #58ba2b', 'color: white'); sent.push({type: 'success', text: text}); }, error: function(text) { console.log('%c['+'%cTusDinoError'+'%c] '+'%c'+text, 'color: #ba2b2b','color: #ba402b','color: #ba2b2b', 'color: white'); sent.push({type: 'error', text: text}); } }, info: { version: '0.00.1', description: "The best cheat for chrome://dino, soon moving to other websites.", name: "TusDino", } }; var d = document.createElement('link'); d.href = "https://cdn.jsdelivr.net/npm/toastify-js/src/toastify.min.css"; d.rel = 'stylesheet'; document.body.append(d); var window = unsafeWindow; var Update = 2; var jum = true; var duc = true var xSpeed = 1; var ySpeed = 1; var goflydown = false; var goflyup = false; var goright = false; var goleft = false; var tt = true; var y = Runner.instance_.tRex.yPos; var x = Runner.instance_.tRex.xPos; setInterval(function() { if (tusdino.cheats.stormcloud) { Runner.instance_.horizon.addCloud() } if (tusdino.cheats.walk) { if (goright) { x += xSpeed; } if (goleft) { x -= xSpeed; } Runner.instance_.tRex.xPos = x; } if (tusdino.cheats.fly) { if (tt) { if (Runner.instance_.tRex.yPos < 30) { if (Runner.instance_.tRex.yPos != 30) { y += 1 } else { tt = false } } else { if (Runner.instance_.tRex.yPos != 30) { y -= 1; } else { tt = false } } } else { tusdino.cheats.allowFlyMode = true; } if (goflyup) { y += ySpeed; } if (goflydown) { y -= ySpeed; } Runner.instance_.tRex.yPos = y; } if (tusdino.cheats.autoplayer) { var tRex = Runner.instance_.tRex; var obstacles = Runner.instance_.horizon.obstacles; if (Runner.instance_.horizon.obstacles[0] && Runner.instance_.horizon.obstacles[0].typeConfig.type == 'PTERODACTYL' && Runner.instance_.horizon.obstacles[0].yPos < 75) { if (!tRex.jumping && (obstacles.length > 0) && (obstacles[0].xPos + obstacles[0].width) <= ((parseInt(Runner.instance_.currentSpeed - 0.1) - 5) * 34 + 160) && (obstacles[0].xPos + obstacles[0].width) > 20) { if (duc) Runner.instance_.tRex.setDuck(true); duc = false; setTimeout(()=>{Runner.instance_.tRex.setDuck(false); duc = true}, 1500); } } else { if (obstacles[0] && !tRex.jumping && (obstacles.length > 0) && (obstacles[0].xPos + obstacles[0].width) <= ((parseInt(Runner.instance_.currentSpeed - 0.1) - 5) * 34 + 160) && (obstacles[0].xPos + obstacles[0].width) > 20) { if (jum) { if (duc) duc = false; Runner.instance_.tRex.setDuck(false); duc = true; Runner.instance_.playSound(Runner.instance_.soundFx.BUTTON_PRESS); tRex.startJump(0.5); } } } } }, Update); // Style and UI var StylePanel = document.createElement('style'); StylePanel.innerHTML = ` .tradingshow button { background: none; border: solid 1px #a7a7ff; color: #a7a7ff; padding: 7px; transition: 0.5s; cursor: pointer; height: 30px; float: initial; border-radius: 20px; padding-left: 18px; padding-right: 18px; } #tradingmenuheader { line-height: 1.13; } .tradingshow .tradingcheckbox { background: none; border: solid 1px #1212a5; color: #0101ab; margin-bottom:5px; padding: 7px; transition: 0.5s; cursor: pointer; border-radius: 90px; padding-left: 18px; padding-right: 18px; } .tradingshow .tradingcheckbox:hover { background: none; border: solid 1px #1313b9; color: #0404cb; padding: 7px; transition: 0.5s; cursor: pointer; border-radius: 90px; padding-left: 18px; padding-right: 18px; } .swal2-container { z-index: 100000000000000000000; } .tradingshow button:hover { border: solid 1px #7d7dff; transition: 0.5s; color: #8080ff; } .tradingshow input::placeholder { color: #8272bf; opacity:0.8; transition:1s; } .tradingshow input:focus::placeholder { color: #86c7ff; transition:1s; } .tradingshow input:focus { border-color: #86c7ff; transition: 1s; } .tradingshow input { padding: 7px; transition: 1s; outline: none; margin-bottom:5px; border-radius: 20px; border: solid 1px #a7a7ff; color: #a7a7ff; background: transparent; } .tradingtab { font-weight: 700; padding: 0px; border-radius: 0px; height: -webkit-fill-available; width: 100px; line-height: 2; font-family: system-ui; margin:0; background: transparent; font-size: 15px; cursor: pointer; border: none; border-left: solid 1px #9191ff; border-right: solid 1px #9191ff; color: #855dff; } .tradingpage { z-index: -1; display: none; } .tradingshow { z-index: 1; padding: 10px; font-weight: 400; display: block; } .tradinginputset { display: inline; } .tradinginputset button { margin-bottom:5px; border-top-right-radius: 0px; border-bottom-right-radius: 0px; } #tradingborder { background: linear-gradient(45deg, #a9b8ff, #4b10ff); height: 2px; animation: an 30s ease infinite; background-size: 1000% 1000%; } .tradingactive { filter: brightness(1.2); font-weight: 400; } #tradingmenu { color: white; font-weight: 400; font-size: initial; font-family: sans-serif; } #tradingmenu a { color: white; text-decoration: underline; } #tradingmenu *:not(button, input, .tradingtab) { cursor:default; margin:0; box-sizing: revert; } .tradingshow input { margin:0; border-top-left-radius: 0px; border-bottom-left-radius: 0px; font-size: 13px; box-sizing: revert; line-height: 14px; cursor: text; margin-bottom:5px; } .tradingshow button { margin:0; font-size: 13px; line-height: 14px; box-sizing: revert; cursor: pointer; margin-bottom:5px; }`; var Panel = document.createElement('div'); Panel.innerHTML = `<div style="transform: scale(0.8); top: 98px; position: fixed; left: 309px; z-index: 2147483647;" id="tradingmenu"> <div style=" height: 353px; font-weight: bolder; width: 599px; background: #1a1a1a; "> <div style=""> <div style=" font-size: 20px; font-family: revert; padding-top: 6px; padding-left: 6px; padding-bottom: 4px; " id="tradingmenuheader">${tusdino.info.name} - <i style=" font-size: 16px; ">${tusdino.info.version} [By Lapide]</i><a href="https://discord.gg/6eaDrx5J9s" style=" font-size: 17px; color: lightblue; float: right; margin-right: 11px; ">Discord</a><a href="https://github.com/nonumbershere/TusDino/" style=" font-size: 17px; color: lightblue; float: right; margin-right: 10px; ">Github</a><a href="https://www.youtube.com/channel/UCRA3KXViuDmsmfuP0RF45_w?sub_confirmation=1" style=" font-size: 17px; color: lightblue; float: right; margin-right: 10px; ">YouTube</a> </div> <div id="tradingborder" style=" "></div> <div id="trading_contents" style=""> <div style=" height: 44px; outline: none; display: flex; overflow-x: auto; background: #16161a; border-bottom: solid 2px #6e6dc7; "> <button tab="main" title="Cheats that effect the player" class="tradingtab tradingactive">Player</button> <button tab="game" title="Cheats that effect the whole game" class="tradingtab">Game</button> <button tab="movement" title="Cheats that effect the movement" class="tradingtab">Movement</button> <button tab="visual" title="Cheats that effect the visuals of the game" class="tradingtab">Visuals</button> <button tab="other" title="Cheats that are unkown or are experimental and random, basically just stuff I made for fun. [WORK IN PROGRESS]" class="tradingtab">Other</button> <button tab="settings" title="Change the settings of cheats or the UI. Or TusDino in general [COMING SOON]" class="tradingtab">Settings</button> </div> <div style=" background: #161616; height: 265px; overflow-y: auto; " id="tradingtabs"> <div class="tradingshow" id="tradingpagemain" style=""> <button id="killplayer" title="Instantly kills your T-Rex player">Kill Player</button> <button id="autoplayer" class="tradingcheckbox" title="Make a bot play for you">Autoplayer - OFF</button> <div class="tradinginputset"><button id="setgravity" title="Change the gravity of the tRex to whatever you want">Set Gravity</button><input id="setgravitycheatinput" style=" width: 78px;" value = "0.6" placeholder="0.6"></div> </div> <div class="tradingpage" id="tradingpageother" style=""> <button id="rainbowbackground" class="tradingcheckbox" title="Make the background become rainbow.">Rainbow Background - OFF</button> <button id="stormcloud" class="tradingcheckbox" title="Continuously spam clouds in the sky">Storm Cloud - OFF</button> <p> </div> <div class="tradingpage" id="tradingpagesettings" style=""> <p>Coming Soon</p><br><a href="https://github.com/nonumbershere/TusDino/issues">Report an issue</a> • <a href="https://github.com/nonumbershere/TusDino/discussions/new?category=suggestions">Suggest something</a> </div> <div class="tradingpage" id="tradingpagemovement" style=""> <div class="tradinginputset"><button id="setspeed" title="Sets your players speed, if you put too much it can bug out">Set Speed</button><input id="setspeedcheatinput" style=" width: 78px;" value = "6.5" placeholder="6.5"></div> <button id="fly" class="tradingcheckbox" title="You now have the ability to fly! You can use 'W' to go higher and 'S' to go lower">Fly - OFF</button> <button id="highjump" class="tradingcheckbox" title="Makes you jump higher">High Jump - OFF</button> <button id="fastfall" class="tradingcheckbox" title="You can fall more faster">Fast Fall - OFF</button> <button id="walk" class="tradingcheckbox" title="You now have the ability to get out of the window and walk use 'A' to go left and 'D' to go right">Walk - OFF</button> <div class="tradinginputset"><button id="setwalkspeed" title="Set the walk cheats speed">Set Walk Speed (Walk Cheat)</button><input id="setwalkspeedcheatinput" style=" width: 78px;" value = "1" placeholder="1"></div> <div class="tradinginputset"><button id="setflyspeed" title="Set the fly cheats speed">Set Fly Speed (Fly Cheat)</button><input id="setflyspeedcheatinput" style=" width: 78px;" value = "1" placeholder="1"></div> <button id="blockyjump" class="tradingcheckbox" title="You can have a robotic jump">Blocky Jump - OFF</button> <button id="airjump" class="tradingcheckbox" title="You can jump forever non-stop">Airjump - OFF</button> </div> <div class="tradingpage" id="tradingpagevisual" style=""> <button id="esp" class="tradingcheckbox" title="This cheat shows a box around you">ESP - OFF</button> <button id="tracers" class="tradingcheckbox" title="Lines go from you to all the obstacles">Tracers - OFF</button> <button id="jumpnotifier" class="tradingcheckbox" title="Small lines on the screen tell you where to jump">Jump Notifier - OFF</button> <button id="watermark" class="tradingcheckbox" title="A watermark to show you're using TusDino">Watermark - ON</button> <button id="addcloud" title="Forces a cloud into the game">Add Cloud</button> <button id="removecloud" title="Removes the newest cloud">Remove Cloud</button> <button id="removeallcloud" title="Removes all clouds">Remove All Clouds</button> <button id="removeallobstacle" title="Removes all near-by obstacles">Remove Near Obstacles</button> <button id="removeobstacle" title="Removes the nearest obstacle">Remove Obstacle</button> <button id="addobstacle" title="Creates a new obstacle">Add Obstacle</button> </div> <div class="tradingpage" id="tradingpagegame" style=""> <div style="margin-bottom:50px;"class="tradinginputset"><button id="setscore" title="Sets your players score" style="margin-bottom:7px;">Set Score</button><input id="setscorecheatinput" style=" width: 78px;" value = "999999" placeholder="999999"></div> <button id="noclip" class="tradingcheckbox" title="You can phase thru any object and enemy">No Clip - OFF</button> <div class="tradinginputset"><button id="setscorespeed" title="This will change how fast your score adds up">Set Score Speed</button><input id="setscorespeedcheatinput" style=" width: 78px;" value = "1" placeholder="1"></div> <div class="tradinginputset"><button id="setgroundy" title="Change the Y position of the ground">Set Ground Y</button><input id="setgroundycheatinput" style=" width: 78px;" value = "93" placeholder="93"></div> </div> </div> </div> </div> </div> <div style=" height: 359px; width: 603px; top: -3px; left: -2px; z-index: -1; position: inherit; background: linear-gradient(45deg, #a9b8ff, #4b10ff); "></div> </div>`; document.body.prepend(Panel); document.body.prepend(StylePanel); function dragElement(elmnt) { var pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0; if (document.getElementById(elmnt.id + "header")) { document.getElementById(elmnt.id + "header").onmousedown = dragMouseDown; } else { elmnt.onmousedown = dragMouseDown; } function dragMouseDown(e) { e = e || window.event; e.preventDefault(); pos3 = e.clientX; pos4 = e.clientY; document.onmouseup = closeDragElement; document.onmousemove = elementDrag; } function elementDrag(e) { e = e || window.event; e.preventDefault(); pos1 = pos3 - e.clientX; pos2 = pos4 - e.clientY; pos3 = e.clientX; pos4 = e.clientY; elmnt.style.top = (elmnt.offsetTop - pos2) + "px"; elmnt.style.left = (elmnt.offsetLeft - pos1) + "px"; } function closeDragElement() { document.onmouseup = null; document.onmousemove = null; } } Runner.instance_.clearCanvas=function(){ tusdino.saved.oldclearcanvas.call(this); if (tusdino.cheats.watermark) { var ctx = Runner.instance_.canvasCtx; function ff() { ctx.beginPath(); ctx.globalAlpha=0.6 ctx.fillStyle = '#212121'; ctx.fillRect(4,4,70,30); ctx.globalAlpha=1; ctx.closePath(); } function dd() { ctx.beginPath(); ctx.globalAlpha=0.6 ctx.strokeStyle = "#425AF5"; ctx.strokeRect(3,3,72,32); ctx.globalAlpha=1 ctx.closePath(); } function hh() { ctx.beginPath(); ctx.globalAlpha=1 ctx.fillStyle = "#FFFFFF"; ctx.font = 'bolder 15px sans-serif' ctx.fillText('TusDino',10, 24, 25252); ctx.globalAlpha=1 ctx.closePath(); } dd(); ff(); hh() } if (Runner.instance_.horizon.obstacles[0] && tusdino.cheats.tracer) { for (var i in Runner.instance_.horizon.obstacles) { Runner.instance_.canvasCtx.beginPath(); Runner.instance_.canvasCtx.moveTo(Runner.instance_.tRex.xPos+23,Runner.instance_.tRex.yPos+10); Runner.instance_.canvasCtx.lineTo(Runner.instance_.horizon.obstacles[i].xPos+10,Runner.instance_.horizon.obstacles[i].yPos+10); Runner.instance_.canvasCtx.strokeStyle = 'Red'; Runner.instance_.canvasCtx.stroke(); } } if (Runner.instance_.horizon.obstacles[0] && tusdino.cheats.notifier) { for (var i in Runner.instance_.horizon.obstacles) { Runner.instance_.canvasCtx.beginPath(); Runner.instance_.canvasCtx.moveTo(Runner.instance_.horizon.obstacles[i].xPos-70,130); Runner.instance_.canvasCtx.lineTo(Runner.instance_.horizon.obstacles[i].xPos-40,130); Runner.instance_.canvasCtx.strokeStyle = 'Blue'; Runner.instance_.canvasCtx.stroke(); } } if (tusdino.cheats.esp) { Runner.instance_.canvasCtx.beginPath(); Runner.instance_.canvasCtx.strokeStyle = 'Red'; Runner.instance_.canvasCtx.rect(Runner.instance_.tRex.xPos, Runner.instance_.tRex.ducking ? Runner.instance_.tRex.yPos+15 : Runner.instance_.tRex.yPos, Runner.instance_.tRex.ducking ? Runner.instance_.tRex.config.WIDTH_DUCK+2 : Runner.instance_.tRex.config.WIDTH+2, Runner.instance_.tRex.ducking ? Runner.instance_.tRex.config.HEIGHT_DUCK+2 : Runner.instance_.tRex.config.HEIGHT+2); Runner.instance_.canvasCtx.stroke(); } }; for (var i = 0; i < document.getElementsByClassName('tradingtab').length; ++i) { document.getElementsByClassName('tradingtab')[i].addEventListener('click', function() { for (var gg = 0; gg < document.getElementsByClassName('tradingshow').length; ++gg) { document.getElementsByClassName('tradingshow')[gg].className = ('tradingpage'); } for (var bb = 0; bb < document.getElementsByClassName('tradingactive').length; ++bb) { document.getElementsByClassName('tradingactive')[bb].className = ('tradingtab'); } // console.log(this); this.classList.add('tradingactive') document.getElementById('tradingpage' + this.getAttribute('tab')).className = ('tradingshow'); }) } dragElement(Panel.children[0]); var show = false; document.addEventListener('keydown', function(e) { //console.log(e); if (e.key == tusdino.config.hotkeys.togglemenu && e.path[0].tagName != "INPUT") { show = !show; Panel.style.display = show ? 'block' : 'none'; } if (tusdino.cheats.allowFlyMode) { if (e.key == 'w' && e.path[0].tagName != "INPUT") { goflydown = true; } if (e.key == 's' && e.path[0].tagName != "INPUT") { goflyup = true; } } if (tusdino.cheats.walk) { if (e.key == 'd' && e.path[0].tagName != "INPUT") { goright = true; } if (e.key == 'a' && e.path[0].tagName != "INPUT") { goleft = true; } } }) document.addEventListener('keyup', function(e) { if (tusdino.cheats.allowFlyMode) { if (e.key == 'w' && e.path[0].tagName != "INPUT") { goflydown = false; } if (e.key == 's' && e.path[0].tagName != "INPUT") { goflyup = false; } } if (tusdino.cheats.walk) { if (e.key == 'd' && e.path[0].tagName != "INPUT") { goright = false; } if (e.key == 'a' && e.path[0].tagName != "INPUT") { goleft = false; } } }) // Listeners / Clicks tusdino.onclick('killplayer', function() { var n = Runner.instance_.gameOver; Runner.instance_.gameOver = tusdino.saved.gameOver; if (Runner.instance_.gameOver.toString() !== 'function() {}') { Runner.instance_.gameOver(); tusdino.msg("Killed player"); } else { swal.fire({ icon: 'error', title: 'Can\'t kill player', text: 'Unable to kill player, can be due to a cheat preventing this being enabled.' }) tusdino.logs.error("Unable to kill dino (killplayer)"); } Runner.instance_.gameOver = n; }); tusdino.onclick('setspeed', function() { var inp = parseFloat(document.getElementById('setspeedcheatinput').value); if (!isNaN(inp)) { Runner.instance_.setSpeed(inp); tusdino.msg("Set speed to "+inp); } }); tusdino.onclick('setscore', function() { var inp = parseFloat(document.getElementById('setscorecheatinput').value); if (!isNaN(inp)) { Runner.instance_.distanceRan = inp / Runner.instance_.distanceMeter.config.COEFFICIENT; tusdino.msg("Set score to "+inp); } }); tusdino.onclick('setgroundy', function() { var inp = parseFloat(document.getElementById('setgroundycheatinput').value); if (!isNaN(inp)) { Runner.instance_.tRex.groundYPos = inp; Runner.instance_.tRex.startJump(0.5); tusdino.msg("Set ground Y to "+inp); } }); tusdino.onclick('setscorespeed', function() { var inp = parseFloat(document.getElementById('setscorespeedcheatinput').value); if (!isNaN(inp)) { Runner.instance_.msPerFrame=inp/2; tusdino.msg("Set score speed to "+inp); } }); tusdino.onclick('setgravity', function() { var inp = parseFloat(document.getElementById('setgravitycheatinput').value); if (!isNaN(inp)) { Runner.instance_.tRex.config.GRAVITY=inp tusdino.msg("Set gravity to "+inp); } }); tusdino.onclick('setwalkspeed', function() { var inp = parseFloat(document.getElementById('setwalkspeedcheatinput').value); if (!isNaN(inp)) { xSpeed=inp tusdino.msg("Set walk speed to "+inp); } }); tusdino.onclick('setflyspeed', function() { var inp = parseFloat(document.getElementById('setflyspeedcheatinput').value); if (!isNaN(inp)) { ySpeed=inp tusdino.msg("Set fly speed to "+inp); } }); var noclip = false; tusdino.onclick('noclip', function() { noclip = !noclip; if (noclip) { Runner.instance_.gameOver = function() {} document.getElementById('noclip').innerText = "No Clip - ON"; tusdino.msg("Enabled No-Clip"); } else { Runner.instance_.gameOver = tusdino.saved.gameOver; document.getElementById('noclip').innerText = "No Clip - OFF"; tusdino.msg("Disabled No-Clip"); } }); var blockyjump = false; tusdino.onclick('blockyjump', function() { blockyjump = !blockyjump; if (blockyjump) { Runner.instance_.tRex.config.DROP_VELOCITY = 2; document.getElementById('blockyjump').innerText = "Blocky Jump - ON"; tusdino.msg("Enabled Blocky Jump"); } else { Runner.instance_.tRex.config.DROP_VELOCITY = -5; document.getElementById('blockyjump').innerText = "Blocky Jump - OFF"; tusdino.msg("Disabled Blocky Jump"); } }); var highjump = false; tusdino.onclick('highjump', function() { highjump = !highjump; if (highjump) { Runner.instance_.tRex.setJumpVelocity(14) document.getElementById('highjump').innerText = "High Jump - ON"; tusdino.msg("Enabled High Jump"); } else { Runner.instance_.tRex.setJumpVelocity(10); document.getElementById('highjump').innerText = "High Jump - OFF"; tusdino.msg("Disabled High Jump"); } }); var rainbowbackground = false; var oldtrans = document.body.transition; var oldbg = document.body.background; function flash() { if (rainbowbackground) { document.body.style.transition = '2s ease 0s'; document.body.style.background = 'red'; setTimeout(function () { if (rainbowbackground) { document.body.style.background = 'red'; } }, 1000); setTimeout(function () { if (rainbowbackground) { document.body.style.background = 'orange'; } }, 2000); setTimeout(function () { if (rainbowbackground) { document.body.style.background = 'yellow'; } }, 3000); setTimeout(function () { if (rainbowbackground) { document.body.style.background = 'white'; } }, 4000); setTimeout(function () { if (rainbowbackground) { document.body.style.background = 'green'; } }, 5000); setTimeout(function () { if (rainbowbackground) { document.body.style.background = 'blue'; } }, 6000); setTimeout(function () { if (rainbowbackground) { document.body.style.background = 'darkblue'; } }, 7000); setTimeout(function () { if (rainbowbackground) { document.body.style.background = 'black'; } }, 8000); setTimeout(function () { if (rainbowbackground) { document.body.style.background = 'red'; } }, 9000); setTimeout(function () { if (rainbowbackground) { flash(); } }, 9000); } } tusdino.onclick('rainbowbackground', function() { rainbowbackground = !rainbowbackground; if (rainbowbackground) { flash(); document.getElementById('rainbowbackground').innerText = "Rainbow Background - ON"; tusdino.msg("Enabled Rainbow Background"); } else { window.oldbg = oldbg; document.body.style.background = oldbg; document.body.style.transition = oldtrans; document.getElementById('rainbowbackground').innerText = "Rainbow Background - OFF"; tusdino.msg("Disabled Rainbow Background"); } }); var fastfall = false; tusdino.onclick('fastfall', function() { fastfall = !fastfall; if (fastfall) { Runner.instance_.tRex.config.DROP_VELOCITY = 12; document.getElementById('fastfall').innerText = "Fast Fall - ON"; tusdino.msg("Enabled Fast Fall"); } else { Runner.instance_.tRex.config.DROP_VELOCITY = -5; document.getElementById('fastfall').innerText = "Fast Fall - OFF"; tusdino.msg("Disabled Fast Fall"); } }); var airjump = false; tusdino.onclick('airjump', function() { airjump = !airjump; if (airjump) { var IS_HIDPI = window.devicePixelRatio > 1; /** @const */ var IS_IOS = window.navigator.userAgent.indexOf('CriOS') > -1 || window.navigator.userAgent == 'UIWebViewForStaticFileContent'; /** @const */ var IS_MOBILE = window.navigator.userAgent.indexOf('Mobi') > -1 || IS_IOS; /** @const */ var IS_TOUCH_ENABLED = 'ontouchstart' in window; Runner.instance_.onKeyDown = function(e) { // Prevent native page scrolling whilst tapping on mobile. if (IS_MOBILE) { e.preventDefault(); } // if (e.target != this.detailsButton) { if (!this.crashed && (Runner.keycodes.JUMP[e.keyCode] || e.type == Runner.events.TOUCHSTART || e.type == Runner.events.GAMEPADCONNECTED)) { if (!this.activated) { this.loadSounds(); this.activated = true; // errorPageController.trackEasterEgg(); } if (!this.tRex.ducking) { this.playSound(this.soundFx.BUTTON_PRESS); this.tRex.startJump(this.currentSpeed); } } if (this.crashed && e.type == Runner.events.TOUCHSTART && e.currentTarget == this.containerEl) { this.restart(); } // } if (this.activated && !this.crashed && Runner.keycodes.DUCK[e.keyCode]) { e.preventDefault(); if (this.tRex.jumping) { // Speed drop, activated only when jump key is not pressed. this.tRex.setSpeedDrop(); } else if (!this.tRex.ducking) { // Duck. this.tRex.setDuck(true); } } } Runner.instance_.tRex.startJump = function(speed) { this.jumping = false; if (!this.jumping) { this.update(0, 'JUMPING'); // Tweak the jump velocity based on the speed. this.jumpVelocity = this.config.INIITAL_JUMP_VELOCITY - (speed / 10); this.jumping = true; this.reachedMinHeight = false; this.speedDrop = false; } } document.getElementById('airjump').innerText = "Airjump - ON"; tusdino.msg("Enabled Airjump"); } else { Runner.instance_.tRex.startJump = oldstartJump; Runner.instance_.onKeyDown = oldKeyDown; document.getElementById('airjump').innerText = "Airjump - OFF"; tusdino.msg("Disabled Airjump"); } }); tusdino.onclick('autoplayer', function() { tusdino.cheats.autoplayer = !tusdino.cheats.autoplayer; if (tusdino.cheats.autoplayer) { document.getElementById('autoplayer').innerText = "Autoplayer - ON"; tusdino.msg("Enabled Autoplayer"); } else { document.getElementById('autoplayer').innerText = "Autoplayer - OFF"; tusdino.msg("Disabled Autoplayer"); } }); tusdino.onclick('jumpnotifier', function() { tusdino.cheats.notifier = !tusdino.cheats.notifier; if (tusdino.cheats.notifier) { document.getElementById('jumpnotifier').innerText = "Jump Notifier - ON"; tusdino.msg("Enabled Jump Notifier"); } else { document.getElementById('jumpnotifier').innerText = "Jump Notifier - OFF"; tusdino.msg("Disabled Jump Notifier"); } }); tusdino.onclick('walk', function() { tusdino.cheats.walk = !tusdino.cheats.walk; if (tusdino.cheats.walk) { document.getElementById('walk').innerText = "Walk - ON"; tusdino.msg("Enabled Walk"); } else { document.getElementById('walk').innerText = "Walk - OFF"; tusdino.msg("Disabled Walk"); } }); tusdino.onclick('tracers', function() { tusdino.cheats.tracer = !tusdino.cheats.tracer; if (tusdino.cheats.tracer) { document.getElementById('tracers').innerText = "Tracers - ON"; tusdino.msg("Enabled Tracers"); } else { document.getElementById('tracers').innerText = "Tracers - OFF"; tusdino.msg("Disabled Tracers"); } }); tusdino.onclick('esp', function() { tusdino.cheats.esp = !tusdino.cheats.esp; if (tusdino.cheats.esp) { document.getElementById('esp').innerText = "ESP - ON"; tusdino.msg("Enabled ESP"); } else { document.getElementById('esp').innerText = "ESP - OFF"; tusdino.msg("Disabled ESP"); } }); tusdino.onclick('fly', function() { tusdino.cheats.fly = !tusdino.cheats.fly; if (tusdino.cheats.fly) { y = Runner.instance_.tRex.yPos; x = Runner.instance_.tRex.xPos; document.getElementById('fly').innerText = "Fly - ON"; tusdino.msg("Enabled Fly"); } else { tt = true; Runner.instance_.tRex.startJump(0.5); y = 96; document.getElementById('fly').innerText = "Fly - OFF"; tusdino.msg("Disabled Fly"); } }); tusdino.onclick('stormcloud', function() { tusdino.cheats.stormcloud = !tusdino.cheats.stormcloud; if (tusdino.cheats.stormcloud) { document.getElementById('fly').innerText = "Storm Cloud - ON"; tusdino.msg("Enabled Storm Cloud"); } else { document.getElementById('fly').innerText = "Storm Cloud - OFF"; tusdino.msg("Disabled Storm Cloud"); } }); tusdino.onclick('watermark', function() { tusdino.cheats.watermark = !tusdino.cheats.watermark; if (tusdino.cheats.watermark) { document.getElementById('watermark').innerText = "Watermark - ON"; tusdino.msg("Enabled Watermark"); } else { document.getElementById('watermark').innerText = "Watermark - OFF"; tusdino.msg("Disabled Watermark"); } }); tusdino.onclick('removeallcloud', function() { Runner.instance_.horizon.clouds=[]; tusdino.msg("Removed all clouds"); }); tusdino.onclick('addcloud', function() { Runner.instance_.horizon.addCloud(); tusdino.msg("Added one cloud"); }); tusdino.onclick('removecloud', function() { Runner.instance_.horizon.clouds.length > 0 ? Runner.instance_.horizon.clouds = Runner.instance_.horizon.clouds.slice(0,Runner.instance_.horizon.clouds.length-1) : ""; tusdino.msg("Removed one cloud"); }); tusdino.onclick('removeallobstacle', function() { Runner.instance_.horizon.obstacles=[] tusdino.msg("Removed all obstacles"); }); tusdino.onclick('addobstacle', function() { Runner.instance_.horizon.addNewObstacle(Runner.instance_.currentSpeed); tusdino.msg("Added one obstacle"); }); tusdino.onclick('removeobstacle', function() { Runner.instance_.horizon.obstacles.length > 0 ? Runner.instance_.horizon.obstacles = Runner.instance_.horizon.obstacles.slice(1,Runner.instance_.horizon.obstacles.length) : ""; tusdino.msg("Removed one obstacle"); }); } // Detects if Runner exists when the script has loaded. If not, it will wait for the page to load. if (typeof Runner != typeof undefined) { cont(); } else { window.addEventListener('load', function() { cont(); }); } // Code to run when page loaded window.addEventListener('load', function() { }); })();
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