Adds buildings to queue automatically
当前为
// ==UserScript==
// @name Auto Builder
// @description Adds buildings to queue automatically
// @version 0.1
// @author FunnyPocketBook
// @match https://*/game.php?village=*&screen=main*
// @namespace https://greasyfork.org/users/151096
// ==/UserScript==
/**
* TODO
* - buildingQueue.splice(0, 1); might cause issues because of async
*/
"use strict";
let buildingQueueLength;
let buildingQueue = [];
let selection;
let buildingQueueCounter = 0;
let scriptStatus = false; // false == script not running, true == script running
init();
function init() {
const putEleAfter = document.querySelector("#content_value > table:nth-child(2)");
let newDiv = document.createElement("div");
const selectBuildingHtml = '<td><select id="selectBuildingHtml"> ' +
'<option value="main">Headquarters</option> ' +
'<option value="barracks">Barracks</option> ' +
'<option value="stable">Stable</option> ' +
'<option value="garage">Workshop</option> ' +
'<option value="watchtower">Watchtower</option> ' +
'<option value="smith">Smithy</option> ' +
'<option value="market">Market</option> ' +
'<option value="wood">Timber Camp</option> ' +
'<option value="stone">Clay Pit</option> ' +
'<option value="iron">Iron Mine</option> ' +
'<option value="farm">Farm</option> ' +
'<option value="storage">Warehouse</option> ' +
'<option value="hide">Hiding Place</option> ' +
'<option value="wall">Wall</option> ' +
'</select></td>';
let newTable = `<table id="autoBuilderTable">
<tr>
<td><button id="startBuildingScript" class="btn">Start</button></td>
</tr>
<tr>
<td>Queue length:</td>
<td><input id='queueLengthInput' style='width:30px'></td>
<td><button id='queueLengthBtn' class='btn'>OK</button></td>
<td><span id='queueText'></span></td>
</tr>
<tr>
<td>Building</td>
${selectBuildingHtml}
<td><button id='addBuilding' class='btn'>Add</button></td>
</tr>
</table>`
newDiv.innerHTML = newTable;
putEleAfter.parentNode.insertBefore(newDiv, putEleAfter.nextSibling);
selection = document.getElementById("selectBuildingHtml");
if (localStorage.buildingQueueLength) {
document.getElementById("queueLengthInput").value = localStorage.buildingQueueLength;
buildingQueueLength = localStorage.buildingQueueLength;
} else {
document.getElementById("queueLengthInput").value = 5;
}
if (localStorage.buildingQueue) {
buildingQueue = JSON.parse(localStorage.buildingQueue);
buildingQueue.forEach((b) => {
addBuilding(b);
});
}
eventListeners();
if (localStorage.scriptStatus) {
scriptStatus = JSON.parse(localStorage.scriptStatus);
if (scriptStatus) {
document.getElementById("startBuildingScript").innerText = "Stop";
startScript();
}
}
}
function startScript() {
let currentBuildLength = 0;
if (document.getElementById("buildqueue")) {
currentBuildLength = document.getElementById("buildqueue").rows.length - 2;
}
let buildInterval = setInterval(function () {
if (buildingQueue.length !== 0) {
let building = buildingQueue[0];
let wood = parseInt(document.getElementById("wood").textContent);
let stone = parseInt(document.getElementById("stone").textContent);
let iron = parseInt(document.getElementById("iron").textContent);
let woodCost = parseInt(document.querySelector("#main_buildrow_" + building + " > .cost_wood").getAttribute("data-cost"));
let stoneCost = parseInt(document.querySelector("#main_buildrow_" + building + " > .cost_stone").getAttribute("data-cost"));
let ironCost = parseInt(document.querySelector("#main_buildrow_" + building + " > .cost_iron").getAttribute("data-cost"));
if (document.getElementById("buildqueue")) {
currentBuildLength = document.getElementById("buildqueue").rows.length - 2;
}
if (currentBuildLength < buildingQueueLength && scriptStatus && wood >= woodCost && stone >= stoneCost && iron >= ironCost) {
console.log("Sending build order for " + building);
setTimeout(function () {
buildBuilding(building);
}, Math.floor(Math.random() * 500 + 200));
}
}
}, 1000);
}
function addBuilding(building) {
let ele = document.createElement("tr");
ele.innerHTML = `<td>${building}</td>
<td class="delete-icon-large hint-toggle float_left"></td>`
ele.addEventListener("click", function () {
removeBuilding(ele);
})
document.getElementById("autoBuilderTable").appendChild(ele);
}
function buildBuilding(building) {
let data = {
"id": building,
"force": 1,
"destroy": 0,
"source": game_data.village.id
};
let url = "/game.php?village=" + game_data.village.id + "&screen=main&ajaxaction=upgrade_building&id=" + building + "&type=main&h=" + game_data.csrf + "&client_time=" + Math.floor(Timing.getCurrentServerTime() / 1000);
$.post(url, data, function () {
})
.done(function (response) {
response = JSON.parse(response);
if (response.error) {
//UI.ErrorMessage(response.error[0]);
console.error(response.error[0]);
} else if (response.success) {
UI.SuccessMessage(response.success);
console.log(response.success);
// TODO: might cause issues because of async
buildingQueue.splice(0, 1);
document.querySelector("#autoBuilderTable > tr").remove();
localStorage.buildingQueue = JSON.stringify(buildingQueue);
window.location.reload();
}
})
.fail(function () {
UI.ErrorMessage("Something bad happened. Please contact FunnyPocketBook#9373");
console.log("Something bad happened. Please contact FunnyPocketBook#9373");
});
}
/**
* Removes the row of the building that should be removed. -2 because there are two other rows in the table
* @param {DOM} ele table row of building queue to be removed
*/
function removeBuilding(ele) {
buildingQueue.splice(ele.rowIndex - 3, 1);
ele.remove();
localStorage.buildingQueue = JSON.stringify(buildingQueue);
}
function eventListeners() {
// #region Query
// Enter triggers OK for "Queue length"
document.getElementById("queueLengthInput").addEventListener("keydown", clickOnKeyPress.bind(this, 13, "#queueLengthBtn"));
// Saves query length
document.getElementById("queueLengthBtn").addEventListener("click", function () {
if (!game_data.features.Premium.active) {
buildingQueueLength = 2;
} else {
buildingQueueLength = parseInt(document.getElementById("queueLengthInput").value);
}
localStorage.buildingQueueLength = JSON.stringify(buildingQueueLength);
if (!game_data.features.Premium.active) {
document.getElementById("queueText").innerHTML = " Premium account not active, queue length set to 2.";
} else if (parseInt(buildingQueueLength) > 5) {
document.getElementById("queueText").innerHTML = " Queue length set to " + buildingQueueLength + ". There will be additional costs for more than 5 constructions in the queue";
} else {
document.getElementById("queueText").innerHTML = " Queue length set to " + buildingQueueLength;
}
document.getElementById("queueLengthInput").value = buildingQueueLength;
});
// #endregion Query
// #region Building
document.getElementById("addBuilding").addEventListener("click", function () {
let b = selection.options[selection.selectedIndex].value;
buildingQueue.push(selection.options[selection.selectedIndex].value);
localStorage.buildingQueue = JSON.stringify(buildingQueue);
addBuilding(b);
});
document.getElementById("startBuildingScript").addEventListener("click", function () {
if (document.getElementById("startBuildingScript").innerText === "Start") {
document.getElementById("startBuildingScript").innerText = "Stop";
scriptStatus = true;
localStorage.scriptStatus = JSON.stringify(scriptStatus);
startScript();
} else {
document.getElementById("startBuildingScript").innerText = "Start";
scriptStatus = false;
localStorage.scriptStatus = JSON.stringify(scriptStatus);
}
});
// #endregion Building
}
/**
* Triggers a click on a keypress
* @param {int} key key that has been pressed
* @param {string} selector CSS selector of the element that is to be triggered
*/
function clickOnKeyPress(key, selector) {
"use strict";
if (event.defaultPrevented) {
return; // Should do nothing if the default action has been cancelled
}
let handled = false;
if (event.key === key) {
document.querySelector(selector).click();
handled = true;
} else if (event.keyIdentifier === key) {
document.querySelector(selector).click();
handled = true;
} else if (event.keyCode === key) {
document.querySelector(selector).click();
handled = true;
}
if (handled) {
event.preventDefault();
}
}