- // ==UserScript==
- // @name Camamba Hook Into OnMessage Library
- // @namespace dannysaurus.camamba
- // @version 0.2
- // @description allows to add handlers for onMessage requests
- // @license MIT License
- // @include https://www.camamba.com/chat/
- // @include https://www.de.camamba.com/chat/
- // ==/UserScript==
-
- /* jslint esversion: 9 */
- /* global me, camData, rooms, blockList, friendList, friendRequests, adminMessages, jsLang, byId, myRooms, knownUsers, activeRoom, selectedUser, settings */
-
- // https://gf.qytechs.cn/scripts/423665-camamba-hook-into-onmessage
-
- // === overwrite relevant property to add handler before onMessage is going to be processed
- const onMessageHandlers = {
- // Keepalive response
- pong: data => {
- return true;
- },
-
- // Chat message
- roomChat: data => {
- return true;
- },
-
- // Private message
- private: data => {
- return true;
- },
-
- // Control messages
- control: data => {
- return true;
- },
-
- // User Joined Room
- joined: data => {
- return true;
- },
-
- // User left
- left: data => {
- return true;
- },
-
- // User disconnected from server
- disco: data => {
- return true;
- },
-
- // Room User List
- roomList: data => {
- return true;
- },
-
- // Room access denied
- denied: data => {
- return true;
- },
-
- // Private room ready
- privateCreate: data => {
- return true;
- },
-
- // Owner of a private room left the chat
- ownerLeft: data => {
- return true;
- },
-
- // User joins my room
- joinRequest: data => {
- return true;
- },
-
- // Room user count
- roomStats: data => {
- return true;
- },
-
- // Private room data
- privStats: data => {
- return true;
- },
-
- // Image Upload
- file: data => {
- return true;
- },
-
- // Cam published
- camOn: data => {
- return true;
- },
-
- // Cam turned off
- camOff: data => {
- return true;
- },
-
- // AFK mark
- afk: data => {
- return true;
- },
-
- // Second login overrides
- duplicate: data => {
- return true;
- },
-
- // Admin messages
- admin: data => {
- return true;
- },
-
- // Admin ban
- ban: data => {
- return true;
- },
-
- // Connected (control layer)
- connectConfirm: data => {
- return true;
- }
- };
-
- // === overwrite relevant property to add handler after onMessage got processed
- const postMessageHandlers = {
- // Keepalive response
- pong: data => {
- return;
- },
-
- // Chat message
- roomChat: data => {
- return;
- },
-
- // Private message
- private: data => {
- return;
- },
-
- // Control messages
- control: data => {
- return;
- },
-
- // User Joined Room
- joined: data => {
- return;
- },
-
- // User left
- left: data => {
- return;
- },
-
- // User disconnected from server
- disco: data => {
- return;
- },
-
- // Room User List
- roomList: data => {
- return;
- },
-
- // Room access denied
- denied: data => {
- return;
- },
-
- // Private room ready
- privateCreate: data => {
- return;
- },
-
- // Owner of a private room left the chat
- ownerLeft: data => {
- return;
- },
-
- // User joins my room
- joinRequest: data => {
- return;
- },
-
- // Room user count
- roomStats: data => {
- return;
- },
-
- // Private room data
- privStats: data => {
- return;
- },
-
- // Image Upload
- file: data => {
- return;
- },
-
- // Cam published
- camOn: data => {
- return;
- },
-
- // Cam turned off
- camOff: data => {
- return;
- },
-
- // AFK mark
- afk: data => {
- return;
- },
-
- // Second login overrides
- duplicate: data => {
- return;
- },
-
- // Admin messages
- admin: data => {
- return;
- },
-
- // Admin ban
- ban: data => {
- return;
- },
-
- // Connected (control layer)
- connectConfirm: data => {
- return;
- }
- };
-
-
- (() => {
- 'use strict';
-
- const onMessage = (message) => {
- const data = JSON.parse(message.data);
-
- let handler = onMessageHandlers[data.command];
- return (typeof handler === 'function') ? handler(data) : true;
- };
-
- const postMessage = (message) => {
- const data = JSON.parse(message.data);
-
- let handler = postMessageHandlers[data.command];
- if (typeof handler === 'function') {
- handler(data);
- }
- };
-
- (async () => {
- const wait = async (ms) => new Promise(res => setTimeout(res, ms));
- // wait until websocket has been connected
- while (typeof ws !== 'object' || !ws || !ws.readyState) {
- await wait(100);
- }
-
- const originalOnMessage = ws.onmessage;
- ws.onmessage = (message) => {
- const resultOnMessage = onMessage(message);
-
- if (resultOnMessage) {
- originalOnMessage(message);
- postMessage(message);
- }
- };
- })();
- })();