您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Aimbot for Fortnite with adjustable strength using a slider (ViolentMonkey).
当前为
// ==UserScript== // @name Aimbot with Strength Slider for Fortnite (ViolentMonkey) // @namespace ViolentMonkey Scripts // @match https://www.xbox.com/en-US/play/launch/fortnite/* // @grant none // @version 1.0 // @description Aimbot for Fortnite with adjustable strength using a slider (ViolentMonkey). // ==/UserScript== // Helper function to calculate distance between player and target function calculateDistance(x1, y1, x2, y2) { return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)); } // Simulated targets (replace this with actual dynamic target data in a real scenario) const targets = [ { x: 300, y: 250 }, // Target 1 { x: 500, y: 400 } // Target 2 ]; // Placeholder for player position (this should be dynamically fetched in a real game) const playerPosition = { x: 400, y: 300 }; // Aimbot strength slider (default 100% - full aim) let aimbotStrength = 100; // Strength of the aimbot, 0 to 100 // Create the aimbot strength slider in the menu function createAimbotSlider() { const menu = document.querySelector('#menuContent'); const sliderContainer = document.createElement('div'); sliderContainer.innerHTML = ` <label for="aimbotStrength">Aimbot Strength: </label> <input type="range" id="aimbotStrength" min="0" max="100" value="100"> <span id="aimbotStrengthValue">100</span> `; menu.appendChild(sliderContainer); const slider = document.getElementById('aimbotStrength'); const valueDisplay = document.getElementById('aimbotStrengthValue'); // Update aimbot strength when the slider is adjusted slider.addEventListener('input', (event) => { aimbotStrength = event.target.value; valueDisplay.textContent = aimbotStrength; }); } // Aimbot logic to find and shoot at the closest target function aimbot(targets) { let closestTarget = null; let closestDistance = Infinity; // Find the closest target to the player targets.forEach(target => { const distance = calculateDistance(playerPosition.x, playerPosition.y, target.x, target.y); if (distance < closestDistance) { closestDistance = distance; closestTarget = target; } }); // If a target is found, aim at it if (closestTarget) { const angleToTarget = Math.atan2(closestTarget.y - playerPosition.y, closestTarget.x - playerPosition.x); // Apply aimbot strength (the closer the value is to 100, the more accurate the aim) const adjustedAngle = adjustAim(angleToTarget, closestTarget); // Call function to aim at target with adjusted angle aimAtTarget(adjustedAngle); // Simulate shooting when target is within range (100px range in this case) if (closestDistance < 100) { shootAtTarget(closestTarget); } } } // Adjust the aiming position based on the aimbot strength function adjustAim(angle, target) { const distance = calculateDistance(playerPosition.x, playerPosition.y, target.x, target.y); const factor = aimbotStrength / 100; // Convert strength percentage to a factor // Calculate the adjusted target position based on the aimbot strength const adjustedX = playerPosition.x + (target.x - playerPosition.x) * factor; const adjustedY = playerPosition.y + (target.y - playerPosition.y) * factor; // Recalculate the angle to the adjusted position return Math.atan2(adjustedY - playerPosition.y, adjustedX - playerPosition.x); } // Placeholder for the function to move the crosshair (using angle) function aimAtTarget(angle) { console.log("[Aimbot] Aiming at angle:", angle); // Implement the logic to move the mouse or adjust the crosshair here } // Placeholder for the function to shoot at the target function shootAtTarget(target) { console.log("[Aimbot] Shooting at target:", target); // Implement the shooting logic here (simulate a click or press space, etc.) } // Run the aimbot every 100ms (you can adjust this interval) setInterval(() => { aimbot(targets); }, 100); // Create the aimbot strength slider when the page is loaded window.addEventListener('load', createAimbotSlider);
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