Gradient Tool

Ctrl + Click and drag to draw a gradient, click a color to set it as the first and right click a color to set it as the second.

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name        Gradient Tool
// @namespace   https://greasyfork.org/users/281093
// @match       https://sketchful.io/
// @grant       none
// @version     1.0
// @author      Bell
// @license     MIT
// @copyright   2020, Faux (https://greasyfork.org/users/281093)
// @description Ctrl + Click and drag to draw a gradient, click a color to set it as the first and right click a color to set it as the second.
// ==/UserScript==
/* jshint esversion: 8 */

const canvas = document.querySelector('#canvas');
const colorsDiv = document.querySelector('#gameToolsColors');
const lineCanvas = document.createElement('canvas');
const lineCtx = lineCanvas.getContext('2d');
const sizeInput = document.querySelector("#gameToolsColorPreview");
lineCanvas.style.position = 'absolute';
lineCanvas.style.cursor = 'crosshair';
lineCanvas.style.width = '100%';
lineCanvas.style.display = 'none';
lineCanvas.style.userSelect = 'none';
lineCanvas.style.zIndex = '2';
lineCanvas.style.filter = 'opacity(0.7)';
lineCanvas.oncontextmenu = () => { return false; };
[lineCanvas.width, lineCanvas.height] = [canvas.width, canvas.height];
canvas.parentElement.insertBefore(lineCanvas, canvas);

lineCanvas.clear = () => {
  lineCtx.clearRect(0, 0, lineCanvas.width, lineCanvas.height);
};

canvas.save = () => {
  canvas.dispatchEvent(createMouseEvent('pointerup', { x: 0, y: 0 }, true));
};

let origin = {};
let realOrigin = {};
let previewPos = {};
let realPos = {};
let canvasHidden = true;
let drawingLine = false;
let activeColor = [0, 0, 0];
let color1 = [0, 200, 0];
let color2 = [250, 0, 0];
let drawingGradient = false;
let queueKeyUp = false;

document.addEventListener('keydown', (e) => {
  if (!isDrawing()) return;
  if (e.code === 'ControlLeft' && canvasHidden) {
    lineCanvas.style.display = '';
    disableScroll();
    canvasHidden = false;
  }
});

document.addEventListener('keyup', (e) => {
  if (e.code === 'Digit1' && e.shiftKey) color1 = activeColor;
  else if (e.code === 'Digit2' && e.shiftKey) color2 = activeColor;
  if (e.code === 'ControlLeft' && !canvasHidden) {
    if (drawingGradient) {
      queueKeyUp = true;
      return;
    }
    onKeyUp();
  }
});

function onKeyUp() {
  lineCanvas.style.display = 'none';
  canvasHidden = true;
  enableScroll();
  resetLineCanvas();
  document.removeEventListener('pointermove', savePos);
  document.removeEventListener('pointerup', pointerUpDraw);
}

function savePos(e) {
  previewPos = getPos(e);
  realPos = getRealPos(e);

  if (canvasHidden || !drawingLine) return;
  lineCanvas.clear();
  drawPreviewLine(previewPos);
  e.preventDefault();
}

colorsDiv.addEventListener('pointerdown', (e) => {
  if (!e.target.classList.contains('gameToolsColor') || e.button === 2) return;

  const colorStr = e.target.style.background;
  const match = colorStr.match(/rgb\((\d+),\s*(\d+),\s*(\d+)/);
  activeColor = match.slice(1, 4).map(str => parseInt(str));
  color1 = activeColor;
});

colorsDiv.addEventListener('contextmenu', (e) => {
  if (!e.target.classList.contains('gameToolsColor')) return;
  e.preventDefault();
  const colorStr = e.target.style.background;
  const match = colorStr.match(/rgb\((\d+),\s*(\d+),\s*(\d+)/);
  color2 = match.slice(1, 4).map(str => parseInt(str));
});

lineCanvas.addEventListener('pointerdown', (e) => {
  if (drawingGradient) return;
  origin = getPos(e);
  realOrigin = getRealPos(e);
  drawingLine = true;
  document.addEventListener('pointerup', pointerUpDraw);
  document.addEventListener('pointermove', savePos);
});

function pointerUpDraw(e) {
  document.removeEventListener('pointermove', savePos);
  document.removeEventListener('pointerup', pointerUpDraw);
  drawGradient(realOrigin.x, realOrigin.y, realPos.x, realPos.y);
  previewPos = getPos(e);
  realPos = getRealPos(e);
  resetLineCanvas();
}

async function drawGradient(x1, y1, x2, y2) {
  drawingGradient = true;
  const lab1 = rgb2lab(color1);
  const lab2 = rgb2lab(color2);
  const scale = canvas.getBoundingClientRect().width / lineCanvas.width;
  const offset = (parseInt(sizeInput.value) / 2) * scale;
  
  const max = Math.round((y2 - y1) / offset) * 1.6;
  
  for (let s = 0; s <= max; s += 1) {
    const t = mapRange(s, 0, max, 0, 1);
    const y = lerp(y1 + offset, y2 - offset, t);
    const color = lerpColors(lab1, lab2, t);
    
    changeColor(lab2rgb(color));
    drawLine(x1 + offset, y, x2 - offset, y);
    await delay(10);
  }
  
  canvas.save();
  drawingGradient = false;
  if (queueKeyUp) {
    onKeyUp();
    queueKeyUp = false;
  }
}

function mapRange(value, istart, istop, ostart, ostop) {
      return ostart + (ostop - ostart) * ((value - istart) / (istop - istart));
}

function delay(time) {
  return new Promise((resolve) => {
    setTimeout(() => resolve(time), time);
  });
}

function changeColor(rgbArray) {
  const colorElement = document.querySelector('.gameToolsColor');
  const prevColor = colorElement.style.background;
  
  colorElement.style.background = `rgb(${rgbArray[0]}, ${rgbArray[1]}, ${rgbArray[2]})`;
  colorElement.dispatchEvent(new Event('pointerdown'));
  colorElement.style.background = prevColor;
}

function resetLineCanvas() {
  drawingLine = false;
  lineCanvas.clear();
}

function getPos(event) {
  const canvasRect = canvas.getBoundingClientRect();
  const canvasScale = canvas.width / canvasRect.width;
  return {
    x: (event.clientX - canvasRect.left) * canvasScale,
    y: (event.clientY - canvasRect.top) * canvasScale
  };
}

function getRealPos(event) {
  return {
    x: event.clientX,
    y: event.clientY
  };
}

function drawPreviewLine(pos) {
  const offset = parseInt(sizeInput.value) / 2;
  roundRect(
    lineCtx,
    origin.x,
    origin.y,
    pos.x - origin.x,
    pos.y - origin.y,
    offset,
    true,
    false,
    [
      color1,
      color2
    ]
  );
}

function roundRect(ctx, x, y, width, height, radius, fill, stroke, gradientColors) {
  if (typeof stroke === 'undefined') {
    stroke = true;
  }
  if (typeof radius === 'undefined') {
    radius = 5;
  }
  if (typeof radius === 'number') {
    radius = {tl: radius, tr: radius, br: radius, bl: radius};
  } else {
    var defaultRadius = {tl: 0, tr: 0, br: 0, bl: 0};
    for (var side in defaultRadius) {
      radius[side] = radius[side] || defaultRadius[side];
    }
  }
  ctx.beginPath();
  ctx.moveTo(x + radius.tl, y);
  ctx.lineTo(x + width - radius.tr, y);
  ctx.quadraticCurveTo(x + width, y, x + width, y + radius.tr);
  ctx.lineTo(x + width, y + height - radius.br);
  ctx.quadraticCurveTo(x + width, y + height, x + width - radius.br, y + height);
  ctx.lineTo(x + radius.bl, y + height);
  ctx.quadraticCurveTo(x, y + height, x, y + height - radius.bl);
  ctx.lineTo(x, y + radius.tl);
  ctx.quadraticCurveTo(x, y, x + radius.tl, y);
  ctx.closePath();

  if (gradientColors) {
    const gradient = ctx.createLinearGradient(0, y, 0, height + y);
    const _color1 = `rgb(${gradientColors[0][0]}, ${gradientColors[0][1]}, ${gradientColors[0][2]}`;
    const _color2 = `rgb(${gradientColors[1][0]}, ${gradientColors[1][1]}, ${gradientColors[1][2]}`;
    gradient.addColorStop('0', _color1);
    gradient.addColorStop('1', _color2);
    ctx.strokeStyle = gradient;
    ctx.fillStyle = gradient;
  }

  if (fill) {
    ctx.fill();
  }
  if (stroke) {
    ctx.lineWidth = 5;
    ctx.stroke();
  }
}

function drawLine(x1, y1, x2, y2) {
  const coords = { x: x1, y: y1 };
  const newCoords = { x: x2, y: y2 };

  canvas.dispatchEvent(createMouseEvent('pointerdown', coords));
  canvas.dispatchEvent(createMouseEvent('pointermove', newCoords));
}

function createMouseEvent(name, pos, bubbles = false) {
  return new MouseEvent(name, {
    bubbles: bubbles,
    clientX: pos.x,
    clientY: pos.y,
    button: 0
  });
}

function lerp(a, b, t) {
  return a + (b - a) * t;
}

function lerpColors(lab1, lab2, t) {
  return [
    lab1[0] + (lab2[0] - lab1[0]) * t,
    lab1[1] + (lab2[1] - lab1[1]) * t,
    lab1[2] + (lab2[2] - lab1[2]) * t,
  ];
}

function rgb2lab(rgb) {
  let r = rgb[0] / 255,
    g = rgb[1] / 255,
    b = rgb[2] / 255,
    x, y, z;

  r = (r > 0.04045) ? ((r + 0.055) / 1.055) ** 2.4 : r / 12.92;
  g = (g > 0.04045) ? ((g + 0.055) / 1.055) ** 2.4 : g / 12.92;
  b = (b > 0.04045) ? ((b + 0.055) / 1.055) ** 2.4 : b / 12.92;

  x = (r * 0.4124 + g * 0.3576 + b * 0.1805) / 0.95047;
  y = (r * 0.2126 + g * 0.7152 + b * 0.0722) / 1.00000;
  z = (r * 0.0193 + g * 0.1192 + b * 0.9505) / 1.08883;

  x = (x > 0.008856) ? x ** (1 / 3) : (7.787 * x) + 16 / 116;
  y = (y > 0.008856) ? y ** (1 / 3) : (7.787 * y) + 16 / 116;
  z = (z > 0.008856) ? z ** (1 / 3) : (7.787 * z) + 16 / 116;

  return [(116 * y) - 16, 500 * (x - y), 200 * (y - z)];
}

function lab2rgb(lab){
  let y = (lab[0] + 16) / 116,
    x = lab[1] / 500 + y,
    z = y - lab[2] / 200,
    r, g, b;

  x = 0.95047 * ((x * x * x > 0.008856) ? x * x * x : (x - 16/116) / 7.787);
  y = 1.00000 * ((y * y * y > 0.008856) ? y * y * y : (y - 16/116) / 7.787);
  z = 1.08883 * ((z * z * z > 0.008856) ? z * z * z : (z - 16/116) / 7.787);

  r = x *  3.2406 + y * -1.5372 + z * -0.4986;
  g = x * -0.9689 + y *  1.8758 + z *  0.0415;
  b = x *  0.0557 + y * -0.2040 + z *  1.0570;

  r = (r > 0.0031308) ? (1.055 * Math.pow(r, 1/2.4) - 0.055) : 12.92 * r;
  g = (g > 0.0031308) ? (1.055 * Math.pow(g, 1/2.4) - 0.055) : 12.92 * g;
  b = (b > 0.0031308) ? (1.055 * Math.pow(b, 1/2.4) - 0.055) : 12.92 * b;

  return [
    Math.max(0, Math.min(1, r)) * 255, 
    Math.max(0, Math.min(1, g)) * 255, 
    Math.max(0, Math.min(1, b)) * 255
  ];
}

const keys = { 32: 1, 37: 1, 38: 1, 39: 1, 40: 1 };

function preventDefault(e) {
  e.preventDefault();
}

function preventDefaultForScrollKeys(e) {
  if (keys[e.keyCode]) {
    preventDefault(e);
    return false;
  }
}

function isDrawing() {
  return document.querySelector('#gameTools').style.display !== 'none' &&
           document.querySelector('body > div.game').style.display !== 'none' &&
           document.activeElement.tagName !== 'INPUT';
}

let supportsPassive = false;
try {
  window.addEventListener('test', null, Object.defineProperty({}, 'passive', {
    get: function() {
      supportsPassive = true;
      return true;
    }
  }));
}
catch(e) {
  console.log(e);
}

const wheelOpt = supportsPassive ? { passive: false } : false;
const wheelEvent = 'onwheel' in document.createElement('div') ? 'wheel' : 'mousewheel';

function disableScroll() {
  window.addEventListener('DOMMouseScroll', preventDefault, false);
  window.addEventListener(wheelEvent, preventDefault, wheelOpt);
  window.addEventListener('touchmove', preventDefault, wheelOpt);
  window.addEventListener('keydown', preventDefaultForScrollKeys, false);
}

function enableScroll() {
  window.removeEventListener('DOMMouseScroll', preventDefault, false);
  window.removeEventListener(wheelEvent, preventDefault, wheelOpt);
  window.removeEventListener('touchmove', preventDefault, wheelOpt);
  window.removeEventListener('keydown', preventDefaultForScrollKeys, false);
}