// ==UserScript==
// @name Zombs.io Haxx :D
// @namespace https://tampermonkey.net/
// @version 3.2
// @description Remove broken and toxic stuff || Added Spam Party & More
// @author ehScripts, modified by vn_Havy
// @match zombs.io/*
// @require https://ajax.googleapis.com/ajax/libs/jquery/3.5.1/jquery.min.js
// ==/UserScript==
document.querySelectorAll('.ad-unit, .ad-unit-medrec, .hud-intro-guide-hints, .hud-intro-left, .hud-intro-youtuber, .hud-intro-footer, .hud-intro-stone, .hud-intro-tree, .hud-intro-social, .hud-intro-more-games, .hud-intro-guide, .hud-day-night-overlay, .hud-respawn-share, .hud-party-joining, .hud-respawn-corner-bottom-left').forEach(el => el.remove());
document.getElementsByClassName('hud-intro-name')[0].setAttribute('maxlength', 29);
document.getElementsByClassName('hud-party-tag')[0].setAttribute('maxlength', 49);
game.renderer.ground.setVisible(false) //set to true for ground
game.renderer.projectiles.setVisible(false) //set to true for projectiles
//Disable ground and projectiles, help improve FPS if you have a 2000s computer, feel free to enable if you want.
let mapTimeouts = [];
function createCoordinates() {
let x = document.createElement('div')
x.style = 'position: relative;top: 17px;right: 0px;font-weight: 600;font-family: "Hammersmith One";text-shadow: 1px 0 0 #fff, -1px 0 0 #fff, 0 1px 0 #fff, 0 -1px 0 #fff, 0.5px 0.5px #fff, -0.5px -0.5px 0 #fff, 0.5px -0.5px 0 #fff, -0.5px 0.5px 0 #fff;';
x.innerHTML = `<p id="coords";">X: 0, Y: 0</p>`
x.style.textAlign = "center"
document.querySelector("#hud > div.hud-bottom-left").append(x)
}
let mapMouseX;
let mapMouseY;
let hasBeenInWorld = false;
const uAgent = navigator.userAgent;
const isChromeOS = uAgent.includes('CrOS');
const isMac = uAgent.includes('Macintosh');
const isWindows = uAgent.includes('Windows');
setInterval(() => {
_isInChatbox = document.querySelector('.hud-chat')
.classList.contains('is-focused')
if (botMode) {
if (parseInt((getEntitiesByModel('Tree')[0][1].targetTick.position.x - game.world.getEntityByUid(game.world.getMyUid())
.targetTick.position.x)
.toString()
.replaceAll('-', '')) < 250) {
game.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "Tree @ Angle (in radians): " + getNearestTreeAngle()
})
danceRandom = false;
} else {
danceRandom = true;
}
if (parseInt((getEntitiesByModel('Stone')[0][1].targetTick.position.x - game.world.getEntityByUid(game.world.getMyUid())
.targetTick.position.x)
.toString()
.replaceAll('-', '')) < 250) {
game.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: "Stone @ Angle (in radians): " + getNearestStoneAngle()
})
}
}
}, 2.5)
game.network.addEnterWorldHandler(function () {
if(!hasBeenInWorld) {
hasBeenInWorld = true
setInterval(() => {
document.querySelector("#coords")
.innerText = `X: ${game.world.localPlayer.entity.targetTick.position.x}, Y: ${game.world.localPlayer.entity.targetTick.position.y}`
}, 200)
createCoordinates()
}
})
var changeChat = true;
var hoverOver;
var mousemove;
addEventListener('mousemove', (e) => {
mousemove = e;
})
function roundTenThousands(x) {
if (x > 10000) {
return x.toString()
.slice(0, 3) + "00"
} else {
return x.toString()
}
}
function roundMyPosition(e) {
return {
x: roundTenThousands(e.getPositionX()),
y: roundTenThousands(e.getPositionY())
}
}
var isSpamming = 0;
function pauseChatSpam(e) {
if (!isSpamming) {
window.spammer = setInterval(() => {
game.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: e
})
}, 100)
} else if (isSpamming) {
clearInterval(window.spammer)
}
isSpamming = !isSpamming
}
window.rainbowwww = false;
function degreesToYaw(deg) {
let ans;
if ((deg - 90) < 90) {
ans = deg - 90
} else if (deg == 90) {
ans = deg + 90
} else if (deg > 90) {
ans = deg + 90
}
if (ans < 0) {
ans = Math.abs(ans)
}
}
var autoRespawn = false
let hue = 10
var settingsRainbow = document.querySelector("#hud-menu-settings")
function changeHue() {
if (window.rainbowwww) {
hue -= 20
}
}
function getEntitiesByModel(type) {
let entities = []
Object.entries(game.world.entities)
.forEach((item => {
if (item[1].targetTick.model == type) {
entities.push(item)
}
}))
return entities;
}
function moveUp() {
game.inputPacketScheduler.scheduleInput({
down: 0,
up: 1
})
}
function moveDown() {
game.inputPacketScheduler.scheduleInput({
up: 0,
down: 1
})
}
function moveLeft() {
game.inputPacketScheduler.scheduleInput({
right: 0,
left: 1
})
}
function moveRight() {
game.inputPacketScheduler.scheduleInput({
left: 0,
right: 1
})
}
var danceCounter = 0
var danceRandom = true
var botMode = false
var danceInterval = setInterval(() => {
if (botMode) {
if (danceCounter < moves.length) {
moves[danceCounter]()
if (danceRandom) {
danceCounter = Math.floor(Math.random() * moves.length)
} else {
danceCounter++
}
} else {
danceCounter = 0;
}
}
}, 500)
var respawnInterval = setInterval(() => {
if (document.querySelector('.hud-respawn')
.style.display == "block" && autoRespawn) {
game.inputPacketScheduler.scheduleInput({
respawn: 1
})
document.querySelector('.hud-respawn')
.style.display = "none"
}
}, 10)
var moves = [moveUp, moveRight, moveDown, moveLeft]
function getNearestStoneAngle() {
let stoneEntities = getEntitiesByModel('Stone');
let firstStone = stoneEntities[0][1].targetTick;
let player = game.world.localPlayer.entity.targetTick
return Math.atan2(player.position.y - firstStone.position.y / 2,
player.position.x - firstStone.position.x)
}
function getNearestTreeAngle() {
return Math.atan2(game.world.entities[game.world.getMyUid()].targetTick.position.y - getEntitiesByModel('Tree')[0][1].targetTick.position.y / 2, game.world
.entities[game.world.getMyUid()].targetTick.position.x - getEntitiesByModel('Tree')[0][1].targetTick.position.x)
}
window.startaito = false;
window.useSamePI = false
addEventListener('keyup', function (e) {
if (e.key == "`" && !_isInChatbox) {
game.inputManager.onKeyRelease({
keyCode: 117
})
}
}) // debug info
var bw1 = "Boss Waves [1/2]: 9, 17, 25, 33, 41, 49, 57, 65, 73, 81"
var bw2 = "Boss Waves [2/2]: 89, 97, 105, 121"
window.ajsd = Math.random()
.toString()
.slice(0, 6)
console.log(window.ajsd)
let ppInterval = setInterval(() => { // show private parties
if (document.querySelector('#showpp')
.checked) {
document.querySelectorAll('.hud-party-link')
.forEach((elem => {
if (elem.style.display == "none") {
elem.style.display = "block"
elem.childNodes[0].innerText = elem.childNodes[0].innerText + " [Private]"
elem.addEventListener('click', function () {
game.ui.getComponent('PopupOverlay')
.showHint('Cannot join this party as it is private', 1e4)
})
}
}))
}
}, 3000) // show private parties
window.lpSave = []
window.use_di = true;
window.isInMenu = false;
function doorWall() {
var stashPosition = getGoldStash()
PlaceBuilding(stashPosition.x + 0, stashPosition.y + 0, 'GoldStash', 180);
PlaceBuilding(stashPosition.x + -96, stashPosition.y + -96, 'GoldMine', 180);
PlaceBuilding(stashPosition.x + 0, stashPosition.y + -96, 'GoldMine', 180);
PlaceBuilding(stashPosition.x + 96, stashPosition.y + -96, 'GoldMine', 180);
PlaceBuilding(stashPosition.x + 96, stashPosition.y + -192, 'GoldMine', 180);
PlaceBuilding(stashPosition.x + 0, stashPosition.y + -192, 'GoldMine', 180);
PlaceBuilding(stashPosition.x + -96, stashPosition.y + -192, 'GoldMine', 180);
PlaceBuilding(stashPosition.x + -96, stashPosition.y + -288, 'GoldMine', 180);
PlaceBuilding(stashPosition.x + -24, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -72, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -120, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -168, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -216, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -264, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -312, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -360, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -408, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -456, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -504, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -552, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 24, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 72, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 120, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 168, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 216, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 264, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -600, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -648, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -696, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -744, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -792, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -792, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -744, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -696, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -648, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -600, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -552, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -504, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -456, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -408, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -360, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -312, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -264, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -216, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -168, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -120, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -72, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + -24, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 24, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 72, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 120, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 168, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 216, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 264, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 312, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 360, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 408, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 456, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 504, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 552, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 600, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 648, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 696, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 744, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 792, 'Door', 180);
PlaceBuilding(stashPosition.x + -840, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -792, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -744, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -696, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -648, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -600, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -552, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -504, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -456, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -408, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -360, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -216, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -168, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -72, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 24, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -312, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -264, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -120, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + -24, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 72, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 120, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 168, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 216, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 264, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 312, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 360, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 456, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 408, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 504, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 552, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 600, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 648, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 696, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 744, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 792, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 840, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 792, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 744, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 696, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 648, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 600, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 552, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 504, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 456, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 408, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 360, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 312, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 264, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 216, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 168, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 120, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 72, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + 24, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -24, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -72, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -168, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -264, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -312, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -360, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -408, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -456, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -504, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -552, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -600, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -648, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -216, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -120, 'Door', 180);
PlaceBuilding(stashPosition.x + 312, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 360, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 408, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 456, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 504, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 552, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 600, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 648, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 696, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 744, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 792, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -840, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -792, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -744, 'Door', 180);
PlaceBuilding(stashPosition.x + 840, stashPosition.y + -696, 'Door', 180);
}
function upgradeAll() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
Game.currentGame.network.sendRpc({
name: "UpgradeBuilding",
uid: obj.fromTick.uid
})
}
}
function movePlayer(e) {
if (!_isInChatbox) {
switch (e.toLowerCase()
.replaceAll(' ', '')) {
case "a":
Game.currentGame.network.sendInput({
left: 1
})
break;
case "d":
Game.currentGame.network.sendInput({
right: 1
})
break;
case "w":
Game.currentGame.network.sendInput({
up: 1
})
break;
case "s":
Game.currentGame.network.sendInput({
down: 1
})
break;
}
}
}
function getGoldStash() {
let entities = Game.currentGame.ui.buildings
for (let uid in entities) {
if (!entities.hasOwnProperty(uid)) {
continue
}
let obj = entities[uid]
if (obj.type == "GoldStash") {
return obj
}
}
}
function PlaceBuilding(x, y, building, yaw) {
Game.currentGame.network.sendRpc({
name: "MakeBuilding",
x: x,
y: y,
type: building,
yaw: yaw
})
}
function jpbsk() {}
function ahrc1() { // 1 ahrc (collect and refuel), used in lpinterval
var entities = Game.currentGame.world.entities
for (let uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
let obj = entities[uid];
Game.currentGame.network.sendRpc({
name: "CollectHarvester",
uid: obj.fromTick.uid
});
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 1) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.07
});
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 2) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.11
});
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 3) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.17
});
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 4) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.22
});
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 5) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.25
});
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 6) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.28
});
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 7) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.42
});
}
if (obj.fromTick.model == "Harvester" && obj.fromTick.tier == 8) {
Game.currentGame.network.sendRpc({
name: "AddDepositToHarvester",
uid: obj.fromTick.uid,
deposit: 0.65
});
}
}
}
var lpinterval = setInterval(function () { // loaded player info, ahrc, isInMenu, noob = chatbot
document.querySelector('#lpi')
.innerText = "Loaded Player Info: " + JSON.stringify(window.loadedIDS())
if (window.ahrc) {
ahrc1()
}
window.isInMenu = document.querySelector('#hud-menu-settings')
.style.display == "block" ? true : false
}, 250)
function sellAll() {
Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Are you sure you want to delete all towers?", 1e4, function() {
for(let uid in game.ui.buildings) {
if(game.ui.buildings[uid].type !== "GoldStash") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: game.ui.buildings[uid].uid
});
}
}
game.ui.components.PopupOverlay.showHint("Sold all.");
})
}
function sellWalls() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "Wall") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
})
}
}
}
function sellBombTowers() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "BombTower") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
}
function sellGoldMines() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "GoldMine") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
}
function sellArrowTowers() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "ArrowTower") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
}
function sellSlowTraps() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "SlowTrap") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
}
function sellCannonTowers() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "CannonTower") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
}
function sellMageTowers() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "MagicTower") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
}
function sellMeleeTowers() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "MeleeTower") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
}
function sellHarvesters() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "Harvester") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
}
function sellDoors() {
var entities = Game.currentGame.world.entities;
for (var uid in entities) {
if (!entities.hasOwnProperty(uid)) continue;
var obj = entities[uid];
if (obj.fromTick.model == "Door") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: obj.fromTick.uid
});
}
}
}
function sellpet() {
for(let uid in game.world.entities) {
if(game.world.entities[uid].fromTick.model == "PetCARL" || game.world.entities[uid].fromTick.model == "PetMiner") {
Game.currentGame.network.sendRpc({
name: "DeleteBuilding",
uid: game.world.entities[uid].fromTick.uid
});
}
}
}
// <--- end of button event listeners
var settingsHTML = `
<button class="btn btn-purple ehack-btn" style="border-radius:25%" id="spamchatbtn">Split Chat</button>
<button class="btn btn-purple ehack-btn" style="border-radius:25%" id="togglespmch">Enable Chat Spam</button>
<input type="text" id="spamchat" placeholder="Message" class="btn btn-white ehack-btn" style="border-radius:25%">
<hr>
<button class="btn btn-blue ehack-btn" style="border-radius:25%" id="clearchatbtn">Clear Chat</button>
<button class="btn btn-blue ehack-btn" style="border-radius:25%" id="upgradeallbtn">Upgrade All</button>
<button class="btn btn-blue ehack-btn" style="border-radius:25%" id="mainxaito">Enable Aito</button>
<button class="btn btn-blue ehack-btn" style="border-radius:25%" id="walldoor">Wall of Doors</button>
<hr>
<button class="btn btn-red ehack-btn ehack-btn" style="border-radius:25%" id="toggleahrc">Enable AHRC</button>
<button class="btn btn-red ehack-btn" style="border-radius:25%" id="toggleab">Enable AutoBow</button>
<button class="btn btn-red ehack-btn" style="border-radius:25%" id="toggleresp">Enable Auto Respawn</button>
<hr>
<button class="btn btn-red ehack-btn" style="border-radius:25%" id="togglebot">Enable Bot Mode</button>
<button class="btn btn-red ehack-btn" style="border-radius:25%" id="spamparty-btn">Enable Spam Sparty</button>
<hr>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellall">Sell All</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellwalls">Sell Walls</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="selldoors">Sell Doors</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="selltraps">Sell Traps</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellpet">Sell Pets</button>
<hr>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellmines">Sell Gold Mines</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellarrows">Sell Arrows</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellcannons">Sell Cannons</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellmelees">Sell Melees</button>
<hr>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellbombs">Sell Bombs</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellmages">Sell Mages</button>
<button class="btn btn-green ehack-btn" style="border-radius:25%" id="sellharvesters">Sell Harvesters</button>
<button class="btn btn-white ehack-btn" style="border-radius:25%" onclick="Game.currentGame.network.disconnect()">Disconnect</button>
<hr>
<button class="btn btn-gold ehack-btn" style="border-radius:25%" id="menu-leaveparty-btn">Leave Party</button>
<button class="btn btn-gold ehack-btn" style="border-radius:25%" id="menu-jpbsk-btn" onclick='Game.currentGame.network.sendRpc({name:"JoinPartyByShareKey", partyShareKey: document.querySelector("#menu-jpbsk-input").value})'>Join Party</button>
<input type="text" class="btn btn-white ehack-btn" id="menu-jpbsk-input" style="border-radius:25%" placeholder="Party share key">
<hr>
<button id="hchat-btn" class="btn btn-purple ehack-btn" style="border-radius:25%">Hide Chat</button>
<button id="hpop-btn" class="btn btn-purple ehack-btn" style="border-radius:25%">Hide Popup</button>
<button id="hldb-btn" class="btn btn-purple ehack-btn" style="border-radius:25%">Hide Leaderboard</button>
<button id="hmap-btn" class="btn btn-purple ehack-btn" style="border-radius:25%">Hide Map</button>
<hr>
<p style="font-size:10px;">Show private parties?</p><input type="checkbox" id="showpp" checked>
<br>
<p style="font-size:10px;">Advanced Player Info?</p><input type="checkbox" id="advancedlpi">
<br>
<p style="font-size:10px;">Zoom On Scroll?</p><input type="checkbox" id="zos">
<br>
<p style="font-size:10px;">Death Chat?</p><input type="checkbox" id="deadchat">
<br>
<p id="lpi">Loaded Player Info: </p>
<style>
.menu-textbox{
border-radius:25%;
background-color: rgba(171, 183, 183, 0.25);
border: 2px solid black;
color:white;
}
.ehack-btn:hover{
border: 3px solid grey;
}
</style>
` // aka mod menu
settingsHTML.id = "modmenu"
document.getElementsByClassName("hud-settings-grid")[0].innerHTML = settingsHTML;
document.querySelector('#clearchatbtn')
.addEventListener('click', function () {
document.querySelector('.hud-chat-messages')
.innerHTML = ""
console.clear()
})
document.querySelector('#sellbombs')
.addEventListener('click', sellBombTowers)
document.querySelector('#sellarrows')
.addEventListener('click', sellArrowTowers)
document.querySelector('#sellcannons')
.addEventListener('click', sellCannonTowers)
document.querySelector('#sellmages')
.addEventListener('click', sellMageTowers)
document.querySelector('#sellall')
.addEventListener('click', sellAll)
document.querySelector('#selltraps')
.addEventListener('click', sellSlowTraps)
document.querySelector('#selldoors')
.addEventListener('click', sellDoors)
document.querySelector('#sellmines')
.addEventListener('click', sellGoldMines)
document.querySelector('#sellwalls')
.addEventListener('click', sellWalls)
document.querySelector('#sellmelees')
.addEventListener('click', sellMeleeTowers)
document.querySelector('#sellharvesters')
.addEventListener('click', sellHarvesters)
document.querySelector('#sellpet')
.addEventListener('click', sellpet)
document.querySelector('#hchat-btn')
.addEventListener('click', hideChat)
document.querySelector('#hpop-btn')
.addEventListener('click', hidePopupOverlay)
document.querySelector('#hldb-btn')
.addEventListener('click', hideLeaderboard)
document.querySelector('#hmap-btn')
.addEventListener('click', hideMap)
function onLeaveParty() {
Game.currentGame.network.sendRpc({
name: "LeaveParty"
})
}
document.querySelector('#menu-leaveparty-btn')
.addEventListener('click', onLeaveParty)
document.querySelector('#showpp')
.addEventListener('change', function () {
var THIS_PP_EVENT = this;
})
document.querySelector('#deadchat')
.addEventListener('change', function () {
var THIS_DC_EVENT = this;
})
// <--- end of menu stuff (defining & appending)
// also event listeners on the menu forgot to add that at start of script
var removeDeleted = function (e) { // remove deleted/empty/undefined/null items in an array
let fp = []
for (let i = 0; i < e.length; i++) {
if (e[i] !== undefined) {
fp.push(e[i])
}
}
return fp;
}
function hidePopupOverlay() {
if (document.getElementById("hud-popup-overlay").style.display === "none" && document.getElementById("hpop-btn").innerHTML == "Show Popup") {
document.getElementById("hud-popup-overlay").style.display = "block";
document.getElementById("hpop-btn").innerHTML = "Hide Popup";
} else {
document.getElementById("hud-popup-overlay").style.display = "none";
document.getElementById("hpop-btn").innerHTML = "Show Popup";
}
}
function hideLeaderboard() {
if (document.getElementById("hud-leaderboard").style.display === "none" && document.getElementById("hldb-btn").innerHTML == "Show Leaderboard") {
document.getElementById("hud-leaderboard").style.display = "block";
document.getElementById("hldb-btn").innerHTML = "Hide Leaderboard";
} else {
document.getElementById("hud-leaderboard").style.display = "none";
document.getElementById("hldb-btn").innerHTML = "Show Leaderboard";
}
}
function hideMap() {
if (document.getElementsByClassName("hud-bottom-left")[0].style.display === "none" && document.getElementById("hmap-btn").innerHTML == "Show Map") {
document.getElementsByClassName("hud-bottom-left")[0].style.display = "block";
document.getElementById("hmap-btn").innerHTML = "Hide Map";
} else {
document.getElementsByClassName("hud-bottom-left")[0].style.display = "none";
document.getElementById("hmap-btn").innerHTML = "Show Map";
}
}
function hideChat() {
if (document.getElementsByClassName("hud-top-left")[0].style.display === "none" && document.getElementById("hchat-btn").innerHTML == "Show Chat"){
document.getElementsByClassName("hud-top-left")[0].style.display = "block";
document.getElementById("hchat-btn").innerHTML = "Hide Chat";
} else {
document.getElementsByClassName("hud-top-left")[0].style.display = "none";
document.getElementById("hchat-btn").innerHTML = "Show Chat";
}
}
document.getElementById("spamparty-btn").addEventListener("click", spambutton);
document.getElementById("spamparty-btn").addEventListener("click", spampartys);
var partyspam = null;
function spampartys() {
clearInterval(partyspam);
if (partyspam !== null) {
partyspam = null;
} else {
partyspam = setInterval(function() {
var party = document.getElementsByClassName('hud-party-link');
for (var i = 0; i < party.length; i++) {
var link = party[i];
link.click();
}
confirm = document.getElementsByClassName('btn btn-green hud-confirmation-accept');
for (var i2 = 0; i2 < confirm.length; i2++) {
var accept = confirm[i2];
accept.click();
}
}, 0); // SPEED FOR PARTY SPAM
}
}
function spambutton() {
if (document.getElementById("spamparty-btn").innerHTML == "Disable Spam Party") {
document.getElementById("spamparty-btn").innerHTML = "Enable Spam Party";
} else {
document.getElementById("spamparty-btn").innerHTML = "Disable Spam Party";
}
}
function loadedPlayers() { // loaded player names
var returns = []
Object.entries(Game.currentGame.world.entities)
.forEach((stuff => {
if (stuff[1].targetTick.entityClass == "PlayerEntity" && ((stuff[1].targetTick.uid !== Game.currentGame.world.entities[Game.currentGame.world.getMyUid()].targetTick.uid) || window.useSamePI)) {
returns.push(stuff[1].targetTick.name)
}
}))
return returns;
}
window.loadedIDS = function () {
var returns = []
Object.entries(Game.currentGame.world.entities)
.forEach((stuff => {
if (stuff[1].targetTick.entityClass == "PlayerEntity" && ((stuff[1].targetTick.uid !== Game.currentGame.world.entities[Game.currentGame.world.getMyUid()].targetTick.uid) || window.useSamePI)) {
var h = stuff[1].targetTick
if (document.querySelector('#advancedlpi')
.checked) {
returns.push(JSON.stringify(h))
} else {
returns.push(stuff[1].targetTick.name + " - Wood: " + Game.currentGame.world.entities[stuff[1].targetTick.uid].targetTick.wood +
", Stone: " + Game.currentGame.world.entities[stuff[1].targetTick.uid].targetTick.stone + ", Gold: " + Game.currentGame
.world.entities[stuff[1].targetTick.uid].targetTick.gold)
}
}
}))
return returns;
}
function spamchatclick() { // used to be called spam chat, its split chat now
var user = document.querySelector('#spamchat')
.value
splitChatLength(user)
}
document.querySelector('#spamchatbtn')
.addEventListener('click', spamchatclick)
let dimension = 1;
const onWindowResize = () => {
if (!window.isInMenu && window.zoomonscroll) {
const renderer = Game.currentGame.renderer;
let canvasWidth = window.innerWidth * window.devicePixelRatio;
let canvasHeight = window.innerHeight * window.devicePixelRatio;
let ratio = canvasHeight / (1080 * dimension);
renderer.scale = ratio;
renderer.entities.setScale(ratio);
renderer.ui.setScale(ratio);
renderer.renderer.resize(canvasWidth, canvasHeight);
renderer.viewport.width = renderer.renderer.width / renderer.scale + 2 * renderer.viewportPadding;
renderer.viewport.height = renderer.renderer.height / renderer.scale + 2 * renderer.viewportPadding;
}
} // Zoom by Apex, modified by eh
onWindowResize();
var transparentMenu = false;
window.onresize = onWindowResize;
window.onwheel = e => {
if (e.deltaY > 0) {
dimension += 0.09;
onWindowResize();
} else if (e.deltaY < 0) {
dimension -= 0.09;
onWindowResize();
}
}
var _isInChatbox = false;
window.isChatting = 0
function doNewSend(sender) {
if (sender[0] == "ch") {
Game.currentGame.network.sendRpc({
name: "SendChatMessage",
channel: "Local",
message: sender[1][0]
})
}
}
function splitChatLength(text) {
let i = 0;
window.chatSetInterval = setInterval(function () {
if (i < text.length) {
doNewSend(['ch', [text.slice(i, i + 45)]])
i += 45;
} else {
clearInterval(window.chatSetInterval)
}
}, 1500)
}
addEventListener('keydown', function (e) {
if (!_isInChatbox && e.key == "/") {
document.querySelector("#hud-menu-settings")
.style.display = document.querySelector("#hud-menu-settings")
.style.display == "none" ? "block" : "none"
document.querySelector("#hud-menu-shop")
.style.display = "none"
document.querySelector("#hud-menu-party")
.style.display = "none"
}
if (!_isInChatbox && e.key == "-") {
Game.currentGame.network.sendRpc({
name: "BuyItem",
itemName: "Crossbow",
tier: 1
});
Game.currentGame.network.sendRpc({
name: "EquipItem",
itemName: "Crossbow",
tier: 1
});
} else if (e.key == "=" && !_isInChatbox) {
game.ui.getComponent("PopupOverlay").showHint(
'Press [/] for menu, press [=] for help and press [u] for transparent menu. Left click somewhere on the minimap to automatically move there.',
1.5e4
)
}
})
document.querySelector('#toggleahrc')
.addEventListener('click', function () {
window.ahrc = !window.ahrc
document.querySelector('#toggleahrc')
.innerText = window.ahrc ? "Disable AHRC" : "Enable AHRC"
})
document.querySelector('#menu-jpbsk-btn')
.addEventListener('click', function () {
window.ahrc = !window.ahrc
document.querySelector('#toggleahrc')
.innerText = window.ahrc ? "Disable AHRC" : "Enable AHRC"
})
var isBowing = false;
function autoBow() {
if (isBowing) {
isBowing = false
clearInterval(window.bow)
} else {
isBowing = true
if (Game.currentGame.ui.inventory.Bow) {
Game.currentGame.network.sendRpc({
name: "EquipItem",
itemName: "Bow",
tier: Game.currentGame.ui.inventory.Bow.tier
})
window.bow = setInterval(function () {
Game.currentGame.inputPacketScheduler.scheduleInput({
space: 1
})
Game.currentGame.inputPacketScheduler.scheduleInput({
space: 0
})
Game.currentGame.inputPacketScheduler.scheduleInput({
space: 0
})
}, 0);
}
}
document.querySelector('#toggleab')
.innerText = isBowing ? "Disable AutoBow" : "Enable AutoBow"
}
document.querySelector('#toggleab')
.addEventListener('click', autoBow)
document.querySelector('#upgradeallbtn')
.addEventListener('click', upgradeAll)
function onChangePP() {
game.ui.getComponent('PopupOverlay')
.showHint('This may take a bit to apply, so be patient')
}
document.querySelector('#showpp')
.addEventListener('change', onChangePP)
document.querySelector('#advancedlpi')
.addEventListener('change', function (e) {
var THIS_LPI_EVENT = this;
})
document.querySelector('#zos')
.addEventListener('change', function (e) {
var THIS_ZOS_EVENT = this;
window.zoomonscroll = THIS_ZOS_EVENT.checked
})
// AITO from Main X (credit to pot for giving me this)
window.sendAitoAlt = () => {
if (window.startaito) {
let ws = new WebSocket(`ws://${Game.currentGame.options.servers[Game.currentGame.options.serverId].hostname}:8000`);
ws.binaryType = "arraybuffer";
ws.onclose = () => {
ws.isclosed = true;
}
ws.onopen = () => {
ws.network = new Game.currentGame.networkType();
ws.network.sendEnterWorldAndDisplayName = (t) => {
ws.network.sendPacket(4, {
displayName: t
});
};
ws.network.sendInput = (t) => {
ws.network.sendPacket(3, t);
};
ws.network.sendRpc = (t) => {
ws.network.sendPacket(9, t);
};
ws.network.sendPacket = (e, t) => {
if (!ws.isclosed) {
ws.send(ws.network.codec.encode(e, t));
}
};
ws.network.sendEnterWorldAndDisplayName(localStorage.name);
}
ws.onEnterWorld = () => {
// useless
}
ws.onmessage = msg => {
ws.data = ws.network.codec.decode(msg.data);
if (ws.data.uid) {
ws.uid = ws.data.uid;
}
if (ws.data.name) {
ws.dataType = ws.data;
}
if (!window.startaito && !ws.isclosed) {
ws.isclosed = true;
ws.close();
}
if (ws.verified) {
if (!ws.isDay && !ws.isclosed) {
ws.isclosed = true;
ws.close();
window.sendAitoAlt();
}
}
if (ws.data.name == "DayCycle") {
ws.isDay = ws.data.response.isDay;
if (ws.isDay) {
ws.verified = true;
}
}
if (ws.data.name == "Dead") {
ws.network.sendInput({
respawn: 1
});
}
if (ws.data.name == "Leaderboard") {
ws.lb = ws.data;
if (ws.psk) {
ws.network.sendRpc({
name: "JoinPartyByShareKey",
partyShareKey: game.ui.getPlayerPartyShareKey()
});
if (ws.psk.response.partyShareKey == game.ui.getPlayerPartyShareKey()) {
ws.network.sendRpc({
name: "BuyItem",
itemName: "Pause",
tier: 1
});
}
}
}
if (ws.data.name == "PartyShareKey") {
ws.psk = ws.data;
}
switch (ws.data.opcode) {
case 4:
ws.onEnterWorld(ws.data);
break;
}
}
}
}
function toggleAito() {
if (window.startaito) {
window.startaito = false;
} else {
window.startaito = true;
window.sendAitoAlt()
}
document.querySelector('#mainxaito')
.innerText = window.startaito ? "Disable Aito" : "Enable Aito"
}
document.querySelector('#mainxaito')
.addEventListener('click', toggleAito)
document.querySelector('#togglebot')
.addEventListener('click', function () {
botMode = !botMode
this.innerText = botMode ? "Disable Bot Mode" : "Enable Bot Mode"
})
document.querySelector('#toggleresp')
.addEventListener('click', function () {
autoRespawn = !autoRespawn
this.innerText = autoRespawn ? "Disable Auto Respawn" : "Enable Auto Respawn"
})
document.querySelector('#togglespmch')
.addEventListener('click', function () {
pauseChatSpam(document.querySelector('#spamchat').value)
this.innerText = isSpamming ? "Disable Spam Chat" : "Enable Spam Chat"
})
document.querySelector('#walldoor')
.addEventListener('click', doorWall)
// ==UserScript==
// @name ZoGUI
// @namespace http://tampermonkey.net/
// @version 0.1
// @description Makes the ZOMBS.io ui look better!
// @author ehScripts
// @match zombs.io
// @grant none
// ==/UserScript==
// addEventListener('load', function(e){
function moveNext(targetX, targetY) {
let player = game.world.localPlayer.entity.targetTick.position
if (player.x <= targetX && player.y <= targetY) {
game.network.sendInput({
right: 1,
left: 0,
up: 0,
down: 1
})
} else if (player.x >= targetX && player.y <= targetY) {
game.network.sendInput({
right: 0,
left: 1,
up: 0,
down: 1
})
} else if (player.x <= targetX && player.y >= targetY) {
game.network.sendInput({
right: 1,
left: 0,
up: 1,
down: 0
})
} else if (player.x >= targetX && player.y >= targetY) {
game.network.sendInput({
right: 0,
left: 1,
up: 1,
down: 0
})
}
}
function isXYCloseTo(x, y) {
let playerTargetTick = game.world.localPlayer.entity.targetTick.position;
const radius = 50;
return ((x <= (playerTargetTick.x + radius) && x >= (playerTargetTick.x - radius)) && (y <= (playerTargetTick.y + radius) && y >= (playerTargetTick.y - radius)));
}
let moveIsActive = false;
function goToPos(x, y) {
moveIsActive = true;
window.goToPosInterval = setInterval(() => {
moveNext(x, y)
}, 250)
window.checkPosInterval = setInterval(() => {
if (moveIsActive) {
if (isXYCloseTo(x, y)) {
game.network.sendInput({
left: 0,
right: 0,
up: 0,
down: 0
})
game.ui.getComponent('PopupOverlay')
.showHint('Finished moving!', 1e4)
moveIsActive = false;
mapTimeouts.forEach((item => { clearTimeout(item) }))
clearInterval(window.goToPosInterval)
clearInterval(window.checkPosInterval)
}
} else {
game.network.sendInput({
left: 0,
right: 0,
up: 0,
down: 0
})
doNewSend(['ch', ['MapMover: Unexpectedly shut down']])
mapTimeouts.forEach((item => { clearTimeout(item) }))
game.ui.getComponent('PopupOverlay')
.showHint('MapMover unexpectedly stopped', 1e4)
clearInterval(window.checkPosInterval)
}
}, 10)
let g = setTimeout(() => {
clearInterval(window.goToPosInterval)
game.ui.getComponent('PopupOverlay')
.showHint('It has been 4 minutes to move to the position on the map, so it has automatically stopped to prevent infinite loops.', 1e4)
moveIsActive = false;
game.network.sendInput({
left: 0,
right: 0,
up: 0,
down: 0
})
}, 240000)
mapTimeouts.push(g)
}
let mapContainer = document.createElement('div')
mapContainer.id = "hud-map-container"
document.querySelector('.hud-bottom-left')
.append(mapContainer)
$('#hud-map')
.appendTo(document.querySelector('#hud-map-container'))
document.querySelector("#hud-map-container")
.addEventListener('mousemove', function (e) {
var offset = $('#hud-map-container')
.offset();
// Then refer to
mapMouseX = e.pageX - offset.left;
mapMouseY = e.pageY - offset.top;
})
document.querySelector("#hud-map-container")
.addEventListener('click', function (e) {
if (!moveIsActive) {
mapTimeouts.forEach((item => { clearTimeout(item) }))
let yn = "y"
game.ui.getComponent('PopupOverlay').showConfirmation('Are you sure you want to move to X:' + (mapMouseX * 170.4390625) + ",Y:" + (mapMouseY * 171.9977142857143) + '? You can right click the minimap to cancel this at any time.', 5e3, function() {
if (yn.toLowerCase() == "y") {
game.ui.getComponent('PopupOverlay').showHint('Starting MapMove...', 3e3)
let moveToMapX = (mapMouseX * 170.4390625)
let moveToMapY = (mapMouseY * 171.9977142857143)
goToPos(moveToMapX, moveToMapY)
}
}, function() {
game.ui.getComponent('PopupOverlay').showHint('OK, did not start MapMove', 3e3)
})
} else {
moveIsActive = false;
clearInterval(window.goToPosInterval)
clearInterval(window.checkPosInterval)
game.network.sendInput({
left: 0,
right: 0,
up: 0,
down: 0
})
mapTimeouts.forEach((item => { clearTimeout(item) }))
game.ui.getComponent('PopupOverlay').showHint('MapMove is already in process. Restarting and moving to X:' + (mapMouseX * 170.4390625) + ",Y:" + (mapMouseY * 171.9977142857143) + '. You can right click the minimap to cancel this at any time.', 5e3)
let yn = "y"
if (yn.toLowerCase() == "y") {
let moveToMapX = (mapMouseX * 170.4390625)
let moveToMapY = (mapMouseY * 171.9977142857143)
goToPos(moveToMapX, moveToMapY)
}
}
})
document.querySelector('#hud-map-container').addEventListener('contextmenu', function(ev) {
ev.preventDefault();
if(moveIsActive) {
game.ui.getComponent('PopupOverlay').showConfirmation('Are you sure you want to cancel the current MapMove process?', 5e3, function() {
moveIsActive = false;
clearInterval(window.goToPosInterval)
clearInterval(window.checkPosInterval)
game.network.sendInput({
left: 0,
right: 0,
up: 0,
down: 0
})
game.ui.getComponent('PopupOverlay').showHint('Successfully stopped MapMover.', 3e3)
mapTimeouts.forEach((item => { clearTimeout(item) }))
}, function() {
game.ui.getComponent('PopupOverlay').showHint('OK, did not stop MapMover.', 3e3)
})
} else {
game.ui.getComponent('PopupOverlay').showHint('You are not in a MapMover process right now. Left click somewhere on the minimap to start one.')
}
return false;
}, false);