您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
High-performance aimbot and ESP for Krunker.io with modes and team-based filtering
当前为
// ==UserScript== // @name Enhanced Krunker.IO Aimbot & ESP with Modes and Team Check // @namespace http://tampermonkey.net/ // @version 1.1.0 // @description High-performance aimbot and ESP for Krunker.io with modes and team-based filtering // @author Loki // @match *://krunker.io/* // @exclude *://krunker.io/social* // @exclude *://krunker.io/editor* // @grant none // @run-at document-start // ==/UserScript== const settings = { aimbotEnabled: true, aimbotMode: 'snap', // Modes: 'snap', 'soft', 'assist' espEnabled: true, espLines: true, wireframe: false, }; const keyBindings = { KeyB: 'aimbotEnabled', // Toggle aimbot KeyT: 'toggleMode', // Toggle between aimbot modes KeyM: 'espEnabled', // Toggle ESP KeyN: 'espLines', // Toggle ESP lines }; const AIMBOT_MODES = ['snap', 'soft', 'assist']; let scene = null; let myPlayer = null; // Hook into scene safely const originalAdd = Object.prototype.add; Object.prototype.add = function(value) { if (value?.type === 'Scene' && value.name === 'Main') { scene = value; console.log('Scene injected!'); } return originalAdd ? originalAdd.call(this, value) : value; }; // Find players and current user function findPlayers() { if (!scene) return { players: [], myPlayer: null }; const players = []; let myPlayer = null; for (const child of scene.children) { if (child.type !== 'Object3D') continue; try { const camera = child.children[0]?.children[0]; if (camera?.type === 'PerspectiveCamera') { myPlayer = child; } else if (child.children[0]) { players.push(child); } } catch (e) { console.warn('Error processing player object:', e); } } return { players, myPlayer }; } // Aimbot logic function aimbot(targetPlayer, myPlayer) { if (!settings.aimbotEnabled || !targetPlayer || !myPlayer) return; if (isTeammate(targetPlayer)) return; const targetPosition = targetPlayer.children[0]?.children[0]?.getWorldPosition(new THREE.Vector3()); const direction = targetPosition.sub(myPlayer.position).normalize(); if (settings.aimbotMode === 'snap') { myPlayer.lookAt(targetPosition); } else if (settings.aimbotMode === 'soft') { myPlayer.rotation.x = THREE.MathUtils.lerp(myPlayer.rotation.x, direction.x, 0.1); myPlayer.rotation.y = THREE.MathUtils.lerp(myPlayer.rotation.y, direction.y, 0.1); } else if (settings.aimbotMode === 'assist') { myPlayer.rotation.x = THREE.MathUtils.lerp(myPlayer.rotation.x, direction.x, 0.05); myPlayer.rotation.y = THREE.MathUtils.lerp(myPlayer.rotation.y, direction.y, 0.05); } } // Check if a player is on the same team function isTeammate(player) { try { const playerTeam = player.team || player.playerTeam || 0; const myTeam = myPlayer.team || myPlayer.playerTeam || 0; return playerTeam === myTeam; } catch (e) { console.warn('Error checking teammate:', e); return false; } } // Render ESP function renderESP(players) { if (!settings.espEnabled) return; const canvas = document.getElementById('espCanvas') || createCanvas(); const ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvas.width, canvas.height); for (const player of players) { const screenPos = toScreenPosition(player.position, myPlayer.children[0]?.children[0]); if (!screenPos) continue; ctx.beginPath(); ctx.moveTo(screenPos.x, screenPos.y); ctx.lineTo(window.innerWidth / 2, window.innerHeight); // Example: line to bottom center ctx.strokeStyle = 'red'; ctx.stroke(); } } function createCanvas() { const canvas = document.createElement('canvas'); canvas.id = 'espCanvas'; canvas.width = window.innerWidth; canvas.height = window.innerHeight; canvas.style.position = 'absolute'; canvas.style.top = '0'; canvas.style.left = '0'; canvas.style.pointerEvents = 'none'; document.body.appendChild(canvas); return canvas; } function toScreenPosition(position, camera) { if (!camera) return null; const vector = position.clone().project(camera); return { x: (vector.x + 1) * window.innerWidth / 2, y: (-vector.y + 1) * window.innerHeight / 2, }; } // Game loop function gameLoop() { requestAnimationFrame(gameLoop); const { players, myPlayer: player } = findPlayers(); myPlayer = player; // Update myPlayer reference if (!players.length || !myPlayer) return; let targetPlayer = null; let minDist = Infinity; for (const player of players) { if (isTeammate(player)) continue; const dist = player.position.distanceTo(myPlayer.position); if (dist < minDist) { minDist = dist; targetPlayer = player; } } aimbot(targetPlayer, myPlayer); renderESP(players); } // Event listeners window.addEventListener('keyup', (e) => { if (document.activeElement?.tagName === 'INPUT') return; const setting = keyBindings[e.code]; if (setting === 'toggleMode') { const currentIndex = AIMBOT_MODES.indexOf(settings.aimbotMode); settings.aimbotMode = AIMBOT_MODES[(currentIndex + 1) % AIMBOT_MODES.length]; console.log(`Aimbot mode: ${settings.aimbotMode}`); } else if (setting) { settings[setting] = !settings[setting]; console.log(`${setting} set to ${settings[setting]}`); } }); // Start the game loop gameLoop();
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