您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Automatically spends mastery when a pool is about to fill up
当前为
// ==UserScript== // @name Melvor Idle - AutoMastery // @description Automatically spends mastery when a pool is about to fill up // @version 1.1 // @namespace Visua // @match https://melvoridle.com/* // @match https://www.melvoridle.com/* // @grant none // ==/UserScript== /* jshint esversion: 6 */ ((main) => { var script = document.createElement('script'); script.textContent = `try { (${main})(); } catch (e) { console.log(e); }`; document.body.appendChild(script).parentNode.removeChild(script); })(() => { 'use strict'; function autoSpendMasteryPool(skill, xpToBeAdded) { const poolXp = MASTERY[skill].pool; if (poolXp + xpToBeAdded >= getMasteryPoolTotalXP(skill)) { const availableXp = poolXp - getMasteryPoolTotalXP(skill) * window.autoMasteryThresholds[skill] / 100; if (availableXp <= 0) { return; } let masteryToLevel = window.autoMasterySelectedMasteries[skill]; if (masteryToLevel !== -1) { if (getMasteryLevel(skill, masteryToLevel) >= 99) { masteryToLevel = -1; } } if (masteryToLevel === -1) { masteryToLevel = MASTERY[skill].xp.map((xp, id) => ({ xp, id })).reduce((max, m) => { const toNext = getMasteryXpForNextLevel(skill, m.id); if (toNext > 0 && toNext <= availableXp && m.xp >= max.xp) { return m; } else { return max; } }, { xp: 0, id: -1 }).id; } if (masteryToLevel === -1) { const min = MASTERY[skill].xp.map((_, id) => ({ toNext: getMasteryXpForNextLevel(skill, id), id })).reduce((min, m) => (m.toNext > 0 && m.toNext < min.toNext) ? m : min); if (min.toNext > 0 && min.toNext < poolXp) { masteryToLevel = min.id; } } if (masteryToLevel !== -1) { console.log(`AutoMastery: Leveling up ${getMasteryName(skill, masteryToLevel)} to ${getMasteryLevel(skill, masteryToLevel) + 1}`); const _showSpendMasteryXP = showSpendMasteryXP; showSpendMasteryXP = () => { }; try { levelUpMasteryWithPool(skill, masteryToLevel); } catch (e) { console.error(e); } finally { showSpendMasteryXP = _showSpendMasteryXP; } } } } function autoMastery() { window.autoMasteryThresholds = Array(Object.keys(SKILLS).length).fill(95); window.autoMasterySelectedMasteries = Array(Object.keys(SKILLS).length).fill(-1); const _addMasteryXPToPool = addMasteryXPToPool; addMasteryXPToPool = (...args) => { try { const skill = args[0]; const xp = args[1]; if (xp > 0) { autoSpendMasteryPool(skill, xp); } } catch (e) { console.error(e); } finally { _addMasteryXPToPool(...args); } }; } function loadScript() { if (typeof confirmedLoaded !== 'undefined' && confirmedLoaded && !currentlyCatchingUp) { clearInterval(interval); console.log('Loading AutoMastery'); autoMastery(); } } const interval = setInterval(loadScript, 500); });
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