您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Basic Script to Automate Critter Mound
当前为
// ==UserScript== // @name Critter Auto Script // @namespace http://tampermonkey.net/ // @version 0.9.6 // @description Basic Script to Automate Critter Mound // @author You // @match https://crittermound.com/ // @grant none // ==/UserScript== (function() { 'use strict'; var first, mother, father; var main = function() { if (game.femaleMound().length > 0) { first = game.femaleMound()[0]; mother = game.mother(); console.log("Queen:"); console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString()); console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString()); console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString()); console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString()); console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString()); if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) { game.Move("Mate", "Female", game, game) console.log("New Queen"); } else { if (Math.random() >= 0.5) { if (game.maxArmyMoundSize() > game.armyMound().length) { game.Move("Army", "Female", game, game) console.log("New Female Army"); } else { console.log("To many Army") } } else { game.Move("Worker", "Female", game, game) console.log("New Female Worker"); } } } if (game.maleMound().length > 0) { first = game.maleMound()[0]; mother = game.father(); console.log("King:"); console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString()); console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString()); console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString()); console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString()); console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString()); if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) { game.Move("Mate", "Male", game, game); console.log("New King"); } else { if (Math.random() >= 0.5) { if (game.maxArmyMoundSize() > game.armyMound().length) { game.Move("Army", "Male", game, game) console.log("New Male Army"); } else { console.log("To many Army") } } else { game.Move("Worker", "Male", game, game) console.log("New Male Worker"); } } } if (game.princeMound().length > 0) { first = game.princeMound()[0]; mother = game.prince(); console.log("Prince:"); console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString()); console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString()); console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString()); console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString()); console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString()); if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) { game.Move('MateYoung','Prince', game, game); console.log("New Prince"); } else { game.Move('Recycle','Prince', game, game); // if (Math.random() >= 0.5) { // if (game.maxArmyMoundSize() > game.armyMound().length) { // game.Move("Army", "Male", game, game) // console.log("New Male Army"); // } else { // console.log("To many Army") // } // } else { // game.Move("Worker", "Male", game, game) // console.log("New Male Worker"); // } } } if (game.princessMound().length > 0) { first = game.princessMound()[0]; mother = game.princess(); console.log("Princess:"); console.log("Trait 1: " + first.traits[0].trueValue + " > " + mother.traits[0].trueValue + " = " + (first.traits[0].trueValue > mother.traits[0].trueValue).toString()); console.log("Trait 2: " + first.traits[1].trueValue + " > " + mother.traits[1].trueValue + " = " + (first.traits[1].trueValue > mother.traits[1].trueValue).toString()); console.log("Trait 3: " + first.traits[2].trueValue + " > " + mother.traits[2].trueValue + " = " + (first.traits[2].trueValue > mother.traits[2].trueValue).toString()); console.log("Trait 4: " + first.traits[3].trueValue + " > " + mother.traits[3].trueValue + " = " + (first.traits[3].trueValue > mother.traits[3].trueValue).toString()); console.log("Trait 5: " + first.traits[4].trueValue + " > " + mother.traits[4].trueValue + " = " + (first.traits[4].trueValue > mother.traits[4].trueValue).toString()); if (first.traits[0].trueValue > mother.traits[0].trueValue && first.traits[1].trueValue > mother.traits[1].trueValue && first.traits[2].trueValue > mother.traits[2].trueValue && first.traits[3].trueValue > mother.traits[3].trueValue && first.traits[4].trueValue > mother.traits[4].trueValue) { game.Move('MateYoung','Princess', game, game); console.log("New Princess"); } else { game.Move('Recycle','Princess', game, game); // if (Math.random() >= 0.5) { // if (game.maxArmyMoundSize() > game.armyMound().length) { // game.Move("Army", "Male", game, game) // console.log("New Male Army"); // } else { // console.log("To many Army") // } // } else { // game.Move("Worker", "Male", game, game) // console.log("New Male Worker"); // } } } }; function workerCode() { this.onmessage = function (event) { } var time = 500; setTimeout(function () { Tick() }, time); function Tick() { postMessage("Tick"); setTimeout(function () { Tick() }, time); } } var blob = new Blob([ "(" + workerCode.toString() + ")()" ], {type: "text/javascript"}); // Note: window.webkitURL.createObjectURL() in Chrome 10+. var worker = new Worker(window.URL.createObjectURL(blob)); worker.onmessage = function (e) { main(); }; worker.postMessage("hello"); // Start the worker. })();
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