Melvor Loot Container

For monster drops and pickpocketing: shows drop rates, avg drops per kill, and current number owned.

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name        Melvor Loot Container
// @namespace   github.com/gmiclotte
// @version     0.1.3
// @description For monster drops and pickpocketing: shows drop rates, avg drops per kill, and current number owned.
// @author		GMiclotte
// @include		https://melvoridle.com/*
// @include		https://*.melvoridle.com/*
// @exclude		https://melvoridle.com/index.php
// @exclude		https://*.melvoridle.com/index.php
// @exclude		https://wiki.melvoridle.com/*
// @exclude		https://*.wiki.melvoridle.com/*
// @inject-into page
// @noframes
// @grant		none
// ==/UserScript==

((main) => {
    const script = document.createElement('script');
    script.textContent = `try { (${main})(); } catch (e) { console.log(e); }`;
    document.body.appendChild(script).parentNode.removeChild(script);
})(() => {
    window.mlc = {};

    mlc.tempContainer = (id, classNames, wrap) => {
        classNames = 'block block-rounded block-link-pop border-top border-4x ' + classNames;
        const container = ''
            + `<div class="${classNames}" style="overflow-x: auto;">`
            + `	<small id ="${id}">`
            + '	</small>'
            + '</div>';
        if (wrap) {
            return ''
                + '<div class="col-12">'
                + container
                + '</div>';
        }
        return container;
    }

    mlc.sortedLoot = {};

    mlc.drawEmptyLootTable = (container) => {
        $(`#${container}`).replaceWith(''
            + `<small id=${container}>`
            + '</small>'
        );
    }

    mlc.drawLootTable = () => {
        let name;
        let container;
        let loot;
        let id;
        let hasBones = false;
        let bones = undefined;
        let lootChance = 1;
        const isDungeon = combatManager.areaType === 'Dungeon';
        const monster = MONSTERS[combatManager.selectedMonster];
        let chanceToDouble = player.modifiers.combatLootDoubleChance / 100;
        if (npcID !== null) {
            container = 'pp-lootContainer';
            if (isDungeon || thievingNPC[npcID] === undefined) {
                drawEmptyLootTable(container);
                return;
            }
            name = thievingNPC[npcID].name;
            loot = thievingNPC[npcID].lootTable;
            id = `pp-${npcID}`;
            chanceToDouble = calculateChanceToDouble(Skills.Thieving, false, 0, 0, 0, false) / 100;
        } else if (combatManager.isInCombat) {
            container = 'cb-lootContainer';
            if (isDungeon || monster === undefined) {
                mlc.drawEmptyLootTable(container);
                return;
            }
            name = monster.name;
            loot = monster.lootTable;
            id = `cb-${combatManager.selectedMonster}`;
            bones = monster.bones;
            hasBones = bones !== undefined && bones !== null;
            if (monster.lootChance !== undefined) {
                lootChance = monster.lootChance / 100;
            }
        } else {
            return;
        }

        // sort the loot if it is not cached
        if (mlc.sortedLoot[id] === undefined) {
            console.log(`sorting ${name} loot`)
            let tmp = [];
            for (let i = 0; i < loot.length; i++) {
                const q = loot[i][2] === undefined ? 1 : loot[i][2];
                const item = items[loot[i][0]];
                if (item.dropTable !== undefined) {
                    let s = item.dropTable.map(x => x[1]).reduce((acc, x) => acc + x, 0);
                    for (let j = 0; j < item.dropTable.length; j++) {
                        tmp.push({
                            itemID: item.dropTable[j][0],
                            w: loot[i][1] * item.dropTable[j][1] / s,
                            qty: q * item.dropQty[j],
                        });
                    }
                } else {
                    tmp.push({
                        itemID: loot[i][0],
                        w: loot[i][1],
                        qty: q,
                    });
                }
            }
            tmp.sort(function (a, b) {
                return b.w - a.w;
            });
            mlc.sortedLoot[id] = tmp;
        }

        // compute values
        const lootTable = mlc.sortedLoot[id];
        if (lootTable.length === 0 && !hasBones) {
            // no loot to insert, so insert an empty placeholder and return
            mlc.drawEmptyLootTable(container);
            return;
        }
        const lootSize = lootTable.map(x => x.w).reduce((acc, x) => acc + x, 0) / lootChance;
        const rate = lootTable.map(x => x.w / lootSize * 100);
        const avg = lootTable.map(x => x.w / lootSize * (1 + x.qty) / 2 * (1 + chanceToDouble));
        const owned = lootTable.map(x => getBankQty(x.itemID));
        const media = lootTable.map(x => items[x.itemID].media);

        // make table
        let header = '<tr>';
        header += '<th scope="col"></th>';
        if (hasBones) {
            header += `<td><img class="skill-icon-xs mr-2" src="${items[bones].media}"></td>`;
        }
        media.forEach(img => {
            header += `<td><img class="skill-icon-xs mr-2" src="${img}"></td>`;
        });
        header += '</tr>';

        let bodyRate = '<tr>';
        bodyRate += '<th scope="col">drop %</th>';
        if (hasBones) {
            bodyRate += `<td/>`;
        }
        rate.forEach(x => {
            bodyRate += `<td>${x.toFixed(2)}</td>`;
        });
        bodyRate += '</tr>';

        let bodyAvg = '';
        bodyAvg += '<tr>';
        bodyAvg += `<th scope="col">avg/${npcID === null ? "kill" : "steal"}</th>`;
        if (hasBones) {
            bodyAvg += `<td/>`;
        }
        avg.forEach(x => {
            bodyAvg += `<td>${formatNumber(1 * x.toFixed(3))}</td>`;
        });
        bodyAvg += '</tr>';

        let bodyOwned = '<tr>';
        bodyOwned += '<th scope="col">owned</th>';
        if (hasBones) {
            bodyOwned += `<td>${getBankQty(bones)}</td>`;
        }
        owned.forEach(x => {
            bodyOwned += `<td>${formatNumber(x)}</td>`;
        });
        bodyOwned += '</tr>';

        // insert table
        $(`#${container}`).replaceWith(''
            + `<small id=${container}>`
            + '<table class="table table-borderless table-sm">'
            + '<thead>'
            + header
            + '</thead>'
            + '<tbody>'
            + bodyRate
            + bodyAvg
            + bodyOwned
            + '</tbody>'
            + '</table>'
            + '</small>'
        );
    }

    mlc.updateInterval = (interval) => {
        mlc.interval = interval;
        clearInterval(mlc.looper);
        mlc.looper = setInterval(mlc.drawLootTable, mlc.interval);
        console.log(`Started Melvor Loot Container with interval ${mlc.interval}`);
    }

    function startLootContainer() {
        $('#combat-area-selection').after(mlc.tempContainer('cb-lootContainer', 'border-combat', false))
        $('#thieving-food-container').parent().parent().parent().next().after(mlc.tempContainer('pp-lootContainer', 'border-thieving', true))
        mlc.updateInterval(500);

        ///////
        //log//
        ///////
        console.log("Melvor Loot Container Loaded");
    }

    function loadScript() {
        if (typeof confirmedLoaded !== typeof undefined && confirmedLoaded) {
            // Only load script after game has opened
            clearInterval(scriptLoader);
            startLootContainer();
        }
    }

    const scriptLoader = setInterval(loadScript, 200);
});