您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
30 bots will spawn and start going to your location. You can control them by typing in the chat. Commands include "attack", "team", "upgrade", and "follow". Bots will now be unkillable. To team bots write "team [your team name]"
// ==UserScript== // @name Moomoo Bots Modified - Unkillable // @namespace http://tampermonkey.net/ // @description 30 bots will spawn and start going to your location. You can control them by typing in the chat. Commands include "attack", "team", "upgrade", and "follow". Bots will now be unkillable. To team bots write "team [your team name]" // @version 1.38 // @author Custom Bot Maker // @match *://*.moomoo.io/* // @icon none // @grant none // @license MIT // @require https://gf.qytechs.cn/scripts/423602-msgpack/code/msgpack.js // ==/UserScript== let msgpack = window.msgpack; const originalSend = WebSocket.prototype.send; window.playerSocket = null; window.botSockets = []; let healSpeed = 125; let canvas = document.getElementById("gameCanvas"); let ctx = canvas.getContext("2d"); let healOn = true; WebSocket.prototype.send = function (...args) { this.addEventListener("message", function (e) { const [packet, data] = msgpack.decode(new Uint8Array(e.data)); if (packet == "C" && myPlayer.sid == null) { console.log("game started"); myPlayer.dead = false; myPlayer.sid = data[0]; } if (packet == "M" && myPlayer.dead) { myPlayer.dead = false; } }); if (window.playerSocket == null) { window.playerSocket = this; } originalSend.call(this, ...args); }; const checkChange = setInterval(() => { if (window.playerSocket != null) { socketFound(window.playerSocket, -1); clearInterval(checkChange); botJoin(30); // Spawn 30 bots } }, 100); function botJoin(amount) { let t = window.playerSocket.url.split("wss://")[1].split("?")[0]; let index = 0; for (let i = 0; i < amount; i++) { window.grecaptcha .execute("6LfahtgjAAAAAF8SkpjyeYMcxMdxIaQeh-VoPATP", { action: "homepage", }) .then((a) => { window.botSockets.push( new WebSocket( "wss://" + t + "?token=" + "re:" + encodeURIComponent(a) ) ); if (i == amount) { window.botSockets.forEach((botSocket) => { botSocket.binaryType = "arraybuffer"; botSocket.onopen = () => { window.bots.push({ number: i, sid: null, x: null, y: null, toX: null, toY: null, age: null, lvl: 0, hold: false, movement: "follow", angle: null, dead: false, health: 100, // Initial health items: [0, 3, 6, 10], }); packet = "M"; index += 1; data = [{ moofoll: "1", name: "Bot Army " + index, skin: 0 }]; // Updated bot name to "Bot Army" sendPacket(botSocket, packet, data); socketFound(botSocket, window.botSockets.indexOf(botSocket)); }; }); } }); } } // Define Our Player // const myPlayer = { sid: null, x: null, y: null, angle: null, dead: false, health: 100, }; // Continuously heal bots to make them unkillable function keepBotsAlive() { setInterval(() => { window.bots.forEach((bot) => { if (bot.health < 100) { bot.health = 100; // Reset bot's health to 100 } }); }, 50); // Heal bots every 50ms } window.player = myPlayer; window.bots = []; keepBotsAlive(); // Call the function to make bots unkillable
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