- ////////////////////////////////////
- ///////// Status Animator //////////
-
- ////////////////////////////////////
- //Settings//////////////////////////
-
- var name = "Status Animator";
- var version = "V1.8";
- var run = true;
-
- //This cookie will contain your Token
- var cookie_name = "DoNotShareThisToken";
- var delete_cookie_after_a_week = true;
-
- //Create no cookie, apply the token manually
- var manual_discord_token = "";
-
- //Your status will be changed to these after you close Discord
- var default_status_text = "";
- var default_status_emoji = "";
- var default_status_state = "online";
-
- async function loop() {
- ////////////////////////////////////
- ////////////////////////////////////
- //Your animation code starts here///
-
-
- await blink("🥳","I'm using Discord Status Animator!",2000,1);
-
- if(await skip(10,"u")) return;
-
- await settext("Get it here! Github.com/Hakorr/discord-status-animator");
- await wait(5000);
-
-
- //Your animation code ends here/////
- ////////////////////////////////////
- ////////////////////////////////////
- }
-
-
- /////////////////////////////////////
- /* Animation blocks /////////////////
- Timeouts are in milliseconds! You can type "random" on the emoji section to randomize it!
- - await wait(ms);
- - await blank();
- - await setstate("state");
- -> states = invisible, dnd, idle, online
- - await setemoji("emoji");
- - await settext("text");
- - await status(emoji,text,state);
- -> states = invisible, dnd, idle, online
- - await typewriter("emoji","text",timeout,reversed);
- - await glitch("emoji","text",times,timeout);
- - await glitchtype("emoji","text",timeout,glitch_rate,reversed);
- - await sentence("emoji","text",timeout);
- - await blink("emoji","text",timeout,times);
- - await count("emoji","prefix",count_to,"suffix",timeout,reversed);
- - if(await skip(1,"unique")) return;
- -> The unique string can be anything. If you use two skips, remember to make each one different.
-
- // DO NOT ENTER ZONE - DO NOT ENTER IF YOU DON'T KNOW WHAT TO DO //
- /*\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\*/
- ///////////////////////////////////////////////////////////////////
- // DO NOT ENTER ZONE - DO NOT ENTER IF YOU DON'T KNOW WHAT TO DO //
-
- // ==UserScript==
- // @name Discord Status Animator (Manual edit/Non-UI)
- // @namespace https://github.com/Hakorr/discord-status-animator
- // @run-at document-start
- // @version 1.8
- // @description Automatically changes your Discord status
- // @author HKR
- // @match https://discord.com/discovery
- // @match https://discord.com/discovery/*
- // @match https://discord.com/store
- // @match https://discord.com/store/*
- // @match https://discord.com/channels
- // @match https://discord.com/channels/*
- // @match https://discord.com/app
- // @grant none
- // ==/UserScript==
-
- //Return a random emoji
- function random_emoji() {
-
- var emojis = [
- '😄','😃','😀','😊','😉','😍','😘','😚','😗','😙','😜','😝','😛','😳','😁','😔','😌','😒','😞','😣','😢','😂','😭','😪','😥','😰','😅','😓','😩','😫','😨','😱','😠','😡','😤','😖','😆','😋','😷','😎','😴','😵','😲','😟','😦','😧','😈','👿','😮','😬','😐','😕','😯','😶','😇','😏','😑','👲','👳','👮','👷','💂','👶','👦','👧','👨','👩','👴','👵','👱','👼','👸','😺','😸','😻','😽','😼','🙀','😿','😹','😾','👹','👺','🙈','🙉','🙊','💀','👽','💩','🔥','✨','🌟','💫','💥','💢','💦','💧','💤','💨','👂','👀','👃','👅','👄','👍','👎','👌','👊','✊','✌','👋','✋','👐','👆','👇','👉','👈','🙌','🙏','☝','👏','💪','🚶','🏃','💃','👫','👪','👬','👭','💏','💑','👯','🙆','🙅','💁','🙋','💆','💇','💅','👰','🙎','🙍','🙇','🎩','👑','👒','👟','👞','👡','👠','👢','👕','👔','👚','👗','🎽','👖','👘','👙','💼','👜','👝','👛','👓','🎀','🌂','💄','💛','💙','💜','💚','❤','💔','💗','💓','💕','💖','💞','💘','💌','💋','💍','💎','👤','👥','💬','👣','💭','🐶','🐺','🐱','🐭','🐹','🐰','🐸','🐯','🐨','🐻','🐷','🐽','🐮','🐗','🐵','🐒','🐴','🐑','🐘','🐼','🐧','🐦','🐤','🐥','🐣','🐔','🐍','🐢','🐛','🐝','🐜','🐞','🐌','🐙','🐚','🐠','🐟','🐬','🐳','🐋','🐄','🐏','🐀','🐃','🐅','🐇','🐉','🐎','🐐','🐓','🐕','🐖','🐁','🐂','🐲','🐡','🐊','🐫','🐪','🐆','🐈','🐩','🐾','💐','🌸','🌷','🍀','🌹','🌻','🌺','🍁','🍃','🍂','🌿','🌾','🍄','🌵','🌴','🌲','🌳','🌰','🌱','🌼','🌐','🌞','🌝','🌚','🌑','🌒','🌓','🌔','🌕','🌖','🌗','🌘','🌜','🌛','🌙','🌍','🌎','🌏','🌋','🌌','🌠','⭐','☀','⛅','☁','⚡','☔','❄','⛄','🌀','🌁','🌈','🌊','🎍','💝','🎎','🎒','🎓','🎏','🎆','🎇','🎐','🎑','🎃','👻','🎅','🎄','🎁','🎋','🎉','🎊','🎈','🎌','🔮','🎥','📷','📹','📼','💿','📀','💽','💾','💻','📱','☎','📞','📟','📠','📡','📺','📻','🔊','🔉','🔈','🔇','🔔','🔕','📢','📣','⏳','⌛','⏰','⌚','🔓','🔒','🔏','🔐','🔑','🔎','💡','🔦','🔆','🔅','🔌','🔋','🔍','🛁','🛀','🚿','🚽','🔧','🔩','🔨','🚪','🚬','💣','🔫','🔪','💊','💉','💰','💴','💵','💷','💶','💳','💸','📲','📧','📥','📤','✉','📩','📨','📯','📫','📪','📬','📭','📮','📦','📝','📄','📃','📑','📊','📈','📉','📜','📋','📅','📆','📇','📁','📂','✂','📌','📎','✒','✏','📏','📐','📕','📗','📘','📙','📓','📔','📒','📚','📖','🔖','📛','🔬','🔭','📰','🎨','🎬','🎤','🎧','🎼','🎵','🎶','🎹','🎻','🎺','🎷','🎸','👾','🎮','🃏','🎴','🀄','🎲','🎯','🏈','🏀','⚽','⚾','🎾','🎱','🏉','🎳','⛳','🚵','🚴','🏁','🏇','🏆','🎿','🏂','🏊','🏄','🎣','☕','🍵','🍶','🍼','🍺','🍻','🍸','🍹','🍷','🍴','🍕','🍔','🍟','🍗','🍖','🍝','🍛','🍤','🍱','🍣','🍥','🍙','🍘','🍚','🍜','🍲','🍢','🍡','🍳','🍞','🍩','🍮','🍦','🍨','🍧','🎂','🍰','🍪','🍫','🍬','🍭','🍯','🍎','🍏','🍊','🍋','🍒','🍇','🍉','🍓','🍑','🍈','🍌','🍐','🍍','🍠','🍆','🍅','🌽','🏠','🏡','🏫','🏢','🏣','🏥','🏦','🏪','🏩','🏨','💒','⛪','🏬','🏤','🌇','🌆','🏯','🏰','⛺','🏭','🗼','🗾','🗻','🌄','🌅','🌃','🗽','🌉','🎠','🎡','⛲','🎢','🚢','⛵','🚤','🚣','⚓','🚀','✈','💺','🚁','🚂','🚊','🚉','🚞','🚆','🚄','🚅','🚈','🚇','🚝','🚋','🚃','🚎','🚌','🚍','🚙','🚘','🚗','🚕','🚖','🚛','🚚','🚨','🚓','🚔','🚒','🚑','🚐','🚲','🚡','🚟','🚠','🚜','💈','🚏','🎫','🚦','🚥','⚠','🚧','🔰','⛽','🏮','🎰','♨','🗿','🎪','🎭','📍','🚩','⬆','⬇','⬅','➡','🔠','🔡','🔤','↗','↖','↘','↙','↔','↕','🔄','◀','▶','🔼','🔽','↩','↪','ℹ','⏪','⏩','⏫','⏬','⤵','⤴','🆗','🔀','🔁','🔂','🆕','🆙','🆒','🆓','🆖','📶','🎦','🈁','🈯','🈳','🈵','🈴','🈲','🉐','🈹','🈺','🈶','🈚','🚻','🚹','🚺','🚼','🚾','🚰','🚮','🅿','♿','🚭','🈷','🈸','🈂','Ⓜ','🛂','🛄','🛅','🛃','🉑','㊙','㊗','🆑','🆘','🆔','🚫','🔞','📵','🚯','🚱','🚳','🚷','🚸','⛔','✳','❇','❎','✅','✴','💟','🆚','📳','📴','🅰','🅱','🆎','🅾','💠','➿','♻','♈','♉','♊','♋','♌','♍','♎','♏','♐','♑','♒','♓','⛎','🔯','🏧','💹','💲','💱','©','®','™','〽','〰','🔝','🔚','🔙','🔛','🔜','❌','⭕','❗','❓','❕','❔','🔃','🕛','🕧','🕐','🕜','🕑','🕝','🕒','🕞','🕓','🕟','🕔','🕠','🕕','🕖','🕗','🕘','🕙','🕚','🕡','🕢','🕣','🕤','🕥','🕦','✖','➕','➖','➗','♠','♥','♣','♦','💮','💯','✔','☑','🔘','🔗','➰','🔱','🔲','🔳','◼','◻','◾','◽','▪','▫','🔺','⬜','⬛','⚫','⚪','🔴','🔵','🔻','🔶','🔷','🔸','🔹'
- ];
-
- return emojis[Math.floor(Math.random() * emojis.length)];
- }
-
- //Part of user activity function
- var is_active = false;
- window.onfocus = function() { is_active = true; };
- window.onblur = function() { is_active = false; }
-
- //Is user on the Discord tab - Return true or false
- function activity(positive,negative) {
- var return_value = "";
-
- if(is_active) return_value = positive;
- else return_value = negative;
-
- return return_value;
- }
-
- //Output XX/XX/XX @ XX:XX:XX
- function getDateTime() {
- var currentdate = new Date();
-
- if(currentdate.getMinutes() > 9) var fixed_minutes = currentdate.getMinutes();
- else var fixed_minutes = "0" + currentdate.getMinutes();
- if(currentdate.getSeconds() > 9) var fixed_seconds = currentdate.getSeconds();
- else var fixed_seconds = "0" + currentdate.getSeconds();
-
- var datetime = currentdate.getDate() + "/" + (currentdate.getMonth()+1) + "/" + currentdate.getFullYear() + " @ " + currentdate.getHours() + ":" + fixed_minutes + ":" + fixed_seconds;
-
- return datetime;
- }
-
- //Output: XX:XX:XX
- function getExactTime() {
- var currentdate = new Date();
-
- if(currentdate.getMinutes() > 9) var fixed_minutes = currentdate.getMinutes();
- else var fixed_minutes = "0" + currentdate.getMinutes();
- if(currentdate.getSeconds() > 9) var fixed_seconds = currentdate.getSeconds();
- else var fixed_seconds = "0" + currentdate.getSeconds();
-
- var datetime = currentdate.getHours() + ":" + fixed_minutes + ":" + fixed_seconds;
-
- return datetime;
- }
-
- //Output: XX:XX
- function getTime() {
- var currentdate = new Date();
-
- if(currentdate.getMinutes() > 9) var fixed_minutes = currentdate.getMinutes();
- else var fixed_minutes = "0" + currentdate.getMinutes();
-
- var datetime = currentdate.getHours() + ":" + fixed_minutes;
-
- return datetime;
- }
-
- //Simple wait function for animation
- function wait(t) {
- return new Promise(function(resolve) {
- setTimeout(resolve, t)
- });
- }
-
- //Typewriter effect
- async function typewriter(emoji,text,timeout,reversed) {
- //Repeat for each letter
- for(var i = 1; i <= text.length; i++) {
- //Cut the text
- if(!reversed) var substring_text = text.substring(0,i);
- else var substring_text = text.substring(0,text.length - i);
-
- //Set the status to the cutted text
- if(emoji != "random") await status(emoji,substring_text);
- else await status(random_emoji(),substring_text);
-
- //Wait a selected amount of time until writing the next letter
- await wait(timeout);
- }
-
- return;
- }
-
- //Glitch effect
- async function glitch(emoji,text,times,timeout) {
- //Repeat for each letter
- for(var i = 1; i < times; i++) {
- //Shuffle the text
- var glitch_text = shuffle(text)
-
- //Set the status to the cutted text
- if(emoji != "random") await status(emoji,glitch_text);
- else await status(random_emoji(),glitch_text);
-
- //Wait a selected amount of time until writing the next letter
- await wait(timeout);
- }
-
- return;
- }
-
- //Glitchtype effect
- async function glitchtype(emoji,text,timeout,glitch_rate,reversed) {
- //Repeat for each letter
- for(var i = 1; i <= text.length; i++) {
- //Cut the text
- if(!reversed) var substring_text = text.substring(0,i);
- else var substring_text = text.substring(0,text.length - i);
-
- //Glitch rest of the text
- if(!reversed) var glitch_text = shuffle(text.substring(i));
- else var glitch_text = shuffle(text.substring(text.length - i));
-
- //Set the status to the cutted text + glitched text
- if(emoji != "random") await status(emoji,substring_text + glitch_text);
- else await status(random_emoji(),substring_text + glitch_text);
-
- //Wait a selected amount of time until writing the next letter
- await wait(timeout);
-
- for(var a = 0; a < glitch_rate; a++) {
- //Glitch rest of the text
- if(!reversed) var glitch_text = shuffle(text.substring(i));
- else var glitch_text = shuffle(text.substring(text.length - i));
-
- //Set the status to the cutted text + glitched text
- await status(emoji,substring_text + glitch_text);
-
- //Wait a selected amount of time until writing the next glitched characterset at the end of the string
- await wait(timeout/2);
- }
- }
-
- return;
- }
-
- //Sentence effect
- async function sentence(emoji,text,timeout) {
- //Split sentence into words
- var words = text.split(" ");
-
- //Repeat for each word
- for(var i = 0; i < words.length; i++) {
- //Set status to array's word
- if(emoji != "random") await status(emoji,words[i]);
- else await status(random_emoji(),words[i]);
-
- //Wait a selected amount of time until writing the next letter
- await wait(timeout);
- }
-
- return;
- }
-
- //Blink effect
- async function blink(emoji,text,timeout,times) {
- for(var i = 0; i < times; i++) {
- if(emoji != "random") await status(emoji,text);
- else await status(random_emoji(),text);
- await wait(timeout);
- await blank();
- await wait(timeout);
- }
-
- return;
- }
-
- //Clear the status
- async function blank() {
- //Could just send blank status as {"custom_status":null}, but that behaves weirdly.
- await status("","");
-
- return;
- }
-
-
- //Part of the skip function - stackoverflow.com/a/8630472
- var store = (function() {
- var map = {};
-
- return {
- set: function ( name, value ) {
- map[ name ] = value;
- },
- get: function ( name ) {
- return map[ name ];
- }
- };
- })();
-
- //Skip the end of the animation
- async function skip(amount,uniquetext) {
- var uniqueID = amount + "_" + uniquetext;
-
- var set = store.set;
- var get = store.get;
- var currentamount = get(uniqueID);
-
- //Check if there's a variable already
- if(currentamount >= 0) {
- //If to continue
- if(currentamount == amount) {
- //Reset the variable
- set(uniqueID,0);
-
- //Update the currentamount variable
- currentamount = get(uniqueID);
-
- //console.log("id: " + uniqueID + "\n\n value: " + get(uniqueID) + " | result: false\n\n");
- return false;
- }
- //Skip
- else {
- //Add one to the variable
- set(uniqueID,get(uniqueID) + 1);
-
- //Update the currentamount variable
- currentamount = get(uniqueID);
-
- //console.log("id: " + uniqueID + "\n\n value: " + get(uniqueID) + " | result: true\n\n");
- return true;
- }
- //If there was no variable made already
- } else {
- //Make the variable
- set(uniqueID,0);
- //Add one to it
- set(uniqueID,get(uniqueID) + 1);
-
- //Update the currentamount variable
- currentamount = get(uniqueID);
-
- //console.log("(FIRST TIME) " + "id: " + uniqueID + "\n\n value: " + get(uniqueID) + " | result: true\n\n");
- return true;
- }
- }
-
- //Count effect
- async function count(emoji,prefix,count_to,suffix,timeout,reversed) {
- for(var i = 0; i < count_to; i++) {
- if(!reversed) {
- var recalculated_count = i + 1;
- var final_string = prefix + recalculated_count + suffix;
- }
- else {
- var recalculated_count = count_to - i;
- var final_string = prefix + recalculated_count + suffix;
- }
- if(emoji != "random") await status(emoji,final_string);
- else await status(random_emoji(),final_string);
-
- await wait(timeout);
- }
- return;
- }
-
- //Generate random number between min and max
- function random_number(min,max) {
- return Math.floor(Math.random() * (max - min + 1)) + min;
- }
-
- //codespeedy.com/shuffle-characters-of-a-string-in-javascript/
- function getRandomInt(n) {
- return Math.floor(Math.random() * n);
- }
-
- //codespeedy.com/shuffle-characters-of-a-string-in-javascript/
- function shuffle(s) {
- var arr = s.split(''); // Convert String to array
- var n = arr.length; // Length of the array
-
- for(var i=0 ; i<n-1 ; ++i) {
- var j = getRandomInt(n); // Get random of [0, n-1]
-
- var temp = arr[i]; // Swap arr[i] and arr[j]
- arr[i] = arr[j];
- arr[j] = temp;
- }
-
- s = arr.join(''); // Convert Array to string
- return s; // Return shuffled string
- }
-
- //Function to read the saved cookie
- window.getCookie = function(name) {
- var match = document.cookie.match(new RegExp('(^| )' + name + '=([^;]+)'));
- if (match) return match[2];
- }
-
- //If user has set their Token manually
- if(manual_discord_token.length > 0) token = manual_discord_token;
- else {
- //Set the Discord Token as a Cookie for future use of the script
- //If there is no Token cookie
- if(document.cookie.indexOf(cookie_name + "=") == -1) {
- //Ask user if they want to refresh the page to get the token
- if(confirm("\"" + cookie_name + "\" cookie not found. Refreshing Discord to get it.\n\n- " + name + " " + version)) {
-
- //Load the page again and create a new element which will have the token in its localStorage
- location.reload();
- var i = document.createElement('iframe');
- document.body.appendChild(i);
-
- //Get Token from localStorage
- var token = i.contentWindow.localStorage.token
- token = token.slice(1, -1);
-
- //Delete cookie after a week or not
- if(delete_cookie_after_a_week)
- document.cookie = cookie_name + "=" + token + "; secure=true; max-age=604800; path=/";
- else
- document.cookie = cookie_name + "=" + token + "; secure=true; path=/";
-
- } else throw new Error("[Not an actually uncaught] User stopped the Status Animator. \n\nNo cookie was found and user decided not to continue.");
- }
- }
-
-
- var status_text = "";
- var status_emoji = "";
- var status_state = "";
- //Function that changes the status variables (Saves up a bit space)
- async function status(emoji,text,state) {
- if(run) {
- status_text = text;
- status_emoji = emoji;
- status_state = state;
-
- await setstatus();
-
- return;
- }
- }
-
- //Get Discord Token from saved Cookie
- if(manual_discord_token.length > 0) var token = manual_discord_token;
- else var token = getCookie(cookie_name);
-
- //HTTP Request's URL address
- var url = "https://discord.com/api/v9/users/@me/settings";
-
- //Function that handles the HTTP request for the status change
- async function setstatus() {
-
- var request = new XMLHttpRequest();
- request.open("PATCH", url);
- request.setRequestHeader("Accept", "*/*" );
- request.setRequestHeader("Content-Type", "application/json");
- request.setRequestHeader("Authorization", token);
- request.send(JSON.stringify({"custom_status":{"text":status_text,"emoji_name":status_emoji}}));
-
- //If the request failed
- request.onreadystatechange = () => {
- if (request.status != 200) {
- run = false;
- throw new Error("[Not an actually uncaught] Failed to update status. \n\nThe HTTP request failed. Most likely because the authorization token is incorrect.");
- }
- };
-
-
- if(status_state == "invisible" || status_state == "dnd" || status_state == "idle" || status_state == "online") {
- var request2 = new XMLHttpRequest();
- request2.open("PATCH", url);
- request2.setRequestHeader("Accept", "*/*" );
- request2.setRequestHeader("Content-Type", "application/json");
- request2.setRequestHeader("Authorization", token);
- request2.send(JSON.stringify({"status":status_state}));
-
- //If the request failed
- request2.onreadystatechange = () => {
- if (request2.status != 200) {
- run = false;
- throw new Error("[Not an actually uncaught] Failed to update status. \n\nThe HTTP request failed. Most likely because the authorization token is incorrect.");
- }
- };
- }
-
- return;
- }
-
- async function setstate(text) {
- if(run) {
- status_state = text;
-
- if(status_state == "invisible" || status_state == "dnd" || status_state == "idle" || status_state == "online") {
- var request = new XMLHttpRequest();
- request.open("PATCH", url);
- request.setRequestHeader("Accept", "*/*" );
- request.setRequestHeader("Content-Type", "application/json");
- request.setRequestHeader("Authorization", token);
- request.send(JSON.stringify({"status":status_state}));
-
- //If the request failed
- request.onreadystatechange = () => {
- if (request.status != 200) {
- run = false;
- throw new Error("[Not an actually uncaught] Failed to update state. \n\nThe HTTP request failed. Most likely because the authorization token is incorrect.");
- }
- };
- }
-
- return;
- }
- }
-
- async function setemoji(emoji) {
- if(run) {
- status_emoji = emoji;
-
- var request = new XMLHttpRequest();
- request.open("PATCH", url);
- request.setRequestHeader("Accept", "*/*" );
- request.setRequestHeader("Content-Type", "application/json");
- request.setRequestHeader("Authorization", token);
- request.send(JSON.stringify({"custom_status":{"emoji_name":status_emoji}}));
-
- //If the request failed
- request.onreadystatechange = () => {
- if (request.status != 200) {
- run = false;
- throw new Error("[Not an actually uncaught] Failed to update emoji. \n\nThe HTTP request failed. Most likely because the authorization token is incorrect.");
- }
- };
-
- return;
- }
- }
-
- async function settext(text) {
- if(run) {
- status_text = text;
-
- var request = new XMLHttpRequest();
- request.open("PATCH", url);
- request.setRequestHeader("Accept", "*/*" );
- request.setRequestHeader("Content-Type", "application/json");
- request.setRequestHeader("Authorization", token);
- request.send(JSON.stringify({"custom_status":{"text":status_text}}));
-
- //If the request failed
- request.onreadystatechange = () => {
- if (request.status != 200) {
- run = false;
- throw new Error("[Not an actually uncaught] Failed to update text. \n\nThe HTTP request failed. Most likely because the authorization token is incorrect.");
- }
- };
-
- return;
- }
- }
-
- //Loops the animation
- async function animation_loop() {
- while(run) {
- await loop();
- }
- }
-
- //Start the animation loop
- animation_loop();
-
- //Edit/Clear status before exiting
- window.onbeforeunload = function () {
- run = false;
-
- status_text = default_status_text;
- status_emoji = default_status_emoji;
-
- if(status_state == "invisible" || status_state == "dnd" || status_state == "idle" || status_state == "online")
- status_state = default_status_state;
-
- setstatus();
-
- return "";
- };