// ==UserScript==
// @name Gamee Score Modifier
// @version 1.1
// @description 提交你想要的 Gamee 分数
// @author People11
// @match https://prizes.gamee.com/*
// @grant GM_xmlhttpRequest
// @namespace https://gf.qytechs.cn/users/1143233
// @require https://update.gf.qytechs.cn/scripts/490306/1345896/Mini%20Md5.js
// ==/UserScript==
(function() {
'use strict';
// ============ 全局变量 ============
let lastGameplayData = null; // 保存最近一次的游戏数据
let authToken = null; // 认证令牌
let installUuid = null; // 安装UUID
let isSubmittingScore = false; // 防止循环请求的标记
// ============ 工具函数 ============
// 计算checksum的函数,使用外部MD5库
function calculateChecksum(score, playTime, gameUrl, gameStateData, uuid) {
const saltValue = "crmjbjm3lczhlgnek9uaxz2l9svlfjw14npauhen";
const checksumString = `${score}:${playTime}:${gameUrl}:${gameStateData || ""}:${uuid}:${saltValue}`;
console.log("计算checksum的字符串:", checksumString);
return shenchanran_md5(checksumString);
}
// 生成UUID v4
function generateUUID() {
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
const r = Math.random() * 16 | 0;
const v = c === 'x' ? r : (r & 0x3 | 0x8);
return v.toString(16);
});
}
// 获取当前时间的ISO字符串
function getCurrentTimeISO() {
const now = new Date();
// 获取年月日
const year = now.getFullYear();
const month = String(now.getMonth() + 1).padStart(2, '0');
const day = String(now.getDate()).padStart(2, '0');
// 获取时分秒
const hours = String(now.getHours()).padStart(2, '0');
const minutes = String(now.getMinutes()).padStart(2, '0');
const seconds = String(now.getSeconds()).padStart(2, '0');
// 获取时区
const tzOffset = now.getTimezoneOffset();
const tzHours = String(Math.abs(Math.floor(tzOffset / 60))).padStart(2, '0');
const tzMinutes = String(Math.abs(tzOffset % 60)).padStart(2, '0');
const tzSign = tzOffset <= 0 ? '+' : '-';
return `${year}-${month}-${day}T${hours}:${minutes}:${seconds}${tzSign}${tzHours}:${tzMinutes}`;
}
// 获取下一个gameplayId
function getNextGameplayId() {
// 从localStorage中获取当前最大值
let currentMax = localStorage.getItem('gameeScoreModifier_maxGameplayId');
if (!currentMax && lastGameplayData && lastGameplayData.metadata && lastGameplayData.metadata.gameplayId) {
currentMax = lastGameplayData.metadata.gameplayId;
}
// 如果仍然为空,则从555开始
currentMax = currentMax ? parseInt(currentMax, 10) : 555;
// 增加并保存新值
const nextId = currentMax + 1;
localStorage.setItem('gameeScoreModifier_maxGameplayId', nextId.toString());
return nextId;
}
// 从cookie获取认证信息
function getCookieValue(cookieName) {
const cookies = document.cookie.split(';');
for (let i = 0; i < cookies.length; i++) {
const cookie = cookies[i].trim();
// 检查cookie是否以给定的名称开头
if (cookie.indexOf(cookieName + '=') === 0) {
// 返回cookie的值部分
return cookie.substring(cookieName.length + 1);
}
}
return null;
}
// 设置网络捕获和拦截
function setupNetworkCapture() {
console.log('设置网络捕获...');
// 从cookie中获取认证信息
try {
// 从cookie中获取认证token
const authCookie = getCookieValue('authentication');
if (authCookie) {
authToken = "Bearer " + authCookie;
console.log('从cookie找到认证令牌: authentication');
}
// 从cookie中获取UUID
const uuidCookie = getCookieValue('uuid');
if (uuidCookie) {
installUuid = uuidCookie;
console.log('从cookie找到UUID: uuid');
}
} catch (e) {
console.error('从cookie获取认证信息时出错:', e);
}
// 拦截XHR请求以捕获游戏数据
const originalXHROpen = XMLHttpRequest.prototype.open;
const originalXHRSend = XMLHttpRequest.prototype.send;
XMLHttpRequest.prototype.open = function(method, url) {
this._url = url;
this._method = method;
return originalXHROpen.apply(this, arguments);
};
XMLHttpRequest.prototype.send = function(body) {
// 避免捕获我们自己的修改请求
if (this._url && this._url.includes('api.gamee.com') && !isSubmittingScore) {
// 尝试从请求体中捕获游戏数据
if (body && typeof body === 'string') {
try {
const data = JSON.parse(body);
if (data.method === 'game.saveWebGameplay' && data.params && data.params.gameplayData) {
lastGameplayData = data.params.gameplayData;
console.log('捕获到游戏数据:', lastGameplayData);
// 更新状态徽章
updateStatusBadge();
}
} catch (e) {
console.error('解析请求体失败:', e);
}
}
}
return originalXHRSend.apply(this, arguments);
};
// 拦截fetch请求以捕获游戏数据
const originalFetch = window.fetch;
window.fetch = function(input, init) {
// 只拦截对Gamee API的请求
if (input && typeof input === 'string' && input.includes('api.gamee.com') && !isSubmittingScore) {
// 如果有请求体,尝试捕获游戏数据
if (init && init.body && typeof init.body === 'string') {
try {
const data = JSON.parse(init.body);
if (data.method === 'game.saveWebGameplay' && data.params && data.params.gameplayData) {
lastGameplayData = data.params.gameplayData;
console.log('捕获到游戏数据:', lastGameplayData);
// 更新状态徽章
updateStatusBadge();
}
} catch (e) {
console.error('解析fetch请求体失败:', e);
}
}
}
// 对于所有请求,直接传递给原始fetch
return originalFetch.apply(this, arguments);
};
}
// ============ UI界面 ============
// 创建状态徽章
function addStatusBadge() {
let badge = document.getElementById('gamee-score-modifier-badge');
// 如果徽章已存在,则移除它
if (badge) {
badge.remove();
}
// 创建新徽章
badge = document.createElement('div');
badge.id = 'gamee-score-modifier-badge';
badge.style.position = 'fixed';
badge.style.bottom = '10px';
badge.style.right = '10px';
badge.style.backgroundColor = '#f44336';
badge.style.color = 'white';
badge.style.padding = '5px 10px';
badge.style.borderRadius = '5px';
badge.style.fontSize = '12px';
badge.style.zIndex = '9999';
badge.style.cursor = 'pointer';
badge.textContent = '未捕获游戏数据';
badge.title = '点击打开分数修改器';
badge.addEventListener('click', createScoreModifierDialog);
document.body.appendChild(badge);
// 更新徽章状态
updateStatusBadge();
}
// 更新状态徽章
function updateStatusBadge() {
const badge = document.getElementById('gamee-score-modifier-badge');
if (badge) {
if (lastGameplayData) {
badge.style.backgroundColor = '#4CAF50';
badge.textContent = `已捕获游戏数据: ${lastGameplayData.gameId} (分数: ${lastGameplayData.score})`;
} else {
badge.style.backgroundColor = '#f44336';
badge.textContent = '未捕获游戏数据';
}
}
}
// 创建修改分数的弹窗
function createScoreModifierDialog() {
if (!lastGameplayData) {
alert('尚未捕获到游戏数据,请先玩一次游戏并提交分数');
return;
}
// 创建对话框元素
const dialog = document.createElement('div');
dialog.style.position = 'fixed';
dialog.style.top = '50%';
dialog.style.left = '50%';
dialog.style.transform = 'translate(-50%, -50%)';
dialog.style.backgroundColor = 'white';
dialog.style.padding = '20px';
dialog.style.borderRadius = '5px';
dialog.style.boxShadow = '0 0 10px rgba(0,0,0,0.5)';
dialog.style.zIndex = '10000';
dialog.style.width = '500px';
dialog.style.maxHeight = '80vh';
dialog.style.overflowY = 'auto';
// 添加标题
const title = document.createElement('h2');
title.textContent = '修改游戏分数';
title.style.marginBottom = '15px';
dialog.appendChild(title);
// 添加游戏信息
const gameInfo = document.createElement('div');
gameInfo.innerHTML = `
<p><strong>游戏ID:</strong> ${lastGameplayData.gameId}</p>
<p><strong>当前分数:</strong> ${lastGameplayData.score}</p>
<p><strong>当前时长:</strong> ${lastGameplayData.playTime} 秒</p>
`;
dialog.appendChild(gameInfo);
// 添加分数输入
const scoreLabel = document.createElement('label');
scoreLabel.textContent = '目标分数:';
scoreLabel.style.display = 'block';
scoreLabel.style.marginTop = '15px';
scoreLabel.style.fontWeight = 'bold';
dialog.appendChild(scoreLabel);
const scoreInput = document.createElement('input');
scoreInput.type = 'number';
scoreInput.value = lastGameplayData.score;
scoreInput.style.width = '100%';
scoreInput.style.padding = '8px';
scoreInput.style.boxSizing = 'border-box';
scoreInput.style.marginTop = '5px';
scoreInput.style.marginBottom = '5px';
dialog.appendChild(scoreInput);
// 添加自动计算结果显示区域
const resultInfo = document.createElement('div');
resultInfo.style.marginTop = '15px';
resultInfo.style.padding = '10px';
resultInfo.style.backgroundColor = '#f5f5f5';
resultInfo.style.borderRadius = '5px';
resultInfo.style.border = '1px solid #ddd';
resultInfo.style.display = 'none'; // 初始隐藏
dialog.appendChild(resultInfo);
// 添加预览按钮
const previewButton = document.createElement('button');
previewButton.textContent = '预览修改结果';
previewButton.style.display = 'block';
previewButton.style.marginTop = '15px';
previewButton.style.padding = '8px 16px';
previewButton.style.backgroundColor = '#2196F3';
previewButton.style.color = 'white';
previewButton.style.border = 'none';
previewButton.style.borderRadius = '4px';
previewButton.style.cursor = 'pointer';
previewButton.style.width = '100%';
dialog.appendChild(previewButton);
// 如果有游戏状态数据,显示编辑框
let gameStateInput = null;
if (lastGameplayData.gameStateData) {
const gameStateLabel = document.createElement('label');
gameStateLabel.textContent = '其他数据:';
gameStateLabel.style.display = 'block';
gameStateLabel.style.marginTop = '15px';
gameStateLabel.style.fontWeight = 'bold';
dialog.appendChild(gameStateLabel);
gameStateInput = document.createElement('textarea');
try {
// 尝试格式化JSON以便于编辑
gameStateInput.value = JSON.stringify(JSON.parse(lastGameplayData.gameStateData), null, 2);
} catch (e) {
gameStateInput.value = lastGameplayData.gameStateData;
}
gameStateInput.style.width = '100%';
gameStateInput.style.padding = '5px';
gameStateInput.style.boxSizing = 'border-box';
gameStateInput.style.height = '150px';
gameStateInput.style.fontFamily = 'monospace';
gameStateInput.style.marginTop = '5px';
dialog.appendChild(gameStateInput);
}
// 为预览按钮添加功能
previewButton.addEventListener('click', function() {
const newScore = parseInt(scoreInput.value, 10);
if (isNaN(newScore) || newScore <= 0) {
alert('请输入有效的分数值');
return;
}
// 计算分数倍率
const scoreMultiplier = newScore / lastGameplayData.score;
// 按照相同比例调整游戏时长
const newPlayTime = Math.round(lastGameplayData.playTime * scoreMultiplier);
// 创建新的UUID用于计算
const newUuid = generateUUID();
// 计算新的checksum
const newChecksum = calculateChecksum(
newScore,
newPlayTime,
lastGameplayData.gameUrl,
gameStateInput ? gameStateInput.value : lastGameplayData.gameStateData,
newUuid
);
// 显示预览结果
resultInfo.innerHTML = `
<p><strong>修改后分数:</strong> ${newScore} (${scoreMultiplier.toFixed(2)}倍)</p>
<p><strong>修改后时长:</strong> ${newPlayTime} 秒</p>
<p><strong>UUID:</strong> ${newUuid}</p>
<p><strong>Checksum:</strong> ${newChecksum}</p>
`;
resultInfo.style.display = 'block';
});
// 创建按钮容器,使按钮并排显示
const buttonContainer = document.createElement('div');
buttonContainer.style.display = 'flex';
buttonContainer.style.justifyContent = 'space-between';
buttonContainer.style.marginTop = '15px';
dialog.appendChild(buttonContainer);
// 添加提交按钮
const submitButton = document.createElement('button');
submitButton.textContent = '提交修改后的分数';
submitButton.style.padding = '8px 16px';
submitButton.style.backgroundColor = '#4CAF50';
submitButton.style.color = 'white';
submitButton.style.border = 'none';
submitButton.style.borderRadius = '4px';
submitButton.style.cursor = 'pointer';
submitButton.style.flex = '1';
submitButton.style.marginRight = '10px';
buttonContainer.appendChild(submitButton);
// 添加取消按钮
const cancelButton = document.createElement('button');
cancelButton.textContent = '取消';
cancelButton.style.padding = '8px 16px';
cancelButton.style.backgroundColor = '#f44336';
cancelButton.style.color = 'white';
cancelButton.style.border = 'none';
cancelButton.style.borderRadius = '4px';
cancelButton.style.cursor = 'pointer';
cancelButton.style.flex = '1';
buttonContainer.appendChild(cancelButton);
// 创建半透明背景
const overlay = document.createElement('div');
overlay.style.position = 'fixed';
overlay.style.top = '0';
overlay.style.left = '0';
overlay.style.width = '100%';
overlay.style.height = '100%';
overlay.style.backgroundColor = 'rgba(0,0,0,0.5)';
overlay.style.zIndex = '9999';
// 添加关闭对话框的功能
cancelButton.addEventListener('click', function() {
document.body.removeChild(dialog);
document.body.removeChild(overlay);
});
// 添加提交功能
submitButton.addEventListener('click', function() {
const newScore = parseInt(scoreInput.value, 10);
if (isNaN(newScore) || newScore <= 0) {
alert('请输入有效的分数值');
return;
}
// 计算分数倍率
const scoreMultiplier = newScore / lastGameplayData.score;
// 按照相同比例调整游戏时长
const newPlayTime = Math.round(lastGameplayData.playTime * scoreMultiplier);
// 创建新的游戏数据对象,避免修改原始对象
const modifiedGameplayData = {...lastGameplayData};
// 更新分数和游戏时长
modifiedGameplayData.score = newScore;
modifiedGameplayData.playTime = newPlayTime;
// 如果有游戏状态数据编辑框,更新游戏状态数据
if (gameStateInput) {
try {
// 验证JSON格式
JSON.parse(gameStateInput.value);
modifiedGameplayData.gameStateData = gameStateInput.value;
} catch (e) {
alert('游戏状态数据不是有效的JSON格式');
return;
}
}
// 发送修改后的分数
sendModifiedScore(modifiedGameplayData);
// 关闭对话框
document.body.removeChild(dialog);
document.body.removeChild(overlay);
});
// 添加到页面
document.body.appendChild(overlay);
document.body.appendChild(dialog);
}
// ============ 分数修改与提交 ============
// 发送修改后的分数
function sendModifiedScore(gameplayData) {
// 生成新的唯一标识符
const newUuid = generateUUID();
const newCreatedTime = getCurrentTimeISO();
const newGameplayId = getNextGameplayId();
// 创建新的gameplay数据对象,避免修改原始对象
const modifiedGameplayData = {...gameplayData};
// 更新唯一标识
modifiedGameplayData.uuid = newUuid;
modifiedGameplayData.createdTime = newCreatedTime;
if (modifiedGameplayData.metadata) {
modifiedGameplayData.metadata = {...modifiedGameplayData.metadata};
modifiedGameplayData.metadata.gameplayId = newGameplayId;
} else {
modifiedGameplayData.metadata = { gameplayId: newGameplayId };
}
// 重新计算checksum
modifiedGameplayData.checksum = calculateChecksum(
modifiedGameplayData.score,
modifiedGameplayData.playTime,
modifiedGameplayData.gameUrl,
modifiedGameplayData.gameStateData,
newUuid
);
console.log('使用新的唯一标识:', {
uuid: newUuid,
createdTime: newCreatedTime,
gameplayId: newGameplayId,
checksum: modifiedGameplayData.checksum
});
// 设置防止循环请求的标记
isSubmittingScore = true;
const requestData = {
jsonrpc: "2.0",
id: "game.saveWebGameplay",
method: "game.saveWebGameplay",
params: {
gameplayData: modifiedGameplayData
}
};
console.log('发送修改后的游戏数据:', requestData);
GM_xmlhttpRequest({
method: "POST",
url: "https://api.gamee.com/",
headers: {
"Content-Type": "text/plain;charset=UTF-8",
"Authorization": authToken,
"X-Install-UUID": installUuid,
"X-Bot-Header": "gamee",
"Origin": "https://prizes.gamee.com",
"Referer": "https://prizes.gamee.com/",
"User-Agent": navigator.userAgent,
// 添加额外的标记,避免被脚本拦截
"X-Score-Modifier": "true"
},
data: JSON.stringify(requestData),
onload: function(response) {
console.log('分数提交响应:', response.responseText);
try {
const result = JSON.parse(response.responseText);
if (result.result) {
alert('分数修改成功!');
} else {
alert('分数修改失败:' + JSON.stringify(result.error || '未知错误'));
}
} catch (e) {
alert('解析响应失败:' + e.message);
}
// 清除标记
isSubmittingScore = false;
},
onerror: function(error) {
alert('请求出错:' + error.message);
console.error('请求错误详情:', error);
// 清除标记
isSubmittingScore = false;
}
});
}
// ============ 初始化 ============
// 页面加载完成后初始化
function initialize() {
console.log('Gamee分数修改器初始化中...');
setupNetworkCapture();
addStatusBadge();
console.log('Gamee分数修改器已启动');
}
// 检查页面是否已加载
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', initialize);
} else {
initialize();
}
})();