您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Shows some tags of the game in Steamgifts.
当前为
// ==UserScript== // @name SG Game Tags // @namespace http://steamcommunity.com/id/Ruphine/ // @version 0.1 // @description Shows some tags of the game in Steamgifts. // @author Ruphine // @match http://www.steamgifts.com/* // @require https://ajax.googleapis.com/ajax/libs/jquery/2.1.4/jquery.min.js // @grant GM_deleteValue // @grant GM_getValue // @grant GM_listValues // @grant GM_setValue // ==/UserScript== /* CSS */ var myCSS; myCSS = '<style> \ .tags { \ color: #FFFFFF; \ text-decoration: none; \ border-radius: 20px; \ padding-top: 2px; \ padding-bottom: 2px; \ padding-left: 5px; \ padding-right: 5px; \ font-size: 8pt; \ margin: 3px; \ text-shadow: none; \ display: none; \ } \ .tags-green { background-color: #3AA435; } \ .tags-red { background-color: #f44336; } \ </style>'; $("head").append(myCSS); /* Constant Variables */ const linkCard = "http://www.steamcardexchange.net/index.php?inventorygame-appid-"; const linkBundle = "http://www.steamgifts.com/bundle-games/search?q="; //use cors.io to bypass CORS problem, but it can't receive 2 or more GET params //should use http://store.steampowered.com/api/appdetails?filters=categories&appids= for less data request, but somehow has CORS problem const linkGameAPI = "http://cors.io/?u=http://store.steampowered.com/api/appdetails?appids="; const linkPackAPI = "http://cors.io/?u=http://store.steampowered.com/api/packagedetails?packageids="; const ClassCard = "tags tags-green"; const TitleCard = "This game has trading cards"; const TextCard = "Trading Cards"; const ClassBundle = "tags tags-red"; const TitleBundle = "This game is considered as bundled by Steamgifts"; const TextBundle = "Bundled"; main(); function main() { //shows trading card tag in featured game (header) var currLoc = window.location.href.split("/"); if(currLoc[currLoc.length-2] != "user") //exclude user page for getting featured appID { var ID = getAppIDfromImg($(".global__image-outer-wrap img")[0].src); if (ID != null) { //if game doesn't have appID e.g Humble Indie Bundle var Name = $(".featured__heading__medium").text(); var target = $(".featured__heading"); var tagCard = createTag(ClassCard, TitleCard, TextCard, linkCard+ID, target); var tagBundle = createTag(ClassBundle, TitleBundle, TextBundle, linkBundle+Name, target); getTradingCardStatus(tagCard, ID); getBundleStatus(tagBundle, ID, Name); } } //looping for each games shown $(".giveaway__row-inner-wrap").each(function(index, element) { var ID = getAppIDfromLink($("a.giveaway__icon")[index].href); if (ID != null) { var Name = $($(".giveaway__heading__name")[index]).text(); var target = $(element).find(".giveaway__heading"); var tagCard = createTag(ClassCard, TitleCard, TextCard, linkCard+ID, target); var tagBundle = createTag(ClassBundle, TitleBundle, TextBundle, linkBundle+Name, target); //I assume app will have zero at the end ID, and package is non zero.Need more research. if(ID.charAt(ID.length-1) == "0") getTradingCardStatus(tagCard, ID); else getTradingCardStatusFromPackage(tagCard, ID); getBundleStatus(tagBundle, ID, Name); } }); } function createTag(_class, title, text, href, divTarget) { var tag = document.createElement("a"); tag.setAttribute("id", "tags"); tag.setAttribute("target", "_blank"); tag.setAttribute("class", _class); tag.setAttribute("title", title); tag.setAttribute("href", href); tag.innerHTML = text; divTarget.append(tag); return tag; } function getAppIDfromImg(link) { // http://cdn.akamai.steamstatic.com/steam/apps/269270/header_292x136.jpg var url = link.split("/"); return url[url.length-2]; } function getAppIDfromLink(link) { // http://store.steampowered.com/app/403570/ var url = link.split("/"); return url[url.length-2]; } function getTradingCardStatus(elems, appID) { //TODO: Check if the game is saved, if no then request to steam $.ajax({ url: linkGameAPI+appID, datatype: "jsonp", complete: function(data) { var obj = JSON.parse(data.responseText)[appID].data.categories; for(i=0; i<obj.length; i++) { if(obj[i].id == "29") { //TODO : Save appID + true ke local cache $(elems).css("display", "block"); break; } } //TODO : Save appID + false + expire time ke local cache } }); } function getBundleStatus(elems, appID, appName) { //TODO: Check if the game is saved, if no then request to steam $.get( linkBundle+appName, function( data ) { var gamesfound = $(data).find(".table__column__secondary-link"); for(i=0; i<$(gamesfound).length; i++) { var url = $(gamesfound)[i].href; var ID = getAppIDfromLink(url); if(appID == ID) { //TODO : Save appID + true ke local cache $(elems).css("display", "block"); break; } } //TODO : Save appID + false + expire time ke local cache }); } function getTradingCardStatusFromPackage(elems, appID) //Need more research { //TODO: Check if the game is saved, if no then request to steam $.ajax({ url: linkPackAPI+appID, datatype: "jsonp", complete: function(data) { var ID = JSON.parse(data.responseText)[appID].data.apps[0].id; getTradingCardStatus(elems, ID); //TODO : Save appID + false + expire time ke local cache } }); }
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