您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
The ultimate bloxd.io experience: Demon-themed glowing hotbar, AutoTool logic, animated crosshair, FPS boost, and much more.
当前为
// ==UserScript== // @name Immortal Client v7.0 – Demon Ascension Edition // @namespace http://tampermonkey.net/ // @version 7.0 // @description The ultimate bloxd.io experience: Demon-themed glowing hotbar, AutoTool logic, animated crosshair, FPS boost, and much more. // @author IMMORTAL_DEMON_999 // @match https://bloxd.io/ // @grant none // @license MIT // ==/UserScript== (function () { 'use strict'; // Inject Immortal Styles const immortalStyle = document.createElement('style'); immortalStyle.textContent = ` .item { outline: none !important; box-shadow: none !important; border: none !important; } .SelectedItem { outline: none !important; box-shadow: 0 0 15px 5px rgba(255, 0, 0, 1), 0 0 20px 10px rgba(255, 0, 0, 0.6) !important; border: 2px solid #ff0000 !important; } #immortalHUD, #immortalStats { font-family: monospace; color: white; z-index: 9999; pointer-events: none; } #immortalHUD { position: fixed; bottom: 20px; left: 20px; background: rgba(0,0,0,0.6); border: 2px solid crimson; border-radius: 12px; padding: 10px; display: flex; flex-direction: column; gap: 4px; } .keyBox { background: rgba(255,255,255,0.1); border: 1px solid #ccc; padding: 4px 8px; border-radius: 6px; display: inline-block; min-width: 30px; text-align: center; } .activeKey { background: crimson; color: black; font-weight: bold; } #immortalStats { position: fixed; top: 20px; right: 20px; background: rgba(0,0,0,0.7); border: 2px solid red; padding: 10px; border-radius: 12px; } `; document.head.appendChild(immortalStyle); // HUD Display const immortalHUD = document.createElement('div'); immortalHUD.id = 'immortalHUD'; immortalHUD.innerHTML = ` <div id="key-W" class="keyBox">W</div> <div style="display: flex; gap: 4px"> <div id="key-A" class="keyBox">A</div> <div id="key-S" class="keyBox">S</div> <div id="key-D" class="keyBox">D</div> </div> <div id="key-Shift" class="keyBox">Shift</div> <div style="display: flex; gap: 4px"> <div id="key-LMB" class="keyBox">LMB</div> <div id="key-RMB" class="keyBox">RMB</div> </div> <div id="cpsDisplay">CPS: 0</div> <div id="fpsDisplay">FPS: 0</div> `; document.body.appendChild(immortalHUD); const keyMap = { 'KeyW': 'W', 'KeyA': 'A', 'KeyS': 'S', 'KeyD': 'D', 'ShiftLeft': 'Shift', 'ShiftRight': 'Shift' }; document.addEventListener('keydown', e => { const id = keyMap[e.code]; if (id) document.getElementById('key-' + id)?.classList.add('activeKey'); }); document.addEventListener('keyup', e => { const id = keyMap[e.code]; if (id) document.getElementById('key-' + id)?.classList.remove('activeKey'); }); let cps = 0; document.addEventListener('mousedown', e => { if (e.button === 0) { document.getElementById('key-LMB').classList.add('activeKey'); cps++; } else if (e.button === 2) { document.getElementById('key-RMB').classList.add('activeKey'); } }); document.addEventListener('mouseup', e => { if (e.button === 0) document.getElementById('key-LMB').classList.remove('activeKey'); if (e.button === 2) document.getElementById('key-RMB').classList.remove('activeKey'); }); setInterval(() => { document.getElementById('cpsDisplay').textContent = 'CPS: ' + cps; cps = 0; }, 1000); let frames = 0; function countFrames() { frames++; requestAnimationFrame(countFrames); } setInterval(() => { document.getElementById('fpsDisplay').textContent = 'FPS: ' + frames; frames = 0; }, 1000); countFrames(); // Stats Panel const immortalStats = document.createElement('div'); immortalStats.id = 'immortalStats'; immortalStats.innerHTML = ` <div><strong>IMMORTAL CLIENT v7.0</strong></div> <div>Theme: Demon Ascension</div> <div>Skin Mod: Active</div> <div>ESP: Coming Soon</div> <div>AutoTool: ENABLED</div> <div>Custom UI: Active</div> <div>⚔️ True Immortal Mode</div> `; document.body.appendChild(immortalStats); // Bedless-Style Crosshair setInterval(function () { const crosshair = document.querySelector(".CrossHair"); if (crosshair) { crosshair.textContent = ""; crosshair.style.backgroundImage = "url(https://i.imgur.com/1MnSP24.pngww)"; crosshair.style.backgroundRepeat = "no-repeat"; crosshair.style.backgroundSize = "contain"; crosshair.style.width = "19px"; crosshair.style.height = "19px"; } }, 1000); // AutoTool System (basic implementation) setInterval(() => { const player = unsafeWindow.players?.[unsafeWindow.playerIndex]; const blocks = unsafeWindow.blocks; if (!player || !blocks) return; const target = blocks.find(block => { const dist = Math.hypot(player.x - block.x, player.y - block.y, player.z - block.z); return dist < 5 && block.breakable; }); if (target) { const bestTool = getToolForBlock(target.type); if (bestTool !== -1 && player.selectedItem !== bestTool) { unsafeWindow.setHeld(bestTool); } } }, 150); function getToolForBlock(blockType) { // Simplified logic: map block types to inventory slots (0–8) const blockToolMap = { "stone": 1, "dirt": 2, "wood": 3, "sand": 2, "leaves": 4, }; return blockToolMap[blockType] ?? -1; } console.log("IMMORTAL CLIENT v7.0 – Demon Ascension fully loaded."); })();
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