您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
武神传说脚本,内置了许多小功能。
当前为
// ==UserScript== // @name wsmud_funny // @namespace suqing // @version 0.2.1 // @author sq // @match http://www.wsmud.com/* // @match http://game.wsmud.com/* // @homepage https://gf.qytechs.cn/zh-CN/scripts/380709 // @description 武神传说脚本,内置了许多小功能。 // @run-at document-start // @require http://code.jquery.com/jquery-3.3.1.min.js // @grant unsafeWindow // @grant GM_addStyle // @grant GM_setValue // @grant GM_deleteValue // @grant GM_getValue // @grant GM_setClipboard // ==/UserScript== (function() { 'use strict'; let funny = { version: GM_info.script.version, role: {}, skills: {}, data_skill_limit: 0, data_login: 0, data_id: "12345678910", data_jy: 0, data_qn: 0, state: "data.state", data_autokill_xy: true, layout_left: true, }; let fn = { send: function(message) { if (typeof message === "string") { sendmessage(message); } else if (message instanceof Array) { action(message); async function action(message) { for (const m of message) { (typeof m === "number") ? (await fn.sleep(m)) : sendmessage(m); } } } function sendmessage(message) { $("#sendmessage").attr("cmd") ? $("#sendmessage").attr("cmd", message) : $(".container").append($(`<span id="sendmessage" cmd="${message}"><span>`)); $("#sendmessage").click(); } }, sleep: function(ms) { return new Promise(resolve => setTimeout(resolve, ms)); }, scroll: function(name) { if (name === undefined) return; let a = $(name)[0].scrollTop, b = $(name)[0].scrollHeight, h = Math.ceil($(name).height()); // 向上取整 // console.log(`fn.scroll => a=${a} b=${b} h=${h}`); if (a < b - h) { $(name)[0].scrollTop = a + 1; setTimeout(`fn.scroll("${name}")`, 1000/120); } }, deepCopy: function (object) { let result = {}; for (const key in object) { result[key] = typeof object[key] === "object" ? fn.deepCopy(object[key]) : object[key]; } return result; }, }; unsafeWindow.fn = fn; let listener = { onmessage: function(message) { let data = message.data; if (/{(.*)}/.test(data)) data = (new Function(`return ${data};`))(); if (typeof data === "string") { listener.extends.text.forEach(fn => fn(message)); return; } else if (typeof data === "object") { if (data.type === "roles") { } else if (data.type === "login") { if (data.id) funny.data_id === data.id; } else if (data.type === "room") { if (/cmd cmd=/.test(data.desc)) { let a = data.desc.match(/<cmd cmd='([^']+)'>([^<]+)<\/cmd>/g); a.forEach(desc => data.desc = `<hic>${desc}</hic> ${data.desc}`); let mask = fn.deepCopy(message); mask.data = JSON.stringify(data); funny.onmessage_fn.apply(this, [mask]); return; } } else if (data.type === "exits") { } else if (data.type === "state") { funny.state = data.state; if (data.desc && data.desc.length > 0) { data.desc = []; let mask = fn.deepCopy(message); mask.data = JSON.stringify(data); funny.onmessage_fn.apply(this, [mask]); return; } } else if (data.type === "status") { console.log(data); // {type: "status", action: "remove", id: "kjiv3d6cd56", sid: "force"} } else if (data.type === "items") { // 当前房间人物 data.items Array } else if (data.type === "itemadd") { if (/蒙古兵|十夫长|百夫长|千夫长|万夫长/.test(data.name)) { if (data.id) funny.sendmessage(`kill ${data.id}`); } } else if (data.type === "itemremove") { } else if (data.type === "perform") { } else if (data.type === "msg") { listener.extends.msg.forEach(fn => fn(data)); funny.onmessage_fn.apply(this, arguments); $(".channel").html(""); return; } else if (data.type === "dialog") { funny.onmessage_fn.apply(this, arguments); listener.extends.dialog.forEach(fn => fn(data)); return; } else if (data.type === "sc") { } else if (data.type === "actions") { } else if (data.type === "addAction") { if (data.name === "养精丹") fn.send(`use ${data.id}`); console.log(data); } else if (data.type === "combat") { // {type: "combat", end: 1} } else { console.log(data); } } funny.onmessage_fn.apply(this, arguments); }, sendmessage: function(message) { funny.webSocket.send(message); $(".console").append(`<div> >> ${message}</div>`); }, extends: { text: [], dialog: [], msg: [], }, addListener: function(type, fn) { listener.extends[type].push(fn); }, }; listener.addListener("text", function(message) { let data = message.data; if (/重新连线|欢迎登陆/.test(data)) { funny.data_login += 1; $(".content-message pre").append(`${data}\n`); if (funny.data_login === 1) { $(".content-message pre").append(`wsmud_funny ${funny.version} 苏轻祝您游戏愉快!\n`); getScore(); } async function getScore() { $("[command=score]").click(); await fn.sleep(100); $("[for=1]").click(); await fn.sleep(100); $("[for=0]").click(); await fn.sleep(100); $("[command=skills]").click(); await fn.sleep(100); $("[command=pack]").click(); await fn.sleep(100); $("[command=tasks]").click(); await fn.sleep(100); $("[command=showcombat]").click(); // 点击动作 await fn.sleep(100); $("[command=showtool]").click(); // 点击菜单 await fn.sleep(100); $(".dialog-close").click(); }; } else if (/你获得了(.*)点经验,(.*)点潜能/.test(data)) { funny.onmessage_fn.apply(this, arguments); let a = data.match(/你获得了(.*)点经验,(.*)点潜能/); funny.data_jy += parseInt(a[1]); funny.data_qn += parseInt(a[2]); $(".remove_data_jyqn").remove(); $(".content-message pre").append( $(`<span class="remove_data_jyqn"></span>`) .append(`合计 => 经验:${funny.data_jy} 潜能:${funny.data_qn}\n`) ); } else if (/你从.*的尸体里拿出来.*|你获得了/.test(data)) { funny.onmessage_fn.apply(this, arguments); if (/你获得了(.*)<wht>|银子/.test(data)) { } else { $(".pickup").append(`${data}<br>`); fn.scroll(".pickup"); } } else if (/恭喜你得到一颗/.test(data)) { funny.onmessage_fn.apply(this, arguments); let a = data.match(/恭喜你得到一颗<(.*)>(.*)<(.*)>。/); let key = a[2]; (funny[key] === undefined) ? funny[key] = 1 : funny[key] += 1; $(`.remove_${key}`).remove(); $(".content-message pre").append( $(`<span class="remove_${key}"></span>`).append(`合计 => ${key}:${funny[key]}\n`) ); } else if (/你轻声吟道/.test(data)) { } else if (/看起来(.*)想杀死你/.test(data)) { let a = data.match(/看起来(.*)想杀死你!/); $(".content-message pre").append(`<hir>${a[1]} => 开始攻击你!<hir>\n`); } else if (/你对著(.*)喝道/.test(data)) { let a = data.match(/你对著(.*)喝道/); $(".content-message pre").append(`<hir>你 => 开始攻击${a[1]}!<hir>\n`); } else if (/造成(.*)点/.test(data)) { let a = data.split(/.*造成<wht>|.*造成<hir>|<\/wht>点|<\/hir>点/); let b = a[2].split(/伤害|\(|</); if (b[0] === "暴击") { $(".content-message pre").append(`${b[2]}受到<hir>${a[1]}</hir>点<hir>${b[0]}</hir>伤害!\n`); } else { $(".content-message pre").append(`${b[2]}受到<wht>${a[1]}</wht>点伤害!\n`); } } else if (/你的最大内力增加了/.test(data)) { funny.onmessage_fn.apply(this, arguments); let a = data.match(/你的最大内力增加了(.*)点。/); let n = parseInt(a[1]), max = parseInt(funny.role.max_mp), limit = parseInt(funny.role.limit_mp); let time = (limit - max) / (n * 6); // X分钟 => X小时X分钟 let timeString = time < 60 ? `${parseInt(time)}分钟` : `${parseInt(time / 60)}小时${parseInt(time % 60)}分钟`; $(".remove_dzsj").remove(); $(".content-message pre").append(`<span class="remove_dzsj">当前内力: ${max}\n上限内力: ${limit}\n需要时间: ${timeString}\n</span>`); } else { funny.onmessage_fn.apply(this, arguments); console.log(data); } fn.scroll(".content-message"); }); listener.addListener("msg", function(data) { data.name = (data.name === "" || data.name === undefined) ? "" : `${data.name}:`; if (data.ch === "chat") { let levels = ["<hic>闲聊</hic>", "<hic>闲聊</hic>", "<hic>闲聊</hic>", "<hiy>宗师</hiy>", "<hiz>武圣</hiz>", "<hio>武帝</hio>", "<hir>武神</hir>"]; $(".chat").append( $(`<span cmd="look3 ${data.uid}"><hic>【${levels[data.lv]}】${data.name}${data.content}</hic><br></span>`) .click(function() { funny.sendmessage(`${$(this).attr("cmd")}`); }) ); } else if (data.ch === "fam") { $(".fam").append( $(`<span cmd="look3 ${data.uid}"><hiy>【${data.fam}】${data.name}${data.content}</hiy><br></span>`) .click(function() { funny.sendmessage(`${$(this).attr("cmd")}`); }) ); } else if (data.ch === "pty") { $(".pty").append( $(`<span cmd="look3 ${data.uid}"><hiz>【帮派】${data.name}${data.content}</hiz><br></span>`) .click(function() { funny.sendmessage(`${$(this).attr("cmd")}`); }) ); } else if (data.ch === "tm") { $(".tm").append(`<hig>【队伍】${data.name}${data.content}</hig><br>`); } else if (data.ch === "es") { $(".es").append(`<hio>【${data.server}】${data.name}${data.content}</hio><br>`); } else if (data.ch === "rumor") { $(".rumor").append(`<him>【谣言】${data.content}</him><br>`); if (data.content.includes("闭关修炼")) { let a = data.content.match(/听说武帝(.*)闭关修炼似有所悟,你随之受益获得了(.*)经验,(.*)潜能/); funny.send(`tm 武帝「${a[1]}」出关,奖励经验${a[2]},潜能${a[3]}。`); } else if (data.content.includes("有人得到")) { let a = data.content.match(/听说有人得到了(.*)。/); console.log(a); } } else if (data.ch === "sys") { if (data.content.includes("挖矿技巧")) { let a = data.content.match(/(.*)捡到一本挖矿指南/); $(".sys").append(`<hir>【系统】${a[1]}使用了挖矿指南!</hir><br>`); } else { $(".sys").append(`<hir>【系统】${data.content}</hir><br>`); } // 武神历三千一百五十八年蒙古可汗蒙哥被击杀于襄阳城下,襄阳城大获全胜! // 郭大侠犒赏全军,所有玩家获得200军功! } else { console.log(data); } fn.scroll(`.${data.ch}`); }); // tasks listener.addListener("dialog", function(data) { if (data.dialog === "tasks" && data.items) { let fb, qa, wd1, wd2, wd3, sm1, sm2, ym1, ym2, yb1, yb2; data.items.forEach(item => { if (item.id === "signin") { if (item.state === 2) fn.send("taskover signin"); // 签到 let a = item.desc.match(/师门任务:(.*),副本:<(.*)>(.*)\/20<(.*)>/); let b = item.desc.match(/(.*)武道塔(.*),进度(.*)\/(.*)<(.*)>,<(.*)>(.*)首席请安。<(.*)>/); (parseInt(a[3]) < 20) ? fb = `<hig>${a[3]}</hig>` : fb = a[3]; (parseInt(b[3]) < parseInt(b[4])) ? wd1 = `<hig>${b[3]}</hig>` : wd1 = b[3]; wd2 = b[4]; /可以重置/.test(b[2]) ? wd3 = "<hig>可以重置</hig>" : wd3 = "已经重置"; /已经/.test(b[7]) ? qa = "已经请安" : qa = "<hig>尚未请安</hig>"; } else if (item.id === "sm") { let a = item.desc.match(/目前完成(.*)\/20个,共连续完成(.*)个。/); (parseInt(a[1]) < 20) ? sm1 = `<hig>${a[1]}</hig>` : sm1 = a[1]; sm2 = a[2]; } else if (item.id === "yamen") { let a = item.desc.match(/目前完成(.*)\/20个,共连续完成(.*)个。/); (parseInt(a[1]) < 20) ? ym1 = `<hig>${a[1]}</hig>` : ym1 = a[1]; ym2 = a[2]; } else if (item.id === "yunbiao") { let a = item.desc.match(/本周完成(.*)\/20个,共连续完成(.*)个。/); (parseInt(a[1]) < 20) ? yb1 = `<hig>${a[1]}</hig>` : yb1 = a[1]; yb2 = a[2]; } }); let html = `门派请安 => ${qa}\n武道之塔 => ${wd1}/${wd2} ${wd3}\n`; html += `日常副本 => ${fb}/20\n师门任务 => ${sm1}/20 ${sm2}连\n`; html += `衙门追捕 => ${ym1}/20 ${ym2}连\n每周运镖 => ${yb1}/20 ${yb2}连\n`; $(".remove_tasks").remove(); $(".content-message pre").append($(`<span class="remove_tasks"><span>`).html(html)); fn.scroll(".content-message"); } }); // score skills listener.addListener("dialog", function(data) { if (data.dialog === "score") { for (const key in data) funny.role[key] = data[key]; for (const key in funny.role) $(`.role_${key}`).html(funny.role[key]); } else if (data.dialog === "skills") { if (data.items) { funny.skills = data.items; funny.data_skill_limit = parseInt(data.limit); } else if (data.id && data.level) { // 单个技能变动 for (const skill of funny.skills) { if (skill.id === data.id) { skill.level = data.level; break; } } } else if (data.id && data.exp) { let name = "", k = 0, level = 0; let djsx = funny.data_skill_limit; // 上限 let xxxl = parseInt(funny.role.study_per); // 学习效率 let lxxl = parseInt(funny.role.lianxi_per); // 练习效率 let xtwx = parseInt(funny.role.int); // 先天悟性 let htwx = parseInt(funny.role.int_add); // 后天悟性 if (funny.skills) { for (const skill of funny.skills) { if (skill.id === data.id) { name = skill.name; level = parseInt(skill.level); if (/<wht>.*/.test(name)) k = 1; // 白 if (/<hig>.*/.test(name)) k = 2; if (/<hic>.*/.test(name)) k = 3; if (/<hiy>.*/.test(name)) k = 4; if (/<hiz>.*/.test(name)) k = 5; if (/<hio>.*/.test(name)) k = 6; // 橙 if (/<hir>.*/.test(name)) k = 7; // 红 break; } } } let qianneng = (djsx * djsx - level * level) * 2.5 * k; if (funny.state === "你正在练习技能") { let time = qianneng / (xtwx + htwx) / (1 + lxxl / 100 - xtwx / 100) / 12; let timeString = time < 60 ? `${parseInt(time)}分钟` : `${parseInt(time / 60)}小时${parseInt(time % 60)}分钟`; $(".remove_lx").remove(); $(".content-message pre").append(`练习${name}消耗了${parseInt(qianneng / time / 12)}点潜能。\n`); $(".content-message pre").append(`<span class="remove_lx">角色悟性: ${xtwx}+${htwx}\n练习效率: ${lxxl}%\n等级上限: ${djsx}级\n需要潜能: ${qianneng}\n需要时间: ${timeString}\n</span>`); fn.scroll(".content-message"); } } } }); // pack listener.addListener("dialog", function(data) { if (data.dialog === "pack") { if (data.name) { // if (/大宋|蒙古|笠子|混天|曙光|鲲鹏|真武|君子|罗汉/.test(data.name)) { // fn.send(`fenjie ${data.id}`); // } } } }); if (WebSocket) { console.log(`Complete.`); unsafeWindow.WebSocket = function(url) { funny.webSocket = new WebSocket(url); }; unsafeWindow.WebSocket.prototype = { get url() { return funny.webSocket.url; }, get protocol() { return funny.webSocket.protocol; }, get readyState() { return funny.webSocket.readyState; }, get bufferedAmount() { return funny.webSocket.bufferedAmount; }, get extensions() { return funny.webSocket.extensions; }, get binaryType() { return funny.webSocket.binaryType; }, set binaryType(type) { funny.webSocket.binaryType = type; }, get onerror() { return funny.webSocket.onerror; }, set onerror(fn) { funny.webSocket.onerror = fn; }, get onopen() { return funny.webSocket.onopen; }, set onopen(fn) { funny.webSocket.onopen = fn; }, get onclose() { return funny.webSocket.onclose; }, set onclose(fn) { funny.webSocket.onclose = fn; }, close: function () { funny.webSocket.close(); }, get onmessage() { return funny.webSocket.onmessage; }, set onmessage(fn) { funny.onmessage_fn = fn; funny.webSocket.onmessage = listener.onmessage; }, send: function (message) { listener.sendmessage(message); }, }; } else console.log(`Failed.`); $(document).ready(function() { // mobile let agent = navigator.userAgent.toLowerCase(); let isMobile = /ipad|iphone|android|mobile/.test(agent); if (isMobile) { console.log(agent); return; } // 样式优化 $(".signinfo").addClass("hide"); GM_addStyle(`.room_desc{overflow:hidden;white-space:nowrap;}`); GM_addStyle(`.channel{display:none;}`); GM_addStyle(`.content-bottom{-webkit-user-select:none;-moz-user-select:none;-ms-user-select:none;}`); GM_addStyle(`.room-item>.item-name{margin-left:14px;}`); $(".room_items")[0].style.maxHeight = "240px"; $(".state-bar")[0].style.overflow = "hidden"; $(".combat-commands")[0].style.overflow = "hidden"; $(".dialog-content")[0].style.overflowX = "hidden"; // 三栏布局 $("body").append($(`<div class="left box"></div>`)); $("body").append($(`<div class="right box"></div>`)); $(".container").addClass("box"); $(".login-content").addClass("box"); GM_addStyle(`body{width:100%;display:flex;flex-flow:row no-wrap;}`); GM_addStyle(`.box{width:360px;flex: 0 0 auto;}`); GM_addStyle(`.container,.login-content{flex:1 0 auto;}`); GM_addStyle(`.left{order:-1;} .right{order:1;}`); // 左边 $(".left").append( $(`<table class="role"></table>`).append( $(`<tr><td colspan="4"><hiy>角色信息</hiy></td></tr>`), $(`<tr><td colspan="4" class="role_name">ROLE_NAME</td></tr>`), $(`<tr><td>ID</td><td colspan="3" class="role_id"></td></tr>`), $(`<tr><td>性别</td><td class="role_gender"></td><td>境界</td><td class="role_level"></td></tr>`), $(`<tr><td>年龄</td><td colspan="3" class="role_age"></td></tr>`), $(`<tr><td>经验</td><td colspan="3"><hig class="role_exp"></hig></td></tr>`), $(`<tr><td>潜能</td><td colspan="3"><hig class="role_pot"></hig></td></tr>`), $(`<tr><td>气血</td><td colspan="3"><span class="role_hp"></span>/<hic class="role_max_hp"></hic></td></tr>`), $(`<tr><td>内力</td><td colspan="3"><span class="role_mp"></span>/<hic class="role_max_mp"></hic></td></tr>`), $(`<tr><td>内力上限</td><td colspan="3"><hic class="role_limit_mp"></hic></td></tr>`), $(`<tr><td>臂力</td><td><hiy class="role_str"></hiy>+<span class="role_str_add"></span></td><td>根骨</td><td><hiy class="role_con"></hiy>+<span class="role_con_add"></span></td></tr>`), $(`<tr><td>身法</td><td><hiy class="role_dex"></hiy>+<span class="role_dex_add"></span></td><td>悟性</td><td><hiy class="role_int"></hiy>+<span class="role_int_add"></span></td></tr>`), $(`<tr><td>攻击</td><td><hig class="role_gj"></hig></td><td>终伤</td><td><hig class="role_add_sh"></hig></td></tr>`), $(`<tr><td>防御</td><td><hig class="role_fy"></hig></td><td>命中</td><td><hig class="role_mz"></hig></td></tr>`), $(`<tr><td>招架</td><td><hig class="role_zj"></hig></td><td>躲闪</td><td><hig class="role_ds"></hig></td></tr>`), $(`<tr><td>暴击</td><td><hig class="role_bj"></hig></td><td>攻速</td><td><hig class="role_gjsd"></hig></td></tr>`), $(`<tr><td>门派</td><td><hic class="role_family"></hic></td><td>功绩</td><td><hic class="role_gongji"></hic></td></tr>`), ), $(`<div class="console"></div>`), $(`<div class="send_controller"></div>`).append( $(`<input type="text" autocomplete="off" id="send_value">`).keypress(function(key) { if (key.which == 13) $("#send_btn").click(); }), $(`<button type="button" id="send_btn">发送</button>`).click(function() { let value = $("#send_value").val(); if (value) fn.send(value); $("#send_value").val(""); }), ), $(`<div class="buttons"></div>`).append( $(`<button type="button" id="change_left_right">切换左右边栏</button>`).click(function() { if (funny.layout_left) { $(".left")[0].style.order = "1"; $(".right")[0].style.order = "-1"; } else { $(".left")[0].style.order = "-1"; $(".right")[0].style.order = "1"; } funny.layout_left = !funny.layout_left; }), ), // $(`<button class="test">TEST</button>`).click(() => { // fn.send([1000, "tm test"]); // }), // $(`<input type="checkbox" value="">`), ); GM_addStyle(`.left{display:flex;flex-direction:column;}`); GM_addStyle(`.role{order:0;flex: 0 0 auto;width:100%;table-layout:fixed;border-collapse:collapse;}`); GM_addStyle(`.role td{width:88px;text-align:center;white-space:nowrap;border:#008000 solid 1px;}`); GM_addStyle(`.console {order:5;flex:1 0 auto;height:80px;overflow:auto;}`); GM_addStyle(`.buttons{order:9;flex:0 0 auto;min-height:100px;} .buttons button{height:auto;}`); GM_addStyle(`.send_controller{order: 6;flex: 0 0 auto;height: 30px;display: flex;}`); GM_addStyle(`.send_controller input {flex: 1 0 auto;height: auto;} .send_controller button{height:auto;}`); GM_addStyle(`.test{order:999;flex:0 0 auto;height:auto;text-align:center;}`); // 右边 $(".right").append( $(`<div class="msg chat"></div>`), $(`<div class="msg tm"></div>`), $(`<div class="msg fam"></div>`), $(`<div class="msg pty"></div>`), $(`<div class="msg es"></div>`), $(`<div class="msg sys rumor"></div>`), $(`<div class="msg pickup"></div>`), ); GM_addStyle(`.right{height:100%;display:flex;flex-direction:column;}`); GM_addStyle(`.msg{height:auto;overflow:auto;flex: 0 0 auto;font-size: 14px;max-height:calc(14px * 8);}`); GM_addStyle(`.chat{flex:1 1 auto;max-height:100%;}`); }); })();
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