您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Enhanced hack suite for Krunker.io
当前为
// ==UserScript== // @name Improved Krunker.IO Hack Suite // @namespace http://tampermonkey.net/ // @version 4.1.0 // @description Enhanced hack suite for Krunker.io // @author FunBot // @match *://krunker.io/* // @exclude *://krunker.io/social* // @exclude *://krunker.io/editor* // @grant none // @run-at document-start // ==/UserScript== (() => { const config = { aimbot: { enabled: true, mode: 'headshot' }, speedBoost: { enabled: false, multiplier: 2 }, invisibility: { enabled: false }, killAura: { enabled: false, range: 50 }, skins: { enabled: true }, }; const findPlayers = () => { // Replace this with the logic to find players in the game return { players: [], myPlayer: {} }; }; const aimbotLogic = (players, myPlayer) => { if (!config.aimbot.enabled) return; const closest = players.reduce((c, p) => (p.distance < c.distance ? p : c), { distance: Infinity }); if (closest) myPlayer.lookAt(closest.position); }; const applySpeedBoost = (player) => { if (config.speedBoost.enabled) { player.velocity.x *= config.speedBoost.multiplier; player.velocity.y *= config.speedBoost.multiplier; player.velocity.z *= config.speedBoost.multiplier; } }; const applyInvisibility = (player) => { if (config.invisibility.enabled) { player.children.forEach((child) => { if (child.material) child.material.opacity = 0.1; }); } }; const applyKillAura = (players, myPlayer) => { if (!config.killAura.enabled) return; players.forEach((enemy) => { const dist = myPlayer.position.distanceTo(enemy.position); if (dist < config.killAura.range) { enemy.health = 0; // Simulate instant kill console.log('Kill Aura activated!'); } }); }; const applySkins = (player) => { if (config.skins.enabled) { player.children.forEach((child) => { if (child.material) child.material.color.set(`hsl(${Math.random() * 360}, 100%, 50%)`); }); } }; const createGUI = () => { const gui = document.createElement('div'); gui.style.cssText = ` position: absolute; top: 10px; left: 10px; background-color: rgba(0, 0, 0, 0.8); color: white; padding: 10px; border: 1px solid white; z-index: 9999; `; Object.keys(config).forEach((key) => { const button = document.createElement('button'); button.innerText = `Toggle ${key}`; button.style.cssText = ` display: block; margin: 5px 0; padding: 5px 10px; background-color: black; color: white; border: 1px solid white; `; button.onclick = () => { config[key].enabled = !config[key].enabled; console.log(`${key} is now ${config[key].enabled ? "enabled" : "disabled"}`); }; gui.appendChild(button); }); document.body.appendChild(gui); }; const gameLoop = () => { try { requestAnimationFrame(gameLoop); const { players, myPlayer } = findPlayers(); if (!players.length || !myPlayer) return; aimbotLogic(players, myPlayer); applySpeedBoost(myPlayer); applyInvisibility(myPlayer); applyKillAura(players, myPlayer); applySkins(myPlayer); } catch (err) { console.error("Error in game loop:", err); } }; const init = () => { createGUI(); gameLoop(); }; init(); })();
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