您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Gives you a notification on Completion of Slayer Task
// ==UserScript== // @name Melvor Slayer Task Notification // @namespace http://tampermonkey.net/ // @version 0.2.0 // @description Gives you a notification on Completion of Slayer Task // @author Breindahl#2660 // @match https://*.melvoridle.com/* // @grant none // ==/UserScript== /* jshint esversion: 6 */ // Made for version 0.17 (function () { function injectScript(main) { var script = document.createElement('script'); script.textContent = `try {(${main})();} catch (e) {console.log(e);}`; document.body.appendChild(script).parentNode.removeChild(script); } function script() { // Loading script console.log('Melvor Slayer Task Notification Loaded'); function updateSlayerTaskOverwrite(qty) { if (qty > 0) { slayerTask[0].count -= qty; if (slayerTask[0].count < 1) { previousSlayerTask = slayerTask[0].monsterID; slayerTask = []; notifyPlayer(CONSTANTS.skill.Slayer, "You have completed your Slayer task.", "success"); // Notification sound added let ding = new Audio("https://www.myinstants.com/media/sounds/ding-sound-effect.mp3"); ding.volume=0.1; ding.play(); // End of modification if (autoSlayerTask) getSlayerTask(); } } if (!slayerTask.length) { $("#combat-player-slayer-task").html('<button type="button" class="btn btn-sm btn-success" onclick="getSlayerTask();">New Task</button>'); } else { $('[data-toggle="tooltip"]').tooltip("hide"); let a = findEnemyArea(slayerTask[0].monsterID); let cost = getSlayerCost(); $("#combat-player-slayer-task").html( '<img class="skill-icon-xs m-0 mr-2 js-tooltip-enabled" src="' + MONSTERS[slayerTask[0].monsterID].media + '" data-toggle="tooltip" data-html="true" data-placement="bottom" title data-original-title="<small>Found in:</small><br><span class=\'text-warning\'>' + a + '</span>"><a class="combat-action" href="#" onClick="jumpToEnemy(' + slayerTask[0].monsterID + '); return false;">' + numberWithCommas(slayerTask[0].count) + " x " + MONSTERS[slayerTask[0].monsterID].name + "</a>" ); $("#combat-player-slayer-new-btn").html('<a class="pointer-enabled combat-action" id="slayer-task-refresh" href="#" onclick="newSlayerTask(); return false;"><small>New Task</small></a>'); } } window.updateSlayerTask = function(...args) { updateSlayerTaskOverwrite(...args); }; } function loadScript() { if ((window.isLoaded && !window.currentlyCatchingUp) || (typeof unsafeWindow !== 'undefined' && unsafeWindow.isLoaded && !unsafeWindow.currentlyCatchingUp)) { // Only load script after game has opened clearInterval(scriptLoader); injectScript(script); } } const scriptLoader = setInterval(loadScript, 200); })();
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