您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
检测gog游戏是否已拥有。
当前为
/* eslint-disable no-void,no-func-assign,no-fallthrough,no-unsafe-finally,no-mixed-operators */ function _createForOfIteratorHelper (o, allowArrayLike) { var it = typeof Symbol !== 'undefined' && o[Symbol.iterator] || o['@@iterator']; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === 'number') { if (it) o = it; var i = 0; var F = function F () {}; return { s: F, n: function n () { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] } }, e: function e (_e2) { throw _e2 }, f: F } } throw new TypeError('Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.') } var normalCompletion = true; var didErr = false; var err; return { s: function s () { it = it.call(o) }, n: function n () { var step = it.next(); normalCompletion = step.done; return step }, e: function e (_e3) { didErr = true; err = _e3 }, f: function f () { try { if (!normalCompletion && it.return != null) it.return() } finally { if (didErr) throw err } } } } function _toConsumableArray (arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread() } function _nonIterableSpread () { throw new TypeError('Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.') } function _unsupportedIterableToArray (o, minLen) { if (!o) return; if (typeof o === 'string') return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === 'Object' && o.constructor) n = o.constructor.name; if (n === 'Map' || n === 'Set') return Array.from(o); if (n === 'Arguments' || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen) } function _iterableToArray (iter) { if (typeof Symbol !== 'undefined' && iter[Symbol.iterator] != null || iter['@@iterator'] != null) return Array.from(iter) } function _arrayWithoutHoles (arr) { if (Array.isArray(arr)) return _arrayLikeToArray(arr) } function _arrayLikeToArray (arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i] } return arr2 } function asyncGeneratorStep (gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value } catch (error) { reject(error); return } if (info.done) { resolve(value) } else { Promise.resolve(value).then(_next, _throw) } } function _asyncToGenerator (fn) { return function () { var self = this; var args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next (value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, 'next', value) } function _throw (err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, 'throw', err) } _next(undefined) }) } } // ==UserScript== // @name 游戏库检测-gog // @name:en Gog Game Library Check // @namespace gog-game-library-check // @version 1.0.3 // @description 检测gog游戏是否已拥有。 // @description:en Check if the game of GOG is already owned. // @author HCLonely // @license MIT // @iconURL https://www.gog.com/favicon.ico // @homepage https://github.com/HCLonely/Game-library-check // @supportURL https://github.com/HCLonely/Game-library-check/issues // @include * // @exclude *://www.gog.com/* // @require https://cdn.jsdelivr.net/npm/[email protected]/dist/jquery.min.js // @require https://cdn.jsdelivr.net/npm/[email protected]/runtime.min.js // @require https://cdn.jsdelivr.net/npm/sweetalert2@9 // @require https://cdn.jsdelivr.net/npm/[email protected]/dist/polyfill.min.js // @require https://cdn.jsdelivr.net/npm/[email protected]/dist/overhang.min.js // @resource overhang https://cdn.jsdelivr.net/npm/[email protected]/dist/overhang.min.css // @grant GM_setValue // @grant GM_getValue // @grant GM_addStyle // @grant GM_xmlhttpRequest // @grant GM_registerMenuCommand // @grant GM_getResourceText // @grant GM_openInTab // @connect www.gog.com // @run-at document-end // ==/UserScript== (function () { var whiteList = GM_getValue('whiteList') || [] var blackList = GM_getValue('blackList') || [] var url = window.location.href var enable = true function checkGogGame () { return _checkGogGame.apply(this, arguments) } function _checkGogGame () { _checkGogGame = _asyncToGenerator(/* #__PURE__ */regeneratorRuntime.mark(function _callee2 () { var first var again var gogGames var gogLink var _args2 = arguments return regeneratorRuntime.wrap(function _callee2$ (_context2) { while (1) { switch (_context2.prev = _context2.next) { case 0: first = _args2.length > 0 && _args2[0] !== undefined ? _args2[0] : true again = _args2.length > 1 && _args2[1] !== undefined ? _args2[1] : false gogGames = getGogGameLibrary() gogLink = again ? $('a[href*="www.gog.com/game/"]:not("gog-game-checked")') : $('a[href*="www.gog.com/game/"]:not("gog-game-link-owned")') if (!(gogLink.length === 0)) { _context2.next = 6 break } return _context2.abrupt('return') case 6: if (first) updateGogGameLibrary(false) gogLink.map(function (i, e) { var _href$match var _this = $(e) _this.addClass('gog-game-checked') var href = _this.attr('href') if (!/\/$/.test(href)) href += '/' var gogGameLink = (_href$match = href.match(/https?:\/\/www.gog.com\/game\/([\d\w_]+)/i)) === null || _href$match === void 0 ? void 0 : _href$match[1] if (gogGameLink && gogGames.includes(gogGameLink.toLowerCase())) { _this.addClass('gog-game-link-owned') } }) case 8: case 'end': return _context2.stop() } } }, _callee2) })) return _checkGogGame.apply(this, arguments) } function getGogGameLibrary () { return GM_getValue('gogGames') || [] } function updateGogGameLibrary () { var loop = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : true var i = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 1 var games = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : [] if (!loop && i !== 1) { GM_setValue('gogGames', _toConsumableArray(new Set([].concat(_toConsumableArray(getGogGameLibrary()), _toConsumableArray(games))))) checkGogGame(false) return } return new Promise(function (resolve, reject) { if (loop) { Swal[i === 1 ? 'fire' : 'update']({ title: '正在更新gog游戏库数据...', text: '\u7B2C '.concat(i, ' \u9875'), icon: 'info' }) } GM_xmlhttpRequest({ method: 'GET', url: 'https://www.gog.com/account/getFilteredProducts?hiddenFlag=0&mediaType=1&page='.concat(i, '&sortBy=date_purchased'), timeout: 15000, nocache: true, responseType: 'json', onerror: reject, ontimeout: reject, onload: function onload (response) { response.status === 200 ? resolve(response) : reject(response) } }) }).then(/* #__PURE__ */function () { var _ref = _asyncToGenerator(/* #__PURE__ */regeneratorRuntime.mark(function _callee (response) { var _response$response, _response$response$pr, _response$response3, _response$response3$p var _response$response2 return regeneratorRuntime.wrap(function _callee$ (_context) { while (1) { switch (_context.prev = _context.next) { case 0: if (!/openlogin/i.test(response.finalUrl)) { _context.next = 5 break } if (loop) { Swal.fire({ title: '获取gog游戏库数据失败!', text: '请先登录(不可用)', icon: 'error', showCancelButton: true, confirmButtonText: '登录(不可用)', cancelButtonText: '取消' }).then(function (_ref2) { var value = _ref2.value if (value) { GM_openInTab('https://www.gog.com/#openlogin', { active: true, insert: true, setParent: true }) } }) } else { $('body').overhang({ type: 'error', message: 'GOG登录(不可用)凭证已过期,请重新登录(不可用)<a href="https://www.gog.com/#openlogin" target="_blank">https://www.gog.com/#openlogin</a>', html: true, closeConfirm: true }) } return _context.abrupt('return', false) case 5: if (!((_response$response = response.response) !== null && _response$response !== void 0 && (_response$response$pr = _response$response.products) !== null && _response$response$pr !== void 0 && _response$response$pr.length)) { _context.next = 23 break } // eslint-disable-line camelcase games = [].concat(_toConsumableArray(games), _toConsumableArray(response.response.products.map(function (e) { var _e$url, _e$url$split return e === null || e === void 0 ? void 0 : (_e$url = e.url) === null || _e$url === void 0 ? void 0 : (_e$url$split = _e$url.split('/')) === null || _e$url$split === void 0 ? void 0 : _e$url$split[2] }))) if (!(((_response$response2 = response.response) === null || _response$response2 === void 0 ? void 0 : _response$response2.totalPages) < i)) { _context.next = 13 break } _context.next = 10 return updateGogGameLibrary(loop, ++i, games) case 10: return _context.abrupt('return', _context.sent) case 13: if (!loop) { _context.next = 18 break } GM_setValue('gogGames', _toConsumableArray(new Set(games))) return _context.abrupt('return', Swal.update({ icon: 'success', title: 'gog游戏库数据更新完成', text: '' })) case 18: GM_setValue('gogGames', _toConsumableArray(new Set([].concat(_toConsumableArray(getGogGameLibrary()), _toConsumableArray(games))))) checkGogGame(false) return _context.abrupt('return', true) case 21: _context.next = 26 break case 23: if (!(((_response$response3 = response.response) === null || _response$response3 === void 0 ? void 0 : (_response$response3$p = _response$response3.products) === null || _response$response3$p === void 0 ? void 0 : _response$response3$p.length) !== 0)) { _context.next = 26 break } console.error(response) return _context.abrupt('return', Swal.update({ icon: 'error', title: 'gog游戏库数据更新失败', text: '详情请查看控制台' })) case 26: case 'end': return _context.stop() } } }, _callee) })) return function (_x) { return _ref.apply(this, arguments) } }()).catch(function (error) { console.error(error) return Swal.update({ icon: 'error', title: 'gog游戏库数据更新失败', text: '详情请查看控制台' }) }) } function addWhiteList () { var whiteList = GM_getValue('whiteList') || [] Swal.fire({ title: '添加白名单网站', input: 'textarea', inputValue: whiteList.join('\n'), showCancelButton: true, confirmButtonText: '保存', cancelButtonText: '取消' }).then(function (_ref3) { var value = _ref3.value if (value !== undefined) value ? GM_setValue('whiteList', value.split('\n')) : GM_setValue('whiteList', []) }) } function addBlackList () { var blackList = GM_getValue('blackList') || [] Swal.fire({ title: '添加黑名单网站', input: 'textarea', inputValue: blackList.join('\n'), showCancelButton: true, confirmButtonText: '保存', cancelButtonText: '取消' }).then(function (_ref4) { var value = _ref4.value if (value !== undefined) value ? GM_setValue('blackList', value.split('\n')) : GM_setValue('blackList', []) }) } function setting () { Swal.fire({ showDenyButton: true, showCancelButton: true, confirmButtonText: '白名单网站', denyButtonText: '黑名单网站', cancelButtonText: '关闭' }).then(function (_ref5) { var isConfirmed = _ref5.isConfirmed var isDenied = _ref5.isDenied if (isConfirmed) { addWhiteList() } else if (isDenied) { addBlackList() } }) } GM_registerMenuCommand('更新gog游戏库', updateGogGameLibrary) if (whiteList.length > 0) { enable = false var _iterator = _createForOfIteratorHelper(whiteList) var _step try { for (_iterator.s(); !(_step = _iterator.n()).done;) { var e = _step.value if (url.includes(e)) { enable = true break } } } catch (err) { _iterator.e(err) } finally { _iterator.f() } } else if (blackList.length > 0) { enable = true var _iterator2 = _createForOfIteratorHelper(blackList) var _step2 try { for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) { var _e = _step2.value if (url.includes(_e)) { enable = false break } } } catch (err) { _iterator2.e(err) } finally { _iterator2.f() } } if (!enable) return if (getGogGameLibrary().length === 0) { Swal.fire({ title: '游戏库检测脚本提醒', icon: 'warning', text: '没有检测到gog游戏库数据,是否立即获取?', showCancelButton: true, confirmButtonText: '获取', cancelButtonText: '取消' }).then(function (_ref6) { var value = _ref6.value if (value) updateGogGameLibrary() }) } else { checkGogGame() } var observer = new MutationObserver(function () { checkGogGame(false, true) }) observer.observe(document.documentElement, { attributes: true, characterData: true, childList: true, subtree: true }) GM_addStyle('.gog-game-link-owned{color:#ffffff !important;background:#5c8a00 !important}') GM_addStyle(GM_getResourceText('overhang')) })()
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