[DEPRECATED] Roblox Ascending Server List

Adds a list to the servers tab that shows servers with a low player count

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         [DEPRECATED] Roblox Ascending Server List
// @namespace    https://popcat.click/xqcL
// @version      1
// @description  Adds a list to the servers tab that shows servers with a low player count
// @author       https://github.com/ahmadinator
// @match        https://web.roblox.com/games/*
// @match        https://www.roblox.com/games/*
// @match        https://roblox.com/games/*
// @icon         https://www.google.com/s2/favicons?domain=roblox.com
// @license      MIT
// @grant        none
// ==/UserScript==
/*jshint esversion: 6 */

(function() {
    'use strict';

    let gameIdString = window.location.pathname.split('/')[2];
    let totalServersGoneThrough = 0
    let MaxServersToShow = 10
    let debounce = false;
    let servers = []

    //create the list
    let div = document.createElement("div");
    div.classList.add("stack");
    let divHeader = document.createElement("div");
    divHeader.classList.add("container-header");
    div.append(divHeader);
    let headerText = document.createElement("h3");
    headerText.innerText = "Servers in ascending order";
    divHeader.append(headerText);
    let label = document.createElement("span");
    label.classList.add("text");
    let whitespace = document.createTextNode("\u00A0\u00A0\u00A0");
    divHeader.append(whitespace);

    let inputLabel = document.createElement("label");
    inputLabel.innerText = "Max Servers To Show: ";
    label.setAttribute("for", "maxServerInput");
    divHeader.append(inputLabel);
    let maxServersToShowInput = document.createElement("input");
    maxServersToShowInput.classList.add("input-field", "new-input-field");
    maxServersToShowInput.id = "maxServerInput";
    maxServersToShowInput.setAttribute("type", "number");
    maxServersToShowInput.setAttribute("value", "10");
    divHeader.append(maxServersToShowInput);

    function changed() {
        let newVal = Number(maxServersToShowInput.value)
        if (newVal != "" && Number.isInteger(newVal) && newVal != 0) { MaxServersToShow = newVal };
    }
    maxServersToShowInput.addEventListener("input", changed);

    let refreshButton = document.createElement("button");
    refreshButton.innerText = "Refresh";
    refreshButton.classList.add("btn-more", "rbx-refresh", "refresh-link-icon", "btn-control-xs", "btn-min-width");
    divHeader.append(refreshButton);
    let listUl = document.createElement("ul");
    listUl.classList.add("section", "stack-list", "rbx-game-server-item-container");
    div.append(listUl);

    function endDebounce() {
        debounce = false; refreshButton.disabled = false;
    }
    function getRoblox(nPC) {
        let limit = "&limit=100"
        if (nPC == undefined || nPC == "") { nPC = ""; limit = "?limit=100";}
        return fetch('https://games.roblox.com/v1/games/' + gameIdString + '/servers/Public' + nPC + limit)
                .then(res => res.json())
    }

    function doneGettingServers() { // find and join the server with least amount of players from the last page cursor
        let e = 0
        for (let server of servers) {
            if (e >= MaxServersToShow) { break }
            let listLi = document.createElement("li");
            listLi.classList.add("stack-row", "rbx-game-server-item");
            let leftDiv = document.createElement("div");
            leftDiv.classList.add("section-left", "rbx-game-server-details");
            listLi.append(leftDiv);
            let maxPlayersDiv = document.createElement("div");
            maxPlayersDiv.classList.add("text-info", "rbx-game-status", "rbx-game-server-status");
            maxPlayersDiv.innerText = String(server[0]) + " of " + String(server[1]) + " people max"
            leftDiv.append(maxPlayersDiv);
            let pingSpan = document.createElement("span");
            pingSpan.classList.add("text-info", "rbx-game-status", "rbx-game-server-status");
            pingSpan.innerText = " Ping: " + String(server[4])
            leftDiv.append(pingSpan);
            let fpsSpan = document.createElement("span");
            fpsSpan.classList.add("text-info", "rbx-game-status", "rbx-game-server-status");
            fpsSpan.innerText = "  FPS: " + String(server[3])
            leftDiv.append(fpsSpan);

            let playerAvatarsDiv = document.createElement("div");
            playerAvatarsDiv.classList.add("section-right", "rbx-game-server-players");
            listLi.append(playerAvatarsDiv);

             for (let i = 0; i < server[0]; i++) {
                let imgSpan = document.createElement("span"); // cant get avatars cuz of api so now just default bacon
                imgSpan.classList.add("thumbnail-2d-container", "avatar-card-image", "avatar", "avatar-headshot-sm", "player-avatar");
                playerAvatarsDiv.append(imgSpan);
                let img = document.createElement("img");
                img.setAttribute("src", "https://tr.rbxcdn.com/f3e7bddf5e667382c7247406749f5f00/150/150/AvatarHeadshot/Png");
                imgSpan.append(img);
            }

            if (server[3] < 29) { fpsSpan.style.color = "red"; } else { fpsSpan.style.color = "yellow"; }
            if (server[3] > 55) { fpsSpan.style.color = "green"; }

            if (server[4] < 100) { pingSpan.style.color = "green"; } else { pingSpan.style.color = "yellow"; }
            if (server[4] > 500) { pingSpan.style.color = "red"; }

            let joinServerButton = document.createElement("button");
            joinServerButton.classList.add("btn-full-width", "btn-control-xs", "rbx-game-server-join", "btn-primary-md", "btn-min-width");
            joinServerButton.innerText = "Join";
            leftDiv.append(joinServerButton);

            function joinServer() {
                try {
                    window.Roblox.GameLauncher.joinGameInstance(parseInt(gameIdString), server[2]);
                } catch (err) {
                    alert('Error while trying to join the server, please try again | ' + String(err));
                }
            }
            joinServerButton.onclick = joinServer;

            endDebounce();
            listUl.append(listLi);
            e += 1;
        }
    }
    // ignore spaghetti
    let outNextPageCursor;
    function round(out) {
        let serverDataExists = false;
        if (out.data != null) {
            if (out.data.length > 0) {
                serverDataExists = true;
            }
        }

        if (serverDataExists) {
            outNextPageCursor = out.nextPageCursor;

            for (let server of out.data) {
                if (server.playing != undefined) {
                    servers.unshift([server.playing, server.maxPlayers, server.id, Math.round(server.fps), server.ping]);
                }
            }

            totalServersGoneThrough += out.data.length
            label.innerText = "Total Servers Gone Through: " + String(totalServersGoneThrough);
        }

        if ((out.nextPageCursor == null && !serverDataExists) || (outNextPageCursor != null && serverDataExists)) {
            let cursor = "?cursor="+outNextPageCursor
            if (outNextPageCursor == undefined) { cursor = ""; }
            getRoblox(cursor).then((out2) => { round(out2); })
            return
        }

        if (outNextPageCursor == null && serverDataExists) {
            doneGettingServers(); // done getting servers, now create elements
        }
    }

    function main() {
        //alert("Fetching servers");
        if (debounce) {return;}
        listUl.textContent = "";
        servers = []
        totalServersGoneThrough = 0
        getRoblox().then((out) => { round(out); });
        debounce = true; refreshButton.disabled = true;
    }

    refreshButton.onclick = main;
    document.getElementById("game-instances").prepend(div);
    document.getElementById("game-instances").prepend(label);
})();