Melvor CB only completion log

Completion log for combat only restricted accounts

目前为 2020-07-03 提交的版本。查看 最新版本

// ==UserScript==
// @name         Melvor CB only completion log
// @version      1.2.1
// @description  Completion log for combat only restricted accounts
// @author       8992
// @match        https://*.melvoridle.com/*
// @grant        none
// @namespace    http://tampermonkey.net/
// @noframes
// ==/UserScript==

window.combatItems = [
  { id: CONSTANTS.item.Attack_Skillcape, name: items[CONSTANTS.item.Attack_Skillcape].name, sources: ["Shop"] },
  { id: CONSTANTS.item.Strength_Skillcape, name: items[CONSTANTS.item.Strength_Skillcape].name, sources: ["Shop"] },
  { id: CONSTANTS.item.Defence_Skillcape, name: items[CONSTANTS.item.Defence_Skillcape].name, sources: ["Shop"] },
  { id: CONSTANTS.item.Hitpoints_Skillcape, name: items[CONSTANTS.item.Hitpoints_Skillcape].name, sources: ["Shop"] },
  { id: CONSTANTS.item.Ranged_Skillcape, name: items[CONSTANTS.item.Ranged_Skillcape].name, sources: ["Shop"] },
  { id: CONSTANTS.item.Magic_Skillcape, name: items[CONSTANTS.item.Magic_Skillcape].name, sources: ["Shop"] },
  { id: CONSTANTS.item.Prayer_Skillcape, name: items[CONSTANTS.item.Prayer_Skillcape].name, sources: ["Shop"] },
  { id: CONSTANTS.item.Slayer_Skillcape, name: items[CONSTANTS.item.Slayer_Skillcape].name, sources: ["Shop"] },
  { id: CONSTANTS.item.Amulet_of_Calculated_Promotion, name: items[CONSTANTS.item.Amulet_of_Calculated_Promotion].name, sources: ["Leech"] },
  { id: CONSTANTS.item.Fire_Cape, name: items[CONSTANTS.item.Fire_Cape].name, sources: ["Malcs, the Guardian of Melvor"] },
  { id: CONSTANTS.item.Bowstring, name: items[CONSTANTS.item.Bowstring].name, sources: ["Shop"] },
  { id: CONSTANTS.item.Eight, name: items[CONSTANTS.item.Eight].name, sources: ["Easter egg"] },
  { id: CONSTANTS.item.Lemon, name: items[CONSTANTS.item.Lemon].name, sources: ["Easter egg"] },
  { id: CONSTANTS.item.Signet_Ring_Half_B, name: items[CONSTANTS.item.Signet_Ring_Half_B].name, sources: ["Any monster"] },
];
for (let i = 0; i < slayerItems.length; i++) combatItems.push({ id: slayerItems[i], name: items[slayerItems[i]].name, sources: ["Shop"] });
for (let i = 0; i < gloveID.length; i++) combatItems.push({ id: gloveID[i], name: items[gloveID[i]].name, sources: ["Shop"] });
for (let k = 0; k < MONSTERS.length; k++) { //monster loot
  if (MONSTERS[k].bones !== undefined) {
    let found = combatItems.findIndex((x) => x.id == MONSTERS[k].bones);
    found >= 0
      ? combatItems[found].sources.push(MONSTERS[k].name)
      : combatItems.push({
          id: MONSTERS[k].bones,
          name: items[MONSTERS[k].bones].name,
          sources: [MONSTERS[k].name],
        });
  }
  if (MONSTERS[k].lootTable !== undefined) {
    for (let j = 0; j < MONSTERS[k].lootTable.length; j++) {
      let found = combatItems.findIndex((x) => x.id == MONSTERS[k].lootTable[j][0]);
      found >= 0
        ? combatItems[found].sources.push(MONSTERS[k].name)
        : combatItems.push({
            id: MONSTERS[k].lootTable[j][0],
            name: items[MONSTERS[k].lootTable[j][0]].name,
            sources: [MONSTERS[k].name],
          });
    }
  }
}
for (let k = 0; k < combatItems.length; k++) {  //upgrades 1
  if (items[combatItems[k].id].trimmedItemID) {
    potentialUpgrade = [];
    for (let j = 0; j < items[items[combatItems[k].id].trimmedItemID].itemsRequired.length; j++) {
      let found = combatItems.findIndex((x) => x.id == items[items[combatItems[k].id].trimmedItemID].itemsRequired[j][0]);
      found >= 0 ? potentialUpgrade.push(true) : potentialUpgrade.push(false);
    }
    if (!potentialUpgrade.includes(false)) {
      let found = combatItems.findIndex((x) => x.id == items[combatItems[k].id].trimmedItemID);
      if (found >= 0) {
        for (let n = 0; n < combatItems[k].sources.length; n++) {
          if (combatItems[found].sources.findIndex((x) => x == combatItems[k].sources[n]) == -1)
            combatItems[found].sources.push(combatItems[k].sources[n]);
        }
      } else {
        combatItems.push({
          id: items[combatItems[k].id].trimmedItemID,
          name: items[items[combatItems[k].id].trimmedItemID].name,
          sources: [],
        });
        for (let m = 0; m < combatItems[k].sources.length; m++) {
          combatItems[combatItems.length - 1].sources.push(combatItems[k].sources[m]);
        }
      }
    }
  }
}
for (let k = 0; k < combatItems.length; k++) {  //chest loot
  if (items[combatItems[k].id].dropTable !== undefined) {
    for (let j = 0; j < items[combatItems[k].id].dropTable.length; j++) {
      let found = combatItems.findIndex((x) => x.id == items[combatItems[k].id].dropTable[j][0]);
      if (found >= 0) {
        for (let i = 0; i < combatItems[k].sources.length; i++) {
          if (combatItems[found].sources.findIndex((x) => x == combatItems[k].sources[i]) == -1)
            combatItems[found].sources.push(combatItems[k].sources[i]);
        }
      } else {
        combatItems.push({
          id: items[combatItems[k].id].dropTable[j][0],
          name: items[items[combatItems[k].id].dropTable[j][0]].name,
          sources: [],
        });
        for (let m = 0; m < combatItems[k].sources.length; m++) {
          combatItems[combatItems.length - 1].sources.push(combatItems[k].sources[m]);
        }
      }
    }
  }
}
for (let k = 0; k < combatItems.length; k++) {  //upgrades 2
  if (items[combatItems[k].id].trimmedItemID) {
    potentialUpgrade = [];
    for (let j = 0; j < items[items[combatItems[k].id].trimmedItemID].itemsRequired.length; j++) {
      let found = combatItems.findIndex((x) => x.id == items[items[combatItems[k].id].trimmedItemID].itemsRequired[j][0]);
      found >= 0 ? potentialUpgrade.push(true) : potentialUpgrade.push(false);
    }
    if (!potentialUpgrade.includes(false)) {
      let found = combatItems.findIndex((x) => x.id == items[combatItems[k].id].trimmedItemID);
      if (found >= 0) {
        for (let n = 0; n < combatItems[k].sources.length; n++) {
          if (combatItems[found].sources.findIndex((x) => x == combatItems[k].sources[n]) == -1)
            combatItems[found].sources.push(combatItems[k].sources[n]);
        }
      } else {
        combatItems.push({
          id: items[combatItems[k].id].trimmedItemID,
          name: items[items[combatItems[k].id].trimmedItemID].name,
          sources: [],
        });
        for (let m = 0; m < combatItems[k].sources.length; m++) {
          combatItems[combatItems.length - 1].sources.push(combatItems[k].sources[m]);
        }
      }
    }
  }
}
combatItems.sort(function(a, b){return a.id - b.id}); //sorts smallest to largest id

window.updateCompletionLog = function() {
  let skills = 8 * 99;
  let skillsTotal =
    skillLevel[CONSTANTS.skill.Attack] +
    skillLevel[CONSTANTS.skill.Strength] +
    skillLevel[CONSTANTS.skill.Defence] +
    skillLevel[CONSTANTS.skill.Hitpoints] +
    skillLevel[CONSTANTS.skill.Ranged] +
    skillLevel[CONSTANTS.skill.Magic] +
    skillLevel[CONSTANTS.skill.Prayer] +
    skillLevel[CONSTANTS.skill.Slayer];
  let itemsTotal = combatItems.length;
  let itemsFound = 0;
  let monstersKilled = 0;
  //skill level
  let skillsPercentage = (skillsTotal / skills) * 100;
  //items
  for (let i = 0; i < itemStats.length; i++) {
    if (itemStats[i].timesFound > 0 && combatItems.includes(i)) itemsFound++;
  }
  let itemsPercentage = (itemsFound / itemsTotal) * 100;
  //monsters
  for (let i = 0; i < monsterStats.length; i++) {
    if (monsterStats[i].killedByPlayer > 0) monstersKilled++;
  }
  let monstersPercentage = (monstersKilled / MONSTERS.length) * 100;
  let totalPercentage = (itemsPercentage + skillsPercentage + monstersPercentage) / 3;
  //update percentages
  $("#completion-skills").text(Math.floor(skillsPercentage) + "%");
  $("#completion-items").text(Math.floor(itemsPercentage) + "%");
  $("#completion-monsters").text(Math.floor(monstersPercentage) + "%");
  $("#completion-total").text(Math.floor(totalPercentage) + "%");
}

window.openItemLog = function () {
  let timesFound = (timesSold = gpFromSale = deathCount = damageTaken = damageDealt = missedAttacks = timesEaten = healedFor = totalAttacks = amountUsedInCombat = timeWaited = timesDied = timesGrown = harvestAmount = enemiesKilled = timesOpened = "");
  $("#itemlog-container").html("");
  for (let i = 0; i < combatItems.length; i++) {
    let itemTooltip;
    if (itemStats[combatItems[i].id].timesFound > 0) {
      timesFound = timesSold = gpFromSale = deathCount = damageTaken = damageDealt = missedAttacks = timesEaten = healedFor = totalAttacks = amountUsedInCombat = timeWaited = timesDied = timesGrown = harvestAmount = enemiesKilled = timesOpened = "";
      if (itemStats[combatItems[i].id].timesFound > 0) timesFound = "<br>Times Found: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].timesFound) + "</small>";
      if (itemStats[combatItems[i].id].timesSold > 0) timesSold = "<br>Quantity Sold: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].timesSold) + "</small>";
      if (itemStats[combatItems[i].id].gpFromSale > 0) gpFromSale = "<br>GP Gained from sales: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].gpFromSale) + "</small>";
      if (itemStats[combatItems[i].id].deathCount > 0) deathCount = "<br>Times lost due to death: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].deathCount) + "</small>";
      if (itemStats[combatItems[i].id].damageTaken > 0) damageTaken = "<br>Damage Taken whilst Equipped: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].damageTaken) + "</small>";
      if (itemStats[combatItems[i].id].damageDealt > 0) damageDealt = "<br>Damage Dealt: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].damageDealt) + "</small>";
      if (itemStats[combatItems[i].id].missedAttacks > 0) missedAttacks = "<br>Attacks Missed: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].missedAttacks) + "</small>";
      if (itemStats[combatItems[i].id].timesEaten > 0) timesEaten = "<br>Times Eaten: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].timesEaten) + "</small>";
      if (itemStats[combatItems[i].id].healedFor > 0) healedFor = "<br>Healed for: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].healedFor) + "</small>";
      if (itemStats[combatItems[i].id].totalAttacks > 0) totalAttacks = "<br>Total Attacks: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].totalAttacks) + "</small>";
      if (itemStats[combatItems[i].id].amountUsedInCombat > 0) amountUsedInCombat = "<br>Amount used in combat: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].amountUsedInCombat) + "</small>";
      if (itemStats[combatItems[i].id].timeWaited > 0) timeWaited = "<br>Time spent waiting to grow: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].timeWaited) + "</small>";
      if (itemStats[combatItems[i].id].timesDied > 0) timesDied = "<br>Crop deaths: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].timesDied) + "</small>";
      if (itemStats[combatItems[i].id].timesGrown > 0) timesGrown = "<br>Successful grows: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].timesGrown) + "</small>";
      if (itemStats[combatItems[i].id].harvestAmount > 0) harvestAmount = "<br>Amount harvested: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].harvestAmount) + "</small>";
      if (itemStats[combatItems[i].id].enemiesKilled > 0) enemiesKilled = "<br>Enemies killed: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].enemiesKilled) + "</small>";
      if (itemStats[combatItems[i].id].timesOpened > 0) timesOpened = "<br>Opened: <small class='text-warning'>" + formatNumber(itemStats[combatItems[i].id].timesOpened) + "</small>";
      $("#itemlog-container").append('<img class="skill-icon-sm" id="item-log-img-' + combatItems[i].id + '" src="' + items[combatItems[i].id].media + '">');
      itemTooltip = "<div class='text-center'>" + items[combatItems[i].id].name + "<small class='text-info'> " + timesFound + timesSold + gpFromSale + totalAttacks + missedAttacks + damageDealt + damageTaken + enemiesKilled + amountUsedInCombat + timesEaten + healedFor + timesGrown + timesDied + timeWaited + harvestAmount + timesOpened + "</small></div>";
    } else {
      $("#itemlog-container").append('<img class="skill-icon-sm" id="item-log-img-' + combatItems[i].id + '" src="assets/media/main/question.svg">');
      itemTooltip = "<div class='text-center'>" + items[combatItems[i].id].name + "</div>";
    }
    tippy("#item-log-img-" + combatItems[i].id, {
      content: itemTooltip,
      placement: "bottom",
      allowHTML: true,
      interactive: false,
      animation: false,
    });
  }
  //updateTooltips();
  $("#modal-item-log").modal("show");
}
toggleMenu(1);
setTimeout(function(){
  if (skillsMenu) toggleMenu(1);
  $('.nav-main-heading').remove(":contains('Skills')");
  $("#completion-mastery").parent().remove();
  $('.nav-main-item').remove(":contains('Mastery')");
  let m = [0, 1, 2, 3, 4, 5, 10, 11, 13, 14, 15, 19];
  for (let i = 0; i < m.length; i++) {
    $('a[href="javascript: updateMilestoneTab(' + m[i] + ');"]').parent().remove();
  }
  console.log("Combat only completion log loaded");
}, 8000);

window.downloadList = function () {
  let itemsRemaining = String("ID" + "\t" + "Name" + "\t" + "Sources" + "\n");
  for (let i = 0; i < combatItems.length; i++) {
    if (itemStats[combatItems[i].id].timesFound < 1) {
      itemsRemaining += String(combatItems[i].id + "\t" + combatItems[i].name + "\t" + combatItems[i].sources + "\n");
    }
  }
  let file = new Blob([itemsRemaining], {
    type: "text/plain",
  });
  if (window.navigator.msSaveOrOpenBlob) window.navigator.msSaveOrOpenBlob(file, "Melvor_items_remaining.txt");
  else {
    var a = document.createElement("a"),
      url = URL.createObjectURL(file);
    a.href = url;
    a.download = "Melvor_items_remaining.txt";
    document.body.appendChild(a);
    a.click();
    setTimeout(function () {
      document.body.removeChild(a);
      window.URL.revokeObjectURL(url);
    }, 0);
  }
}
var button1 = document.createElement("button");
button1.className = "btn btn-sm btn-warning m-1";
button1.onclick = () => downloadList();
button1.textContent = "Download list of remaining items";
document
  .getElementById("modal-item-log")
  .getElementsByClassName("block-header bg-primary-dark")[0]
  .insertBefore(button1, document.getElementById("modal-item-log").getElementsByClassName("block-options")[0]);

window.downloadKC = function () {
  let KCstring = String("ID" + "\t" + "Name" + "\t" + "KC" + "\n");
  for (let i = 0; i < monsterStats.length; i++) {
    KCstring += String(i + "\t" + MONSTERS[i].name + "\t" + monsterStats[i].killedByPlayer + "\n");
  }
  var file = new Blob([KCstring], {
    type: "text/plain",
  });
  if (window.navigator.msSaveOrOpenBlob) window.navigator.msSaveOrOpenBlob(file, "melvorKC.txt");
  else {
    var a = document.createElement("a"),
      url = URL.createObjectURL(file);
    a.href = url;
    a.download = "melvorKC.txt";
    document.body.appendChild(a);
    a.click();
    setTimeout(function () {
      document.body.removeChild(a);
      window.URL.revokeObjectURL(url);
    }, 0);
  }
}
var button2 = document.createElement("button");
button2.className = "btn btn-sm btn-warning m-1";
button2.onclick = () => downloadKC();
button2.textContent = "Download Monster Killcounts";
document
  .getElementById("modal-monster-log")
  .getElementsByClassName("block-header bg-primary-dark")[0]
  .insertBefore(button2, document.getElementById("modal-monster-log").getElementsByClassName("block-options")[0]);

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