Set the desired arrival time and the script will automatically send the attack
// ==UserScript==
// @name Auto Send Att V1 (Pc & mobile)
// @version 1.1
// @description Set the desired arrival time and the script will automatically send the attack
// @include https://*/game.php?*&screen=place&try=confirm
// @namespace https://greasyfork.org/users/1388899
// ==/UserScript==
let inputMs;
let input;
let delay;
let arrInterval;
let attInterval;
let delayTime = parseInt(localStorage.delayTime);
if (isNaN(delayTime)) {
delayTime = 0;
localStorage.delayTime = JSON.stringify(delayTime);
}
function logTime(label, time) {
console.log(`${label}: ${time}`);
}
let offsetHtml = `<tr>
<td>
Offset:
</td>
<td>
<input id="delayInput" value="${delayTime}" style="width:50px">
<a id="delayButton" class="btn">OK</a>
</td>
</tr>`;
let setArrivalHtml = `<tr><td>Set arrival:</td><td id="showArrTime"></td></tr>`;
let sendAttackHtml = `<tr><td>Send at:</td><td id="showSendTime"></td></tr>`;
let buttons = `<a id="arrTime" class="btn" style="cursor:pointer;">Set arrival time</a>
<a id="sendTime" class="btn" style="cursor:pointer;">Set send time</a>`;
document.getElementById("troop_confirm_submit").insertAdjacentHTML("afterend", buttons);
let parentTable = document.getElementById("date_arrival").parentNode.parentNode;
parentTable.insertAdjacentHTML("beforeend", offsetHtml + setArrivalHtml + sendAttackHtml);
function setArrivalTime() {
clearInterval(arrInterval);
let arrivalTime, currentTime;
arrInterval = setInterval(() => {
arrivalTime = document.getElementsByClassName("relative_time")[0].textContent;
currentTime = performance.now();
logTime("Arrival Time", arrivalTime);
if (arrivalTime.slice(-8) >= input || (currentTime - performance.now() >= delay)) {
setTimeout(() => {
logTime("Send Click Triggered", performance.now());
document.getElementById("troop_confirm_submit").click();
}, delay - 5);
clearInterval(arrInterval);
}
}, 5);
}
function setSendTime() {
clearInterval(attInterval);
let serverTime;
attInterval = setInterval(() => {
serverTime = document.getElementById("serverTime").textContent;
logTime("Server Time", serverTime);
if (serverTime >= input) {
setTimeout(() => {
logTime("Send Click Triggered", performance.now());
document.getElementById("troop_confirm_submit").click();
}, delay - 5);
clearInterval(attInterval);
}
}, 10);
}
document.getElementById("arrTime").onclick = function () {
clearInterval(attInterval);
let time = document.getElementsByClassName("relative_time")[0].textContent.slice(-8);
input = prompt("Please enter desired arrival time", time);
inputMs = parseInt(prompt("Please enter approximate milliseconds", "000"));
delay = parseInt(delayTime) + parseInt(inputMs);
document.getElementById("showArrTime").innerHTML = input + ":" + inputMs.toString().padStart(3, "0");
document.getElementById("showSendTime").innerHTML = "";
setArrivalTime();
};
document.getElementById("sendTime").onclick = function () {
clearInterval(arrInterval);
let time = document.getElementById("serverTime").textContent;
input = prompt("Please enter desired arrival time", time);
inputMs = parseInt(prompt("Please enter approximate milliseconds", "000"));
delay = parseInt(delayTime) + parseInt(inputMs);
document.getElementById("showSendTime").innerHTML = input + ":" + inputMs.toString().padStart(3, "0");
document.getElementById("showArrTime").innerHTML = "";
setSendTime();
};
document.getElementById("delayButton").onclick = function () {
delayTime = parseInt($("#delayInput").val());
localStorage.delayTime = JSON.stringify(delayTime);
delay = parseInt(delayTime) + parseInt(inputMs);
if (delay < 0) {
delay = 0;
}
};