// ==UserScript==
// @name wsmud_funny
// @namespace suqing
// @version 0.2.0
// @author sq
// @match http://www.wsmud.com/*
// @match http://game.wsmud.com/*
// @homepage https://gf.qytechs.cn/zh-CN/scripts/380709
// @description 武神传说脚本,内置了许多小功能。
// @run-at document-start
// @require http://code.jquery.com/jquery-3.3.1.min.js
// @grant unsafeWindow
// @grant GM_addStyle
// @grant GM_setValue
// @grant GM_deleteValue
// @grant GM_getValue
// @grant GM_setClipboard
// ==/UserScript==
(function() {
'use strict';
let funny = {
version: GM_info.script.version,
role: {},
skills: {},
data_skill_limit: 0,
data_login: 0,
data_id: "12345678910",
data_jy: 0,
data_qn: 0,
state: "data.state",
data_autokill_xy: true,
};
let fn = {
send: function(message) {
if (typeof message === "string") {
sendmessage(message);
} else if (message instanceof Array) {
action(message);
async function action(message) {
for (const m of message) {
(typeof m === "number") ? (await fn.sleep(m)) : sendmessage(m);
}
}
}
function sendmessage(message) {
$("#sendmessage").attr("cmd") ? $("#sendmessage").attr("cmd", message) : $(".container").append($(`<span id="sendmessage" cmd="${message}"><span>`));
$("#sendmessage").click();
}
},
sleep: function(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
},
scroll: function(name) {
if (name === undefined) return;
let a = $(name)[0].scrollTop,
b = $(name)[0].scrollHeight,
h = Math.ceil($(name).height()); // 向上取整
// console.log(`fn.scroll => a=${a} b=${b} h=${h}`);
if (a < b - h) {
$(name)[0].scrollTop = a + 1;
setTimeout(`fn.scroll("${name}")`, 1000/120);
}
},
deepCopy: function (object) {
let result = {};
for (const key in object) {
result[key] = typeof object[key] === "object" ? fn.deepCopy(object[key]) : object[key];
}
return result;
},
};
unsafeWindow.fn = fn;
let listener = {
onmessage: function(message) {
let data = message.data;
if (/{(.*)}/.test(data)) data = (new Function(`return ${data};`))();
if (typeof data === "string") {
listener.extends.text.forEach(fn => fn(message));
return;
} else if (typeof data === "object") {
if (data.type === "roles") {
} else if (data.type === "login") {
if (data.id) funny.data_id === data.id;
} else if (data.type === "room") {
if (/cmd cmd=/.test(data.desc)) {
let a = data.desc.match(/<cmd cmd='([^']+)'>([^<]+)<\/cmd>/g);
a.forEach(desc => data.desc = `<hic>${desc}</hic> ${data.desc}`);
let mask = fn.deepCopy(message);
mask.data = JSON.stringify(data);
funny.onmessage_fn.apply(this, [mask]);
return;
}
} else if (data.type === "exits") {
} else if (data.type === "state") {
funny.state = data.state;
if (data.desc && data.desc.length > 0) {
data.desc = [];
let mask = fn.deepCopy(message);
mask.data = JSON.stringify(data);
funny.onmessage_fn.apply(this, [mask]);
return;
}
} else if (data.type === "status") {
console.log(data);
// {type: "status", action: "remove", id: "kjiv3d6cd56", sid: "force"}
} else if (data.type === "items") {
// 当前房间人物 data.items Array
} else if (data.type === "itemadd") {
if (/蒙古兵|十夫长|百夫长|千夫长|万夫长/.test(data.name)) {
if (data.id) funny.sendmessage(`kill ${data.id}`);
}
} else if (data.type === "itemremove") {
} else if (data.type === "perform") {
} else if (data.type === "msg") {
listener.extends.msg.forEach(fn => fn(data));
funny.onmessage_fn.apply(this, arguments);
$(".channel").html("");
return;
} else if (data.type === "dialog") {
funny.onmessage_fn.apply(this, arguments);
listener.extends.dialog.forEach(fn => fn(data));
return;
} else if (data.type === "sc") {
} else if (data.type === "actions") {
} else if (data.type === "addAction") {
if (data.name === "养精丹") fn.send(`use ${data.id}`);
console.log(data);
} else {
console.log(data);
}
}
funny.onmessage_fn.apply(this, arguments);
},
sendmessage: function(message) {
funny.webSocket.send(message);
$(".console").append(`<div> >> ${message}</div>`);
},
extends: {
text: [],
dialog: [],
msg: [],
},
addListener: function(type, fn) {
listener.extends[type].push(fn);
},
};
listener.addListener("text", function(message) {
let data = message.data;
if (/重新连线|欢迎登陆/.test(data)) {
funny.data_login += 1;
$(".content-message pre").append(`${data}\n`);
if (funny.data_login === 1) {
$(".content-message pre").append(`wsmud_funny ${funny.version} 苏轻祝您游戏愉快!\n`);
getScore();
}
async function getScore() {
$("[command=score]").click();
await fn.sleep(100);
$("[for=1]").click();
await fn.sleep(100);
$("[for=0]").click();
await fn.sleep(100);
$("[command=skills]").click();
await fn.sleep(100);
$("[command=pack]").click();
await fn.sleep(100);
$("[command=tasks]").click();
await fn.sleep(100);
$("[command=showcombat]").click(); // 点击动作
await fn.sleep(100);
$("[command=showtool]").click(); // 点击菜单
await fn.sleep(100);
$(".dialog-close").click();
};
} else if (/你获得了(.*)点经验,(.*)点潜能/.test(data)) {
funny.onmessage_fn.apply(this, arguments);
let a = data.match(/你获得了(.*)点经验,(.*)点潜能/);
funny.data_jy += parseInt(a[1]);
funny.data_qn += parseInt(a[2]);
$(".remove_data_jyqn").remove();
$(".content-message pre").append(
$(`<span class="remove_data_jyqn"></span>`)
.append(`合计 => 经验:${funny.data_jy} 潜能:${funny.data_qn}\n`)
);
} else if (/你从.*的尸体里拿出来.*|你获得了/.test(data)) {
funny.onmessage_fn.apply(this, arguments);
if (/你获得了(.*)<wht>|银子/.test(data)) {
} else {
$(".pickup").append(`${data}<br>`);
fn.scroll(".pickup");
}
} else if (/恭喜你得到一颗/.test(data)) {
funny.onmessage_fn.apply(this, arguments);
let a = data.match(/恭喜你得到一颗<(.*)>(.*)<(.*)>。/);
let key = a[2];
(funny[key] === undefined) ? funny[key] = 1 : funny[key] += 1;
$(`.remove_${key}`).remove();
$(".content-message pre").append(
$(`<span class="remove_${key}"></span>`).append(`合计 => ${key}:${funny[key]}\n`)
);
} else if (/你轻声吟道/.test(data)) {
} else if (/看起来(.*)想杀死你/.test(data)) {
let a = data.match(/看起来(.*)想杀死你!/);
$(".content-message pre").append(`<hir>${a[1]} => 开始攻击你!<hir>\n`);
} else if (/你对著(.*)喝道/.test(data)) {
let a = data.match(/你对著(.*)喝道/);
$(".content-message pre").append(`<hir>你 => 开始攻击${a[1]}!<hir>\n`);
} else if (/造成(.*)点/.test(data)) {
let a = data.split(/.*造成<wht>|.*造成<hir>|<\/wht>点|<\/hir>点/);
let b = a[2].split(/伤害|\(|</);
if (b[0] === "暴击") {
$(".content-message pre").append(`${b[2]}受到<hir>${a[1]}</hir>点<hir>${b[0]}</hir>伤害!\n`);
} else {
$(".content-message pre").append(`${b[2]}受到<wht>${a[1]}</wht>点伤害!\n`);
}
} else if (/你的最大内力增加了/.test(data)) {
funny.onmessage_fn.apply(this, arguments);
let a = data.match(/你的最大内力增加了(.*)点。/);
let n = parseInt(a[1]),
max = parseInt(funny.role.max_mp),
limit = parseInt(funny.role.limit_mp);
let time = (limit - max) / (n * 6); // X分钟 => X小时X分钟
let timeString = time < 60 ? `${parseInt(time)}分钟` : `${parseInt(time / 60)}小时${parseInt(time % 60)}分钟`;
$(".remove_dzsj").remove();
$(".content-message pre").append(`<span class="remove_dzsj">当前内力: ${max}\n上限内力: ${limit}\n需要时间: ${timeString}\n</span>`);
} else {
funny.onmessage_fn.apply(this, arguments);
console.log(data);
}
fn.scroll(".content-message");
});
listener.addListener("msg", function(data) {
data.name = (data.name === "" || data.name === undefined) ? "" : `${data.name}:`;
if (data.ch === "chat") {
let levels = ["<hic>闲聊</hic>", "<hic>闲聊</hic>", "<hic>闲聊</hic>", "<hiy>宗师</hiy>", "<hiz>武圣</hiz>", "<hio>武帝</hio>", "<hir>武神</hir>"];
$(".chat").append(
$(`<span cmd="look3 ${data.uid}"><hic>【${levels[data.lv]}】${data.name}${data.content}</hic><br></span>`)
.click(function() { funny.sendmessage(`${$(this).attr("cmd")}`); })
);
} else if (data.ch === "fam") {
$(".fam").append(
$(`<span cmd="look3 ${data.uid}"><hiy>【${data.fam}】${data.name}${data.content}</hiy><br></span>`)
.click(function() { funny.sendmessage(`${$(this).attr("cmd")}`); })
);
} else if (data.ch === "pty") {
$(".pty").append(
$(`<span cmd="look3 ${data.uid}"><hiz>【帮派】${data.name}${data.content}</hiz><br></span>`)
.click(function() { funny.sendmessage(`${$(this).attr("cmd")}`); })
);
} else if (data.ch === "tm") {
$(".tm").append(`<hig>【队伍】${data.name}${data.content}</hig><br>`);
} else if (data.ch === "es") {
$(".es").append(`<hio>【${data.server}】${data.name}${data.content}</hio><br>`);
} else if (data.ch === "rumor") {
$(".rumor").append(`<him>【谣言】${data.content}</him><br>`);
if (data.content.includes("闭关修炼")) {
let a = data.content.match(/听说武帝(.*)闭关修炼似有所悟,你随之受益获得了(.*)经验,(.*)潜能/);
funny.send(`tm 武帝「${a[1]}」出关,奖励经验${a[2]},潜能${a[3]}。`);
} else if (data.content.includes("有人得到")) {
let a = data.content.match(/听说有人得到了(.*)。/);
console.log(a);
}
} else if (data.ch === "sys") {
if (data.content.includes("挖矿技巧")) {
let a = data.content.match(/(.*)捡到一本挖矿指南/);
$(".sys").append(`<hir>【系统】${a[1]}使用了挖矿指南!</hir><br>`);
} else {
$(".sys").append(`<hir>【系统】${data.content}</hir><br>`);
}
// 武神历三千一百五十八年蒙古可汗蒙哥被击杀于襄阳城下,襄阳城大获全胜!
// 郭大侠犒赏全军,所有玩家获得200军功!
} else {
console.log(data);
}
fn.scroll(`.${data.ch}`);
});
// tasks
listener.addListener("dialog", function(data) {
if (data.dialog === "tasks" && data.items) {
let fb, qa, wd1, wd2, wd3, sm1, sm2, ym1, ym2, yb1, yb2;
data.items.forEach(item => {
if (item.id === "signin") {
if (item.state === 2) fn.send("taskover signin"); // 签到
let a = item.desc.match(/师门任务:(.*),副本:<(.*)>(.*)\/20<(.*)>/);
let b = item.desc.match(/(.*)武道塔(.*),进度(.*)\/(.*)<(.*)>,<(.*)>(.*)首席请安。<(.*)>/);
(parseInt(a[3]) < 20) ? fb = `<hig>${a[3]}</hig>` : fb = a[3];
(parseInt(b[3]) < parseInt(b[4])) ? wd1 = `<hig>${b[3]}</hig>` : wd1 = b[3];
wd2 = b[4];
/可以重置/.test(b[2]) ? wd3 = "<hig>可以重置</hig>" : wd3 = "已经重置";
/已经/.test(b[7]) ? qa = "已经请安" : qa = "<hig>尚未请安</hig>";
} else if (item.id === "sm") {
let a = item.desc.match(/目前完成(.*)\/20个,共连续完成(.*)个。/);
(parseInt(a[1]) < 20) ? sm1 = `<hig>${a[1]}</hig>` : sm1 = a[1];
sm2 = a[2];
} else if (item.id === "yamen") {
let a = item.desc.match(/目前完成(.*)\/20个,共连续完成(.*)个。/);
(parseInt(a[1]) < 20) ? ym1 = `<hig>${a[1]}</hig>` : ym1 = a[1];
ym2 = a[2];
} else if (item.id === "yunbiao") {
let a = item.desc.match(/本周完成(.*)\/20个,共连续完成(.*)个。/);
(parseInt(a[1]) < 20) ? yb1 = `<hig>${a[1]}</hig>` : yb1 = a[1];
yb2 = a[2];
}
});
let html = `门派请安 => ${qa}\n武道之塔 => ${wd1}/${wd2} ${wd3}\n`;
html += `日常副本 => ${fb}/20\n师门任务 => ${sm1}/20 ${sm2}连\n`;
html += `衙门追捕 => ${ym1}/20 ${ym2}连\n每周运镖 => ${yb1}/20 ${yb2}连\n`;
$(".remove_tasks").remove();
$(".content-message pre").append($(`<span class="remove_tasks"><span>`).html(html));
fn.scroll(".content-message");
}
});
// score skills
listener.addListener("dialog", function(data) {
if (data.dialog === "score") {
for (const key in data) funny.role[key] = data[key];
for (const key in funny.role) $(`.role_${key}`).html(funny.role[key]);
} else if (data.dialog === "skills") {
if (data.items) {
funny.skills = data.items;
funny.data_skill_limit = parseInt(data.limit);
} else if (data.id && data.level) { // 单个技能变动
for (const skill of funny.skills) {
if (skill.id === data.id) {
skill.level = data.level;
break;
}
}
} else if (data.id && data.exp) {
let name = "", k = 0, level = 0;
let djsx = funny.data_skill_limit; // 上限
let xxxl = parseInt(funny.role.study_per); // 学习效率
let lxxl = parseInt(funny.role.lianxi_per); // 练习效率
let xtwx = parseInt(funny.role.int); // 先天悟性
let htwx = parseInt(funny.role.int_add); // 后天悟性
if (funny.skills) {
for (const skill of funny.skills) {
if (skill.id === data.id) {
name = skill.name;
level = parseInt(skill.level);
if (/<wht>.*/.test(name)) k = 1; // 白
if (/<hig>.*/.test(name)) k = 2;
if (/<hic>.*/.test(name)) k = 3;
if (/<hiy>.*/.test(name)) k = 4;
if (/<hiz>.*/.test(name)) k = 5;
if (/<hio>.*/.test(name)) k = 6; // 橙
if (/<hir>.*/.test(name)) k = 7; // 红
break;
}
}
}
let qianneng = (djsx * djsx - level * level) * 2.5 * k;
if (funny.state === "你正在练习技能") {
let time = qianneng / (xtwx + htwx) / (1 + lxxl / 100 - xtwx / 100) / 12;
let timeString = time < 60 ? `${parseInt(time)}分钟` : `${parseInt(time / 60)}小时${parseInt(time % 60)}分钟`;
$(".remove_lx").remove();
$(".content-message pre").append(`练习${name}消耗了${parseInt(qianneng / time / 12)}点潜能。\n`);
$(".content-message pre").append(`<span class="remove_lx">角色悟性: ${xtwx}+${htwx}\n练习效率: ${lxxl}%\n等级上限: ${djsx}级\n需要潜能: ${qianneng}\n需要时间: ${timeString}\n</span>`);
fn.scroll(".content-message");
}
}
}
});
// pack
listener.addListener("dialog", function(data) {
if (data.dialog === "pack") {
if (data.name) {
// if (/大宋|蒙古|笠子|混天|曙光|鲲鹏|真武|君子|罗汉/.test(data.name)) {
// fn.send(`fenjie ${data.id}`);
// }
}
}
});
if (WebSocket) {
console.log(`Complete.`);
unsafeWindow.WebSocket = function(url) {
funny.webSocket = new WebSocket(url);
};
unsafeWindow.WebSocket.prototype = {
get url() {
return funny.webSocket.url;
},
get protocol() {
return funny.webSocket.protocol;
},
get readyState() {
return funny.webSocket.readyState;
},
get bufferedAmount() {
return funny.webSocket.bufferedAmount;
},
get extensions() {
return funny.webSocket.extensions;
},
get binaryType() {
return funny.webSocket.binaryType;
},
set binaryType(type) {
funny.webSocket.binaryType = type;
},
get onerror() {
return funny.webSocket.onerror;
},
set onerror(fn) {
funny.webSocket.onerror = fn;
},
get onopen() {
return funny.webSocket.onopen;
},
set onopen(fn) {
funny.webSocket.onopen = fn;
},
get onclose() {
return funny.webSocket.onclose;
},
set onclose(fn) {
funny.webSocket.onclose = fn;
},
close: function () {
funny.webSocket.close();
},
get onmessage() {
return funny.webSocket.onmessage;
},
set onmessage(fn) {
funny.onmessage_fn = fn;
funny.webSocket.onmessage = listener.onmessage;
},
send: function (message) {
listener.sendmessage(message);
},
};
} else console.log(`Failed.`);
$(document).ready(function() {
// mobile
let agent = navigator.userAgent.toLowerCase();
let isMobile = /ipad|iphone|android|mobile/.test(agent);
if (isMobile) {
console.log(agent);
return;
}
// 样式优化
$(".signinfo").addClass("hide");
GM_addStyle(`.room_desc{overflow:hidden;white-space:nowrap;}`);
GM_addStyle(`.channel{display:none;}`);
GM_addStyle(`.content-bottom{-webkit-user-select:none;-moz-user-select:none;-ms-user-select:none;}`);
GM_addStyle(`.room-item>.item-name{margin-left:14px;}`);
$(".room_items")[0].style.maxHeight = "240px";
$(".state-bar")[0].style.overflow = "hidden";
$(".combat-commands")[0].style.overflow = "hidden";
$(".dialog-content")[0].style.overflowX = "hidden";
// 三栏布局
$("body").append($(`<div class="left box"></div>`));
$("body").append($(`<div class="right box"></div>`));
$(".container").addClass("box");
$(".login-content").addClass("box");
GM_addStyle(`body{width:100%;display:flex;flex-flow:row no-wrap;}`);
GM_addStyle(`.box{width:360px;flex: 0 0 auto;}`);
GM_addStyle(`.container,.login-content{flex:1 0 auto;}`);
GM_addStyle(`.left{order:-1;} .right{order:1;}`);
// 左边
$(".left").append(
$(`<table class="role"></table>`).append(
$(`<tr><td colspan="4"><hiy>角色信息</hiy></td></tr>`),
$(`<tr><td colspan="4" class="role_name">ROLE_NAME</td></tr>`),
$(`<tr><td>ID</td><td colspan="3" class="role_id"></td></tr>`),
$(`<tr><td>性别</td><td class="role_gender"></td><td>境界</td><td class="role_level"></td></tr>`),
$(`<tr><td>年龄</td><td colspan="3" class="role_age"></td></tr>`),
$(`<tr><td>经验</td><td colspan="3"><hig class="role_exp"></hig></td></tr>`),
$(`<tr><td>潜能</td><td colspan="3"><hig class="role_pot"></hig></td></tr>`),
$(`<tr><td>气血</td><td colspan="3"><span class="role_hp"></span>/<hic class="role_max_hp"></hic></td></tr>`),
$(`<tr><td>内力</td><td colspan="3"><span class="role_mp"></span>/<hic class="role_max_mp"></hic></td></tr>`),
$(`<tr><td>内力上限</td><td colspan="3"><hic class="role_limit_mp"></hic></td></tr>`),
$(`<tr><td>臂力</td><td><hiy class="role_str"></hiy>+<span class="role_str_add"></span></td><td>根骨</td><td><hiy class="role_con"></hiy>+<span class="role_con_add"></span></td></tr>`),
$(`<tr><td>身法</td><td><hiy class="role_dex"></hiy>+<span class="role_dex_add"></span></td><td>悟性</td><td><hiy class="role_int"></hiy>+<span class="role_int_add"></span></td></tr>`),
$(`<tr><td>攻击</td><td><hig class="role_gj"></hig></td><td>终伤</td><td><hig class="role_add_sh"></hig></td></tr>`),
$(`<tr><td>防御</td><td><hig class="role_fy"></hig></td><td>命中</td><td><hig class="role_mz"></hig></td></tr>`),
$(`<tr><td>招架</td><td><hig class="role_zj"></hig></td><td>躲闪</td><td><hig class="role_ds"></hig></td></tr>`),
$(`<tr><td>暴击</td><td><hig class="role_bj"></hig></td><td>攻速</td><td><hig class="role_gjsd"></hig></td></tr>`),
$(`<tr><td>门派</td><td><hic class="role_family"></hic></td><td>功绩</td><td><hic class="role_gongji"></hic></td></tr>`),
),
$(`<div class="console"></div>`),
$(`<div class="send_controller"></div>`).append(
$(`<input type="text" autocomplete="off" id="send_value">`).keypress(function(key) {
if (key.which == 13) $("#send_btn").click();
}),
$(`<button type="button" id="send_btn">发送</button>`).click(function() {
let value = $("#send_value").val();
if (value) fn.send(value);
$("#send_value").val("");
}),
),
// $(`<button class="test">TEST</button>`).click(() => {
// fn.send([1000, "tm test"]);
// }),
// $(`<input type="checkbox" value="">`),
);
GM_addStyle(`.left{display:flex;flex-direction:column;}`);
GM_addStyle(`.role{order:0;flex: 0 0 auto;width:100%;table-layout:fixed;border-collapse:collapse;}`);
GM_addStyle(`.role td{width:88px;text-align:center;white-space:nowrap;border:#008000 solid 1px;}`);
GM_addStyle(`.console {order:5;flex:1 0 auto;height:80px;overflow:auto;}`);
GM_addStyle(`.send_controller{order: 6;flex: 0 0 auto;height: 30px;display: flex;}`);
GM_addStyle(`.send_controller input {flex: 1 0 auto;height: auto;} .send_controller button{height:auto;}`);
GM_addStyle(`.test{order:999;flex:0 0 auto;height:auto;text-align:center;}`);
// 右边
$(".right").append(
$(`<div class="msg chat"></div>`),
$(`<div class="msg tm"></div>`),
$(`<div class="msg fam"></div>`),
$(`<div class="msg pty"></div>`),
$(`<div class="msg es"></div>`),
$(`<div class="msg sys rumor"></div>`),
$(`<div class="msg pickup"></div>`),
);
GM_addStyle(`.right{height:100%;display:flex;flex-direction:column;}`);
GM_addStyle(`.msg{height:auto;overflow:auto;flex: 0 0 auto;font-size: 14px;max-height:calc(14px * 8);}`);
GM_addStyle(`.chat{flex:1 1 auto;max-height:100%;}`);
});
})();