您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
This is antiinsta and not autoheal
// ==UserScript== // @name MooMoo.io - Best AntiInsta // @namespace http://tampermonkey.net/ // @version 1.0 // @description This is antiinsta and not autoheal // @author CorruptoDev // @match *://*.moomoo.io/* // @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw== // @grant none // @require https://cdn.jsdelivr.net/npm/[email protected]/dist/msgpack.min.js // @require http://code.jquery.com/jquery-3.3.1.min.js // @require https://code.jquery.com/ui/1.12.0/jquery-ui.min.js // @require https://cdnjs.cloudflare.com/ajax/libs/jquery-confirm/3.3.0/jquery-confirm.min.js // @grant none // @run-at document-end // @grant unsafeWindow // ==/UserScript== var antiP = false; setInterval(()=>{ dns([["2"],[Number.MAX_VALUE]]) if (am) { place(millType),place(millType,myPlayer.dir - 1.5),place(millType,myPlayer.dir + 1.5); } },1); let am = false; CanvasRenderingContext2D.prototype.moveTo = function(){} CanvasRenderingContext2D.prototype.rotate = function(){} function dns(data) { newSend(data); } setInterval(()=>{ WebSocket.prototype.close = function(){return 0}; },10); function doHatCycle() { dns(["13c", [0, 11, 0]]); dns(["13c", [0, 21, 1]]); setTimeout(function () { dns(["13c", [0, 12, 0]]); dns(["13c", [0, 18, 1]]) }, 10); setTimeout(function () { dns(["13c", [0, 55, 0]]); dns(["13c", [0, 13, 1]]) }, 80); setTimeout(function () { dns(["13c", [0, 40, 0]]); dns(["13c", [0, 19, 1]]) }, 100); setTimeout(function () { dns(["13c", [0, 12, 0]]); dns(["13c", [0, 21, 1]]) }, 150); setTimeout(function () { dns(["13c", [0, 26, 0]]); dns(["13c", [0, 13, 1]]) }, 200); setTimeout(function () { dns(["13c", [0, 12, 0]]); dns(["13c", [0, 19, 1]]) }, 250); setTimeout(function () { dns(["13c", [0, 21, 0]]); dns(["13c", [0, 18, 1]]) }, 300); setTimeout(function () { dns(["13c", [0, 53, 0]]); dns(["13c", [0, 21, 1]]) }, 350) }; let { primary, secondary, foodType, wallType, spikeType, spawned, millType, autosecondary, mineType, boostType, turretType, spawnpadType, baitType } = { primary: null, secondary: null, foodType: null, wallType: null, spikeType: null, millType: null, mineType: null, boostType: null, turretType: null, spawnpadType: null, baitType: null } window.onbeforeunload = null; var nearestEnemy; var nearestEnemyAngle; function newSend(a) { socketsender(a); } function doNewSend(m) { newSend(m); } let mouseX; let mouseY; let width; let height; let enemiesNear; let isEnemyNear; let coreURL = new URL(window['location']['href']); window['sessionStorage']['force'] = coreURL['searchParams']['get']('fc'); var ws; var msgpack5 = msgpack; let myPlayer = { 'id': null, 'x': null, 'y': null, 'dir': null, 'object': null, 'weapon': null, 'clan': null, 'isLeader': null, 'hat': null, 'accessory': null, 'isSkull': null }; let enemy = { 'id': null, 'x': null, 'y': null, 'dir': null, 'object': null, 'weapon': null, 'clan': null, 'isLeader': null, 'hat': null, 'accessory': null, 'isSkull': null }; document.msgpack = msgpack; function n(){ this.buffer = new Uint8Array([0]); this.buffer.proto = new Uint8Array; this.type = 0; } WebSocket.prototype.oldSend = WebSocket.prototype.send; WebSocket.prototype.send = function(m){ if (!ws){ document.ws = this; ws = this; socketFound(this); } this.oldSend(m); }; function socketFound(a) { a['addEventListener']('message', function (b) { handleMessage(b); }); } var healing = false; var ah = true; function handleMessage(a) { let b = msgpack5['decode'](new Uint8Array(a['data'])); let c; if (b['length'] > 0x1) { c = [b[0x0], ...b[0x1]]; if (c[0x1] instanceof Array) { c = c; } } else { c = b; } let d = c[0x0]; if (!c) { return; } if (d == '1' && myPlayer['id'] == null) { myPlayer['id'] = c[0x1]; } if (d == 'h' && c[0x1] == myPlayer['id']) { if (c[0x2] < 0x99 && c[0x2] > 0x0) { enemy.x+=c[0x2] if (c[0x2] < 75) { storeBuy(6);storeEquip(6); setTimeout(()=>{ storeBuy(22);storeEquip(22); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 0) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 1) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 2) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 3) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 4) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 5) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 6) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 7) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 8) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 9) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 10) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 11) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 12) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 13) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 14) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 15) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 16) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 17) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 18) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 19) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 20) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 21) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 22) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 23) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 24) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 25) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 26) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 27) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 28) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 29) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 30) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 31) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 32) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 33) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 34) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 35) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 36) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 37) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 38) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 39) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 40) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 41) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 42) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 43) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 44) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 45) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 46) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 47) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 48) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 49) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 50) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 51) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 52) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 53) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 54) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 55) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 56) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 57) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 58) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 59) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 60) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 61) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 62) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 63) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 64) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 65) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 66) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 67) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 68) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 69) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 70) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 71) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 72) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 73) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 74) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 75) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 76) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 77) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 78) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 79) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } if (!antiP && c[0x2] == 80) { antiP = true; setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },dist(enemy) / 3.6); } setTimeout(()=>antiP = false,dist(enemy)/3.6); setTimeout(()=>{ sendws(foodType); sendws(foodType); sendws(foodType); sendws(foodType); },120); } } if (d == "33") { enemiesNear = []; var f = 0; for (; f < c[1].length / 13; f++) { var object = c[1].slice(13 * f, 13 * f + 13); if (object[0] == myPlayer.id) { myPlayer.x = object[1]; myPlayer.y = object[2]; myPlayer.dir = object[3]; myPlayer.object = object[4]; myPlayer.weapon = object[5]; myPlayer.clan = object[7]; myPlayer.isLeader = object[8]; myPlayer.hat = object[9]; myPlayer.accessory = object[10]; myPlayer.isSkull = object[11]; } else if(object[7] != myPlayer.clan || object[7] === null) { enemiesNear.push(object); enemy.x = object[1]; enemy.y= object[2]; enemy.dir = object[3]; enemy.object = object[4]; enemy.weapon = object[5]; enemy.clan = object[7]; enemy.isLeader = object[8]; enemy.hat = object[9]; enemy.accessory = object[10]; enemy.isSkull = object[11]; } } } isEnemyNear = ![]; if (enemiesNear) { nearestEnemy = enemiesNear.sort(function(line, i) { return dist(line, myPlayer) - dist(i, myPlayer); })[0]; } if(nearestEnemy) { nearestEnemyAngle = Math.atan2(nearestEnemy[2]-myPlayer.y, nearestEnemy[1]-myPlayer.x); if(Math.sqrt(Math.pow((myPlayer.y-nearestEnemy[2]), 2) + Math.pow((myPlayer.x-nearestEnemy[1]), 2)) < 300) { isEnemyNear = true; nearestEnemyAngle = enemy.dir boostDir = nearestEnemyAngle; } } if (!nearestEnemy) { nearestEnemyAngle = enemyAngelds; } update(); } var enemyAngelds; var boostDir; function place(p__14702) { var angle = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : Math.atan2(mouseY - height / 2, mouseX - width / 2); newSend(['5', [p__14702, null]]); newSend(['c', [1, Number.MAX_VALUE]]); newSend(['c', [0, Number.MAX_VALUE]]); newSend(['5', [myPlayer.weapon, true]]); newSend(['5', [p__14702, null]]); newSend(['c', [1, Number.MAX_VALUE]]); newSend(['c', [0, Number.MAX_VALUE]]); newSend(['5', [myPlayer.weapon, true]]); newSend(['5',[myPlayer.weapon,false]]); wep(primary) } function dist(a) { return Math.sqrt(Math.pow((myPlayer.y - a[2]), 2) + Math.pow((myPlayer.x - a[1]), 2)) } function socketsender(a) { ws['send'](new Uint8Array(Array['from'](msgpack5['encode'](a)))); } function sendws(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) { socketsender(["5", [id, null]]); socketsender(["c", [1, angle]]); socketsender(["c", [0, angle]]); socketsender(["5", [myPlayer.weapon, true]]); socketsender(["5", [primary, true]]); } function isElementVisible(a) { return a['offsetParent'] !== null; } function update() { for (let a = 0x10; a < 0x13; a++) { if (isElementVisible(document['getElementById']('actionBarItem' + a['toString']()))) { foodType = a - 0x10; } } var event = 0; for (; event < 9; event++) { if (isElementVisible(document['getElementById']('actionBarItem' + event['toString']()))) { primary = event; } } var div = 9; for (; div < 16; div++) { if (isElementVisible(document['getElementById']('actionBarItem' + div['toString']()))) { secondary = div; } } var tobj = 16; for (; tobj < 19; tobj++) { if (isElementVisible(document['getElementById']('actionBarItem' + tobj['toString']()))) { foodType = tobj - 16; } } var props = 19; for (; props < 22; props++) { if (isElementVisible(document['getElementById']('actionBarItem' + props['toString']()))) { wallType = props - 16; } } var e = 22; for (; e < 26; e++) { if (isElementVisible(document['getElementById']('actionBarItem' + e['toString']()))) { spikeType = e - 16; } } var f = 26; for (; f < 29; f++) { if (isElementVisible(document['getElementById']('actionBarItem' + f['toString']()))) { millType = f - 16; } } var g = 29; for (; g < 31; g++) { if (isElementVisible(document['getElementById']('actionBarItem' + g['toString']()))) { mineType = g - 16; } } var h = 31; for (; h < 33; h++) { if (isElementVisible(document['getElementById']('actionBarItem' + h['toString']()))) { boostType = h - 16; } } var intval = 33; for (; intval < 39; intval++) { if (isElementVisible(document['getElementById']('actionBarItem' + intval['toString']())) && intval != 36) { turretType = intval - 16; } } spawnpadType = 36; }
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