您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
kmccord1's Offical Script He Uses When Playing Oib!JoinToThisDiscord https://discord.gg/hzftuY to get more // free macros
// ==UserScript== // @name Oib.io macro // @namespace http://tampermonkey.net/ // @version 666 // @description kmccord1's Offical Script He Uses When Playing Oib!JoinToThisDiscord https://discord.gg/hzftuY to get more // free macros // @author kmccord1 // @match http://oib.io/* // @grant none // ==/UserScript== // ---------- KEYS ---------- // Pause Break = Move Army To Point // E = Attack Nearby // Q = Horizontal Line // C = Make Nuke // F = Heal Nuke // 6 = Toggle Ghost Mode // HOME = Toggle Plasma // END = Reset Oib Scale // PAGE UP = Oib Scale UP // PAGE DOWN = Oib Scale DOWN // INSERT (Spam press to activate) = Rush (Makes Oib Bots spawn and goto bottom left corner. OPEN NEW TAB TO USE THIS) // DELETE = Toggle Feeder Bot (Makes the tab spawn oibs and move the oibs to bottom left corner.) // H = Toggle Oib Ring (Centered Around Player) // N = Toggle (Sort of working) "God Mode" // BACKSLASH ( \ ) = Toggle Is-Bot (Defualt is 1.) // Z = Make ALL Bots Use Heal (And the main tab if its a healer.) // X = Make ALL Bots Use Damage Aura (And the main tab if its a witch.) // L = Toggle Auto-Respawn (Can bug out sometimes and cause main screen to get stuck.) // J = Toggle Bot Auto-Attack (Works best on warrior. VERY OP CAN KILL ALMOST EVERYTHING IN ONE HIT XD) (function() { // EVENTS window.addEventListener('keydown', KeyCheck, true); window.addEventListener('beforeunload', onbeforeunload); function onbeforeunload(e) { e.returnValue = "false"; }; window.addEventListener("keydown", CaptureKeyPress); window.addEventListener("keyup", CaptureKeyPress); window.addEventListener("mousemove", captureMousePos); window.addEventListener("click", Click); // VARIABLES var bc = new BroadcastChannel('sendtobot'); var abcd = new BroadcastChannel('recievefrombot'); var pp = new BroadcastChannel('ppToBot'); var Internet_StressBot = 75; var AllOibs = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49]; var OibsAndQueen = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49]; var plsm = 0; var ghst = 0; var rush = 0; var sendoibs = 24; var ringsize = 3; var linesize = 10; var nickname = ""; var color = ""; var chatbottext = ""; var chatbotname = "ChatBot"; var chatbotcolor = 0; var chatbot = undefined; var chatbotactive = 0; var fbot = 0; var ring = 0; var line = 0; var respawn = 0; var feedbots = 0; var ringmode = 0; var ping = 0; var botplayers = new Array(); var g1 = false; var g2 = false; var g3 = false; var g4 = false; var g5 = false; var g6 = false; var g7 = false; var g8 = false; var stopscript = 0; var spawndown = false; var isbot = 1; var seelevels = 0; var botattack = 0; var botclass = 2; var Internet_Stress = 17; var botlvl = 0; var NukeLevel = 0; var reset = 0; var beforeoibs = 0; var mousebot = 0; var FriendThem = 0; var smartMM = 0; var BotBotlvl = 0; var botline = 0; var avoid = 0; var botfeed = 0; var mmsplit = 0; var botrain = 0; var avoidsize = 425; var ringangle = 0; var friendbots = 1; var botring = 0; var spawnoibs = 0; var bots = new Array(); var loop = undefined; var playerz = 0; var botmode = 0; var superslct = 0; var TrimOibSizes = 0; var ringrotatespeed = 0; var LastCommandSent = new Date().getTime(); var LastCommandSentBot = new Date().getTime(); var MousePos = { x: 0, y: 0 }; var feeder = setInterval(atck, 500); var fast = setInterval(tick, 17); DRAW.EASE_DELAY = 0.25; DRAW.GROUND_COLOR_DARKER = "#000022"; DRAW.BORDER_MINIMAP_COLOR = "#261A49"; DRAW.GAUGE_QUEEN_DISPLAY = 0.9999999999999999; DRAW.GAUGE_WIDTH = 64; // PP VARS var PPstage = 1; var mainoib = new Object(); var otheroib = new Object(); var otherid = 0; var ppmain = 0; var PPbot = 0; var PPchat = 0; var PPdebug = 0; var small = new Array(); var isppbot = 0; var usedstage = 0; var PPotherstage = 0; var time = 0; var perlvl = 0; var runtime = 0; // DECODE STUFF var lapas = new Array(); var split = undefined; var regroup = undefined; var feed = undefined; var OibSizePerLevel = undefined; var OibStartSize = undefined; var SendSkill1 = undefined; var WorldOibs = undefined; var players = undefined; var socket = undefined; var servers = undefined; var SetChatFunction = undefined; var MoveUnits = undefined; var SelectQueen = undefined; var SelectOibs = undefined; var RemoveSpawnButton = undefined; var RemoveGuage = undefined; var connect = undefined; var pingme = undefined; var friend = undefined; function ScanGame() { if (Object.entries(game).length == 34) { RemoveSpawnButton = new Function("game." + Object.entries(game)[11][0] + ".info.translate = [];"); RemoveGuage = new Function("game." + Object.entries(game)[4][0] + ".x = undefined;"); console.log("Vars set! Enjoy using kmccord1's Script! :)"); } else { setTimeout(ScanGame, 250) } } function setvars() { split = new Function(lapas[1].name + "." + Object.entries(lapas[1])[28][0] + "()"); regroup = new Function(lapas[1].name + "." + Object.entries(lapas[1])[29][0] + "()"); feed = new Function(lapas[1].name + "." + Object.entries(lapas[1])[30][0] + "()"); OibSizePerLevel = new Function("size", "if (size != undefined) { " + lapas[0].name + "." + Object.entries(lapas[0])[0][0] + " = size; } else { return " + lapas[0].name + "." + Object.entries(lapas[0])[0][0] + " }"); OibStartSize = new Function("size", "if (size != undefined) { " + lapas[0].name + "." + Object.entries(lapas[0])[1][0] + " = size; } else { return " + lapas[0].name + "." + Object.entries(lapas[0])[1][0] + " }"); SendSkill1 = new Function(lapas[1].name + "." + Object.entries(lapas[1])[43][0] + "()"); WorldOibs = new Function("return " + lapas[9].name + "." + Object.entries(lapas[9])[2][0]); players = new Function("return " + lapas[3].name); socket = new Function("return " + lapas[1].name + "." + Object.entries(lapas[1])[0][0]); servers = new Function("return " + lapas[1].name + "." + Object.entries(lapas[1])[2][0]); SetChatFunction = new Function(lapas[1].name + "." + Object.entries(lapas[1])[27][0] + " = function(x, a) { chat(x); }"); MoveUnits = new Function("data", lapas[1].name + "." + Object.entries(lapas[1])[31][0] + "(data)"); SelectQueen = new Function("player.select." + Object.getOwnPropertyNames(player.select)[4] + "()"); SelectOibs = new Function("player.select." + Object.getOwnPropertyNames(player.select)[3] + "()"); connect = new Function(lapas[1].name + "." + Object.entries(lapas[1])[52][0] + "()"); pingme = new Function(lapas[1].name + "." + Object.entries(lapas[1])[49][0] + "()"); friend = new Function("data", lapas[1].name + "." + Object.entries(lapas[1])[40][0] + "(data)"); ScanGame(); } function scan() { lapas = []; var i = 0; var a = 0; for (i = 0; i < 40000; i++) { var testIt = "lapa" + i + "mauve"; if (typeof(window[testIt]) != "undefined") { lapas.push(window[testIt]); lapas[a].name = testIt; a++; } } if (lapas.length != 13) { console.error("Scan for 13 lapamauves failed. Retrying..."); setTimeout(scan, 500) } else { if (lapas.length == 13) { console.log("13 lapamauves found!"); setvars(); } } } scan(); // KEYS function Click(event) { if (superslct == 1) { SuperSelect(); } } function CaptureKeyPress(a) { if (game.chat.info.input.info.state == 0 && game.is_run == true) { if (a.keyCode == 49) { if (a.type == "keydown" && spawndown == false) { spawndown = true; SpawnOibs(); } if (a.type == "keyup" && spawndown == true) { spawndown = false; } } if (a.keyCode == 19) { if (a.type == "keydown" && g1 == false) { g1 = true; MoveArmyToPoint(); } if (a.type == "keyup" && g1 == true) { g1 = false; } } if (a.keyCode == 69) { if (a.type == "keydown" && g2 == false) { g2 = true; AttackNearby(); } if (a.type == "keyup" && g2 == true) { g2 = false; } } if (a.keyCode == 192) { if (a.type == "keydown" && g3 == false) { g3 = true; AutoHeal(); } if (a.type == "keyup" && g3 == true) { g3 = false; } } if (a.keyCode == 67 && isppbot == false) { if (a.type == "keydown" && g5 == false) { g5 = true; MakeNuke(); } if (a.type == "keyup" && g5 == true) { g5 = false; } } if (a.keyCode == 80) { if (a.type == "keydown" && g6 == false) { g6 = true; MoveHeal(); } if (a.type == "keyup" && g6 == true) { g6 = false; } } if (a.keyCode == 70) { if (a.type == "keydown" && g7 == false) { g7 = true; HealNuke(); } if (a.type == "keyup" && g7 == true) { g7 = false; } } if (a.keyCode == 79) { if (a.type == "keydown" && g8 == false) { g8 = true; FeedOib(); } if (a.type == "keyup" && g8 == true) { g8 = false; } } } } function KeyCheck(e) { if (game.chat.info.input.info.state == 0 && game.is_run == true) { if (e.keyCode == 54) { ghst += 1; if (ghst >= 2) { ghst = 0; } if (ghst == 1) { for (var i = 0; i < players().length; i++) { if (players()[i]) players()[i].vuln = 1; } } if (ghst == 0) { for (var k = 0; k < players().length; k++) { if (players()[k]) players()[k].vuln = 0; } } } if (e.keyCode == 36) { plsm += 1; if (plsm >= 2) { plsm = 0; } } if (e.keyCode == 67 && isppbot == 1) { PPchat += 1; if (PPchat >= 2) { PPchat = 0; } if (PPchat == 1) { player.army.v = " PP BOT NOW REPORTING STATS IN CHAT "; } else { player.army.v = " PP BOT IS SILENT "; } } if (e.keyCode == 117) { e.preventDefault(); botmode += 1; if (botmode >= 5) { botmode = 0; } if (botmode == 0) { player.army.v = " BOT MODE: GOTO CURSOR "; } if (botmode == 1) { player.army.v = " BOT MODE: LINE UNDER CURSOR "; } if (botmode == 2) { player.army.v = " BOT MODE: STAND STILL "; } if (botmode == 3) { player.army.v = " BOT MODE: MOVE OIB WIDE + GO TO CURSOR "; } if (botmode == 4) { player.army.v = " BOT MODE: RING OF BOTS "; } } if (e.keyCode == 118) { e.preventDefault(); spawnoibs += 1; if (spawnoibs >= 2) { spawnoibs = 0; } if (spawnoibs == 1) { player.army.v = " BOT RAIN: SPAWNING OIBS "; } else { player.army.v = " BOT RAIN: NO SPAWN OIBS "; } } if (e.keyCode == 35) { OibSizePerLevel(0.17857); OibStartSize(0.5); reset = 1; } if (e.keyCode == 33) { OibSizePerLevel(OibSizePerLevel() * 1.1); OibStartSize(OibStartSize() * 1.1); reset = 1; } if (e.keyCode == 34) { OibSizePerLevel(OibSizePerLevel() * 0.9); OibStartSize(OibStartSize() * 0.9); reset = 1; } if (e.keyCode == 45) { rush += 1; } if (e.keyCode == 46) { fbot += 1; if (fbot >= 2) { fbot = 0; } } if (e.keyCode == 72) { ring += 1; line = 0; if (ring >= 2) { ring = 0; } } if (e.keyCode == 220) { isbot += 1; if (isbot >= 2) { isbot = 0; } if (isbot == 1) { player.army.v = " BROADCASTING TO BOTS IS OFF "; } else { player.army.v = " BROADCASTING TO BOTS IS ON "; } } if (e.keyCode == 73) { chatbotconnect(); isppbot += 1; if (isppbot >= 2) { isppbot = 0; } if (isppbot == 1) { player.army.v = " USING AS THE PP BOT "; } else { player.army.v = " USING AS A NON PP TAB "; } } if (e.keyCode == 189) { Internet_StressBot -= 1; player.army.v = Internet_StressBot if (Internet_StressBot < 17) { Internet_StressBot = 17; player.army.v = Internet_StressBot } } if (e.keyCode == 187) { Internet_StressBot += 1; player.army.v = Internet_StressBot } if (e.keyCode == 219) { if (ring == 1) { ringsize -= 0.1; } if (line == 1) { linesize -= 0.25; } if (avoid == 1 && line == 0 && ring == 0) { avoidsize -= 5 player.army.v = " AvoidRadius: " + avoidsize + " "; } if (avoid == 0 && line == 0 && ring == 0) { sendoibs -= 1 player.army.v = " Smart-MM oibs to middle: " + (sendoibs + 1) + " "; } } if (e.keyCode == 190) { botfeed += 1; if (botfeed >= 2) { botfeed = 0; } if (botfeed == 1) { player.army.v = " FEED BOTS ON "; } else { player.army.v = " FEED BOTS OFF "; } } if (e.keyCode == 48) { avoid += 1; if (avoid >= 2) { avoid = 0; } if (avoid == 1) { player.army.v = " AVOID MODE ON "; } else { player.army.v = " AVOID MODE OFF "; } } if (e.keyCode == 115) { botrain += 1; if (botrain >= 2) { botrain = 0; } if (botrain == 1) { player.army.v = " BOT RAIN ON "; loop = setInterval(makebots, 333); } else { player.army.v = " BOT RAIN OFF "; clearInterval(loop); for (var zz = 0; zz < bots.length; zz++) { bots[zz].close(); } bots = new Array(); botplayers = new Array(); } } if (e.keyCode == 55) { mmsplit += 1; if (mmsplit >= 2) { mmsplit = 0; } if (mmsplit == 1) { player.army.v = " BOT OIB SPLIT ON "; } else { player.army.v = " BOT OIB SPLIT OFF "; } } if (e.keyCode == 221) { if (ring == 1) { ringsize += 0.1; } if (line == 1) { linesize += 0.25; } if (avoid == 1 && line == 0 && ring == 0) { avoidsize += 5 player.army.v = " AvoidRadius: " + avoidsize + " "; } if (avoid == 0 && line == 0 && ring == 0) { sendoibs += 1 player.army.v = " Smart-MM oibs to middle: " + (sendoibs + 1) + " "; } } if (e.keyCode == 109) { stopscript += 1; if (stopscript >= 3) { player.army.v = " THE SCRIPT HAS BEEN STOPPED. "; player.army.m = 50; DRAW.EASE_DELAY = 1; window.removeEventListener("keydown", CaptureKeyPress); window.removeEventListener("keyup", CaptureKeyPress); window.removeEventListener("mousemove", captureMousePos); window.removeEventListener("beforeunload", onbeforeunload); window.removeEventListener('keydown', KeyCheck, true); window.removeEventListener("click", Click); window.onbeforeunload = undefined; clearInterval(feeder); clearInterval(fast); bc.close(); abcd.close(); pp.close(); g1 = false; g2 = false; g3 = false; g4 = false; g5 = false; g6 = false; g7 = false; g8 = false; spawndown = false; bc = undefined; abcd = undefined; pp = undefined; } } if (e.keyCode == 186) { if (ring == 1) { ringrotatespeed -= 0.0025; } } if (e.keyCode == 222) { if (ring == 1) { ringrotatespeed += 0.0025; } } if (e.keyCode == 90) { if (isbot == 0) { bc.postMessage("SendHealer"); if (player.crown == 3) { SendSkill1(); } } } if (e.keyCode == 88) { if (isbot == 0) { bc.postMessage("SendWitch"); if (player.crown == 4) { SendSkill1(); } } } if (e.keyCode == 76) { respawn += 1; if (respawn >= 2) { respawn = 0; } if (respawn == 1) { player.army.v = " AUTO RESPAWN IS ON "; } else { player.army.v = " AUTO RESPAWN IS OFF "; } } if (e.keyCode == 89) { superslct += 1; if (superslct >= 2) { superslct = 0; } if (superslct == 1) { player.army.v = " SELECT ANY OIB IS ON "; } else { player.army.v = " SELECT ANY OIB IS OFF "; } } if (e.keyCode == 56) { smartMM += 1; if (smartMM >= 2) { smartMM = 0; } if (smartMM == 1) { player.army.v = " SMART MM IS ON "; } else { player.army.v = " SMART MM IS OFF "; } } if (e.keyCode == 74) { botattack += 1; if (botattack >= 2) { botattack = 0; } if (botattack == 1) { player.army.v = " BOT ATTACK HAS BEEN TURNED ON "; } if (botattack == 0) { player.army.v = " BOT ATTACK HAS BEEN TURNED OFF "; } } if (e.keyCode == 113) { chatbotactive += 1; if (chatbotactive >= 2) { chatbotactive = 0; } if (chatbotactive == 1) { player.army.v = " CHAT BOT HAS BEEN TURNED ON "; chatbotconnect(); } if (chatbotactive == 0) { player.army.v = " CHAT BOT HAS BEEN TURNED OFF "; clearInterval(window.timer1); clearInterval(window.timer2); chatbot.close(); } } if (e.keyCode == 78) { seelevels += 1; if (seelevels >= 2) { seelevels = 0; } } if (e.keyCode == 75) { PPbot += 1; if (PPbot >= 2) { PPbot = 0; } if (PPbot == 1) { ppmain = 1; player.army.v = " PP BOT TURNED ON "; } else { ppmain = 0; player.army.v = " PP BOT TURNED OFF "; } } if (e.keyCode == 191) { pp.postMessage({ stage: 0 }); PPbot = 0; PPstage = 1; PPotherstage = 0; player.army.v = " PP STAGES RESET "; } if (e.keyCode == 77) { FriendThem += 1; if (FriendThem >= 2) { FriendThem = 0; } if (FriendThem == 1) { player.army.v = " FRIEND BOTS TURNED ON "; } else { player.army.v = " FRIEND BOTS TURNED OFF "; } } if (e.keyCode == 57) { nickname = prompt("Name to chat with (Put nothing to reset name):"); color = prompt("Color (black, pink, blue, purple, orange, aqua):"); } if (e.keyCode == 85) { TrimOibSizes += 1; if (TrimOibSizes >= 2) { TrimOibSizes = 0; } if (TrimOibSizes == 1) { player.army.v = " OIB SIZE TRIMMING ON "; } else { player.army.v = " OIB SIZE TRIMMING OFF "; } } if (e.keyCode == 81) { if (isppbot == 0) { line += 1; ring = 0; if (line >= 2) { line = 0; } } else { PPdebug += 1; if (PPdebug >= 2) { PPdebug = 0; } if (PPdebug == 1) { player.army.v = " PP IS DEBUGGING "; } if (PPdebug == 0) { player.army.v = " PP IS NOT DEBUGGING "; } } } if (e.keyCode == 112) { e.preventDefault(); ringmode += 1; if (ringmode >= 2) { ringmode = 0; } if (ringmode == 1) { player.army.v = " RING PER LEVEL IS ON "; } if (ringmode == 0) { player.army.v = " RING PER LEVEL IS OFF "; } } if (e.keyCode == 120) { e.preventDefault(); feedbots += 1; if (feedbots >= 2) { feedbots = 0; } if (feedbots == 1) { player.army.v = " FEED BOTS OM "; } if (feedbots == 0) { player.army.v = " FEED BOTS OFF "; } } if (e.keyCode == 119) { e.preventDefault(); botclass += 1; if (botclass >= 6) { botclass = 0; } if (botclass == 0) { player.army.v = " BOT RAIN: QUEEN "; } if (botclass == 1) { player.army.v = " BOT RAIN: NECRO "; } if (botclass == 2) { player.army.v = " BOT RAIN: WARRIOR "; } if (botclass == 3) { player.army.v = " BOT RAIN: ANGEL "; } if (botclass == 4) { player.army.v = " BOT RAIN: WITCH "; } if (botclass == 5) { player.army.v = " BOT RAIN: FLASH "; } } if (e.keyCode == 121) { e.preventDefault(); friendbots += 1; if (friendbots >= 2) { friendbots = 0; } if (friendbots == 0) { player.army.v = " QUEEN IS NOT FRIENDED "; } if (friendbots == 1) { player.army.v = " QUEEN IS FRIENDED "; } } if (e.keyCode == 84) { mousebot += 1; if (mousebot >= 2) { mousebot = 0; } if (mousebot == 1) { player.army.v = " BOT MISSILE HAS BEEN TURNED ON "; } if (mousebot == 0) { player.army.v = " BOT MISSILE HAS BEEN TURNED OFF "; } } } } // FUNCTIONS window.chat = function(texts, name, clr) { var b = undefined; if (Object.entries(ui).length == 77) { b = Object.entries(ui)[49][1].info.choice; } else { b = Object.entries(ui)[48][1].info.choice; } var fakebot = new WebSocket("ws://" + servers()[b].i + ":" + servers()[b].p); fakebot.onopen = function() { if (name != undefined && color != undefined) { fakebot.send(JSON.stringify([name, clr, 0, 0, 0, 0, Object.entries(lapas[2])[21][1]])); } else { fakebot.send(JSON.stringify([nickname, color, 0, 0, 0, 0, Object.entries(lapas[2])[21][1]])); } fakebot.send(JSON.stringify([0, texts])); fakebot.close(); }; } SetChatFunction(); function chatbotconnect() { var b = undefined; var ppl = new Array(); var die = 0; if (Object.entries(ui).length == 77) { b = Object.entries(ui)[49][1].info.choice; } else { b = Object.entries(ui)[48][1].info.choice; } chatbot = new WebSocket("ws://" + servers()[b].i + ":" + servers()[b].p); chatbot.onmessage = function(b) { if (0 == 0) if ("string" == typeof b.data) switch (b = JSON.parse(b.data), b[0]) { case 0: chatbottext = b[2]; if (chatbottext.charAt(0) == ".") { chatbottext = chatbottext.slice(1); if (chatbottext == "help") { chat("Commands: help, whomade, givemacro, countdown <startnum>,", chatbotname, chatbotcolor); chat("level <lvl>, nou, lapa, clearchat, online", chatbotname, chatbotcolor); } if (chatbottext == "whomade") { chat("ChatBot was made by kmccord1, Also known previously as [Rekt] :D", chatbotname, chatbotcolor); } if (chatbottext == "nou") { chat("no u", chatbotname, chatbotcolor); } if (chatbottext == "online") { chat("Players on this server:", chatbotname, chatbotcolor); for (var i = 0; i < players().length; i++) { if (players()[i].bot == false && players()[i].alive == true) { chat("Name: ( " + players()[i].nickname + " ) Score: ( " + players()[i].score + " )", chatbotname, chatbotcolor); } } } if (chatbottext == "clearchat") { chat(" ", " ", 0); chat(" ", " ", 0); chat(" ", " ", 0); chat(" ", " ", 0); chat(" ", " ", 0); chat(" ", " ", 0); chat(" ", " ", 0); chat(" ", " ", 0); chat(" ", " ", 0); } if (chatbottext == "lapa") { chat("hi i do updates... sometimes...", "LapaMauve", 3); } if (chatbottext == "secret") { chat("OOOH you found a secret command? :o", chatbotname, chatbotcolor); } if (chatbottext == "givemacro") { var say = Math.round(Math.random() * 5); if (say == 0) { chat("no", chatbotname, chatbotcolor); } if (say == 1) { chat("NO", chatbotname, chatbotcolor); } if (say == 2) { chat("no noob", chatbotname, chatbotcolor); } if (say == 3) { chat("hmmmmm NO", chatbotname, chatbotcolor); } if (say == 4) { chat("nope xd", chatbotname, chatbotcolor); } if (say == 5) { chat("n0 :(", chatbotname, chatbotcolor); } } if (chatbottext.slice(0, 9) == "countdown") { var numba = chatbottext.slice(10); numba++; numba--; clearInterval(window.timer1); window.timer1 = setInterval(ticktock, 1000); function ticktock() { if (numba > 0) { chat("" + numba, chatbotname, chatbotcolor); } else { chat("boom", chatbotname, chatbotcolor); clearInterval(window.timer1); } numba--; } } if (chatbottext.slice(0, 5) == "level") { var levelspawned = chatbottext.slice(6); var level = chatbottext.slice(6); levelspawned = Math.round((level / 4) + 0.499999999999999); level++; level--; if (level - level != 0) { chat("Thats not a number -.-", chatbotname, chatbotcolor); } else { chat("If you were level " + level + ", Youd spawn level " + levelspawned + " oibs.", chatbotname, chatbotcolor); } } } break; case 1: break; case 2: break; case 3: } else { var d = new Uint8Array(b.data); switch (d[0]) { case 0: break; case 1: break; case 2: break; case 3: break; case 4: break; case 5: break; case 6: break; case 7: break; case 8: break; case 20: break; case 21: break; case 22: break; case 23: break; case 24: break; case 25: break; case 26: break; case 27: break; case 28: } } }; chatbot.onopen = function() { chatbot.send(JSON.stringify(["ChatBot", 0, 0, 0, 0, 0, Object.entries(lapas[2])[21][1]])); } chatbot.onclose = function() { if (chatbotactive == 1) { chatbotconnect(); } else { chatbot = undefined; } } } function SpawnOibs() { socket().send(new Uint8Array([0])); if (spawndown == true) { setTimeout(() => { SpawnOibs(); }, 17); } } function RunAway() { small = player.select.units; var j = 0; var k = 0; var MinDistance = 100; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Queen = new Object(); var AimbotTarget = new Object(); var GameOibs = WorldOibs(); var Oibs = new Array(); for (k = 0; k < GameOibs.length; k++) { if (GameOibs[k] != undefined) { if (GameOibs[k].id == player.id) { if (GameOibs[k].queen == true) { My_Queen = GameOibs[k]; } } if (GameOibs[k].id != player.id) { if (players()[player.id].nickname != players()[GameOibs[k].id].nickname) { if (lapas[9].mode == 1) { if (players()[player.id].color == players()[GameOibs[k].id].color) {} else { Oibs.push(GameOibs[k]); } } else { Oibs.push(GameOibs[k]); } } } } } var Mpos = My_Queen; var dist = 0; for (j = 0; j < Oibs.length; j++) { if (j == 0) { AimbotTarget = Oibs[j]; } else { if (GetDistance((Oibs[j].x), (Oibs[j].y), Math.abs(Mpos.x), Math.abs(Mpos.y)) < GetDistance((AimbotTarget.x), (AimbotTarget.y), Math.abs(Mpos.x), Math.abs(Mpos.y))) { AimbotTarget = Oibs[j]; } } } var diffX = 0; var diffY = 0; var angle = 0; var radius = 0; var nPos = { x: 0, y: 0 }; radius = avoidsize; MinDistance = Math.abs(radius); if (MinDistance > GetDistance((AimbotTarget.x), (AimbotTarget.y), Math.abs(Mpos.x), Math.abs(Mpos.y))) { radius = (radius * -1) - 5; if (AimbotTarget != new Object()) { diffX = My_Queen.x - AimbotTarget.x; diffY = My_Queen.y - AimbotTarget.y; angle = Math.atan2(diffY, diffX); nPos.x = Math.round(AimbotTarget.x - radius * Math.cos(angle)); nPos.y = Math.round(AimbotTarget.y - radius * Math.sin(angle)); player.select.units = []; player.select.units.push(My_Queen); FCallMoveOib(nPos); } } player.select.units = small; } function PPBot() { if (PPdebug == 1) { console.log(PPstage); } var k = 0; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Queen = new Object(); var My_Oibs2 = new Array(); var GameOibs = WorldOibs(); for (k = 0; k < GameOibs.length; k++) { if (GameOibs[k] != undefined) { if (GameOibs[k].id == player.id) { if (GameOibs[k].queen == true) { My_Queen = GameOibs[k]; } else { My_Oibs.push(GameOibs[k]); } } else { if (GameOibs[k].queen == true) { Enemy_Queens.push(GameOibs[k]); } else { Enemy_oibs.push(GameOibs[k]); } } } } if (My_Queen.x != 1 || My_Queen.y != 4999) { small = player.select.units; player.select.units = []; player.select.units.push(My_Queen); FCallMovePos(1, 4999); player.select.units = []; player.select.units = small; } if (PPstage == 1) { if (runtime == 0) { time = new Date().getTime(); runtime++; } small = player.select.units; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); player.select.units = []; } } player.select.units = small; usedstage = 0; player.select.units = []; if (player.army.v > 1) { for (k = 0; k < My_Oibs.length; k++) { if (k == 0) { mainoib = My_Oibs[k]; } else { if (My_Oibs[k].level > mainoib.level) { mainoib = My_Oibs[k]; } } } PPstage++; } } if (PPstage == 2) { runtime = 0; player.select.units = []; if (mainoib.life < mainoib.level * (botlvl * 0.95)) { socket().send(new Uint8Array([0])); for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level <= mainoib.level - 3) { player.select.units = []; player.select.units.push(mainoib); player.select.units.push(My_Oibs[k]); regroup(); } } } else { PPstage++; } } if (PPstage == 3) { player.select.units = []; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level <= mainoib.level - 2) { player.select.units = []; player.select.units.push(mainoib); player.select.units.push(My_Oibs[k]); regroup(); } } var kk = 0; for (k = 0; k < players().length; k++) { if (players()[k].nickname == "kmccord2" && players()[k].crown == 1) { otherid = k; k = 99; for (kk = 0; kk < GameOibs.length; kk++) { if (GameOibs[kk] != undefined) { if (GameOibs[kk].id == otherid && GameOibs[kk].queen == false) { My_Oibs2.push(GameOibs[kk]); } } } for (kk = 0; kk < My_Oibs2.length; kk++) { if (kk == 0) { otheroib = My_Oibs2[kk]; } else { if (My_Oibs2[kk].level > otheroib.level) { otheroib = My_Oibs2[kk]; } } } if (player.army.v < 3) { if (mainoib.x != 251 || mainoib.y != 4749) { player.select.units = []; player.select.units.push(mainoib); FCallMovePos(251, 4749); } else { player.select.units.push(mainoib); split(); FCallMoveOib(otheroib); PPstage++; } } } } } if (PPstage == 4) { small = player.select.units; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); player.select.units = []; } } player.select.units = small; if (mainoib.x == otheroib.x && mainoib.y == otheroib.y) { player.select.units = []; player.select.units.push(mainoib); split(); pp.postMessage({ stage: 1 }); PPstage++; } else { player.select.units = []; player.select.units.push(mainoib); FCallMoveOib(otheroib); } } if (PPstage == 5) { for (k = 0; k < My_Oibs.length; k++) { if (k == 0) { mainoib = My_Oibs[k]; } else { if (My_Oibs[k].level > mainoib.level) { mainoib = My_Oibs[k]; } } } if (mainoib.life < mainoib.level * (botlvl * 0.95)) { socket().send(new Uint8Array([0])); for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level <= mainoib.level - 3) { player.select.units = []; player.select.units.push(mainoib); player.select.units.push(My_Oibs[k]); regroup(); } } } else { player.select.units = []; small = player.select.units; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); player.select.units = []; } } player.select.units = small; } if (player.army.v == 2) { if (mainoib.x != 251 || mainoib.y != 4749) { player.select.units = []; player.select.units.push(mainoib); FCallMovePos(251, 4749); } else { player.select.units = []; PPstage++; } } } if (PPstage == 6) { for (k = 0; k < My_Oibs.length; k++) { if (k == 0) { mainoib = My_Oibs[k]; } else { if (My_Oibs[k].level > mainoib.level) { mainoib = My_Oibs[k]; } } } for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level <= mainoib.level - 3) { player.select.units.push(My_Oibs[k]); } } regroup(); player.select.units = []; if (player.army.v == 3) { PPstage++; } } if (PPstage == 7) { if (usedstage == 0) { usedstage++; pp.postMessage({ stage: 7 }); } var aaa = new Object(); for (k = 0; k < My_Oibs.length; k++) { if (k == 0) { mainoib = My_Oibs[k]; } else { if (My_Oibs[k].level > mainoib.level) { mainoib = My_Oibs[k]; } } } for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level == mainoib.level - 2) { player.select.units = []; player.select.units.push(My_Oibs[k]); FCallMovePos(mainoib.x, mainoib.y - 230); aaa = My_Oibs[k]; } if (mainoib.life < mainoib.level * (botlvl * 0.95)) { socket().send(new Uint8Array([0])); if (My_Oibs[k].level <= mainoib.level - 3) { player.select.units = []; player.select.units.push(mainoib); player.select.units.push(My_Oibs[k]); regroup(); } } } if (aaa.x == mainoib.x && aaa.y == mainoib.y - 230) { if (mainoib.life >= mainoib.level * (botlvl * 0.95)) { for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level <= mainoib.level - 3) { player.select.units = []; player.select.units.push(mainoib); player.select.units.push(My_Oibs[k]); regroup(); } } player.select.units = []; usedstage = 0; PPstage++; } } } if (PPstage == 8) { small = player.select.units; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 4) { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); player.select.units = []; } } player.select.units = small; var x = 0 for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level == mainoib.level - 1) { aaa = My_Oibs[k]; } } if (player.army.v >= 5) { for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level == mainoib.level - 4) { player.select.units.push(My_Oibs[k]); x++; if (x >= 1) { player.select.units.push(mainoib); regroup(); player.select.units = []; } } } if (x >= 2) { PPstage++; } } } if (PPstage == 9) { small = player.select.units; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 4) { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); player.select.units = []; } } player.select.units = small; usedstage = 0; for (k = 0; k < My_Oibs.length; k++) { if (k == 0) { mainoib = My_Oibs[k]; } else { if (My_Oibs[k].level > mainoib.level) { mainoib = My_Oibs[k]; } } } for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level == mainoib.level - 1) { aaa = My_Oibs[k]; } } for (kk = 0; kk < GameOibs.length; kk++) { if (GameOibs[kk] != undefined) { if (GameOibs[kk].id == otherid && GameOibs[kk].queen == false) { My_Oibs2.push(GameOibs[kk]); } } } for (kk = 0; kk < My_Oibs2.length; kk++) { if (kk == 0) { otheroib = My_Oibs2[kk]; } else { if (My_Oibs2[kk].level > otheroib.level) { otheroib = My_Oibs2[kk]; } } } if (aaa.x == otheroib.x && aaa.y == otheroib.y) { player.select.units = []; player.select.units.push(aaa); split(); pp.postMessage({ stage: 11 }); var oib1 = new Object(); var oib2 = new Object(); PPstage++; } else { player.select.units = []; player.select.units.push(aaa); FCallMoveOib(otheroib); } } if (PPstage == 10) { small = player.select.units; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); player.select.units = []; } } player.select.units = small; if (player.army.v == 4) { for (kk = 0; kk < GameOibs.length; kk++) { if (GameOibs[kk] != undefined) { if (GameOibs[kk].id == otherid && GameOibs[kk].queen == false) { My_Oibs2.push(GameOibs[kk]); } } } for (kk = 0; kk < My_Oibs2.length; kk++) { if (kk == 0) { otheroib = My_Oibs2[kk]; } else { if (My_Oibs2[kk].level > otheroib.level) { otheroib = My_Oibs2[kk]; } } } var number = 0; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level == mainoib.level - 3) { number++; if (number == 1) { oib1 = My_Oibs[k]; } if (number == 2) { oib2 = My_Oibs[k]; } } } if (oib2.x == 450 && oib2.y == otheroib.y && oib1.x == otheroib.x && oib1.y == otheroib.y) { player.select.units = []; player.select.units.push(oib1); split(); pp.postMessage({ stage: 14 }); PPstage++; } else { player.select.units = []; player.select.units.push(oib2); FCallMovePos(450, otheroib.y); player.select.units = []; player.select.units.push(oib1); FCallMoveOib(otheroib); player.select.units = []; } } } if (PPstage == 11) { small = player.select.units; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); player.select.units = []; } } player.select.units = small; for (kk = 0; kk < GameOibs.length; kk++) { if (GameOibs[kk] != undefined) { if (GameOibs[kk].id == otherid && GameOibs[kk].queen == false) { My_Oibs2.push(GameOibs[kk]); } } } for (kk = 0; kk < My_Oibs2.length; kk++) { if (kk == 0) { otheroib = My_Oibs2[kk]; } else { if (My_Oibs2[kk].level > otheroib.level) { otheroib = My_Oibs2[kk]; } } } number = 0; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level == mainoib.level - 3) { number++; if (number == 1) { oib2 = My_Oibs[k]; } } if (number == 0) { oib2 = "eaten"; } } if (oib2 == "eaten") { pp.postMessage({ stage: 18 }); player.select.units = []; PPstage++; } else { player.select.units = []; player.select.units.push(oib2); FCallMoveOib(otheroib); player.select.units = []; } } if (PPstage == 12) { small = player.select.units; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); player.select.units = []; } } player.select.units = small; if (player.army.v == 2) { for (k = 0; k < My_Oibs.length; k++) { if (k == 0) { mainoib = My_Oibs[k]; } else { if (My_Oibs[k].level > mainoib.level) { mainoib = My_Oibs[k]; } } } PPstage = 1; perlvl = new Date().getTime() - time; perlvl = perlvl / 1000; var sendthis = perlvl + " Seconds For 1 Level. ( Lvl " + mainoib.level + " )"; if (PPdebug == 1) { console.log(sendthis); } if (PPchat == 1) { socket().send(JSON.stringify([0, sendthis])); } } } } function getplayercount() { playerz = 0; for (var a = 0; a < players().length; a++) { if (players()[a].bot == false && players()[a].alive == true) { playerz++; } } if (friendbots == 1) { for (var l = 0; l < players().length; l++) { if (players()[l].friend == 0 && players()[l].nickname == "Chemotherapy") { players()[l].friend = 1; socket().send(JSON.stringify([6,l])); } } } else { for (var l2 = 0; l2 < players().length; l2++) { if (players()[l2].friend == 1 && players()[l2].nickname == "Chemotherapy") { players()[l2].friend = 0; socket().send(JSON.stringify([6,l2])); } } } for (var i = 0; i < bots.length; i++) { if (bots[i].opened == 1 && bots[i].readyState == 1) { if (typeof(botplayers[i]) == "undefined") { botplayers.push([]); } for (var e = 0; e < players().length; e++) { if (typeof(botplayers[i][e]) == "undefined") { if (players()[e].bot != true) { botplayers[i][e] = { name: players()[e].nickname, bot: players()[e].bot, alive: players()[e].alive, friended: 0 } } else { botplayers[i][e] = { name: players()[e].nickname, bot: players()[e].bot, alive: undefined, friended: 0 } } } else { botplayers[i][e].name = players()[e].nickname; if (botplayers[i][e].bot == false) { botplayers[i][e].alive = players()[e].alive; } if (botplayers[i][e].alive == false) { botplayers[i][e].friended = 0; } } if (botplayers[i][e].friended == 0 && botplayers[i][e].alive == true) { if (botplayers[i][e].name == "kmccord1" || botplayers[i][e].name == "Chemotherapy") { botplayers[i][e].friended = 1; bots[i].send(JSON.stringify([6,e])); } } } } } } function remove() { for (var i = 0; i < bots.length; i++) { if (bots[i].readyState == 3 && bots[i].opened == 1 || bots[i] == null || bots[i] == undefined) { bots[i].close(); bots.splice(i, 1); botplayers.splice(i, 1); } } } function deathbybots() { console.log(bots); console.log(botplayers); if (playerz < 30 && bots.length < 30) { try { var b = undefined; if (Object.entries(ui).length == 77) { b = Object.entries(ui)[49][1].info.choice; } else { b = Object.entries(ui)[48][1].info.choice; } bots.push( new WebSocket("ws://" + servers()[b].i + ":" + servers()[b].p) ) bots[bots.length - 1].onopen = function() { bots[bots.length - 1].send(JSON.stringify(["Chemotherapy", Math.round(Math.random()*5), Math.round(Math.random()*5), botclass, 0, 0, Object.entries(lapas[2])[21][1]])); bots[bots.length - 1].opened = 1; } } catch (e) { } } if (playerz > 30) { bots[0].close(); bots.splice(0, 1); botplayers.splice(0, 1); } } function makethemdoshit() { ping++; if (feedbots == 0) { if (botmode == 0) { for (var i = 0; i < bots.length; i++) { if (bots[i].readyState == 1 && bots[i].opened == 1 || bots[i] != null || bots[i] != undefined) { if (spawnoibs == 1) { bots[i].send(new Uint8Array([0])); } for (var xd = 0; xd < 50; xd++) { bots[i].send(JSON.stringify([3,MousePos.x - player.cam.rx,MousePos.y - player.cam.ry,[xd]])); } } } } if (botmode == 1) { for (var ii = 0; ii < bots.length; ii++) { if (bots[ii].readyState == 1 && bots[ii].opened == 1 || bots[ii] != null || bots[ii] != undefined) { if (spawnoibs == 1) { bots[ii].send(new Uint8Array([0])); } for (var xdd = 1; xdd < 50; xdd++) { bots[ii].send(JSON.stringify([3,MousePos.x - player.cam.rx,MousePos.y - player.cam.ry,[xdd]])); } bots[ii].send(JSON.stringify([3,MousePos.x - player.cam.rx + (ii * 150) - (75 * bots.length),Math.round(MousePos.y + 800 - player.cam.ry),[0]])); } } } if (botmode == 2) { for (var ia = 0; ia < bots.length; ia++) { if (bots[ia].readyState == 1 && bots[ia].opened == 1 || bots[ia] != null || bots[ia] != undefined) { if (spawnoibs == 1) { bots[ia].send(new Uint8Array([0])); } for (var xa = 1; xa < 50; xa++) { bots[ia].send(JSON.stringify([3,MousePos.x - player.cam.rx,MousePos.y - player.cam.ry,[xa]])); } } } } if (botmode == 3) { for (var ib = 0; ib < bots.length; ib++) { if (bots[ib].readyState == 1 && bots[ib].opened == 1 || bots[ib] != null || bots[ib] != undefined) { if (spawnoibs == 1) { bots[ib].send(new Uint8Array([0])); } bots[ib].send(JSON.stringify([3,MousePos.x - player.cam.rx,MousePos.y - player.cam.ry,[0]])); bots[ib].send(JSON.stringify([3,MousePos.x - player.cam.rx,MousePos.y - player.cam.ry,AllOibs])); } } } if (botmode == 4) { for (var i2 = 0; i2 < bots.length; i2++) { if (bots[i2].readyState == 1 && bots[i2].opened == 1 || bots[i2] != null || bots[i2] != undefined) { if (spawnoibs == 1) { bots[i2].send(new Uint8Array([0])); } bots[i2].send(JSON.stringify([3,MousePos.x - player.cam.rx + Math.cos((i2 / bots.length) * Math.PI * 2) * 500,MousePos.y - player.cam.ry + Math.sin((i2 / bots.length) * Math.PI * 2) * 500,[0]])); for (var xd2 = 1; xd2 < 50; xd2++) { bots[i2].send(JSON.stringify([3,MousePos.x - player.cam.rx,MousePos.y - player.cam.ry,[xd2]])); } } } } } else { if (spawnoibs == 1) { for (var iab = 0; iab < bots.length; iab++) { if (bots[iab].readyState == 1 && bots[iab].opened == 1 || bots[iab] != null || bots[iab] != undefined) { bots[iab].send(new Uint8Array([0])); bots[iab].send(JSON.stringify([2,OibsAndQueen])) } } } } if (ping >= 100) { ping = 0; for (var kek = 0; kek < bots.length; kek ++) { if (bots[kek].readyState == 1 && bots[kek].opened == 1 || bots[kek] != null || bots[kek] != undefined) { bots[kek].send(new Uint8Array([3])); } } } } function makebots() { getplayercount(); remove(); deathbybots(); makethemdoshit(); } function SuperSelect() { var k = 0; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Queen = new Object(); var GameOibs = WorldOibs(); for (k = 0; k < GameOibs.length; k++) { if (GameOibs[k] != undefined) { if (GameOibs[k].id != player.id) { if (GameOibs[k].info_delay > 1.5) { GameOibs[k].info_delay = 0; player.select.units.push(GameOibs[k]); } } } } } function FCallRadiusMove(Mine, Enemy) { var diffX = 0; var diffY = 0; var angle = 0; var nPos = { x: 0, y: 0 }; var radius = 100; diffX = Mine.x - Enemy.x; diffY = Mine.y - Enemy.y; angle = Math.atan2(diffY, diffX); nPos.x = Math.round(Enemy.x - radius * Math.cos(angle)); nPos.y = Math.round(Enemy.y - radius * Math.sin(angle)); player.select.clean(); player.select.units.push(Mine); FCallMoveOib(nPos); player.select.clean(); } function GetDistance(x, y, x2, y2) { var d = Math.sqrt(Math.pow(x - x2, 2) + Math.pow(y - y2, 2)); return d; } function FCallMove() { var PosBackUp = { x: MousePos.x.toString(), y: MousePos.y.toString() }; MoveUnits({ x: parseInt(PosBackUp.x, 10), y: parseInt(PosBackUp.y, 10) }); } function MakeRingForEachLevel() { socket().send(new Uint8Array([0])); if (mmsplit == 1) { SelectOibs(); split(); } ringangle += ringrotatespeed; var levels = 0; var k = 0; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Queen = new Object(); var GameOibs = WorldOibs(); var CmdSnt = new Date().getTime(); SelectQueen(); for (k = 0; k < GameOibs.length; k++) { if (GameOibs[k] != undefined) { if (GameOibs[k].id == player.id) { if (GameOibs[k].queen == true) { My_Queen = GameOibs[k]; } else { My_Oibs.push(GameOibs[k]); } } else { if (GameOibs[k].queen == true) { Enemy_Queens = GameOibs[k]; } else { Enemy_oibs.push(GameOibs[k]); } } } } sortByKey(My_Oibs, "uid"); sortByKey(My_Oibs, "level"); var lastlevel = 0; var sortedoibs = new Array(); for (var i = 0; i < My_Oibs.length; i++) { if (lastlevel != My_Oibs[i].level) { lastlevel = My_Oibs[i].level; levels++; sortedoibs.push([]); sortedoibs[levels - 1].push(My_Oibs[i]); } else { sortedoibs[levels - 1].push(My_Oibs[i]); } } window.log = sortedoibs; if (Internet_Stress < CmdSnt - LastCommandSent) { LastCommandSent = new Date().getTime(); player.select.units = []; for (var e = 0; e < levels; e++) { for (k = 0; k < sortedoibs[e].length; k++) { if (My_Queen.life >= botlvl * My_Queen.level) { player.select.units = []; player.select.units.push(sortedoibs[e][k]); FCallMoveOibRingEachLevel(My_Queen, k, sortedoibs[e].length); SelectQueen(); } else { player.select.units.push(sortedoibs[e][k]); feed(); SelectQueen(); } } } } } function FCallMoveOibRingEachLevel(r, k, e) { var a = { x: player.cam.rx, y: player.cam.ry }; var b = { x: (r.x + a.x) + (Math.cos(((k / e) * 6.43) + ringangle) * (e * ringsize)), y: (r.y + a.y) + (Math.sin(((k / e) * 6.43) + ringangle) * (e * ringsize)) }; var PosBackUp = { x: b.x.toString(), y: b.y.toString() }; MoveUnits({ x: parseInt(PosBackUp.x, 10), y: parseInt(PosBackUp.y, 10) }); } function FCallMoveOibRing(r, k) { var a = { x: player.cam.rx, y: player.cam.ry }; var b = { x: (r.x + a.x) + (Math.cos(((k / player.army.v) * 6.43) + ringangle) * (player.army.v * ringsize)), y: (r.y + a.y) + (Math.sin(((k / player.army.v) * 6.43) + ringangle) * (player.army.v * ringsize)) }; var PosBackUp = { x: b.x.toString(), y: b.y.toString() }; MoveUnits({ x: parseInt(PosBackUp.x, 10), y: parseInt(PosBackUp.y, 10) }); } function FCallMoveOibLine(r, k) { var a = { x: player.cam.rx, y: player.cam.ry }; var b = { x: r.x - (player.army.v * (linesize / 2)) + (k * linesize), y: r.y }; var PosBackUp = { x: b.x.toString(), y: b.y.toString() }; MoveUnits({ x: parseInt(PosBackUp.x, 10), y: parseInt(PosBackUp.y, 10) }); } function FCallMoveOib(r) { var a = { x: player.cam.rx, y: player.cam.ry }; var b = { x: r.x + a.x, y: r.y + a.y }; var PosBackUp = { x: b.x.toString(), y: b.y.toString() }; MoveUnits({ x: parseInt(PosBackUp.x, 10), y: parseInt(PosBackUp.y, 10) }); } function FCallMovePos(x1, y1) { var a = { x: player.cam.rx, y: player.cam.ry }; var b = { x: x1 + a.x, y: y1 + a.y }; var PosBackUp = { x: b.x.toString(), y: b.y.toString() }; MoveUnits({ x: parseInt(PosBackUp.x, 10), y: parseInt(PosBackUp.y, 10) }); } function FriendBots() { if (lapas[9].mode != 1) { var k = 0; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Queen = new Object(); var GameOibs = WorldOibs(); for (k = 0; k < GameOibs.length; k++) { if (GameOibs[k] != undefined) { if (GameOibs[k].id == player.id) { if (GameOibs[k].queen == true) { My_Queen = GameOibs[k]; } else { My_Oibs.push(GameOibs[k]); } } else { if (GameOibs[k].queen == true) { Enemy_Queens.push(GameOibs[k]); } else { Enemy_oibs.push(GameOibs[k]); } } } } for (k = 0; k < Enemy_Queens.length; k++) { if (players()[player.id].nickname == players()[Enemy_Queens[k].id].nickname) { if (players()[Enemy_Queens[k].id].friend == 0) { players()[Enemy_Queens[k].id].friend = 1; friend(Enemy_Queens[k].id) } } } } } function AdjustOibs() { var k = 0; for (k = 0; WorldOibs().length > k; k++) { if (WorldOibs()[k] != undefined) { if (WorldOibs()[k].scale >= 6.74995) { WorldOibs()[k].scale = 6.74995; WorldOibs()[k].info_delay = 0.05; } } } } function captureMousePos(event) { MousePos.x = event.clientX; MousePos.y = event.clientY; } function sortByKey(array, key) { return array.sort(function(a, b) { var x = a[key]; var y = b[key]; return ((x < y) ? -1 : ((x > y) ? 1 : 0)); }); } // ACTIONS function HealNuke() { socket().send(new Uint8Array([0])); var k = 0; var My_Oibs = new Array(); var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs_Nukelevel = new Array(); var My_Oibs_LowLevel = new Array(); var My_Queen = new Object(); var GameOibs = WorldOibs(); var CmdSnt = new Date().getTime(); for (k = 0; k < GameOibs.length; k++) { if (GameOibs[k] != undefined) { if (GameOibs[k].id == player.id) { if (GameOibs[k].queen == true) { My_Queen = GameOibs[k]; } else { My_Oibs.push(GameOibs[k]); if (GameOibs[k].level < NukeLevel) { My_Oibs_LowLevel.push(GameOibs[k]); } else { My_Oibs_Nukelevel.push(GameOibs[k]); } } } else { if (GameOibs[k].queen == true) { Enemy_Queens = GameOibs[k]; } else { Enemy_oibs.push(GameOibs[k]); } } } } sortByKey(My_Oibs_Nukelevel, "life"); sortByKey(My_Oibs_LowLevel, "oid"); if (Internet_Stress < CmdSnt - LastCommandSent) { LastCommandSent = new Date().getTime(); for (k = 0; k < My_Oibs_LowLevel.length; k++) { if (My_Oibs_Nukelevel[k] != undefined) { player.select.units = []; player.select.units.push(My_Oibs_Nukelevel[k]); player.select.units.push(My_Oibs_LowLevel[k]); regroup(); player.select.units = []; } } for (k = 0; k < My_Oibs.length; k++) { player.select.units = []; player.select.units.push(My_Oibs[k]); FCallMoveOib(My_Queen); } } SelectQueen(); if (g7 == true) { setTimeout(() => { HealNuke(); }, 1); } } function MakeRing() { socket().send(new Uint8Array([0])); if (mmsplit == 1) { SelectOibs(); split(); } ringangle += ringrotatespeed; var k = 0; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Queen = new Object(); var GameOibs = WorldOibs(); var CmdSnt = new Date().getTime(); SelectQueen(); for (k = 0; k < GameOibs.length; k++) { if (GameOibs[k] != undefined) { if (GameOibs[k].id == player.id) { if (GameOibs[k].queen == true) { My_Queen = GameOibs[k]; } else { My_Oibs.push(GameOibs[k]); } } else { if (GameOibs[k].queen == true) { Enemy_Queens = GameOibs[k]; } else { Enemy_oibs.push(GameOibs[k]); } } } } sortByKey(My_Oibs, "uid"); if (Internet_Stress < CmdSnt - LastCommandSent) { LastCommandSent = new Date().getTime(); player.select.units = []; for (k = 0; k < My_Oibs.length; k++) { if (My_Queen.life >= botlvl * My_Queen.level) { player.select.units = []; player.select.units.push(My_Oibs[k]); FCallMoveOibRing(My_Queen, k); SelectQueen(); } else { player.select.units.push(My_Oibs[k]); feed(); SelectQueen(); } } } } function MakeRingBot(aa) { socket().send(new Uint8Array([0])); if (mmsplit == 1) { SelectOibs(); split(); } var k = 0; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Queen = new Object(); var GameOibs = WorldOibs(); var CmdSnt = new Date().getTime(); SelectQueen(); for (k = 0; k < GameOibs.length; k++) { if (GameOibs[k] != undefined) { if (GameOibs[k].id == player.id) { if (GameOibs[k].queen == true) { My_Queen = aa; } else { My_Oibs.push(GameOibs[k]); } } else { if (GameOibs[k].queen == true) { Enemy_Queens = GameOibs[k]; } else { Enemy_oibs.push(GameOibs[k]); } } } } sortByKey(My_Oibs, "uid"); player.select.units = []; for (k = 0; k < My_Oibs.length; k++) { if (My_Queen.life >= botlvl * My_Queen.level) { player.select.units = []; player.select.units.push(My_Oibs[k]); FCallMoveOibRing(My_Queen, k); SelectQueen(); } else { player.select.units.push(My_Oibs[k]); feed(); SelectQueen(); } } } function HorizLine() { socket().send(new Uint8Array([0])); var k = 0; var MinDistance = Infinity; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Queen = new Object(); var GameOibs = WorldOibs(); var CmdSnt = new Date().getTime(); for (k = 0; k < GameOibs.length; k++) { if (GameOibs[k] != undefined) { if (GameOibs[k].id == player.id) { if (GameOibs[k].queen == true) { My_Queen = GameOibs[k]; } else { My_Oibs.push(GameOibs[k]); } } else { if (GameOibs[k].queen == true) { Enemy_Queens = GameOibs[k]; } else { Enemy_oibs.push(GameOibs[k]); } } } } sortByKey(My_Oibs, "level"); if (Internet_Stress < CmdSnt - LastCommandSent) { LastCommandSent = new Date().getTime(); player.select.units = []; for (k = 0; k < My_Oibs.length; k++) { player.select.units = []; player.select.units.push(My_Oibs[k]); FCallMoveOibLine(MousePos, k); SelectQueen(); } } } function BotAttack() { if (mmsplit == 1) { SelectOibs(); split(); player.select.units = []; } var j = 0; var k = 0; var attack = false; var MinDistance = Infinity; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Queen = new Object(); var GameOibs = WorldOibs(); var CmdSnt = new Date().getTime(); for (k = 0; k < GameOibs.length; k++) { if (GameOibs[k] != undefined) { if (GameOibs[k].id == player.id) { if (GameOibs[k].queen == true) { My_Queen = GameOibs[k]; } else { My_Oibs.push(GameOibs[k]); } } else { if (GameOibs[k].queen == true) { Enemy_Queens.push(GameOibs[k]); } else { Enemy_oibs.push(GameOibs[k]); } } } } var NearOibs = new Array(); var DistanceWary = 500; var lowest = DistanceWary; var tempdistance = 0; for (k = 0; k < Enemy_oibs.length; k++) { tempdistance = GetDistance(Enemy_oibs[k].x, Enemy_oibs[k].y, My_Queen.x, My_Queen.y); if (tempdistance < DistanceWary) { if (lapas[9].mode != 1) { if (players()[player.id].nickname == players()[Enemy_oibs[k].id].nickname) {} else { if (tempdistance < lowest) { attack = true; lowest = tempdistance; NearOibs = Enemy_oibs[k]; } } } else { if (players()[player.id].color == players()[Enemy_oibs[k].id].color) {} else { if (tempdistance < lowest) { attack = true; lowest = tempdistance; NearOibs = Enemy_oibs[k]; } } } } } for (k = 0; k < Enemy_Queens.length; k++) { tempdistance = GetDistance(Enemy_Queens[k].x, Enemy_Queens[k].y, My_Queen.x, My_Queen.y); if (tempdistance < DistanceWary) { if (lapas[9].mode != 1) { if (players()[player.id].nickname == players()[Enemy_Queens[k].id].nickname) {} else { if (tempdistance < lowest) { attack = true; lowest = tempdistance; NearOibs = Enemy_Queens[k]; } } } else { { if (players()[player.id].color == players()[Enemy_Queens[k].id].color) {} else { if (tempdistance < lowest) { attack = true; lowest = tempdistance; NearOibs = Enemy_Queens[k]; } } } } } } if (Internet_StressBot < CmdSnt - LastCommandSent) { LastCommandSent = new Date().getTime(); if (attack == false) { for (k = 0; k < My_Oibs.length; k++) { player.select.clean(); player.select.units.push(My_Oibs[k]); FCallMoveOib(My_Queen); } } //------- let the madness begin if (attack == true) { for (j = 0; j < My_Oibs.length; j++) { player.select.clean(); player.select.units.push(My_Oibs[j]); FCallRadiusMove(My_Oibs[j], NearOibs); player.select.clean(); } } } } function AttackNearby() { var j = 0; var k = 0; var MinDistance = Infinity; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Queen = new Object(); var GameOibs = WorldOibs(); var CmdSnt = new Date().getTime(); for (k = 0; k < GameOibs.length; k++) { if (GameOibs[k] != undefined) { if (GameOibs[k].id == player.id) { if (GameOibs[k].queen == true) { My_Queen = GameOibs[k]; } else { My_Oibs.push(GameOibs[k]); } } else { if (GameOibs[k].queen == true) { Enemy_Queens = GameOibs[k]; } else { Enemy_oibs.push(GameOibs[k]); } } } } if (Internet_Stress < CmdSnt - LastCommandSent) { LastCommandSent = new Date().getTime(); player.select.units = []; for (k = 0; k < My_Oibs.length; k++) { player.select.units = []; player.select.units.push(My_Oibs[k]); FCallMoveOib(My_Queen); } player.select.units = []; player.select.units.push(My_Queen); FCallMove(); SelectQueen(); } if (g2 == true) { setTimeout(() => { AttackNearby(); }, 1); } } function MakeNuke() { socket().send(new Uint8Array([0])); var My_Oibs = new Array(); var Low_Oibs = new Array(); var CmdSnt = new Date().getTime(); var GameOibs = WorldOibs(); var Nuke_Oibs = new Array(); var Big_Oibs = new Array(); var Queen = new Object(); var k = 0; for (k = 0; k < GameOibs.length; k++) { if (GameOibs[k] != undefined && GameOibs[k].id == player.id) { if (GameOibs[k].level < NukeLevel && GameOibs[k].queen == false) { Low_Oibs.push(GameOibs[k]); } if (GameOibs[k].level == NukeLevel && GameOibs[k].queen == false) { Nuke_Oibs.push(GameOibs[k]); } if (GameOibs[k].level > NukeLevel && GameOibs[k].queen == false) { Big_Oibs.push(GameOibs[k]); } if (GameOibs[k].queen == true) { Queen = GameOibs[k]; } if (GameOibs[k].queen == false) { My_Oibs.push(GameOibs[k]); } } } sortByKey(Low_Oibs, "oid"); sortByKey(My_Oibs, "level"); if (Internet_Stress < CmdSnt - LastCommandSent) { LastCommandSent = new Date().getTime(); for (k = 0; k < My_Oibs.length; k++) { player.select.units = []; player.select.units.push(My_Oibs[k]); FCallMoveOib(Queen); } for (k = 0; k < Big_Oibs.length; k++) { player.select.units = []; player.select.units.push(Big_Oibs[k]); split(); } var select = 0; player.select.units = []; for (k = 0; k < Low_Oibs.length; k++) { select++; player.select.units.push(Low_Oibs[k]); if (select > 1) { select = 0; regroup(); player.select.units = []; } } for (k = 0; k < My_Oibs.length; k++) { player.select.units = []; player.select.units.push(My_Oibs[k]); FCallMoveOib(Queen); } } SelectQueen(); if (g5 == true) { setTimeout(() => { MakeNuke(); }, 1); } } function MoveArmyToPoint() { beforeoibs = player.army.v; if (typeof(beforeoibs) != "number") { beforeoibs = 99999; } var distance = 0; var j = 0; var k = 0; var My_Oibs = new Array(); var EneMy_Oibs = new Array(); var AimbotTarget = MousePos; var CmdSnt = new Date().getTime(); for (k = 0; WorldOibs().length > k; k++) { if (WorldOibs()[k] != undefined) { if (WorldOibs()[k].id == player.id && WorldOibs()[k].queen == false) { My_Oibs.push(WorldOibs()[k]); } if (WorldOibs()[k].id != player.id && WorldOibs()[k].queen == false) { EneMy_Oibs.push(WorldOibs()[k]); } } } sortByKey(My_Oibs, "oid"); sortByKey(My_Oibs, "level"); player.select.units = []; if (beforeoibs < 50) { for (k = My_Oibs.length - 1; k >= 0; k--) { My_Oibs[k].reallevel = My_Oibs[k].level; if (My_Oibs[k].reallevel > 1) { player.select.units = []; player.select.units.push(My_Oibs[k]); if (beforeoibs < 50) { split(); My_Oibs[k].reallevel--; beforeoibs++; } if (beforeoibs < 50 && My_Oibs[k].reallevel > 1) { split(); My_Oibs[k].reallevel--; beforeoibs++; } if (beforeoibs < 50 && My_Oibs[k].reallevel > 1) { split(); My_Oibs[k].reallevel--; beforeoibs++; } } delete My_Oibs[k].reallevel; } } if (Internet_Stress < CmdSnt - LastCommandSent) { LastCommandSent = new Date().getTime(); if (smartMM == 1) { for (k = 0; k < My_Oibs.length; k++) { var Mpos = My_Oibs[k]; var dist = 0; var diffX = 0; var diffY = 0; var angle = 0; var radius = 0; var nPos = { x: 0, y: 0 }; if (k > sendoibs) { radius = -120; } else { radius = 0; } var MinDistance = Infinity; if (AimbotTarget != new Object()) { diffX = (Mpos.x - (AimbotTarget.x - player.cam.rx)); diffY = (Mpos.y - (AimbotTarget.y - player.cam.ry)); angle = Math.atan2(diffY, diffX); nPos.x = Math.round((AimbotTarget.x - player.cam.rx) - radius * Math.cos(angle)); nPos.y = Math.round((AimbotTarget.y - player.cam.ry) - radius * Math.sin(angle)); player.select.units = []; player.select.units.push(Mpos); FCallMoveOib(nPos); } } } if (smartMM == 0) { player.select.units = []; for (k = 0; k < My_Oibs.length; k++) { player.select.units = []; player.select.units.push(My_Oibs[k]); FCallMove(); } } } SelectQueen(); if (g1 == true) { setTimeout(() => { MoveArmyToPoint(); }, 1); } } function AutoHeal() { socket().send(new Uint8Array([0])); var k = 0; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Queen = new Object(); var GameOibs = WorldOibs(); var CmdSnt = new Date().getTime(); for (k = 0; k < GameOibs.length; k++) { if (GameOibs[k] != undefined) { if (GameOibs[k].id == player.id) { if (GameOibs[k].queen == true) { My_Queen = GameOibs[k]; } else { My_Oibs.push(GameOibs[k]); } } else { if (GameOibs[k].queen == true) { Enemy_Queens = GameOibs[k]; } else { Enemy_oibs.push(GameOibs[k]); } } } } beforeoibs = player.army.v; if (typeof(beforeoibs) != "number") { beforeoibs = 99999; } sortByKey(My_Oibs, "oid"); sortByKey(My_Oibs, "level"); player.select.units = []; if (beforeoibs < 50) { for (k = My_Oibs.length - 1; k >= 0; k--) { My_Oibs[k].reallevel = My_Oibs[k].level; if (My_Oibs[k].reallevel > 1) { player.select.units = []; player.select.units.push(My_Oibs[k]); if (beforeoibs < 50) { split(); My_Oibs[k].reallevel--; beforeoibs++; } if (beforeoibs < 50 && My_Oibs[k].reallevel > 1) { split(); My_Oibs[k].reallevel--; beforeoibs++; } if (beforeoibs < 50 && My_Oibs[k].reallevel > 1) { split(); My_Oibs[k].reallevel--; beforeoibs++; } } delete My_Oibs[k].reallevel; } } if (Internet_Stress < CmdSnt - LastCommandSent) { LastCommandSent = new Date().getTime(); var HPDIF = (My_Queen.level * botlvl) - My_Queen.life; if (HPDIF > 0) { for (k = 0; k < My_Oibs.length; k++) { if (HPDIF <= 0) { player.select.units = []; player.select.units.push(My_Oibs[k]); FCallMoveOib(My_Queen); } else { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); if (My_Queen.crown != 1) { HPDIF -= My_Oibs[k].life / 2.75; } else { HPDIF -= My_Oibs[k].life / 2.5; } } } } else { for (k = 0; k < My_Oibs.length; k++) { player.select.units = []; player.select.units.push(My_Oibs[k]); FCallMoveOib(My_Queen); } } } SelectQueen(); if (g3 == true) { setTimeout(() => { AutoHeal(); }, 1); } } function MoveHeal() { socket().send(new Uint8Array([0])); var k = 0; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Queen = new Object(); var GameOibs = WorldOibs(); var CmdSnt = new Date().getTime(); SelectOibs(); split(); SelectOibs(); split(); SelectOibs(); split(); SelectOibs(); split(); SelectOibs(); split(); SelectOibs(); split(); player.select.units = []; for (k = 0; k < GameOibs.length; k++) { if (GameOibs[k] != undefined) { if (GameOibs[k].id == player.id) { if (GameOibs[k].queen == true) { My_Queen = GameOibs[k]; } else { My_Oibs.push(GameOibs[k]); } } else { if (GameOibs[k].queen == true) { Enemy_Queens = GameOibs[k]; } else { Enemy_oibs.push(GameOibs[k]); } } } } if (Internet_Stress < CmdSnt - LastCommandSent) { LastCommandSent = new Date().getTime(); var HPDIF = (My_Queen.level * botlvl) - My_Queen.life; if (HPDIF > 0) { for (k = 0; k < My_Oibs.length; k++) { if (HPDIF <= 0) { player.select.units = []; player.select.units.push(My_Oibs[k]); FCallMoveOib(My_Queen); } else { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); HPDIF -= My_Oibs[k].life; } } } else { for (k = 0; k < My_Oibs.length; k++) { player.select.units = []; player.select.units.push(My_Oibs[k]); FCallMoveOib(My_Queen); } } } SelectQueen(); FCallMove(); if (g6 == true) { setTimeout(() => { MoveHeal(); }, 1); } } function FeedOib() { socket().send(new Uint8Array([0])); socket().send(JSON.stringify([2,AllOibs])); SelectQueen(); if (g8 == true) { setTimeout(() => { FeedOib(); }, 1); } } // LOOPS function tick() { if (reset == 1) { var units = 0; var i = 0; for (i = 0; i < WorldOibs().length; i++) { if (WorldOibs()[i] != null || undefined) { units++; } } socket().send(JSON.stringify([1, Math.floor(undefined), Math.floor(undefined)])); if (lapas[9].units.length == 0 || units == 0) { socket().send(JSON.stringify([1, Math.floor(-player.cam.x), Math.floor(-player.cam.y)])); reset = 0; } } if (nickname == "" && player.id != -1) { nickname = players()[player.id].nickname; } if (color == "" && player.id != -1) { color = players()[player.id].color; } else { if (color == "black") { color = 0; } if (color == "pink") { color = 1; } if (color == "blue") { color = 2; } if (color == "purple") { color = 3; } if (color == "orange") { color = 4; } if (color == "aqua") { color = 5; } } if (PPbot == 1) { PPBot(); } if (avoid == 1) { RunAway(); } if (RemoveSpawnButton != undefined && RemoveGuage != undefined) { RemoveSpawnButton(); RemoveGuage(); } game.regroup.info.translate = []; game.split.info.translate = []; game.feed.info.translate = []; if (PPotherstage > 0 && isppbot == 1) { if (PPdebug == 1) { console.log(PPotherstage); } var k = 0; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Queen = new Object(); var My_Oibs2 = new Array(); var GameOibs = WorldOibs(); for (k = 0; k < GameOibs.length; k++) { if (GameOibs[k] != undefined) { if (GameOibs[k].id == player.id) { if (GameOibs[k].queen == true) { My_Queen = GameOibs[k]; } else { My_Oibs.push(GameOibs[k]); } } else { if (GameOibs[k].queen == true) { Enemy_Queens.push(GameOibs[k]); } else { Enemy_oibs.push(GameOibs[k]); } } } } if (My_Queen.x != 891 || My_Queen.y != 4999) { small = player.select.units; player.select.units = []; player.select.units.push(My_Queen); FCallMovePos(891, 4999); player.select.units = []; player.select.units = small; } if (PPotherstage == 1) { small = player.select.units; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); player.select.units = []; } } player.select.units = small; var aaaa = new Object(); var aaaaa = new Object(); if (player.army.v >= 4) { for (k = 0; k < My_Oibs.length; k++) { if (k == 0) { mainoib = My_Oibs[k]; } else { if (My_Oibs[k].level > mainoib.level) { mainoib = My_Oibs[k]; } } } PPotherstage++; } } if (PPotherstage == 2) { player.select.units = []; if (player.army.v > 3) { for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level) { player.select.units.push(My_Oibs[k]); } } regroup(); } else { for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level) { player.select.units = []; player.select.units.push(My_Oibs[k]); FCallMovePos(mainoib.x, mainoib.y - 135); } } for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(mainoib); player.select.units.push(My_Oibs[k]); regroup(); } } PPotherstage++; } } if (PPotherstage == 3) { player.select.units = []; if (mainoib.life < mainoib.level * (botlvl * 0.95)) { socket().send(new Uint8Array([0])); for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(mainoib); player.select.units.push(My_Oibs[k]); regroup(); } } } else { for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(mainoib); player.select.units.push(My_Oibs[k]); regroup(); } } PPotherstage++; } } if (PPotherstage == 4) { small = player.select.units; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); player.select.units = []; } } player.select.units = small; player.select.units = []; My_Oibs2 = new Array(); var kk = 0; for (k = 0; k < players().length; k++) { if (players()[k].nickname == "kmccord1" && players()[k].crown == 1) { otherid = k; k = 99; for (kk = 0; kk < GameOibs.length; kk++) { if (GameOibs[kk] != undefined) { if (GameOibs[kk].id == otherid && GameOibs[kk].queen == false) { My_Oibs2.push(GameOibs[kk]); } } } for (kk = 0; kk < My_Oibs2.length; kk++) { if (kk == 0) { otheroib = My_Oibs2[kk]; } else { if (My_Oibs2[kk].level > otheroib.level) { otheroib = My_Oibs2[kk]; } } } if (otheroib.life >= otheroib.level * (botlvl * 0.95)) { player.select.units.push(mainoib); split(); FCallMoveOib(otheroib); PPotherstage++; } } } } if (PPotherstage == 5) { small = player.select.units; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); player.select.units = []; } } player.select.units = small; if (mainoib.x == otheroib.x && mainoib.y == otheroib.y) { player.select.units = []; player.select.units.push(mainoib); split(); PPotherstage++; } else { player.select.units = []; player.select.units.push(mainoib); FCallMoveOib(otheroib); } } if (PPotherstage == 7) { small = player.select.units; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); player.select.units = []; } } player.select.units = small; for (k = 0; k < My_Oibs.length; k++) { if (k == 0) { mainoib = My_Oibs[k]; } else { if (My_Oibs[k].level > mainoib.level) { mainoib = My_Oibs[k]; } } } PPotherstage++; } if (PPotherstage == 8) { if (mainoib.life < mainoib.level * (botlvl * 0.95)) { socket().send(new Uint8Array([0])); for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 1) { player.select.units = []; player.select.units.push(mainoib); player.select.units.push(My_Oibs[k]); regroup(); } } } else { for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 1) { player.select.units = []; player.select.units.push(mainoib); player.select.units.push(My_Oibs[k]); regroup(); } } if (mainoib.x != 791 || mainoib.y != 4639) { player.select.units = []; player.select.units.push(mainoib); FCallMovePos(791, 4639); } else { PPotherstage++; } } } if (PPotherstage == 9) { small = player.select.units; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); player.select.units = []; } } player.select.units = small; for (kk = 0; kk < GameOibs.length; kk++) { if (GameOibs[kk] != undefined) { if (GameOibs[kk].id == otherid && GameOibs[kk].queen == false) { My_Oibs2.push(GameOibs[kk]); } } } for (kk = 0; kk < My_Oibs2.length; kk++) { if (My_Oibs2[kk].level == mainoib.level - 1) { aaaa = My_Oibs2[kk]; } } for (kk = 0; kk < My_Oibs.length; kk++) { if (My_Oibs[kk].level == mainoib.level - 1) { aaaaa = My_Oibs[kk]; } } if (aaaaa.x == aaaa.x && aaaaa.y == aaaa.y) { player.select.units.push(aaaaa); split(); player.select.units = []; PPotherstage++; } else { player.select.units = []; player.select.units.push(aaaaa); FCallMoveOib(aaaa); player.select.units = []; } } if (PPotherstage == 11) { small = player.select.units; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); player.select.units = []; } } player.select.units = small; for (k = 0; k < My_Oibs.length; k++) { if (k == 0) { mainoib = My_Oibs[k]; } else { if (My_Oibs[k].level > mainoib.level) { mainoib = My_Oibs[k]; } } } player.select.units = []; if (player.army.v >= 4) { for (kk = 0; kk < My_Oibs.length; kk++) { if (My_Oibs[kk].level == mainoib.level - 3) { player.select.units.push(My_Oibs[kk]); } } regroup(); player.select.units = []; PPotherstage++; } } if (PPotherstage == 12) { small = player.select.units; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); player.select.units = []; } } player.select.units = small; for (k = 0; k < My_Oibs.length; k++) { if (k == 0) { mainoib = My_Oibs[k]; } else { if (My_Oibs[k].level > mainoib.level) { mainoib = My_Oibs[k]; } } } for (kk = 0; kk < GameOibs.length; kk++) { if (GameOibs[kk] != undefined) { if (GameOibs[kk].id == otherid && GameOibs[kk].queen == false) { My_Oibs2.push(GameOibs[kk]); } } } for (kk = 0; kk < My_Oibs2.length; kk++) { if (kk == 0) { otheroib = My_Oibs2[kk]; } else { if (My_Oibs2[kk].level > otheroib.level) { otheroib = My_Oibs2[kk]; } } } if (mainoib.x == otheroib.x && mainoib.y == otheroib.y) { player.select.units = []; player.select.units.push(mainoib); split(); PPotherstage++; } else { player.select.units = []; player.select.units.push(mainoib); FCallMoveOib(otheroib); } } if (PPotherstage == 14) { small = player.select.units; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); player.select.units = []; } } player.select.units = small; if (player.army.v >= 4) { PPotherstage++; } } if (PPotherstage == 15) { small = player.select.units; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); player.select.units = []; } } player.select.units = small; SelectOibs(); regroup(); player.select.units = []; if (player.army.v == 2) { PPotherstage++; } } if (PPotherstage == 16) { small = player.select.units; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); player.select.units = []; } } player.select.units = small; for (k = 0; k < My_Oibs.length; k++) { if (k == 0) { mainoib = My_Oibs[k]; } else { if (My_Oibs[k].level > mainoib.level) { mainoib = My_Oibs[k]; } } } if (mainoib.x != 791 || mainoib.y != 4639) { player.select.units = []; player.select.units.push(mainoib); FCallMovePos(791, 4639); } else { PPotherstage++; } } if (PPotherstage == 18) { small = player.select.units; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); player.select.units = []; } } player.select.units = small; if (player.army.v >= 3) { PPotherstage++; } } if (PPotherstage == 19) { small = player.select.units; for (k = 0; k < My_Oibs.length; k++) { if (My_Oibs[k].level < mainoib.level - 3) { player.select.units = []; player.select.units.push(My_Oibs[k]); feed(); player.select.units = []; } } player.select.units = small; SelectOibs(); regroup(); player.select.units = []; if (player.army.v == 2) { PPotherstage = 0; } } } if (respawn == 1) { if (ui.is_run == true) { ui.is_run = false; game.is_run = true; connect(); } } if (isppbot != 1) { if (player.can_skill_1 == true) { abcd.postMessage(" ( BOT HEAL - Z ) ( BOT SPELL - X ) "); } else { abcd.postMessage(50); } } player.select.split = !0; player.select.feed = !0; player.select.regroup = !0; if (ring >= 1) { if (ringmode == 0) { MakeRing(); } else { MakeRingForEachLevel(); } } if (line >= 1) { HorizLine(); } if (fbot >= 1) { socket().send(new Uint8Array([0])); SelectOibs(); MoveUnits({ x: -99999, y: 99999 }); } if (plsm == 1) { for (var ie = 0; ie < 5; ie++) { socket().send(JSON.stringify([4,AllOibs])); } socket().send(JSON.stringify([2,AllOibs])); } if (TrimOibSizes == 1) { AdjustOibs(); } if (seelevels >= 1) { var n = 0; for (n = 0; n < WorldOibs().length; n++) { if (WorldOibs()[n] != undefined) { WorldOibs()[n].info_delay = 0.05; } } } if (isbot == 0 && isppbot == 0) { var k = 0; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Queen = new Object(); var GameOibs = WorldOibs(); for (k = 0; k < GameOibs.length; k++) { if (GameOibs[k] != undefined) { if (GameOibs[k].id == player.id) { if (GameOibs[k].queen == true) { My_Queen = GameOibs[k]; } else { My_Oibs.push(GameOibs[k]); } } else { if (GameOibs[k].queen == true) { Enemy_Queens = GameOibs[k]; } else { Enemy_oibs.push(GameOibs[k]); } } } } bc.postMessage({ My_Queen1: My_Queen, MousePos1: MousePos, X1: player.cam.rx, Y1: player.cam.ry, FollowMouse: mousebot, RingSize: ringsize, Delay: Internet_StressBot, Ring: ring, botatck: botattack, heallvl: botlvl, friend: FriendThem, resp: respawn, angle: ringangle, rspeed: ringrotatespeed, linetoggle: line, btfeed: botfeed, split: mmsplit }); } } function atck() { var k = 0; var My_Queen = new Object(); var GameOibs = WorldOibs(); for (k = 0; k < GameOibs.length; k++) { if (GameOibs[k] != undefined) { if (GameOibs[k].id == player.id) { if (GameOibs[k].queen == true) { My_Queen = GameOibs[k]; } } } } NukeLevel = Math.round((My_Queen.level / 4) + 0.499999999999999 + 2); stopscript = 0; if (socket() != null && socket().readyState == socket().OPEN) { pingme(); } if (FriendThem == 1) { FriendBots(); } if (player.crown == 0) { botlvl = 60; } if (player.crown == 1) { botlvl = 40; } if (player.crown == 2) { botlvl = 75; } if (player.crown == 3) { botlvl = 40; } if (player.crown == 4) { botlvl = 40; } if (player.crown == 5) { botlvl = 30; } if (rush >= 4) { player.select.screen(); FCallMovePos(-4999, -4999); connect(); } if (rush <= 3) { rush = 0; } if (isbot == 1 && isppbot == 0) { bc.onmessage = function(ev) { function FCallMoveOibBot() { var X = ev.data.MousePos1.x var Y = ev.data.MousePos1.y var CamDiffX = player.cam.rx - ev.data.X1; var CamDiffY = player.cam.ry - ev.data.Y1; var PosBackUp = { x: (X + CamDiffX).toString(), y: (Y + CamDiffY).toString() }; MoveUnits({ x: parseInt(PosBackUp.x, 10), y: parseInt(PosBackUp.y, 10) }); } if (ev.data == "SendHealer") { if (player.crown == 3) { SendSkill1(); } } if (ev.data == "SendWitch") { if (player.crown == 4) { SendSkill1(); } } if (ev.data != "SendHealer" && ev.data != "SendWitch") { if (ev.data.My_Queen1.life < ev.data.My_Queen1.level * (BotBotlvl / 3.5)) { SendSkill1(); } if (mousebot !== ev.data.FollowMouse) { mousebot = ev.data.FollowMouse; } if (ringsize !== ev.data.RingSize) { ringsize = ev.data.RingSize; } if (Internet_StressBot !== ev.data.Delay) { Internet_StressBot = ev.data.Delay; } if (botring !== ev.data.Ring) { botring = ev.data.Ring; } if (botattack !== ev.data.botatck) { botattack = ev.data.botatck; } if (BotBotlvl !== ev.data.heallvl) { BotBotlvl = ev.data.heallvl; } if (FriendThem !== ev.data.friend) { FriendThem = ev.data.friend; } if (respawn !== ev.data.resp) { respawn = ev.data.resp; } if (ringangle !== ev.data.angle) { ringangle = ev.data.angle; } if (ringrotatespeed !== ev.data.rspeed) { ringrotatespeed = ev.data.rspeed; } if (botfeed !== ev.data.btfeed) { botfeed = ev.data.btfeed; } if (mmsplit !== ev.data.split) { mmsplit = ev.data.split; } var k = 0; var Enemy_Queens = new Array(); var Enemy_oibs = new Array(); var My_Oibs = new Array(); var My_Queen = new Object(); var GameOibs = WorldOibs(); var CmdSntBot = new Date().getTime(); for (k = 0; k < GameOibs.length; k++) { if (GameOibs[k] != undefined) { if (GameOibs[k].id == player.id) { if (GameOibs[k].queen == true) { My_Queen = GameOibs[k]; } else { My_Oibs.push(GameOibs[k]); } } else { if (GameOibs[k].queen == true) { Enemy_Queens = GameOibs[k]; } else { Enemy_oibs.push(GameOibs[k]); } } } } if (Internet_StressBot < CmdSntBot - LastCommandSentBot) { LastCommandSentBot = new Date().getTime(); if (My_Queen.level < 6) { socket().send(new Uint8Array([0])); SelectOibs(); feed(); SelectQueen(); player.focus_selected(); FCallMoveOib(ev.data.My_Queen1); } else { if (My_Queen.life < My_Queen.level * botlvl || botfeed == 1) { socket().send(new Uint8Array([0])); SelectOibs(); split(); SelectOibs(); feed(); SelectQueen(); player.focus_selected(); FCallMoveOib(ev.data.My_Queen1); } else { if (mousebot == 1) { socket().send(new Uint8Array([0])); if (mmsplit == 1) { SelectOibs(); split(); } for (k = 0; k < My_Oibs.length; k++) { player.select.units = []; player.select.units.push(My_Oibs[k]); FCallMoveOibBot(ev.data.MousePos1); } } else { if (botattack == 1) { socket().send(new Uint8Array([0])); player.select.units = []; BotAttack(); player.select.units = []; } else { if (botring == 1) { MakeRingBot(ev.data.My_Queen1); } } } SelectQueen(); player.focus_selected(); FCallMoveOib(ev.data.My_Queen1); } } } } }; abcd.onmessage = undefined; } else { if (isppbot == 0) { bc.onmessage = undefined; abcd.onmessage = function(evv) { player.army.m = evv.data }; } } if (ppmain == 1 || isppbot == 0) { pp.onmessage = undefined; } else { pp.onmessage = function(pp1) { if (pp1.data.stage >= 0 && isppbot == 1) { PPotherstage = pp1.data.stage; } } } } })()
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