您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Add a left gravity mode to bonk.io. No idea if this is compatible with other extensions and I can't be bothered to test.
// ==UserScript== // @name Bonk.io Left Gravity Mode // @version 1.2 // @author Blu ft. Salama ft. MYTH_doglover // @description Add a left gravity mode to bonk.io. No idea if this is compatible with other extensions and I can't be bothered to test. // @match https://bonk.io/gameframe-release.html // @run-at document-start // @grant GM_xmlhttpRequest // @license MIT // @namespace https://gf.qytechs.cn/users/747730 // ==/UserScript== // this userscript is a remix of Salama's Simple injector which is a remix of Blu's VarTOL injector which is a remix of Salama's VTOL injector! // https://github.com/Salama/bonk-vtol/blob/master/injector.js //Thanks to Salama for help with getting this to work! const injectorName = `LeftGravity`; const errorMsg = `Poops! ${injectorName} was comfortable to toad. This may be poo to an resizement to Bonkio.com. If so, please don't report this error! This could also be because you have an extension that is in cahoots with \ ${injectorName}`; function injector(src){ let newSrc = src; //allow Left Gravity to be selected newSrc=newSrc.replace('[S9L.C1E(107),S9L.W1E(1130),S9L.C1E(1131),S9L.W1E(1132),',LEFTGRAVITY_MODE); newSrc=newSrc.replace('P1R[43][P1R[7][551]][S9L.C1E(116)]={lobbyName:S9L.C1E(2093),gameStartName:S9L.C1E(2094),lobbyDescription:S9L.W1E(2095),tutorialTitle:S9L.W1E(2096),tutorialText:S9L.W1E(2097),forceTeams:true,forceTeamCount:2,editorCanTarget:false};', LGMODE_METADATA); //add classic rules to Left Gravity newSrc=newSrc.replace('if(O7R[0][4][O7R[8][118]] == "b" || O7R[0][4][O7R[8][118]] == "v"', 'if(O7R[0][4][O7R[8][118]] == "b" || O7R[0][4][O7R[8][118]] == "v" || O7R[0][4][O7R[8][118]] == "lg"'); newSrc=newSrc.replace('O7R[0][4][O7R[8][118]] == "b" || O7R[0][4][O7R[8][118]] == "bs"', 'O7R[0][4][O7R[8][118]] == "b" || O7R[0][4][O7R[8][118]] == "bs" || O7R[0][4][O7R[8][118]] == "lg"'); //add gravity effect newSrc=newSrc.replace('"v"){;}',LEFTGRAVITY_GAME); if(src === newSrc) throw "Injection failed!"; console.log(injectorName+" injector run"); return newSrc; } // Adds LEFTGRAVITY to mode selection button const LEFTGRAVITY_MODE= `[S9L.C1E(107),S9L.W1E(1130),S9L.C1E(1131),S9L.W1E(1132),"lg",`; //add LEFTGRAVITY metadata const LGMODE_METADATA= `P1R[43][P1R[7][551]][S9L.C1E(116)]={lobbyName:S9L.C1E(2093),gameStartName:S9L.C1E(2094),lobbyDescription:S9L.W1E(2095),tutorialTitle:S9L.W1E(2096),tutorialText:S9L.W1E(2097),forceTeams:true,forceTeamCount:2,editorCanTarget:false}; P1R[43][P1R[7][551]]["lg"] = {lobbyName:"Left Gravity",gameStartName:"LEFT GRAVITY",lobbyDescription:"Bonk with left gravity!",tutorialTitle:"Left Gravity Mode",tutorialText:"•Move with the arrow keys\\r\\n•Hold X to make yourself heavier",forceTeams:false,forceTeamCount:null,editorCanTarget:false};`; const LEFTGRAVITY_GAME = `"v"){;} if (O7R[0][4][O7R[8][118]] == "lg"){ //change gravity function if(O7R[72][O7R[8][177]]()[O7R[8][40]] != 0){O7R[72][O7R[8][178]](new P1R[2](-20,0));;} }`; const head = document.getElementsByTagName("head")[0]; head.appendChild = new Proxy(head.appendChild, { apply: async (target, thisArg, args) => { if (args[0] && args[0].src.includes("alpha2s.js")) { console.log("[NoGravity] Fetching alpha2s.js...") let src = await fetch(args[0].src).then(res => res.text()) let newSrc=injector(src); //if(src === newSrc) throw "Injection failed!"; // Remove the src attribute so it doesn't try to load the original script args[0].removeAttribute("src"); // Add the new script to the <script>'s contents args[0].textContent = newSrc; console.log("[LEFT GRAVITY] Patched alpha2s.js") } return target.apply(thisArg, args); } }); console.log(injectorName+" injector loaded");
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