WME Utils - NavigationPoint

NavigationPoint class necessary for creating an entryExitPoint in code. Instantiate the class and pass the OL.Geometry.Point in the constructor then add the NavigationPoint object to the entryExitPoints array.

此脚本不应直接安装,它是一个供其他脚本使用的外部库。如果您需要使用该库,请在脚本元属性加入:// @require https://update.gf.qytechs.cn/scripts/38421/1291464/WME%20Utils%20-%20NavigationPoint.js

  1. // ==UserScript==
  2. // @name WME Utils - NavigationPoint
  3. // @namespace WazeDev
  4. // @version 2023.12.05.01
  5. // @description NavigationPoint class necessary for creating an entryExitPoint in code. Instantiate the class and pass the OL.Geometry.Point in the constructor then add the NavigationPoint object to the entryExitPoints array.
  6. // @author JustinS83
  7. // @license GNU GPLv3
  8. // ==/UserScript==
  9.  
  10. class NavigationPoint
  11. {
  12. constructor(point){
  13. this._point = structuredClone(point);
  14. this._entry = true;
  15. this._exit = true;
  16. this._isPrimary = true;
  17. this._name = "";
  18. }
  19.  
  20. with(){
  21. var e = arguments.length > 0 && void 0 !== arguments[0] ? arguments[0] : {};
  22. if(e.point == null)
  23. e.point = this.toJSON().point;
  24. return new this.constructor((this.toJSON().point, e.point));
  25. }
  26.  
  27. getPoint(){
  28. return structuredClone(this._point);
  29. }
  30.  
  31. getEntry(){
  32. return this._entry;
  33. }
  34.  
  35. getExit(){
  36. return this._exit;
  37. }
  38.  
  39. getName(){
  40. return this._name;
  41. }
  42.  
  43. isPrimary(){
  44. return this._isPrimary;
  45. }
  46.  
  47. toJSON(){
  48. return {
  49. point: this._point,
  50. entry: this._entry,
  51. exit: this._exit,
  52. primary: this._isPrimary,
  53. name: this._name
  54. };
  55. }
  56.  
  57. clone(){
  58. return this.with();
  59. }
  60. }

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