您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
a free and purely cosmetic script that lets you use custom skins during games, it even lets you make your own skins!
当前为
// ==UserScript== // @name Free Custom Surviv.io Skins and Mods (FREE SURVIV GOLD PASS #8 ) // @namespace https://github.com/notKaiAnderson/ // @version 1.3.5 // @description a free and purely cosmetic script that lets you use custom skins during games, it even lets you make your own skins! // @author preacher // @match *://surviv.io/* // @match *://surviv2.io/* // @match *://2dbattleroyale.com/* // @match *://2dbattleroyale.org/* // @match *://piearesquared.info/* // @match *://thecircleisclosing.com/* // @match *://archimedesofsyracuse.info/* // @match *://secantsecant.com/* // @match *://parmainitiative.com/* // @match *://nevelskoygroup.com/* // @match *://kugahi.com/* // @match *://chandlertallowmd.com/* // @match *://ot38.club/* // @match *://kugaheavyindustry.com/* // @match *://drchandlertallow.com/* // @match *://rarepotato.com/* // @grant none // @icon https://i.imgur.com/jgHdTYA.png // @run-at document-end // @license MIT // ==/UserScript== /*** contributors * garlic * preacher * and thanks to Michal2SAB for the webpack inject code ***/ //*************** Michal2SAB's code let webpackR = undefined; const func = {webpack_inject: (w, e, get) => {webpackR = get.bind(this)}}; if (typeof webpackJsonp === 'function') webpackJsonp([0], func, ["webpack_inject"]) else webpackJsonp.push([["webpack_inject"],func,[["webpack_inject"]]]); //*************** don't edit code above ^ // make console.log() work console.log = console.info; // global declarartion const skins = webpackR("63d67e9d"); const hands = webpackR("ccb6ad93"); const guns = webpackR("ad1c4e70"); // utils const getEle = selector => document.querySelector(selector); const getAllEle = selector => document.querySelectorAll(selector); const removeBorder = () => getAllEle(".active").forEach(i => i.classList.remove("active")); const addBorder = id => getEle(`#${id}`).classList.add('active') const injectCss = css => document.head.innerHTML += `<style>${css}</style>`; const imgToUrl = (type, img) => `https://surviv.io/img/${type}/${img.slice(0, -4)}.svg`; const backUpDeafultSkin = () => skins.defaultSkin = {...skins.outfitBase}; // if you want to add a skin to the script add it below const skinsArr = ["defaultSkin", "outfitChewieCheese", "outfitSwords", "outfitScarween", "outfitH2Oh", "outfitSoapPods", "outfitTomatoandCheese", "outfitHowPita-ful", "outfitHopelessRamen-tic", "outfitColorPalette", "outfitDragonTails", "outfitCosmicBlue", "outfitJuleVerny", "outfitNorseCode", "outfitDigiturt", "outfitStreetArt", "outfitGhoulFire", "outfitGaudisque", "outfitMelonWater", "outfitStarryNight", "outfitEyes-T", "outfitBlueZone", "outfitKingGalaxy", "outfitBraaains", "outfitILavaYou", "outfitStumpd","outfitEggnite", "outfitTiki", "outfitMachoLucha2", "outfitCalaca", "outfitTipTheScales", "outfitAvocadoh", "outfitChromesis", "outfitBoet","outfitFireball", "outfitMagmatic", "outfitPurpleMecha", "outfitMecha", "outfitDiamondy", "outfitAstronaut","outfitLasrDisk", "outfitCrusader", "outfitBlueMecha", "outfitSnowman" , "outfitChritstmasTree", "outfitGrinch", "outfitGingerbread", "outfitEventHorizon", "outfitMod", "outfitDev","outfitMojo", "outfitGiraffe", "outfitUrbanCamo", "outfitBlueLava", "outfitMango", "outfitBengal", "outfitUnderbrush", "outfitViper", "outfitGeometric", "outfitMilitary", "outfitClaymore", "outfitSunset", "outfitSplotchfest", "outfitRedLeader"]; const handsArr = []; // add all the availaible surviv hand skins to handsArr for (key in hands) { if(key.includes('fist_')) handsArr.push(key); } const gunsArr = { weaponSkinMilitary: { name: 'weaponSkinMilitary', long: "https://surviv.io/img/guns/gun-long-02.svg", med: "https://surviv.io/img/guns/gun-med-02.svg", short: "https://surviv.io/img/guns/gun-short-02.svg", }, weaponSkinAquatic: { name: 'weaponSkinAquatic', long: "https://surviv.io/img/guns/gun-long-03.svg", med: "https://surviv.io/img/guns/gun-med-03.svg", short: "https://surviv.io/img/guns/gun-short-03.svg" }, weaponSkinSand: { name: 'weaponSkinSand', long: "https://surviv.io/img/guns/gun-long-04.svg", med: "https://surviv.io/img/guns/gun-med-04.svg", short: "https://surviv.io/img/guns/gun-short-04.svg", }, } // _SKIN and _Hand must be a String // ex: skins["outfitFireball"] window.assignSkin = _SKIN => { if(!skins[_SKIN]) return; skins.outfitBase.accessory = {sprite: ""} Object.assign(skins.outfitBase, skins[_SKIN]); removeBorder(); addBorder(_SKIN); } window.assignHand = _HAND => { if(!hands[_HAND]) return; hands.fists.handSprites = {spriteL: "", spriteR: ""}; Object.assign(hands.fists, hands[_HAND]); removeBorder(); addBorder(_HAND); } window.assignGuns = _GUNSKIN => { // guns = webpackR("ad1c4e70"); // loop through all the guns and change their skins Object.values(guns).forEach(gun => { switch(gun.worldImg.sprite) { case 'gun-short-01.img': gun.worldImg.sprite = gunsArr[_GUNSKIN].short break; case 'gun-med-01.img': gun.worldImg.sprite = gunsArr[_GUNSKIN].med break; case 'gun-long-01.img': gun.worldImg.sprite = gunsArr[_GUNSKIN].long break; }; if (gun.worldImg.tint != 16777215) gun.worldImg.tint = 16777215; }) removeBorder(); addBorder(_GUNSKIN); } const css = `.active { color: green; border: 2px solid #668e38;} .content, .pass-body-container {display: none;}; .skin-name {margin: 10px;} .tab {display: flex !important;} .active-tab {display: block !important} .contents {display: flex; flex-direction: column; width: 100%; overflow-y: scroll; height: 100%;text-align: center; box-sizing: border-box;} .container {width: 100%; flex: 1 0 auto;} .skins, .fists, .guns, .crates {display: flex; box-sizing: border-box; flex-wrap: wrap} .trees img {max-height: auto; max-width: 100%} .maps {display: flex; box-sizing: border-box; flex-wrap: wrap} .skin-item, .map-item {flex-grow: 1; flex-basis: 25%; position: relative; cursor: pointer; box-sizing: border-box; padding: 10px 0;} .tabs {display: flex !important;} .tab {display: inline-block !important; flex-grow: 1; padding: 10px; background: rgba(0, 0, 0, 0.28); cursor: pointer; border-right: 1px solid #ddd; border-bottom: 1px solid #ddd;} #start-menu {padding: 0;} #social-share-block-wrapper {display: none;} .tab.active-tab {background: #000;} .footer {background-color: #000; padding: 10px; border-top: 1px solid #ddd; flex-shrink: 0;} .footer p {margin:0; text-align: center;} .tab.icon { padding: 0; display: flex !important; justify-content: center; align-items: center;} .svg-icon { width: 1.5em; height: 1.5em; } .svg-icon path, .svg-icon polygon, .svg-icon rect { fill: #ffffff; } .svg-icon circle { stroke: #ffffff; stroke-width: 1;} .container.set .modal-settings-item {padding: 10px 0; } .btn-custom {-webkit-animation-name:custom-pulse;-webkit-animation-duration:5s;border-bottom:4px solid #00448a}@-webkit-keyframes custom-pulse{from{background-color:#8a9e69;border-bottom-color:#8a9e69;-webkit-box-shadow:0 0 9px #8a9e69}25%{background-color:#318585;border-bottom-color:#208686;-webkit-box-shadow:0 0 18px #318585}75%{background-color:#675fe0;border-bottom-color:#312b8a;-webkit-box-shadow:0 0 18px #675fe0}to{background-color:#8a9e69;border-bottom-color:#8a9e69;-webkit-box-shadow:0 0 9px #8a9e69}}#deleteSkinItem { position: absolute; right: 2px;} .btn-submit { margin-left: 10px; padding: 5px 10px; font-size: 1.3rem; background: #191616; color: #fff; border: solid 1px #fff; border-radius: 4px;} #addSkinName { font-size: 1.5rem;} .custom-wrapper-random { width: 753.89px; height: 415.06px; border-radius: 10.27px; box-sizing: border-box; max-height: unset; display: -webkit-box; display: flex;} #start-menu {padding: 0 !important;} .disable-the-script { position: absolute; bottom: -10%; text-align: center; background: #000; width: 100%; } #start-menu { position: relative; }` injectCss(css); loadMainScript(); function loadMainScript() { backUpDeafultSkin(); const passBody = getEle('.pass-body-container'); const disableScripthtml = ` <div class="disable-the-script"> <label>Disable the script</label> <input type="checkbox" id="disableTheScript"> </div>`; const startMenuEle = getEle("#start-menu"); startMenuEle.insertAdjacentHTML("afterend", disableScripthtml); const customSkinsWrapperHtml = `<div class="custom-wrapper-random">)</div>`; startMenuEle.insertAdjacentHTML("beforeend", customSkinsWrapperHtml); customWrapperEle = getEle(".custom-wrapper-random"); customWrapperEle.innerHTML = ` <div class="contents"> <div class="tabs"> <div class="tab" style="flex-basis: 80%;">Select Skins</div> <div class="tab" style="flex-basis: 80%;">Select Fists</div> <div class="tab" style="flex-basis: 80%;">Select Guns</div> <div class="tab" style="flex-basis: 80%;">Settings</div> </div> <div class="container content"> <div class="skins"></div> </div> <div class="container content"> <div class="fists"></div> </div> <div class="container content"> <div class="guns"></div> </div> <div class="container content"> <div class="settings"> <div style="padding: 1em"> <span>disable the endgame screen: </span> <input type="checkbox" id="disableTheEndGameScreen"> </div> </div> </div> <div class="footer"> <p> report bugs on <a href="https://discord.gg/WjXgrGa" target="_blank">Discord</a> 🐓 </p> </div> </div>`; // disable the script getEle('#disableTheScript').addEventListener('click',(e) => { if (e.target.checked){ passBody.style.display = "block"; customWrapperEle.style.display = "none"; } else if (!e.target.checked) { passBody.style.display = "none"; customWrapperEle.style.display = "block"; } }) // Tabs const tabLinks = getAllEle(".tab"); const tabContents = getAllEle(".content"); tabLinks[0].classList.add("active-tab"); tabContents[0].classList.add("active-tab"); tabLinks.forEach((tabLink, i) => { tabLink.addEventListener("click", () => { tabLinks.forEach((tabLink) => tabLink.classList.remove("active-tab")); tabContents.forEach((tabContent) => tabContent.classList.remove("active-tab") ); tabLink.classList.add("active-tab"); tabContents[i].classList.add("active-tab"); }); }); generateHtml(); } getEle('#disableTheEndGameScreen').addEventListener('change', (e) => { // if checked add option to hide end screen, refresh to remove it if (e.target.checked){ for(;;) { let uiStatsHeaderEle = getEle("#ui-stats-header"); if(!uiStatsHeaderEle) break; let shodowDom = uiStatsHeaderEle.attachShadow({mode:'closed'}); const inputEle = document.createElement("input"); inputEle.type = "button"; inputEle.value = "HIDE"; shodowDom.appendChild(inputEle); inputEle.onclick = ()=> { getEle("#ui-stats").style.display="none"; getEle("#ui-stats-ad-container-desktop").style.display="none"; const ev10 = document.addEventListener('keypress', e =>{ getEle("#ui-stats").style.display="block"; document.removeEventListener(ev10);})}; break; } } }) function generateHtml() { const generateSkinTemplate = (arr, obj, func) => { const isGunSkins = arr.constructor == Object; let html = ""; Object.values(arr).forEach(i => { let htmlMockup = ` <div class="skin-item" id="${isGunSkins ? i.name : i}" onclick="${func}('${isGunSkins ? i.name : i}')"> <img src="${isGunSkins ? i.long :imgToUrl('loot', obj[i].lootImg.sprite)}" class="skin-img" /> <h4 class="skin-name">${isGunSkins ? i.name : obj[i].name}</h4> </div>` html += htmlMockup; }); return html; } getEle(".skins").innerHTML = generateSkinTemplate(skinsArr, skins, 'assignSkin'); getEle(".fists").innerHTML = generateSkinTemplate(handsArr.reverse(), hands, 'assignHand'); getEle(".guns").innerHTML = generateSkinTemplate(gunsArr, null, 'assignGuns'); } // make variables accessible in the console window.public = {skins, hands, guns, skinsArr, handsArr, gunsArr}
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