// ==UserScript==
// @name Melvor TimeRemaining
// @namespace http://tampermonkey.net/
// @version 0.2.4
// @description Shows time remaining for completing a task with your current resources. Takes into account Mastery Levels and other bonuses.
// @author Breindahl#2660
// @match https://*.melvoridle.com/*
// @grant none
// ==/UserScript==
// Loading
console.log('Loading Breindahl TimeRemaining');
// Function to send notifications
function notify(msg) {
One.helpers('notify', {
type: 'dark',
from: 'bottom',
align: 'center',
message: msg
});
}
// Funtion to check if task is complete
function taskComplete() {
if (window.timeLeftLast > 1 && window.timeLeftGlobal === 0) {
notify("Task Done");
console.log('task done');
new Audio("https://www.myinstants.com/media/sounds/ding-sound-effect.mp3").play();
}
}
// Create containers
document.getElementById("smith-item-have").outerHTML += '<br><small id ="timeLeftSmithing" class="js-tooltip-enabled timeLeftSmithingOffline" data-toggle="tooltip" data-placement="top" data-html="true" title="" data-original-title="">'+''+'<small>';
document.getElementById("fletch-item-have").outerHTML += '<br><small id ="timeLeftFletching" class="js-tooltip-enabled timeLeftFletchingOffline" data-toggle="tooltip" data-placement="top" data-html="true" title="" data-original-title="">'+''+'<small>';
document.getElementById("runecraft-item-have").outerHTML += '<br><small id ="timeLeftRunecrafting" class="js-tooltip-enabled timeLeftRunecraftingOffline" data-toggle="tooltip" data-placement="top" data-html="true" title="" data-original-title="">'+''+'<small>';
document.getElementById("craft-item-have").outerHTML += '<br><small id ="timeLeftCrafting" class="js-tooltip-enabled timeLeftCraftingOffline" data-toggle="tooltip" data-placement="top" data-html="true" title="" data-original-title="">'+''+'<small>';
document.getElementById("herblore-item-have").outerHTML += '<br><small id ="timeLeftHerblore" class="js-tooltip-enabled timeLeftHerbloreOffline" data-toggle="tooltip" data-placement="top" data-html="true" title="" data-original-title="">'+''+'<small>';
//Funtion to get unformatted number for Qty
function getQtyUnformat(itemID) {
let qty = 0;
for (let i = 0; i < bank.length; i++) {
if (bank[i].id === itemID) {
qty += bank[i].qty;
}
}
return qty;
}
// Convert seconds to hours/minutes/seconds
function secondsToHms(d) {
d = Number(d);
var h = Math.floor(d / 3600);
var m = Math.floor(d % 3600 / 60);
var s = Math.floor(d % 3600 % 60);
var sDisplay = s > 0 ? s + (s == 1 ? " second" : " seconds") : "";
var mDisplay = m > 0 ? m + (m == 1 ? " minute" : " minutes") + (s === "" ? "" : ", ") : "";
var hDisplay = h > 0 ? h + (h == 1 ? " hour" : " hours") + ((s === "" && m === "") ? "" : ", ") : "";
return hDisplay + mDisplay + sDisplay;
}
// Main function
function timeRemaining(item,currentSkill){
//console.log("Current Skill is "+currentSkill);
//console.log("ItemID"+item);
// Reset variables
var skillInterval = null; // Update interval of skill
var skillID = null; // skillID of item (this is different than itemID)
var skillMastery = null; // Current amount of Mastery experience
var containerID = ""; // Field for generating HTML
var skillReq = []; // Needed items for craft and their quantities
var masteryLim = [6,14,23,32,42,54,66,80,96,113,132,152,175,200,228,259,293,331,372,418,468,524,585,653,728,810,902,1002,1113,1236,1371,1520,1685,1867,2067,2289,2534,2804,3102,3430,3794,4194,4637,5126,5665,6260,6917,7643,8444,9328,10305,11382,12572,13886,15336,16937,18705,20657,22811,25190,27817,30716,33917,37452,41354,45662,50419,55670,61468,67870,74938,82741,91356,100868,111370,122965,135766,149900,165505,182734,201757,222759,245947,271549,299816,331024,365481,403524,445527,491902,543104,599635,662051,730963,807048,891052,983800,1086202, Infinity]; // This array contain the thresholds at which a new chanceToKeep comes into effect
var chanceToKeep = [0.0000,0.0025,0.0050,0.0075,0.0100,0.0125,0.0150,0.0175,0.0200,0.0225,0.0250,0.0275,0.0300,0.0325,0.0350,0.0375,0.0400,0.0425,0.0450,0.0475,0.0500,0.0525,0.0550,0.0575,0.0600,0.0625,0.0650,0.0675,0.0700,0.0725,0.0750,0.0775,0.0800,0.0825,0.0850,0.0875,0.0900,0.0925,0.0950,0.0975,0.1000,0.1025,0.1050,0.1075,0.1100,0.1125,0.1150,0.1175,0.1200,0.1225,0.1250,0.1275,0.1300,0.1325,0.1350,0.1375,0.1400,0.1425,0.1450,0.1475,0.1500,0.1525,0.1550,0.1575,0.1600,0.1625,0.1650,0.1675,0.1700,0.1725,0.1750,0.1775,0.1800,0.1825,0.1850,0.1875,0.1900,0.1925,0.1950,0.1975,0.2000,0.2025,0.2050,0.2075,0.2100,0.2125,0.2150,0.2175,0.2200,0.2225,0.2250,0.2275,0.2300,0.2325,0.2350,0.2375,0.2400,0.2425,0.2450]; //Percentage chance of keeping item
var itemCraft = []; // Amount of items craftable for each resource requirement
var recordCraft = Infinity; // Amount of craftable items for limiting resource
// Set current skill and pull match variables from game with script
if (currentSkill == "Smithing") {
skillInterval = smithInterval;
skillID = smithingItems[selectedSmith].smithingID;
skillMastery = smithingMastery[skillID].masteryXP;
containerID = "timeLeftSmithing";
for (let i of items[item].smithReq) {
skillReq.push(i);
}
masteryLim = [372,3102,22811,165505,Infinity]; //Smithing Mastery limiters
chanceToKeep = [0,0.1,0.2,0.3,0.4]; //Smithing Mastery bonus percentages
}
if (currentSkill == "Fletching") {
skillInterval = fletchInterval;
skillID = fletchingItems[selectedFletch].fletchingID;
skillMastery = fletchingMastery[skillID].masteryXP;
containerID = "timeLeftFletching";
for (let i of items[item].fletchReq) {
skillReq.push(i);
}
//Special Case for Arrow Shafts
if (item == 276) {
if (selectedFletchLog === undefined) {selectedFletchLog = 0;}
skillReq = [skillReq[selectedFletchLog]];
}
}
if (currentSkill == "Runecrafting") {
skillInterval = runecraftInterval;
skillID = runecraftingItems[selectedRunecraft].runecraftingID;
skillMastery = runecraftingMastery[skillID].masteryXP;
containerID = "timeLeftRunecrafting";
for (let i of items[item].runecraftReq) {
skillReq.push(i);
}
masteryLim = [Infinity]; //Runecrafting has no Mastery
chanceToKeep = [0]; //Thus gives no bonus
}
if (currentSkill == "Crafting") {
skillInterval = craftInterval;
skillID = craftingItems[selectedCraft].craftingID;
skillMastery = craftingMastery[skillID].masteryXP;
containerID = "timeLeftCrafting";
for (let i of items[item].craftReq) {
skillReq.push(i);
}
}
if (currentSkill == "Herblore") {
skillInterval = herbloreInterval;
skillID = herbloreItems[selectedHerblore].id;
skillMastery = herbloreMastery[skillID].masteryXP;
containerID = "timeLeftHerblore";
for (let i of items[item].herbloreReq) {
skillReq.push(i);
}
}
// Get Item Requirements and Current Requirements
for (let i = 0; i < skillReq.length; i++) {
var itemReq;
//Special Case: Check for Smithing Cape
if (equippedItems[CONSTANTS.equipmentSlot.Cape] === CONSTANTS.item.Smithing_Skillcape && skillReq[i].id == 48) {
itemReq = Math.floor(skillReq[i].qty / 2);
} else {
itemReq = skillReq[i].qty;
}
//Check how many of required resourse in Bank
var itemQty = getQtyUnformat(skillReq[i].id);
// Calculate max items you can craft for each itemReq
itemCraft[i] = Math.floor(itemQty/itemReq);
// Calculate limiting factor and set new record
if(itemCraft[i] < recordCraft) {
recordCraft = itemCraft[i];
}
}
//Return the chanceToKeep for any mastery EXP
function masteryChance(masteryEXP){
if (masteryEXP >= masteryLim[0]) {
for (let i = 0; i < masteryLim.length; i++) {
if (masteryLim[i] <= masteryEXP && masteryEXP < masteryLim[i+1]) {return chanceToKeep[i+1];}
}
} else {return chanceToKeep[0];}
}
// Function made by Xhaf#6478
// Calculates expected time, taking into account Mastery Level advancements during the craft
function expectedTime(resources, resourcesPerAction, timePerAction, currentMastery, masteryLim){ //this function finds the required items to get expToLvl more exp, considering expPerItem and resource preservation due to mastery
var expectedActions = Math.floor(resources/resourcesPerAction/(1-masteryChance(currentMastery))); //nr of actions if we do not reach new masteryLim
var currentMastery_lim = masteryLim.find(element => element > currentMastery); //this many actions can be taken until we reach a new mastery threshold
var finalResult;
var resourcesLeft
if (expectedActions <= currentMastery_lim-currentMastery){
finalResult = expectedActions
resourcesLeft = 0
} else {
finalResult = (currentMastery_lim - currentMastery); //finalResult will be updated to keep track of actions
resourcesLeft = (resources - finalResult*resourcesPerAction*(1-masteryChance(currentMastery))); //remaining resources after we reach new mastery level
}
currentMastery = currentMastery_lim; //prepare for loop
while (Math.floor(resourcesLeft/resourcesPerAction) > 0) { //continue iterating through new chanceToKeep levels until we're out of resources
currentMastery_lim = masteryLim.find(element => element > currentMastery); //nr of actions from next chanceToKeep
expectedActions = Math.floor(resourcesLeft/resourcesPerAction/(1-masteryChance(currentMastery))); //how many actions we can do with the remaining resources at the new mastery level
if (expectedActions <= currentMastery_lim - currentMastery) { //if this is the final mastery level, add the nr of actions to finalResult and stop iterating
finalResult += expectedActions;
break
} else { //if we will reach a new mastery level, set the new remainder and add the items required to reach the new mastery level to final_result
resourcesLeft -= (currentMastery_lim-currentMastery)*(1-masteryChance(currentMastery));
finalResult += currentMastery_lim-currentMastery;
}
currentMastery = currentMastery_lim;
}
return finalResult*timePerAction;
}
//Time left if online (with Mastery progression)
var timeLeft = Math.floor(expectedTime(recordCraft,1,skillInterval/1000, skillMastery,masteryLim));
console.log("timeLeft: "+timeLeft);
//Time left if offline (no Mastery progression)
var timeLeftOffline = Math.floor(recordCraft * smithInterval / 1000 /(1-masteryChance(skillMastery)));
//Global variables to keep track of when a craft is complete
window.timeLeftLast = window.timeLeftGlobal;
window.timeLeftGlobal = timeLeft;
//Inject HTML
var elementToChange = document.getElementById(containerID);
if (timeLeft !== 0) {
if(elementToChange !== null) {
elementToChange.innerHTML = secondsToHms(timeLeft) + " remaining";
// Tooltip with time left if offline
$('.'+containerID+'Offline').attr('data-original-title', 'Offline: '+secondsToHms(timeLeftOffline));
// Refreshes tooltip if hovering
if ($('.'+containerID+'Offline').attr('aria-describedby') !== undefined) {
$('.'+containerID+'Offline').tooltip('show');
}
}
} else {
if(elementToChange !== null) {
elementToChange.innerHTML = "";
$('.'+containerID+'Offline').attr('data-original-title', '');
}
}
}
// ## SMITHING ##
var selectSmithRef = selectSmith;
window.selectSmith = function(smithingID) {
selectSmithRef(smithingID);
timeRemaining(smithingItems[selectedSmith].itemID,"Smithing");
};
var startSmithingRef = startSmithing;
window.startSmithing = function() {
startSmithingRef(true);
timeRemaining(smithingItems[selectedSmith].itemID,"Smithing");
taskComplete();
};
// ## FLETCHING ##
var selectFletchRef = selectFletch;
window.selectFletch = function(fletchingID, log, update = false) {
selectFletchRef(fletchingID, log, update = false);
timeRemaining(fletchingItems[selectedFletch].itemID,"Fletching");
};
var startFletchingRef = startFletching;
window.startFletching = function() {
startFletchingRef(true);
timeRemaining(fletchingItems[selectedFletch].itemID,"Fletching");
taskComplete();
};
// ## RUNECRAFTING ##
var selectRunecraftRef = selectRunecraft;
window.selectRunecraft = function(runecraftingID, update = false) {
selectRunecraftRef(runecraftingID, update = false);
timeRemaining(runecraftingItems[selectedRunecraft].itemID,"Runecrafting");
};
var startRunecraftingRef = startRunecrafting;
window.startRunecrafting = function() {
startRunecraftingRef(true);
timeRemaining(runecraftingItems[selectedRunecraft].itemID,"Runecrafting");
taskComplete();
};
// ## CRAFTING ##
var selectCraftRef = selectCraft;
window.selectCraft = function(craftingID, update = false) {
selectCraftRef(craftingID, update = false);
timeRemaining(craftingItems[selectedCraft].itemID,"Crafting");
};
var startCraftingRef = startCrafting;
window.startCrafting = function() {
startCraftingRef(true);
timeRemaining(craftingItems[selectedCraft].itemID,"Crafting");
taskComplete();
};
// ## HERBLORE ##
var selectHerbloreRef = selectHerblore;
window.selectHerblore = function(herbloreID, update = false) {
selectHerbloreRef(herbloreID, update = false);
timeRemaining(herbloreItemData[selectedHerblore].itemID[getHerbloreTier(selectedHerblore)],"Herblore");
};
var startHerbloreRef = startHerblore;
window.startHerblore = function() {
startHerbloreRef(true);
timeRemaining(herbloreItemData[selectedHerblore].itemID[getHerbloreTier(selectedHerblore)],"Herblore");
taskComplete();
};