您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
lemon
当前为
// ==UserScript== // @name Lemvor // @version 0.1.7 // @namespace github.com/gmiclotte // @description lemon // @author GMiclotte // @include https://melvoridle.com/* // @include https://*.melvoridle.com/* // @exclude https://melvoridle.com/index.php // @exclude https://*.melvoridle.com/index.php // @exclude https://wiki.melvoridle.com/* // @exclude https://*.wiki.melvoridle.com/* // @inject-into page // @noframes // @grant none // ==/UserScript== ((main) => { const script = document.createElement('script'); script.textContent = `try { (${main})(); } catch (e) { console.log(e); }`; document.body.appendChild(script).parentNode.removeChild(script); })(() => { window.lemvor = { lemon: undefined, replaceLemon: undefined, partyInterval: undefined, partyMode(probability, hatProbability) { document.getElementsByTagName('img').forEach(img => { if (Math.random() > probability) { return; } if (Math.random() > hatProbability) { img.src = lemvor.lemon; return; } const hat = lemvor.hats[Math.floor(Math.random() * lemvor.hats.length)]; img.src = hat; }); }, itsTimeToParty(probability = .5, hatProbability = 0.1, interval = 500) { lemvor.partyInterval = setInterval(() => lemvor.partyMode(probability, hatProbability), interval); }, stopThePartyBooooo() { clearInterval(lemvor.partyInterval); lemvor.partyInterval = undefined; }, toggleParty() { if (lemvor.partyInterval === undefined) { lemvor.itsTimeToParty(); } else { lemvor.stopThePartyBooooo(); } } } // convert object to array const unpack = object => Object.getOwnPropertyNames(object).map(prop => object[prop]); // when life gives you media, make some lemons lemvor.makeLemon = () => [ // arrays of objects that have media ANCIENT, AURORAS, CURSES, DUNGEONS, MONSTERS, PETS, PRAYER, SPELLS, Agility.obstacles, combatAreas, items, slayerAreas, Thieving.npcs, Woodcutting.trees, // objects of objects that have media unpack(SKILLS), // objects of arrays of objects that have media ...unpack(MILESTONES), ...unpack(SHOP), ].forEach(list => { list.forEach(entry => entry.media = lemvor.lemon); }); // update some lemons lemvor.updateLemon = () => { loadBank(); updateShop("gloves"); updateSpellbook(); updatePlayerStats(); Object.getOwnPropertyNames(SKILLS).forEach((_, skillID) => { updateSkillWindow(skillID); if (SKILLS[skillID].hasMastery) { updateMasteryPoolProgress(skillID); } }); // update lemons document.getElementsByTagName('img').forEach(img => { img.src = lemvor.lemon; }); } // add party button const partyButton = () => { return '<div class="dropdown d-inline-block ml-2">' + '<button type="button" ' + 'class="btn btn-sm btn-dual text-combat-smoke" ' + 'id="page-header-modifiers" ' + `onclick="window.lemvor.toggleParty();" ` + 'aria-haspopup="true" ' + 'aria-expanded="true">' + `<img class="skill-icon-xxs" src="${lemvor.lemon}">` + '</button>' + '</div>'; } // make 0's lemons too numberWithCommas = (x) => { if (x === null || x === undefined) { return x; } const replaceLemon = (x) => { if (lemvor.replaceLemon === true) { return x.replace(/0/g, '🍋'); } return x; } if (!showCommas) { return replaceLemon(x.toString()); } return replaceLemon(x.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",")); } lemvor.setLemon = id => { lemvor.lemon = lemvor.mediaBackup[id]; lemvor.replaceLemon = id === Items.Lemon; lemvor.makeLemon(); lemvor.updateLemon(); } function startLemvor() { lemvor.mediaBackup = items.map((_, i) => getItemMedia(i)); // hats lemvor.hats = [ getItemMedia(Items.Green_Party_Hat), getItemMedia(Items.Purple_Party_Hat), getItemMedia(Items.Red_Party_Hat), getItemMedia(Items.Yellow_Party_Hat), ]; let node = document.getElementById('page-header-potions-dropdown').parentNode; node.parentNode.insertBefore($(partyButton().trim())[0], node); lemvor.setLemon(Items.Lemon); } function loadScript() { if (typeof confirmedLoaded !== typeof undefined && confirmedLoaded) { // Only load script after game has opened clearInterval(scriptLoader); startLemvor(); } } const scriptLoader = setInterval(loadScript, 200); });
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