- // ==UserScript==
- // @name ProutexMacro v5 {Leading MooMoo.io Macro 2021}
- // @namespace -
- // @version [5.0]...
- // @description Read the description in GreasyFork!
- // @author Discord: GoblinTime#2714 : Greasy Fork镜像: ♡⚠♡GoblinTime♡⚠♡
- // @match *://sandbox.moomoo.io/*
- // @match *://moomoo.io/*
- // @match *://dev.moomoo.io/*
- // @grant none
- // @require https://gf.qytechs.cn/scripts/368273-msgpack/code/msgpack.js?version=598723
- // @require http://code.jquery.com/jquery-3.3.1.min.js
- // @require https://code.jquery.com/ui/1.12.0/jquery-ui.min.js
- // @require https://cdnjs.cloudflare.com/ajax/libs/jquery-confirm/3.3.0/jquery-confirm.min.js
- // @require https://cdn.jsdelivr.net/npm/msgpack-lite@0.1.26/dist/msgpack.min.js
- // @require https://cdn.jsdelivr.net/npm/fontfaceobserver@2.1.0/fontfaceobserver.standalone.min.js
- // ==/UserScript==
- var title = document.title;
- if(title === "Moo Moo") {
- console.log("You play moomoo.io");
- window.location.native_resolution = true;
- } else {
- console.log("You not play moomoo.io");
- }
-
- var pi = Math.PI,
- date = new Date(),
- old = Date.now(),
- cos = Math.cos,
- sin = Math.sin,
- abs = Math.abs,
- pow = Math.pow,
- min = Math.min,
- max = Math.max,
- atan2 = Math.atan2,
- sqrt = Math.sqrt,
- random = Math.random,
- floor = Math.floor;
- function rdm(value, start) {
- floor(random() * value) + start;
- }
- /* Add new colors for health bars */
- var ctxx = CanvasRenderingContext2D;
- if(ctxx.prototype.roundRect) {
- ctxx.prototype.roundRect = ((func) => function() {
- if (this.fillStyle == "#8ecc51"){ //All allys
- this.fillStyle = "rgba(0, 66, 0, 0.47)";
- } else if(this.fillStyle == "#cc5151") { // All enemy
- this.fillStyle = "rgba(112, 6, 0, 0.47)";
- } else if(this.fillStyle == "#3d3f42") { // Background health bar
- this.fillStyle = "rgba(82, 82, 82, 0.47)";
- }
- return(func.call(this, ...arguments));
- })
- (ctxx.prototype.roundRect);
- }
- // Start Resource
- function StartRes() {
- window.follmoo("moofoll", 1);
- }
- StartRes();
-
- // Menu
- $("body").after(`
-
- <button onclick="InfoMenu()" class="NameMacro">ProutexMacro v5</button>
- <div id="infomenu">
- <div class="nameblock">Ping and Fps:</div>
- <hr>
- <div id="ping" class="text">.</div>
- <div id="fps" class="text">.</div>
- <hr>
- <div class="nameblock">Switches:</div>
- <hr>
- <ul>
- <li></label><label><div class="text">Pro-Map<input type="checkbox" id="NewMap"><span class="checkmark"></div></li>
- <li></label><label><div class="text">Show-Cps<input type="checkbox" id="CPSTOGGLER"><span class="checkmark"></div></li>
- <li></label><label><div class="text">AutoHotKeys<input type="checkbox" id="AHK"><span class="checkmark"></div></li>
- <li></label><label><div class="text">Soldier_Q<input type="checkbox" id="Soldier_Q"><span class="checkmark"></div></li>
- <li></label><label><div class="text">LeftAndRightClick<input type="checkbox" id="Clicks"><span class="checkmark"></div></li>
- </ul>
- <hr>
- <div class="nameblock">Versions:</div>
- <hr>
-
- <div class="text">
- Version-5:
- <ul>
- <li>1. Added WebSocket!
- </li>
- <li>2. All switch elements are moved to the menu!
- </li>
- <li>3. Added AutoHotKey! You can enable it in the menu!<br>Key - ( N ) = x1 Mill<br>Key - ( V ) = x1 Spike<br>Key - ( F ) = x1 Trap<br>Key - ( Q ) = Heal!<br> All buildings have x5 cps!
- </li>
- <li>4. Big Map. Key - (Home) its Beta!!!
- </li>
- </ul>
- <hr>
- Version-4:
- <ul>
- <li>1. Menu.<br> To open the menu, click on the text (ProutexMacro)! To close it, click on any place on your screen except the menu!
- </li>
- <li>2. Remove all hats and accessories. Press - ( B )
- </li>
- <li>3. AutoReload.<br> The page will automatically reload when it crashes
- </li>
- <li>4. Big Store.<br> The store has become much bigger!
- </li>
- <li>5. Pro Map.<br> The map shows all the biomes!
- </li>
- <li>6. Show your cps.<br> Shows your CPS when clicked!
- </li>
- </ul>
- <hr>
- Version-3:
- <ul>
- <li>1. I changed the color of the health bars! Now they are semi-transparent!
- </li>
- <li>2. Made the soldier-Q switch now you need to click on ( H ) to turn it on!
- </li>
- <li>3. Now you can hide the leaderboard on ( K ) . When you press the ( K ) button again, the leaderboard will appear again!
- </li>
- <li>4. When you press ( Y ), there will be a BullTick!<br>
- Bulltick is when a bull helmet hat appears, and when it hits you, your shame counter resets after taking 5 points of damage!
- </li>
- </ul>
- <hr>
- Version-2:
- <ul>
- <li>1. Start Resource.
- </li>
- <li>2. Automatically sends a request to the very first clan in the list. Press - ( Up-Arrow )
- </li>
- <li>3. SoldierHelmet+XWings. Press - ( Q )
- </li>
- <li>4. I removed the "LeftAndRightClick: Off" radio button.<br>
- Now when you disable this feature, nothing will happen.<br>
- But I left the text when turning on!<br>
- When enabled, it will be "LeftAndRightClick: On".
- </li>
- </ul>
- <hr>
- Version-1:
- <ul>
- <li>1. Release!
- </li>
- <li>2. BullHelmet+BloodWings. Press - ( R )
- </li>
- <li>3. SoldierHelmet+XWings. Press - ( T )
- </li>
- <li>4. TankGear+BlackWings. Press - ( Z )
- </li>
- <li>5. Booster+Tail. Press - ( Shift )
- </li>
- <li>6. Responsible for the function switch! Press - ( J )<br>
- When you turn it on, an inscription will appear in the upper-left corner!<br>
- When you are enabled, you can click the left or right mouse button!<br>
- And they will wear hats! <=( Left ) responsible for: BullHelmet+SpikeGear+TurretGear+SoldierHelmet=><br>
- <=( Right ) responsible for: TankGear+SamuraiArmor+SoldierHelmet=>
- </li>
- </ul>
- <hr>
- </div>
-
-
-
- </div>
- <style>
- button:active,
- button:focus {
- outline: none !important;
- }
- button::-moz-focus-inner {
- border: 0 !important;
- }
- .nameblock {
- font-size: 20px;
- color: #dbdbdb;
- text-align: center;
- }
- li {
- font-size: 13px;
- }
- .text {
- display: block;
- font-size: 17px;
- color: #fff;
- text-align: left;
- }
- .NameMacro{
- cursor: pointer;
- position: absolute;
- background: linear-gradient(to right, red, orange, yellow, green, cyan, blue, violet);
- background-size: 400% 400%;
- -webkit-background-clip: text;
- -webkit-text-fill-color: transparent;
- -webkit-animation: colorR 20s ease infinite;
- animation: colorR 20s ease infinite;
- font-family: "Hammersmith One";
- display: block !important;
- top: 5px;
- left: 720px;
- font-size: 17px;
- }
- ::-webkit-scrollbar { width: 5px; height: 3px;}
- ::-webkit-scrollbar-button { background-color: #000000; }
- ::-webkit-scrollbar-track { background-color: #999;}
- ::-webkit-scrollbar-track-piece { background-color: rgba(0, 0, 0, 0.50);}
- ::-webkit-scrollbar-thumb { height: 50px; background-color: #666; border-radius: 3px;}
- ::-webkit-scrollbar-corner { background-color: #999;}}
- ::-webkit-resizer { background-color: #666;}
- #infomenu {
- overflow-y: scroll;
- overflow-x: hidden;
- padding: 20px;
- position: absolute;
- display: none;
- background: rgba(102, 102, 102, 0.25);
- width: 310px;
- height: 450px;
- border: 2px solid black;
- border-radius: 4px;
- top: 80px;
- left: 20px;
- z-index: 1;
- }
-
- </style>
- <script>
- function InfoMenu() {
- $("#infomenu").css({
- "display" : "block"
- });
- }
- $(document).mouseup(function (e) {
- var container = $("#infomenu");
- if (container.has(e.target).length === 0){
- container.hide();
- }
- });
-
- (function() {
- var UPDATE_DELAY = 700;
- var lastUpdate = 0;
- var frames = 0;
- var values;
- function updateCounter() {
- var now = Date.now();
- var elapsed = now - lastUpdate;
- if (elapsed < UPDATE_DELAY) {
- ++frames;
- } else {
- var fps = Math.round(frames / (elapsed / 1000));
- document.getElementById("fps").textContent ="Fps: " + fps ;
- frames = 0;
- lastUpdate = now;
- }
- requestAnimationFrame(updateCounter);
- }
- lastUpdate = Date.now();
- requestAnimationFrame(updateCounter);
- })();
- setInterval(()=>{
- document.getElementById("ping").textContent = "Ping: " + window.pingTime;
- },0);
- </script>
- `);
- $("body").after(`
- <div id="ShowMenu">
- </span>
- <div id="addtext">LeftAndRightClick: On</div>
- <div id="addtext3">AutoHotKey: On</div>
- <div id="addtext0">Soldier-Q: On</div>
- <div id="addtext1">Left-Click</div>
- <div id="addtext2">Right-Click</div>
- <style>
- #ShowMenu {
- position:absolute !important;
- display:block;
- top: 5px;
- left: 5px;
- width: auto;
- height: auto;
- text-align: center;
- }
- #addtext,#addtext1,#addtext2,#addtext0,#addtext3{
- display: none;
- color: #fff;
- background: linear-gradient(to right, red, orange, yellow, green, cyan, blue, violet);
- background-size: 400% 400%;
- font-size: 20px;
- -webkit-background-clip: text;
- -webkit-text-fill-color: transparent;
- -webkit-animation: colorR 20s ease infinite;
- animation: colorR 20s ease infinite;
- }
- @-webkit-keyframes colorR {
- 0% { background-position: 0% 50% }
- 50% { background-position: 100% 50% }
- 100% { background-position: 0% 50% }
- }
- @keyframes colorR {
- 0% { background-position: 0% 50% }
- 50% { background-position: 100% 50% }
- 100% { background-position: 0% 50% }
- }
- </style>
- <script>
- let tm;
- let t = "Moo Moo";
- function change(icon, text) {
- document.querySelector('head title').innerHTML = text;
- document.querySelector('link[rel="shortcut icon"]').setAttribute('href',
- icon);
- }
- window.onblur = () => {
- tm = setTimeout(() => {
- change("https://cdn.discordapp.com/attachments/837884067822436382/838321077775237140/w16h161372343790hearts16.png",
- "😓COMEBACK!😓");
- }, 5000);
- }
- window.onfocus = () => {
- change("https://sandbox.moomoo.io/img/favicon.png?v=1", t);
- }
- </script>
- `);
- var AutoReload = setInterval(() => {
- if(document.getElementById("loadingText").textContent=="disconnectedreload"){
- window.onbeforeunload = null;
- clearInterval(AutoReload);
- window.location.reload();
- }
- });
- let mouseX, mouseY, width,height;
- let url = new URL(window.location.href);
- window.sessionStorage.force = url.searchParams.get("fc");
- var pr,sec,st,bt,ft,mt;
- var AHK = false;
- let myPlayer = {
- id: null,
- x: null,
- y: null,
- dir: null,
- object: null,
- weapon: null,
- clan: null,
- isLeader: null,
- hat: null,
- accessory: null,
- isSkull: null
- };
- var websocket;
- var MsgPack = msgpack;
- document.msgpack = msgpack;
- function check() {
- var rd = rdm(10,1)
- window.buffer = this;
- this.offset = new Uint8Array([5]);
- this.byteLength = new Uint8Array([100]);
- this.length = 100;
- this.type = rd;
- this.rd = window.type;
- console.log(new Uint8Array);
- }
- WebSocket.prototype.OldSend = WebSocket.prototype.send;
- WebSocket.prototype.send = function(e) {
- check();
- if(!websocket){
- Greasy(this);
- websocket = this;
- document.websocket = this;
- }
- this.OldSend(e);
- }
- function Greasy(msg){
- msg.addEventListener('message', function(cd){
- Handler(cd);
- });
- }
- var a=1;
- var b=1;
- function Handler(e) {
- let tmp = MsgPack.decode(new Uint8Array(e.data));
- let data;
- if(tmp.length >= 1) {
- data = [tmp[0], ...tmp[1]];
- if (data[1] instanceof Array){
- data = data;
- }
- } else {
- data = tmp;
- }
- let item = data[0];
- if(!data) {
- return;
- }
- if (item == "33") {
- for(let e = 0; e < data[1].length / 13; e++) {
- let Arr = data[1].slice(13*e, 13*e+13);
- if(Arr[0] == myPlayer.id) {
- myPlayer.x = Arr[1];
- myPlayer.y = Arr[2];
- myPlayer.dir = Arr[3];
- myPlayer.object = Arr[4];
- myPlayer.weapon = Arr[5];
- myPlayer.clan = Arr[7];
- myPlayer.isLeader = Arr[8];
- myPlayer.hat = Arr[9];
- myPlayer.accessory = Arr[10];
- myPlayer.isSkull = Arr[11];
- }
- }
- }
- if (item == "io-init") {
- let cvs = document.getElementById("gameCanvas");
- width = cvs.clientWidth;
- height = cvs.clientHeight;
- $(window).resize(function() {
- width = cvs.clientWidth;
- height = cvs.clientHeight;
- });
- cvs.addEventListener("mousemove", (e) => {
- mouseX = e.clientX;
- mouseY = e.clientY;
- });
- }
- UpdateItems();
-
- }
- function Sender(e) {
- websocket.send(new Uint8Array(Array.from(MsgPack.encode(e))));
- }
- function emit(e,a,b,c) {
- Sender([e, [a,b,c]]);
- }
- function use(e, a = atan2(mouseY - height / 2, mouseX - width / 2)) {
- emit("5", e, null);
- emit("c", 1, a);
- emit("c", 0, a);
- emit("5", myPlayer.weapon, true);
- }
- function useQ(e, a = atan2(mouseY - height / 2, mouseX - width / 2)) {
- emit("5", e, null);
- emit("c", 1, null);
- emit("c", 0, null);
- emit("5", myPlayer.weapon, true);
- }
- var rptr = function(key, action, interval) { let _isKeyDown = false; let _intervalId = undefined; return { start(keycode) { if(keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') { _isKeyDown = true; if(_intervalId === undefined) { _intervalId = setInterval(() => { action(); if(!_isKeyDown){ clearInterval(_intervalId); _intervalId = undefined; } }, interval); } } }, stop(keycode) { if(keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') { _isKeyDown = false; } } };}
- const KeyHeal_3 = rptr(51, () => {
- useQ(ft, null)
- },25);
- const KeyHeal_Q = rptr(81, () => {
- useQ(ft, null)
- },25);
- const Put_Boost = rptr(70, () => {
- for(let i=0;i<5;i++)use(bt)
- },0);
- const Put_Spike = rptr(86, () => {
- for(let i=0;i<5;i++)use(st)
- },0);
- const Put_Mills = rptr(78, () => {
- for(let i=0;i<5;i++)use(mt)
- },0);
- document.addEventListener('keydown', (e)=>{
- if(AHK == true){
- KeyHeal_3.start(e.keyCode);
- KeyHeal_Q.start(e.keyCode);
- Put_Boost.start(e.keyCode);
- Put_Spike.start(e.keyCode);
- Put_Mills.start(e.keyCode);
- }
- });
- document.addEventListener('keyup', (e)=>{
- if(AHK == true){
- KeyHeal_3.stop(e.keyCode);
- KeyHeal_Q.stop(e.keyCode);
- Put_Boost.stop(e.keyCode);
- Put_Spike.stop(e.keyCode);
- Put_Mills.stop(e.keyCode);
- }
- });
- function Element_Visible(e) {
- return e.offsetParent !== null;
- }
- function UpdateItems() {
- for (let i=0;i<9;i++){
- if (Element_Visible(document.getElementById("actionBarItem" + i.toString()))){
- pr = i;
- }
- }
- for (let i=9;i<16;i++){
- if (Element_Visible(document.getElementById("actionBarItem" + i.toString()))){
- sec = i;
- }
- }
- for (let i=16;i<19;i++){
- if (Element_Visible(document.getElementById("actionBarItem" + i.toString()))){
- ft = i - 16;
- }
- }
- for (let i=22;i<26;i++){
- if (Element_Visible(document.getElementById("actionBarItem" + i.toString()))){
- st = i - 16;
- }
- }
- for (let i=26;i<29;i++){
- if (Element_Visible(document.getElementById("actionBarItem" + i.toString()))){
- mt = i - 16;
- }
- }
- for (let i=31;i<33;i++){
- if (Element_Visible(document.getElementById("actionBarItem" + i.toString()))){
- bt = i - 16;
- }
- }
- }
- var Soldier_Q = false;
- var Clicks = false;
- const cvs = document.getElementById("gameCanvas");
- cvs.addEventListener("mousedown", clicks, false);
- function clicks(e) {
- if (e.button == 0) { // Left Click
-
- if (Clicks == true) {
- document.getElementById('addtext1').style
- .display = "block";
- window.storeEquip(0, 1);
- window.storeEquip(7);
- window.storeEquip(18, 1);
- setTimeout(function() {
- window.storeEquip(11);
- window.storeEquip(21, 1);
- }, 100);
- setTimeout(function() {
- window.storeEquip(53);
- window.storeEquip(21, 1);
- }, 180);
- setTimeout(function() {
- window.storeEquip(6);
- window.storeEquip(13, 1);
- }, 260);
- setTimeout(function() {
- document.getElementById('addtext1').style
- .display = "none";
- }, 600);
- }
- }
- if (e.button == 2) { // Right Click
- if (Clicks == true) {
- document.getElementById('addtext2').style
- .display = "block";
- window.storeEquip(0, 1);
- window.storeEquip(20);
- window.storeEquip(19, 1);
- setTimeout(function() {
- window.storeEquip(40);
- window.storeEquip(19, 1);
- }, 120);
- setTimeout(function() {
- window.storeEquip(6);
- window.storeEquip(19, 1);
- }, 200);
- setTimeout(function() {
- document.getElementById('addtext2').style
- .display = "none";
- }, 600);
- }
- }
- }
- var bigMap = false;
- var leaderBlock = document.getElementById("leaderboard");
- document.addEventListener('keydown', (e) => { // Add event
- switch (e.keyCode) {
- case 36: // [Button]- Home
- if (bigMap == false) {
- bigMap = true;
- $("#mapDisplay").css({"background-size": "420px"});
- $("#mapDisplay").css({
- "position": "absolute",
- "top": "150px",
- "left": "585px",
- "background-color":"rgba(0,0,0,0.65)",
- "height": "420px",
- "width": "420px",
- "box-shadow": "rgba(0,0,0,.5) 0 0 0 1000px",
- "border": "6px solid black"
- });
- } else {
- bigMap = false;
- $("#mapDisplay").css({"background-size": "130px"});
- $("#mapDisplay").css({
- "position": "absolute",
- "bottom": "20px",
- "left": "20px",
- "top": "638px",
- "background-color":"rgba(0,0,0,0.25)",
- "height": "130px",
- "width": "130px",
- "box-shadow": "none",
- "border": "none"
- });
- }
- break;
- case 75: // [Button]- K
- if (leaderBlock.style.display == "block") {
- $("#killCounter").css({"margin": "0"});
- $("#killCounter").css({"top": "0px"});
- leaderBlock.style.display = "none";
- } else {
- $("#killCounter").css({"top": "230px"});
- leaderBlock.style.display = "block";
- }
- break;
- case 66: // [Button]- B
- window.storeEquip(0,1); // [Equip, Acc]- 0
- window.storeEquip(0); // [Equip, Hat]- 0
- break;
- // Bull Tick::
- case 89: // [Button]- Y
- console.log("Bull Tick");
- window.storeEquip(7); // [Equip, Hat]- BullHelmet
- setTimeout(() => {
- window.storeEquip(6); // [Equip, Hat]- SoldierGear
- },800);
- break;
- case 38: // [Button]- Up Arrow
- window.sendJoin(0); // Send a request to the very first clan
- break;
- case 82: // [Button]- R
- console.log("Bull, Blood[Wings]");
- window.storeEquip(0, 1);
- window.storeBuy(7); // [Buy, Hat]- BullHelmet
- window.storeBuy(18, 1); // [Buy, Acc]- Blood Wings
- window.storeEquip(7); // [Equip, Hat]- BullHelmet
- window.storeEquip(21, 1); // [Equip, Acc]- Blood Wings
- break;
- case 81: // [Button]- Q
- if(Soldier_Q == true){
- console.log("Soldier, X[Wings]");
- window.storeEquip(0, 1);
- window.storeBuy(6); // [Buy, Hat]- SoldierGear
- window.storeBuy(21, 1); // [Buy, Acc]- X Wings
- window.storeEquip(6); // [Equip, Hat]- SoldierGear
- window.storeEquip(21, 1); // [Equip, Acc]- X Wings
- }
- break;
- case 16: // [Button]- Shift
- console.log("Boost, Tail");
- window.storeEquip(0, 1);
- window.storeBuy(12); // [Buy, Hat]- Booster
- window.storeBuy(11, 1); // [Buy, Acc]- Tail
- window.storeEquip(12); // [Equip, Hat]- Booster
- window.storeEquip(11, 1); // [Equip, Acc]- X Wings
- break;
- case 84: // [Button]- T
- console.log("Soldier, X[Wings]");
- window.storeEquip(0, 1);
- window.storeBuy(6); // [Buy, Hat]- Soldier
- window.storeBuy(21, 1); // [Buy, Acc]- X Wings
- window.storeEquip(6); // [Equip, Hat]- Soldier
- window.storeEquip(21, 1); // [Equip, Acc]- X Wings
- break;
- case 90: // [Button]- Z
- console.log("Tank, Black[Wings]");
- window.storeEquip(0, 1);
- window.storeBuy(40); // [Buy, Hat]- Tank
- window.storeBuy(19, 1); // [Buy, Acc]- Black Wings
- window.storeEquip(40); // [Equip, Hat]- Tank
- window.storeEquip(19, 1); // [Equip, Acc]- Black Wings
- break;
- }
- });
-
- // Toggler Cps
- var cpsss = document.querySelector("#CPSTOGGLER")
- cpsss.addEventListener('change', function() {
- if (this.checked) {
- $("#cpss").css("display", "block");
- } else {
- $("#cpss").css("display", "none");
- }
- });
- var AHKK = document.querySelector("#AHK")
- AHKK.addEventListener('change', function() {
- if (this.checked) {
- document.getElementById('addtext3').style.display = "block";
- AHK = true;
- } else {
- document.getElementById('addtext3').style.display = "none";
- AHK = false;
- }
- });
- var soldierQQ = document.querySelector("#Soldier_Q")
- soldierQQ.addEventListener('change', function() {
- if (this.checked) {
- Soldier_Q = true;
- document.getElementById('addtext0').style.display = "block";
- } else {
- Soldier_Q = false;
- document.getElementById('addtext0').style.display = "none";
- }
- });
- var cl = document.querySelector("#Clicks")
- cl.addEventListener('change', function() {
- if (this.checked) {
- document.getElementById('addtext').style.display = "block";
- Clicks = true;
- } else {
- document.getElementById('addtext').style.display = "none";
- Clicks = false;
- }
- });
-
- // Toggler Map
- var NewMapp = document.querySelector("#NewMap")
- NewMapp.addEventListener('change', function() {
- if (this.checked) {
- $("#mapDisplay").css("background", "url('https://wormax.org/chrome3kafa/moomooio-background.png')");
- } else {
- $("#mapDisplay").css("background", "rgba(0, 0, 0, 0.25)");
- }
- })
- $("killCounter").css({"top": "230px"});
- /* Instructions for adding items: You need to put this code in a comment here is how I commented out this text */
- // /*
- document.getElementById("storeHolder").style = "height: 1500px; width: 450px;"
- document.getElementById('gameName').innerText = 'ProutexMacro';
- document.getElementById("moomooio_728x90_home").style.display = "none";
- $("#moomooio_728x90_home").parent().css({display: "none"});
- $("#moomooio_728x90_home").parent().css({"display" : "none"});
- document.getElementById("promoImg").remove();
- document.getElementById('adCard').remove();
- $("#youtuberOf").remove();
- $("#followText").remove();
- $("#promoImgHolder").remove();
- $("#twitterFollow").remove();
- $("#joinPartyButton").remove();
- $("#linksContainer2").remove();
- $("#partyButton").remove();
- $("#youtubeFollow").remove();
- $("#adCard").remove();
- $("#adBlock").remove();
- $("#mobileInstructions").remove();
- $("#downloadButtonContainer").remove();
- $("#mobileDownloadButtonContainer").remove();
- $(".downloadBadge").remove();
- // */
- setTimeout(() => {
- document.getElementById('ot-sdk-btn-floating').remove();
- document.getElementById('pre-content-container').remove();
- }, 2000);
- var cps = 0;
- var click = 1;
- $("#gameCanvas").mousedown(function(e){
- if(e.which == 1 && click == 1){
- cps = (cps + 1)
- setTimeout( () => {
- cps = (cps - 1)
- }, 950);
- }
- });
- $("#gameCanvas").mousedown(function(e){
- if(e.which == 3 && click == 1){
- cps = (cps + 1)
- setTimeout( () => {
- cps = (cps - 1)
- }, 950);
- }
- });
- document.addEventListener("mousedown", buttonPress, false);
- function buttonPress(e) {
- if(e.button == 1 && click == 1){
- cps = (cps + 1)
- setTimeout( () => {
- cps = (cps - 1)
- }, 950);
- }
- }
-
- var cpsM = document.createElement("div");
- cpsM.style.padding = "5px";
- cpsM.id = "cpss";
- cpsM.style.font = "30px Arial";
- cpsM.style.display = "none";
- cpsM.style.position = "fixed";
- cpsM.style.top = "40%";
- cpsM.style.left = "0%";
- cpsM.style.color = "#fff";
- cpsM.textContent = "Loading...";
- document.body.appendChild(cpsM);
- setInterval(()=>{
- cpsM.textContent = "Cps: " + cps;
- }, 0);