您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
适用于 PC 端,利用了界面的无用区域,可以方便查看信息,然而目前并没有什么实用价值。
当前为
// ==UserScript== // @name wsmud_funny // @namespace suqing // @version 0.1.1 // @author suqing // @match http://game.wsmud.com/* // @homepage https://gf.qytechs.cn/zh-CN/scripts/380709 // @description 适用于 PC 端,利用了界面的无用区域,可以方便查看信息,然而目前并没有什么实用价值。 // @run-at document-start // @require http://code.jquery.com/jquery-3.3.1.slim.min.js // @grant unsafeWindow // @grant GM_addStyle // @grant GM_setValue // @grant GM_deleteValue // @grant GM_getValue // @grant GM_setClipboard // ==/UserScript== (function() { 'use strict'; if (!WebSocket) { console.log("(Error) 无法获取 window.WebSocket!"); } var suqing = { name: GM_info.script.name, version: GM_info.script.version, webSocket: null, role: {}, onmessage_fn: null, getData: function() { async function action() { // 模拟点击 获取数据 $("[command=showtool]").click(); // 点击菜单 $("[command=score]").click(); // 点击属性 await sleep(200); $("[for=1]").click(); // 点击属性第二页 await sleep(200); $("[command=skills]").click(); // 点击技能 $(".dialog-close").click(); // 关闭 await sleep(200); $("[command=showcombat]").click(); // 点击动作 }; action(); function sleep(ms) { return new Promise(resolve => setTimeout(resolve, ms)); }; }, onmessage: function(message) { suqing.onmessage_fn.apply(this, arguments); var data = message.data; if (data.includes("你的最大内力增加了") && data.includes("点。")) { var n = parseInt(data.toString().replace(/[^0-9]/ig,"")); var max = parseInt(suqing.role.max_mp); var limit = parseInt(suqing.role.limit_mp); var time = (limit - max) / (n * 6); // 分钟 $(".role_dazuo_time").html(timeText(time)); suqing.getData(); // *分钟 ->转化为-> *天*小时*分钟 function timeText(t) { if (t < 60) { var text = ""; text = text + parseInt(t) + "分钟"; return text; } else { var text = ""; var d = ""; var h = parseInt(t / 60); var m = parseInt(t % 60); if (h > 24) { var d = parseInt(h / 24); h = h % 24; text = text + d + "天"; } text = text + h + "小时" + m + "分钟"; return text; } } } else if ((data.includes("{") && data.includes("}")) || (data.includes("[") && data.includes("]"))) { data = new Function("return " + data + ";")(); } else if (data.includes("重新连线。")) { // 登录(不可用) suqing.getData(); } if (data.type === "state") { // 【状态】 console.log("STATE"); } else if (data.type === "dialog") { // 【会话】 console.log("DIALOG"); if (data.dialog === "score") { // 1. 角色数值 var role = suqing.role; for (const key in data) { if (data.hasOwnProperty(key)) role[key] = data[key]; } for (const key in role) { if (role.hasOwnProperty(key)) { const value = role[key]; $(`.role_${key}`).html(value); } } } else if (data.dialog === "skills") { // 2. 技能列表 if (data.items) { var skills = data.items; // array skills.sort(function(a, b) { return a.level <= b.level; }); $(".skill tbody").html(""); for (var skill of skills) { $(".skill tbody").append(`<tr> <td>${skill.name}</td> <td>${skill.id}</td> <td>${skill.level}</td> </tr>`); } $(".skill tbody").append(`<tr><td colspan="3">当前技能上限为<hic>${data.limit}</hic>级</td></tr>`); } } else if (data.dialog === "pack") { // 3. 获得物品 } } else if (data.type === "msg") { return; } console.log(data); }, sendmessage: function(message) { console.log("Sending Message: ", message); if ($("#sendmessage").attr("cmd")) { $("#sendmessage").attr("cmd", message); } else { $(".container").append($(`<span id="sendmessage" cmd="${message}"><span>`)); } $("#sendmessage").click(); }, }; unsafeWindow.WebSocket = function(url) { suqing.webSocket = new WebSocket(url); } unsafeWindow.WebSocket.prototype = { get url() { return suqing.webSocket.url; }, get protocol() { return suqing.webSocket.protocol; }, get readyState() { return suqing.webSocket.readyState; }, get bufferedAmount() { return suqing.webSocket.bufferedAmount; }, get extensions() { return suqing.webSocket.extensions; }, get binaryType() { return suqing.webSocket.binaryType; }, set binaryType(type) { suqing.webSocket.binaryType = type; }, get onopen() { return suqing.webSocket.onopen; }, set onopen(fn) { suqing.webSocket.onopen = fn; }, get onclose() { return suqing.webSocket.onclose; }, set onclose(fn) { suqing.webSocket.onclose = fn; }, get onerror() { return suqing.webSocket.onerror; }, set onerror(fn) { suqing.webSocket.onerror = fn; }, close: function () { suqing.webSocket.close(); }, get onmessage() { return suqing.webSocket.onmessage; }, set onmessage(fn) { // 截获接收到的数据 suqing.onmessage_fn = fn; suqing.webSocket.onmessage = suqing.onmessage; }, send: function (message) { // 截获发送出的数据 suqing.webSocket.send(message); $(".console").append($(`<div><hig> >> ${message}</hig></div>`)); fn(); // 滚动效果 function fn() { var a = $(".console")[0].scrollTop; var b = $(".console")[0].scrollHeight; console.log(a, b); if (a < b - 269) { $(".console")[0].scrollTop = a + 1; setTimeout(fn, 1000/60); } else { // $(".console")[0].scrollTop = b; // 440 - 171 = 340-70-1 = 300-30-1 = 270 - 1=269 } }; }, }; $(document).ready(function() { addDiv(); addStyle(); }); function addDiv() { $("body").append($(`<div class="left"></div>`)); $("body").append($(`<div class="right"></div>`)); $("body").append($(`<div class="extra"></div>`)); $(".left").append(` <table class="role"> <tr><td colspan="4">角色信息</td></tr> <tr><td colspan="4" class="role_name">ROLE NAME</td></tr> <tr><td>ID</td><td colspan="3" class="role_id"></td></tr> <tr><td>性别</td><td class="role_gender"></td><td>境界</td><td class="role_level"></td></tr> <tr><td>年龄</td><td colspan="3" class="role_age"></td></tr> <tr><td>经验</td><td colspan="3"><hig class="role_exp"></hig></td></tr> <tr><td>潜能</td><td colspan="3"><hig class="role_pot"></hig></td></tr> <tr><td>气血</td><td colspan="3"><span class="role_hp"></span>/<span class="role_max_hp"></span></td></tr> <tr><td>内力</td><td colspan="3"><span class="role_mp"></span>/<span class="role_max_mp"></span></td></tr> <tr><td>内力上限</td><td colspan="3"><hic class="role_limit_mp"></hic></td></tr> <tr><td>打坐计算</td><td colspan="3"><hir class="role_dazuo_time"></hir></td></tr> <tr><td>臂力</td><td><hiy class="role_str"></hiy>+<span class="role_str_add"></span></td><td>根骨</td><td><hiy class="role_con"></hiy>+<span class="role_con_add"></span></td></tr> <tr><td>身法</td><td><hiy class="role_dex"></hiy>+<span class="role_dex_add"></span></td><td>悟性</td><td><hiy class="role_int"></hiy>+<span class="role_int_add"></span></td></tr> <tr><td>攻击</td><td class="role_gj"></td><td>终伤</td><td class="role_add_sh"></td></tr> <tr><td>防御</td><td class="role_fy"></td><td>命中</td><td class="role_mz"></td></tr> <tr><td>招架</td><td class="role_zj"></td><td>躲闪</td><td class="role_ds"></td></tr> <tr><td>暴击</td><td class="role_bj"></td><td>攻速</td><td class="role_gjsd"></td></tr> <tr><td>门派</td><td class="role_family"></td><td>功绩</td><td><hig class="role_gongji"></hig></td></tr> <tr><td>忽视防御</td><td class="role_diff_fy"></td><td>伤害减免</td><td class="role_diff_sh"></td></tr> <tr><td>暴击伤害</td><td class="role_add_bj"></td><td>暴击抵抗</td><td class="role_diff_bj"></td></tr> <tr><td>增加忙乱</td><td class="role_busy"></td><td>忽视忙乱</td><td class="role_diff_busy"></td></tr> <tr><td>释放速度</td><td class="role_releasetime"></td><td>冷却速度</td><td class="role_distime"></td></tr> <tr><td>打坐效率</td><td class="role_dazuo_per"></td><td>内力减耗</td><td class="role_expend_mp"></td></tr> <tr><td>练习效率</td><td class="role_lianxi_per"></td><td>学习效率</td><td class="role_study_per"></td></tr> </table> <div class="msg_title"><hiy>指令记录</hiy></div> <div class="console"></div> <div class="send"><input type="text" autocomplete="off" id="send_value"><button type="button" id="send_btn">发送</button></div> `); $("#send_btn").click(function() { // 发送按钮 var value = $("#send_value").val(); suqing.sendmessage(value); $("#send_value").val(""); }); $("#send_value").keypress(function(key) { // 监控回车 if (key.which == 13) $("#send_btn").click(); }); $(".right").append(` <table class="skill_title"> <tr><td colspan="3">技能列表</td></tr> <tr> <td>技能</td> <td>代码</td> <td>等级</td> <tr> </table> <div class="skill_box"><table class="skill"> <tbody></tbody> </table></div> `); } function addStyle() { GM_addStyle(` body { display: flex; flex-flow: row no-wrap; width: 100vw; } .signinfo { display: none; } .login-content, .container { flex: 0 0 28rem; border: 0.05em solid #008000; } .container { width: 28rem; -webkit-user-select: none; -moz-user-select: none; -ms-user-select": none; } .left { order: -1; flex: 0 0 20rem; display: flex; flex-direction: column; } .right { order: 1; flex: 0 0 20rem; display: flex; flex-direction: column; } .extra { order: 100; flex: 0 1 100rem; } .left table { border-collapse: collapse; table-layout: fixed; width: 20.05rem; } .left td { border: #008000 solid 0.05rem; text-align: center; overflow: hidden; white-space: nowrap; } /* ROLE */ .role { flex: 0 0 auto; } .role tr td:first-child, .role tr td:first-child+td+td { width: 3.95rem; } .role tr td:first-child+td, .role tr td:first-child+td+td+td { width: 5.95rem; } /* MESSAGE */ .msg_title { flex: 0 0 auto; text-align: center; border: #008000 solid 0.05rem; } .console { flex: 0 1 100rem; width: 20rem; overflow: scroll; white-space: nowrap; border-left: #008000 solid 0.05rem; } .send { flex: 0 0 auto; display: flex; height: 2rem; } .send input { flex: 1 0 auto; } .send button { height: auto; } /* SKILL */ .right .skill_title { flex: 0 0 auto; } .right .skill_box { flex: 1 1 auto; overflow: scroll; } .right table { border-collapse: collapse; table-layout: fixed; width: 20rem; } .right td { border: #008000 solid 0.05rem; text-align: center; overflow: hidden; white-space: nowrap; } .skill td:first-child, .skill_title td:first-child { width: 6rem; } .skill td:first-child+td, skill_title td:first-child+td { width: 8rem; } .skill td:first-child+td+td, skill_title td:first-child+td+td { width: 4rem; } `); } })();
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