- // ==UserScript==
- // @name Void Console
- // @namespace http://tampermonkey.net/
- // @version 1.2
- // @description Press Right Shift to close/open the menu.
- // @author KILLEREK1337
- // @match *://*.kogama.com/page/webgl-frame/*
- // @match *://*.kogama.com.br/page/webgl-frame/*
- // @match https*://*friends.kogama.com/page/webgl-frame*
- // @icon https://res.cloudinary.com/rglweb/image/fetch/f_auto/https://www.raygrahams.com/images/thumbs/0010592_700.jpg
- // @run-at document-start
- // @grant none
- // @downloadURL https://update.gf.qytechs.cn/scripts/498780/Void%20Console.user.js
- // @updateURL https://update.gf.qytechs.cn/scripts/498780/Void%20Console.meta.js
- // ==/UserScript==
-
- const wsServers = [];
- const sockets = [];
- let gamePlayers = [];
-
-
- const speeds = new Map(Object.entries({
- shotgun: 500,
- bazooka: 500,
- central: 250,
- sword: 300,
- pistols: 150,
- pistol: 200,
- shuriken: 300
- }));
-
- const reloads = new Map(speeds.entries());
-
- const push = Array.prototype.push;
- const foreach = Array.prototype.forEach;
- const uint8array = Uint8Array;
- const uint32array = Uint32Array;
- const uint16array = Uint16Array;
- const float32array = Float32Array;
- const settimeout = setTimeout;
- const error = Error;
- const fromCharCode = String.fromCharCode;
- const messageevent = MessageEvent;
-
- let normalizedSurface = 0;
- let weapon = "central";
- const symbol = Symbol("onmessage");
- let dragging = false;
- let position;
- let dX;
- let dY;
- let playerSid = 0;
- let startYPort = false;
- let actorNR = 0;
-
- function wsServer(eventData) {
- const event = new messageevent("message", eventData);
-
- for (const listener of wsServers) {
- listener(event);
- };
- }
-
- function to32xConvertedByte(n) {
- return new uint8array(new uint32array([n]).buffer).reverse();
- }
-
- function to16xConvertedByte(n) {
- return new uint8array(new uint16array([n]).buffer).reverse();
- }
-
- function to32xConvertedFloat(n) {
- return new uint8array(new float32array([n]).buffer);
- }
-
- function to32BitNumber(chunk) {
- return ((chunk[0] << 8 |
- chunk[1]) << 8 |
- chunk[2]) << 8 |
- chunk[3];
- }
-
- function findDoubles(array) {
- const doubles = [];
- const getDouble = () => array.indexOf(102);
- const doublesCount = array.filter(e => e == 102).length;
-
- for (let i = 0; i < doublesCount; i++) {
- const doubleIndex = getDouble();
- const double = new uint8array([
- array[doubleIndex + 4],
- array[doubleIndex + 3],
- array[doubleIndex + 2],
- array[doubleIndex + 1]]).buffer;
- doubles.push({
- double: new float32array(double)[0],
- startIndex: doubleIndex + 1
- });
- };
-
- return doubles;
- };
-
- function AOBScan(arr1, arr2) {
- let index = 0;
- let index1 = 0;
-
- while (index < arr1.length && index1 < arr2.length) {
- if (arr1[index] === arr2[index1]) {
- index++;
- }
- index1++;
- }
-
- return index === arr1.length;
- }
-
- HTMLElement.prototype.requestFullscreen = new Proxy(HTMLElement.prototype.requestFullscreen, {
- apply(target, that, args) {
- return Reflect.apply(target, document.documentElement, args);
- }
- });
-
- Object.defineProperty(Object.prototype, "setPosition", {
- get() {
- return function setPosition(x, y, z) {
- const dx = parseFloat(x);
- const dy = parseFloat(y);
- const dz = parseFloat(z);
-
- if (!isFinite(dx) || !isFinite(dy) || !isFinite(dz)) return;
-
- var p = this.panner;
- if (p.positionX) {
- if (p.positionX.value !== x) {
- p.positionX.value = x;
- }
- if (p.positionY.value !== y) {
- p.positionY.value = y;
- }
- if (p.positionZ.value !== z) {
- p.positionZ.value = z
- }
- } else if (p._x !== x || p._y !== y || p._z !== z) {
- p.setPosition(x, y, z);
- p._x = x;
- p._y = y;
- p._z = z
- }
-
- }
- },
- set() {
-
- }
- });
-
- Object.defineProperty(Object.prototype, "setPitch", {
- get() {
- return function setPitch(value) { }
- }, set() { }
- });
-
- Object.defineProperty(Object.prototype, "quit", {
- get() {
- return function quit() { }
- }, set(quitFunc) {
- alert(quitFunc);
- }
- });
-
- Object.defineProperty(WebSocket.prototype, "onmessage", {
- get() {
- return this[symbol];
- }, set(callback) {
- this[symbol] = callback;
- this.addEventListener("message", callback);
- packets.notification("Hooked peer connection at " + this.url);
- this.addEventListener("message", function(packet) {
- const packet_ = new uint8array(packet.data);
- const arr = new uint8array(event.data);
- const arr_ = [...arr];
- top.packets.packetsReceived.push(arr_);
- switch (packet_[2]) {
- case 58:
- packets.central();
- break;
- case 81:
- onTickAction();
- break;
- case 29:
- packets.setPlayerWeapon(packet_);
- break;
- case 255:
- const ints = [];
- packet_.forEach((val, index, array) => {
- if (array[index - 4] === 105) {
- let args = [array[index - 3] << 8, array[index - 2] << 8, array[index - 1] << 8, array[index]].reverse();
- ints.push(args[0] | args[1] | args[2] | args[3]);
- }
- });
- actorNR = ints[0];
- break;
- case 61:
- const players = fromCharCode.apply(null,
- packet_);
- gamePlayers = [...new Set(players.match(/(\d+)/gm).filter(e => e.length == 6))];
- gamePlayers.forEach(player => {
- const e = document.createElement("option");
- e.innerHTML = player;
- e.value = player;
- document.querySelector("#select1").append(e);
- });
-
- playerSid = parseInt(players.split(":")[1].replace(',"spawnRoleAvatarIds"', ""));
- break;
- case 2:
- const doubles = findDoubles(arr);
- const index = arr.indexOf(doubles[1].startIndex);
- const index1 = arr.indexOf(doubles[0].startIndex);
- const playerSidCurrent = to32BitNumber(arr_.slice(4, 11));
-
- top.console.log(playerSidCurrent, actorNR, playerSid);
-
- if (playerSidCurrent != playerSid && actorNR != to32BitNumber(arr_.slice(4, 11))) break;
-
- top.console.log("Player position: " + doubles[0].double + "," + doubles[1].double + "," + doubles[2].double);
-
- packets.motionY = ~~doubles[1].double / normalizedSurface;
- normalizedSurface = normalizedSurface * 0.5 + (~~doubles[1].double) * 0.5;
-
- if (top.flightY) {
- const yCoord = parseInt(top.flightY);
- const _ = to32xConvertedFloat(yCoord || 0.1);
-
- arr[index] = _[0];
- arr[index + 1] = _[1];
- arr[index + 2] = _[2];
- arr[index + 3] = _[3];
-
- return wsServer({
- data: arr.buffer
- });
- } else if (top.yPort) {
- startYPort = true;
- }
-
- if (top.impulseTool && doubles[0] && doubles[1] && doubles[2]) {
- packets.lookAt(doubles[0].double, doubles[1].double, doubles[2].double);
- }
-
- if (top.scaffold) {
- packets.permetuation(doubles[0].double, doubles[1].double - 1, doubles[2].double);
- }
- break;
- }
- return false;
-
- });
-
- wsServers.push(callback.bind(this));
- sockets.push(this);
- }
- });
-
- let delta = 0;
- let lastTick = Date.now();
- let holdingPrimary = false;
-
- function onTickAction() {
- if (top.rapidFire) {
- packets[weapon]();
- };
-
- if (top.arf) {
- packets.actToAll("central");
- packets.actToAll("none");
- };
-
- if (top.sh_) {
- packets.actToAll("hpglitch");
- }
-
- if (top.rapidMode) {
- packets.central();
- packets[weapon]();
- }
-
- if (startYPort) {
- packets.yPort();
- startYPort = false;
-
- }
- }
-
- const client_menu = document.createElement("div");
- client_menu.style = [
- "position: fixed",
- "color: #000000",
- "z-index: 10",
- "top: 10%",
- "right: 10%",
- "font-weight: slim",
- "font-family: 'Roboto'",
- "scrollbar-color: #000000 #000000",
- "user-select: none"
- ].join(";");
- client_menu.innerHTML = `
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="UTF-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0">
- <link href='https://fonts.googleapis.com/css?family=Roboto' rel='stylesheet'>
- <style>
- @keyframes glow {
- 0% {
- text-shadow: 0 0 5px black, 0 0 10px black, 0 0 15px black, 0 0 20px black, 0 0 25px black, 0 0 30px black, 0 0 35px black;
- }
- 50% {
- text-shadow: 0 0 10px black, 0 0 20px black, 0 0 30px black, 0 0 40px black, 0 0 50px black, 0 0 60px black, 0 0 70px black;
- }
- 100% {
- text-shadow: 0 0 5px black, 0 0 10px black, 0 0 15px black, 0 0 20px black, 0 0 25px black, 0 0 30px black, 0 0 35px black;
- }
- }
-
- .glowing-text {
- animation: glow 2s infinite ease-in-out;
- }
-
- :root {
- --accent: #00B400;
- }
-
- .feature {
- width: 100% !important;
- height: 30px !important;
- background: rgba(0, 0, 0, 0.3);
- backdrop-filter: blur(5px);
- border-radius: 40px;
- text-align: center;
- display: inline-block;
- vertical-align: middle;
- margin: 2px;
- font-size: 15px;
- transition: all 1s;
- }
-
- .feature:hover {
- transition: all 1s;
- transform: scale(105%);
- }
- </style>
- </head>
- <body>
- <div id="menu" style="width: 440px; height: 300px; border-top: 0px solid; background: rgba(0, 0, 0, 0.0); color: #000000; position: absolute; top: 25%; right: 25%; font-family: Arial; font-size: 35px; cursor: move;">
- <span class="glowing-text" style="position: absolute; top: 10px; left: 30px; color: #000000">Void Console</span>
- <div style="font-size: 16.7px; position: absolute; top: 45px; left: 28px">
- <span class="kogama__" onclick="[...document.querySelectorAll('column')].forEach(e => e.style.display='none'); [...document.querySelectorAll('column')][0].style.display='block'">Weapons</span>
- <span onclick="[...document.querySelectorAll('column')].forEach(e => e.style.display='none'); [...document.querySelectorAll('column')][3].style.display='block'">Exploits</span>
- </div>
- <div style="width: 80%; height: 60%; position: absolute; top: 25%; left: 9%; border: 0px solid; border-color: rgba(0, 0, 0, 0.0); overflow-y: scroll; scrollbar-width: none; font-size: 14px">
- <column>
- <table style="color: white">
- <thead>
- <tr>
- <th>Weapon</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td onclick="top.packets.cube_gun(null, top.packets.cubeID)">Cube-Gun</td>
- </tr>
- <tr>
- <td onclick="top.packets.impulse_gun()">Impulse Gun</td>
- </tr>
- <tr>
- <td onclick="top.packets.bazooka()">Bazooka</td>
- </tr>
- <tr>
- <td onclick="top.packets.pistols()">Double Revolvers</td>
- </tr>
- <tr>
- <td onclick="top.packets.heal_gun()">Heal Gun</td>
- </tr>
- <tr>
- <td onclick="top.packets.central()">Center Gun</td>
- </tr>
- <tr>
- <td onclick="top.packets.shotgun()">Shotgun</td>
- </tr>
- <tr>
- <td onclick="top.packets.shuriken()">Shuriken</td>
- </tr>
- <tr>
- <td onclick="top.packets.rail()">Rail</td>
- </tr>
- <tr>
- <td onclick="top.packets.sword()">Sword</td>
- </tr>
- <tr>
- </tr>
- <tr>
- <td onclick="top.packets.pistol()">Revolver</td>
- </tr>
- </tbody>
- </table>
- </column>
- <column style="display: none">
- Max player health: <input type="range" value="100" min="1" max="1000" onchange="top.packets.maxHealth(this.value);document.getElementById('maxHealth').innerHTML=this.value"> <span id="maxHealth">100</span> <br>
- <select id="select" style="border: 2px solid var(--accent); border-top: 4px solid var(--accent); color: #fff; outline: 0; background: #111111">
- <option value="cube_gun"> CubeGun </option>
- <option value="impulse_gun"> Impulse Gun </option>
- <option value="bazooka"> Bazooka </option>
- <option value="flame"> Flametower </option>
- <option value="heal_gun"> Healer Gun </option>
- <option value="pistols"> Pistols </option>
- <option value="central"> Central </option>
- <option value="shuriken"> Shuriken </option>
- <option value="shotgun"> Shotgun </option>
- <option value="rail"> Rail Gun </option>
- <option value="sword"> Sword </option>
- <option value="growthgun"> Slapgun Spawner </option>
- <option value="rail"> Pistol (1x) </option>
- <option value="immortality"> Buble (halfly patched) </option>
- <option value="setScale"> Scalarity </option>
- <option value="cube"> Spawn Yourself </option>
- <option value="hpglitch"> Instant HP </option>
- </select> <span onclick="top.packets.actToAll(document.querySelector('#select').value)"> Execute </span><br>
- Aggressive Crash: <select id="select1" style="border: 2px solid var(--accent); border-top: 4px solid var(--accent); color: #fff; outline: 0; background: #111111"></select> <span onclick="top.packets.crash(document.querySelector('#select1').value)"> Crash! </span><br>
- </column>
- <column style="display: none">
- <div class='no_kirka'> Flight Fixed Y: <input type="range" min="-100" max="100" value="0" onchange="top.flightY = this.value"> </div> <br>
- Flight Fixed Y state: <input type="checkbox" onchange="top.flightY=this.checked"> <br>
- </column>
- <column style="display: none; word-break: break-word; width: 100%; height: 100%; max-width: 100%; max-height: 100%; min-width: 100%; min-height: 100%;">
- <span class="feature" onclick="top.packets.immortality();this.innerHTML=this.innerHTML=='AutoHeal: OFF'?'AutoHeal: ON':'AutoHeal: OFF'">AutoHeal: OFF</span> <br>
- <span class="feature" onclick="top.packets.impulse_tool();this.innerHTML=this.innerHTML=='AutoShot/InfAmmo: OFF'?'AutoShot/InfAmmo: ON':'AutoShot/InfAmmo: OFF'">AutoShot/InfAmmo: OFF</span><br>
- <column id="logging" style="display: none; overflow-y: scroll; max-width: 100%; max-height: 100%; width: 100%; height: 100%; scrollbar-width: none">
- <span onclick="top.packets.sniffer();if(this.innerHTML=='Sniffer: OFF'){this.innerHTML='Sniffer: ON'}else{this.innerHTML='Sniffer: OFF'}">Sniffer: OFF</span><br>
- <span onclick="top.packets.repeatPackets()"> Repeat packets queue </span> <br>
- <div id="packetsSniffer" style="font-size: 7px"> Packets will appear here </div>
- </column>
- <column style="display: none; overflow: scroll; max-width: 100%; max-height: 100%; width: 100
-
- `;
- client_menu.id = "clientMenu";
- client_menu.style.setProperty("accent", "#00B400");
- client_menu.addEventListener("mousedown", e => {
- dragging = true;
- position = e;
- dX = e.clientX - client_menu.getBoundingClientRect().left;
- dY = e.clientY - client_menu.getBoundingClientRect().top;
- });
-
- document.addEventListener("mousedown", e => {
- holdingPrimary = true;
- });
-
- document.addEventListener("mouseup", e => {
- dragging = false;
-
- holdingPrimary = false;
- });
-
- document.addEventListener("mousemove", e => {
- if (!dragging) return;
-
- const menuX = e.clientX// + dX;
- const menuY = e.clientY// + dY;
- const deltaX = menuX - position.clientX;
- const deltaY = menuY - position.clientY;
-
- const currentX = parseInt(client_menu.style.left);
- const currentY = parseInt(client_menu.style.top);
-
- const newX = currentX - deltaX;
- const newY = currentY - deltaY;
-
- client_menu.style.left = newX + "px";
- client_menu.style.top = newY + "px";
- position = e;
- });
-
- document.addEventListener("keyup", e => {
- switch (e.code) {
- case "ShiftRight":
- client_menu.style.display = client_menu.style.display == "block" ? "none" : "block";
- break;
-
- }
- });
-
- document.documentElement.append(client_menu);
-
- const packets = {
- motionY: 0,
- cubeID: 7,
- packetsReceived: [],
- sniffing: false,
- repeatPackets() {
- this.packetsReceived.forEach(packet => {
- const encodedPacket = new Uint8Array(packet);
- wsServer({ data: encodedPacket });
- });
- },
- sendPacket(packet) {
- const encodedPacket = new Uint8Array(JSON.parse(packet));
- this.notification("Sending packet " + encodedPacket);
- wsServer({ data: encodedPacket });
- },
- setPlayerWeapon(packet) {
- const arr = [...packet];
-
- const weaponSid = arr.slice(44, 48);
- const pID = arr.slice(7, 11);
- const myPID = [...to32xConvertedByte(playerSid)];
- const mappings = new Map(Object.entries({
- 1: "central",
- 4: "bazooka",
- 10: "flame",
- 70: "heal_gun",
- 6: "rail",
- 2: "impulse_gun",
- 8: "sword",
- 13: "pistols",
- 9: "shotgun",
- 11: "cube_gun"
- }));
- let weaponName;
-
- if (pID[0] != myPID[0] ||
- pID[1] != myPID[1] ||
- pID[2] != myPID[2] ||
- pID[3] != myPID[3]) return;
-
- weaponName = mappings.get(String(to32BitNumber(weaponSid)));
-
- //top.console.log("Weapon SID: " + to32BitNumber(weaponSid) + " weapon name: " + weaponName);
-
- if (weaponName) {
- weapon = weaponName;
-
- packets.notification("Picking " + weaponName + "!");
- }
-
- if (weaponName == "cube_gun") {
- packets.cubeID = arr[116];
- }
- },
- sniffer() {
- this.sniffing = !this.sniffing;
- if (!this.sniffing) {
- document.getElementById("packetsSniffer").innerHTML = this.packetsReceived.map(packet => `<span class=".shadow" onclick="top.packets.sendPacket('${JSON.stringify(packet)}')">${packet.join(", ")} is ${String.fromCharCode(...packet)}</span>`).join("<br>");
- } else this.packetsReceived = [];
- },
- actToAll(action) {
- gamePlayers.filter(e => e.length == 6)
- .forEach(e => this[action](e, packets.cubeID));
- },
- crash(pid = 0) {
- this.none(pid);
- this.hpglitch(pid, -NaN);
- this.cube(pid, 0, 0, 0);
- this.movement(pid);
- this.none(pid);
- },
- movement(pid = playerSid) {
- wsServer({ data: new uint8array([
- 243, 2, 0, 7, 22, ...to32xConvertedByte(pid), 0, 0, 0, 0, 0, 0
- ]).buffer });
- },
- fire(pid = playerSid) {
- wsServer({ data: new uint8array([
- 243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 8, 105, 115, 70, 105, 114, 105, 110, 103, 111, 1, 254, 105, 0, 0, 0, 0
- ]).buffer });
- },
- combatYaw() {
- if (!document.pointerLockElement) return;
-
- document.pointerLockElement.dispatchEvent(new MouseEvent("mousemove", {
- movement: Math.random() * 10
- }));
- },
- changeCubeId(cubeID) {
- this.cubeID = parseInt(cubeID);
- },
- cube(pid = playerSid, x = 1, y = 1, z = 1) {
- pid = playerSid;
- wsServer({ data: new uint8array([
- 243,4,79,0,14,24,102,...to32xConvertedFloat(x),25,102,...to32xConvertedFloat(y),26,102,...to32xConvertedFloat(z),27,102,0,0,0,0,28,102,0,0,0,0,29,102,0,0,0,0,30,102,0,0,0,0,72,121,0,3,105,...to32xConvertedByte(pid),0,0,0,0,255,255,255,255,101,111,0,20,105,0,0,0,0,128,105,0,0,0,1,58,105,255,255,255,255,92,105,255,255,255,255,254,105,0,0,0,0
- ]).buffer });
- },
- rail(pid = playerSid) {
- wsServer({ data: new uint8array([
- 243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 6, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
- ]).buffer });
- weapon = "rail";
- },
- sword(pid = playerSid) {
- wsServer({ data: new uint8array([
- 243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 8, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
- ]).buffer });
- weapon = "sword";
- },
- growthgun(pid = playerSid) {
- wsServer({ data: new uint8array([
- 243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 2, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 62, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 115, 0, 9, 97, 110, 105, 109, 97, 116, 105, 111, 110, 68, 0, 0, 0, 2, 115, 0, 5, 115, 116, 97, 116, 101, 115, 0, 4, 73, 100, 108, 101, 115, 0, 9, 116, 105, 109, 101, 83, 116, 97, 109, 112, 105, 80, 15, 108, 52, 254, 105, 0, 0, 0, 0
- ]).buffer });
- weapon = "growthgun";
- },
- pistol(pid = playerSid) {
- wsServer({ data: new uint8array([
- 243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 12, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
- ]).buffer });
- weapon = "pistol";
- },
- antirfire() {
- top.arf_ = !top.arf_;
- },
- cube_gun(pid = playerSid, id = null) {
- if (!pid) pid = playerSid;
- if (!id) id = this.cubeID;
-
- wsServer({ data: new uint8array([
- 243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 4, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 11, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 115, 0, 8, 105, 116, 101, 109, 68, 97, 116, 97, 68, 0, 0, 0, 1, 115, 0, 8, 109, 97, 116, 101, 114, 105, 97, 108, 98, id, 254, 105, 0, 0, 0, 0
- ]).buffer });
- weapon = "cube_gun";
- },
- kick_all(pid = playerSid) {
- wsServer(new uint8array([243, 2, 25, 0, 2, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 4, 115, 105, 122, 101, 102, 63, 128, 0, 0]));
- },
- impulse_gun(pid = playerSid) {
- wsServer({ data: new uint8array([
- 243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 2, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 2, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 115, 0, 9, 97, 110, 105, 109, 97, 116, 105, 111, 110, 68, 0, 0, 0, 2, 115, 0, 5, 115, 116, 97, 116, 101, 115, 0, 4, 73, 100, 108, 101, 115, 0, 9, 116, 105, 109, 101, 83, 116, 97, 109, 112, 105, 70, 131, 252, 232, 254, 105, 0, 0, 0, 0
- ]).buffer });
- weapon = "impulse_gun";
- },
- bazooka(pid = playerSid) {
- wsServer({ data: new uint8array([
- 243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 4, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
- ]).buffer });
- weapon = "bazooka";
- },
- heal_gun(pid = playerSid) {
- wsServer({ data: new uint8array([
- 243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 70, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
- ]).buffer });
- weapon = "heal_gun";
- },
- pistols(pid = playerSid) {
- wsServer({ data: new uint8array([
- 243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 13, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
- ]).buffer });
- weapon = "pistols";
- },
- central(pid = playerSid) {
- wsServer({ data: new uint8array([
- 243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 1, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
- ]).buffer });
- },
- shotgun(pid = playerSid) {
- wsServer({ data: new uint8array([
- 243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 9, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
- ]).buffer });
- weapon = "shotgun";
- },
- none(pid = playerSid) {
- if (pid == playerSid) return; // prevent crashes due to webgl signature dismatch
-
- wsServer({ data: new uint8array([
- 243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 255, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
- ]).buffer });
- weapon = "none";
- },
- flame(pid = playerSid) {
- wsServer({ data: new uint8array([
- 243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 10, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
- ]).buffer });
- weapon = "flame";
- },
- shuriken(pid = playerSid) {
- wsServer({ data:new uint8array([
- 243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 11, 99, 117, 114, 114, 101, 110, 116, 73, 116, 101, 109, 68, 0, 0, 0, 3, 115, 0, 4, 116, 121, 112, 101, 105, 0, 0, 0, 45, 115, 0, 9, 118, 97, 114, 105, 97, 110, 116, 73, 100, 105, 0, 0, 0, 0, 115, 0, 15, 117, 112, 100, 97, 116, 101, 73, 116, 101, 109, 83, 116, 97, 116, 101, 105, 0, 0, 0, 4, 254, 105, 0, 0, 0, 0
- ]).buffer});
- weapon = "shuriken";
- },
- maxHealth(health, pid = playerSid) {
- wsServer({ data: new uint8array([243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 9, 109, 97, 120, 72, 101, 97, 108, 116, 104, 105, ...new uint8array(new Float32Array([health]).buffer).reverse(), 254, 105, 0, 0, 0, 0]).buffer });
- },
- setHealth(pid = playerSid, health = 100) {
- wsServer({ data: new uint8array([243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 6, 104, 101, 97, 108, 116, 104, 102, ...new uint8array(new Float32Array([health]).buffer).reverse(), 254, 105, 0, 0, 0, 0]).buffer });
- },
- immortality(pid = playerSid) {
- //wsServer({ data: new uint8array([243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 17, 115, 112, 97, 119, 110, 82, 111, 108, 101, 77, 111, 100, 101, 84, 121, 112, 101, 105, 0, 0, 0, 0, 254, 105, 0, 0, 0, 0]).buffer });
- top.regenerate = !top.regenerate;
-
- },
- notificationOffset: 0,
- notification(text) {
- const notif = document.createElement("div");
- notif.innerHTML = text;
- notif.style = "width: 0px; text-align: center; height: 0px; z-index: 0; background: rgba(0, 0, 0, 0.5); color: white; font-size: 0px; border-bottom: 0px solid green; position: fixed; right: 0px";
- notif.style.top = (this.notificationOffset += 0) + "px";
- document.documentElement.appendChild(notif);
-
- setTimeout(() => {
- this.notificationOffset -= 0;
- notif.remove();
- }, 0);
- },
- fallingTrp: 0,
- yPort() {
- if (this.motionY > 1) { // airstrafe
- this.fallingTrp -= 0.1 + Math.random() * 0.1;
- this.motionY = -0;
- this.jump();
- if (this.fallingTrp <= 0.9) { // up force < gravity
- this.notification("YPortStabilizer: Falling!");
- this.central();
- this.pistols();
- this.fire();
-
- this.central();
- this.pistols();
- this.fire();
- this.fallingTrp += 0.11 + Math.random() * 0.3;
- }
- } else {
- this.notification("BHop: Adding Up Force");
- this.pistols();
- this.fire();
- this.jump();
- }
- },
- setScale(sid = playerSid) { },
- impulse_tool() {
- top.impulseTool = !top.impulseTool;
- },
- lookAt(x, y, z) {
- wsServer({ data: new uint8array([243, 4, 31, 0, 8, 22, 105,
- ...to32xConvertedByte(playerSid),
- 74, 102, ...to32xConvertedFloat(x),
- 75, 102, ...to32xConvertedFloat(y),
- 76, 102, ...to32xConvertedFloat(z),
- 77, 102, ...to32xConvertedFloat(x),
- 78, 102, ...to32xConvertedFloat(y),
- 79, 102, ...to32xConvertedFloat(x), 254, 105, 0, 0, 0, 0]) });
- },
- internalCubeSeparator: 0,
- permetuation(x, y, z) {
- wsServer({
- data: new uint8array([
- 243, 4, 10, 0, 3, 47, 105, ...to32xConvertedByte(playerSid), 49, 120, 0, 0, 0, (this.cubeID > -1 ? 9 : 7), (this.cubeID > -1 ? 2 : 0),
- ...to16xConvertedByte(x), ...to16xConvertedByte(y), ...to16xConvertedByte(z), ...(this.cubeID ? [7, this.cubeID] : []),
- 254, 105, 0, 0, 0, 0
- ])
- });
- },
- scaffold() {
- top.scaffold = !top.scaffold;
- },
- rotationData(pitch, yaw, pid = playerSid) {
- const pYAW = Math.random();
- const pPITCH = Math.random();
- wsServer({
- data: new Uint8Array([
- 243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(playerSid), 70, 68, ...to32xConvertedFloat(pYAW), 115, 0, 15, 104, 101, 97, 100, 82, 111, 116, 97, 116, 105, 111, 110, 89, 97, 119, 102, 67, 178, 12, 110, 115, 0, 17, 104, 101, 97, 100, 82, 111, 116, 97, 116, 105, 111, 110, 80, 105, 116, 99, 104, 102, ...to32xConvertedFloat(pPITCH), 254, 105, ...to32xConvertedFloat(pPITCH)
- ])
- });
- },
- rotation() {
- top.antiAim = !top.antiAim;
- },
- jump() {
-
- let wsServers = [];
- const push = Array.prototype.push;
- const foreach = Array.prototype.forEach;
- const uint8array = Uint8Array;
- const uint32array = Uint32Array;
- const uint16array = Uint16Array;
- const float32array = Float32Array;
- const error = Error;
- const fromCharCode = String.fromCharCode;
- const messageevent = MessageEvent;
- let playerSid = 0;
- const symbol = Symbol("onmessage");
- let autoheal = false;
- let players = "";
-
- document.addEventListener("keyup", e => {
- switch (e.code) {
- case "KeyX":
- autoheal = !autoheal;
- packets.notification((autoheal ? "Enabling" : "Disabling") + " autoheal module");
- break;
- }
- });
-
- function wsServer(eventData) {
- const event = new messageevent("message", eventData);
-
- for (const listener of wsServers) {
- listener(event);
- };
- };
-
- function to32xConvertedByte(n) {
- return new uint8array(new uint32array([n]).buffer).reverse();
- }
-
- Object.defineProperty(WebSocket.prototype, "onmessage", {
- get() {
- return this[symbol];
- }, set(callback) {
- this[symbol] = callback;
- this.addEventListener("message", callback);
- packets.notification("Hooked peer connection at " + this.url);
- this.addEventListener("message", function(packet) {
- const packet_ = new uint8array(packet.data);
- const arr = new uint8array(event.data);
- const arr_ = [...arr];
- switch (packet_[2]) {
- case 61:
- players = fromCharCode.apply(null,
- packet_);
-
- playerSid = parseInt(players.split(":")[1].replace(',"spawnRoleAvatarIds"', ""));
- packets.notification("Player sid: " + playerSid);
- break;
- }
- return false;
-
- });
-
- wsServers.push(callback.bind(this));
- }
- });
-
- const packets = {
- notificationOffset: 0,
- setPlayerHealth(pid = playerSid, health = 100) {
- wsServer({ data: new uint8array([243, 4, 29, 0, 3, 22, 105, ...to32xConvertedByte(pid), 70, 68, 0, 0, 0, 1, 115, 0, 6, 104, 101, 97, 108, 116, 104, 102, ...new uint8array(new Float32Array([health]).buffer).reverse(), 254, 105, 0, 0, 0, 0]).buffer });
- },
- notification(text) {
- const notif = document.createElement("div");
- notif.innerHTML = text;
- notif.style = "width: 300px; text-align: center; height: 50px; z-index: 9999; background: rgba(0, 0, 0, 0.5); color: white; font-size: 20px; border-bottom: 2px solid green; position: fixed; right: 0px";
- notif.style.top = (this.notificationOffset += 70) + "px";
- document.documentElement.appendChild(notif);
-
- setTimeout(() => {
- this.notificationOffset -= 70;
- notif.remove();
- }, 2000);
- },
- };
-
- setInterval(() => {
- if (!autoheal) return;
-
- packets.setPlayerHealth();
- }, 300);
-
-
- }
- };
-
- let lastRegen = Date.now();
-
- setInterval(() => {
- if (top.regenerate && Date.now() - lastRegen > 300) {
- packets.setHealth();
- lastRegen = Date.now();
- }
- if (top.antiAim) packets.rotationData();
-
- if (!top.impulseTool ||
- !holdingPrimary || !weapon) return;
-
- packets[weapon]();
- packets.fire();
- }, 50);
-
- Object.defineProperty(top, "packets", {
- get() {
- const { stack } = new error();
- if (stack.includes("app")) return undefined;
-
- return packets;
-
- }
- });
- let autoheal = false;
- let players = "";
- document.addEventListener("keyup", e => {
- switch (e.code) {
- case "KeyX":
- autoheal = !autoheal;
- packets.notification((autoheal ? "Enabling" : "Disabling") + " autoheal module");
- break;
-
- }
- });
-