Bonk.io Arrow Trajectory

Bonk.io script to draws out an arrow's full trajectory when aiming

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Bonk.io Arrow Trajectory
// @version      2.3
// @description  Bonk.io script to draws out an arrow's full trajectory when aiming
// @author       Triton
// @icon         https://bonk.io/graphics/tt/favicon-32x32.png
// @match        https://bonk.io/*
// @match        https://bonk.io/gameframe-release.html
// @run-at       document-end
// @grant        none
// @namespace    https://greasyfork.org/users/1015072
// ==/UserScript==

(function () {
    'use strict';

    function injector(func) {
        if (window.location.hostname === "bonk.io" && window.location.pathname !== "/gameframe-release.html") {
            const waitForFrame = setInterval(() => {
                const frame = document.getElementById("maingameframe");
                if (frame && frame.contentWindow && frame.contentDocument) {
                    const script = document.createElement("script");
                    script.textContent = `(${func.toString()})();`;
                    frame.contentDocument.head.appendChild(script);
                    clearInterval(waitForFrame);
                }
            }, 500);
        } else {
            func();
        }
    }

    injector(function () {
        const scope = window;
        if (!scope.PIXI || !scope.PIXI.Graphics) return;

        //Constants
        const BASE_RADIUS_PPM = 19.709589041095892;
        const PHYSICS = {
            GRAVITY: 197,
            VEL_MULT: 592,
            VEL_BASE: 301
        };
        const CONFIG = {
            MAX_CHARGE: 1.5,
            KEY: "KeyZ",
            COLOR: 0xD3D3D3, //Sets trajectory color
            THICKNESS: 2,
            ALPHA: 0.1, //Sets trajectory transparency
            POINTS: 50,
            SIM_TIME: 5.0 //Set higher to show longer trajectory
        };

        let myUserName = null;
        let myPlayerContainer = null;
        let myPlayerID = -1;
        let aimerChild = null;
        let arcGraphics = null;

        let chargeStartTime = 0;
        let isCharging = false;
        let isHoldingKey = false;

        let currentPPM = BASE_RADIUS_PPM;
        let pixiObjectId = 0;

        //Websocket hook
        const originalSend = scope.WebSocket.prototype.send;
        scope.WebSocket.prototype.send = function (args) {
            if (typeof args === "string" && args.startsWith('42[12,')) {
                try {
                    const json = JSON.parse(args.substring(2));
                    myUserName = json[1].userName;
                } catch (e) { }
            }
            return originalSend.apply(this, arguments);
        };

        //PIXI hook
        const originalDrawCircle = scope.PIXI.Graphics.prototype.drawCircle;
        scope.PIXI.Graphics.prototype.drawCircle = function (...args) {
            const radius = args[2];
            const parent = this.parent;

            setTimeout(() => {
                if (parent && parent.visible) {
                    if (parent._bonkId === undefined) parent._bonkId = pixiObjectId++;

                    let foundName = null;
                    if (parent.children) {
                        for (let i = 0; i < parent.children.length; i++) {
                            const c = parent.children[i];
                            if (c && c._text) { foundName = c._text; break; }
                        }
                    }

                    if (foundName) {
                        if (!myUserName) {
                            try {
                                const topBar = window.parent.document.getElementById("maingameframe").contentWindow.document.getElementById("pretty_top_name");
                                if (topBar) myUserName = topBar.textContent.trim();

                            } catch (e) {
                                console.error(`Username Error: ${e}`);
                            }
                        }

                        if (myUserName && foundName.trim() === myUserName.trim()) {
                            myPlayerContainer = parent;
                            myPlayerID = parent._bonkId;

                            if (radius > 5 && radius < 60) currentPPM = radius;
                        }
                    }
                }
            }, 0);

            return originalDrawCircle.apply(this, args);
        };

        function getGlobalTransform(obj) {
            if (!obj || !obj.transform) return { x: 0, y: 0, rot: 0 };
            obj.updateTransform();
            const wt = obj.transform.worldTransform;
            const globalPos = obj.getGlobalPosition();
            return {
                x: globalPos.x,
                y: globalPos.y,
                rot: Math.atan2(wt.b, wt.a)
            };
        }

        document.addEventListener("keydown", (e) => {
            if (e.code === CONFIG.KEY) isHoldingKey = true;
        });
        document.addEventListener("keyup", (e) => {
            if (e.code === CONFIG.KEY) isHoldingKey = false;
        });

        const originalRAF = scope.requestAnimationFrame;

        scope.requestAnimationFrame = function (callback) {
            if (!arcGraphics && scope.PIXI) {
                arcGraphics = new scope.PIXI.Graphics();
            }

            if (myPlayerContainer && myPlayerContainer.visible && myPlayerContainer.transform && arcGraphics) {
                let currentAimer = null;
                for (let i = 0; i < myPlayerContainer.children.length; i++) {
                    const c = myPlayerContainer.children[i];
                    if (c.constructor.name === 'e' || c.constructor.name === 'h') {
                        currentAimer = c;
                        break;
                    }
                }
                aimerChild = currentAimer;

                const arrowActive = aimerChild && aimerChild.visible && aimerChild.alpha > 0.1;

                if (isHoldingKey && arrowActive) {
                    if (!isCharging) {
                        isCharging = true;
                        chargeStartTime = Date.now();
                    }

                    const world = myPlayerContainer.parent;
                    if (world && arcGraphics.parent !== world) world.addChild(arcGraphics);

                    arcGraphics.clear();
                    arcGraphics.lineStyle(CONFIG.THICKNESS, CONFIG.COLOR, CONFIG.ALPHA);

                    const scale = currentPPM / BASE_RADIUS_PPM;
                    const G_term = PHYSICS.GRAVITY * scale;
                    const h = Math.min(((Date.now() - chargeStartTime) / 1000.0), CONFIG.MAX_CHARGE);
                    const V_total = (PHYSICS.VEL_MULT * h + PHYSICS.VEL_BASE) * scale;

                    const tf = getGlobalTransform(aimerChild);
                    const n = -tf.rot;
                    const cos_n = Math.cos(n);
                    const sin_n = Math.sin(n);

                    const startLocal = world.toLocal({ x: tf.x, y: tf.y });
                    arcGraphics.moveTo(startLocal.x, startLocal.y);

                    const dt = CONFIG.SIM_TIME / CONFIG.POINTS;

                    for (let i = 1; i <= CONFIG.POINTS; i++) {
                        const t = i * dt;
                        const dx = V_total * cos_n * t;
                        const dy = (V_total * sin_n * t) - (G_term * Math.pow(t, 2));

                        const pLoc = world.toLocal({
                            x: tf.x + dx,
                            y: tf.y - dy
                        });

                        arcGraphics.lineTo(pLoc.x, pLoc.y);
                    }

                } else {
                    isCharging = false;
                    chargeStartTime = 0;
                    if (arcGraphics) arcGraphics.clear();
                }
            }

            return originalRAF.call(scope, callback);
        };
    });
})();