[Pokeclicker] Challenge Mode Changer

Lets you enable/disable any of the Challenges at any given point in time. This is compatiable with any save and will work on pre-existing saves. It's best to backup your save before using this.

目前为 2023-08-17 提交的版本,查看 最新版本

// ==UserScript==
// @name          [Pokeclicker] Challenge Mode Changer
// @namespace     Pokeclicker Scripts
// @author        Ephenia
// @description   Lets you enable/disable any of the Challenges at any given point in time. This is compatiable with any save and will work on pre-existing saves. It's best to backup your save before using this.
// @copyright     https://github.com/Ephenia
// @license       GPL-3.0 License
// @version       1.2

// @homepageURL   https://github.com/Ephenia/Pokeclicker-Scripts/
// @supportURL    https://github.com/Ephenia/Pokeclicker-Scripts/issues

// @match         https://www.pokeclicker.com/
// @icon          https://www.google.com/s2/favicons?domain=pokeclicker.com
// @grant         none
// @run-at        document-idle
// ==/UserScript==

var scriptName = 'challengemodechanger';
var chalNames = [];

function initChallenger() {
    var chalModal = document.getElementById('challengeModeModal');
    var chalList = App.game.challenges.list;
    for (var chal in chalList) {
        chalNames.push(chal)
    }
    remDisable();

    function remDisable() {
        var buttons = chalModal.querySelectorAll('button.btn');
        buttons.forEach((element, index) => {
            if (element.innerText == "ACTIVE" || element.innerText == "DISABLED") {
                element.setAttribute("data-index", index);
                element.classList.remove("disabled");
                element.addEventListener("click", toggleChallenge, false);
            }
        })
    }

    function toggleChallenge() {
        var index = this.getAttribute("data-index");
        chalCheck(index) ? chalChange(index, false) : chalChange(index, true);
        setTimeout(remDisable, 50);
    }

    function chalCheck(index) {
        return chalList[chalNames[index]].active();
    }

    function chalChange(index, boolean) {
        return chalList[chalNames[index]].active(boolean);
    }
}

function loadScript() {
    const oldInit = Preload.hideSplashScreen;
    var hasInitialized = false;

    Preload.hideSplashScreen = function (...args) {
        var result = oldInit.apply(this, args);
        if (App.game && !hasInitialized) {
            initChallenger();
            hasInitialized = true;
        }
        return result;
    }
}

if (!App.isUsingClient || localStorage.getItem(scriptName) === 'true') {
    loadScript();
}

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