您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Tools
// ==UserScript== // @name DelugeRPG PokeFinder // @namespace Pokemon // @version 1.5 // @description Tools // @author Elijah Watson // @require http://code.jquery.com/jquery-1.11.0.min.js // @match *.delugerpg.com/* // @grant none // @email [email protected] // ==/UserScript== /*********Information*************/ // To use this script you need to install TamperMonkey/GreaseMonkey ( EXTENSIONS ) on your web browser (e.g. Chrome/Firefox) // Select add script and paste all of this script and enable it // For this one i already set up a Legendary Catcher only so you can just go to any map and wait until a notification pops up saying 'Found Something' and you just got yourself a legendary. Have fun ! /**********LOGIN SETTING**********/ var autoLogin = false; //auto-login when logged out var username = "example1990"; var password = "QwertY12345"; /**********ON/OFF SETTINGS**********/ var doBattle = false; //enable battles same battle over and over again var forceBattle = true; //enable being sent to the battle url when at dashboard var findPokemon = true; //enable finding pokemon alerts var findLevels = false; //enable find specific pokemon levels var findLevelsAndUp = false; //enable finding pokemon levels and up var autoWalkFind = true; //enable walking+finding without you doing work /**********FINDING SETTINGS**********/ // Normal, Shiny, Metallic, Ghost, Dark, Shadow, Mirage, Chrome, Negative, Retro. //Must include capital letters at the start of each pokemon AND the modifier name. //For a normal pokemon just type the name with no additional tags. var pokemonToFind = [ // Custom 'Chrome Rookidee', 'Chrome', 'Chrome Mew', ]; //the pokemon you want to be alerted of //make sure you get the right spelling //TIP: You can also use the above setting as //a general keyword searcher in the pokemon you see //e.g. "shiny", "dark" var levelsToFind = ["4"]; //The specific levels you want to be alerted for //keep this a string array var levelsAndUpToFind = 50; //level and up to alert about pokemon //dont make this a string or array var scanFreq = 25; //time to wait between every time the script checks if you saw what you wanted (in milliseconds) var isDoneLoadingFreq = 350; //time to wait between checking if looking for pokemon has finished loading (in milli) //dont make this too low (keep it how it is, it works fine) unless you have very super speedy internet //THE LOWER THIS IS THE HIGHER CHANCE YOU HAVE OF LOSING A LEGEND /**********FIGHTING SETTINGS**********/ var battle = "/S-Flying"; //change this to your battle url, but make sure you remove everything up to the /battle.php?jglasd=dfjklgdfj //Even though it does automatically :P var firstPokemonPrefAtt = 0; // 0 = don't pick var seconPokemonPrefAtt = 0; // 0 = don't pick var thirdPokemonPrefAtt = 0; // 0 = don't pick var fourtPokemonPrefAtt = 0; // 0 = don't pick var fifthPokemonPrefAtt = 0; // 0 = don't pick var sixthPokemonPrefAtt = 0; // 0 = don't pick var firstPokemonName = ""; // These names just need to be unique var seconPokemonName = ""; // Capitalization is ignored var thirdPokemonName = ""; // if empty it will be skipped var fourtPokemonName = ""; // if not found it will be skipped var fifthPokemonName = ""; // Make sure you spell right :p var sixthPokemonName = ""; // var attackFreq = 500; //time to wait between every click while fighting (in milliseconds) /**********IGNORE EVERYTHING PAST THIS**********/ var pokeNames = [firstPokemonName, seconPokemonName, thirdPokemonName, fourtPokemonName, fifthPokemonName, sixthPokemonName]; var pokeAtts = [firstPokemonPrefAtt, seconPokemonPrefAtt, thirdPokemonPrefAtt, fourtPokemonPrefAtt, fifthPokemonPrefAtt, sixthPokemonPrefAtt]; var battleUrl = ".delugerpg.com/battle/computer/username"; var findUrl = ".delugerpg.com/map"; var loginUrl = ".delugerpg.com/login"; var dashboardUrl = ".pokemon-vortex.com/dashboard.php"; var attTimes = 0; var moveTimes = 0; if(battle.indexOf(".com")>-1){ battle = battle.split(".com")[1]; } if (doBattle && window.location.href.indexOf(battleUrl) > -1) { function startBattle() { for(var d = 0; d < 6; d++) // if(pokeAtts[d] !== 0 && $("h3:contains('Your')").text().toLowerCase().indexOf(pokeNames[d].toLowerCase()) > -1 && pokeNames[d] !== "") // $("input#attack"+pokeAtts[d]).click(); // if($("input[value*='Start Battle']").length) $("input[value*='Start Battle']").click(); $("input[value*='Start Battle']").submit(); if($("input[value*='Attack']").length) $("input[value*='Attack']").submit(); if($("a:contains('Rebattle Opponent')").length) $("a:contains('Rebattle Opponent')").click(); } if (window.location.href.indexOf(battle) >-1) { setInterval(function () { if($("#loading").css("visibility") == "hidden"){ startBattle(); attTimes = 0; }else{ attTimes++; } if(times >= 100) location.reload(true); }, attackFreq); } else { window.location.href = battle; } }else if ((findPokemon || findLevels || findLevelsAndUp) && window.location.href.indexOf(findUrl) > -1) { var a; var b; var finderOn = true; var whichMove = 1; function fireKey(el, key) { //Set key to corresponding code. This one is set to the left arrow key. //37 = left, 38 = up, 39 = right, 40 = down; if (document.createEventObject) { var eventObj = document.createEventObject(); eventObj.keyCode = key; el.fireEvent("onkeydown", eventObj); } else if (document.createEvent) { var eventObj = document.createEvent("Events"); eventObj.initEvent("keydown", true, true); eventObj.which = key; el.dispatchEvent(eventObj); } } function found(thing){ if($('#showpoke').first().html().toLowerCase().indexOf(thing.toLowerCase()) > -1){ $('input[type="submit"][id="catch"]').click(); setTimeout(function(){$('input[type="submit"][value="Start Battle"]').click();}, 5000); setTimeout(function(){$('input[type="radio"][value="masterball"]').click();}, 5069); $('input[type="submit"][value="Throw Pokeball"]').click(); finderOn = true; clearInterval(a); if(autoWalkFind){ clearInterval(b); } return true; }else{ return false; } } function setFinder(){ finderOn = true; if(autoWalkFind){ b = setInterval(function(){ var isLoading = $("#showpoke").text().indexOf("Searching...") > -1; if(!isLoading){ switch(whichMove){ case 1: fireKey(document,37); whichMove = 2; break; case 2: fireKey(document,38); whichMove = 3; break; case 3: fireKey(document,39); whichMove = 4; break; case 4: fireKey(document,40); whichMove = 1; break; } moveTimes=0; }else{ moveTimes++; } if(moveTimes >= 100) location.reload(true); },isDoneLoadingFreq); } a = setInterval(function () { if(findPokemon) for (var i = 0; i < pokemonToFind.length; i++) found(pokemonToFind[i]); if(findLevels) for (var i = 0; i < levelsToFind.length; i++) found("Level: " + levelsToFind[i] + " "); if(findLevelsAndUp) for(var l = levelsAndUpToFind; l<101;l++) if (found("Level: " + l + " ")) break; }, scanFreq); } setFinder(); $(document).keydown(function(event) { switch (event.keyCode) { case 37: case 38: case 39: case 40: case 87: case 65: case 83: case 68: if(!finderOn)setFinder(); break; } }); }else if(autoLogin && window.location.href.indexOf(loginUrl) > -1){ $("input[name*='username']").val(username); $("input[name*='password']").val(password); $("input[value*='Login']").click(); $("input[value*='Login']").submit(); }else if(forceBattle && window.location.href.indexOf(dashboardUrl) > -1){ window.location.href = battle; }
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