- // ==UserScript==
- // @name Eza's Homestuck Simplifier
- // @namespace https://inkbunny.net/ezalias
- // @description A mobile-friendly "reader app" for MSPaintAdventures.com
- // @license MIT
- // @license Public domain / No rights reserved
- // @include http://www.mspaintadventures.com/*
- // @version 1.2
- // @grant none
- // ==/UserScript==
-
- // MSPA on mobile is painful, so let's replace the page with an AJAX updater that only cares about the comic area.
-
- // Backgrounds in Scratch and Trickster pages aren't quite right. E.g. Trickster pages should be all garish Z's. (Trickster mode: p=007614)
- // Mobile link does not appear on Trickster pages. The whole nav bar is wacko.
- // Oh shit, password pages. That'll screw with preloading... but... oh well?
- // Password pages work, but redirect you outside of #mobile. (c. p=008948, first password is HOME. No, not HOM3.)
- // Oh shit, Openbound doesn't work. (c. p=007208)
- // Or... it does now? Okay, sure.
- // Going there from the previous page doesn't work. Balls. I guess I could force a reload, but that's hard not to loop.
- // Key seems to be:
- // <script type="text/javascript" src="storyfiles/hs2/05305/Sburb.min.js" >
- //... <body bgcolor="5a5a5a" bottommargin="0" topmargin="0" onload="Sburb.initialize('JterniaDeploy','storyfiles/hs2/05305/levels/init.xml',false);">
- // which is obviously outside the comic content.
- // I could probably test for the onload portion. Dunno how I'd cleanly get the script in, though. Special cases suck.
- // Ugh, I need to include the script aaaand then call the right Sburb.initialize thing from the page context (document.body.Sburb.etc).
- // Double pages? x2 pesterlogs or whatever. Where are those damn things? Ah, p=007686.
- // Ahh, the first link (which is supposed to scroll up and right, to the top anchor for the other side) is the first '?s=' link. Arg.
- // And then #TWO stays in window.location, so naturally it scrolls right on every subsequent page. What a mess.
- // Special-case #TWO links to point to window.location.href + '#TWO'.
- // Sorta-kinda fixed by excluding them from link-diddling. Window.onpopstate complains 'event.state is null' for anchors, but whatever.
- // There's no return to the left when you load the next pair of pages. Autoscroll's only vertical, for mobile's sake. Hmm. #TWO does correctly clear from the address bar.
- // Next_page is wrong because the actual next-page link is preceded by the first column's load/save/go-back/start-over links.
- // ... multipage loading? Flash pages with sound make this a questionable idea, but they always have [S] in the link. (Oh, also stop at '???' for Passwords.)
- // Hmm, dunno if I can link to an anchor on the next div without removing #mirror from the URL.
- // '&' works as well as '#' for tagging the URL. &mobile vs. #mobile. Only seemed relevant because it broke x2 combo pages for a while.
- // Crowbar page super doesn't work. I think it's the special URL - http://www.mspaintadventures.com/007680/007680.html - with no ?s= etc.
- // But... it still returns HTML... which has the right flash. Hmm.
- // Ugh, same deal for Game Over. It's the special URL - Cascade is cascade.php?s=etc, but some pages are /gameover/gameover.html or similar. Ugh.
- // Game Over works, ish, but you can't leave. The link (in the flash!) doesn't work correctly.
- // Should autoscroll ignore back/forward events?
- // Minor issue: single-indexOf content filtering (i.e., start of page to 'end of comic content') changes background colors one page early, because of preloading.
- // Should I stretch the images of text in e.g. Trickster mode, to match the zoomed text? Might break formatting, since it's wrapped at a standard width. (Ehh.)
-
- // Noteworthy pages: Scratch, 005663. Cascade, 006009. Openbound, 007208. Trickster mode, 007614. Game Over, 008800. Passwords (HOME), 008948. Collide, 009986.
- // Caliborn whacking the page, 007680. Act 5 Act 2 Act 1 x2 combo, 007686. Act 6 Act 6 Homosuck, 008142.
- // Very tall page, 005627. Haunting piano refrain, 001977.
-
- // Narrow Mode didn't have intended effect; implemented text zooming instead. Font sizes go up.
-
- if( window.location.href.indexOf( '#mobile' ) > 0 ) { // On a #mobile page, blank everything and attempt to present a comic page.
- // Replace the page with some simple divs and dummy text
- document.body.innerHTML = "<center><div id='content'>What content?</div>" + // Main div, one visible comic page
- "<div id='hidden_preload' style='display: none;'>DUNKASS</div>" + // Invisible div for preloading. ALL WEBCOMICS SHOULD HAVE THIS.
- "<a id='exit_link'><font color='ffffff'>Exit Mobile Mode</a><font color='c0c0c0'>" + // When in doubt, fail
-
- "<span id='scrollcontrols' class='noscroll'>" + // Autoscroll on/off, with one option visible at once, and setting contained in parent span
- " <span class='ontoggle'> - <a href ='javascript:void(0);' onclick=\"javascript:document.getElementById('scrollcontrols').className='autoscroll'\">" +
- "<font color='c0c0c0'>Autoscroll is off</a></span>" +
- " <span class='offtoggle'>- <a href ='javascript:void(0);' onclick=\"javascript:document.getElementById('scrollcontrols').className='noscroll'\">" +
- "<font color='c0c0c0'>Autoscroll is on</a></span>" +
- "</span>" +
-
- "<span id='zoomcontrols' class=''>" + // "Narrow mode" on/off, with one option visible at once, and setting contained in parent span
- " <span class='zoomtext'> - <a href ='javascript:void(0);' onclick=\"javascript:document.body.className='zoomed'\">" +
- "<font color='c0c0c0'>Text is normal</a></span>" +
- " <span class='normaltext'>- <a href ='javascript:void(0);' onclick=\"javascript:document.body.className='unzoomed'\">" +
- "<font color='c0c0c0'>Text is zoomed</a></span>" +
- "</span>" +
-
- "<style> .autoscroll .ontoggle { display: none; } .noscroll .offtoggle { display: none; } " + // Hide offtoggle or ontoggle as appropriate
- ".unzoomed .normaltext { display: none; } .zoomed .zoomtext { display: none; } " + // Hide zoomtext or normaltext as appropriate
- ".zoomed div span { font-size: 20px; } " + // Bump up text size in pesterlogs
- ".zoomed div p { font-size: 20px; } " + // Bump up text size in narrative
- "</style>" +
- " - <a href=\"javascript:location.reload();\"><font color='c0c0c0'>Page not working? Reload</a>";
- document.body.className = 'unzoomed'; // Can't do this in the injected HTML because fuck you.
-
- // Setup the fake history for our fake links
- window.onpopstate = function( event ) { update( event.state.update, 'content' ); }; // Faking the Back button: update() to a previous history state, which we also fake
- history.replaceState( { update: window.location.href }, 'MS Paint Adventures', window.location.href ); // You are here. JS doesn't do this itself because fuck you.
-
- // Call Update for whatever page we're on
- update( window.location.href, 'content' );
-
- } else { // If it's not #mobile then we're on unaugmented MSPA. Augment it with a link to the appropriate #mobile version.
- // Mobile link from the front page has to be different because '/?s=...&#mobile' works, but '/&?s=...' doesn't. Dunno why it's a CORS error, though.
- var mobile_link = window.location.href + "&#mobile"; // The '&' forces a reload despite being a misused anchor link
- if( window.location.href.indexOf( '?s=' ) < 0 ) { mobile_link = "/?s=6#mobile"; } // Frontpage is Homestuck? Link Homestuck.
-
- // "Mobile" link goes after the "Credits" link
- var credits_index = document.body.innerHTML.indexOf( "CREDITS</font></a>" ) + "CREDITS</font></a>".length;
- if( credits_index <= 17 ) { credits_index = document.body.innerHTML.indexOf( "WHATEVER.</font></a>" ) + "WHATEVER.</font></a>".length; } // A6A6 hack
- if( credits_index > 20 ) { // Sloppy not to check for indexOf > -1, but fuck, am I ever tired of verbose indexOf nonsense. Gimme some spliceAtText function.
- document.body.innerHTML =
- document.body.innerHTML.substring( 0, credits_index ) +
- " | <a href='" + mobile_link + "'><font color='88ff44'>MOBILE</font></a>" +
- document.body.innerHTML.substring( credits_index );
- }
- }
-
- // End of main execution.
-
-
-
- // Grab a page, put the important stuff in one of our divs
- function update( page_path, target_div ) {
- var ajax = new XMLHttpRequest(); // Create AJAX object with which to fetch page
- ajax.onreadystatechange = function () { // When the AJAX object updates -
- if( ajax.readyState == 4 ) { // If the update state means "finished" -
-
- // Grab comic content from the fetched HTML
- var replacement_html = '';
- var stop_strings = [ '<!-- end comic content -->', // This works on "normal" pages, i.e. everywhere outside Homestuck
- '<!-- FULL LOGO HEADER -->', // This is for Scratch pages
- '<!------------------------end comic content----------------------------------->' ] // This is for Cascade
- for( var n = 0; n < stop_strings.length; n++ ) {
- if( replacement_html == '' ) { replacement_html = ajax.responseText.substring( 0, ajax.responseText.indexOf( stop_strings[n] ) ); }
- }
-
- // Dumb Cascade fix: changing the Flash's src URL gets "fixed" by some other script, but remove src entirely and the "name" property gets used. Aggravating.
- replacement_html = replacement_html.replace( 'src="/cascade', 'sauce="/cascade' ); // Relative URLs and CORS are a regular pain in my ass.
-
- // Some pages are unique but simple, so treat the whole page as content
- if( replacement_html == '' ) { // This is for crowbar-whacking, Collide, & EOA7
- var whitelist = [ '05777_2', 'p=009988', 'p=010028' ]; // These aren't the affected pages, these are pages that the affected pages link to.
- for( page in whitelist ) {
- if( ajax.responseText.indexOf( page ) > 0 ) {
- replacement_html = ajax.responseText; // There's nothing but comic content on these pages, so grab everything.
- replacement_html = replacement_html.replace( 'src="05777_2.swf"', 'sauce="05777_2.swf"' ); // Crowbar hack, page 007680. Damn relative src links.
- }
- } // End of 'for whitelist' loop
- }
-
- // Enable Flash content
- while( replacement_html.indexOf( '<noscript>' ) > 0 ) { // Dunno why AC_RunActiveContent.js doesn't run, but the results are right here anyway -
- replacement_html = replacement_html.replace( '<noscript>', '' ); // Flash pages provide NoScript-friendly best-guess results. Let's use those.
- }
-
- // Update our fake page to show the comic and text
- document.getElementById( target_div ).innerHTML = replacement_html;
- document.getElementById( 'exit_link' ).href = window.location.href.replace( '#mobile', '&#' ); // Update "Exit Mobile Mode" link (as a real no-kidding link)
-
- // On visible updates, change links into Update calls and preload the next page
- if( target_div == 'content' ) { // If we're updating the main div -
-
- // Scroll back up (if autoscroll is enabled)
- if( document.getElementById( 'scrollcontrols' ).className.indexOf( 'autoscroll' ) > -1 ) // If control span class includes 'autoscroll' -
- { window.scrollBy( 0, -10000 ); } // Scroll up by some large number
-
- // Diddle the next-page link to allow preloading and prevent actual link behavior
- var links = document.getElementById( 'content' ).getElementsByTagName( 'a' ); // Wish people would ID their fuckin' links.
- var next_page = ''; // It'll be the first ?s= etc link on the page, so we'll do for(links) backwards and use the final value.
-
- for( var n = links.length - 1; n >= 0; n-- ) {
- // If it's a page link, but not a Save / Load / Etc. '?game' link, and not a x2 Combo second-column anchor -
- if( links[n].href.indexOf( '?s=' ) > 0 && links[n].href.indexOf( '?game' ) == -1 && links[n].href.indexOf( '#TWO' ) == -1 ) {
- next_page = links[n].fake_href = links[n].href.replace( '/mobile', '' ); // Store links[n]'s original target inside that link, because callbacks are dumb
- links[n].addEventListener ( "click", function() {
- update( this.fake_href, 'content' ); // Grab the link with this script instead of visiting it
- history.pushState( { update: this.fake_href + "#mobile" }, 'MS Paint Adventures', this.fake_href + "#mobile" ); // So the Back button works on a fake link
- } , false );
- links[n].href = 'javascript:void(0)'; // Break link, so the script's function predominates.
- } // End of if() block checking for page links
- } // End of for() loop over links in 'content' div
-
- update( next_page, 'hidden_preload' ); // Load the next page in a hidden div, so images download while you're reading. EVERY WEBCOMIC SHOULD DO THIS.
- } // End of if() block for 'content'-specific code
-
- } // End of if() block for when page is fully fetched
- } // End of anonymous AJAX-update function
- if( page_path.indexOf( '://' ) < 0 ) { page_path = "http://www.mspaintadventures.com/" + page_path; } // Some links read as '/?s=etc', others as 'http...' - make all 'http'.
- ajax.open( "GET", page_path, true ); // GET this URL, false = synchronous
- ajax.send();
- } // End of Update function
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