您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Bounds keys do stuff
当前为
// ==UserScript== // @name diep.io key functions // @namespace http://tampermonkey.net/ // @version 34.0 // @description Bounds keys do stuff // @author delta-1 // @match *://*.diep.io/* // @grant none // @license MIT // ==/UserScript== (function() { document.body.onkeyup=function(e){ //Build keys //Go to http://keycode.info/ if you want to reassign keys and then change the number after "e.keyCode===" //01277727 = "z key" if(e.keyCode===90){ input.execute("game_stats_build 565656565656564848484848484877332"); } //57700077 = "x key" if(e.keyCode===88){ input.execute("game_stats_build 232323888238238238238117777777111"); } //07776600 = if(e.keyCode===70){ input.execute("game_stats_build 565656565656444444432323232323232"); } //reset build = "0 key" if(e.keyCode===48){ input.execute("game_stats_build 0"); } //00067677 = "G key" if(e.keyCode===71){ input.execute("game_stats_build 565656565656547474747474778888888"); } //Themes bellow. //La Faucheuse theme = "v key" if(e.keyCode===86){ input.set_convar("ren_minimap_viewport", true); input.set_convar("ren_background_color", 0xC8C661); input.set_convar("ren_pattern_grid", false); input.set_convar("ren_grid_base_alpha", 0.3); input.set_convar("ren_stroke_soft_color_intensity", 1); input.execute("net_replace_color 1 0xBCDED2"); input.execute("net_replace_color 2 0x0E99EE"); input.execute("net_replace_color 10 0x0BC9E1"); input.execute("net_replace_color 9 0xF6181B"); input.execute("net_replace_color 8 0xE3C816"); input.execute("net_replace_color 11 0xA881C2"); input.execute("net_replace_color 15 0xF71022"); input.execute("net_replace_color 16 0xEBE776"); input.execute("net_replace_color 14 0xBCB28F"); input.execute("net_replace_color 3 0x0E99EE"); input.execute("net_replace_color 4 0xF71022"); input.execute("net_replace_color 5 0xC03998"); input.execute("net_replace_color 6 0x9FFA03"); input.execute("net_replace_color 101 0x999999"); input.set_convar(`ren_raw_health_values`, true); input.execute("ren_fps true"); setInterval(function(){input.keyDown(76);},150); } //b key if(e.keyCode===66){ input.execute("net_replace_color 0 0x777777"); input.execute("net_replace_color 1 0x898989"); input.execute("net_replace_color 2 0x008db1"); input.execute("net_replace_color 3 0x008db1"); input.execute("net_replace_color 4 0xc23f43"); input.execute("net_replace_color 5 0x9865c4"); input.execute("net_replace_color 6 0x00aa4b"); input.execute("net_replace_color 8 0xB8860B"); input.execute("net_replace_color 9 0xa53c2c"); input.execute("net_replace_color 10 0x105773"); input.execute("net_replace_color 11 0xcc5fb0"); input.execute("net_replace_color 12 0xccb954"); input.execute("net_replace_color 13 0x2fb270"); input.execute("net_replace_color 14 0x212121"); input.execute("net_replace_color 15 0xc23f43"); input.execute("net_replace_color 16 0xb48c56"); input.set_convar("ren_background_color", 0x999999); input.execute("ren_solid_background true"); input.execute("ren_minimap_viewport true"); input.execute("ren_border_color_alpha 1"); input.execute("ren_health_fill_color 0x20FFEF"); input.execute("ren_health_background_color 0x000000"); input.set_convar(`ren_raw_health_values`, true); input.execute("ren_fps true"); } }; })(); //predator stack document.addEventListener("keydown", function(zEvent) { if ( zEvent.code === "KeyN") { function fire(t, w) { setTimeout(function() { input.keyDown(32); }, t * 1000); setTimeout(function() { input.keyUp(32); }, t * 1000 + w); } fire(0, 100); fire(0.75, 200); fire(1.5, 750); setTimeout(function() { input.keyDown(69); }, 2000); } }); //???????? stack document.addEventListener("keydown", function(zEvent) { if ( zEvent.code === "KeyP") { function fire(t, w) { setTimeout(function() { input.keyDown(32); }, t * 1000); setTimeout(function() { input.keyUp(32); }, t * 1000 + w); } fire(0, 100); setTimeout(function() { input.keyDown(69); }, 200); } }); 'use strict'; const HTML = ` <table style="width:100%"> <tr> <td><b>So uh.......</b></td> <td><b>If you frogot the commands here they are: <br> click z for overlord build <br> x for ram build <br> f anti ram build <br> 0 to reset your build <br> g for glass build <br> v for cool theme <br> b for other cool theme <br> n predator stack (7 reload) <br> p stack for (twin,booster,gunner,octo,and more!) 7 reload! <br> and... esc for menu <br> <button type="button" onclick="afk()">Afk</button> <tr> <td>Ssp build for booster/fighter</td> <td><button onclick='input.execute("game_stats_build 565656565656567878787878787833322")'>Apply</button></td> </tr> <tr> <td>Afk by cazka</td> <td><button onclick="afk()">Apply</button></td> </tr> </b></td> </tr> <tr> <img src="https://pics.me.me/thumb_made-some-crappy-art-cuz-im-bored-fallen-booster-47063508.png" alt="diep cool pic" style="width:350px;height:100px;"> <br> cool image of fallen booster i wanted to include for no reason </tr> </table> ` const styles = ` div#dt-menu > table, th, td { border: 1px solid green; padding-left:10px; padding-right:10px; border-collapse: collapse; overflow-y:auto; word-wrap:break-all; } div#dt-menu > button { font-family: inherit; font-size: 1em; } ` const menuStyles = { position: "absolute", top: "25%", width:"50vw", height:"60vh", left: "25%", display: "none", "background-color": "rgba(0, 80, 89, 1)", "font-family":'"Montserrat","Verdana"' } // <link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Montserrat"> const menu = document.createElement("div") for (var prop in menuStyles) { menu.style[prop] = menuStyles[prop] } menu.innerHTML = HTML menu.id = "dt-menu" const styleElement = document.createElement("style") const font = document.createElement("link") font.rel = "stylesheet" font.href = "https://fonts.googleapis.com/css?family=Montserrat" styleElement.innerHTML = styles document.head.appendChild(styleElement) document.head.appendChild(font) document.body.appendChild(menu) const myEvent = function(event) { switch (event.key) { case "Escape": if (menu.style.display == "none") { menu.style.display = "block" console.log("Menu Enabled!") } else { menu.style.display = "none" console.log("Menu Disabled!") } break } } window.addEventListener("keydown",myEvent) console.log("Key functions loaded!") //diff colored names CanvasRenderingContext2D.prototype.fillText = new Proxy(CanvasRenderingContext2D.prototype.fillText, { apply(reference, _this, args) { if (_this.fillStyle == "#ffff90") { _this.fillStyle = "#03fcfc"; } return reference.apply(_this, args); } }); //afk by cazka //not by me class Player { constructor() { this._minimap = new Minimap(); this._mouse = { x: NaN, y: NaN }; } get x() { return this._minimap.x; } get y() { return this._minimap.y; } goto(x, y) { const dX = x - this.x; const dY = y - this.y; const len = Math.sqrt(dX ** 2 + dY ** 2); if (dX > 0) { unsafeWindow.input.keyDown('68'); unsafeWindow.input.keyUp('65'); } else { unsafeWindow.input.keyDown('65'); unsafeWindow.input.keyUp('68'); } if (dY > 0) { unsafeWindow.input.keyDown('83'); unsafeWindow.input.keyUp('87'); } else { unsafeWindow.input.keyDown('87'); unsafeWindow.input.keyUp('83'); } } } class Minimap { constructor() { this._minimapWidth; this._minimapHeight; this._x00; this._y00; this._pointX; this._pointY; this._viewportWidth; this._viewportHeight; this._minimapHook(); this._arrowHook(); } get x() { return (this._pointX - this._x00) / this._minimapWidth; } get y() { return (this._pointY - this._y00) / this._minimapHeight; } _minimapHook() { let setTransformArgs; const onsetTransform = (args) => { if (args[0] === args[3]) setTransformArgs = args; }; const onstrokeRect = () => { if (setTransformArgs) { this._minimapWidth = setTransformArgs[0]; this._minimapHeight = setTransformArgs[3]; this._x00 = setTransformArgs[4]; this._y00 = setTransformArgs[5]; setTransformArgs = undefined; } }; this._ctxHook('setTransform', onsetTransform); this._ctxHook('strokeRect', onstrokeRect); } _arrowHook() { let index = 0; const stack = Array(4); let pointA; let pointB; let pointC; const calculatePos = () => { const side1 = ((pointA[0] - pointB[0]) ** 2 + (pointA[1] - pointB[1]) ** 2) ** 0.5; const side2 = ((pointA[0] - pointC[0]) ** 2 + (pointA[1] - pointC[1]) ** 2) ** 0.5; const side3 = ((pointB[0] - pointC[0]) ** 2 + (pointB[1] - pointC[1]) ** 2) ** 0.5; if (~~side1 == ~~side2 && ~~side2 == ~~side3) return; this._pointX = (pointA[0] + pointB[0] + pointC[0]) / 3; this._pointY = (pointA[1] + pointB[1] + pointC[1]) / 3; }; const onbeginPath = () => { index = 0; stack[index++] = 0; }; const onmoveTo = (args) => { if (index == 1 && stack[index - 1] == 0) { stack[index++] = 1; pointA = args; return; } index = 0; }; const onlineTo = (args) => { if (index == 2 && stack[index - 1] == 1) { stack[index++] = 2; pointB = args; return; } if (index == 3 && stack[index - 1] == 2) { stack[index++] = 2; pointC = args; return; } index = 0; }; const onfill = () => { if (index == 4 && stack[index - 1] == 2) { calculatePos(); return; } index = 0; }; this._ctxHook('beginPath', onbeginPath); this._ctxHook('moveTo', onmoveTo); this._ctxHook('lineTo', onlineTo); this._ctxHook('fill', onfill); } _ctxHook(method, callback) { const target = window.CanvasRenderingContext2D.prototype; target[method] = new Proxy(target[method], { apply(target, thisArg, args) { callback(args); return target.apply(thisArg, args); }, }); } } function Afk() { this.active = !this.active; if (this.active) { this.x = player.x; this.y = player.y; this.innerHTML = 'AFK: ON'; } else { unsafeWindow.input.keyUp('65'); unsafeWindow.input.keyUp('68'); unsafeWindow.input.keyUp('87'); unsafeWindow.input.keyUp('83'); this.innerHTML = 'AFK: OFF'; } }
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