// ==UserScript==
// @name DigDig.IO X-Ray
// @namespace https://tampermonkey.net/
// @version 0.0.3
// @description Let's you see more in digdig.io
// @author Zertalious (Zert)
// @match *://digdig.io/*
// @icon https://www.google.com/s2/favicons?domain=digdig.io
// @require https://cdn.jsdelivr.net/gh/Qwokka/WAIL@9ed21abc43045e19f9b3756de109a6e361fb9292/wail.js
// ==/UserScript==
// Only works when fow is done client side
// Should or shouldn't work depending on the current live build
// Created on build: 41e6c4662ebb8e04b62e5ac95c03eb1d8f5427d1
// code block ids:
// 4 = lava, diamond, gold, uranium
// 3 = ?? (not empty, maybe some reversed id)
// 0 = dirt
// 1 = quartz
// 2 = bedrock
// Changes the shape of the fog to a square.
// Isn't really needed but kinda cool.
/*find( array, [
OP_F64_CONST, ...Float64ToArray( 1.4142135623730951 )
], function ( start, end ) {
array.set( Float64ToArray( 1 ), start + 1 );
} );*/
const _instantiateStreaming = WebAssembly.instantiateStreaming;
WebAssembly.instantiateStreaming = function () {
return _instantiateStreaming( new Response() );
}
const _instantiate = WebAssembly.instantiate;
WebAssembly.instantiate = function ( buffer, imports ) {
const array = new Uint8Array( buffer );
find( array, [
OP_BR_TABLE, 7, 4, 4, 4, 2, 4, 1, 3, 0
], function ( i, end ) {
i += 2;
for ( ; i <= end; i ++ ) {
array[ i ] = 1;
}
} );
find( array, [
OP_F32_CONST, ...Float32ToArray( 2 ),
OP_SET_LOCAL, 28
], function ( start, end ) {
array.set( Float32ToArray( - 1 ), start + 1 );
} );
// Break noob anti-cheat (git gud m28, took me 10 seconds to find)
find( array, [
OP_GET_LOCAL, 3,
OP_GET_LOCAL, 28,
OP_F32_GE,
OP_IF, VALUE_TYPE_BLOCK
], function ( start, end ) {
array[ end + 1 ] = OP_BR;
array[ end + 2 ] = 0;
} );
return _instantiate( buffer, imports );
}
function find( array, search, callback ) {
main: for ( let i = 0; i < array.length; i ++ ) {
for ( let j = 0; j < search.length; j ++ ) {
if ( search[ j ] !== - 1 && array[ i + j ] !== search[ j ] ) {
continue main;
}
}
callback( i, i + search.length - 1 );
}
}
function Float32ToArray( x ) {
return new Uint8Array( new Float32Array( [ x ] ).buffer );
}
function Float64ToArray( x ) {
return new Uint8Array( new Float64Array( [ x ] ).buffer );
}