您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Modifies the colors of "The West" with day, night effects, and random rain occurrences.
// ==UserScript== // @name The West Enhanced Mod (Day, Night, and Occasional Rain) // @namespace http://tampermonkey.net/ // @version 2.6 // @description Modifies the colors of "The West" with day, night effects, and random rain occurrences. // @author Keviin / Kevin_1.7 // @match *://*.the-west.net/* // @grant none // ==/UserScript== (function() { 'use strict'; let rainStart = null; // Random start time for rain let rainDuration = null; // Rain duration in hours const MORE_COLORFUL = "saturate(1.2)"; const CLOUDY = "saturate(0.8) brightness(0.9)"; // Function to set random rain time and duration each day function setRandomRain() { // Random time between 0:00 and 23:00 rainStart = Math.floor(Math.random() * 24); // Random duration between 1 and 3 hours rainDuration = Math.floor(Math.random() * 3) + 1; console.log(`Today it will rain from ${rainStart}:00 for ${rainDuration} hours.`); } // Function to check if it's raining at the current time function isRaining() { const currentHour = new Date().getHours(); return currentHour >= rainStart && currentHour < rainStart + rainDuration; } // Function to change the game's colors and add weather effects function changeColor() { const hour = new Date().getHours(); let filter; if (hour >= 20 || hour < 6) { // Night (8 PM to 6 AM): slightly brighter, desaturated tones filter = "brightness(0.7) grayscale(0.5)"; // Less desaturated for a more vibrant night effect } else { if (isRaining()) { filter = CLOUDY; // Cloudy effect during rain addWeatherEffects(); // Add rain } else { filter = MORE_COLORFUL; // Bright and vivid colors for daytime removeWeatherEffects(); // Remove rain if it's not raining } } // Apply the filter to the game map $("#map").css({ "filter": filter, "-webkit-filter": filter, "transition": "filter 1s ease-in-out" }); } // Function to add rain effects function addWeatherEffects() { // Add rain (simulated with small divs falling) if (!$("#rain").length) { let rainContainer = $('<div id="rain" style="position:fixed;top:0;left:0;width:100%;height:100%;pointer-events:none;z-index:101;"></div>'); for (let i = 0; i < 100; i++) { let leftPosition = Math.random() * 100; // Random horizontal position let dropSpeed = 0.5 + Math.random(); // Random speed for each raindrop let drop = `<div class="drop" style="position:absolute;width:1px;height:60px;background:rgba(255,255,255,0.4);top:0;left:${leftPosition}vw;animation: fall ${dropSpeed}s linear infinite;"></div>`; rainContainer.append(drop); } $("body").append(rainContainer); // Add CSS animation for rain let style = ` <style> @keyframes fall { 0% { transform: translateY(0); } 100% { transform: translateY(100vh); } } </style> `; $("head").append(style); } } // Function to remove rain effects function removeWeatherEffects() { $("#rain").remove(); } // Set random rain time and duration every day setRandomRain(); // Reset the random rain schedule every day at midnight setInterval(setRandomRain, 86400000); // 86400000 ms = 24 hours // Run the color and weather effect update every minute setInterval(changeColor, 60000); // Execute immediately on page load changeColor(); })();
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