Arras Theme

theme for arras.io

Від 05.12.2021. Дивіться остання версія.

You will need to install an extension such as Tampermonkey, Greasemonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install an extension such as Tampermonkey or Violentmonkey to install this script.

You will need to install an extension such as Tampermonkey or Userscripts to install this script.

You will need to install an extension such as Tampermonkey to install this script.

You will need to install a user script manager extension to install this script.

(У мене вже є менеджер скриптів, дайте мені встановити його!)

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install an extension such as Stylus to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

You will need to install a user style manager extension to install this style.

(I already have a user style manager, let me install it!)

// ==UserScript==
// @name        Arras  Theme
// @version     3.1.5
// @description  theme for arras.io
// @match        *://arras.io/
// @match        *://https://scenexe.io/
// @match        *://https://arras.neocities.org/
// @license     MIT
// @namespace http://tampermonkey.net/
// ==/UserScript==

//all credit goes to arras noob
CanvasRenderingContext2D.prototype._stroke = CanvasRenderingContext2D.prototype._stroke || CanvasRenderingContext2D.prototype.stroke;
CanvasRenderingContext2D.prototype._fillText = CanvasRenderingContext2D.prototype._fillText || CanvasRenderingContext2D.prototype.fillText
CanvasRenderingContext2D.prototype._strokeText = CanvasRenderingContext2D.prototype._strokeText || CanvasRenderingContext2D.prototype.strokeText
 
CanvasRenderingContext2D.prototype.stroke = function() {
    this.shadowBlur = this.lineWidth / 2;// remove this line to have no blur
    this.shadowColor = this.strokeStyle; // remove this line to have no blur
//tanks in genral
    this.fillStyle = "#c7370f "
    this._stroke(...arguments)
    this.shadowBlur = 0; // remove this line for no blur
};
CanvasRenderingContext2D.prototype.fillText = function() {
    this._fillText(...arguments)
    this.shadowBlur = 0;
};
 //names exc...
CanvasRenderingContext2D.prototype.strokeText = function() {
    this.strokeStyle = "#03fcfc"
    this._strokeText(...arguments);
};