Zombs.io Bad Hack

The best public script for zombs.io

目前为 2022-04-09 提交的版本。查看 最新版本

// ==UserScript==
// @name         Zombs.io Bad Hack
// @namespace    https://tampermonkey.net/
// @version      4.3.2
// @description  The best public script for zombs.io
// @author       vn_Havy
// @match        http://zombs.io/*
// @require      https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js
// ==/UserScript==

document.querySelectorAll('.ad-unit, .ad-unit-medrec, .hud-intro-guide-hints, .hud-intro-left, .hud-intro-youtuber, .hud-intro-footer, .hud-intro-stone, .hud-intro-tree, .hud-intro-social, .hud-intro-more-games, .hud-intro-guide, .hud-day-night-overlay, .hud-respawn-share, .hud-party-joining, .hud-respawn-corner-bottom-left').forEach(el => el.remove());
document.getElementsByClassName('hud-intro-name')[0].setAttribute('maxlength', 29);
document.getElementsByClassName('hud-party-tag')[0].setAttribute('maxlength', 49);
document.querySelector(".hud-chat-messages").style.width = "2000px";


document.getElementsByClassName("hud-top-center")[0].innerHTML = `
<a id="shopshortcut1"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pickaxe-t7.svg"></a>
<a id="shopshortcut2"><img src="http://zombs.io/asset/image/ui/inventory/inventory-spear-t7.svg"></a>
<a id="shopshortcut3"><img src="http://zombs.io/asset/image/ui/inventory/inventory-bow-t7.svg"></a>
<a id="shopshortcut4"><img src="http://zombs.io/asset/image/ui/inventory/inventory-bomb-t7.svg"></a>
<a id="shopshortcut5"><img src="http://zombs.io/asset/image/ui/inventory/inventory-health-potion.svg"></a>
<a id="shopshortcut6"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-health-potion.svg"></a>
<a id="shopshortcut7"><img src="http://zombs.io/asset/image/ui/inventory/inventory-shield-t10.svg"></a>
<a id="shopshortcut8"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-ghost-t1.svg"></a>
<a id="shopshortcut9"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-miner-t8.svg"></a>
<a id="shopshortcut10"><img src="http://zombs.io/asset/image/ui/inventory/inventory-pet-carl-t8.svg"></a>
`;

document.getElementById('shopshortcut1').addEventListener('click', buyPickaxe);
document.getElementById('shopshortcut2').addEventListener('click', buySpear);
document.getElementById('shopshortcut3').addEventListener('click', buyBow);
document.getElementById('shopshortcut4').addEventListener('click', buyBomb);
document.getElementById('shopshortcut5').addEventListener('click', () => {shopShortcut("HealthPotion", 1)});
document.getElementById('shopshortcut6').addEventListener('click', () => {shopShortcut("PetHealthPotion", 1)});
document.getElementById('shopshortcut7').addEventListener('click', buyZombieShield);
document.getElementById('shopshortcut8').addEventListener('click', () => {Game.currentGame.network.sendRpc({name: "DeleteBuilding", uid: game.ui.getPlayerPetUid()})});
document.getElementById('shopshortcut9').addEventListener('click', () => {buyPet("PetMiner", getPetTier(6))});
document.getElementById('shopshortcut10').addEventListener('click', () => {buyPet("PetCARL", getPetTier(5))});

function buyPet(item, tier) {
    if (game.ui.getPlayerPetName() == item) {
        shopShortcut("PetRevive", 1)
    } else {
        let i = 0
        let j = setInterval(function() {
            shopShortcut(item, tier)
            i++
            if (i >= 25 || game.ui.getPlayerPetName() == item) {
                i = 0
                clearInterval(j)
            }
        },250);
    }
}

function getPetTier(num) {
    if (document.querySelectorAll(".hud-shop-item-tier")[5].childNodes[0].textContent.match(/\d+/) != null) {
        let petLevel = document.querySelectorAll(".hud-shop-item-tier")[num].childNodes[0].textContent.match(/\d+/)[0]
        if (petLevel <= 8) return 1
        if (petLevel <= 16) return 2
        if (petLevel <= 24) return 3
        if (petLevel <= 32) return 4
        if (petLevel <= 48) return 5
        if (petLevel <= 64) return 6
        if (petLevel <= 96) return 7
        if (petLevel > 96) return 8
    } else return 8
}

function equipItem(item, tier) {
    game.network.sendRpc({
        name: "EquipItem",
        itemName: item,
        tier: tier
    })
};

function buyItem(item, tier) {
    game.network.sendRpc({
        name: "BuyItem",
        itemName: item,
        tier: tier
    })
}

function shopShortcut(item, tier) {
    buyItem(item, tier)
    if (game.ui.playerWeaponName !== item) {
        equipItem(item, tier)
    }
}



function buyPickaxe() {
    let gold = game.ui.playerTick.gold
    let pickaxe = game.ui.inventory.Pickaxe
    if (pickaxe.tier == 1 && gold >= 1000) {
        shopShortcut("Pickaxe", 2)
        return
    }
    if (pickaxe.tier == 2 && gold >= 3000) {
        shopShortcut("Pickaxe", 3);
        return
    }
    if (pickaxe.tier == 3 && gold >= 5000) {
        shopShortcut("Pickaxe", 4);
        return
    }
    if (pickaxe.tier == 4 && gold >= 8000) {
        shopShortcut("Pickaxe", 5);
        return
    }
    if (pickaxe.tier == 5 && gold >= 24000) {
        shopShortcut("Pickaxe", 6);
        return
    }
    if (pickaxe.tier == 6 && gold >= 90000) {
        shopShortcut("Pickaxe", 7);
        return
    } else if (game.ui.playerWeaponName !== "Pickaxe") {
        equipItem("Pickaxe", game.ui.inventory.Pickaxe.tier)
    }
}

function buySpear() {
    let gold = game.ui.playerTick.gold
    let spear = game.ui.inventory.Spear
    if (!spear && gold >= 1400) {
        shopShortcut("Spear", 1)
        return
    }
    if (spear.tier == 1 && gold >= 2800) {
        shopShortcut("Spear", 2)
        return
    }
    if (spear.tier == 2 && gold >= 5600) {
        shopShortcut("Spear", 3)
        return
    }
    if (spear.tier == 3 && gold >= 11200) {
        shopShortcut("Spear", 4)
        return
    }
    if (spear.tier == 4 && gold >= 22500) {
        shopShortcut("Spear", 5)
        return
    }
    if (spear.tier == 5 && gold >= 45000) {
        shopShortcut("Spear", 6)
        return
    }
    if (spear.tier == 6 && gold >= 90000) {
        shopShortcut("Spear", 7)
        return
    } else if (game.ui.playerWeaponName !== "Spear"){
        equipItem("Spear", game.ui.inventory.Spear.tier)
    }
}

function buyBow() {
    let gold = game.ui.playerTick.gold
    let bow = game.ui.inventory.Bow
    if (!bow && gold >= 100) {
        shopShortcut("Bow", 1)
        return
    }
    if (bow.tier == 1 && gold >= 400) {
        shopShortcut("Bow", 2)
        return
    }
    if (bow.tier == 2 && gold >= 2000) {
        shopShortcut("Bow", 3)
        return
    }
    if (bow.tier == 3 && gold >= 7000) {
        shopShortcut("Bow", 4)
        return
    }
    if (bow.tier == 4 && gold >= 24000) {
        shopShortcut("Bow", 5)
        return
    }
    if (bow.tier == 5 && gold >= 30000) {
        shopShortcut("Bow", 6)
        return
    }
    if (bow.tier == 6 && gold >= 90000) {
        shopShortcut("Bow", 7)
        return
    } else if (game.ui.playerWeaponName !== "Bow"){
        equipItem("Bow", game.ui.inventory.Bow.tier)
    }
}

function buyBomb() {
    let gold = game.ui.playerTick.gold
    let bomb = game.ui.inventory.Bomb
    if (!bomb && gold >= 100) {
        shopShortcut("Bomb", 1)
        return
    }
    if (bomb.tier == 1 && gold >= 400) {
        shopShortcut("Bomb", 2)
        return
    }
    if (bomb.tier == 2 && gold >= 3000) {
        shopShortcut("Bomb", 3)
        return
    }
    if (bomb.tier == 3 && gold >= 5000) {
        shopShortcut("Bomb", 4)
        return
    }
    if (bomb.tier == 4 && gold >= 24000) {
        shopShortcut("Bomb", 5)
        return
    }
    if (bomb.tier == 5 && gold >= 50000) {
        shopShortcut("Bomb", 6)
        return
    }
    if (bomb.tier == 6 && gold >= 90000) {
        shopShortcut("Bomb", 7)
        return
    } else if (game.ui.playerWeaponName !== "Bomb"){
        equipItem("Bomb", game.ui.inventory.Bomb.tier)
    }
}

function buyZombieShield() {
    let gold = game.ui.playerTick.gold
    let shield = game.ui.inventory.ZombieShield
    if (!shield && gold >= 1000) {
        buyItem("ZombieShield", 1)
        return
    }
    if (shield.tier == 1 && gold >= 3000) {
        buyItem("ZombieShield", 2)
        return
    }
    if (shield.tier == 2 && gold >= 7000) {
        buyItem("ZombieShield", 3)
        return
    }
    if (shield.tier == 3 && gold >= 14000) {
        buyItem("ZombieShield", 4)
        return
    }
    if (shield.tier == 4 && gold >= 18000) {
        buyItem("ZombieShield", 5)
        return
    }
    if (shield.tier == 5 && gold >= 22000) {
        buyItem("ZombieShield", 6)
        return
    }
    if (shield.tier == 6 && gold >= 24000) {
        buyItem("ZombieShield", 7)
        return
    }
    if (shield.tier == 7 && gold >= 30000) {
        buyItem("ZombieShield", 8)
        return
    }
    if (shield.tier == 8 && gold >= 45000) {
        buyItem("ZombieShield", 9)
        return
    }
    if (shield.tier == 9 && gold >= 70000) {
        buyItem("ZombieShield", 10)
        return
    }
}

//Iframe start
document.querySelector('#hud').insertAdjacentHTML('beforeend', `
<div class="hud-menu-more">
<button class="bad-btn bad-cyan" id="newalt">New Alt</button>
<button class="bad-btn bad-red" id="delalt">Delete Alt</button>
<input class="bad-textbox" id="delid" style="width: 10%" placeholder="Alt's Id">
<button class="bad-btn bad-red" id="delallalt">Delete All Alt</button>
</div>

<style>
.hud-menu-more{
text-align: center;
display: none;
position: fixed;
padding: 20px 0px;
top: 48%;
left: 50%;
width: 1100px;
height: 740px;
transform: translate(-50%, -52%);
background: rgba(0, 0, 0, 0.6);
color: #eee;
z-index: 5;
}
.frames{
width: 100%;
height: 100%;
}
.frameholder{
width: 1060px;
height: 680px;
margin: auto;
padding: 10px 0px;
overFlow: hidden;
}
.hud-menu-icons .hud-menu-icon[data-type=Iframe]::before {
background-image: url("https://media.discordapp.net/attachments/870020008128958525/876133010360107048/unknown.png");
background-size: 30px;
}
</style>
`)
function moreMenu() {
    let mm = document.getElementsByClassName("hud-menu-more")[0];
    if(["none", ""].includes(mm.style.display)) {
        mm.style.display = "block";
        for(let i of Array.from(document.getElementsByClassName("hud-menu"))) {
            if(i.classList.contains('hud-menu-more')) { return; };
            i.style.display = "none";
        };
    } else {
        mm.style.display = "none";
    };
};

document.getElementsByClassName("hud-menu-icons")[0].insertAdjacentHTML("beforeend", `<div class="hud-menu-icon" data-type="Iframe"></div>`);
document.querySelectorAll(".hud-menu-icon")[3].addEventListener("click", moreMenu)
document.getElementsByClassName("hud-menu-more")[0].style.overflow = "auto";

for (let i of Array.from(document.querySelector("#hud").childNodes)) {
    if (i.className != "hud-menu-more" && !document.querySelector("#hud-menu-icons > div:nth-child(4)")) {
        i.addEventListener('click', function() {
            if (document.getElementsByClassName("hud-menu-more")[0].style.display == "block") {
                document.getElementsByClassName("hud-menu-more")[0].style.display = "none";
            };
        });
    };
};

for (let i of Array.from(document.getElementsByClassName("hud-menu-icon"))) {
    if (i.dataset.type !== "Iframe") {
        i.addEventListener('click', function() {
            if (document.getElementsByClassName("hud-menu-more")[0].style.display == "block") {
                document.getElementsByClassName("hud-menu-more")[0].style.display = "none";
            };
        });
    };
};
let numOfAlts = 0
document.getElementById("newalt").addEventListener("click", function() {
    numOfAlts++;
    let newDiv = document.createElement('div');
    newDiv.className = "frameholder";
    newDiv.id = "frame" + numOfAlts;
    let newIframe = document.createElement('iFrame');
    newIframe.className = "frames";
    newIframe.src = `http://zombs.io/#/${game.options.serverId}/${game.ui.playerPartyShareKey}`;

    document.getElementsByClassName("hud-menu-more")[0].insertBefore(newDiv, null);
    newDiv.appendChild(newIframe);
});

document.getElementById("delallalt").addEventListener("click", function F_deleteAllAlt() {
    for (let i = 1; i <= numOfAlts; i++) {
        document.getElementById("frame" + i).remove();
    }
    numOfAlts = 0;
});

document.getElementById("delalt").addEventListener("click", function F_deleteAlt() {
    let deletealtnum = parseInt(document.getElementById('delid').value);
    document.getElementById("frame" + deletealtnum).remove();
    for (let i = 1; i <= (numOfAlts - deletealtnum); i++) {
        document.getElementById("frame" + (deletealtnum + i)).id = "frame" + (deletealtnum + i - 1);
    }
    numOfAlts--;
});


//Iframe end

let mapTimeouts = [];

function createCoordinates() {
    let x = document.createElement('div')
    x.style = 'position: relative;top: 17px;right: 0px;font-weight: 600;font-family: "Hammersmith One";text-shadow: 1px 0 0 #fff, -1px 0 0 #fff, 0 1px 0 #fff, 0 -1px 0 #fff, 0.5px 0.5px #fff, -0.5px -0.5px 0 #fff, 0.5px -0.5px 0 #fff, -0.5px 0.5px 0 #fff;';
    x.innerHTML = `<p id="coords";">X: 0, Y: 0</p>`
    x.style.textAlign = "center"
    document.querySelector("#hud > div.hud-bottom-left").append(x)
}

let mapMouseX;
let mapMouseY;
let hasBeenInWorld = false;

game.network.addEnterWorldHandler(function () {
    if(!hasBeenInWorld) {
        hasBeenInWorld = true
        setInterval(() => {
            document.querySelector("#coords")
                .innerText = `X: ${game.world.localPlayer.entity.targetTick.position.x}, Y: ${game.world.localPlayer.entity.targetTick.position.y}`
        }, 16)
        createCoordinates()
    }
    setTimeout(() => {
        document.querySelectorAll(".hud-shop-item-social")[0].childNodes[1].href = "javascript:void(0)"
        document.querySelectorAll(".hud-shop-item-social")[0].childNodes[1].removeAttribute('target')
        setTimeout(() => {
            document.querySelectorAll(".hud-shop-social-twitter.is-disabled")[0].click()
        },2000)
    }, 4000);
})

var mousemove;
addEventListener('mousemove', (e) => {
    mousemove = e;
})

var isSpamming = 0;

function pauseChatSpam(e) {
    if (!isSpamming) {
        window.spammer = setInterval(() => {
            game.network.sendRpc({
                name: "SendChatMessage",
                channel: "Local",
                message: e
            })
        }, 100)
    } else if (isSpamming) {
        clearInterval(window.spammer)
    }
    isSpamming = !isSpamming
}

var autoRespawn = false

game.network.addRpcHandler('ReceiveChatMessage', function(e) {
    if(e.uid == game.ui.playerTick.uid) {
        if(e.message == "!boss") {
            setTimeout(() => {
                game.network.sendRpc({
                    name: "SendChatMessage",
                    message: "9, 17, 25, 33, 41, 49, 57, 65, 73, 81, 89, 97, 105, 121",
                    channel: "Local"
                });
            }, 1000);
        };
        if(e.message == "!marker") {
            var map = document.getElementById("hud-map");
            map.insertAdjacentHTML("beforeend", `<div style="color: red; display: block; left: ${parseInt(game.ui.components.Map.playerElems[game.world.getMyUid()].marker.style.left)}%; top: ${parseInt(game.ui.components.Map.playerElems[game.world.getMyUid()].marker.style.top)}%; position: absolute;" class='hud-map-player'></div>`)
            game.ui.components.PopupOverlay.showHint(`Added Marker`);
        };
    };
});

function getEntitiesByModel(type) {
    let entities = []
    Object.entries(game.world.entities)
        .forEach((item => {
        if (item[1].targetTick.model == type) {
            entities.push(item)
        }
    }))
    return entities;
}

function moveUp() {
    game.inputPacketScheduler.scheduleInput({
        down: 0,
        up: 1
    })
}

function moveDown() {
    game.inputPacketScheduler.scheduleInput({
        up: 0,
        down: 1
    })
}

function moveLeft() {
    game.inputPacketScheduler.scheduleInput({
        right: 0,
        left: 1
    })
}

function moveRight() {
    game.inputPacketScheduler.scheduleInput({
        left: 0,
        right: 1
    })
}
var danceCounter = 0
var danceRandom = true
var botMode = false
var danceInterval = setInterval(() => {
    if (botMode) {
        if (danceCounter < moves.length) {
            moves[danceCounter]()
            if (danceRandom) {
                danceCounter = Math.floor(Math.random() * moves.length)
            } else {
                danceCounter++
            }
        } else {
            danceCounter = 0;
        }
    }
}, 500)
var respawnInterval = setInterval(() => {
    if (document.querySelector('.hud-respawn').style.display == "block" && autoRespawn) {
        document.querySelector('.hud-respawn-btn').click()
    }
}, 50)
var moves = [moveUp, moveRight, moveDown, moveLeft]

window.useSamePI = false

window.showpriv = true
if (game.world.inWorld === false) {
    game.network.addPreEnterWorldHandler(() => {
        setInterval(() => {
            document.getElementsByClassName('hud-party-grid')[0].innerHTML = '';

            function checkStatus(party) {
                if (window.showpriv == true) {
                    if(party.isOpen == 1) {
                        return '<a style = "color: #00e700;opacity: 0.8;">[Open]<a/>';
                    } else if(!party.isOpen == 1) {
                        return '<a style = "color:red;opacity: 0.8;">[Private]<a/>';
                    }
                } else {
                    return '';
                }
            };


            let all_parties = game.ui.parties;

            for(let i in all_parties) {
                let parties = all_parties[i];
                let tab = document.createElement('div');
                tab.classList.add('hud-party-link');
                tab.classList.add('custom-party');
                tab.id = parties.partyId;
                tab.isPublic = parties.isOpen;
                tab.name = parties.partyName;
                tab.members = parties.memberCount;
                tab.innerHTML = `
                <strong>${parties.partyName} ${checkStatus(parties)}<strong/>
                <small>id: ${parties.partyId}</small> <span>${parties.memberCount}/4<span/>
            `;

                if(parties.memberCount == 4) {
                    tab.classList.add('is-disabled');
                } else {
                    tab.style.display = 'block';
                }
                if(parties.partyName == document.getElementsByClassName('hud-party-tag')[0].value) {
                    tab.classList.add('is-active');
                }
                if (parties.isOpen !== 1 && window.showpriv == false) {
                    tab.style.display = 'none';
                }
                //function for requesting
                tab.addEventListener('click', function() {
                    let isJoining = true;
                    if(tab.isPublic == 1 && tab.members < 4) {
                        isJoining = true;
                        game.network.sendRpc({
                            name: 'JoinParty',
                            partyId: Math.floor(tab.id)
                        });
                    } else if(!tab.isPublic == 1) {
                        isJoining = false;
                        game.ui.components.PopupOverlay.showHint("You can't request private parties!");
                    }
                });
                document.getElementsByClassName('hud-party-grid')[0].appendChild(tab);
            };
        },5000);
    });
}

window.isInMenu = false;

function movePlayer(e) {
    if (!_isInChatbox) {
        switch (e.toLowerCase()
                .replaceAll(' ', '')) {
            case "a":
                Game.currentGame.network.sendInput({
                    left: 1
                })
                break;
            case "d":
                Game.currentGame.network.sendInput({
                    right: 1
                })
                break;
            case "w":
                Game.currentGame.network.sendInput({
                    up: 1
                })
                break;
            case "s":
                Game.currentGame.network.sendInput({
                    down: 1
                })
                break;
        }
    }
}

var lpinterval = setInterval(function () { // loaded player info, ahrc, isInMenu, noob = chatbot
    document.querySelector('#lpi')
        .innerText = "Loaded Player Info: " + JSON.stringify(window.loadedIDS())
    window.isInMenu = document.querySelector('#hud-menu-settings')
        .style.display == "block" ? true : false
}, 250)

let settingsHTML = `
<div style="text-align: center">
<button class="bad-btn bad-magenta" id="lagspam-btn">Lag Spam Off</button>
<button class="bad-btn bad-magenta" id="spamchatbtn">Split Chat</button>
<button class="bad-btn bad-magenta" id="togglespmch">Chat Spam Off</button>
<input type="text" id="spamchat" placeholder="Message" class="bad-textbox" style="width: 40%">
<hr>
<input type="text" class="bad-textbox" value="150" id="sell-input" style="width: 15%" placeholder="100-250ms">
<button id="sellall" class="bad-btn bad-red">Sell All</button>
<button id="sellwall" class="bad-btn bad-red">Wall</button>
<button id="selldoor" class="bad-btn bad-red">Door</button>
<button id="selltrap" class="bad-btn bad-red">Slow Trap</button>
<button id="sellharvester" class="bad-btn bad-red">Harvester</button>
<br>
<button id="sellarrow" class="bad-btn bad-red">Arrow</button>
<button id="sellcannon" class="bad-btn bad-red">Cannon</button>
<button id="sellmelee" class="bad-btn bad-red">Melee</button>
<button id="sellbomb" class="bad-btn bad-red">Bomb</button>
<button id="sellmagic" class="bad-btn bad-red">Mage</button>
<button id="sellminer" class="bad-btn bad-red">Gold Miner</button>
<hr>
<button class="bad-btn bad-yellow" id="menu-leaveparty-btn">Leave Party</button>
<button class="bad-btn bad-yellow" id="menu-jpbsk-btn" onclick='Game.currentGame.network.sendRpc({name:"JoinPartyByShareKey", partyShareKey: document.querySelector("#menu-jpbsk-input").value})'>Join Party</button>
<input type="text" class="bad-textbox" id="menu-jpbsk-input" style="width: 40%" placeholder="Share Key">
<button class="bad-btn bad-yellow" id="autoaccept-btn">Accepter Off</button>
<br>
<button class="bad-btn bad-yellow" id="spamallparty-btn">Spam All Party Off</button>
<button class="bad-btn bad-yellow" id="spampartybyid-btn">Spam Party By ID Off</button>
<input type="text" class="bad-textbox" id="party-id-input" style="width: 20%" placeholder="Party ID">
<button class="bad-btn bad-yellow" id="newtab">New Party Tab</button>
<hr>
<button id="healplayer" class="bad-btn bad-green">Heal PLayer On</button>
<input type="text" class="bad-textbox" value="20" id="healplayerinput" style="width: 8%">
<button id="healpet" class="bad-btn bad-green">Heal Pet On</button>
<input type="text" class="bad-textbox" value="30" id="healpetinput" style="width: 8%">
<button id="revivepet" class="bad-btn bad-green">Revive On</button>
<button id="evolvepet" class="bad-btn bad-green">Evolve On</button>
<hr>
<button class="bad-btn bad-blue" id="clearchat-btn">Clear Chat Off</button>
<button class="bad-btn bad-blue" id="autoupgradeall-btn">Upgrade Off</button>
<button class="bad-btn bad-blue" id="togglespinner">Spinner Off</button>
<button class="bad-btn bad-blue" id="toggleaim">Aim Off</button>
<select id="aimOptions" class="bad-textbox"><option value="pl" selected>Players</option><option value="zo">Zombies</option></select>
<br>
<button class="bad-btn bad-blue" id="toggleahrc">AHRC Off</button>
<button class="bad-btn bad-blue" id="toggleresp">Respawn Off</button>
<button class="bad-btn bad-blue" id="togglebot">Bot Off</button>
<button class="bad-btn bad-blue" id="toggleswing">Swing Off</button>
<button class="bad-btn bad-blue" id="togglerb">Rebuild Off</button>
<hr>
<button id="hidechat" class="bad-btn bad-pink">Hide Chat</button>
<button id="hidepop" class="bad-btn bad-pink">Hide Popup</button>
<button id="hideldb" class="bad-btn bad-pink">Hide Leaderboard</button>
<button id="hidemap" class="bad-btn bad-pink">Hide Map</button>
<button id="hidess" class="bad-btn bad-pink">Hide Shop Shortcut</button>
<hr>
<button id="hideground" class="bad-btn bad-cyan">Hide Ground</button>
<button id="hidenpcs" class="bad-btn bad-cyan">Hide NPCs</button>
<button id="hideenv" class="bad-btn bad-cyan">Hide Env</button>
<button id="hideproj" class="bad-btn bad-cyan">Hide Proj</button>
<button id="hideall" class="bad-btn bad-cyan">Hide All</button>
<button id="freezegame" class="bad-btn bad-cyan">Stop Game</button>
<hr>
<button class="bad-btn bad-gray" onclick="Game.currentGame.network.disconnect()">Disconnect</button>
</div>
<hr>
<p style="font-size:14px;">Advanced Player Info?</p><input type="checkbox" id="advancedlpi">
<br>
<p style="font-size:14px;">Zoom On Scroll?</p><input type="checkbox" id="zos">
<br>
<p id="lpi">Loaded Player Info: </p>
<style>
.bad-btn{
  border: none;
  color: white;
  padding: 10px 20px;
  text-align: center;
  font-size: 14px;
  margin: 2px 0px;
  opacity: 0.9;
  transition: 0.2s;
  display: inline-block;
  border-radius: 15px;
  cursor: pointer;
  text-shadow: -1px 1px 1.5px #242526;
}
.bad-btn:hover{
  opacity: 1
}
.bad-blue{
  background-color: #5463FF
}
.bad-magenta{
  background-color: #E900FF
}
.bad-gray{
  background-color: #606060
}
.bad-yellow{
  background-color: #FFC600
}
.bad-red{
  background-color: #FF1818
}
.bad-green{
  background-color: #06FF00
}
.bad-pink{
  background-color: #FF6B6B
}
.bad-cyan{
  background-color: #39AEA9
}
.bad-textbox{
  border: none;
  color: white;
  padding: 10px 10px;
  text-align: center;
  font-size: 14px;
  margin: 2px 0px;
  opacity: 0.9;
  transition: 0.2s;
  display: inline-block;
  border-radius: 15px;
  background-color: #606060;
  text-shadow: -1px 1px 1.5px #242526;
}

</style>
`
document.getElementById("hud-menu-settings").childNodes[3].innerHTML = "Bad Hack by ︵ℌαʋү༉"
document.getElementsByClassName("hud-settings-grid")[0].innerHTML = settingsHTML;

let cssMain = `
#hud-menu-shop {
    top: 58%;
    left: 51%;
    width: 690px;
    height: 450px;
    margin: -350px 0 0 -350px;
    padding: 20px 20px 20px 20px;
}
.hud-menu-shop .hud-shop-grid {
    height: 330px;
}
#hud-menu-settings {
    top: 55%;
    left: 48%;
    width: 780px;
    height: 500px;
    margin: -350px 0 0 -350px;
    padding: 20px 20px 20px 20px;
}
.hud-menu-settings .hud-settings-grid {
    width: 750px;
    height: 420px;

`;

let stylesMain = document.createElement("style");
stylesMain.appendChild(document.createTextNode(cssMain));
document.head.appendChild(stylesMain);
stylesMain.type = "text/css";

document.getElementById('lagspam-btn').addEventListener('click', lagSpam)
document.getElementById('lagspam-btn').addEventListener('click', lagSpambtn)
document.getElementById("spamallparty-btn").addEventListener("click", spamAllParty);
document.getElementById("spamallparty-btn").addEventListener("click", spamAllPartybtn);
document.getElementById("newtab").addEventListener("click", () => window.open(`http://zombs.io/#/${game.options.serverId}/${game.ui.getPlayerPartyShareKey()}`));
document.getElementById("autoupgradeall-btn").addEventListener("click", autoUpgradeAll);
document.getElementById("autoupgradeall-btn").addEventListener("click", autoUpgradeAllbtn);
document.getElementById("spampartybyid-btn").addEventListener("click", spamPartyByID);
document.getElementById("spampartybyid-btn").addEventListener("click", spamPartyByIDbtn);
document.getElementById("autoaccept-btn").addEventListener("click", autoAcceptParty);
document.getElementById("autoaccept-btn").addEventListener("click", autoAcceptPartybtn);
document.getElementById("toggleswing").addEventListener("click", toggleSwing)
document.getElementById("toggleahrc").addEventListener("click", toggleAHRC)
document.getElementById("toggleaim").addEventListener("click", toggleAim)
document.getElementById("togglerb").addEventListener("click", toggleRebuild);
document.getElementById("togglespinner").addEventListener("click", spinnerbtn);
document.getElementById("togglespinner").addEventListener("click", F_spinner);
document.getElementById("healplayer").addEventListener("click", toggleHealPlayer);
document.getElementById("healpet").addEventListener("click", toggleHealPet);
document.getElementById("revivepet").addEventListener("click", toggleRevivePet);
document.getElementById("evolvepet").addEventListener("click", toggleEvolvePet);
document.getElementById("sellwall").addEventListener('click', () => { sellAllByType("Wall") });
document.getElementById("selldoor").addEventListener('click', () => { sellAllByType("Door") });
document.getElementById("selltrap").addEventListener('click', () => { sellAllByType("SlowTrap") });
document.getElementById("sellarrow").addEventListener('click', () => { sellAllByType("ArrowTower") });
document.getElementById("sellcannon").addEventListener('click', () => { sellAllByType("CannonTower") });
document.getElementById("sellmelee").addEventListener('click', () => { sellAllByType("MeleeTower") });
document.getElementById("sellbomb").addEventListener('click', () => { sellAllByType("BombTower") });
document.getElementById("sellmagic").addEventListener('click', () => { sellAllByType("MagicTower") });
document.getElementById("sellminer").addEventListener('click', () => { sellAllByType("GoldMine") });
document.getElementById("sellharvester").addEventListener('click', () => { sellAllByType("Harvester") });
document.getElementById("hidechat").addEventListener("click", hideChat);
document.getElementById("hidepop").addEventListener("click", hidePopupOverlay);
document.getElementById("hideldb").addEventListener("click", hideLeaderboard);
document.getElementById("hidemap").addEventListener("click", hideMap);
document.getElementById("hidess").addEventListener("click", hideShopShortcut);
document.getElementById("hideground").addEventListener("click", hideGround);
document.getElementById("hidenpcs").addEventListener("click", hideNPCs);
document.getElementById("hideenv").addEventListener("click", hideEnviroment);
document.getElementById("hideproj").addEventListener("click", hideProjectiles);
document.getElementById("hideall").addEventListener("click", hideAll);
document.getElementById("freezegame").addEventListener("click", freezeGame);

document.querySelector('#clearchat-btn').addEventListener('click', clearChat)
document.querySelector('#clearchat-btn').addEventListener('click', clearChatbtn)
document.querySelector('#menu-leaveparty-btn').addEventListener('click', onLeaveParty)
document.querySelector('#spamchatbtn').addEventListener('click', spamchatclick)

function hideGround() {
    if (document.getElementById("hideground").innerHTML == "Show Ground") {
        document.getElementById("hideground").innerHTML = "Hide Ground"
        game.renderer.ground.setVisible(true)
    } else {
        document.getElementById("hideground").innerHTML = "Show Ground"
        game.renderer.ground.setVisible(false)
    }
}
function hideNPCs() {
    if (document.getElementById("hidenpcs").innerHTML == "Show NPCs") {
        document.getElementById("hidenpcs").innerHTML = "Hide NPCs"
        game.renderer.npcs.setVisible(true)
    } else {
        document.getElementById("hidenpcs").innerHTML = "Show NPCs"
        game.renderer.npcs.setVisible(false)
    }
}
function hideEnviroment() {
    if (document.getElementById("hideenv").innerHTML == "Show Env") {
        document.getElementById("hideenv").innerHTML = "Hide Env"
        game.renderer.scenery.setVisible(true)
    } else {
        document.getElementById("hideenv").innerHTML = "Show Env"
        game.renderer.scenery.setVisible(false)
    }
}
function hideProjectiles() {
    if (document.getElementById("hideproj").innerHTML == "Show Proj") {
        document.getElementById("hideproj").innerHTML = "Hide Proj"
        game.renderer.projectiles.setVisible(true)
    } else {
        document.getElementById("hideproj").innerHTML = "Show Proj"
        game.renderer.projectiles.setVisible(false)
    }
}
function hideAll() {
    if (document.getElementById("hideall").innerHTML == "Show All") {
        document.getElementById("hideall").innerHTML = "Hide All"
        game.renderer.scene.setVisible(true)
    } else {
        document.getElementById("hideall").innerHTML = "Show All"
        game.renderer.scene.setVisible(false)
    }
}
function freezeGame() {
    if (document.getElementById("freezegame").innerHTML == "Start Game") {
        document.getElementById("freezegame").innerHTML = "Stop Game"
        game.start()
    } else {
        document.getElementById("freezegame").innerHTML = "Start Game"
        game.stop()
    }
}

let sellUid = []
function sellAllByType(type) {
    let buildings = Object.values(game.ui.buildings)
    for (let i = 0; i < buildings.length; i++){
        if (Object.values(Object.values(game.ui.buildings)[i])[2] == type){
            sellUid.push(Object.values(Object.values(game.ui.buildings)[i])[4])
        }
    }
    let sellInterval = setInterval(() => {
        if (sellUid.length > 0 && game.ui.playerPartyCanSell) {
            game.network.sendRpc({
                name: "DeleteBuilding",
                uid: parseInt(sellUid.shift())
            })
        } else {
            clearInterval(sellInterval)
        }
    },document.getElementById("sell-input").value);
}

document.getElementById("sellall").addEventListener('click', function() {
    Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to delete all towers?", 1e4, function() {
        let buildings = Object.values(game.ui.buildings)
        for (let i = 0; i < buildings.length; i++){
            if (Object.values(Object.values(game.ui.buildings)[i])[2] != "GoldStash"){
                sellUid.push(Object.values(Object.values(game.ui.buildings)[i])[4])
            }
        }
        let sellInterval = setInterval(() => {
            if (sellUid.length > 0 && game.ui.playerPartyCanSell) {
                game.network.sendRpc({
                    name: "DeleteBuilding",
                    uid: parseInt(sellUid.shift())
                })
            } else {
                clearInterval(sellInterval)
            }
        },document.getElementById("sell-input").value);
    })
})


function onLeaveParty() {
    Game.currentGame.network.sendRpc({
        name: "LeaveParty"
    })
}

function hideChat() {
    if (document.getElementsByClassName("hud-top-left")[0].style.display === "none" && document.getElementById("hidechat").innerHTML == "Show Chat"){
        document.getElementsByClassName("hud-top-left")[0].style.display = "block";
        document.getElementById("hidechat").innerHTML = "Hide Chat";
    } else {
        document.getElementsByClassName("hud-top-left")[0].style.display = "none";
        document.getElementById("hidechat").innerHTML = "Show Chat";
    }
}
function hidePopupOverlay() {
    if (document.getElementById("hud-popup-overlay").style.display === "none" && document.getElementById("hidepop").innerHTML == "Show Popup") {
        document.getElementById("hud-popup-overlay").style.display = "block";
        document.getElementById("hidepop").innerHTML = "Hide Popup";
    } else {
        document.getElementById("hud-popup-overlay").style.display = "none";
        document.getElementById("hidepop").innerHTML = "Show Popup";
    }
}
function hideLeaderboard() {
    if (document.getElementById("hud-leaderboard").style.display === "none" && document.getElementById("hideldb").innerHTML == "Show Leaderboard") {
        document.getElementById("hud-leaderboard").style.display = "block";
        document.getElementById("hideldb").innerHTML = "Hide Leaderboard";
    } else {
        document.getElementById("hud-leaderboard").style.display = "none";
        document.getElementById("hideldb").innerHTML = "Show Leaderboard";
    }
}
function hideMap() {
    if (document.getElementsByClassName("hud-bottom-left")[0].style.display === "none" && document.getElementById("hidemap").innerHTML == "Show Map") {
        document.getElementsByClassName("hud-bottom-left")[0].style.display = "block";
        document.getElementById("hidemap").innerHTML = "Hide Map";
    } else {
        document.getElementsByClassName("hud-bottom-left")[0].style.display = "none";
        document.getElementById("hidemap").innerHTML = "Show Map";
    }
}
function hideShopShortcut() {
    if (document.getElementsByClassName("hud-top-center")[0].style.display === "none" && document.getElementById("hidess").innerHTML == "Show Shop Shortcut"){
        document.getElementsByClassName("hud-top-center")[0].style.display = "block";
        document.getElementById("hidess").innerHTML = "Hide Shop Shortcut";
    } else {
        document.getElementsByClassName("hud-top-center")[0].style.display = "none";
        document.getElementById("hidess").innerHTML = "Show Shop Shortcut";
    }
}

function lagSpambtn() {
    if (document.getElementById("lagspam-btn").innerHTML == "Lag Spam On") {
        document.getElementById("lagspam-btn").innerHTML = "Lag Spam Off";
    } else {
        document.getElementById("lagspam-btn").innerHTML = "Lag Spam On";
    }
}
let availableCharacters = ""
let textLength = 70;
fetch('https://raw.githubusercontent.com/bits/UTF-8-Unicode-Test-Documents/master/UTF-8_sequence_unseparated/utf8_sequence_0-0xffff_assigned_printable_unseparated.txt')
    .then(response => response.text())
    .then(data => {
    availableCharacters = data;
});

var chatSpam = null;
function lagSpam() {
    clearInterval(chatSpam);
    if (chatSpam !== null) {
        chatSpam = null;
    } else {
        chatSpam = setInterval(function() {
            let text = ""
            for (let i = 0; i < textLength; i++) text += availableCharacters[Math.floor(Math.random() * availableCharacters.length)];
            game.network.sendRpc({
                name: "SendChatMessage",
                channel: "Local",
                message: text
            });
        },1050);
    };
};

function spamAllPartybtn() {
    if (document.getElementById("spamallparty-btn").innerHTML == "Spam All Party On") {
        document.getElementById("spamallparty-btn").innerHTML = "Spam All Party Off";
    } else {
        document.getElementById("spamallparty-btn").innerHTML = "Spam All Party On";
    }
}
var partyspam = null;
function spamAllParty() {
    clearInterval(partyspam);
    if (partyspam !== null) {
        partyspam = null;
    } else {
        partyspam = setInterval(function() {
            var party = document.getElementsByClassName('hud-party-link');
            for (var i = 0; i < party.length; i++) {
                var link = party[i];
                link.click();
            }
            var confirm = document.getElementsByClassName("btn btn-green hud-confirmation-accept");
            for (var j = 0; j < confirm.length; j++) {
                var accept = confirm[j];
                accept.click();
            }
        },10);
    }
}

function autoAcceptPartybtn() {
    if (document.getElementById("autoaccept-btn").innerHTML == "Accepter On") {
        document.getElementById("autoaccept-btn").innerHTML = "Accepter Off";
    } else {
        document.getElementById("autoaccept-btn").innerHTML = "Accepter On";
    }
}
var acceptparty = null;
function autoAcceptParty() {
    clearInterval(acceptparty);
    if (acceptparty !== null) {
        acceptparty = null;
    } else {
        acceptparty = setInterval(function() {
            var confirm = document.getElementsByClassName("btn btn-green hud-confirmation-accept");
            for (var j = 0; j < confirm.length; j++) {
                confirm[j].click();
            }
        },10);
    }
}

function autoUpgradeAllbtn() {
    if (document.getElementById("autoupgradeall-btn").innerHTML == "Upgrade On") {
        document.getElementById("autoupgradeall-btn").innerHTML = "Upgrade Off";
    } else {
        document.getElementById("autoupgradeall-btn").innerHTML = "Upgrade On";
    }
}
var autoupgradeall = null;
function autoUpgradeAll() {
    clearInterval(autoupgradeall);
    if (autoupgradeall !== null) {
        autoupgradeall = null;
    } else {
        autoupgradeall = setInterval(function() {
            var entities = Game.currentGame.world.entities;
            for (var uid in entities) {
                if (!entities.hasOwnProperty(uid)) continue;
                var obj = entities[uid];
                Game.currentGame.network.sendRpc({
                    name: "UpgradeBuilding",
                    uid: obj.fromTick.uid
                })
            }
        },1000)
    }
}

function spamPartyByIDbtn() {
    if (document.getElementById("spampartybyid-btn").innerHTML == "Spam Party By ID On") {
        document.getElementById("spampartybyid-btn").innerHTML = "Spam Party By ID Off";
    } else {
        document.getElementById("spampartybyid-btn").innerHTML = "Spam Party By ID On";
    }
}
var spampartyid = null;
function spamPartyByID() {
    clearInterval(spampartyid);
    if (spampartyid !== null) {
        spampartyid = null;
    } else {
        spampartyid = setInterval(function() {
            game.network.sendRpc({
                name: "JoinParty",
                partyId: parseInt(document.querySelector("#party-id-input").value)
            })
        },0)
    }
}

function clearChatbtn() {
    if (document.getElementById("clearchat-btn").innerHTML == "Clear Chat On") {
        document.getElementById("clearchat-btn").innerHTML = "Clear Chat Off";
    } else {
        document.getElementById("clearchat-btn").innerHTML = "Clear Chat On";
    }
}
var shouldClearChat = null;
function clearChat() {
    clearInterval(shouldClearChat);
    if (shouldClearChat !== null) {
        shouldClearChat = null;
    } else {
        shouldClearChat = setInterval(function () {
            document.querySelector('.hud-chat-messages').innerHTML = ""
        },500)
    }
}

function spinnerbtn() {
    if (document.getElementById("togglespinner").innerHTML == "Spinner On") {
        document.getElementById("togglespinner").innerHTML = "Spinner Off";
    } else {
        document.getElementById("togglespinner").innerHTML = "Spinner On";
    }
}
var spinner = null;
function F_spinner() {
    clearInterval(spinner);
    if (spinner !== null) {
        spinner = null;
    } else {
        let yaw = 0
        spinner = setInterval(function () {
            game.inputPacketCreator.lastAnyYaw = yaw;
            game.network.sendPacket(3, {mouseMoved: yaw});
            yaw += 60
            if (yaw >= 359) yaw = 0
        },40)
    }
}

function toggleRebuild() {
    if (!shouldAutoRebuild) {
        shouldAutoRebuild = true
        document.getElementById("togglerb").innerHTML = "Rebuild On";
    } else {
        shouldAutoRebuild = false
        document.getElementById("togglerb").innerHTML = "Rebuild Off";
    }
}

function toggleSwing () {
    if (!autoSwing) {
        autoSwing = true;
        document.getElementById("toggleswing").innerHTML = "Swing On";
    } else {
        autoSwing = false;
        document.getElementById("toggleswing").innerHTML = "Swing Off";
    }
}
function toggleAHRC () {
    if (!shouldAHRC) {
        shouldAHRC = true;
        document.getElementById("toggleahrc").innerHTML = "AHRC On";
    } else {
        shouldAHRC = false;
        document.getElementById("toggleahrc").innerHTML = "AHRC Off";
    }
}
function toggleAim () {
    if (!shouldAutoAim) {
        shouldAutoAim = true;
        document.getElementById("toggleaim").innerHTML = "Aim On";
    } else {
        shouldAutoAim = false;
        document.getElementById("toggleaim").innerHTML = "Aim Off";
    }
}
function toggleHealPet () {
    if (!shouldAutoHealPet) {
        shouldAutoHealPet = true;
        document.getElementById("healpet").innerHTML = "Heal Pet On";
    } else {
        shouldAutoHealPet = false;
        document.getElementById("healpet").innerHTML = "Heal Pet Off";
    }
}
function toggleRevivePet () {
    if (!shouldAutoRevivePet) {
        shouldAutoRevivePet = true
        document.getElementById("revivepet").innerHTML = "Revive On";
    } else {
        shouldAutoRevivePet = false
        document.getElementById("revivepet").innerHTML = "Revive Off";
    }
}
function toggleEvolvePet () {
    if (!shouldAutoEvolvePet) {
        shouldAutoEvolvePet = true
        document.getElementById("evolvepet").innerHTML = "Evolve On";
    } else {
        shouldAutoEvolvePet = false
        document.getElementById("evolvepet").innerHTML = "Evolve Off";
    }
}
function toggleHealPlayer () {
    if (!shouldAutoHealPlayer) {
        shouldAutoHealPlayer = true
        document.getElementById("healplayer").innerHTML = "Heal Player On"
    } else {
        shouldAutoHealPlayer = false
        document.getElementById("healplayer").innerHTML = "Heal Player Off"
    }
}
let lockedYaw
let shouldLockYaw = false
let shouldAutoRebuild = false
let autoSwing = false
let shouldAHRC = false
let shouldAutoAim = false
let shouldAutoHealPet = true
let shouldAutoRevivePet = true
let shouldAutoEvolvePet = true
let shouldAutoHealPlayer = true
let petSpawned = false
let myPet = {};
let myPlayer = {};
game.network.addEntityUpdateHandler((data) => {
    if (game.world.inWorld) {
        if (game.ui.playerTick.petUid !== 0) {
            petSpawned = true;
            if (game.world.entities[game.ui.playerTick.petUid]) {
                let petHealth = (myPet.health/myPet.maxHealth) * 100
                myPet = game.world.entities[game.ui.playerTick.petUid].fromTick;
                if (shouldAutoHealPet && petHealth < document.getElementById("healpetinput").value && petHealth > 0 && game.ui.playerTick.gold >= 100 && shouldAutoHealPet) {
                    if (!window.healPet) {
                        shopShortcut("PetHealthPotion", 1)
                        window.healPet = true;
                        setTimeout(() => {
                            window.healPet = false;
                        }, 300);
                    }

                }
                if (shouldAutoEvolvePet && petHealth > 0 && game.world.entities[game.ui.playerTick.uid].fromTick.health > 0) {
                    let model = game.world.entities[game.ui.playerTick.petUid].fromTick.model
                    let tokens = document.querySelectorAll(".hud-shop-item-tokens")
                    let pToken = game.ui.playerTick.token
                    let evolvebtn = document.querySelectorAll(".hud-shop-actions-evolve")
                    if (!evolvebtn[0].classList[1] && pToken >= tokens[0].innerHTML && model == "PetCARL") {
                        buyItem("PetCARL", getPetTier(5))
                    }
                    if (!evolvebtn[1].classList[1] && pToken >= tokens[1].innerHTML && model == "PetMiner") {
                        buyItem("PetMiner", getPetTier(6))
                    }
                }
            }
        }
        if (petSpawned && shouldAutoRevivePet && !game.world.entities[game.ui.playerTick.petUid] && myPlayer.health > 0) {
            shopShortcut("PetRevive", 1)
        }
        myPlayer = game.world.entities[game.ui.playerTick.uid].fromTick
        let playerHealth = (myPlayer.health/myPlayer.maxHealth) * 100;
        if (playerHealth <= document.getElementById("healplayerinput").value && playerHealth > 0 && game.ui.playerTick.gold >= 100 && shouldAutoHealPlayer) {
            if (!window.playerTimeout_1) {
                shopShortcut("HealthPotion", 1)
                window.playerTimeout_1 = true;
                setTimeout(() => {
                    window.playerTimeout_1 = false;
                }, 300)
            }
        }
        if (shouldAHRC) {
            let entities = Game.currentGame.world.entities;
            for (let uid in entities) {
                let obj = entities[uid];
                if (obj.fromTick.model == "Harvester") {
                    let amount = obj.fromTick.tier * 0.05 - 0.02;
                    game.network.sendRpc({name: "AddDepositToHarvester", uid: obj.fromTick.uid, deposit: amount});
                    game.network.sendRpc({name: "CollectHarvester", uid: obj.fromTick.uid});
                };
            };
        };
        if (shouldAutoAim) {
            window.targets = [];
            let entities = game.renderer.npcs.attachments;

            for (let i in entities) {
                if (document.getElementById('aimOptions').value == 'pl' ?
                    (entities[i].fromTick.model == "GamePlayer" && entities[i].fromTick.uid !== game.ui.playerTick.uid && entities[i].targetTick.partyId !== game.ui.playerPartyId && entities[i].fromTick.dead == 0) :
                    (entities[i].fromTick.model !== "GamePlayer" && entities[i].entityClass !== "Projectile" && entities[i].fromTick.model !== "NeutralTier1")) {
                    window.targets.push(entities[i].fromTick);
                };
            };
            if (window.targets.length > 0) {
                const myPos = game.ui.playerTick.position;
                window.targets.sort((a, b) => {
                    return measureDistance(myPos, a.position) - measureDistance(myPos, b.position);
                });

                const target = window.targets[0];
                let reversedAim = game.inputPacketCreator.screenToYaw((target.position.x - myPos.x) * 100, (target.position.y - myPos.y) * 100);
                game.inputPacketCreator.lastAnyYaw = reversedAim;
                game.network.sendPacket(3, {mouseMoved: reversedAim});
            }
        };
        if (autoSwing) {
            game.network.sendInput({space: 0})
            game.network.sendInput({space: 1})
        }
        if (shouldLockYaw && game.ui.playerTick.aimingYaw != lockedYaw) {
            game.inputPacketCreator.lastAnyYaw = lockedYaw;
            game.network.sendPacket(3, {mouseMoved: lockedYaw});
        }
    }
})

game.network.addRpcHandler("LocalBuilding", (data) => {
    if (shouldAutoRebuild) {
        for(let e of data) {
            if(!!e.dead) {
                let snb = e;
                snb.name = "MakeBuilding";
                snb.yaw = 0;
                game.network.sendRpc(snb);
            };
        };
    };
});

let mousePs = {};
let should7x7Walls = false;
let should5x5Walls = false;
let should3x3Walls = false;

addEventListener('keydown', function (e) {
    if(document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
        if (e.key == "c") {
            should3x3Walls = true;
            should5x5Walls = false;
            should7x7Walls = false;
        }
        if (e.key == "x") {
            should3x3Walls = false;
            should5x5Walls = true;
            should7x7Walls = false;
        }
        if (e.key == "z") {
            should3x3Walls = false;
            should5x5Walls = false;
            should7x7Walls = true;
        }
    }
})

addEventListener('keyup', function (e) {
    if(document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
        if (e.key == "c") {
            should3x3Walls = false;
        }
        if (e.key == "x") {
            should5x5Walls = false;
        }
        if (e.key == "z") {
            should7x7Walls = false;
        }
    }
})

function placeWall(x, y) {
    game.network.sendRpc({name: 'MakeBuilding', x: x, y: y, type: "Wall", yaw: 0});
}

document.addEventListener('mousemove', e => {
    mousePs = {x: e.clientX, y: e.clientY};
    if (game.inputManager.mouseDown && game.ui.components.PlacementOverlay.buildingId == "Wall") {
        var buildingSchema = game.ui.getBuildingSchema();
        var schemaData = buildingSchema.Wall;
        var world = game.world;
        var worldPos = game.renderer.screenToWorld(mousePs.x, mousePs.y);
        var cellIndexes = world.entityGrid.getCellIndexes(worldPos.x, worldPos.y, {width: schemaData.gridWidth, height: schemaData.gridHeight});
        var cellSize = world.entityGrid.getCellSize();
        var cellAverages = { x: 0, y: 0 };
        for (var i in cellIndexes) {
            if (!cellIndexes[i]) {
                return false;
            }
            var cellPos = world.entityGrid.getCellCoords(cellIndexes[i]);
            cellAverages.x += cellPos.x;
            cellAverages.y += cellPos.y;
        }
        cellAverages.x = cellAverages.x/cellIndexes.length;
        cellAverages.y = cellAverages.y/cellIndexes.length;
        var gridPos = {
            x: cellAverages.x * cellSize + cellSize/2,
            y: cellAverages.y * cellSize + cellSize/2
        };
        if (should3x3Walls) {
            //layer 1
            placeWall(gridPos.x - 48, gridPos.y + 48);
            placeWall(gridPos.x, gridPos.y + 48);
            placeWall(gridPos.x + 48, gridPos.y + 48);
            //layer 2
            placeWall(gridPos.x - 48, gridPos.y);
            placeWall(gridPos.x, gridPos.y);
            placeWall(gridPos.x + 48, gridPos.y);
            //layer 3
            placeWall(gridPos.x - 48, gridPos.y - 48);
            placeWall(gridPos.x, gridPos.y - 48);
            placeWall(gridPos.x + 48, gridPos.y - 48);
        }
        if (should5x5Walls) {
            //layer 1
            placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x - 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x, gridPos.y + 48 + 48);
            placeWall(gridPos.x + 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48);
            //layer 2
            placeWall(gridPos.x - 48 - 48, gridPos.y + 48);
            placeWall(gridPos.x - 48, gridPos.y + 48);
            placeWall(gridPos.x, gridPos.y + 48);
            placeWall(gridPos.x + 48, gridPos.y + 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y + 48);
            //layer 3
            placeWall(gridPos.x - 48 - 48, gridPos.y);
            placeWall(gridPos.x - 48, gridPos.y);
            placeWall(gridPos.x, gridPos.y);
            placeWall(gridPos.x + 48, gridPos.y);
            placeWall(gridPos.x + 48 + 48, gridPos.y);
            //layer 4
            placeWall(gridPos.x - 48 - 48, gridPos.y - 48);
            placeWall(gridPos.x - 48, gridPos.y - 48);
            placeWall(gridPos.x, gridPos.y - 48);
            placeWall(gridPos.x + 48, gridPos.y - 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y - 48);
            //layer 5
            placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x - 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x, gridPos.y - 48 - 48);
            placeWall(gridPos.x + 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48);
        }
        if (should7x7Walls) {
            //layer 1
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48 + 48);
            placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48 + 48);
            placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48);
            placeWall(gridPos.x, gridPos.y + 48 + 48 + 48);
            placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48 + 48);
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48 + 48);
            //layer 2
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x - 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x, gridPos.y + 48 + 48);
            placeWall(gridPos.x + 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48);
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48 + 48);
            //layer 3
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48);
            placeWall(gridPos.x - 48 - 48, gridPos.y + 48);
            placeWall(gridPos.x - 48, gridPos.y + 48);
            placeWall(gridPos.x, gridPos.y + 48);
            placeWall(gridPos.x + 48, gridPos.y + 48);
            placeWall(gridPos.x + 48 +48, gridPos.y + 48);
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48);
            //layer 4
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y);
            placeWall(gridPos.x - 48 - 48, gridPos.y);
            placeWall(gridPos.x - 48, gridPos.y);
            placeWall(gridPos.x, gridPos.y);
            placeWall(gridPos.x + 48, gridPos.y);
            placeWall(gridPos.x + 48 + 48, gridPos.y);
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y);
            //layer 5
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48);
            placeWall(gridPos.x - 48 - 48, gridPos.y - 48);
            placeWall(gridPos.x - 48, gridPos.y - 48);
            placeWall(gridPos.x, gridPos.y - 48);
            placeWall(gridPos.x + 48, gridPos.y - 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y - 48);
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48);
            //layer 6
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x - 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x, gridPos.y - 48 - 48);
            placeWall(gridPos.x + 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48);
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48);
            //layer 7
            placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48 - 48 - 48);
            placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48 - 48);
            placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48);
            placeWall(gridPos.x, gridPos.y - 48 - 48 - 48);
            placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48);
            placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48 - 48);
            placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48 - 48 - 48);
        }
    }
})

function loadedPlayers() { // loaded player names
    var returns = []
    Object.entries(Game.currentGame.world.entities)
        .forEach((stuff => {
        if (stuff[1].targetTick.entityClass == "PlayerEntity" && ((stuff[1].targetTick.uid !== Game.currentGame.world.entities[Game.currentGame.world.getMyUid()].targetTick.uid) || window.useSamePI)) {
            returns.push(stuff[1].targetTick.name)
        }
    }))
    return returns;
}
window.loadedIDS = function () {
    var returns = []
    Object.entries(Game.currentGame.world.entities)
        .forEach((stuff => {
        if (stuff[1].targetTick.entityClass == "PlayerEntity" && ((stuff[1].targetTick.uid !== Game.currentGame.world.entities[Game.currentGame.world.getMyUid()].targetTick.uid) || window.useSamePI)) {
            var h = stuff[1].targetTick
            if (document.querySelector('#advancedlpi')
                .checked) {
                returns.push(JSON.stringify(h))
            } else {
                returns.push(stuff[1].targetTick.name + " - Wood: " + Game.currentGame.world.entities[stuff[1].targetTick.uid].targetTick.wood +
                             ", Stone: " + Game.currentGame.world.entities[stuff[1].targetTick.uid].targetTick.stone + ", Gold: " + Game.currentGame
                             .world.entities[stuff[1].targetTick.uid].targetTick.gold)
            }
        }
    }))
    return returns;
}

function spamchatclick() { // used to be called spam chat, its split chat now
    var user = document.querySelector('#spamchat')
    .value
    splitChatLength(user)
}

let dimension = 1;
const onWindowResize = () => {
    if (!window.isInMenu && window.zoomonscroll) {
        const renderer = Game.currentGame.renderer;
        let canvasWidth = window.innerWidth * window.devicePixelRatio;
        let canvasHeight = window.innerHeight * window.devicePixelRatio;
        let ratio = canvasHeight / (1080 * dimension);
        renderer.scale = ratio;
        renderer.entities.setScale(ratio);
        renderer.ui.setScale(ratio);
        renderer.renderer.resize(canvasWidth, canvasHeight);
        renderer.viewport.width = renderer.renderer.width / renderer.scale + 2 * renderer.viewportPadding;
        renderer.viewport.height = renderer.renderer.height / renderer.scale + 2 * renderer.viewportPadding;
    }
} // Zoom by Apex, modified by eh
onWindowResize();
var transparentMenu = false;
window.onresize = onWindowResize;
window.onwheel = e => {
    if (e.deltaY > 0) {
        dimension += 0.09;
        onWindowResize();
    } else if (e.deltaY < 0) {
        dimension -= 0.09;
        onWindowResize();
    }
}
var _isInChatbox = false;

function doNewSend(sender) {
    if (sender[0] == "ch") {
        Game.currentGame.network.sendRpc({
            name: "SendChatMessage",
            channel: "Local",
            message: sender[1][0]
        })
    }
}

function measureDistance(obj1, obj2) {
    if (!(obj1.x && obj1.y && obj2.x && obj2.y)) return Infinity;
    let xDif = obj2.x - obj1.x;
    let yDif = obj2.y - obj1.y;
    return Math.abs((xDif**2) + (yDif**2));
};

function splitChatLength(text) {
    let i = 0;
    window.chatSetInterval = setInterval(function () {
        if (i < text.length) {
            doNewSend(['ch', [text.slice(i, i + 45)]])
            i += 45;
        } else {
            clearInterval(window.chatSetInterval)
        }
    }, 1050)
}
addEventListener('keydown', function (e) {
    if(document.activeElement.tagName.toLowerCase() !== "input" && document.activeElement.tagName.toLowerCase() !== "textarea") {
        if (e.key == "=") {
            game.ui.getComponent("PopupOverlay").showHint(
                'Press [/] for menu, press [?] to lock angle, type !boss for boss wave, !marker to leave a mark on map, left click somewhere on the minimap to automatically move there, HOLD "c" for 3x3 wall, "x" for 5x5 and "z" for 7x7',
                1.5e4
            )
        }
        if (e.key == "/") {
            document.querySelector("#hud-menu-settings")
                .style.display = document.querySelector("#hud-menu-settings")
                .style.display == "none" ? "block" : "none"
            document.querySelector("#hud-menu-shop")
                .style.display = "none"
            document.querySelector("#hud-menu-party")
                .style.display = "none"
        }
        if (e.key == "`") {
            game.inputManager.onKeyRelease({
                keyCode: 117
            })
        }
        if (e.keyCode == 27) {
            let mb = document.getElementsByClassName("hud")[0];
            if (mb.style.display === "none") {
                mb.style.display = "block";
            } else {
                mb.style.display = "none";
            };
        }
        if (e.key == "?"){
            if (!shouldLockYaw) {
                lockedYaw = game.ui.playerTick.aimingYaw
                shouldLockYaw = true
                game.ui.getComponent("PopupOverlay").showHint('Yaw locked, press [?] to unlock',1.5e4)
            } else {
                shouldLockYaw = false
                game.ui.getComponent("PopupOverlay").showHint('Yaw unlocked',1.5e4)
            }
        }
    }
})

document.querySelector('#advancedlpi')
    .addEventListener('change', function (e) {
    var THIS_LPI_EVENT = this;
})
document.querySelector('#zos')
    .addEventListener('change', function (e) {
    var THIS_ZOS_EVENT = this;
    window.zoomonscroll = THIS_ZOS_EVENT.checked
})

document.querySelector('#togglebot')
    .addEventListener('click', function () {
    botMode = !botMode
    this.innerText = botMode ? "Bot On" : "Bot Off"
})
document.querySelector('#toggleresp')
    .addEventListener('click', function () {
    autoRespawn = !autoRespawn
    this.innerText = autoRespawn ? "Respawn On" : "Respawn Off"
})
document.querySelector('#togglespmch')
    .addEventListener('click', function () {
    pauseChatSpam(document.querySelector('#spamchat').value)
    this.innerText = isSpamming ? "Spam Chat On" : "Spam Chat Off"
})

function moveNext(targetX, targetY) {
    let player = game.world.localPlayer.entity.targetTick.position
    if (player.x <= targetX && player.y <= targetY) {
        game.network.sendInput({
            right: 1,
            left: 0,
            up: 0,
            down: 1
        })
    } else if (player.x >= targetX && player.y <= targetY) {
        game.network.sendInput({
            right: 0,
            left: 1,
            up: 0,
            down: 1
        })
    } else if (player.x <= targetX && player.y >= targetY) {
        game.network.sendInput({
            right: 1,
            left: 0,
            up: 1,
            down: 0
        })
    } else if (player.x >= targetX && player.y >= targetY) {
        game.network.sendInput({
            right: 0,
            left: 1,
            up: 1,
            down: 0
        })
    }
}

function isXYCloseTo(x, y) {
    let playerTargetTick = game.world.localPlayer.entity.targetTick.position;
    const radius = 50;
    return ((x <= (playerTargetTick.x + radius) && x >= (playerTargetTick.x - radius)) && (y <= (playerTargetTick.y + radius) && y >= (playerTargetTick.y - radius)));
}

let moveIsActive = false;

function goToPos(x, y) {
    moveIsActive = true;
    window.goToPosInterval = setInterval(() => {
        moveNext(x, y)
    }, 250)
    window.checkPosInterval = setInterval(() => {
        if (moveIsActive) {
            if (isXYCloseTo(x, y)) {
                game.network.sendInput({
                    left: 0,
                    right: 0,
                    up: 0,
                    down: 0
                })
                game.ui.getComponent('PopupOverlay')
                    .showHint('Finished moving!', 1e4)
                moveIsActive = false;
                mapTimeouts.forEach((item => { clearTimeout(item) }))
                clearInterval(window.goToPosInterval)
                clearInterval(window.checkPosInterval)
            }
        } else {
            game.network.sendInput({
                left: 0,
                right: 0,
                up: 0,
                down: 0
            })
            doNewSend(['ch', ['MapMover: Unexpectedly shut down']])
            mapTimeouts.forEach((item => { clearTimeout(item) }))
            game.ui.getComponent('PopupOverlay')
                .showHint('MapMover unexpectedly stopped', 1e4)
            clearInterval(window.checkPosInterval)
        }
    }, 10)
    let g = setTimeout(() => {
        clearInterval(window.goToPosInterval)
        game.ui.getComponent('PopupOverlay')
            .showHint('It has been 4 minutes to move to the position on the map, so it has automatically stopped to prevent infinite loops.', 1e4)
        moveIsActive = false;
        game.network.sendInput({
            left: 0,
            right: 0,
            up: 0,
            down: 0
        })
    }, 240000)
    mapTimeouts.push(g)
}
let mapContainer = document.createElement('div')

mapContainer.id = "hud-map-container"
document.querySelector('.hud-bottom-left')
    .append(mapContainer)
$('#hud-map')
    .appendTo(document.querySelector('#hud-map-container'))
document.querySelector("#hud-map-container")
    .addEventListener('mousemove', function (e) {
    var offset = $('#hud-map-container')
    .offset();
    // Then refer to
    mapMouseX = e.pageX - offset.left;
    mapMouseY = e.pageY - offset.top;
})

document.querySelector("#hud-map-container")
    .addEventListener('click', function (e) {
    if (!moveIsActive) {
        mapTimeouts.forEach((item => { clearTimeout(item) }))
        let yn = "y"
        game.ui.getComponent('PopupOverlay').showConfirmation('Are you sure you want to move to X:' + (mapMouseX * 170.4390625) + ",Y:" + (mapMouseY * 171.9977142857143) + '? You can right click the minimap to cancel this at any time.', 5e3, function() {
            if (yn.toLowerCase() == "y") {
                game.ui.getComponent('PopupOverlay').showHint('Starting MapMove...', 3e3)
                let moveToMapX = (mapMouseX * 170.4390625)
                let moveToMapY = (mapMouseY * 171.9977142857143)
                goToPos(moveToMapX, moveToMapY)
            }
        }, function() {
            game.ui.getComponent('PopupOverlay').showHint('OK, did not start MapMove', 3e3)
        })
    } else {
        moveIsActive = false;
        clearInterval(window.goToPosInterval)
        clearInterval(window.checkPosInterval)
        game.network.sendInput({
            left: 0,
            right: 0,
            up: 0,
            down: 0
        })
        mapTimeouts.forEach((item => { clearTimeout(item) }))
        game.ui.getComponent('PopupOverlay').showHint('MapMove is already in process. Restarting and moving to X:' + (mapMouseX * 170.4390625) + ",Y:" + (mapMouseY * 171.9977142857143) + '. You can right click the minimap to cancel this at any time.', 5e3)
        let yn = "y"
        if (yn.toLowerCase() == "y") {
            let moveToMapX = (mapMouseX * 170.4390625)
            let moveToMapY = (mapMouseY * 171.9977142857143)
            goToPos(moveToMapX, moveToMapY)
        }
    }
})

document.querySelector('#hud-map-container').addEventListener('contextmenu', function(ev) {
    ev.preventDefault();
    if(moveIsActive) {
        game.ui.getComponent('PopupOverlay').showConfirmation('Are you sure you want to cancel the current MapMove process?', 5e3, function() {
            moveIsActive = false;
            clearInterval(window.goToPosInterval)
            clearInterval(window.checkPosInterval)
            game.network.sendInput({
                left: 0,
                right: 0,
                up: 0,
                down: 0
            })
            game.ui.getComponent('PopupOverlay').showHint('Successfully stopped MapMover.', 3e3)
            mapTimeouts.forEach((item => { clearTimeout(item) }))
        }, function() {
            game.ui.getComponent('PopupOverlay').showHint('OK, did not stop MapMover.', 3e3)
        })
    } else {
        game.ui.getComponent('PopupOverlay').showHint('You are not in a MapMover process right now. Left click somewhere on the minimap to start one.')
    }
    return false;
}, false);

!game.world.removeEntity2 && (game.world.removeEntity2 = game.world.removeEntity);
game.world.removeEntity = (uid) => {
    if (game.world.entities[uid].fromTick.model == "Tree" || game.world.entities[uid].fromTick.model == "Stone" || game.world.entities[uid].fromTick.model == "NeutralCamp") return;
    game.world.removeEntity2(uid);
}

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