Gamee Score Modifier

提交你想要的 Gamee 分数

目前为 2025-03-02 提交的版本。查看 最新版本

// ==UserScript==
// @name         Gamee Score Modifier
// @version      1.2
// @description  提交你想要的 Gamee 分数
// @author       People11
// @match        https://prizes.gamee.com/*
// @grant        GM_xmlhttpRequest
// @namespace    https://gf.qytechs.cn/users/1143233
// @require      https://update.gf.qytechs.cn/scripts/490306/1345896/Mini%20Md5.js
// ==/UserScript==

(function() {
    'use strict';

    // ============ 全局变量 ============
    let lastGameplayData = null;  // 保存最近一次的游戏数据
    let authToken = null;         // 认证令牌
    let installUuid = null;       // 安装UUID
    let isSubmittingScore = false; // 防止循环请求的标记

    // ============ 添加 CSS 样式 ============
    function addStyles() {
        const css = `
            /* 主样式 */
            #gsm-badge {
                position: fixed; bottom: 10px; right: 10px; padding: 5px 10px;
                background-color: #f44336; color: white; border-radius: 5px;
                font-size: 12px; z-index: 9999; cursor: pointer;
            }
            #gsm-badge.active { background-color: #4CAF50; }
            
            .gsm-overlay {
                position: fixed; top: 0; left: 0; width: 100%; height: 100%;
                background-color: rgba(0,0,0,0.5); z-index: 9999;
            }
            
            .gsm-dialog {
                position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%);
                background-color: white; padding: 20px; border-radius: 5px;
                box-shadow: 0 0 10px rgba(0,0,0,0.5); z-index: 10000;
                width: 500px; max-height: 80vh; overflow-y: auto;
            }
            
            /* 表单元素 */
            .gsm-title { margin-bottom: 15px; }
            
            .gsm-label {
                display: block; margin-top: 15px; font-weight: bold;
            }
            
            .gsm-input, .gsm-textarea {
                width: 100%; padding: 8px; box-sizing: border-box; margin-top: 5px;
            }
            
            .gsm-textarea {
                height: 150px; font-family: monospace;
            }
            
            .gsm-result {
                margin-top: 15px; padding: 10px; display: none;
                background-color: #f5f5f5; border-radius: 5px; border: 1px solid #ddd;
            }
            
            /* 按钮样式 */
            .gsm-btn-container {
                display: flex; justify-content: space-between; margin-top: 15px;
            }
            
            .gsm-btn {
                padding: 8px 16px; color: white; border: none;
                border-radius: 4px; cursor: pointer;
            }
            
            .gsm-btn-preview {
                display: block; margin-top: 15px; width: 100%; background-color: #2196F3;
            }
            
            .gsm-btn-submit {
                background-color: #4CAF50; flex: 1; margin-right: 10px;
            }
            
            .gsm-btn-cancel {
                background-color: #f44336; flex: 1;
            }
        `;
        
        const style = document.createElement('style');
        style.textContent = css;
        document.head.appendChild(style);
    }

    // ============ 工具函数 ============
    // 计算checksum
    function calculateChecksum(score, playTime, gameUrl, gameStateData, uuid) {
        const salt = "crmjbjm3lczhlgnek9uaxz2l9svlfjw14npauhen";
        const str = `${score}:${playTime}:${gameUrl}:${gameStateData || ""}:${uuid}:${salt}`;
        return shenchanran_md5(str);
    }

    // 生成UUID v4
    function generateUUID() {
        return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, c => {
            const r = Math.random() * 16 | 0;
            const v = c === 'x' ? r : (r & 0x3 | 0x8);
            return v.toString(16);
        });
    }

    // 获取当前时间的ISO字符串
    function getCurrentTimeISO() {
        const now = new Date();
        const year = now.getFullYear();
        const month = String(now.getMonth() + 1).padStart(2, '0');
        const day = String(now.getDate()).padStart(2, '0');
        const hours = String(now.getHours()).padStart(2, '0');
        const minutes = String(now.getMinutes()).padStart(2, '0');
        const seconds = String(now.getSeconds()).padStart(2, '0');
        const tzOffset = now.getTimezoneOffset();
        const tzHours = String(Math.abs(Math.floor(tzOffset / 60))).padStart(2, '0');
        const tzMinutes = String(Math.abs(tzOffset % 60)).padStart(2, '0');
        const tzSign = tzOffset <= 0 ? '+' : '-';
        return `${year}-${month}-${day}T${hours}:${minutes}:${seconds}${tzSign}${tzHours}:${tzMinutes}`;
    }

    // 获取下一个gameplayId
    function getNextGameplayId() {
        let currentMax = localStorage.getItem('gameeScoreModifier_maxGameplayId');
        if (!currentMax && lastGameplayData?.metadata?.gameplayId) {
            currentMax = lastGameplayData.metadata.gameplayId;
        }
        currentMax = currentMax ? parseInt(currentMax, 10) : 555;
        const nextId = currentMax + 1;
        localStorage.setItem('gameeScoreModifier_maxGameplayId', nextId.toString());
        return nextId;
    }

    // 从cookie获取认证信息
    function getCookieValue(name) {
        return document.cookie.split(';')
            .map(cookie => cookie.trim())
            .find(cookie => cookie.startsWith(name + '='))
            ?.substring(name.length + 1) || null;
    }
    
    // ============ 捕获游戏数据 ============
    function setupNetworkCapture() {
        // 从cookie中获取认证信息
        try {
            const authCookie = getCookieValue('authentication');
            if (authCookie) {
                authToken = "Bearer " + authCookie;
            }
            
            installUuid = getCookieValue('uuid');
        } catch (e) {
            console.error('获取认证信息出错:', e);
        }

        // 拦截XHR请求
        const origXHROpen = XMLHttpRequest.prototype.open;
        const origXHRSend = XMLHttpRequest.prototype.send;

        XMLHttpRequest.prototype.open = function(method, url) {
            this._url = url;
            return origXHROpen.apply(this, arguments);
        };

        XMLHttpRequest.prototype.send = function(body) {
            if (this._url?.includes('api.gamee.com') && !isSubmittingScore && body) {
                try {
                    const data = JSON.parse(body);
                    if (data.method === 'game.saveWebGameplay' && data.params?.gameplayData) {
                        lastGameplayData = data.params.gameplayData;
                        updateBadge();
                    }
                } catch (e) {}
            }
            return origXHRSend.apply(this, arguments);
        };

        // 拦截fetch请求
        const origFetch = window.fetch;
        window.fetch = function(input, init) {
            if (input?.includes?.('api.gamee.com') && !isSubmittingScore && init?.body) {
                try {
                    const data = JSON.parse(init.body);
                    if (data.method === 'game.saveWebGameplay' && data.params?.gameplayData) {
                        lastGameplayData = data.params.gameplayData;
                        updateBadge();
                    }
                } catch (e) {}
            }
            return origFetch.apply(this, arguments);
        };
    }

    // ============ UI界面 ============
    // 快速创建元素的辅助函数
    function createElement(tag, className, properties = {}) {
        const element = document.createElement(tag);
        if (className) element.className = className;
        Object.assign(element, properties);
        return element;
    }
    
    // 添加和更新状态徽章
    function addBadge() {
        const existingBadge = document.getElementById('gsm-badge');
        if (existingBadge) existingBadge.remove();
        
        const badge = createElement('div', '', {
            id: 'gsm-badge',
            textContent: '未捕获游戏数据',
            title: '点击打开分数修改器'
        });
        
        badge.addEventListener('click', showModifierDialog);
        document.body.appendChild(badge);
        updateBadge();
    }
    
    function updateBadge() {
        const badge = document.getElementById('gsm-badge');
        if (!badge) return;
        
        if (lastGameplayData) {
            badge.classList.add('active');
            badge.textContent = `已捕获: ${lastGameplayData.gameId} (分数: ${lastGameplayData.score})`;
        } else {
            badge.classList.remove('active');
            badge.textContent = '未捕获游戏数据';
        }
    }

    // 创建修改分数的弹窗
    function showModifierDialog() {
        if (!lastGameplayData) {
            alert('尚未捕获到游戏数据,请先玩一次游戏并提交分数');
            return;
        }

        // 创建对话框基本结构
        const overlay = createElement('div', 'gsm-overlay');
        const dialog = createElement('div', 'gsm-dialog');
        
        // 添加标题和游戏信息
        dialog.innerHTML = `
            <h2 class="gsm-title">修改游戏分数</h2>
            <div>
                <p><strong>游戏ID:</strong> ${lastGameplayData.gameId}</p>
                <p><strong>当前分数:</strong> ${lastGameplayData.score}</p>
                <p><strong>当前时长:</strong> ${lastGameplayData.playTime} 秒</p>
            </div>
        `;
        
        // 添加分数输入
        const scoreLabel = createElement('label', 'gsm-label', {textContent: '目标分数:'});
        const scoreInput = createElement('input', 'gsm-input', {
            type: 'number',
            value: lastGameplayData.score
        });
        
        dialog.appendChild(scoreLabel);
        dialog.appendChild(scoreInput);
        
        // 添加结果区域
        const resultInfo = createElement('div', 'gsm-result');
        dialog.appendChild(resultInfo);
        
        // 添加预览按钮
        const previewBtn = createElement('button', 'gsm-btn gsm-btn-preview', {
            textContent: '预览修改结果'
        });
        dialog.appendChild(previewBtn);
        
        // 如果有游戏状态数据,添加编辑区
        let gameStateInput = null;
        if (lastGameplayData.gameStateData) {
            const stateLabel = createElement('label', 'gsm-label', {textContent: '其他数据:'});
            gameStateInput = createElement('textarea', 'gsm-textarea');
            
            try {
                gameStateInput.value = JSON.stringify(JSON.parse(lastGameplayData.gameStateData), null, 2);
            } catch (e) {
                gameStateInput.value = lastGameplayData.gameStateData;
            }
            
            dialog.appendChild(stateLabel);
            dialog.appendChild(gameStateInput);
        }
        
        // 添加按钮区域
        const btnContainer = createElement('div', 'gsm-btn-container');
        const submitBtn = createElement('button', 'gsm-btn gsm-btn-submit', {
            textContent: '提交修改后的分数'
        });
        const cancelBtn = createElement('button', 'gsm-btn gsm-btn-cancel', {
            textContent: '取消'
        });
        
        btnContainer.appendChild(submitBtn);
        btnContainer.appendChild(cancelBtn);
        dialog.appendChild(btnContainer);
        
        // 预览按钮事件
        previewBtn.addEventListener('click', () => {
            const newScore = parseInt(scoreInput.value, 10);
            
            if (isNaN(newScore) || newScore <= 0) {
                alert('请输入有效的分数值');
                return;
            }
            
            const scoreMultiplier = newScore / lastGameplayData.score;
            const newPlayTime = Math.round(lastGameplayData.playTime * scoreMultiplier);
            const newUuid = generateUUID();
            const newChecksum = calculateChecksum(
                newScore,
                newPlayTime,
                lastGameplayData.gameUrl,
                gameStateInput ? gameStateInput.value : lastGameplayData.gameStateData,
                newUuid
            );
            
            resultInfo.innerHTML = `
                <p><strong>修改后分数:</strong> ${newScore} (${scoreMultiplier.toFixed(2)}倍)</p>
                <p><strong>修改后时长:</strong> ${newPlayTime} 秒</p>
                <p><strong>UUID:</strong> ${newUuid}</p>
                <p><strong>Checksum:</strong> ${newChecksum}</p>
            `;
            resultInfo.style.display = 'block';
        });
        
        // 取消按钮事件
        cancelBtn.addEventListener('click', () => {
            document.body.removeChild(dialog);
            document.body.removeChild(overlay);
        });
        
        // 提交按钮事件
        submitBtn.addEventListener('click', () => {
            const newScore = parseInt(scoreInput.value, 10);
            
            if (isNaN(newScore) || newScore <= 0) {
                alert('请输入有效的分数值');
                return;
            }
            
            const scoreMultiplier = newScore / lastGameplayData.score;
            const newPlayTime = Math.round(lastGameplayData.playTime * scoreMultiplier);
            
            // 创建新的游戏数据对象
            const modifiedData = {...lastGameplayData};
            modifiedData.score = newScore;
            modifiedData.playTime = newPlayTime;
            
            // 如果有游戏状态数据
            if (gameStateInput) {
                try {
                    JSON.parse(gameStateInput.value); // 验证JSON
                    modifiedData.gameStateData = gameStateInput.value;
                } catch (e) {
                    alert('游戏状态数据不是有效的JSON格式');
                    return;
                }
            }
            
            // 发送修改后的分数
            sendModifiedScore(modifiedData);
            
            // 关闭对话框
            document.body.removeChild(dialog);
            document.body.removeChild(overlay);
        });
        
        // 添加到页面
        document.body.appendChild(overlay);
        document.body.appendChild(dialog);
    }

    // ============ 提交修改后的分数 ============
    function sendModifiedScore(gameplayData) {
        // 生成新的唯一标识
        const newUuid = generateUUID();
        const newCreatedTime = getCurrentTimeISO();
        const newGameplayId = getNextGameplayId();
        
        // 创建新的数据对象
        const modifiedData = {...gameplayData};
        
        // 更新唯一标识
        modifiedData.uuid = newUuid;
        modifiedData.createdTime = newCreatedTime;
        
        if (modifiedData.metadata) {
            modifiedData.metadata = {...modifiedData.metadata, gameplayId: newGameplayId};
        } else {
            modifiedData.metadata = {gameplayId: newGameplayId};
        }
        
        // 重新计算checksum
        modifiedData.checksum = calculateChecksum(
            modifiedData.score,
            modifiedData.playTime,
            modifiedData.gameUrl,
            modifiedData.gameStateData,
            newUuid
        );
        
        // 设置防止循环请求的标记
        isSubmittingScore = true;
        
        const requestData = {
            jsonrpc: "2.0",
            id: "game.saveWebGameplay",
            method: "game.saveWebGameplay",
            params: {
                gameplayData: modifiedData
            }
        };
        
        GM_xmlhttpRequest({
            method: "POST",
            url: "https://api.gamee.com/",
            headers: {
                "Content-Type": "text/plain;charset=UTF-8",
                "Authorization": authToken,
                "X-Install-UUID": installUuid,
                "X-Bot-Header": "gamee",
                "Origin": "https://prizes.gamee.com",
                "Referer": "https://prizes.gamee.com/",
                "User-Agent": navigator.userAgent,
                "X-Score-Modifier": "true"
            },
            data: JSON.stringify(requestData),
            onload: function(response) {
                try {
                    const result = JSON.parse(response.responseText);
                    if (result.result) {
                        alert('分数修改成功!');
                    } else {
                        alert('分数修改失败:' + JSON.stringify(result.error || '未知错误'));
                    }
                } catch (e) {
                    alert('解析响应失败:' + e.message);
                }
                isSubmittingScore = false;
            },
            onerror: function(error) {
                alert('请求出错:' + error.message);
                isSubmittingScore = false;
            }
        });
    }

    // ============ 初始化 ============
    function initialize() {
        addStyles();
        setupNetworkCapture();
        addBadge();
    }
    
    // 检查页面是否已加载
    if (document.readyState === 'loading') {
        document.addEventListener('DOMContentLoaded', initialize);
    } else {
        initialize();
    }
})();

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