您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Hack game
当前为
// ==UserScript== // @name Swordz.io Hack 2 // @namespace Reiwilo09 // @version 1.2.2 // @description Hack game // @author Reiwilo // @match *.swordz.io // @grant ur mum // @license MIT // ==/UserScript== // @license MIT var spam = false; var showScore = false; var aimbot = false; var line = false; var multibot = false; var backspeed = false; var copyNicks = false; var mouseX = 0; var mouseY = 0; var x; var y; let focused; const input = document.createElement('input') input.style.width = '200px' input.style.marginTop = '15px' input.style.height = '60px' input.style.borderRadius = '10px' input.placeholder = 'Enter spam message' input.onfocus = function() { focused = true } input.onblur = function() { focused = false } document.querySelector('td').appendChild(input) const copynicknames = document.createElement('div') copynicknames.style.backgroundColor = '#000' copynicknames.style.width = '120px' copynicknames.style.height = '205px' copynicknames.style.borderRadius = '15px' copynicknames.style.opacity = '0.7' copynicknames.innerHTML = '<ol> <li> <button onclick="copyName(0)" style="background-color: #A871FF; color: white; border: none; border-radius: 5px; width: 80px;">Copy</button> </li> <li> <button onclick="copyName(1)" style="background-color: #A871FF; color: white; border: none; border-radius: 5px; width: 80px;">Copy</button> </li> <li> <button onclick="copyName(2)" style="background-color: #A871FF; color: white; border: none; border-radius: 5px; width: 80px;">Copy</button> </li> <li> <button onclick="copyName(3)" style="background-color: #A871FF; color: white; border: none; border-radius: 5px; width: 80px;">Copy</button> </li> <li> <button onclick="copyName(4)" style="background-color: #A871FF; color: white; border: none; border-radius: 5px; width: 80px;">Copy</button> </li> <li> <button onclick="copyName(5)" style="background-color: #A871FF; color: white; border: none; border-radius: 5px; width: 80px;">Copy</button> </li> <li> <button onclick="copyName(6)" style="background-color: #A871FF; color: white; border: none; border-radius: 5px; width: 80px;">Copy</button> </li> <li> <button onclick="copyName(7)" style="background-color: #A871FF; color: white; border: none; border-radius: 5px; width: 80px;">Copy</button> </li> <li> <button onclick="copyName(8)" style="background-color: #A871FF; color: white; border: none; border-radius: 5px; width: 80px;">Copy</button> </li> <li> <button onclick="copyName(9)" style="background-color: #A871FF; color: white; border: none; border-radius: 5px; width: 80px;">Copy</button> </li> </ol>' document.querySelector('td').appendChild(copynicknames) function onUpdate() { if(spam) { if(input.value != ''){ socket.emit('keyPressX', { inputId: 'chatMessage', state: input.value }) } else { socket.emit('keyPressX', { inputId: 'chatMessage', state: 'Subscribe to Reiwilo Kineim!' }) } } if(showScore) { for(var playerId in Player.list) { if(Player.list[playerId].x > -100000) { var distanceY = Player.list[playerId].y - Player.list[selfId].y var distanceX = Player.list[playerId].x - Player.list[selfId].x var procent; if(Player.list[playerId].level < 34) { procent = Math.floor((Player.list[playerId].score - 250 * Math.pow(1.3, Player.list[playerId].level - 2) + 193) * 100 / (250 * (Math.pow(1.3, Player.list[playerId].level - 1) - Math.pow(1.3, Player.list[playerId].level - 2)))); } else { procent = 100 } ctx.fillStyle = 'white' ctx.fillText('Score: ' + Player.list[playerId].score + ` (${procent}%)`, WIDTH / 2 + distanceX - 70, HEIGHT / 2 + distanceY + 75) } } for(var npcId in NPC.list) { if(NPC.list[npcId].x > -100000) { var distanceX = NPC.list[npcId].x - Player.list[selfId].x var distanceY = NPC.list[npcId].y - Player.list[selfId].y var procent = Math.floor((NPC.list[npcId].score - 250 * Math.pow(1.3, NPC.list[npcId].level - 2) + 193) * 100 / (250 * (Math.pow(1.3, NPC.list[npcId].level - 1) - Math.pow(1.3, NPC.list[npcId].level - 2)))); ctx.fillStyle = 'white' ctx.fillText('Score: ' + NPC.list[npcId].score + ` (${procent}% bot)`, WIDTH / 2 + distanceX - 70, HEIGHT / 2 + distanceY + 75) } } } if(aimbot) { for(var playerId in Player.list) { if(playerId != selfId) { var x = Player.list[playerId].x - Player.list[selfId].x var y = Player.list[playerId].y - Player.list[selfId].y var current = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)) if(Player.list[selfId].level >= Player.list[playerId].level) { if(current < 500) { socket.emit('keyPressX', { inputId: 'angle', state: Math.atan2(y, x) * 180 / Math.PI }) if(Player.list[selfId].level > 20) { if(current < 360) { inputAttack(true) } else { inputAttack(false) } } else { if(current < 280) { inputAttack(true) } else { inputAttack(false) } } } } } } for(var npcId in NPC.list) { var x = NPC.list[npcId].x - Player.list[selfId].x var y = NPC.list[npcId].y - Player.list[selfId].y var current = Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)) if(current < 500) { socket.emit('keyPressX', { inputId: 'angle', state: Math.atan2(y, x) * 180 / Math.PI }) if(Player.list[selfId].level > 20) { if(current < 360) { inputAttack(true) } else { inputAttack(false) } } else { if(current < 280) { inputAttack(true) } else { inputAttack(false) } } } } } if(line && Player.list[selfId] != undefined) { for(var playerId in Player.list) { if(playerId != selfId) { var target = Player.list[playerId]; var diffX = target.x - Player.list[selfId].x; var diffY = target.y - Player.list[selfId].y; var currentDistance = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2)); if(currentDistance != undefined && !isNaN(currentDistance) && currentDistance <= 1000) { ctx.beginPath(); ctx.moveTo(WIDTH / 2, HEIGHT / 2); ctx.arc(WIDTH / 2, HEIGHT / 2, 1, 0, 2 * Math.PI, true); ctx.lineTo(diffX + WIDTH / 2, diffY + HEIGHT / 2); ctx.arc(diffX + WIDTH / 2, diffY + HEIGHT / 2, 1, 0, 2 * Math.PI, true); ctx.lineWidth = 2; ctx.strokeStyle = "#e74c3c"; ctx.stroke(); } } } for(var npcId in NPC.list) { var diffX = NPC.list[npcId].x - Player.list[selfId].x var diffY = NPC.list[npcId].y - Player.list[selfId].y var currentDistance = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2)) if(currentDistance < 710) { if(Player.list[selfId].level >= NPC.list[npcId].level) { ctx.beginPath() ctx.strokeStyle = '#00ff00' ctx.arc(WIDTH / 2, HEIGHT / 2, 2, 0, Math.PI * 2) ctx.lineTo(WIDTH / 2 + diffX, HEIGHT / 2 + diffY) ctx.arc(WIDTH / 2 + diffX, HEIGHT / 2 + diffY, 2, 0, Math.PI * 2) ctx.closePath() ctx.stroke() } else { ctx.beginPath() ctx.strokeStyle = '#ff0000' ctx.arc(WIDTH / 2, HEIGHT / 2, 2, 0, Math.PI * 2) ctx.lineTo(WIDTH / 2 + diffX, HEIGHT / 2 + diffY) ctx.arc(WIDTH / 2 + diffX, HEIGHT / 2 + diffY, 2, 0, Math.PI * 2) ctx.closePath() ctx.stroke() } } } } if(multibot) { for(var mobId in Mob.list) { var diffX = Mob.list[mobId].x - Player.list[selfId].x var diffY = Mob.list[mobId].y - Player.list[selfId].y var current = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2)) if(current < 780) { ctx.beginPath() ctx.strokeStyle = '#ffff00' ctx.arc(WIDTH / 2, HEIGHT / 2, 2, 0, Math.PI * 2) ctx.lineTo(WIDTH / 2 + diffX, HEIGHT / 2 + diffY) ctx.arc(WIDTH / 2 + diffX, HEIGHT / 2 + diffY, 2, 0, Math.PI * 2) ctx.closePath() ctx.stroke() } if(current < 500) { socket.emit('keyPress', { inputId: 'angle', state: Math.atan2(diffY, diffX) * 180 / Math.PI }) if(Player.list[selfId].level > 20) { if(current < 360) { inputAttack(true) } else { inputAttack(false) } } else { if(current < 280) { inputAttack(true) } else { inputAttack(false) } } } } } for(var i in Player.list) { if(String(Player.list[i].score).slice(0, String(Player.list[i].score).length - 3) + "K" == Player.leaderboardScore[0]) { id = i x = Player.list[id].x y = Player.list[id].y ctx.beginPath(), ctx.arc(WIDTH - 155 + 140 * x / mapWIDTH, HEIGHT - 60 - 155 + 140 * y / mapHEIGHT, 5.5, 0, 2 * Math.PI), ctx.fillStyle = '#ff0000', ctx.fill(), ctx.lineWidth = 5, ctx.strokeStyle = '#333', ctx.stroke(); } } if(backspeed) { aimbot = false multibot = false socket.emit('keyPressX', { inputId: 'angle', state: ((mouseAngle + 180) % 360) }); } requestAnimationFrame(onUpdate) } onUpdate() function copyName(topNumber) { var topper = document.createElement('input') topper.value = Player.leaderboardUsername[topNumber] topper.select() navigator.clipboard.writeText(topper.value) } document.onkeydown = function(e) { if(!typing && !focused) { switch(e.keyCode) { case 87: inputAttack(true) break; case 80: spam = !spam break; case 69: aimbot = !aimbot break; case 83: showScore = !showScore break; case 81: line = !line break; case 84: multibot = !multibot break; case 82: if(Player.list[selfId].map == 1) { secAfterDeath = 0 togglePause() } else if(secAfterDeath > 5) { document.getElementById('signDiv-signIn').click() } break; case 68: backspeed = true break; case 65: copyNicks = !copyNicks break; } } } document.onkeyup = function(e) { if(!focused) { switch(e.keyCode) { case 87: inputAttack(false) break; case 68: backspeed = false socket.emit('keyPressX', { inputId: 'angle', state: mouseAngle }); break; case 13: inputChat() break; } } } addEventListener('mousemove', function (position) { mouseX = position.x mouseY = position.y }) addEventListener('mousedown', function (e) { for(var idPlayer in Player.list) { var currentX = Player.list[idPlayer].x - Player.list[selfId].x var currentY = Player.list[idPlayer].y - Player.list[selfId].y var centerX = WIDTH / 2 var centerY = HEIGHT / 2 if(centerX + currentX - 50 < mouseX && centerX + currentX + 50 > mouseX && centerY + currentY - 50 < mouseY && centerY + currentY + 50 > mouseY && copyNicks) { var nick = document.createElement('input') nick.value = Player.list[idPlayer].username nick.select() navigator.clipboard.writeText(nick.value) } } }) function onRender() { ctx.font = "20px Comic Sans MS"; ctx.textAlign = "center"; ctx.fillStyle = 'red' ctx.fillText('Pause/Respawn[R]', 120, 140) ctx.fillStyle = spam? 'green' : 'red' ctx.fillText('Spam[P]', 120, 165) ctx.fillStyle = showScore? 'green' : 'red' ctx.fillText('ShowScore[S]', 120, 190) ctx.fillStyle = aimbot? 'green' : 'red' ctx.fillText('Aimbot[E]', 120, 215) ctx.fillStyle = line? 'green' : 'red' ctx.fillText('Tracers[Q]', 120, 240) ctx.fillStyle = multibot? 'green' : 'red' ctx.fillText('Multibot[T]', 120, 265) ctx.fillStyle = backspeed? 'green' : 'red' ctx.fillText('BackSpeed[D]', 120, 290) ctx.fillStyle = copyNicks? 'green' : 'red' ctx.fillText('CopyNicks[A]', 120, 315) requestAnimationFrame(onRender) } onRender()
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