- // ==UserScript==
- // @name RV3 modified but better now
- // @version v3
- // @author Sophia
- // @description nobody know me :D
- // @match *://*.moomoo.io/*
- // @grant none
- // @namespace https://gf.qytechs.cn/users/1271917
- // ==/UserScript==
-
- let useHack = true;
-
- let log = console.log;
- let testMode = window.location.hostname == "127.0.0.1";
- let imueheua = false;
-
- function getEl(id) {
- return document.getElementById(id);
- }
-
- ! function(run) {
- if (!run) return;
- let codes = {
- setup: () => {
- "use strict";
-
- let newFont = document.createElement("link");
- newFont.rel = "stylesheet";
- newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700";
- newFont.type = "text/css";
- document.body.append(newFont);
-
- let min = document.createElement("script");
- min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js";
- document.body.append(min);
- },
- main: () => {
-
- if (!useHack) {
- return;
- }
-
- "use strict";
-
- let o = window.config;
-
- // CLIENT:
- o.clientSendRate = 0; // Aim Packet Send Rate
- o.serverUpdateRate = 9;
-
- // UI:
- o.deathFadeout = 0;
-
- // CHECK IN SANDBOX:
- o.isSandbox = window.location.hostname == "sandbox.moomoo.io";
-
- // CUSTOMIZATION:
- o.skinColors = ["#bf8f54", "#cbb091", "#896c4b", "#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3", "#8bc373", "#91b2db"];
- o.weaponVariants = [{
- id: 0,
- src: "",
- xp: 0,
- val: 1,
- }, {
- id: 1,
- src: "_g",
- xp: 3000,
- val: 1.1,
- }, {
- id: 2,
- src: "_d",
- xp: 7000,
- val: 1.18,
- }, {
- id: 3,
- src: "_r",
- poison: true,
- xp: 12000,
- val: 1.18,
- }, {
- id: 4,
- src: "_e",
- poison: true,
- heal: true,
- xp: 24000,
- val: 1.18,
- }];
-
- // VISUAL:
- o.anotherVisual = false;
- o.useWebGl = false;
- o.resetRender = false;
-
- function waitTime(timeout) {
- return new Promise((done) => {
- setTimeout(() => {
- done();
- }, timeout);
- });
- }
-
- let changed = false;
- let botSkts = [];
-
- // STORAGE:
- let canStore;
- if (typeof(Storage) !== "undefined") {
- canStore = true;
- }
-
- function saveVal(name, val) {
- if (canStore)
- localStorage.setItem(name, val);
- }
-
- function deleteVal(name) {
- if (canStore)
- localStorage.removeItem(name);
- }
-
- function getSavedVal(name) {
- if (canStore)
- return localStorage.getItem(name);
- return null;
- }
-
- // CONFIGS:
- let gC = function(a, b) {
- try {
- let res = JSON.parse(getSavedVal(a));
- if (typeof res === "object") {
- return b;
- } else {
- return res;
- }
- } catch (e) {
- alert("dieskid");
- return b;
- }
- };
-
- function setCommands() {
- return {
- "help": {
- desc: "Show Commands",
- action: function(message) {
- for (let cmds in commands) {
- addMenuChText("/" + cmds, commands[cmds].desc, "lime", 1);
- }
- }
- },
- "clear": {
- desc: "Clear Chats",
- action: function(message) {
- resetMenuChText();
- }
- },
- "debug": {
- desc: "Debug Mod For Development",
- action: function(message) {
- addDeadPlayer(player);
- addMenuChText("Debug", "Done", "#99ee99", 1);
- }
- },
- "play": {
- desc: "Play Music ( /play [link] )",
- action: function(message) {
- let link = message.split(" ");
- if (link[1]) {
- let audio = new Audio(link[1]);
- audio.play();
- } else {
- addMenuChText("Warn", "Enter Link ( /play [link] )", "#99ee99", 1);
- }
- }
- },
- "bye": {
- desc: "Leave Game",
- action: function(message) {
- window.leave();
- }
- },
- };
- }
-
- function setConfigs() {
- return {
- killChat: true,
- autoBuy: true,
- autoBuyEquip: true,
- autoPush: false,
- revTick: true,
- spikeTick: true,
- predictTick: true,
- autoPlace: true,
- autoReplace: true,
- antiTrap: true,
- slowOT: false,
- attackDir: true,
- noDir: false,
- showDir: false,
- autoRespawn: false,
- fpsboost: false,
- PredictiveBull: true,
- doTickHealing: true,
- ShowStacked: true,
- doUpperCaseChatting: true,
- TryHardMode: true,
- ReverseInstaPatched: true,
- PredictivePlacer: true,
- PredictiveInsta: true,
- AntiBowInsta: true,
- PredictiveHeal: true,
- doSimpleAntiInsta: true,
- HoldingQforlag: true,
- doAutoBullTick: true,
- doRenderKMTexture: true,
- doAntiKickAtPacketLimit: true,
- AddAdditionalRangeOnLag: true,
- FastTurretHatPATCHED: false,
- SecondaryOnCounter: true,
- doAutoSpinningPATCHED: false,
- AutoAttackPATCHED: false,
- };
- }
-
- let commands = setCommands();
- let os = setConfigs();
-
- window.removeConfigs = function() {
- for (let cF in os) {
- deleteVal(cF, os[cF]);
- }
- };
-
- for (let cF in os) {
- os[cF] = gC(cF, os[cF]);
- }
-
- // MENU FUNCTIONS:
- window.changeMenu = function() {};
- window.debug = function() {};
- window.toggleNight = function() {};
- window.wasdMode = function() {};
-
- // PAGE 1:
- window.startGrind = function() {};
-
- // PAGE 3:
- window.connectFillBots = function() {};
- window.destroyFillBots = function() {};
- window.tryConnectBots = function() {};
- window.destroyBots = function() {};
- window.resBuild = function() {};
- window.toggleBotsCircle = function() {};
- window.toggleVisual = function() {};
-
- // SOME FUNCTIONS:
- window.prepareUI = function() {};
- window.leave = function() {};
-
- // nah hahahahahhh why good ping
- window.ping = imueheua ? 86 : 0;
-
- class HtmlAction {
- constructor(element) {
- this.element = element;
- };
- add(code) {
- if (!this.element) return undefined;
- this.element.innerHTML += code;
- };
- newLine(amount) {
- let result = `<br>`;
- if (amount > 0) {
- result = ``;
- for (let i = 0; i < amount; i++) {
- result += `<br>`;
- }
- }
- this.add(result);
- };
- checkBox(setting) {
- let newCheck = `<input type = "checkbox"`;
- setting.id && (newCheck += ` id = ${setting.id}`);
- setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`);
- setting.class && (newCheck += ` class = ${setting.class}`);
- setting.checked && (newCheck += ` checked`);
- setting.onclick && (newCheck += ` onclick = ${setting.onclick}`);
- newCheck += `>`;
- this.add(newCheck);
- };
- text(setting) {
- let newText = `<input type = "text"`;
- setting.id && (newText += ` id = ${setting.id}`);
- setting.style && (newText += ` style = ${setting.style.replaceAll(" ", "")}`);
- setting.class && (newText += ` class = ${setting.class}`);
- setting.size && (newText += ` size = ${setting.size}`);
- setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`);
- setting.value && (newText += ` value = ${setting.value}`);
- setting.placeHolder && (newText += ` placeHolder = ${setting.placeHolder.replaceAll(" ", " ")}`);
- newText += `>`;
- this.add(newText);
- };
- select(setting) {
- let newSelect = `<select`;
- setting.id && (newSelect += ` id = ${setting.id}`);
- setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
- setting.class && (newSelect += ` class = ${setting.class}`);
- newSelect += `>`;
- for (let options in setting.option) {
- newSelect += `<option value = ${setting.option[options].id}`
- setting.option[options].selected && (newSelect += ` selected`);
- newSelect += `>${options}</option>`;
- }
- newSelect += `</select>`;
- this.add(newSelect);
- };
- button(setting) {
- let newButton = `<button`;
- setting.id && (newButton += ` id = ${setting.id}`);
- setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`);
- setting.class && (newButton += ` class = ${setting.class}`);
- setting.onclick && (newButton += ` onclick = ${setting.onclick}`);
- newButton += `>`;
- setting.innerHTML && (newButton += setting.innerHTML);
- newButton += `</button>`;
- this.add(newButton);
- };
- selectMenu(setting) {
- let newSelect = `<select`;
- if (!setting.id) {
- alert("please put id skid");
- return;
- }
- window[setting.id + "Func"] = function() {};
- setting.id && (newSelect += ` id = ${setting.id}`);
- setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
- setting.class && (newSelect += ` class = ${setting.class}`);
- newSelect += ` onchange = window.${setting.id + "Func"}()`;
- newSelect += `>`;
- let last;
- let i = 0;
- for (let options in setting.menu) {
- newSelect += `<option value = ${"option_" + options} id = ${"O_" + options}`;
- setting.menu[options] && (newSelect += ` checked`);
- newSelect += ` style = "color: ${setting.menu[options] ? "#000" : "#fff"}; background: ${setting.menu[options] ? "#8ecc51" : "#cc5151"};">${options}</option>`;
- i++;
- }
- newSelect += `</select>`;
-
- this.add(newSelect);
-
- i = 0;
- for (let options in setting.menu) {
- window[options + "Func"] = function() {
- setting.menu[options] = getEl("check_" + options).checked ? true : false;
- saveVal(options, setting.menu[options]);
-
- getEl("O_" + options).style.color = setting.menu[options] ? "#000" : "#fff";
- getEl("O_" + options).style.background = setting.menu[options] ? "#8ecc51" : "#cc5151";
-
- //getEl(setting.id).style.color = setting.menu[options] ? "#8ecc51" : "#cc5151";
-
- };
- this.checkBox({
- id: "check_" + options,
- style: `display: ${i == 0 ? "inline-block" : "none"};`,
- class: "checkB",
- onclick: `window.${options + "Func"}()`,
- checked: setting.menu[options]
- });
- i++;
- }
-
- last = "check_" + getEl(setting.id).value.split("_")[1];
- window[setting.id + "Func"] = function() {
- getEl(last).style.display = "none";
- last = "check_" + getEl(setting.id).value.split("_")[1];
- getEl(last).style.display = "inline-block";
-
- //getEl(setting.id).style.color = setting.menu[last.split("_")[1]] ? "#8ecc51" : "#fff";
-
- };
- };
- };
- class Html {
- constructor() {
- this.element = null;
- this.action = null;
- this.divElement = null;
- this.startDiv = function(setting, func) {
-
- let newDiv = document.createElement("div");
- setting.id && (newDiv.id = setting.id);
- setting.style && (newDiv.style = setting.style);
- setting.class && (newDiv.className = setting.class);
- this.element.appendChild(newDiv);
- this.divElement = newDiv;
-
- let addRes = new HtmlAction(newDiv);
- typeof func == "function" && func(addRes);
-
- };
- this.addDiv = function(setting, func) {
-
- let newDiv = document.createElement("div");
- setting.id && (newDiv.id = setting.id);
- setting.style && (newDiv.style = setting.style);
- setting.class && (newDiv.className = setting.class);
- setting.appendID && getEl(setting.appendID).appendChild(newDiv);
- this.divElement = newDiv;
-
- let addRes = new HtmlAction(newDiv);
- typeof func == "function" && func(addRes);
-
- };
- };
- set(id) {
- this.element = getEl(id);
- this.action = new HtmlAction(this.element);
- };
- resetHTML(text) {
- if (text) {
- this.element.innerHTML = ``;
- } else {
- this.element.innerHTML = ``;
- }
- };
- setStyle(style) {
- this.element.style = style;
- };
- setCSS(style) {
- this.action.add(`<style>` + style + `</style>`);
- };
- };
-
- let HTML2 = new Html();
-
-
-
-
-
- function getEl(id) {
- return document.getElementById(id);
- }
- let firstConfig = [];
- let streamerMode = false;
- const HTML = {
- newLine: function(amount) {
- let text = ``;
- for (let i = 0; i < amount; i++) {
- text += `<br>`;
- }
- return text;
- },
- line: function() {
- return `<hr>`;
- },
- text: function(id, value, size, length) {
- return `<input type = "text" id = ${id} size = ${size} value = ${value} maxlength = ${length}>`;
- },
- checkBox: function(id, name, checked, rl) {
- return `${rl ? name + ` ` : ``}<input type = "checkbox" ${checked ? `checked` : ``} id = ${id}>${rl ? `` : ` ` + name}`;
- },
- button: function(id, name, onclick, classs) {
- return `<button class = ${classs} id = ${id} onclick = ${onclick}>${name}</button>`;
- },
- select: function(id, selects) {
- let text = `<select id = ${id}>`;
- selects.forEach((e,i)=>{
- text += `<option value = ${e.value} ${e.selected ? ` selected` : ``}>${e.name}</option>`;
- if (i == selects.length - 1) {
- text += `</select>`;
- }
- }
- );
- return text;
- },
- modChange: function(id, selects) {
- console.log("test");
- },
- mod: function(id, selects) {
- let text = `<select id = ${id}>`;
- selects.forEach((e,i)=>{
- text += `<option value = ${e.value + "C"}>${e.name}</option>`;
- if (i == selects.length - 1) {
- text += `</select> `;
- }
- if (i == 0) {
- firstConfig.push(e.value + "C");
- }
- }
- );
- selects.forEach((e,i)=>{
- text += `<input type = "checkbox" ${e.checked ? `checked` : ``} id = ${e.value} style = "${i == 0 ? "display: inline-block;" : "display: none;"}">`;
- }
- );
- return text;
- },
- hotkey: function(id, value, size, length) {
- return `<input type = "text" id = ${id} size = ${size} value = ${value} maxlength = ${length}><input type = "checkbox" checked id = ${id + "k"}>`;
- },
- hotkey2: function(id, value, size, length) {
- return `<input type = "text" id = ${id} size = ${size} value = ${value} maxlength = ${length}>`;
- },
- BetttttaCh: function(id) {
- return `<input type = "checkbox" checked id = ${id + "k"}>`;
- },
-
-
-
- };
-
-
-
- var toggles = {};
- window.toggles = toggles;
- function generateNewToggle(label, id, isChecked, style) {
- toggles[id] = function() {
- return document.getElementById(id).checked;
- };
- return `
- ${label} <input type="checkbox" style="cursor: pointer;${style ? " " + style : ""}" id="${id}" ${isChecked}>
- `;
- }
- function generateNewList(label, id, configs) {
- let content = `${label} <select id="${id}">`;
- for(let i = 0; i < configs.length; i++) {
- content += `<option value="${configs[i][0]}">${configs[i][1]}</option>`;
- }
- content += `</select>`;
- return content;
- }
- function setConfig(elements, id) {
- for(let i = 0; i < elements.length; i++) {
- document.getElementById(elements[i][3]).style.display = id == elements[i][0] ? "inline-block" : "none";
- }
- }
- function addEventListen(id, configs) {
- let interval = setInterval(() => {
- if(document.getElementById(id) != null) {
- document.getElementById(id).addEventListener("change", function() {
- setConfig(configs, document.getElementById(id).value);
- });
- clearInterval(interval);
- }
- }, 0);
- }
- function generateNewConfig(label, id, configs) {
- let content = `${label} <select id="${id}">`;
- for(let i = 0; i < configs.length; i++) {
- content += `<option value="${configs[i][0]}">${configs[i][1]}</option>`;
- }
- content += `</select>`;
- for(let i = 0; i < configs.length; i++) {
- content += generateNewToggle("", configs[i][3], configs[i][2], !i ? "display: inline-block;" : "display: none;");
- }
- addEventListen(id, configs);
- return content;
- }
-
-
-
-
-
-
-
-
-
-
-
-
-
- /*
- */
- let Wut = "Select";
- // menu html
- let modMenus = document.createElement("div");
- modMenus.id = "modMenus";
- document.body.append(modMenus);
- modMenus.style = `
- display: block;
- padding: 10px;
- border-radius: 15px;
- background-color: rgba(0, 0, 0, 0.25);
- border-radius: 3px;
- position: absolute;
- left: 20px;
- top: 20px;
- min-width: 300px;
- max-width: 410px;
- min-height: 400;
- max-height 400px;
- transition: 1s;
- `;
- let canmove = true;
-
-
-
- function updateInnerHTML() {
- modMenus.innerHTML = `
- <style>
- .tabchange {
- color: #fff;
- background-color: #000;
- border: 2px solid transparent;
- border-radius: 4px;
- text-align: center;
- height: 25px;
- }
- .menuTabs {
- padding-left: 5px;
- padding-top: 5px;
- padding-bottom: 5px;
- }
- .holder {
- padding-left: 1em;
- }
- .nothing {
- }
- .inLINE {
- display: inline-block;
- }
-
-
-
-
-
- </style>
- <script>
- function test() {
- console.log("call");
- }
- </script>
- <div id = "headline" style = "font-size: 30px; color: rgb(255, 255, 255);">
- Magick:
-
-
-
-
-
- <div style="font-size: 12px; overflow-y: scroll; max-height: 150px;">
-
-
-
-
-
- <div>
- ${HTML.button("boosteruseitems", "Toggle Booster w/ item", "", "nothing")}<br>
- ${HTML.button("PlaceEveryTickTogl", "Toggle PlaceEveryTick", "", "nothing")} | <span id = "placestatus">false</span>
- </div>
-
-
-
-
- Create clan: ${HTML.text("ccv", "clan", "20", "7")}${HTML.button("ccf", "Create clan", `document.createAlliance(document.getElementById("ccv").value)`, "nothing")}<br>
-
-
-
-
-
-
-
-
-
-
-
-
-
- ${HTML.select("autoupgrade", [
- { name: "Autoupgrade to DH", value: "dh", },
- { name: "Autoupgrade to KH", value: "kh", },
- { name: "Autoupgrade to PH", value: "ph", },
- { name: "Autoupgrade to SM", value: "sm", },
- { name: "Autoupgrade to PM", value: "pm", },
- { name: "Autoupgrade to KM", value: "km", },
- { name: "Autoupgrade to DM", value: "dm", },
- ])}
- ${HTML.checkBox("aaauaua", "", false)}<br>
- 7-Slot: ${HTML.select("7slot", [{
- name: "Teleporter",
- value: "38",
- selected: true,
- }, {
- name: "Turret",
- value: "33",
- }, {
- name: "Platform",
- value: "34",
- }, {
- name: "Healing pad",
- value: "35",
- }, {
- name: "Blocker",
- value: "37",
- }, ])}<br>
-
-
- Upgrade To Insta: ${HTML.select("upgradeinstatypebad", [{
- name: "SM",
- value: "sm",
- }, {
- name: "KH",
- value: "kh",
- }, {
- name: "HP",
- value: "hp",
- }, ])}
- ${HTML.checkBox("upgradeinstatypeCheck", "", true)}<br>
-
-
-
-
- ${HTML.mod("os", [
- { name: "doBuildingHealth", value: "bh", },
- { name: "AddAdditionalRangeOnLag", value: "addictdist", checked: true, },
- { name: "doAntiKickAtPacketLimit", value: "ak", checked: true, },
- { name: "doAutoBullTick", value: "bulltick", checked: true, },
- { name: "doAutoOneTick", value: "aOT", checked: true, },
- { name: "doUseAutoInstaPress", value: "useautoInstaong", checked: true, },
- { name: "doWheelUseHats", value: "wheelUseHats", },
- { name: "doBetaAntiSync", value: "antisync", checked: true, },
- { name: "doAutoQOnHighPing", value: "autoq", },
- { name: "doPermanentAutoQ", value: "evautoq", },
- { name: "pABUser", value: "usepabprosecc", checked: true, },
- { name: "doSimpleAntiInsta", value: "simpleheal", },
- { name: "doTickBasedHealing", value: "tickheal", checked: true, },
- { name: "doAutoReplace", value: "replc", checked: true, },
- { name: "doPrePlace", value: "preplacer", checked: true, },
- { name: "doPlacementEveryTick", value: "abplace", },
- { name: "doAutoSpikeTickOnReplaced", value: "spiketick", checked: true, },
- { name: "doExtraAutoSpikeTick", value: "ExtraSpikeTick1", checked: true, },
- { name: "doPermanentAntiEmp", value: "simpleEmpAnti", },
- { name: "doUseTurretOnCounter", value: "countertur", checked: true, },
- { name: "doUseSecondaryOnCounter", value: "countersec", },
- { name: "doClickCombat", value: "clicktype", },
- { name: "doInstaOneShot", value: "oneShotInsta", checked: true, },
- { name: "doAutoSpinning", value: "spin", },
- { name: "doAutoBuyHats", value: "autoBuyHats1beta", },
- { name: "doAutoGG", value: "autogg", checked: true, },
- { name: "doAutoSync", value: "autosyncsec", checked: true, },
- { name: "doAutoSyncHit", value: "autosyncHited", checked: true, },
- { name: "doUpperCaseChatting", value: "chatc", },
- { name: "doTryHardMode", value: "tryhard", checked: true, },
- { name: "doAlwaysRevInsta", value: "alwaysrev", },
- { name: "doTurretReloadBar", value: "turrreloadbars", },
- { name: "doRenderKMTexture", value: "kmtexture", checked: true, },
- { name: "doShowStackedAnimtext", value: "stacktext", },
- { name: "doDisableAnimtext", value: "hidetext", },
- { name: "doWeaponRange", value: "WeaponRange", },
- { name: "doEnemyInfoStatus", value: "EnemyDtatInfoBar", checked: true, },
- { name: "doSmartEmpSoldierAnti", value: "SmartEmpSoldierAnti", checked: true, },
- { name: "doBetaHeal", value: "healingBeta", },
- { name: "doPlacementVisual", value: "placeVis", },
- { name: "doWeaponRange", value: "backupNobull", checked: true, },
- { name: "doEnemyInfoStatus", value: "turretCombat", checked: true, },
- { name: "doSmartEmpSoldierAnti", value: "safeAntiSpikeTick", checked: true, },
- { name: "doBotMovementToNear", value: "botmove", },
- { name: "doShowBotsOnMinimap", value: "showbotsonmap", checked: true, },
- { name: "doBotsShowEnemy", value: "botusetracers", },
- ])}<br>
-
- ${HTML.checkBox("weaponGrind", "Ruby farm?", false)}<br>
- ${HTML.checkBox("grindsec", "autoRubySec", true)}<br>
-
- <div id = "freeCam">Freecam: none</div>
-
-
- <br><br>
-
-
-
-
-
-
- Freecam hotkey: ${HTML.hotkey("freecumLOL", "/", "2", "1")}<br>
- Debug hotkey: ${HTML.hotkey("debugkey", "Z", "2", "1")}<br>
- Bot connector hotkey: ${HTML.hotkey("botkey", "G", "2", "1")}<br>
- No-Bull management hotkey: ${HTML.hotkey2("NobullMangeKey", "T", "2", "1")}
- ${HTML.select("NBmanStats", [{
- name: "None",
- value: "none",
- }, {
- name: "increment NB Count",
- value: "INnbCn",
- selected: true,
- }, ])}
- ${HTML.BetttttaCh("NobullMangeKey")}<br>
- Spike hotkey: ${HTML.hotkey("spikekey", "v", "2", "1")}<br>
- Trap/Boost hotkey: ${HTML.hotkey("trapkey", "f", "2", "1")}<br>
- Healing hotkey: ${HTML.hotkey("Qhotkeys", "q", "2", "1")}<br>
- Instakill hotkey: ${HTML.hotkey("instakillkey", "r", "2", "1")}<br>
- Autobull hotkey: ${HTML.hotkey("autobullkey", "j", "2", "1")}<br>
- Turret/Teleport hotkey: ${HTML.hotkey("turretkey", "h", "2", "1")}<br>
- 3x compact windmills hotkey: ${HTML.hotkey("3windmillskey", "b", "2", "1")}<br>
- Toggle advanced placer hotkey: ${HTML.hotkey("millkey", "z", "2", "1")}<br>
- One Tick insta hotkey: ${HTML.hotkey("lagkey", "t", "2", "1")}<br>
- Ratio hotkey: ${HTML.hotkey("ezkey", "@", "2", "1")}<br>
- Zoom hotkey: ${HTML.hotkey("zoomkey", "-", "2", "1")}<br>
- Zoom reset key: ${HTML.hotkey("zoomresetkey", "=", "2", "1")}<br>
- Song hotkey: ${HTML.hotkey("songkey", "C", "2", "1")}<br>
- Song: ${HTML.select("songs", [{
- name: "CRVN - Nobody",
- value: "1",
- }, {
- name: "Dave Rodgers - Ae86",
- value: "2",
- }, {
- name: "Dr Love - Don't Stand So Close",
- value: "3",
- }, {
- name: "Domastic - Heartless",
- value: "4",
- }, {
- name: "PVRIS - Burn It All Down",
- value: "5",
- }, {
- name: "Crypt x Joey Nato - Invincible",
- value: "6",
- selected: true,
- }, ])}${HTML.checkBox("showch", "", false)}<br>
- Scroll Macro Mode: ${HTML.select("ScrMacro", [{
- name: "Bull Tick Sync / Emp Overrides",
- value: "1",
- selected: true,
- }, {
- name: "Dave Rodgers - Ae86",
- value: "2",
- }, {
- name: "Dr Love - Don't Stand So Close",
- value: "3",
- }, {
- name: "Domastic - Heartless",
- value: "4",
- }, {
- name: "PVRIS - Burn It All Down",
- value: "5",
- }, {
- name: "Crypt x Joey Nato - Invincible",
- value: "6",
- }, ])}<br>
-
- Aim Boost-Spike At Nearest Enemy? ${HTML.checkBox("AIMboostSpikes", "", false)}<br>
- Auto-Boost Spike space key (State: )<br>
- Object for the boost item placer: ${HTML.select("placeoINboost", [{
- name: "Walls",
- value: "1",
- }, {
- name: "Spikes",
- value: "2",
- }, {
- name: "Windmills",
- value: "3",
- selected: true,
- }, {
- name: "Trap/Boosts",
- value: "4",
- }, {
- name: "Teleport/Turrets",
- value: "5",
- }, ])}<br>
- Extra Performance Mode: ${HTML.select("ExtraPerformanceMode", [{
- name: "Anti Bull",
- value: "antibull",
- selected: true,
- }, {
- name: "Bull tick",
- value: "bulltick",
- }, {
- name: "Instachaining",
- value: "instachaining",
- }, ])}<br>
- Extra Performance? ${HTML.checkBox("ExtraPerformanceButton", "", false)}<br>
- Object for the placer: ${HTML.select("placeo", [
- { name: "Walls", value: "1",},
- { name: "Spikes", value: "2",},
- { name: "Windmills", value: "3", selected: true,},
- { name: "Trap/Boosts", value: "4",},
- { name: "Teleport/Turrets", value: "5",},
- ])}<br>
-
-
-
-
- anti
- <div class = "holder">
- ${HTML.checkBox("soldieranti", "soldierAntiInsta", true)}<br>
- ${HTML.checkBox("soldierempanti", "soldierEmpAntiInsta", true)}<br>
- ${HTML.checkBox("antitick", "anti0Tick", true)}<br>
- ${HTML.checkBox("antirange", "antiRangedInsta", true)}<br>
- </div>
-
-
-
- autoBreak
- <div class = "holder">
- ${HTML.checkBox("earlyab", "early", true)}<br>
- earlyWaitTime <br>
-
-
-
- ${HTML.text("earlytime", "10", "6", "5")}<br>
- ${HTML.checkBox("abactive", "activate", true)}<br>
- </div>
-
-
-
-
-
-
-
-
-
-
-
- <br><br><br>
-
-
-
-
- One-way: ${HTML.button("streamer", "Streamer Mode", "", "nothing")}<br>
- One-way: (Rejoin on server) ${HTML.button("serverwarper", "Rejoin", `document.warpServer()`, "nothing")}<br>
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- </div>
- `;
- }
- updateInnerHTML();
- getEl("streamer").onclick = function() {
- streamerMode = !streamerMode;
- };
- getEl("ccv").onfocus = function() {
- canmove = false;
- };
- getEl("ccv").onblur = function() {
- canmove = true;
- };
- getEl("PlaceEveryTickTogl").onclick = function() {
- //placeEveryTick1 = !placeEveryTick1;
- };
-
-
-
-
-
-
-
-
- let oldSelect = firstConfig[0];
- let newSelect = firstConfig[0];
- getEl("os").onchange = function() {
- let value = getEl("os").value;
- let sliced = function(val) {
- return val.slice(0, val.length - 1);
- };
- oldSelect = newSelect;
- newSelect = value;
- getEl(sliced(oldSelect)).style.display = "none";
- getEl(sliced(newSelect)).style.display = "inline-block";
- }
- ;
-
-
-
-
-
-
-
-
-
-
-
-
-
- let WS = undefined;
- let socketID = undefined;
-
- let useWasd = false;
- let secPacket = 0;
- let secMax = 110;
- let secTime = 1000;
- let firstSend = {
- sec: false
- };
- let game = {
- tick: 0,
- tickQueue: [],
- tickBase: function(set, tick) {
- if (this.tickQueue[this.tick + tick]) {
- this.tickQueue[this.tick + tick].push(set);
- } else {
- this.tickQueue[this.tick + tick] = [set];
- }
- },
- tickRate: (1000 / o.serverUpdateRate),
- tickSpeed: 0,
- lastTick: performance.now()
- };
- let modConsole = [];
-
- let dontSend = false;
- let fpsTimer = {
- last: 0,
- time: 0,
- ltime: 0
- }
- let lastMoveDir = undefined;
- let lastsp = ["cc", 1, "__proto__"];
-
- WebSocket.prototype.nsend = WebSocket.prototype.send;
- WebSocket.prototype.send = function(message) {
- if (!WS) {
- WS = this;
- WS.addEventListener("message", function(msg) {
- getMessage(msg);
- });
- WS.addEventListener("close", (event) => {
- if (event.code == 4001) {
- window.location.reload();
- }
- });
- }
- if (WS == this) {
- dontSend = false;
-
- // EXTRACT DATA ARRAY:
- let data = new Uint8Array(message);
- let parsed = window.msgpack.decode(data);
- let type = parsed[0];
- data = parsed[1];
-
- // SEND MESSAGE:
- if (type == "6") {
-
- if (data[0]) {
- // ANTI PROFANITY:
- let profanity = ["cunt", "whore", "fuck", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard", ];
- let tmpString;
- profanity.forEach((profany) => {
- if (data[0].indexOf(profany) > -1) {
- tmpString = "";
- for (let i = 0; i < profany.length; ++i) {
- if (i == 1) {
- tmpString += String.fromCharCode(0);
- }
- tmpString += profany[i];
- }
- let re = new RegExp(profany, "g");
- data[0] = data[0].replace(re, tmpString);
- }
- });
-
- // FIX CHAT:
- data[0] = data[0].slice(0, 30);
- }
-
- } else if (type == "L") {
- // MAKE SAME CLAN:
- data[0] = data[0] + (String.fromCharCode(0).repeat(7));
- data[0] = data[0].slice(0, 7);
- } else if (type == "M") {
- // APPLY CYAN COLOR:
- data[0].name = data[0].name == "" ? "unknown" : data[0].name;
- data[0].moofoll = true;
- data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin;
- lastsp = [data[0].name, data[0].moofoll, data[0].skin];
- } else if (type == "D") {
- if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) {
- dontSend = true;
- } else {
- my.lastDir = data[0];
- }
- } else if (type == "d") {
- if (!data[2]) {
- dontSend = true;
- } else {
- if (![null, undefined].includes(data[1])) {
- my.lastDir = data[1];
- }
- }
- } else if (type == "K") {
- if (!data[1]) {
- dontSend = true;
- }
- } else if (type == "S") {
- dontSend = true;
- } else if (type == "a") {
- if (data[1]) {
- if (player.moveDir == data[0]) {
- dontSend = true;
- }
- player.moveDir = data[0];
- } else {
- dontSend = true;
- }
- }
- if (!dontSend) {
- let binary = window.msgpack.encode([type, data]);
- this.nsend(binary);
-
- // START COUNT:
- if (!firstSend.sec) {
- firstSend.sec = true;
- setTimeout(() => {
- firstSend.sec = false;
- secPacket = 0;
- }, secTime);
- }
- secPacket++;
- }
- } else {
- this.nsend(message);
- }
- }
-
- function packet(type) {
- // EXTRACT DATA ARRAY:
- let data = Array.prototype.slice.call(arguments, 1);
-
- // SEND MESSAGE:
- let binary = window.msgpack.encode([type, data]);
- WS.send(binary);
- }
-
- function origPacket(type) {
- // EXTRACT DATA ARRAY:
- let data = Array.prototype.slice.call(arguments, 1);
-
- // SEND MESSAGE:
- let binary = window.msgpack.encode([type, data]);
- WS.nsend(binary);
- }
-
- window.leave = function() {
- origPacket("kys", {
- "frvr is so bad": true,
- "sidney is too good": true,
- "dev are too weak": true,
- });
- };
-
- //...lol
- let io = {
- send: packet
- };
-
- function getMessage(message) {
- let data = new Uint8Array(message.data);
- let parsed = window.msgpack.decode(data);
- let type = parsed[0];
- data = parsed[1];
- let events = {
- A: setInitData, // id: setInitData,
- //B: disconnect,
- C: setupGame, // 1: setupGame,
- D: addPlayer, // 2: addPlayer,
- E: removePlayer, // 4: removePlayer,
- a: updatePlayers, // 33: updatePlayers,
- G: updateLeaderboard, // 5: updateLeaderboard,here
- H: loadGameObject, // 6: loadGameObject,
- I: loadAI, // a: loadAI,
- J: animateAI, // aa: animateAI,
- K: gatherAnimation, // 7: gatherAnimation,
- L: wiggleGameObject, // 8: wiggleGameObject,
- M: shootTurret, // sp: shootTurret,
- N: updatePlayerValue, // 9: updatePlayerValue,
- O: updateHealth, // h: updateHealth,//here
- P: killPlayer, // 11: killPlayer,
- Q: killObject, // 12: killObject,
- R: killObjects, // 13: killObjects,
- S: updateItemCounts, // 14: updateItemCounts,
- T: updateAge, // 15: updateAge,
- U: updateUpgrades, // 16: updateUpgrades,
- V: updateItems, // 17: updateItems,
- X: addProjectile, // 18: addProjectile,
- Y: remProjectile, // 19: remProjectile,
- //Z: serverShutdownNotice,
- //0: addAlliance,
- //1: deleteAlliance,
- 2: allianceNotification, // an: allianceNotification,
- 3: setPlayerTeam, // st: setPlayerTeam,
- 4: setAlliancePlayers, // sa: setAlliancePlayers,
- 5: updateStoreItems, // us: updateStoreItems,
- 6: receiveChat, // ch: receiveChat,
- 7: updateMinimap, // mm: updateMinimap,
- 8: showText, // t: showText,
- 9: pingMap, // p: pingMap,
- 0: pingSocketResponse,
- };
- if (type == "io-init") {
- socketID = data[0];
- } else {
- if (events[type]) {
- events[type].apply(undefined, data);
- }
- }
- }
-
- // MATHS:
- Math.lerpAngle = function(value1, value2, amount) {
- let difference = Math.abs(value2 - value1);
- if (difference > Math.PI) {
- if (value1 > value2) {
- value2 += Math.PI * 2;
- } else {
- value1 += Math.PI * 2;
- }
- }
- let value = value2 + ((value1 - value2) * amount);
- if (value >= 0 && value <= Math.PI * 2) return value;
- return value % (Math.PI * 2);
- };
-
- // REOUNDED RECTANGLE:
- CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) {
- if (w < 2 * r) r = w / 2;
- if (h < 2 * r) r = h / 2;
- if (r < 0)
- r = 0;
- this.beginPath();
- this.moveTo(x + r, y);
- this.arcTo(x + w, y, x + w, y + h, r);
- this.arcTo(x + w, y + h, x, y + h, r);
- this.arcTo(x, y + h, x, y, r);
- this.arcTo(x, y, x + w, y, r);
- this.closePath();
- return this;
- };
-
- // GLOBAL VALUES:
-
- let petals = [];
- let allChats = [];
- let ticks = {
- tick: 0,
- delay: 0,
- time: [],
- manage: [],
- };
- let ais = [];
- let players = [];
- let alliances = [];
- let alliancePlayers = [];
- let allianceNotifications = [];
- let gameObjects = [];
- let projectiles = [];
- let deadPlayers = [];
-
- let breakObjects = [];
-
- let player;
- let playerSID;
- let _;
-
- let enemy = [];
- let nears = [];
- let near = [];
-
- let my = {
- reloaded: false,
- waitHit: 0,
- autoAim: false,
- revAim: false,
- ageInsta: true,
- reSync: false,
- bullTick: 0,
- anti0Tick: 0,
- antiSync: false,
- safePrimary: function(_) {
- return [0, 8].includes(_.primaryIndex);
- },
- safeSecondary: function(_) {
- return [10, 11, 14].includes(_.secondaryIndex);
- },
- lastDir: 0,
- autoPush: false,
- pushData: {}
- }
-
- // FIND OBJECTS BY ID/SID:
- function findID(_, tmp) {
- return _.find((THIS) => THIS.id == tmp);
- }
-
- function findSID(_, tmp) {
- return _.find((THIS) => THIS.sid == tmp);
- }
-
- function findPlayerByID(id) {
- return findID(players, id);
- }
-
- function findPlayerBySID(sid) {
- return findSID(players, sid);
- }
-
- function findAIBySID(sid) {
- return findSID(ais, sid);
- }
-
- function findObjectBySid(sid) {
- return findSID(gameObjects, sid);
- }
-
- function findProjectileBySid(sid) {
- return findSID(gameObjects, sid);
- }
-
- let gameName = getEl("gameName");
- let adCard = getEl("adCard");
- adCard.remove();
- let promoImageHolder = getEl("promoImgHolder");
- promoImageHolder.remove();
- let menuText = getEl("desktopInstructions");
- menuText.innerHTML = `
- Movement: W, A, S, D<br>
- Toggle Menu: ESC<br>
- InstaKill: R<br>
- <br>
- Mouse:<br>
- Left: Bull<br>
- Middle: Range<br>
- Right: Tank<br>
- `;
- $("#guideCard").css({
- height: "415px",
- "max-height": "700px",
- });
- let partyButton = getEl("partyButton");
- let joinPartyButton = getEl("joinPartyButton");
- let settingsButton = getEl("settingsButton");
- let settingsButtonTitle = settingsButton.getElementsByTagName("span")[0];
- let allianceButton = getEl("allianceButton");
- let storeButton = getEl("storeButton");
- let serverBrowser = getEl("serverBrowser");
- let nativeResolutionCheckbox = getEl("nativeResolution");
- let showPingCheckbox = getEl("showPing");
- let playMusicCheckbox = getEl("playMusic");
- let pingDisplay = getEl("pingDisplay");
- let shutdownDisplay = getEl("shutdownDisplay");
- let setupCard = getEl("setupCard");
- let menuContainer = getEl("menuContainer");
- let guideCard = getEl("guideCard");
- let loadingText = getEl("loadingText");
- let gameUI = getEl("gameUI");
- let resourceDisplay = document.getElementById("resDisplay");
- let scoreDisplay = getEl("scoreDisplay");
- let foodDisplay = getEl("foodDisplay");
- let woodDisplay = getEl("woodDisplay");
- let stoneDisplay = getEl("stoneDisplay");
- let killCounter = getEl("killCounter");
- let topinfoHolder = getEl("topInfoHolder");
- let leaderboard = getEl("leaderboard");
- let nameInput = getEl("nameInput");
- let ageText = getEl("ageText");
- let ageBarBody = getEl("ageBarBody");
- let allianceHolder = getEl("allianceHolder");
- let allianceManager = getEl("allianceManager");
- let skinColorHolder = getEl("skinColorHolder");
- let chatButton = getEl("chatButton");
- chatButton.remove();
- let gameCanvas = getEl("gameCanvas");
- let be = gameCanvas.getContext("2d");
- let mapDisplay = getEl("mapDisplay");
- let mapContext = mapDisplay.getContext("2d");
- mapDisplay.width = 300;
- mapDisplay.height = 300;
- let storeMenu = getEl("storeMenu");
- let storeHolder = getEl("storeHolder");
- let upgradeHolder = getEl("upgradeHolder");
- let upgradeCounter = getEl("upgradeCounter");
- let chatBox = getEl("chatBox");
- let chatHolder = getEl("chatHolder");
- let actionBar = getEl("actionBar");
- let leaderboardData = getEl("leaderboardData");
- let itemInfoHolder = getEl("itemInfoHolder");
- let menuCardHolder = getEl("menuCardHolder");
- let mainMenu = getEl("mainMenu");
- mainMenu.style.backgroundImage = "url('https://avatars.mds.yandex.net/i?id=d9472c3ee9d652eb04f6658d5cb47407-4011416-images-thumbs&n=13')";
- mainMenu.style.backgroundSize = "cover";
- let diedText = getEl("diedText");
- let screenWidth;
- let screenHeight;
- let maxScreenWidth = o.maxScreenWidth;
- let maxScreenHeight = o.maxScreenHeight;
- let pixelDensity = 1;
- let delta;
- let now;
- let lastUpdate = performance.now();
- let camX;
- let camY;
- let tmpDir;
- let mouseX = 0;
- let mouseY = 0;
- let allianceMenu = getEl("allianceMenu");
- let waterMult = 1;
- let waterPlus = 0;
-
- let outlineColor = "#525252";
- let darkOutlineColor = "#3d3f42";
- let outlineWidth = 5.5;
-
- let isNight = false;
- let firstSetup = true;
- let keys = {};
- let moveKeys = {
- 87: [0, -1],
- 38: [0, -1],
- 83: [0, 1],
- 40: [0, 1],
- 65: [-1, 0],
- 37: [-1, 0],
- 68: [1, 0],
- 39: [1, 0],
- };
- let attackState = 0;
- let inGame = false;
-
- let macro = {};
- let mills = {
- w: false,
- a: false,
- s: false,
- d: false,
- posx: 0,
- posy: 0,
- aim: 0,
- place: false,
- };
- let lastDir;
-
- let lastLeaderboardData = [];
-
- // ON LOAD:
- let inWindow = true;
- window.onblur = function() {
- inWindow = false;
- };
- window.onfocus = function() {
- inWindow = true;
- if (player && player.alive) {
- // resetMoveDir();
- }
- };
-
- let ms = {
- avg: 0,
- max: 0,
- min: Infinity,
- };
-
- function pingSocketResponse() {
- let pingTime = window.pingTime;
- const pingDisplay = document.getElementById("pingDisplay");
- pingDisplay.innerText = "Ping: " + pingTime + " ms";
-
- ms.max = isNaN(ms.max) ? pingTime : Math.max(ms.max, pingTime);
- ms.min = isNaN(ms.min) ? pingTime : Math.min(ms.min, pingTime);
- ms.avg = Math.floor([(window.pingTime + ms.max + ms.min)/3]);
- }
-
- function zoomVision() {
- if (maxScreenWidth != o.maxScreenWidth * 1.5 || maxScreenHeight != o.maxScreenHeight * 1.5) {
- maxScreenWidth = o.maxScreenWidth * 1.5;
- maxScreenHeight = o.maxScreenHeight * 1.5;
- resize();
- }
- }
- let resetZoomOn = 1;
- function resetZoom() {
- if (maxScreenWidth != o.maxScreenWidth * resetZoomOn || maxScreenHeight != o.maxScreenHeight * resetZoomOn) {
- maxScreenWidth = o.maxScreenWidth * resetZoomOn;
- maxScreenHeight = o.maxScreenHeight * resetZoomOn;
- resize();
- }
- }
-
-
- let placeVisible = [];
- let profanityList = ["cunt", "whore", "fuck", "shit", "faggot", "nigger",
- "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex",
- "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune",
- "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard"
- ];
-
- /** CLASS CODES */
-
- class Utils {
- constructor() {
-
- // MATH UTILS:
- let mathABS = Math.abs,
- mathCOS = Math.cos,
- mathSIN = Math.sin,
- mathPOW = Math.pow,
- mathSQRT = Math.sqrt,
- mathATAN2 = Math.atan2,
- mathPI = Math.PI;
-
- let _this = this;
-
- // GLOBAL UTILS:
- this.round = function(n, v) {
- return Math.round(n * v) / v;
- };
- this.toRad = function(angle) {
- return angle * (mathPI / 180);
- };
- this.toAng = function(radian) {
- return radian / (mathPI / 180);
- };
- this.randInt = function(min, max) {
- return Math.floor(Math.random() * (max - min + 1)) + min;
- };
- this.randFloat = function(min, max) {
- return Math.random() * (max - min + 1) + min;
- };
- this.lerp = function(value1, value2, amount) {
- return value1 + (value2 - value1) * amount;
- };
- this.decel = function(val, cel) {
- if (val > 0)
- val = Math.max(0, val - cel);
- else if (val < 0)
- val = Math.min(0, val + cel);
- return val;
- };
- this.getDistance = function(x1, y1, x2, y2) {
- return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2);
- };
- this.getDist = function(tmp1, tmp2, type1, type2) {
- let tmpXY1 = {
- x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
- y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
- };
- let tmpXY2 = {
- x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
- y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
- };
- return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y);
- };
- this.getDirection = function(x1, y1, x2, y2) {
- return mathATAN2(y1 - y2, x1 - x2);
- };
- this.getDirect = function(tmp1, tmp2, type1, type2) {
- let tmpXY1 = {
- x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
- y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
- };
- let tmpXY2 = {
- x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
- y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
- };
- return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x);
- };
- this.getAngleDist = function(a, b) {
- let p = mathABS(b - a) % (mathPI * 2);
- return (p > mathPI ? (mathPI * 2) - p : p);
- };
- this.isNumber = function(n) {
- return (typeof n == "number" && !isNaN(n) && isFinite(n));
- };
- this.isString = function(s) {
- return (s && typeof s == "string");
- };
- this.kFormat = function(num) {
- return num > 999 ? (num / 1000).toFixed(1) + "k" : num;
- };
- this.sFormat = function(num) {
- let fixs = [{
- num: 1e3,
- string: "k"
- },
- {
- num: 1e6,
- string: "m"
- },
- {
- num: 1e9,
- string: "b"
- },
- {
- num: 1e12,
- string: "q"
- }
- ].reverse();
- let sp = fixs.find(v => num >= v.num);
- if (!sp) return num;
- return (num / sp.num).toFixed(1) + sp.string;
- };
- this.capitalizeFirst = function(string) {
- return string.charAt(0).toUpperCase() + string.slice(1);
- };
- this.fixTo = function(n, v) {
- return parseFloat(n.toFixed(v));
- };
- this.sortByPoints = function(a, b) {
- return parseFloat(b.points) - parseFloat(a.points);
- };
- this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) {
- let minX = x1;
- let maxX = x2;
- if (x1 > x2) {
- minX = x2;
- maxX = x1;
- }
- if (maxX > recX2)
- maxX = recX2;
- if (minX < recX)
- minX = recX;
- if (minX > maxX)
- return false;
- let minY = y1;
- let maxY = y2;
- let dx = x2 - x1;
- if (Math.abs(dx) > 0.0000001) {
- let a = (y2 - y1) / dx;
- let b = y1 - a * x1;
- minY = a * minX + b;
- maxY = a * maxX + b;
- }
- if (minY > maxY) {
- let tmp = maxY;
- maxY = minY;
- minY = tmp;
- }
- if (maxY > recY2)
- maxY = recY2;
- if (minY < recY)
- minY = recY;
- if (minY > maxY)
- return false;
- return true;
- };
- this.containsPoint = function(element, x, y) {
- let bounds = element.getBoundingClientRect();
- let left = bounds.left + window.scrollX;
- let top = bounds.top + window.scrollY;
- let width = bounds.width;
- let height = bounds.height;
-
- let insideHorizontal = x > left && x < left + width;
- let insideVertical = y > top && y < top + height;
- return insideHorizontal && insideVertical;
- };
- this.mousifyTouchEvent = function(event) {
- let touch = event.changedTouches[0];
- event.screenX = touch.screenX;
- event.screenY = touch.screenY;
- event.clientX = touch.clientX;
- event.clientY = touch.clientY;
- event.pageX = touch.pageX;
- event.pageY = touch.pageY;
- };
- this.hookTouchEvents = function(element, skipPrevent) {
- let preventDefault = !skipPrevent;
- let isHovering = false;
- // let passive = window.Modernizr.passiveeventlisteners ? {passive: true} : false;
- let passive = false;
- element.addEventListener("touchstart", this.checkTrusted(touchStart), passive);
- element.addEventListener("touchmove", this.checkTrusted(touchMove), passive);
- element.addEventListener("touchend", this.checkTrusted(touchEnd), passive);
- element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive);
- element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive);
-
- function touchStart(e) {
- _this.mousifyTouchEvent(e);
- window.setUsingTouch(true);
- if (preventDefault) {
- e.preventDefault();
- e.stopPropagation();
- }
- if (element.onmouseover)
- element.onmouseover(e);
- isHovering = true;
- }
-
- function touchMove(e) {
- _this.mousifyTouchEvent(e);
- window.setUsingTouch(true);
- if (preventDefault) {
- e.preventDefault();
- e.stopPropagation();
- }
- if (_this.containsPoint(element, e.pageX, e.pageY)) {
- if (!isHovering) {
- if (element.onmouseover)
- element.onmouseover(e);
- isHovering = true;
- }
- } else {
- if (isHovering) {
- if (element.onmouseout)
- element.onmouseout(e);
- isHovering = false;
- }
- }
- }
-
- function touchEnd(e) {
- _this.mousifyTouchEvent(e);
- window.setUsingTouch(true);
- if (preventDefault) {
- e.preventDefault();
- e.stopPropagation();
- }
- if (isHovering) {
- if (element.onclick)
- element.onclick(e);
- if (element.onmouseout)
- element.onmouseout(e);
- isHovering = false;
- }
- }
- };
- this.removeAllChildren = function(element) {
- while (element.hasChildNodes()) {
- element.removeChild(element.lastChild);
- }
- };
- this.generateElement = function(o) {
- let element = document.createElement(o.tag || "div");
-
- function bind(oValue, elementValue) {
- if (o[oValue])
- element[elementValue] = o[oValue];
- }
- bind("text", "textContent");
- bind("html", "innerHTML");
- bind("class", "className");
- for (let key in o) {
- switch (key) {
- case "tag":
- case "text":
- case "html":
- case "class":
- case "style":
- case "hookTouch":
- case "parent":
- case "children":
- continue;
- default:
- break;
- }
- element[key] = o[key];
- }
- if (element.onclick)
- element.onclick = this.checkTrusted(element.onclick);
- if (element.onmouseover)
- element.onmouseover = this.checkTrusted(element.onmouseover);
- if (element.onmouseout)
- element.onmouseout = this.checkTrusted(element.onmouseout);
- if (o.style) {
- element.style.cssText = o.style;
- }
- if (o.hookTouch) {
- this.hookTouchEvents(element);
- }
- if (o.parent) {
- o.parent.appendChild(element);
- }
- if (o.children) {
- for (let i = 0; i < o.children.length; i++) {
- element.appendChild(o.children[i]);
- }
- }
- return element;
- };
- this.checkTrusted = function(callback) {
- return function(ev) {
- if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) {
- callback(ev);
- } else {
- //console.error("Event is not trusted.", ev);
- }
- };
- };
- this.randomString = function(length) {
- let text = "";
- let possible = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
- for (let i = 0; i < length; i++) {
- text += possible.charAt(Math.floor(Math.random() * possible.length));
- }
- return text;
- };
- this.countInArray = function(array, val) {
- let count = 0;
- for (let i = 0; i < array.length; i++) {
- if (array[i] === val) count++;
- }
- return count;
- };
- this.hexToRgb = function(hex) {
- return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
- };
- this.getRgb = function(r, g, b) {
- return [r / 255, g / 255, b / 255].join(", ");
- };
- }
- };
- class Animtext {
- // ANIMATED TEXT:
- constructor() {
- // INIT:
- this.init = function(x, y, scale, speed, life, text, color) {
- this.x = x;
- this.y = y;
- this.color = color;
- this.scale = scale;
- this.startScale = this.scale;
- this.maxScale = scale * 1.5;
- this.scaleSpeed = 0.7;
- this.speed = speed;
- this.life = life;
- this.text = text;
- this.acc = 1;
- this.alpha = 0;
- this.maxLife = life;
- this.ranX = UTILS.randFloat(-1, 1);
- };
-
- // UPDATE:
- this.update = function(delta) {
- if (this.life) {
- this.life -= delta;
- if (o.anotherVisual) {
- this.y -= this.speed * delta * this.acc;
- this.acc -= delta / (this.maxLife / 2.5);
- if (this.life <= 200) {
- if (this.alpha > 0) {
- this.alpha = Math.max(0, this.alpha - (delta / 300));
- }
- } else {
- if (this.alpha < 1) {
- this.alpha = Math.min(1, this.alpha + (delta / 100));
- }
- }
- this.x += this.ranX;
- } else {
- this.y -= this.speed * delta;
- }
- this.scale += this.scaleSpeed * delta;
- if (this.scale >= this.maxScale) {
- this.scale = this.maxScale;
- this.scaleSpeed *= -1;
- } else if (this.scale <= this.startScale) {
- this.scale = this.startScale;
- this.scaleSpeed = 0;
- }
- if (this.life <= 0) {
- this.life = 0;
- }
- }
- };
-
- // RENDER:
- this.render = function(ctxt, xOff, yOff) {
- ctxt.lineWidth = 10;
- ctxt.fillStyle = this.color;
- ctxt.font = this.scale + "px " + (o.anotherVisual ? "Ubuntu" : "Hammersmith One");
- if (o.anotherVisual) {
- ctxt.globalAlpha = this.alpha;
- ctxt.strokeStyle = darkOutlineColor;
- ctxt.strokeText(this.text, this.x - xOff, this.y - yOff);
- }
- ctxt.fillText(this.text, this.x - xOff, this.y - yOff);
- ctxt.globalAlpha = 1;
- };
- }
- };
- class Textmanager {
- // TEXT MANAGER:
- constructor() {
- this.texts = [];
- this.stack = [];
-
- // UPDATE:
- this.update = function(delta, ctxt, xOff, yOff) {
- ctxt.textBaseline = "middle";
- ctxt.textAlign = "center";
- for (let i = 0; i < this.texts.length; ++i) {
- if (this.texts[i].life) {
- this.texts[i].update(delta);
- this.texts[i].render(ctxt, xOff, yOff);
- }
- }
- };
-
- // SHOW TEXT:
- this.showText = function(x, y, scale, speed, life, text, color) {
- let tmpText;
- for (let i = 0; i < this.texts.length; ++i) {
- if (!this.texts[i].life) {
- tmpText = this.texts[i];
- break;
- }
- }
- if (!tmpText) {
- tmpText = new Animtext();
- this.texts.push(tmpText);
- }
- tmpText.init(x, y, scale, speed, life, text, color);
- };
- }
- }
- class GameObject {
- constructor(sid) {
- this.sid = sid;
-
- // INIT:
- this.init = function(x, y, dir, scale, type, data, owner) {
- data = data || {};
- if (type == 0) Trees.push({ x: x, y: y });
- if (type == 1) Foodbush.push({ x: x, y: y });
- if (type == 2) StoneOreok.push({ x: x, y: y });
- if (type == 3) GoldMines.push({ x: x, y: y });
- this.sentTo = {};
- this.gridLocations = [];
- this.active = true;
- this.alive = true;
- this.doUpdate = data.doUpdate;
- this.x = x;
- this.y = y;
- if (o.anotherVisual) {
- this.dir = dir + Math.PI;
- } else {
- this.dir = dir;
- }
- this.lastDir = dir;
- this.xWiggle = 0;
- this.yWiggle = 0;
- this.visScale = scale;
- this.scale = scale;
- this.type = type;
- this.id = data.id;
- this.owner = owner;
- this.name = data.name;
- this.isItem = (this.id != undefined);
- this.group = data.group;
- this.maxHealth = data.health;
- this.health = this.maxHealth;
- this.layer = 2;
- if (this.group != undefined) {
- this.layer = this.group.layer;
- } else if (this.type == 0) {
- this.layer = 3;
- } else if (this.type == 2) {
- this.layer = 0;
- } else if (this.type == 4) {
- this.layer = -1;
- }
- this.colDiv = data.colDiv || 1;
- this.blocker = data.blocker;
- this.ignoreCollision = data.ignoreCollision;
- this.dontGather = data.dontGather;
- this.hideFromEnemy = data.hideFromEnemy;
- this.friction = data.friction;
- this.projDmg = data.projDmg;
- this.dmg = data.dmg;
- this.pDmg = data.pDmg;
- this.pps = data.pps;
- this.zIndex = data.zIndex || 0;
- this.turnSpeed = data.turnSpeed;
- this.req = data.req;
- this.trap = data.trap;
- this.healCol = data.healCol;
- this.teleport = data.teleport;
- this.boostSpeed = data.boostSpeed;
- this.projectile = data.projectile;
- this.shootRange = data.shootRange;
- this.shootRate = data.shootRate;
- this.shootCount = this.shootRate;
- this.spawnPoint = data.spawnPoint;
- this.onNear = 0;
- this.breakObj = false;
- this.alpha = data.alpha || 1;
- this.maxAlpha = data.alpha || 1;
- this.damaged = 0;
- };
-
- // GET HIT:
- this.changeHealth = function(amount, doer) {
- this.health += amount;
- return (this.health <= 0);
- };
-
- // GET SCALE:
- this.getScale = function(sM, ig) {
- sM = sM || 1;
- return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ?
- 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
- };
-
- // VISIBLE TO PLAYER:
- this.visibleToPlayer = function(player) {
- return !(this.hideFromEnemy) || (this.owner && (this.owner == player ||
- (this.owner.team && player.team == this.owner.team)));
- };
-
- // UPDATE:
- this.update = function(delta) {
- if (this.active) {
- if (this.xWiggle) {
- this.xWiggle *= Math.pow(0.99, delta);
- }
- if (this.yWiggle) {
- this.yWiggle *= Math.pow(0.99, delta);
- }
- if (o.anotherVisual) {
- let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
- if (d2 > 0.01) {
- this.dir += d2 / 5;
- } else {
- this.dir = this.lastDir;
- }
- } else {
- if (this.turnSpeed && this.dmg) {
- this.dir += this.turnSpeed * delta;
- }
- }
- } else {
- if (this.alive) {
- this.alpha -= delta / (200 / this.maxAlpha);
- this.visScale += delta / (this.scale / 2.5);
- if (this.alpha <= 0) {
- this.alpha = 0;
- this.alive = false;
- }
- }
- }
- };
-
- // CHECK TEAM:
- this.isTeamObject = function(_) {
- return this.owner == null ? true : (this.owner && _.sid == this.owner.sid || _.findAllianceBySid(this.owner.sid));
- };
- }
- }
- class Items {
- constructor() {
- // ITEM GROUPS:
- this.groups = [{
- id: 0,
- name: "food",
- layer: 0
- }, {
- id: 1,
- name: "walls",
- place: true,
- limit: 30,
- layer: 0
- }, {
- id: 2,
- name: "spikes",
- place: true,
- limit: 15,
- layer: 0
- }, {
- id: 3,
- name: "mill",
- place: true,
- limit: 7,
- layer: 1
- }, {
- id: 4,
- name: "mine",
- place: true,
- limit: 1,
- layer: 0
- }, {
- id: 5,
- name: "trap",
- place: true,
- limit: 6,
- layer: -1
- }, {
- id: 6,
- name: "booster",
- place: true,
- limit: 12,
- layer: -1
- }, {
- id: 7,
- name: "turret",
- place: true,
- limit: 2,
- layer: 1
- }, {
- id: 8,
- name: "watchtower",
- place: true,
- limit: 12,
- layer: 1
- }, {
- id: 9,
- name: "buff",
- place: true,
- limit: 4,
- layer: -1
- }, {
- id: 10,
- name: "spawn",
- place: true,
- limit: 1,
- layer: -1
- }, {
- id: 11,
- name: "sapling",
- place: true,
- limit: 2,
- layer: 0
- }, {
- id: 12,
- name: "blocker",
- place: true,
- limit: 3,
- layer: -1
- }, {
- id: 13,
- name: "teleporter",
- place: true,
- limit: 2,
- layer: -1
- }];
-
- // PROJECTILES:
- this.projectiles = [{
- indx: 0,
- layer: 0,
- src: "arrow_1",
- dmg: 25,
- speed: 1.6,
- scale: 103,
- range: 1000
- }, {
- indx: 1,
- layer: 1,
- dmg: 25,
- scale: 20
- }, {
- indx: 0,
- layer: 0,
- src: "arrow_1",
- dmg: 35,
- speed: 2.5,
- scale: 103,
- range: 1200
- }, {
- indx: 0,
- layer: 0,
- src: "arrow_1",
- dmg: 30,
- speed: 2,
- scale: 103,
- range: 1200
- }, {
- indx: 1,
- layer: 1,
- dmg: 16,
- scale: 20
- }, {
- indx: 0,
- layer: 0,
- src: "bullet_1",
- dmg: 50,
- speed: 3.6,
- scale: 160,
- range: 1400
- }];
-
- // WEAPONS:
- this.weapons = [{
- id: 0,
- type: 0,
- name: "tool hammer",
- desc: "tool for gathering all resources",
- src: "hammer_1",
- length: 140,
- width: 140,
- xOff: -3,
- yOff: 18,
- dmg: 25,
- range: 65,
- gather: 1,
- speed: 300
- }, {
- id: 1,
- type: 0,
- age: 2,
- name: "hand axe",
- desc: "gathers resources at a higher rate",
- src: "axe_1",
- length: 140,
- width: 140,
- xOff: 3,
- yOff: 24,
- dmg: 30,
- spdMult: 1,
- range: 70,
- gather: 2,
- speed: 400
- }, {
- id: 2,
- type: 0,
- age: 8,
- pre: 1,
- name: "great axe",
- desc: "deal more damage and gather more resources",
- src: "great_axe_1",
- length: 140,
- width: 140,
- xOff: -8,
- yOff: 25,
- dmg: 35,
- spdMult: 1,
- range: 75,
- gather: 4,
- speed: 400
- }, {
- id: 3,
- type: 0,
- age: 2,
- name: "short sword",
- desc: "increased attack power but slower move speed",
- src: "sword_1",
- iPad: 1.3,
- length: 130,
- width: 210,
- xOff: -8,
- yOff: 46,
- dmg: 35,
- spdMult: 0.85,
- range: 110,
- gather: 1,
- speed: 300
- }, {
- id: 4,
- type: 0,
- age: 8,
- pre: 3,
- name: "katana",
- desc: "greater range and damage",
- src: "samurai_1",
- iPad: 1.3,
- length: 130,
- width: 210,
- xOff: -8,
- yOff: 59,
- dmg: 40,
- spdMult: 0.8,
- range: 118,
- gather: 1,
- speed: 300
- }, {
- id: 5,
- type: 0,
- age: 2,
- name: "polearm",
- desc: "long range melee weapon",
- src: "spear_1",
- iPad: 1.3,
- length: 130,
- width: 210,
- xOff: -8,
- yOff: 53,
- dmg: 45,
- knock: 0.2,
- spdMult: 0.82,
- range: 142,
- gather: 1,
- speed: 700
- }, {
- id: 6,
- type: 0,
- age: 2,
- name: "bat",
- desc: "fast long range melee weapon",
- src: "bat_1",
- iPad: 1.3,
- length: 110,
- width: 180,
- xOff: -8,
- yOff: 53,
- dmg: 20,
- knock: 0.7,
- range: 110,
- gather: 1,
- speed: 300
- }, {
- id: 7,
- type: 0,
- age: 2,
- name: "daggers",
- desc: "really fast short range weapon",
- src: "dagger_1",
- iPad: 0.8,
- length: 110,
- width: 110,
- xOff: 18,
- yOff: 0,
- dmg: 20,
- knock: 0.1,
- range: 65,
- gather: 1,
- hitSlow: 0.1,
- spdMult: 1.13,
- speed: 100
- }, {
- id: 8,
- type: 0,
- age: 2,
- name: "stick",
- desc: "great for gathering but very weak",
- src: "stick_1",
- length: 140,
- width: 140,
- xOff: 3,
- yOff: 24,
- dmg: 1,
- spdMult: 1,
- range: 70,
- gather: 7,
- speed: 400
- }, {
- id: 9,
- type: 1,
- age: 6,
- name: "hunting bow",
- desc: "bow used for ranged combat and hunting",
- src: "bow_1",
- req: ["wood", 4],
- length: 120,
- width: 120,
- xOff: -6,
- yOff: 0,
- Pdmg: 25,
- projectile: 0,
- spdMult: 0.75,
- speed: 600
- }, {
- id: 10,
- type: 1,
- age: 6,
- name: "great hammer",
- desc: "hammer used for destroying structures",
- src: "great_hammer_1",
- length: 140,
- width: 140,
- xOff: -9,
- yOff: 25,
- dmg: 10,
- Pdmg: 10,
- spdMult: 0.88,
- range: 75,
- sDmg: 7.5,
- gather: 1,
- speed: 400
- }, {
- id: 11,
- type: 1,
- age: 6,
- name: "wooden shield",
- desc: "blocks projectiles and reduces melee damage",
- src: "shield_1",
- length: 120,
- width: 120,
- shield: 0.2,
- xOff: 6,
- yOff: 0,
- Pdmg: 0,
- spdMult: 0.7
- }, {
- id: 12,
- type: 1,
- age: 8,
- pre: 9,
- name: "crossbow",
- desc: "deals more damage and has greater range",
- src: "crossbow_1",
- req: ["wood", 5],
- aboveHand: true,
- armS: 0.75,
- length: 120,
- width: 120,
- xOff: -4,
- yOff: 0,
- Pdmg: 35,
- projectile: 2,
- spdMult: 0.7,
- speed: 700
- }, {
- id: 13,
- type: 1,
- age: 9,
- pre: 12,
- name: "repeater crossbow",
- desc: "high firerate crossbow with reduced damage",
- src: "crossbow_2",
- req: ["wood", 10],
- aboveHand: true,
- armS: 0.75,
- length: 120,
- width: 120,
- xOff: -4,
- yOff: 0,
- Pdmg: 30,
- projectile: 3,
- spdMult: 0.7,
- speed: 230
- }, {
- id: 14,
- type: 1,
- age: 6,
- name: "mc grabby",
- desc: "steals resources from enemies",
- src: "grab_1",
- length: 130,
- width: 210,
- xOff: -8,
- yOff: 53,
- dmg: 0,
- Pdmg: 0,
- steal: 250,
- knock: 0.2,
- spdMult: 1.05,
- range: 125,
- gather: 0,
- speed: 700
- }, {
- id: 15,
- type: 1,
- age: 9,
- pre: 12,
- name: "musket",
- desc: "slow firerate but high damage and range",
- src: "musket_1",
- req: ["stone", 10],
- aboveHand: true,
- rec: 0.35,
- armS: 0.6,
- hndS: 0.3,
- hndD: 1.6,
- length: 205,
- width: 205,
- xOff: 25,
- yOff: 0,
- Pdmg: 50,
- projectile: 5,
- hideProjectile: true,
- spdMult: 0.6,
- speed: 1500
- }];
-
- // ITEMS:
- this.list = [{
- group: this.groups[0],
- name: "apple",
- desc: "restores 20 health when consumed",
- req: ["food", 10],
- consume: function(doer) {
- return doer.changeHealth(20, doer);
- },
- scale: 22,
- holdOffset: 15,
- healing: 20,
- itemID: 0,
- itemAID: 16,
- }, {
- age: 3,
- group: this.groups[0],
- name: "cookie",
- desc: "restores 40 health when consumed",
- req: ["food", 15],
- consume: function(doer) {
- return doer.changeHealth(40, doer);
- },
- scale: 27,
- holdOffset: 15,
- healing: 40,
- itemID: 1,
- itemAID: 17,
- }, {
- age: 7,
- group: this.groups[0],
- name: "cheese",
- desc: "restores 30 health and another 50 over 5 seconds",
- req: ["food", 25],
- consume: function(doer) {
- if (doer.changeHealth(30, doer) || doer.health < 100) {
- doer.dmgOverTime.dmg = -10;
- doer.dmgOverTime.doer = doer;
- doer.dmgOverTime.time = 5;
- return true;
- }
- return false;
- },
- scale: 27,
- holdOffset: 15,
- healing: 30,
- itemID: 2,
- itemAID: 18,
- }, {
- group: this.groups[1],
- name: "wood wall",
- desc: "provides protection for your village",
- req: ["wood", 10],
- projDmg: true,
- health: 380,
- scale: 50,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 3,
- itemAID: 19,
- }, {
- age: 3,
- group: this.groups[1],
- name: "stone wall",
- desc: "provides improved protection for your village",
- req: ["stone", 25],
- health: 900,
- scale: 50,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 4,
- itemAID: 20,
- }, {
- age: 7,
- group: this.groups[1],
- name: "castle wall",
- desc: "provides powerful protection for your village",
- req: ["stone", 35],
- health: 1500,
- scale: 52,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 5,
- itemAID: 21,
- }, {
- group: this.groups[2],
- name: "spikes",
- desc: "damages enemies when they touch them",
- req: ["wood", 20, "stone", 5],
- health: 400,
- dmg: 20,
- scale: 49,
- spritePadding: -23,
- holdOffset: 8,
- placeOffset: -5,
- itemID: 6,
- itemAID: 22,
- shadow: {
- offsetX: 5, // Adjust the shadow's X offset as needed
- offsetY: 5, // Adjust the shadow's Y offset as needed
- blur: 20, // Adjust the shadow's blur as needed
- color: "rgba(0, 0, 0, 0.5)" // Adjust the shadow's color and transparency as needed
- }
-
- }, {
- age: 5,
- group: this.groups[2],
- name: "greater spikes",
- desc: "damages enemies when they touch them",
- req: ["wood", 30, "stone", 10],
- health: 500,
- dmg: 35,
- scale: 52,
- spritePadding: -23,
- holdOffset: 8,
- placeOffset: -5,
- itemID: 7,
- itemAID: 23,
- }, {
- age: 9,
- group: this.groups[2],
- name: "poison spikes",
- desc: "poisons enemies when they touch them",
- req: ["wood", 35, "stone", 15],
- health: 600,
- dmg: 30,
- pDmg: 5,
- scale: 52,
- spritePadding: -23,
- holdOffset: 8,
- placeOffset: -5,
- itemID: 8,
- itemAID: 24,
- }, {
- age: 9,
- group: this.groups[2],
- name: "spinning spikes",
- desc: "damages enemies when they touch them",
- req: ["wood", 30, "stone", 20],
- health: 500,
- dmg: 45,
- turnSpeed: 0.003,
- scale: 52,
- spritePadding: -23,
- holdOffset: 8,
- placeOffset: -5,
- itemID: 9,
- itemAID: 25,
- }, {
- group: this.groups[3],
- name: "windmill",
- desc: "generates gold over time",
- req: ["wood", 50, "stone", 10],
- health: 400,
- pps: 1,
- turnSpeed: 0.0016,
- spritePadding: 25,
- iconLineMult: 12,
- scale: 45,
- holdOffset: 20,
- placeOffset: 5,
- itemID: 10,
- itemAID: 26,
- }, {
- age: 5,
- group: this.groups[3],
- name: "faster windmill",
- desc: "generates more gold over time",
- req: ["wood", 60, "stone", 20],
- health: 500,
- pps: 1.5,
- turnSpeed: 0.0025,
- spritePadding: 25,
- iconLineMult: 12,
- scale: 47,
- holdOffset: 20,
- placeOffset: 5,
- itemID: 11,
- itemAID: 27,
- }, {
- age: 8,
- group: this.groups[3],
- name: "power mill",
- desc: "generates more gold over time",
- req: ["wood", 100, "stone", 50],
- health: 800,
- pps: 2,
- turnSpeed: 0.005,
- spritePadding: 25,
- iconLineMult: 12,
- scale: 47,
- holdOffset: 20,
- placeOffset: 5,
- itemID: 12,
- itemAID: 28,
- }, {
- age: 5,
- group: this.groups[4],
- type: 2,
- name: "mine",
- desc: "allows you to mine stone",
- req: ["wood", 20, "stone", 100],
- iconLineMult: 12,
- scale: 65,
- holdOffset: 20,
- placeOffset: 0,
- itemID: 13,
- itemAID: 29,
- }, {
- age: 5,
- group: this.groups[11],
- type: 0,
- name: "sapling",
- desc: "allows you to farm wood",
- req: ["wood", 150],
- iconLineMult: 12,
- colDiv: 0.5,
- scale: 110,
- holdOffset: 50,
- placeOffset: -15,
- itemID: 14,
- itemAID: 30,
- }, {
- age: 4,
- group: this.groups[5],
- name: "pit trap",
- desc: "pit that traps enemies if they walk over it",
- req: ["wood", 30, "stone", 30],
- trap: true,
- ignoreCollision: true,
- hideFromEnemy: true,
- health: 500,
- colDiv: 0.2,
- scale: 50,
- holdOffset: 20,
- placeOffset: -5,
- alpha: 0.6,
- itemID: 15,
- itemAID: 31,
- }, {
- age: 4,
- group: this.groups[6],
- name: "boost pad",
- desc: "provides boost when stepped on",
- req: ["stone", 20, "wood", 5],
- ignoreCollision: true,
- boostSpeed: 1.5,
- health: 150,
- colDiv: 0.7,
- scale: 45,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 16,
- itemAID: 32,
- }, {
- age: 7,
- group: this.groups[7],
- doUpdate: true,
- name: "turret",
- desc: "defensive structure that shoots at enemies",
- req: ["wood", 200, "stone", 150],
- health: 800,
- projectile: 1,
- shootRange: 700,
- shootRate: 2200,
- scale: 43,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 17,
- itemAID: 33,
- }, {
- age: 7,
- group: this.groups[8],
- name: "platform",
- desc: "platform to shoot over walls and cross over water",
- req: ["wood", 20],
- ignoreCollision: true,
- zIndex: 1,
- health: 300,
- scale: 43,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 18,
- itemAID: 34,
- }, {
- age: 7,
- group: this.groups[9],
- name: "healing pad",
- desc: "standing on it will slowly heal you",
- req: ["wood", 30, "food", 10],
- ignoreCollision: true,
- healCol: 15,
- health: 400,
- colDiv: 0.7,
- scale: 45,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 19,
- itemAID: 35,
- }, {
- age: 9,
- group: this.groups[10],
- name: "spawn pad",
- desc: "you will spawn here when you die but it will dissapear",
- req: ["wood", 100, "stone", 100],
- health: 400,
- ignoreCollision: true,
- spawnPoint: true,
- scale: 45,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 20,
- itemAID: 36,
- }, {
- age: 7,
- group: this.groups[12],
- name: "blocker",
- desc: "blocks building in radius",
- req: ["wood", 30, "stone", 25],
- ignoreCollision: true,
- blocker: 300,
- health: 400,
- colDiv: 0.7,
- scale: 45,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 21,
- itemAID: 37,
- }, {
- age: 7,
- group: this.groups[13],
- name: "teleporter",
- desc: "teleports you to a random point on the map",
- req: ["wood", 60, "stone", 60],
- ignoreCollision: true,
- teleport: true,
- health: 200,
- colDiv: 0.7,
- scale: 45,
- holdOffset: 20,
- placeOffset: -5,
- itemID: 22,
- itemAID: 38
- }];
-
- // CHECK ITEM ID:
- this.checkItem = {
- index: function(id, myItems) {
- return [0, 1, 2].includes(id) ? 0 : [3, 4, 5].includes(id) ? 1 : [6, 7, 8, 9].includes(id) ? 2 : [10, 11, 12].includes(id) ? 3 : [13, 14].includes(id) ? 5 : [15, 16].includes(id) ? 4 : [17, 18, 19, 21, 22].includes(id) ? [13, 14].includes(myItems) ? 6 :
- 5 :
- id == 20 ? [13, 14].includes(myItems) ? 7 :
- 6 :
- undefined;
- }
- }
-
- // ASSIGN IDS:
- for (let i = 0; i < this.list.length; ++i) {
- this.list[i].id = i;
- if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre;
- }
-
- // TROLOLOLOL:
- if (typeof window !== "undefined") {
- function shuffle(a) {
- for (let i = a.length - 1; i > 0; i--) {
- const j = Math.floor(Math.random() * (i + 1));
- [a[i], a[j]] = [a[j], a[i]];
- }
- return a;
- }
- //shuffle(this.list);
- }
- }
- }
- class Objectmanager {
- constructor(GameObject, gameObjects, UTILS, o, players, server) {
- let mathFloor = Math.floor,
- mathABS = Math.abs,
- mathCOS = Math.cos,
- mathSIN = Math.sin,
- mathPOW = Math.pow,
- mathSQRT = Math.sqrt;
-
- this.ignoreAdd = false;
- this.hitObj = [];
-
- // DISABLE OBJ:
- this.disableObj = function(obj) {
- //prePlacer
- if (enemy.length && near.dist2 <= 250 && preplaceOverride && Math.hypot(obj.y - player.y, obj.x - player.x) <= 300 && !getEl("weaponGrind").checked && getEl("preplacer").checked) {
- let mode = cst ? 2 : near.health < 73 ? 2 : 4
- if (instaC.canSpikeTick == false && player.reloads[player.weapons[0]] != 0) {
- place(mode, Math.atan2(obj.y - player.y, obj.x - player.x));
- } else if (instaC.canSpikeTick == false && player.reloads[player.weapons[0]] == 0 && !retrappable) { } else {
- place(mode, Math.atan2(obj.y - player.y, obj.x - player.x));
- }
- preplaceOverride = false;
- }
-
- obj.active = false;
- if (o.anotherVisual) {} else {
- obj.alive = false;
- }
- };
-
- // ADD NEW:
- let _;
- this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
- _ = findObjectBySid(sid);
- if (!_) {
- _ = gameObjects.find((tmp) => !tmp.active);
- if (!_) {
- _ = new GameObject(sid);
- gameObjects.push(_);
- }
- }
- if (setSID) {
- _.sid = sid;
- }
- _.init(x, y, dir, s, type, data, owner);
- };
-
- // DISABLE BY SID:
- this.disableBySid = function(sid) {
- let find = findObjectBySid(sid);
- if (find) {
- this.disableObj(find);
- }
- };
-
- // REMOVE ALL FROM PLAYER:
- this.removeAllItems = function(sid, server) {
- gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
- };
-
- // CHECK IF PLACABLE:
- this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) {
- let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem)));
- if (cantPlace) return false;
- if (!ignoreWater && indx != 18 && y >= o.mapScale / 2 - o.riverWidth / 2 && y <= o.mapScale / 2 + o.riverWidth / 2) return false;
- return true;
- };
-
- }
- }
- class Projectile {
- constructor(players, ais, objectManager, items, o, UTILS, server) {
-
- // INIT:
- this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) {
- this.active = true;
- this.tickActive = true;
- this.indx = indx;
- this.x = x;
- this.y = y;
- this.x2 = x;
- this.y2 = y;
- this.dir = dir;
- this.skipMov = true;
- this.speed = spd;
- this.dmg = dmg;
- this.scale = scl;
- this.range = rng;
- this.r2 = rng;
- this.owner = owner;
- };
-
- // UPDATE:
- this.update = function(delta) {
- if (this.active) {
- let tmpSpeed = this.speed * delta;
- if (!this.skipMov) {
- this.x += tmpSpeed * Math.cos(this.dir);
- this.y += tmpSpeed * Math.sin(this.dir);
- this.range -= tmpSpeed;
- if (this.range <= 0) {
- this.x += this.range * Math.cos(this.dir);
- this.y += this.range * Math.sin(this.dir);
- tmpSpeed = 1;
- this.range = 0;
- this.active = false;
- }
- } else {
- this.skipMov = false;
- }
- }
- };
- this.tickUpdate = function(delta) {
- if (this.tickActive) {
- let tmpSpeed = this.speed * delta;
- if (!this.skipMov) {
- this.x2 += tmpSpeed * Math.cos(this.dir);
- this.y2 += tmpSpeed * Math.sin(this.dir);
- this.r2 -= tmpSpeed;
- if (this.r2 <= 0) {
- this.x2 += this.r2 * Math.cos(this.dir);
- this.y2 += this.r2 * Math.sin(this.dir);
- tmpSpeed = 1;
- this.r2 = 0;
- this.tickActive = false;
- }
- } else {
- this.skipMov = false;
- }
- }
- };
- }
- };
- class Store {
- constructor() {
- // STORE HATS:
- this.hats = [{
- id: 45,
- name: "Shame!",
- dontSell: true,
- price: 0,
- scale: 120,
- desc: "hacks are for winners"
- }, {
- id: 51,
- name: "Moo Cap",
- price: 0,
- scale: 120,
- desc: "coolest mooer around"
- }, {
- id: 50,
- name: "Apple Cap",
- price: 0,
- scale: 120,
- desc: "apple farms remembers"
- }, {
- id: 28,
- name: "Moo Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 29,
- name: "Pig Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 30,
- name: "Fluff Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 36,
- name: "Pandou Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 37,
- name: "Bear Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 38,
- name: "Monkey Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 44,
- name: "Polar Head",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 35,
- name: "Fez Hat",
- price: 0,
- scale: 120,
- desc: "no effect"
- }, {
- id: 42,
- name: "Enigma Hat",
- price: 0,
- scale: 120,
- desc: "join the enigma army"
- }, {
- id: 43,
- name: "Blitz Hat",
- price: 0,
- scale: 120,
- desc: "hey everybody i'm blitz"
- }, {
- id: 49,
- name: "Bob XIII Hat",
- price: 0,
- scale: 120,
- desc: "like and subscribe"
- }, {
- id: 57,
- name: "Pumpkin",
- price: 50,
- scale: 120,
- desc: "Spooooky"
- }, {
- id: 8,
- name: "Bummle Hat",
- price: 100,
- scale: 120,
- desc: "no effect"
- }, {
- id: 2,
- name: "Straw Hat",
- price: 500,
- scale: 120,
- desc: "no effect"
- }, {
- id: 15,
- name: "Winter Cap",
- price: 600,
- scale: 120,
- desc: "allows you to move at normal speed in snow",
- coldM: 1
- }, {
- id: 5,
- name: "Cowboy Hat",
- price: 1000,
- scale: 120,
- desc: "no effect"
- }, {
- id: 4,
- name: "Ranger Hat",
- price: 2000,
- scale: 120,
- desc: "no effect"
- }, {
- id: 18,
- name: "Explorer Hat",
- price: 2000,
- scale: 120,
- desc: "no effect"
- }, {
- id: 31,
- name: "Flipper Hat",
- price: 2500,
- scale: 120,
- desc: "have more control while in water",
- watrImm: true
- }, {
- id: 1,
- name: "Marksman Cap",
- price: 3000,
- scale: 120,
- desc: "increases arrow speed and range",
- aMlt: 1.3
- }, {
- id: 10,
- name: "Bush Gear",
- price: 3000,
- scale: 160,
- desc: "allows you to disguise yourself as a bush"
- }, {
- id: 48,
- name: "Halo",
- price: 3000,
- scale: 120,
- desc: "no effect"
- }, {
- id: 6,
- name: "Soldier Helmet",
- price: 4000,
- scale: 120,
- desc: "reduces damage taken but slows movement",
- spdMult: 0.94,
- dmgMult: 0.75
- }, {
- id: 23,
- name: "Anti Venom Gear",
- price: 4000,
- scale: 120,
- desc: "makes you immune to poison",
- poisonRes: 1
- }, {
- id: 13,
- name: "Medic Gear",
- price: 5000,
- scale: 110,
- desc: "slowly regenerates health over time",
- healthRegen: 3
- }, {
- id: 9,
- name: "Miners Helmet",
- price: 5000,
- scale: 120,
- desc: "earn 1 extra gold per resource",
- extraGold: 1
- }, {
- id: 32,
- name: "Musketeer Hat",
- price: 5000,
- scale: 120,
- desc: "reduces cost of projectiles",
- projCost: 0.5
- }, {
- id: 7,
- name: "Bull Helmet",
- price: 6000,
- scale: 120,
- desc: "increases damage done but drains health",
- healthRegen: -5,
- dmgMultO: 1.5,
- spdMult: 0.96
- }, {
- id: 22,
- name: "Emp Helmet",
- price: 6000,
- scale: 120,
- desc: "turrets won't attack but you move slower",
- antiTurret: 1,
- spdMult: 0.7
- }, {
- id: 12,
- name: "Booster Hat",
- price: 6000,
- scale: 120,
- desc: "increases your movement speed",
- spdMult: 1.16
- }, {
- id: 26,
- name: "Barbarian Armor",
- price: 8000,
- scale: 120,
- desc: "knocks back enemies that attack you",
- dmgK: 0.6
- }, {
- id: 21,
- name: "Plague Mask",
- price: 10000,
- scale: 120,
- desc: "melee attacks deal poison damage",
- poisonDmg: 5,
- poisonTime: 6
- }, {
- id: 46,
- name: "Bull Mask",
- price: 10000,
- scale: 120,
- desc: "bulls won't target you unless you attack them",
- bullRepel: 1
- }, {
- id: 14,
- name: "Windmill Hat",
- topSprite: true,
- price: 10000,
- scale: 120,
- desc: "generates points while worn",
- pps: 1.5
- }, {
- id: 11,
- name: "Spike Gear",
- topSprite: true,
- price: 10000,
- scale: 120,
- desc: "deal damage to players that damage you",
- dmg: 0.45
- }, {
- id: 53,
- name: "Turret Gear",
- topSprite: true,
- price: 10000,
- scale: 120,
- desc: "you become a walking turret",
- turret: {
- proj: 1,
- range: 700,
- rate: 2500
- },
- spdMult: 0.7
- }, {
- id: 20,
- name: "Samurai Armor",
- price: 12000,
- scale: 120,
- desc: "increased attack speed and fire rate",
- atkSpd: 0.78
- }, {
- id: 58,
- name: "Dark Knight",
- price: 12000,
- scale: 120,
- desc: "restores health when you deal damage",
- healD: 0.4
- }, {
- id: 27,
- name: "Scavenger Gear",
- price: 15000,
- scale: 120,
- desc: "earn double points for each kill",
- kScrM: 2
- }, {
- id: 40,
- name: "Tank Gear",
- price: 15000,
- scale: 120,
- desc: "increased damage to buildings but slower movement",
- spdMult: 0.3,
- bDmg: 3.3
- }, {
- id: 52,
- name: "Thief Gear",
- price: 15000,
- scale: 120,
- desc: "steal half of a players gold when you kill them",
- goldSteal: 0.5
- }, {
- id: 55,
- name: "Bloodthirster",
- price: 20000,
- scale: 120,
- desc: "Restore Health when dealing damage. And increased damage",
- healD: 0.25,
- dmgMultO: 1.2,
- }, {
- id: 56,
- name: "Assassin Gear",
- price: 20000,
- scale: 120,
- desc: "Go invisible when not moving. Can't eat. Increased speed",
- noEat: true,
- spdMult: 1.1,
- invisTimer: 1000
- }];
-
- // STORE ACCESSORIES:
- this.accessories = [{
- id: 12,
- name: "Snowball",
- price: 1000,
- scale: 105,
- xOff: 18,
- desc: "no effect"
- }, {
- id: 9,
- name: "Tree Cape",
- price: 1000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 10,
- name: "Stone Cape",
- price: 1000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 3,
- name: "Cookie Cape",
- price: 1500,
- scale: 90,
- desc: "no effect"
- }, {
- id: 8,
- name: "Cow Cape",
- price: 2000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 11,
- name: "Monkey Tail",
- price: 2000,
- scale: 97,
- xOff: 25,
- desc: "Super speed but reduced damage",
- spdMult: 1.35,
- dmgMultO: 0.2
- }, {
- id: 17,
- name: "Apple Basket",
- price: 3000,
- scale: 80,
- xOff: 12,
- desc: "slowly regenerates health over time",
- healthRegen: 1
- }, {
- id: 6,
- name: "Winter Cape",
- price: 3000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 4,
- name: "Skull Cape",
- price: 4000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 5,
- name: "Dash Cape",
- price: 5000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 2,
- name: "Dragon Cape",
- price: 6000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 1,
- name: "Super Cape",
- price: 8000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 7,
- name: "Troll Cape",
- price: 8000,
- scale: 90,
- desc: "no effect"
- }, {
- id: 14,
- name: "Thorns",
- price: 10000,
- scale: 115,
- xOff: 20,
- desc: "no effect"
- }, {
- id: 15,
- name: "Blockades",
- price: 10000,
- scale: 95,
- xOff: 15,
- desc: "no effect"
- }, {
- id: 20,
- name: "Devils Tail",
- price: 10000,
- scale: 95,
- xOff: 20,
- desc: "no effect"
- }, {
- id: 16,
- name: "Sawblade",
- price: 12000,
- scale: 90,
- spin: true,
- xOff: 0,
- desc: "deal damage to players that damage you",
- dmg: 0.15
- }, {
- id: 13,
- name: "Angel Wings",
- price: 15000,
- scale: 138,
- xOff: 22,
- desc: "slowly regenerates health over time",
- healthRegen: 3
- }, {
- id: 19,
- name: "Shadow Wings",
- price: 15000,
- scale: 138,
- xOff: 22,
- desc: "increased movement speed",
- spdMult: 1.1
- }, {
- id: 18,
- name: "Blood Wings",
- price: 20000,
- scale: 178,
- xOff: 26,
- desc: "restores health when you deal damage",
- healD: 0.2
- }, {
- id: 21,
- name: "Corrupt X Wings",
- price: 20000,
- scale: 178,
- xOff: 26,
- desc: "deal damage to players that damage you",
- dmg: 0.25
- }];
- }
- };
- class ProjectileManager {
- constructor(Projectile, projectiles, players, ais, objectManager, items, o, UTILS, server) {
- this.addProjectile = function(x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) {
- let tmpData = items.projectiles[indx];
- let tmpProj;
- for (let i = 0; i < projectiles.length; ++i) {
- if (!projectiles[i].active) {
- tmpProj = projectiles[i];
- break;
- }
- }
- if (!tmpProj) {
- tmpProj = new Projectile(players, ais, objectManager, items, o, UTILS, server);
- tmpProj.sid = projectiles.length;
- projectiles.push(tmpProj);
- }
- tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner);
- tmpProj.ignoreObj = ignoreObj;
- tmpProj.layer = layer || tmpData.layer;
- tmpProj.inWindow = inWindow;
- tmpProj.src = tmpData.src;
- return tmpProj;
- };
- }
- };
- class AiManager {
-
- // AI MANAGER:
- constructor(ais, AI, players, items, objectManager, o, UTILS, scoreCallback, server) {
-
- // AI TYPES:
- this.aiTypes = [{
- id: 0,
- src: "cow_1",
- killScore: 150,
- health: 500,
- weightM: 0.8,
- speed: 0.00095,
- turnSpeed: 0.001,
- scale: 72,
- drop: ["food", 50]
- }, {
- id: 1,
- src: "pig_1",
- killScore: 200,
- health: 800,
- weightM: 0.6,
- speed: 0.00085,
- turnSpeed: 0.001,
- scale: 72,
- drop: ["food", 80]
- }, {
- id: 2,
- name: "Bull",
- src: "bull_2",
- hostile: true,
- dmg: 20,
- killScore: 1000,
- health: 1800,
- weightM: 0.5,
- speed: 0.00094,
- turnSpeed: 0.00074,
- scale: 78,
- viewRange: 800,
- chargePlayer: true,
- drop: ["food", 100]
- }, {
- id: 3,
- name: "Bully",
- src: "bull_1",
- hostile: true,
- dmg: 20,
- killScore: 2000,
- health: 2800,
- weightM: 0.45,
- speed: 0.001,
- turnSpeed: 0.0008,
- scale: 90,
- viewRange: 900,
- chargePlayer: true,
- drop: ["food", 400]
- }, {
- id: 4,
- name: "Wolf",
- src: "wolf_1",
- hostile: true,
- dmg: 8,
- killScore: 500,
- health: 300,
- weightM: 0.45,
- speed: 0.001,
- turnSpeed: 0.002,
- scale: 84,
- viewRange: 800,
- chargePlayer: true,
- drop: ["food", 200]
- }, {
- id: 5,
- name: "Quack",
- src: "chicken_1",
- dmg: 8,
- killScore: 2000,
- noTrap: true,
- health: 300,
- weightM: 0.2,
- speed: 0.0018,
- turnSpeed: 0.006,
- scale: 70,
- drop: ["food", 100]
- }, {
- id: 6,
- name: "MOOSTAFA",
- nameScale: 50,
- src: "enemy",
- hostile: true,
- dontRun: true,
- fixedSpawn: true,
- spawnDelay: 60000,
- noTrap: true,
- colDmg: 100,
- dmg: 40,
- killScore: 8000,
- health: 18000,
- weightM: 0.4,
- speed: 0.0007,
- turnSpeed: 0.01,
- scale: 80,
- spriteMlt: 1.8,
- leapForce: 0.9,
- viewRange: 1000,
- hitRange: 210,
- hitDelay: 1000,
- chargePlayer: true,
- drop: ["food", 100]
- }, {
- id: 7,
- name: "Treasure",
- hostile: true,
- nameScale: 35,
- src: "crate_1",
- fixedSpawn: true,
- spawnDelay: 120000,
- colDmg: 200,
- killScore: 5000,
- health: 20000,
- weightM: 0.1,
- speed: 0.0,
- turnSpeed: 0.0,
- scale: 70,
- spriteMlt: 1.0
- }, {
- id: 8,
- name: "MOOFIE",
- src: "wolf_2",
- hostile: true,
- fixedSpawn: true,
- dontRun: true,
- hitScare: 4,
- spawnDelay: 30000,
- noTrap: true,
- nameScale: 35,
- dmg: 10,
- colDmg: 100,
- killScore: 3000,
- health: 7000,
- weightM: 0.45,
- speed: 0.0015,
- turnSpeed: 0.002,
- scale: 90,
- viewRange: 800,
- chargePlayer: true,
- drop: ["food", 1000]
- }, {
- id: 9,
- name: "MOOFIE",
- src: "wolf_2",
- hostile: !0,
- fixedSpawn: !0,
- dontRun: !0,
- hitScare: 50,
- spawnDelay: 6e4,
- noTrap: !0,
- nameScale: 35,
- dmg: 12,
- colDmg: 100,
- killScore: 3e3,
- health: 9e3,
- weightM: .45,
- speed: .0015,
- turnSpeed: .0025,
- scale: 94,
- viewRange: 1440,
- chargePlayer: !0,
- drop: ["food", 3e3],
- minSpawnRange: .85,
- maxSpawnRange: .9
- }, {
- id: 10,
- name: "Wolf",
- src: "wolf_1",
- hostile: !0,
- fixedSpawn: !0,
- dontRun: !0,
- hitScare: 50,
- spawnDelay: 3e4,
- dmg: 10,
- killScore: 700,
- health: 500,
- weightM: .45,
- speed: .00115,
- turnSpeed: .0025,
- scale: 88,
- viewRange: 1440,
- chargePlayer: !0,
- drop: ["food", 400],
- minSpawnRange: .85,
- maxSpawnRange: .9
- }, {
- id: 11,
- name: "Bully",
- src: "bull_1",
- hostile: !0,
- fixedSpawn: !0,
- dontRun: !0,
- hitScare: 50,
- dmg: 20,
- killScore: 5e3,
- health: 5e3,
- spawnDelay: 1e5,
- weightM: .45,
- speed: .00115,
- turnSpeed: .0025,
- scale: 94,
- viewRange: 1440,
- chargePlayer: !0,
- drop: ["food", 800],
- minSpawnRange: .85,
- maxSpawnRange: .9
- }];
-
- // SPAWN AI:
- this.spawn = function(x, y, dir, index) {
- let _ = ais.find((tmp) => !tmp.active);
- if (!_) {
- _ = new AI(ais.length, objectManager, players, items, UTILS, o, scoreCallback, server);
- ais.push(_);
- }
- _.init(x, y, dir, index, this.aiTypes[index]);
- return _;
- };
- }
-
- };
- class AI {
- constructor(sid, objectManager, players, items, UTILS, o, scoreCallback, server) {
- this.sid = sid;
- this.isAI = true;
- this.nameIndex = UTILS.randInt(0, o.cowNames.length - 1);
-
- // INIT:
- this.init = function(x, y, dir, index, data) {
- this.x = x;
- this.y = y;
- this.startX = data.fixedSpawn ? x : null;
- this.startY = data.fixedSpawn ? y : null;
- this.xVel = 0;
- this.yVel = 0;
- this.zIndex = 0;
- this.dir = dir;
- this.dirPlus = 0;
- this.index = index;
- this.src = data.src;
- if (data.name) this.name = data.name;
- this.weightM = data.weightM;
- this.speed = data.speed;
- this.killScore = data.killScore;
- this.turnSpeed = data.turnSpeed;
- this.scale = data.scale;
- this.maxHealth = data.health;
- this.leapForce = data.leapForce;
- this.health = this.maxHealth;
- this.chargePlayer = data.chargePlayer;
- this.viewRange = data.viewRange;
- this.drop = data.drop;
- this.dmg = data.dmg;
- this.hostile = data.hostile;
- this.dontRun = data.dontRun;
- this.hitRange = data.hitRange;
- this.hitDelay = data.hitDelay;
- this.hitScare = data.hitScare;
- this.spriteMlt = data.spriteMlt;
- this.nameScale = data.nameScale;
- this.colDmg = data.colDmg;
- this.noTrap = data.noTrap;
- this.spawnDelay = data.spawnDelay;
- this.hitWait = 0;
- this.waitCount = 1000;
- this.moveCount = 0;
- this.targetDir = 0;
- this.active = true;
- this.alive = true;
- this.runFrom = null;
- this.chargeTarget = null;
- this.dmgOverTime = {};
- };
-
- let tmpRatio = 0;
- let animIndex = 0;
- this.animate = function(delta) {
- if (this.animTime > 0) {
- this.animTime -= delta;
- if (this.animTime <= 0) {
- this.animTime = 0;
- this.dirPlus = 0;
- tmpRatio = 0;
- animIndex = 0;
- } else {
- if (animIndex == 0) {
- tmpRatio += delta / (this.animSpeed * o.hitReturnRatio);
- this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
- if (tmpRatio >= 1) {
- tmpRatio = 1;
- animIndex = 1;
- }
- } else {
- tmpRatio -= delta / (this.animSpeed * (1 - o.hitReturnRatio));
- this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
- }
- }
- }
- };
-
- // ANIMATION:
- this.startAnim = function() {
- this.animTime = this.animSpeed = 600;
- this.targetAngle = Math.PI * 0.8;
- tmpRatio = 0;
- animIndex = 0;
- };
-
- };
-
- };
- class Petal {
- constructor(x, y) {
- this.x = x;
- this.y = y;
- this.damage = 10;
- this.health = 10;
- this.maxHealth = this.health;
- this.active = false;
- this.alive = false;
- this.timer = 1500;
- this.time = 0;
- this.damaged = 0;
- this.alpha = 1;
- this.scale = 9;
- this.visScale = this.scale;
- }
- };
- class addCh {
- constructor(x, y, chat, _) {
- this.x = x;
- this.y = y;
- this.alpha = 0;
- this.active = true;
- this.alive = false;
- this.chat = chat;
- this.owner = _;
- };
- };
- class DeadPlayer {
- constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) {
- this.x = x;
- this.y = y;
- this.lastDir = dir;
- this.dir = dir + Math.PI;
- this.buildIndex = buildIndex;
- this.weaponIndex = weaponIndex;
- this.weaponVariant = weaponVariant;
- this.skinColor = skinColor;
- this.scale = scale;
- this.visScale = 0;
- this.name = name;
- this.alpha = 1;
- this.active = true;
- this.animate = function(delta) {
- let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
- if (d2 > 0.01) {
- this.dir += d2 / 20;
- } else {
- this.dir = this.lastDir;
- }
- if (this.visScale < this.scale) {
- this.visScale += delta / (this.scale / 2);
- if (this.visScale >= this.scale) {
- this.visScale = this.scale;
- }
- }
- this.alpha -= delta / 30000;
- if (this.alpha <= 0) {
- this.alpha = 0;
- this.active = false;
- }
- }
- }
- };
- class Player {
- constructor(id, sid, o, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) {
- this.id = id;
- this.sid = sid;
- this.tmpScore = 0;
- this.team = null;
- this.latestSkin = 0;
- this.oldSkinIndex = 0;
- this.skinIndex = 0;
- this.latestTail = 0;
- this.oldTailIndex = 0;
- this.tailIndex = 0;
- this.hitTime = 0;
- this.lastHit = 0;
- this.tails = {};
- for (let i = 0; i < accessories.length; ++i) {
- if (accessories[i].price <= 0)
- this.tails[accessories[i].id] = 1;
- }
- this.skins = {};
- for (let i = 0; i < hats.length; ++i) {
- if (hats[i].price <= 0)
- this.skins[hats[i].id] = 1;
- }
- this.points = 0;
- this.dt = 0;
- this.hidden = false;
- this.itemCounts = {};
- this.isPlayer = true;
- this.pps = 0;
- this.moveDir = undefined;
- this.skinRot = 0;
- this.lastPing = 0;
- this.iconIndex = 0;
- this.skinColor = 0;
- this.dist2 = 0;
- this.aim2 = 0;
- this.maxSpeed = 1;
- this.chat = {
- message: null,
- count: 0
- };
- this.backupNobull = true;
-
- // SPAWN:
- this.spawn = function(moofoll) {
- this.attacked = false;
- this.death = false;
- this.spinDir = 0;
- this.sync = false;
- this.antiBull = 0;
- this.bullTimer = 0;
- this.poisonTimer = 0;
- this.active = true;
- this.alive = true;
- this.lockMove = false;
- this.lockDir = false;
- this.minimapCounter = 0;
- this.chatCountdown = 0;
- this.shameCount = 0;
- this.shameTimer = 0;
- this.sentTo = {};
- this.gathering = 0;
- this.gatherIndex = 0;
- this.shooting = {};
- this.shootIndex = 9;
- this.autoGather = 0;
- this.animTime = 0;
- this.animSpeed = 0;
- this.mouseState = 0;
- this.buildIndex = -1;
- this.weaponIndex = 0;
- this.syncThreats = 0;
- this.weaponCode = 0;
- this.weaponVariant = 0;
- this.primaryIndex = undefined;
- this.secondaryIndex = undefined;
- this.dmgOverTime = {};
- this.noMovTimer = 0;
- this.maxXP = 300;
- this.XP = 0;
- this.age = 1;
- this.kills = 0;
- this.upgrAge = 2;
- this.upgradePoints = 0;
- this.x = 0;
- this.y = 0;
- this.oldXY = {
- x: 0,
- y: 0
- };
- this.zIndex = 0;
- this.xVel = 0;
- this.yVel = 0;
- this.slowMult = 1;
- this.dir = 0;
- this.dirPlus = 0;
- this.targetDir = 0;
- this.targetAngle = 0;
- this.maxHealth = 100;
- this.health = this.maxHealth;
- this.oldHealth = this.maxHealth;
- this.damaged = 0;
- this.scale = o.playerScale;
- this.speed = o.playerSpeed;
- this.resetMoveDir();
- this.resetResources(moofoll);
- this.items = [0, 3, 6, 10];
- this.weapons = [0];
- this.shootCount = 0;
- this.weaponXP = [];
- this.reloads = {
- 0: 0,
- 1: 0,
- 2: 0,
- 3: 0,
- 4: 0,
- 5: 0,
- 6: 0,
- 7: 0,
- 8: 0,
- 9: 0,
- 10: 0,
- 11: 0,
- 12: 0,
- 13: 0,
- 14: 0,
- 15: 0,
- 53: 0,
- };
- this.bowThreat = {
- 9: 0,
- 12: 0,
- 13: 0,
- 15: 0,
- };
- this.damageThreat = 0;
- this.inTrap = false;
- this.canEmpAnti = false;
- this.empAnti = false;
- this.soldierAnti = false;
- this.poisonTick = 0;
- this.bullTick = 0;
- this.setPoisonTick = false;
- this.setBullTick = false;
- this.antiTimer = 2;
- };
-
- // RESET MOVE DIR:
- this.resetMoveDir = function() {
- this.moveDir = undefined;
- };
-
- // RESET RESOURCES:
- this.resetResources = function(moofoll) {
- for (let i = 0; i < o.resourceTypes.length; ++i) {
- this[o.resourceTypes[i]] = moofoll ? 100 : 0;
- }
- };
-
- // ADD ITEM:
- this.getItemType = function(id) {
- let findindx = this.items.findIndex((ids) => ids == id);
- if (findindx != -1) {
- return findindx;
- } else {
- return items.checkItem.index(id, this.items);
- }
- };
-
- // SET DATA:
- this.setData = function(data) {
- this.id = data[0];
- this.sid = data[1];
- this.name = data[2];
- this.x = data[3];
- this.y = data[4];
- this.dir = data[5];
- this.health = data[6];
- this.maxHealth = data[7];
- this.scale = data[8];
- this.skinColor = data[9];
- };
-
- // UPDATE POISON TICK:
- this.updateTimer = function() {
-
- this.bullTimer -= 1;
- if (this.bullTimer <= 0) {
- this.setBullTick = false;
- this.bullTick = game.tick - 1;
- this.bullTimer = o.serverUpdateRate;
- }
- this.poisonTimer -= 1;
- if (this.poisonTimer <= 0) {
- this.setPoisonTick = false;
- this.poisonTick = game.tick - 1;
- this.poisonTimer = o.serverUpdateRate;
- }
-
- };
- this.update = function(delta) {
- if (this.active) {
-
- // MOVE:
- let gear = {
- skin: findID(hats, this.skinIndex),
- tail: findID(accessories, this.tailIndex)
- }
- let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= o.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : o.snowSpeed) : 1) * this.slowMult;
- this.maxSpeed = spdMult;
-
- }
- };
-
- let tmpRatio = 0;
- let animIndex = 0;
- this.animate = function(delta) {
- if (this.animTime > 0) {
- this.animTime -= delta;
- if (this.animTime <= 0) {
- this.animTime = 0;
- this.dirPlus = 0;
- tmpRatio = 0;
- animIndex = 0;
- } else {
- if (animIndex == 0) {
- tmpRatio += delta / (this.animSpeed * o.hitReturnRatio);
- this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
- if (tmpRatio >= 1) {
- tmpRatio = 1;
- animIndex = 1;
- }
- } else {
- tmpRatio -= delta / (this.animSpeed * (1 - o.hitReturnRatio));
- this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
- }
- }
- }
- };
-
- // GATHER ANIMATION:
- this.startAnim = function(didHit, index) {
- this.animTime = this.animSpeed = items.weapons[index].speed;
- this.targetAngle = (didHit ? -o.hitAngle : -Math.PI);
- tmpRatio = 0;
- animIndex = 0;
- };
-
- // CAN SEE:
- this.canSee = function(other) {
- if (!other) return false;
- let dx = Math.abs(other.x - this.x) - other.scale;
- let dy = Math.abs(other.y - this.y) - other.scale;
- return dx <= (o.maxScreenWidth / 2) * 1.3 && dy <= (o.maxScreenHeight / 2) * 1.3;
- };
-
- // SHAME SYSTEM:
- this.judgeShame = function() {
- if (this.oldHealth < this.health) {
- if (this.hitTime) {
- let timeSinceHit = game.tick - this.hitTime;
- this.lastHit = game.tick;
- this.hitTime = 0;
- if (timeSinceHit < 2) {
- this.shameCount++;
- } else {
- this.shameCount = Math.max(0, this.shameCount - 2);
- }
- }
- } else if (this.oldHealth > this.health) {
- this.hitTime = game.tick;
- }
- };
- this.addShameTimer = function() {
- this.shameCount = 0;
- this.shameTimer = 30;
- let interval = setInterval(() => {
- this.shameTimer--;
- if (this.shameTimer <= 0) {
- clearInterval(interval);
- }
- }, 1000);
- };
-
- // CHECK TEAM:
- this.isTeam = function(_) {
- return (this == _ || (this.team && this.team == _.team));
- };
-
- // FOR THE PLAYER:
- this.findAllianceBySid = function(sid) {
- return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
- };
- this.checkCanInsta = function(nobull) {
- let totally = 0;
- if (this.alive && inGame) {
- let primary = {
- weapon: this.weapons[0],
- variant: this.primaryVariant,
- dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg,
- };
- let secondary = {
- weapon: this.weapons[1],
- variant: this.secondaryVariant,
- dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg,
- };
- let bull = this.skins[7] && !nobull ? 1.5 : 1;
- let pV = primary.variant != undefined ? o.weaponVariants[primary.variant].val : 1;
- if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) {
- totally += primary.dmg * pV * bull;
- }
- if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) {
- totally += secondary.dmg;
- }
- if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) {
- totally += 25;
- }
- totally *= near.skinIndex == 6 ? 0.75 : 1;
- return totally;
- }
- return 0;
- };
-
- // UPDATE WEAPON RELOAD:
- this.manageReload = function() {
- if (this.shooting[53]) {
- this.shooting[53] = 0;
- this.reloads[53] = (2500 - game.tickRate);
- } else {
- if (this.reloads[53] > 0) {
- this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate);
- }
- }
- if (this.gathering || this.shooting[1]) {
- if (this.gathering) {
- this.gathering = 0;
- this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
- this.attacked = true;
- if (this != player && player.team && this.team == player.team && player.weapons[1] == 15 && this.gatherIndex == 5) {//pri sync
- Synced.SyncShotPri++; // Sync = power
- }
- }
- if (this.shooting[1]) {
- this.shooting[1] = 0;
- this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
- this.attacked = true;
- if (this != player && player.team && this.team == player.team && player.weapons[1] == 15 && this.shootIndex == 15) {//sec sync
- Synced.SyncShotSec++; // Sync = power
- }
- }
- } else {
- this.attacked = false;
- if (this.buildIndex < 0) {
- if (this.reloads[this.weaponIndex] > 0) {
- this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - game.tickRate);
- if (this == player) {
- if (getEl("weaponGrind").checked) {
- for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
- checkPlace(player.getItemType(22), i);
- }
- }
- }
- if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) {
- this.antiBull++;
- game.tickBase(() => {
- this.antiBull = 0;
- }, 1);
- }
- }
- }
- }
- };
-
- // FOR ANTI INSTA:
- this.addDamageThreat = function(_) {
- let primary = {
- weapon: this.primaryIndex,
- variant: this.primaryVariant
- };
- primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg;
- let secondary = {
- weapon: this.secondaryIndex,
- variant: this.secondaryVariant
- };
- secondary.dmg = secondary.weapon == undefined ? 50 : items.weapons[secondary.weapon].Pdmg;
- let bull = 1.5;
- let pV = primary.variant != undefined ? o.weaponVariants[primary.variant].val : 1.18;
- let sV = secondary.variant != undefined ? [9, 12, 13, 15].includes(secondary.weapon) ? 1 : o.weaponVariants[secondary.variant].val : 1.18;
- if (primary.weapon == undefined ? true : this.reloads[primary.weapon] == 0) {
- this.damageThreat += primary.dmg * pV * bull;
- }
- if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] == 0) {
- this.damageThreat += secondary.dmg * sV;
- }
- if (this.reloads[53] <= game.tickRate) {
- this.damageThreat += 25;
- }
- this.damageThreat *= _.skinIndex == 6 ? 0.75 : 1;
- if (!this.isTeam(_)) {
- if (this.dist2 <= 300) {
- _.damageThreat += this.damageThreat;
- }
- }
- };
-
- }
- };
-
- // SOME CODES:
- function sendUpgrade(index) {
- player.reloads[index] = 0;
- packet("H", index);
- }
-
- function storeEquip(id, index) {
- packet("c", 0, id, index);
- }
-
- function storeBuy(id, index) {
- packet("c", 1, id, index);
- }
-
- function buyEquip(id, index) {
- let nID = player.skins[6] ? 6 : 0;
- if (player.alive && inGame) {
- if (index == 0) {
- if (player.skins[id]) {
- if (player.latestSkin != id) {
- packet("c", 0, id, 0);
- }
- } else {
- if (os.autoBuyEquip) {
- let find = findID(hats, id);
- if (find) {
- if (player.points >= find.price) {
- packet("c", 1, id, 0);
- packet("c", 0, id, 0);
- } else {
- if (player.latestSkin != nID) {
- packet("c", 0, nID, 0);
- }
- }
- } else {
- if (player.latestSkin != nID) {
- packet("c", 0, nID, 0);
- }
- }
- } else {
- if (player.latestSkin != nID) {
- packet("c", 0, nID, 0);
- }
- }
- }
- } else if (index == 1) {
- if (useWasd && (id != 11 && id != 0)) {
- if (player.latestTail != 0) {
- packet("c", 0, 0, 1);
- }
- return;
- }
- if (player.tails[id]) {
- if (player.latestTail != id) {
- packet("c", 0, id, 1);
- }
- } else {
- if (os.autoBuyEquip) {
- let find = findID(accessories, id);
- if (find) {
- if (player.points >= find.price) {
- packet("c", 1, id, 1);
- packet("c", 0, id, 1);
- } else {
- if (player.latestTail != 0) {
- packet("c", 0, 0, 1);
- }
- }
- } else {
- if (player.latestTail != 0) {
- packet("c", 0, 0, 1);
- }
- }
- } else {
- if (player.latestTail != 0) {
- packet("c", 0, 0, 1);
- }
- }
- }
- }
- }
- }
-
- function selectToBuild(index, wpn) {
- packet("G", index, wpn);
- }
-
- function selectWeapon(index, isPlace) {
- if (!isPlace) {
- player.weaponCode = index;
- }
- packet("G", index, 1);
- }
-
- function sendAutoGather() {
- packet("K", 1, 1);
- }
-
- function sendAtck(id, angle) {
- packet("d", id, angle, 1);
- }
-
- // PLACER:
- // PLACER:
- function place(id, rad, rmd) {
- try {
- if (id == undefined) return;
- let item = items.list[player.items[id]];
- let tmpS = player.scale + item.scale + (item.placeOffset || 0);
- let tmpX = player.x2 + tmpS * Math.cos(rad);
- let tmpY = player.y2 + tmpS * Math.sin(rad);
- if (testMode || (player.alive && inGame && player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (o.isSandbox ? 299 : item.group.limit ? item.group.limit : 99))) {
- selectToBuild(player.items[id]);
- sendAtck(1, rad);
- selectWeapon(player.weaponCode, 1);
- if (rmd && getEl("placeVis").checked) {
- placeVisible.push({
- x: tmpX,
- y: tmpY,
- name: item.name,
- scale: item.scale,
- dir: rad
- });
- game.tickBase(() => {
- placeVisible.shift();
- }, 1)
- }
- }
- } catch (e) {}
- }
-
- function checkPlace(id, rad) {
- try {
- if (id == undefined) return;
- let item = items.list[player.items[id]];
- let tmpS = player.scale + item.scale + (item.placeOffset || 0);
- let tmpX = player.x2 + tmpS * Math.cos(rad);
- let tmpY = player.y2 + tmpS * Math.sin(rad);
- if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) {
- place(id, rad, 1);
- }
- } catch (e) {}
- }
-
- // HEALING:
- function soldierMult() {
- return player.latestSkin == 6 ? 0.75 : 1;
- }
-
- function healthBased() {
- if (player.health == 80)
- return 0;
- if ((player.skinIndex != 70 && player.skinIndex != 86)) {
- return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
- }
- return 0;
- }
-
- function getAttacker(damaged) {
- let attackers = enemy.filter(tmp => {
- //let damages = new Damages(items);
- //let dmg = damages.weapons[tmp.weaponIndex];
- //let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] : [dmg[0], dmg[1]];
- let rule = {
- //one: tmp.dist2 <= 300,
- //two: by.includes(damaged),
- three: tmp.attacked
- }
- return /*rule.one && rule.two && */ rule.three;
- });
- return attackers;
- }
-
- function healer() {
- for (let i = 0; i < healthBased(); i++) {
- place(0, getAttackDir());
- }
- }
-
- function antiSyncHealing(timearg) {
- my.antiSync = true;
- let healAnti = setInterval(() => {
- if (player.shameCount < 5) {
- place(0, getAttackDir());
- }
- }, 125);
- setTimeout(() => {
- clearInterval(healAnti);
- setTimeout(() => {
- my.antiSync = false;
- }, game.tickRate);
- }, game.tickRate * timearg);
- }
-
- function biomeGear(mover, returns) {
- if (player.y2 >= o.mapScale / 2 - o.riverWidth / 2 && player.y2 <= o.mapScale / 2 + o.riverWidth / 2) {
- if (returns) return 31;
- buyEquip(31, 0);
- } else {
- if (player.y2 <= o.snowBiomeTop) {
- if (returns) return mover && player.moveDir == undefined ? 22 : 15;
- buyEquip(mover && player.moveDir == undefined ? 22 : 15, 0);
- } else {
- if (returns) return mover && player.moveDir == undefined ? 22 : 12;
- buyEquip(mover && player.moveDir == undefined ? 22 : 12, 0);
- }
- }
- if (returns) return 0;
- }
-
- function woah(mover) {
- buyEquip(mover && player.moveDir == undefined ? 0 : 11, 1);
- }
-
- let advHeal = [];
-
- class Traps {
- constructor(UTILS, items) {
- this.dist = 0;
- this.aim = 0;
- this.inTrap = false;
- this.replaced = false;
- this.antiTrapped = false;
- this.info = {};
- this.notFast = function() {
- return player.weapons[1] == 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5);
- }
- this.testCanPlace = function(id, first = -(Math.PI / 2), repeat = (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) {
- try {
- let item = items.list[player.items[id]];
- let tmpS = player.scale + item.scale + (item.placeOffset || 0);
- let counts = {
- attempts: 0,
- placed: 0
- };
- let _ects = [];
- gameObjects.forEach((p) => {
- _ects.push({
- x: p.x,
- y: p.y,
- active: p.active,
- blocker: p.blocker,
- scale: p.scale,
- isItem: p.isItem,
- type: p.type,
- colDiv: p.colDiv,
- getScale: function(sM, ig) {
- sM = sM || 1;
- return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4)
- ? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
- },
- });
- });
- for (let i = first; i < repeat; i += plus) {
- counts.attempts++;
- let relAim = radian + i;
- let tmpX = player.x2 + tmpS * Math.cos(relAim);
- let tmpY = player.y2 + tmpS * Math.sin(relAim);
- let cantPlace = _ects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
- if (cantPlace) continue;
- if (item.id != 18 && tmpY >= o.mapScale / 2 - o.riverWidth / 2 && tmpY <= o.mapScale / 2 + o.riverWidth / 2) continue;
- if ((!replacer && yaboi) || useWasd) {
- if (useWasd ? false : yaboi.inTrap) {
- if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim + Math.PI) <= Math.PI) {
- place(2, relAim, 1);
- } else {
- player.items[4] == 15 && place(4, relAim, 1);
- }
- } else {
- if (UTILS.getAngleDist(near.aim2, relAim) <= o.gatherAngle / 1.5) {
- place(2, relAim, 1);
- } else {
- player.items[4] == 15 && place(4, relAim, 1);
- }
- }
- } else {
- place(id, relAim, 1);
- }
- _ects.push({
- x: tmpX,
- y: tmpY,
- active: true,
- blocker: item.blocker,
- scale: item.scale,
- isItem: true,
- type: null,
- colDiv: item.colDiv,
- getScale: function() {
- return this.scale;
- },
- });
- if (UTILS.getAngleDist(near.aim2, relAim) <= 1) {
- counts.placed++;
- }
- }
- if (counts.placed > 0 && replacer && item.dmg) {
- if (near.dist2 <= items.weapons[player.weapons[0]].range + (player.scale * 1.8) && os.spikeTick) {
- instaC.canSpikeTick = true;
- }
- }
- } catch (err) {
- }
- };
- this.checkSpikeTick = function() {
- try {
- if (![3, 4, 5].includes(near.primaryIndex)) return false;
- if ((getEl("safeAntiSpikeTick").checked || my.autoPush) ? false : near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex] > game.tickRate)) return false;
- // more range for safe. also testing near.primaryIndex || 5
- if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
- let item = items.list[9];
- let tmpS = near.scale + item.scale + (item.placeOffset || 0);
- let danger = 0;
- let counts = {
- attempts: 0,
- block: `unblocked`
- };
- for (let i = -1; i <= 1; i += 1 / 10) {
- counts.attempts++;
- let relAim = UTILS.getDirect(player, near, 2, 2) + i;
- let tmpX = near.x2 + tmpS * Math.cos(relAim);
- let tmpY = near.y2 + tmpS * Math.sin(relAim);
- let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
- if (cantPlace) continue;
- if (tmpY >= o.mapScale / 2 - o.riverWidth / 2 && tmpY <= o.mapScale / 2 + o.riverWidth / 2) continue;
- danger++;
- counts.block = `blocked`;
- break;
- }
- if (danger) {
- my.anti0Tick = 1;
- player.chat.message = "Anti SpikeTick " + near.sid;
- player.chat.count = 2000;
- return true;
- }
- }
- } catch (err) {
- return null;
- }
- return false;
- }
- this.protect = function(aim) {
- if (!os.antiTrap) return;
- if (player.items[4]) {
- this.testCanPlace(4, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
- this.antiTrapped = true;
- }
- };
- this.autoPlace = function () {
- if (enemy.length && os.autoPlace && !instaC.ticking) {
- if (gameObjects.length) {
- let near2 = {
- inTrap: true,
- };
- let nearTrap = gameObjects.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function (a, b) {
- return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
- })[0];
- if (nearTrap) {
- near2.inTrap = true;
- } else {
- near2.inTrap = true;
- }
- if (testMode ? enemy.length : (near.dist2 <= 375)) {
- if (near.dist2 <= 200) {
- this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2, 0, {inTrap: near2.inTrap});
- } else {
- player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
- }
- }
- } else {
- if (testMode ? enemy.length : (near.dist2 <= 1000)) {
- player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), near.aim2);
- }
- }
- }
- };
-
-
- this.getItemPlaceLocation = function(obj, dir) {
- let item = items.list[player.items[obj]];
- let tmpS = player.scale + item.scale + (item.placeOffset || 0);
- let tmpX = player.x + tmpS * Math.cos(dir);
- let tmpY = player.y + tmpS * Math.sin(dir);
- return { x: tmpX, y: tmpY };
- };
- this.replacer = function(findObj) {
- if (!findObj || !os.autoReplace) return;
- if (!inGame) return;
- if (this.antiTrapped) return;
- let objAim = UTILS.getDirect(findObj, player, 0, 2);
- let objDst = UTILS.getDist(findObj, player, 0, 2);
- if (getEl("weaponGrind").checked) return;
-
-
- /*
- if (objDst <= 400 && near.dist2 <= 400) {
- if (near.dist2 <= 250) {
- for (let i = -1; i <= 1; i++) {
- checkPlace(2, objAim + i);
- }
- } else if (near.dist2 > 250 && near.dist2 < 500) {
- for (let i = 0; i < Math.PI * 5; i += Math.PI / 5) {
- if (player.items[4] == 15) {
- checkPlace(4, objAim + i);
- }
- }
- }
- }
- */
-
-
- if (objDst <= 400 && near.dist2 <= 400) {
- let danger = this.checkSpikeTick();
- let dizt = near.dist2;
- let oppoziteitempoz = this.getItemPlaceLocation(2, near.aim2 - Math.PI);
-
- for(let i = 0; i < Math.PI*2; i += Math.PI/2) {
- let itempoz = this.getItemPlaceLocation(2, i);
-
- if(getDist(player, itempoz) <= objDst && getDist(near, itempoz) <= getDist(near, oppoziteitempoz) - 10) {
- checkPlace(2, objAim + i);
- } else {
- checkPlace(4, objAim + i);
- }
- this.replaced = true;
- }
- }
-
- };
- }
- };
- function calculatePerfectAngle(x1, y1, x2, y2) {
- return Math.atan2(y2 - y1, x2 - x1);
- }
- function isObjectBroken(object) {
- const healthThreshold = 20;
- return object.health < healthThreshold;
- }
-
-
- class Instakill {
- constructor() {
- this.wait = false;
- this.can = false;
- this.isTrue = false;
- this.nobull = false;
- this.ticking = false;
- this.canSpikeTick = false;
- this.startTick = false;
- this.readyTick = false;
- this.canCounter = false;
- this.revTick = false;
- this.syncHit = false;
- this.changeType = function(type) {
- this.wait = false;
- this.isTrue = true;
- my.autoAim = true;
- let backupNobull = near.backupNobull;
- near.backupNobull = false;
- setTimeout(() => {
- setTimeout(() => {
- if (near.skinIndex == 22 && getEl("backupNobull").checked) {
- near.backupNobull = true;
- }
- }, 1);
- }, 1);
- if (type == "rev") {
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(21, 1);
- sendAutoGather();
- setTimeout(()=> {
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(18, 1);
- setTimeout(()=> {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 225);
- }, 100);
- } else if (type == "nobull") {
- selectWeapon(player.weapons[0]);
- if (getEl("backupNobull").checked && backupNobull) {
- buyEquip(7, 0);
- buyEquip(18, 1);
- } else {
- buyEquip(6, 0);
- buyEquip(21, 1);
- }
- sendAutoGather();
- setTimeout(() => {
- if (near.skinIndex == 22) {
- if (getEl("backupNobull").checked) {
- near.backupNobull = true;
- }
- buyEquip(6, 0);
- buyEquip(21, 1);
- } else {
- buyEquip(53, 0);
- }
- selectWeapon(player.weapons[1]);
- buyEquip(21, 1);
- setTimeout(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 255);
- }, 105);
- } else if (type == "normal") {
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(18, 1);
- sendAutoGather();
- setTimeout(() => {
- buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
- selectWeapon(player.weapons[1]);
- buyEquip(21, 1);
- setTimeout(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 255);
- }, 100);
- } else {
- setTimeout(() => {
- this.isTrue = false;
- my.autoAim = false;
- }, 50);
- }
- };
- this.spikeTickType = function() {
- this.isTrue = true;
- my.autoAim = true;
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(21, 1);
- sendAutoGather();
- game.tickBase(() => {
- if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
- selectWeapon(player.weapons[0]);
- buyEquip(53, 0);
- buyEquip(21, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 1);
- } else {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }
- }, 1);
- };
- this.counterType = function() {
- this.isTrue = true;
- my.autoAim = true;
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(21, 1);
- sendAutoGather();
- game.tickBase(() => {
- if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
- selectWeapon(player.weapons[0]);
- buyEquip(53, 0);
- buyEquip(21, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 1);
- } else {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }
- }, 1);
- };
- this.syncTry = function(syncType = "sec", time = 2) {
- setTimeout(() => {
- if (syncType == "sec") {
- if (player.weapons[1] == 15) {
- packet("D", near.aim2);
- this.isTrue = true;
- my.autoAim = true;
- selectWeapon(player.weapons[1]);
- //rangeBackup.push(near.dist2);
- if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) {
- Hg(53, 21);
- } else {
- Hg(20, 21);
- }2
- sendAutoGather();
- game.tickBase(() => {
- this.isTrue = false;
- my.autoAim = false;
- sendAutoGather();
- }, 2);
- }
- }
- }, time);
- };
- this.rangeType = function(type) {
- this.isTrue = true;
- my.autoAim = true;
- if (type == "ageInsta") {
- my.ageInsta = false;
- if (player.items[5] == 18) {
- place(5, near.aim2);
- }
- packet("a", undefined, 1);
- buyEquip(22, 0);
- buyEquip(21, 1);
- game.tickBase(() => {
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(21, 1);
- sendAutoGather();
- game.tickBase(() => {
- sendUpgrade(12);
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(21, 1);
- game.tickBase(() => {
- sendUpgrade(15);
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(21, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 1);
- }, 1);
- }, 1);
- }, 1);
- } else {
- selectWeapon(player.weapons[1]);
- if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) {
- buyEquip(53, 0);
- } else {
- buyEquip(20, 0);
- }
- buyEquip(11, 1);
- sendAutoGather();
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 1);
- }
- };
- this.oneTickType = function() {
- this.isTrue = true;
- my.autoAim = true;
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(19, 1);
- packet("a", near.aim2, 1);
- if (player.weapons[1] == 15) {
- my.revAim = true;
- sendAutoGather();
- }
- game.tickBase(() => {
- my.revAim = false;
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(18, 1);
- packet("a", near.aim2, 1);
- if (player.weapons[1] != 15) {
- sendAutoGather();
- }
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- packet("a", undefined, 1);
- }, 1);
- }, 1);
- };
- this.threeOneTickType = function() {
- this.isTrue = true;
- my.autoAim = true;
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- biomeGear();
- buyEquip(11, 1);
- packet("a", near.aim2, 1);
- game.tickBase(() => {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- buyEquip(53, 0);
- buyEquip(19, 1);
- packet("a", near.aim2, 1);
- game.tickBase(() => {
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(18, 1);
- sendAutoGather();
- packet("a", near.aim2, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- packet("a", undefined, 1);
- }, 1);
- }, 1);
- }, 1);
- };
- this.kmTickType = function() {
- this.isTrue = true;
- my.autoAim = true;
- my.revAim = true;
- selectWeapon(player.weapons[1]);
- buyEquip(53, 0);
- buyEquip(19, 1);
- sendAutoGather();
- packet("a", near.aim2, 1);
- game.tickBase(() => {
- my.revAim = false;
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(18, 1);
- packet("a", near.aim2, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- packet("a", undefined, 1);
- }, 1);
- }, 1);
- };
- this.boostTickType = function() {
- /*this.isTrue = true;
- my.autoAim = true;
- selectWeapon(player.weapons[0]);
- buyEquip(53, 0);
- buyEquip(11, 1);
- packet("a", near.aim2);
- game.tickBase(() => {
- place(4, near.aim2);
- selectWeapon(player.weapons[1]);
- biomeGear();
- buyEquip(11, 1);
- sendAutoGather();
- packet("a", near.aim2);
- game.tickBase(() => {
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(19, 1);
- packet("a", near.aim2);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- packet("a", undefined);
- }, 1);
- }, 1);
- }, 1);*/
- this.isTrue = true;
- my.autoAim = true;
- biomeGear();
- buyEquip(11, 1);
- packet("a", near.aim2, 1);
- game.tickBase(() => {
- if (player.weapons[1] == 15) {
- my.revAim = true;
- }
- selectWeapon(player.weapons[[9, 12, 13, 15].includes(player.weapons[1]) ? 1 : 0]);
- buyEquip(53, 0);
- buyEquip(19, 1);
- if ([9, 12, 13, 15].includes(player.weapons[1])) {
- sendAutoGather();
- }
- packet("a", near.aim2, 1);
- place(4, near.aim2);
- game.tickBase(() => {
- my.revAim = false;
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- buyEquip(18, 1);
- if (![9, 12, 13, 15].includes(player.weapons[1])) {
- sendAutoGather();
- }
- packet("a", near.aim2, 1);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- packet("a", undefined, 1);
- }, 1);
- }, 1);
- }, 1);
- };
- this.gotoGoal = function(goto, OT) {
- let slowDists = (weeeee) => weeeee * o.playerScale;
- let goal = {
- a: goto - OT,
- b: goto + OT,
- c: goto - slowDists(1),
- d: goto + slowDists(1),
- e: goto - slowDists(2),
- f: goto + slowDists(2),
- g: goto - slowDists(4),
- h: goto + slowDists(4)
- };
- let bQ = function(wwww, awwww) {
- if (player.y2 >= o.mapScale / 2 - o.riverWidth / 2 && player.y2 <= o.mapScale / 2 + o.riverWidth / 2 && awwww == 0) {
- buyEquip(31, 0);
- } else {
- buyEquip(wwww, awwww);
- }
- }
- if (enemy.length) {
- let dst = near.dist2;
- this.ticking = true;
- if (dst >= goal.a && dst <= goal.b) {
- bQ(22, 0);
- bQ(19, 1);
- if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- return {
- dir: undefined,
- action: 1
- };
- } else {
- if (dst < goal.a) {
- if (dst >= goal.g) {
- if (dst >= goal.e) {
- if (dst >= goal.c) {
- bQ(40, 0);
- bQ(19, 1);
- if (os.slowOT) {
- player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
- } else {
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- } else {
- bQ(22, 0);
- bQ(19, 1);
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- } else {
- bQ(6, 0);
- bQ(19, 1);
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- } else {
- biomeGear();
- bQ(19, 1);
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- return {
- dir: near.aim2 + Math.PI,
- action: 0
- };
- } else if (dst > goal.b) {
- if (dst <= goal.h) {
- if (dst <= goal.f) {
- if (dst <= goal.d) {
- bQ(40, 0);
- bQ(19, 1);
- if (os.slowOT) {
- player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
- } else {
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- } else {
- bQ(22, 0);
- bQ(19, 1);
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- } else {
- bQ(6, 0);
- bQ(19, 1);
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- } else {
- biomeGear();
- bQ(19, 1);
- if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
- }
- }
- return {
- dir: near.aim2,
- action: 0
- };
- }
- return {
- dir: undefined,
- action: 0
- };
- }
- } else {
- this.ticking = false;
- return {
- dir: undefined,
- action: 0
- };
- }
- };
- /** wait 1 tick for better quality */
- this.bowMovement = function() {
- let moveMent = this.gotoGoal(685, 3);
- if (moveMent.action) {
- if (player.reloads[53] == 0 && !this.isTrue) {
- this.rangeType("ageInsta");
- } else {
- packet("a", moveMent.dir, 1);
- }
- } else {
- packet("a", moveMent.dir, 1);
- }
- },
- (this.tickMovement = function () {
- const trap1 = gameObjects .filter(e => e.trap && e.active) .sort((a, b) => UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2)) .find(trap => {
- const trapDist = Math.hypot(trap.y - near.y2, trap.x - near.x2);
- return trap !== player && (player.sid === trap.owner.sid || player.findAllianceBySid(trap.owner.sid)) && trapDist <= 50;
- });
- let moveMent = this.gotoGoal(
- [10, 14].includes(player.weapons[1]) && player.y2 > o.snowBiomeTop ? 240 : player.weapons[1] == 15 ? 250 : player.y2 <= o.snowBiomeTop ? [10, 14].includes(player.weapons[1]) ? 265 : 255 : 270, 3
- );
- if (moveMent.action) {
- if ((![6, 22].includes(near.skinIndex) || ([6, 22].includes(near.skinIndex) && trap1)) && player.reloads[53] == 0 && !this.isTrue) {
- ([10, 14].includes(player.weapons[1]) && player.y2 > o.snowBiomeTop) || player.weapons[1] == 15 ? this.threeOneTickType() : this.oneTickType();
- } else {
- packet('a', moveMent.dir, 1);
- }
- } else {
- packet('a', moveMent.dir, 1);
- }
- }),
- this.kmTickMovement = function() {
- let moveMent = this.gotoGoal(240, 3);
- if (moveMent.action) {
- if (near.skinIndex != 22 && player.reloads[53] == 0 && !this.isTrue && ((game.tick - near.poisonTick) % o.serverUpdateRate == 8)) {
- this.kmTickType();
- } else {
- packet("a", moveMent.dir, 1);
- }
- } else {
- packet("a", moveMent.dir, 1);
- }
- },
- this.boostTickMovement = function() {
- let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ? 380 : player.weapons[1] == 13 ? 390 : player.weapons[1] == 15 ? 365 : 370;
- let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1.5 : player.weapons[1] == 15 ? 2 : 3;
- let moveMent = this.gotoGoal(dist, actionDist);
- if (moveMent.action) {
- if (player.reloads[53] == 0 && !this.isTrue) {
- this.boostTickType();
- } else {
- packet("a", moveMent.dir, 1);
- }
- } else {
- packet("a", moveMent.dir, 1);
- }
- }
- /** wait 1 tick for better quality */
- this.perfCheck = function(pl, nr) {
- if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= o.shieldAngle) return false;
- if (![9, 12, 13, 15].includes(player.weapons[1])) return true;
- let pjs = {
- x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)),
- y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI))
- };
- if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
- return true;
- }
- let finds = ais.filter(tmp => tmp.visible).find((tmp) => {
- if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
- return true;
- }
- });
- if (finds) return false;
- finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
- let tmpScale = tmp.getScale();
- if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) {
- return true;
- }
- });
- if (finds) return false;
- return true;
- }
- }
- };
-
- class Autobuy {
- constructor(buyHat, buyAcc) {
- this.hat = function() {
- buyHat.forEach((id) => {
- let find = findID(hats, id);
- if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0);
- });
- };
- this.acc = function() {
- buyAcc.forEach((id) => {
- let find = findID(accessories, id);
- if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1);
- });
- };
- }
- };
-
- class Damages {
- constructor(items) {
- // 0.75 1 1.125 1.5
- this.calcDmg = function(dmg, val) {
- return dmg * val;
- };
- this.getAllDamage = function(dmg) {
- return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)];
- };
- this.weapons = [];
- for (let i = 0; i < items.weapons.length; i++) {
- let wp = items.weapons[i];
- let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]);
- this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg));
- this[name] = this.weapons[i];
- }
- }
- }
-
- /** CLASS CODES */
- // jumpscare code warn
- let tmpList = [];
-
- // LOADING:
- let UTILS = new Utils();
- let items = new Items();
- let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, o);
- let store = new Store();
- let hats = store.hats;
- let accessories = store.accessories;
- let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, o, UTILS);
- let aiManager = new AiManager(ais, AI, players, items, null, o, UTILS);
- let textManager = new Textmanager();
-
- let traps = new Traps(UTILS, items);
- let instaC = new Instakill();
- let autoBuy = new Autobuy([15, 31, 6, 7, 22, 12, 53, 20, 40], [11, 13, 19, 18, 21]);
-
- let lastDeath;
- let minimapData;
- let mapMarker = {};
- let mapPings = [];
- let tmpPing;
-
- let breakTrackers = [];
-
- let pathFindTest = 0;
- let grid = [];
- let pathFind = {
- active: false,
- grid: 40,
- scale: 1440,
- x: 14400,
- y: 14400,
- chaseNear: false,
- array: [],
- lastX: this.grid / 2,
- lastY: this.grid / 2
- };
-
- function sendChat(message) {
- packet("6", message.slice(0, 30));
- }
-
- let runAtNextTick = [];
-
- function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) {
- let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15;
- let projOffset = o.playerScale * 2;
- let projXY = {
- x: indx == 1 ? x : x - projOffset * Math.cos(dir),
- y: indx == 1 ? y : y - projOffset * Math.sin(dir),
- };
- let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function(a, b) {
- return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2);
- })[0];
- if (nearPlayer) {
- if (indx == 1) {
- nearPlayer.shooting[53] = 1;
- } else {
- nearPlayer.shootIndex = weaponIndx;
- nearPlayer.shooting[1] = 1;
- antiProj(nearPlayer, dir, range, speed, indx, weaponIndx);
- }
- }
- }
- let projectileCount = 0;
-
- function antiProj(_, dir, range, speed, index, weaponIndex) {
- if (!_.isTeam(player)) {
- tmpDir = UTILS.getDirect(player, _, 2, 2);
- if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) {
- _.bowThreat[weaponIndex]++;
- if (index == 5) {
- projectileCount++;
- }
- setTimeout(() => {
- _.bowThreat[weaponIndex]--;
- if (index == 5) {
- projectileCount--;
- }
- }, range / speed);
- if (_.bowThreat[9] >= 1 && (_.bowThreat[12] >= 1 || _.bowThreat[15] >= 1)) {
- place(1, _.aim2);
- my.anti0Tick = 4;
- if (!my.antiSync) {
- ch("ranged insta homo");
- antiSyncHealing(4);
- }
- } else {
- if (projectileCount >= 2) {
- place(1, _.aim2);
- my.anti0Tick = 4;
- if (!my.antiSync) {
- ch("ranged sync homo");
- antiSyncHealing(4);
- }
- }
- }
- }
- }
- }
-
- // SHOW ITEM INFO:
- function showItemInfo(item, isWeapon, isStoreItem) {
- if (player && item) {
- UTILS.removeAllChildren(itemInfoHolder);
- itemInfoHolder.classList.add("visible");
- UTILS.generateElement({
- id: "itemInfoName",
- text: UTILS.capitalizeFirst(item.name),
- parent: itemInfoHolder
- });
- UTILS.generateElement({
- id: "itemInfoDesc",
- text: item.desc,
- parent: itemInfoHolder
- });
- if (isStoreItem) {
-
- } else if (isWeapon) {
- UTILS.generateElement({
- class: "itemInfoReq",
- text: !item.type ? "primary" : "secondary",
- parent: itemInfoHolder
- });
- } else {
- for (let i = 0; i < item.req.length; i += 2) {
- UTILS.generateElement({
- class: "itemInfoReq",
- html: item.req[i] + "<span class='itemInfoReqVal'> x" + item.req[i + 1] + "</span>",
- parent: itemInfoHolder
- });
- }
- if (item.group.limit) {
- UTILS.generateElement({
- class: "itemInfoLmt",
- text: (player.itemCounts[item.group.id] || 0) + "/" + (o.isSandbox ? 99 : item.group.limit),
- parent: itemInfoHolder
- });
- }
- }
- } else {
- itemInfoHolder.classList.remove("visible");
- }
- }
-
- // RESIZE:
- window.addEventListener("resize", UTILS.checkTrusted(resize));
-
- function resize() {
- screenWidth = window.innerWidth;
- screenHeight = window.innerHeight;
- let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity;
- gameCanvas.width = screenWidth * pixelDensity;
- gameCanvas.height = screenHeight * pixelDensity;
- gameCanvas.style.width = screenWidth + "px";
- gameCanvas.style.height = screenHeight + "px";
- be.setTransform(
- scaleFillNative, 0,
- 0, scaleFillNative,
- (screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2,
- (screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2
- );
- }
- resize();
-
- // MOUSE INPUT:
- const mals = document.getElementById('touch-controls-fullscreen');
- mals.style.display = 'block';
- mals.addEventListener("mousemove", gameInput, false);
-
- function gameInput(e) {
- mouseX = e.clientX;
- mouseY = e.clientY;
- }
- let clicks = {
- left: false,
- middle: false,
- right: false,
- };
- mals.addEventListener("mousedown", mouseDown, false);
-
- function mouseDown(e) {
- if (attackState != 1) {
- attackState = 1;
- if (e.button == 0) {
- clicks.left = true;
- } else if (e.button == 1) {
- clicks.middle = true;
- } else if (e.button == 2) {
- clicks.right = true;
- }
- }
- }
- mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp));
-
- function mouseUp(e) {
- if (attackState != 0) {
- attackState = 0;
- if (e.button == 0) {
- clicks.left = false;
- } else if (e.button == 1) {
- clicks.middle = false;
- } else if (e.button == 2) {
- clicks.right = false;
- }
- }
- }
- mals.addEventListener("wheel", wheel, false);
-
- function wheel(e) {
- if (e.deltaY < 0) {
- my.reSync = true;
- } else {
- my.reSync = false;
- }
- }
-
- // INPUT UTILS:
- function getMoveDir() {
- let dx = 0;
- let dy = 0;
- for (let key in moveKeys) {
- let tmpDir = moveKeys[key];
- dx += !!keys[key] * tmpDir[0];
- dy += !!keys[key] * tmpDir[1];
- }
- return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx);
- }
-
- function getSafeDir() {
- if (!player)
- return 0;
- if (!player.lockDir) {
- lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2));
- }
- return lastDir || 0;
- }
-
- let spinDir = 0;
- function getAttackDir(debug) {
- if (debug) {
- if (!player)
- return "0";
- if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))
- lastDir = getEl("weaponGrind").checked ? "getSafeDir()" : enemy.length ? my.revAim ? "(near.aim2 + Math.PI)" : "near.aim2" : "getSafeDir()";
- else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)
- lastDir = "getSafeDir()";
- else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0)
- lastDir = "traps.aim";
- else if (!player.lockDir) {
- if (os.noDir) return "undefined";
- lastDir = "getSafeDir()";
- }
- return lastDir;
- } else {
- if (!player)
- return 0;
- if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))
- lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
- else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)
- lastDir = getSafeDir();
- else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0)
- lastDir = traps.aim;
- else if (spinner == true) {
- spinDir += (Math.PI * 2) / (9 / 4);
- return spinDir;
- } else {
- if (!player.lockDir) {
- if(useWasd) {
- lastDir = lastDir;
- } else {
- lastDir = getSafeDir();
- }
- }
- }
- return lastDir || 0;
- }
- }
-
- function getVisualDir() {
- if (!player)
- return 0;
- if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))
- lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? my.revAim ? (near.aim2 + Math.PI) : near.aim2 : getSafeDir();
- else if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)
- lastDir = getSafeDir();
- else if (traps.inTrap && player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0)
- lastDir = traps.aim;
- else if (!player.lockDir) {
- lastDir = getSafeDir();
- }
- return lastDir || 0;
- }
-
- // KEYS:
- function keysActive() {
- return (allianceMenu.style.display != "block" && chatHolder.style.display != "block" && canmove);
- }
-
- function cKey(keyCode, key) {
- if (getEl(key + "k").checked) {
- if (keyCode == getEl(key).value) {
- return true;
- }
- }
- return false;
- }
-
-
-
-
-
-
- let toggled = false;
- function keyDown(event) {
- let keyNum = event.which || event.keyCode || 0;
- if (player && player.alive && keysActive()) {
- if (!keys[keyNum]) {
- keys[keyNum] = 1;
- macro[event.key] = 1;
- if (keyNum == 27) {
- $("#modMenus").toggle();
- $("#test").toggle();
- toggled = !toggled;
- if (toggled) {
- mStatus.style.display = "block";
- leaderboard.style.display = "block";
- if (true) {
- allianceButton.style.left = "330px";
- allianceButton.style.width = "40px";
- storeButton.style.left = "270px";
- storeButton.style.width = "40px";
- } else {
- allianceButton.style.right = "270px";
- allianceButton.style.width = "40px";
- storeButton.style.right = "330px";
- storeButton.style.width = "40px";
- }
- } else {
- mStatus.style.display = true ? "block" : "none";
- leaderboard.style.display = true ? "none" : "block";
- if (true) {
- allianceButton.style.left = "520px";
- allianceButton.style.width = "40px";
- storeButton.style.left = "460px";
- storeButton.style.width = "40px";
- } else {
- allianceButton.style.right = "270px";
- allianceButton.style.width = "40px";
- storeButton.style.right = "330px";
- storeButton.style.width = "40px";
- }
- }
- } else if (keyNum == 69) {
- sendAutoGather();
- } else if (keyNum == 67) {
- updateMapMarker();
- } else if (player.weapons[keyNum - 49] != undefined) {
- player.weaponCode = player.weapons[keyNum - 49];
- } else if (moveKeys[keyNum]) {
- sendMoveDir();
- } else if (event.key == "r") {// Make Insta?
- instaC.wait = !instaC.wait;
-
- } else if (event.key == "y") {// Make boostspike?
- boostspike = !boostspike;
-
-
- } else if (getEl("useautoInstaong").checked && event.key == "g") {
- AutoOneTicked = !AutoOneTicked;
- } else if (event.key == "z") {
- mills.place = !mills.place;
- } else if (event.key == "Z") {
- typeof window.debug == "function" && window.debug();
- } else if (keyNum == 32) {
- packet("d", 1, getSafeDir(), 1);
- packet("d", 0, getSafeDir(), 1);
- } else if (event.key == ",") {
- player.sync = true;
- }
- }
- }
- }
- addEventListener("keydown", UTILS.checkTrusted(keyDown));
-
- function keyUp(event) {
- if (player && player.alive) {
- let keyNum = event.which || event.keyCode || 0;
- if (keyNum == 13) {
- } else if (keysActive()) {
- if (keys[keyNum]) {
- keys[keyNum] = 0;
- macro[event.key] = 0;
- if (moveKeys[keyNum]) {
- sendMoveDir();
- } else if (event.key == ",") {
- player.sync = false;
- }
- }
- }
- }
- }
- window.addEventListener("keyup", UTILS.checkTrusted(keyUp));
-
- function sendMoveDir() {
- let newMoveDir = getMoveDir();
- if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) {
- if (!my.autoPush) {
- packet("a", newMoveDir, 1);
- }
- lastMoveDir = newMoveDir;
- }
- }
-
- // ITEM COUNT DISPLAY:
- let isItemSetted = [];
-
- function updateItemCountDisplay(index = undefined) {
- for (let i = 3; i < items.list.length; ++i) {
- let id = items.list[i].group.id;
- let tmpI = items.weapons.length + i;
- if (!isItemSetted[tmpI]) {
- isItemSetted[tmpI] = document.createElement("div");
- isItemSetted[tmpI].id = "itemCount" + tmpI;
- getEl("actionBarItem" + tmpI).appendChild(isItemSetted[tmpI]);
- isItemSetted[tmpI].style = `
- display: block;
- position: absolute;
- padding-left: 5px;
- font-size: 2em;
- color: #fff;
- `;
- isItemSetted[tmpI].innerHTML = player.itemCounts[id] || 0;
- } else {
- if (index == id) isItemSetted[tmpI].innerHTML = player.itemCounts[index] || 0;
- }
- }
- }
-
- // AUTOPUSH:
- var retrappable = false;
- function autoPush() {
- retrappable = true;
- let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function(a, b) {
- return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
- })[0];
- if (nearTrap) {
- let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function(a, b) {
- return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
- })[0];
- if (spike) {
- let pos = {
- x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
- y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))),
- x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
- y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0)))
- };
- let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
- let tmpScale = tmp.getScale();
- if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) {
- return true;
- }
- });
- if (finds) {
- if (my.autoPush) {
- my.autoPush = false;
- packet("a", lastMoveDir || undefined, 1);
- }
- } else {
- my.autoPush = true;
- my.pushData = {
- x: spike.x,
- y: spike.y,
- x2: pos.x2,
- y2: pos.y2
- };
- let scale = (player.scale / 10);
- if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {
- packet("a", near.aim2, 1);
- } else {
- packet("a", UTILS.getDirect(pos, player, 2, 2), 1);
- }
- }
- } else {
- if (my.autoPush) {
- my.autoPush = false;
- packet("a", lastMoveDir || undefined, 1);
- }
- }
- } else {
- if (my.autoPush) {
- my.autoPush = false;
- packet("a", lastMoveDir || undefined, 1);
- }
- }
- }
-
- // ADD DEAD PLAYER:
- function addDeadPlayer(_) {
- deadPlayers.push(new DeadPlayer(_.x, _.y, _.dir, _.buildIndex, _.weaponIndex, _.weaponVariant, _.skinColor, _.scale, _.name));
- }
-
- /** APPLY SOCKET CODES */
-
- // SET INIT DATA:
- function setInitData(data) {
- alliances = data.teams;
- }
-
- // SETUP GAME:
- function setupGame(yourSID) {
- keys = {};
- macro = {};
- playerSID = yourSID;
- attackState = 0;
- inGame = true;
- packet("d", 0, getAttackDir(), 1);
- my.ageInsta = true;
- if (firstSetup) {
- firstSetup = false;
- gameObjects.length = 0;
- }
- }
-
- // ADD NEW PLAYER:
- function addPlayer(data, isYou) {
- let tmpPlayer = findPlayerByID(data[0]);
- if (!tmpPlayer) {
- tmpPlayer = new Player(data[0], data[1], o, UTILS, projectileManager,
- objectManager, players, ais, items, hats, accessories);
- players.push(tmpPlayer);
- if (data[1] != playerSID) {
- //addMenuChText("Game", `Found ${data[2]} {${data[1]}}`, "yellow");
- }
- } else {
- if (data[1] != playerSID) {
- // addMenuChText("Game", `Encount ${data[2]} {${data[1]}}`, "yellow");
- }
- }
- tmpPlayer.spawn(isYou ? true : null);
- tmpPlayer.visible = false;
- tmpPlayer.oldPos = {
- x2: undefined,
- y2: undefined
- };
- tmpPlayer.x2 = undefined;
- tmpPlayer.y2 = undefined;
- tmpPlayer.x3 = undefined;
- tmpPlayer.y3 = undefined;
- tmpPlayer.setData(data);
- if (isYou) {
- if (!player) {
- window.prepareUI(tmpPlayer);
- }
- player = tmpPlayer;
- camX = player.x;
- camY = player.y;
- my.lastDir = 0;
- updateItems();
- updateAge();
- updateItemCountDisplay();
- for (let i = 0; i < 5; i++) {
- petals.push(new Petal(player.x, player.y));
- }
- if (player.skins[7]) {
- my.reSync = true;
- }
- }
- }
-
- // REMOVE PLAYER:
- function removePlayer(id) {
- for (let i = 0; i < players.length; i++) {
- if (players[i].id == id) {
- // addMenuChText("Game", players[i].name + " left the game", "yellow");
- players.splice(i, 1);
- break;
- }
- }
- }
-
- // UPDATE HEALTH:
- function updateHealth(sid, value) {
- _ = findPlayerBySID(sid);
- if (_) {
- _.oldHealth = _.health;
- _.health = value;
- _.judgeShame();
- if (_.oldHealth > _.health) {
- _.damaged = _.oldHealth - _.health;
- advHeal.push([sid, value, _.damaged]);
- } else {}
- if (_.health <= 0) {
- /*bots.forEach((hmm) => {
- hmm.whyDie = _.name;
- });*/
- }
- }
- }
- let backupAnti = [];
- let hittedTime = Date.now();
- function getMaxPot() {
- let dmg = 0;
- enemy.forEach(tmp => {
- if (getDist(player, tmp) - 63 <= items.weapons[tmp.weapons[0]].range) {
- dmg += player.checkCanInsta(false);
- }
- });
- return dmg;
- }
- // Heling:
- function healingTrap() {
- let maxPotential = getMaxPot();
- let pingHeal = function() {
- return Math.max(0, maxPotential - window.pingTime);
- };
- if (true) {
- setTimeout(() => {
- for (let i = 0; i < healthBased(); i++) {
- place(0, getAttackDir());
- }
- }, 2);
- } else {
- setTimeout(() => {
- for (let i = 0; i < healthBased(); i++) {
- place(0, getAttackDir());
- }
- }, 2);
- }
- }
- function instaheal(e, t) {
- let foodType = (player.items[0] == 0 ? 20 : player.items[0] == 1 ? 40 : 30)
- let times = (e == "max" ? (100-player.health)/foodType : e == (null || undefined) ? 1 : e);
- for(let i = 0; i < times; i++) {
- place(0, getAttackDir());
- }
- }
- //instaheal(100, 100);
- function fastHealing(speed) {
- let value = player.health;
- let attackers = getAttacker(damaged);
- let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult());
- let includeSpikeDmgs = !my.reSync && gearDmgs.includes(damaged);
- let maxPotential = getMaxPot();
-
-
- let pingHeal = function() {
- return Math.max(0, maxPotential - window.pingTime);
- };
- let autoHeal;
- let doMaxHeal = function () {
- clearInterval(autoHeal);
- for (let i = 0; i < Math.ceil(Math.min(100 - value, 50) / items.list[player.items[0]].consume); i++) {
- place(player.items[0]);
- }
- };
- if (speed >= 100000) {
- canAntiHeal = true;
- } else {
- canAntiHeal = false;
- }
-
- // Heal:
- setTimeout(()=>{
- if (traps.inTrap) {
- healingTrap();
- } else {
- setTimeout(()=>{
- for (let i = 0; i < healthBased(); i++) {
- if (canAntiHeal == true && value <= 50 && near.checkCanInsta(true) >= 100) {
- setTimeout(()=>{
- place(0, getAttackDir());
- setTimeout(()=>{
- place(0, getAttackDir());
- setTimeout(()=>{
- place(0, getAttackDir());
- }, speed*5);
- }, speed*4);
- }, speed*3);
- } else {
- place(0, getAttackDir());
- }
- healer();
- }
- }, speed*2);
- }
- }, speed);//pingHeal();
- }
-
- // KILL PLAYER:
- function killPlayer() {
- petals = [];
- inGame = false;
- lastDeath = {
- x: player.x,
- y: player.y,
- };
- /*menuCardHolder.style.display = "block";
- mainMenu.style.display = "block";
- diedText.style.display = "none";*/
- if (os.autoRespawn) {
- packet("M", {
- name: lastsp[0],
- moofoll: lastsp[1],
- skin: lastsp[2]
- });
- }
- }
-
-
- // UPDATE PLAYER ITEM VALUES:
- function updateItemCounts(index, value) {
- if (player) {
- player.itemCounts[index] = value;
- updateItemCountDisplay(index);
- }
- }
-
- // UPDATE AGE:
- function updateAge(xp, mxp, age) {
- if (xp != undefined)
- player.XP = xp;
- if (mxp != undefined)
- player.maxXP = mxp;
- if (age != undefined)
- player.age = age;
- }
-
- // UPDATE UPGRADES:
- function updateUpgrades(points, age) {
- player.upgradePoints = points;
- player.upgrAge = age;
- if (points > 0) {
- tmpList.length = 0;
- UTILS.removeAllChildren(upgradeHolder);
- for (let i = 0; i < items.weapons.length; ++i) {
- if (items.weapons[i].age == age && (testMode || items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) {
- let e = UTILS.generateElement({
- id: "upgradeItem" + i,
- class: "actionBarItem",
- onmouseout: function() {
- showItemInfo();
- },
- parent: upgradeHolder
- });
- e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage;
- tmpList.push(i);
- }
- }
- for (let i = 0; i < items.list.length; ++i) {
- if (items.list[i].age == age && (testMode || items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) {
- let tmpI = (items.weapons.length + i);
- let e = UTILS.generateElement({
- id: "upgradeItem" + tmpI,
- class: "actionBarItem",
- onmouseout: function() {
- showItemInfo();
- },
- parent: upgradeHolder
- });
- e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage;
- tmpList.push(tmpI);
- }
- }
- for (let i = 0; i < tmpList.length; i++) {
- (function(i) {
- let tmpItem = getEl('upgradeItem' + i);
- tmpItem.onmouseover = function() {
- if (items.weapons[i]) {
- showItemInfo(items.weapons[i], true);
- } else {
- showItemInfo(items.list[i - items.weapons.length]);
- }
- };
- tmpItem.onclick = UTILS.checkTrusted(function() {
- packet("H", i);
- });
- UTILS.hookTouchEvents(tmpItem);
- })(tmpList[i]);
- }
- if (tmpList.length) {
- upgradeHolder.style.display = "block";
- upgradeCounter.style.display = "block";
- upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")";
- } else {
- upgradeHolder.style.display = "none";
- upgradeCounter.style.display = "none";
- showItemInfo();
- }
- } else {
- upgradeHolder.style.display = "none";
- upgradeCounter.style.display = "none";
- showItemInfo();
- }
-
-
- try {
- if (getEl("aaauaua").checked) {
- let value = getEl("autoupgrade").value;
- let upgradinggggggggggg = 0;
- function anusUpdate(e1, e2, e3, e4, e5, e7, e8, omgogmom = true) {
- if(upgradinggggggggggg == 0) {
- sendUpgrade(e1);
- } else if(upgradinggggggggggg == 1) {
- sendUpgrade(e2)
- } else if (upgradinggggggggggg == 2) {
- sendUpgrade(e3)
- } else if (upgradinggggggggggg == 3) {
- sendUpgrade(e4)
- } else if (upgradinggggggggggg == 4) {
- sendUpgrade(e5);
- } else if(upgradinggggggggggg == 5) {
- sendUpgrade(getEl("7slot").value);
- } else if (upgradinggggggggggg == 5 && omgogmom == true) {
- sendUpgrade(e7);
- } else if (upgradinggggggggggg == 7 && omgogmom == true) {
- sendUpgrade(e8);
- }
- upgradinggggggggggg++;
- }
- setInterval(()=>{
- if(value == "kh"){
- anusUpdate(7, 17, 31, 23, 10, 4, 25);
- } else if(value == "pm") {
- anusUpdate(5, 17, 31, 23, 9, 12, 15);
- } else if(value == "km") {//old
- anusUpdate(7, 17, 31, 23, 9, 4, 15);
- } else if(value == "dh") {
- anusUpdate(7, 17, 31, 23, 10, 28, 25);
- } else if(value == "ph") {
- anusUpdate(5, 17, 31, 27, 10, 28, 25);
- } else if(value == "sm") {
- anusUpdate(3, 17, 31, 23, 9, 0, 0, false);
- } else if(value == "dm") {
- anusUpdate(7, 17, 31, 23, 9, 0, 0, false);
- }
- }, 500);
- }
- } catch (e) {
- console.log(e);
- }
-
-
- }
- function getDist(e, t) {
- try {
- return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
- } catch (e) {
- return Infinity;
- }
- }
- function cdf(e, t) {
- try {
- return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
- } catch (e) {
- return Infinity;
- }
- }
- function caf(e, t) {
- try {
- return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
- } catch (e) {
- return 0;
- }
- }
- // KILL OBJECT:
- let breakTracks = [], breakTracksTracers = [];
- function killObject(sid) {
- let findObj = findObjectBySid(sid);
- objectManager.disableBySid(sid);
- let objAim = UTILS.getDirect(findObj, player, 0, 2);
- let objDst = UTILS.getDist(findObj, player, 0, 2);
-
- if (enemy.length) {
- // Spike Tick:
- if (objDst <= 200 && near.dist2 <= 180 && _ != player && player.reloads[player.weapons[0]] == 0) {
- bianosSpTick();
- }
- // Auto Replace:
- traps.replacer(findObj);
- }
-
-
- // Break Traceks:
- if (objDst > 1200) {
- if (breakTracks.length >= 7) {
- breakTracks = [];
- }
- breakTracks.push({
- x: findObj.x,
- y: findObj.y
- });
- breakTracksTracers.push({
- x: findObj.x,
- y: findObj.y
- });
- }
- }
-
-
- // KILL ALL OBJECTS BY A PLAYER:
- function killObjects(sid) {
- if (player) objectManager.removeAllItems(sid);
- }
- function fgdo(a, b) {
- return Math.sqrt(Math.pow((b.y - a.y), 2) + Math.pow((b.x - a.x), 2));
- }
- function setTickout(doo, timeout) {
- if (!ticks.manage[game.tick + timeout]) {
- ticks.manage[game.tick + timeout] = [doo];
- } else {
- ticks.manage[game.tick + timeout].push(doo);
- }
- }
- function doNextTick(doo) {
- waitTicks.push(doo);
- }
- let waitTicks = [];
- let autoQ = false;
- function bianosSpTick(){
- preplaceSpam = [true, near.skinIndex == 6 ? 4 : 2];
- buyEquip(7, 0);
- buyEquip(18, 1);
- selectWeapon(player.weapons[0]);
- io.send("d", 1, near.aim2);
- place(2, near.aim2);
- setTickout(()=>{
- buyEquip(53, 0);
- buyEquip(21, 1);
- setTickout(()=>{
- io.send("d", 0, near.aim2);
- buyEquip(6, 0);
- }, 3);
- }, 1);
- }
-
- // Send Chat:
- function ch(e) {
- io.send("6", e.slice(0, 30));
- }
- function ch2(text, waitCount = 3000) {
- player.chat.message = text;
- player.chat.count = waitCount;
- }
- function ch3(text, time = 500, color = "#fff") {
- textManager.showText(player.x2, player.y2, 30, 0.15, time, text, color, 2);
- }
- // Hat / Acc:
- function Hg(hat, acc){
- buyEquip(hat, 0);
- buyEquip(acc, 1);
- }
- // Dir:
- function toDeg(a) {
- return a / (Math.PI / 180)
- }
- // Angel:
- function angleDist(angle1, angle2) {
- if(angle1 < 0) angle1 += Math.PI*2;
- if(angle2 < 0) angle2 += Math.PI*2;
- return Math.abs(angle1 - angle2);
- }
- function fixAngle(a) {
- return (360 + (a % 360)) % 360;
- }
- function calcAngle(xs, ys, xe, ye) {
- return Math.atan2(ye - ys, xe - xs);
- }
- // Dist:
- function getDistance(x1, y1, x2, y2) {
- return Math.sqrt((x2 - x1)**2 + (y2 - y1)**2)
- }
- // More:
- function isAlly(sid){
- _ = findPlayerBySID(sid)
- if(!_){
- return
- }
- if(player.sid == sid){
- return true
- }else if(_.team){
- return _.team === player.team ? true : false
- } else {
- return false
- }
- }
- // Random Spin:
- function spin() {// PPL code
- let random = [2, 3, 4, 5, 7, 3, 23, -1];
- setTickout(() => {
- spinner = true;
- setTickout(() => {
- spinner = false;
- }, random[Math.floor(Math.random() * (random.length + 1))]);
- }, 1);
- }
-
- // n ti:
-
- let turretEmp = 0, turrets = 0;
- let cst = false, preplaceOverride = false;
- // Synced:
- let Synced = {
- SyncShotPri: 0,
- SyncShotSec: 0,
- bultect: false,
- }
- function canSyncHit() {
- let N = gameObjects;
- let _ = findPlayerByID(near);
- if(player.reloads[player.weapons[0]] != 1) return false;
- if(near.dist2/1.56 > items.weapons[player.weapons[0]].range) return false;
- let x = (_.velX || _.x2), y = (_.velY || _.y2);
- let isEnemyTraped = false;
- for(let i = 0; i < N.length; i++) {
- if(N[i] && N[i].name == "pit trap" && N[i].active && (N[i].owner.sid == player.sid || isAlly(N[i].owner.sid)) && Math.hypot(N[i].y - _.y2, N[i].x - _.x2) < 70) {
- isEnemyTraped = true;
- }
- if(N[i] && N[i].dmg && N[i].active && isEnemyTraped == false && (N[i].owner.sid == player.sid || isAlly(N[i].owner.sid))) {
- if(Math.hypot(N[i].y - y, N[i].x - x) <= 35 + N[i].scale) {
- return true;
- }
- }
- }
- if(_.health - (Math.round(items.weapons[player.weapons[0]].dmg * 1.5 * window.variantMulti(items.weapons[player.weapons[0]].variant) * (_.skinIndex == 6 ? .75 : 1))) <= 0) {
- return true;
- }
- return false;
- }
- // Replace
- let preplaceSpam = false;
- function perfectReplace() {
- if (!getEl("preplacer").checked) return;
-
- if (enemy.length) {
- if (UTILS.getDist(near, player, 0, 2) < 300) {
- let nea = Math.atan2(near.y - player.y, near.x - player.x);
-
- if (player.items[4] == 15) {
- if (preplaceSpam[0] || instaC.canSpikeTick) {
- place(preplaceSpam[1], nea, 1);
- } else if (retrappable) {
- place(4, nea);
- } else {
- for (let e = nea - 2 * Math.PI; e < nea + 2 * Math.PI * 1.5; e += Math.PI * 1.5 / 2) place(4, e);
- }
- retrappable = false;
- }
- }
- }
- }
-
-
- // Get XP:
- let Ab = null , Ac = null , Ad = {wood: 0,stone: 0, food:0, score: 0} , priXP = 0 , secXP = 0 , maxPriXP = 0 , maxSecXP = 0 , addXP = (d) => {
- if(player.weaponIndex == player.weapons[0]) priXP += d; else secXP += d
- }
- setInterval(() => {
- try {
- Ab == player.weapons[0] && Ac == player.weapons[1] || (player.weapons[0] != Ab && (priXP = 0), player.weapons[1] != Ac && (secXP = 0)), Ab = player.weapons[0], Ac = player.weapons[1];
- let e = Number(document.getElementById("stoneDisplay").innerHTML)
- , t = Number(document.getElementById("foodDisplay").innerHTML)
- , n = Number(document.getElementById("woodDisplay").innerHTML)
- //, i = Number(document.getElementById("scoreDisplay").innerHTML)
- e > Ad.stone && (addXP(e - Ad.stone), Ad.stone = e), t > Ad.food && (addXP(t - Ad.food), Ad.food = t),
- n > Ad.wood && (addXP(n - Ad.wood), Ad.wood = n)//, i > Ad.score && (addXP(i - Ad.score), Ad.score = i)
- } catch (e) {};
- }, 112.5);
- // Dmg Predictive:
- let inFlight = [];
- let canDmg = 0;
- let SafeDefense = 0;
-
-
-
- //ProjectileSafety(player.health, player.health)
- function ProjectileSafety(e, t) {
- e = 0;
- t = e;
- SafeDefense = e + t;
- if (inFlight.length < 1) return;
- for (let a of inFlight) {
- if (a.active) {
- if (a.estimate <= 2) {
- e += a.dmg;
- } else {
- t += a.dmg;
- }
- }
- }
- SafeDefense = e + t;
- }
- function dmgPotential(t) {
- t = 0;
- let temp = 0 + (player.reloads[player.primaryIndex] == 0 ? (1.5 * items.weapons[player.weapons[0]].dmg) : 0) + (player.reloads[player.secondaryIndex] == 1 && player.weapons[1] ? (items.weapons[player.weapons[1]].dmg || items.projectiles[items.weapons[player.weapons[1]].projectile].dmg || 0) : 0) + (player.reloads[53] && near.skinIndex != 22 ? 25 : 0);
- near.skinIndex == 6 && (temp *= 0.75);
-
- canDmg = SafeDefense;
- window.threatLevels = (SafeDefense) / 20;
- if (canDmg >= 2000 && canDmg <= 3250) {
- ch("sync detect test");
- }
- return temp;
- }
- let predictDamage = 0;
-
- function guessDamagePrediction() {
- predictDamage = 0;
- if (enemy.length) {
- if (near.dist2 <= 300) {
- if (near.antiBull > 0 && near.skinIndex == 11) {
- predictDamage += items.weapons[player.weapons[0]].dmg * 0.45;
- }
- if (near.antiBull > 0 && near.tailIndex == 21) {
- predictDamage += items.weapons[player.weapons[0]].dmg * 0.25;
- }
- predictDamage *= player.skinIndex == 6 ? 0.75 : 1;
- if ((game.tick - player.bullTick) % o.serverUpdateRate === 0 && player.shameCount > 0) {
- predictDamage += 5;
- if (player.tailIndex == 13) {
- predictDamage -= 3;
- }
- }
- }
- }
- }
- let Trees = [], Foodbush = [], StoneOreok = [], GoldMines = [];
- let showingExtraMap = false;
- function isElementVisible(e) {
- return (e.offsetParent !== null);
- }
- // StatusMenus
- var mStatus = document.createElement("div");
- mStatus.id = "status";
- mStatus.style.position = "absolute";
- mStatus.style.color = "#e6e6fa";
- mStatus.style.font = "15px Hammersmith One";
- mStatus.style.top = "40px";
- mStatus.style.left = "40px";
- mStatus.style.display = "none";
- mStatus.textAlign = "right";
- document.body.appendChild(mStatus);
- function LoadRevivalVisual() {
- mStatus.innerHTML = `
- <style>
- .sizing {
- font-size: 15px;
- }
- .mod {
- font-size: 15px;
- display: inline-block;
- }
- .augh {
- display: inline-block;
- width: 25px;
- height: 25px;
- background-size: cover;
- background-color: #fff;
- margin-right: -2.5px;
- opacity: 0.4;
- }
- </style>
-
- <div class = "sizing" style = "display: block;">
- Auto-Insta: <div id = "autoInsta1" class = "mod">0</div></br>
- Damage Prediction: <div id = "dmgPredict" class = "mod">0</div></br>
- Turrets that can hit you: <div id = "turCanHit" class = "mod">0</div></br>
- </div>
- `;
- /*
- [<div id = "xyPing" class = "mod">0</div>]</br>
- AutoQ: <div id = "autoqUgotClown" class = "mod">false</div> (if this is on, you will clown)</br>
- Clan IDs: [<div id = "clanids" class = "mod">0</div>]</br>
- */
- // MooMoo Guis
- if (true) {
- mapDisplay.style.backgroundImage = "url(https://ksw2-center.glitch.me/users/fzb/map.png)";
- mapDisplay.style.backgroundColor = "rgba(0, 0, 0, 0.25)";
- foodDisplay.style.display = "block";
- woodDisplay.style.display = "block";
- stoneDisplay.style.display = "block";
- scoreDisplay.style.bottom = "160px";
- scoreDisplay.style.right = "inherit";
- scoreDisplay.style.left = "20px";
- scoreDisplay.style.backgroundPosition = "left 6px center";
- scoreDisplay.style.paddingLeft = "40px";
- scoreDisplay.style.paddingRight = "10px";
-
- // Fz
- if (true) {
- mStatus.style.color = "#fff";
- mStatus.style.top = "20px";
- mStatus.style.left = null;
- mStatus.style.right = "20px";
- mStatus.style.display = "block";
- leaderboard.style.position = "fixed";
- leaderboard.style.left = "20px";
- leaderboard.style.right = null;
- leaderboard.style.display = "none";
- allianceButton.style.left = "520px";
- allianceButton.style.right = null;
- allianceButton.style.width = "40px";
- storeButton.style.left = "460px"
- storeButton.style.right = null;
- storeButton.style.width = "40px";
- chatButton.style.display = "none";
- resourceDisplay.appendChild(killCounter);
- killCounter.style.bottom = "185px";
- killCounter.style.right = "20px";
- scoreDisplay.style.bottom = "240px";
- scoreDisplay.style.right = "20px";
- scoreDisplay.style.left = "inherit";
- scoreDisplay.style.backgroundPosition = "right 6px center";
- scoreDisplay.style.paddingLeft = "10px";
- scoreDisplay.style.paddingRight = "40px";
- }
- }
- }
- LoadRevivalVisual();
-
- let cursorDisplay = document.createElement("div");
- cursorDisplay.id = "test"
- document.body.prepend(cursorDisplay);
- document.getElementById('test').style.display = 'block';
- document.getElementById('test').style.opacity = '1';
- document.getElementById('test').innerHTML =
- `
- <div> <table id="StatTbl"
- class="hackDisp"
- style="
- opacity: 1;
- display: block;
- width: 205px;
- position: absolute;
- top: 240px;
- left: 20px;
- color: #fff;
- background-color: rgba(0, 0, 0, 0.25);
- border-radius: 4px;
- -moz-border-radius: 4px;
- -webkit-border-radius: 4px;
- pointer-events: none;
- "
- border="0">
- <tbody>
-
-
-
-
- <tr style="height: 21px;">
- <td style="height: 21px;color: rgba(255, 255, 255, 0.6);">
- <button id="settingsBoxOpen" style="pointer-events: auto;background-color: black;color: white;border-color: black;border-radius: 4px;-moz-border-radius: 4px;-webkit-border-radius: 4px;">Settings</button> </td>
-
-
-
- <td id="pingDisp" style="height: 21px;color: white;"> Ping: Null</td>
- </tr>
-
-
-
- <tr style="height: 21px;">
- <td style="height: 21px;color: rgba(255, 255, 255, 0.6);">Pri XP: </td>
- <td style="height: 21px;"><span id="priXP">0 / not found</span></td>
- </tr>
-
-
-
-
- <tr style="height: 21px;">
- <td style="height: 21px;color: rgba(255, 255, 255, 0.6);">Sec XP:</td>
- <td style="height: 21px;"><span id="secXP">0 / not found</span></td>
- </tr>
-
-
-
- <tr style="height: 21px;">
- <td style="height: 21px;color: rgba(255, 255, 255, 0.6);">Healer:</td>
- <td style="height: 21px;"><span id="healer">none</span></td>
- </tr>
-
-
-
- <tr style="height: 21px;">
- <td style="height: 21px;color: rgba(255, 255, 255, 0.6);">PvP Mode:</td>
- <td style="height: 21px;"><span id="PVPmode">None</span></td>
- </tr>
-
- <tr style="height: 21px;">
- <td style="height: 21px;color: rgba(255, 255, 255, 0.6);">Ping:</td>
- <td style="height: 21px;"><span id="urXandYping">[Null, Null]</span></td>
- </tr>
-
-
- <tr style="height: 21px;">
- <td style="height: 21px;color: rgba(255, 255, 255, 0.6);">ATOS:</td>
- <td style="height: 21px;"><span id="ATOSmodule">false</span></td>
- </tr>
-
-
-
-
-
-
-
- </tbody>
-
-
- </table>
-
- </div></div><style>
-
-
-
-
-
-
-
-
-
-
- `;
- /*
- const allowedIPs = ['1.1.1.1'];
- function checkIPAddress() {
- fetch('https://api64.ipify.org?format=json')
- .then(response => response.json())
- .then(data => {
- const userIP = data.ip;
- if (!allowedIPs.includes(userIP)) {
- alert('You do not have access to use this script.');
- window.location.reload();
- }
- })
- .catch(error => {
- console.error('Error:', error);
- });
- }
- checkIPAddress();
-
-
- */
-
-
-
- function toRad(angle) {
- return (angle * Math.PI) / 180;
- }
- // UPDATE PLAYER DATA:
- let autoZoom = true;
- let FT = 0;
- let AutoOneTicked = false;
- let lppc = 0, ntpp = false, lppc2 = 0, ntpp2 = false;
- let boostspike = false;
- let doAutoQ = false;
- let spinner = false;
-
-
-
- // n ti:
- function updatePlayers(data) {
- /*
- if(player.shameCount > 0) {
- my.reSync = true;
- } else {
- my.reSync = false;
- }
- */
- game.tick++;
- enemy = [];
- nears = [];
- near = [];
- game.tickSpeed = performance.now() - game.lastTick;
- game.lastTick = performance.now();
- players.forEach((tmp) => {
- tmp.forcePos = !tmp.visible;
- tmp.visible = false;
- });
- for (let i = 0; i < data.length;) {
- _ = findPlayerBySID(data[i]);
- if (_) {
- _.t1 = (_.t2 === undefined) ? game.lastTick : _.t2;
- _.t2 = game.lastTick;
- _.oldPos.x2 = _.x2;
- _.oldPos.y2 = _.y2;
- _.x1 = _.x;
- _.y1 = _.y;
- _.x2 = data[i + 1];
- _.y2 = data[i + 2];
- _.x3 = _.x2 + (_.x2 - _.oldPos.x2);
- _.y3 = _.y2 + (_.y2 - _.oldPos.y2);
- _.d1 = (_.d2 === undefined) ? data[i + 3] : _.d2;
- _.d2 = data[i + 3];
- _.dt = 0;
- _.buildIndex = data[i + 4];
- _.weaponIndex = data[i + 5];
- _.weaponVariant = data[i + 6];
- _.team = data[i + 7];
- _.isLeader = data[i + 8];
- _.oldSkinIndex = _.skinIndex;
- _.oldTailIndex = _.tailIndex;
- _.skinIndex = data[i + 9];
- _.tailIndex = data[i + 10];
- _.iconIndex = data[i + 11];
- _.zIndex = data[i + 12];
- _.visible = true;
- _.update(game.tickSpeed);
- _.dist2 = UTILS.getDist(_, player, 2, 2);
- _.aim2 = UTILS.getDirect(_, player, 2, 2);
- _.dist3 = UTILS.getDist(_, player, 3, 3);
- _.aim3 = UTILS.getDirect(_, player, 3, 3);
- _.damageThreat = 0;
- if (_ == player) {
- _.syncThreats = 0;
- }
- if (_.skinIndex == 45 && _.shameTimer <= 0) {
- _.addShameTimer();
- }
- if (_.oldSkinIndex == 45 && _.skinIndex != 45) {
- _.shameTimer = 0;
- _.shameCount = 0;
- if (_ == player) {
- healer();
- }
- }
- if (_ == player) {
- if (gameObjects.length) {
- gameObjects.forEach((tmp) => {
- tmp.onNear = false;
- if (tmp.active) {
- if (!tmp.onNear && UTILS.getDist(tmp, _, 0, 2) <= tmp.scale + items.weapons[_.weapons[0]].range) {
- tmp.onNear = true;
- }
- /*
- if (tmp.isItem && tmp.owner) {
- if (!tmp.pps && _.sid == tmp.owner.sid && UTILS.getDist(tmp, _, 0, 2) > (parseInt(getEl("breakRange").value) || 0) && !tmp.breakObj && ![13, 14, 20].includes(tmp.id)) {
- tmp.breakObj = true;
- breakObjects.push({
- x: tmp.x,
- y: tmp.y,
- sid: tmp.sid
- });
- }
- }
- */
- }
- });
- let nearTrap = gameObjects.filter(e => e.trap && e.active && UTILS.getDist(e, _, 0, 2) <= (_.scale + e.getScale() + 5) && !e.isTeamObject(_)).sort(function(a, b) {
- return UTILS.getDist(a, _, 0, 2) - UTILS.getDist(b, _, 0, 2);
- })[0];
- if (nearTrap) {
- traps.dist = UTILS.getDist(nearTrap, _, 0, 2);
- traps.aim = UTILS.getDirect(nearTrap, _, 0, 2);
- if (!traps.inTrap) {
- traps.protect(traps.aim);
- }
- traps.inTrap = true;
- traps.info = nearTrap;
- } else {
- traps.inTrap = false;
- traps.info = {};
- }
- } else {
- traps.inTrap = false;
- }
- }
- if (_.weaponIndex < 9) {
- _.primaryIndex = _.weaponIndex;
- _.primaryVariant = _.weaponVariant;
- } else if (_.weaponIndex > 8) {
- _.secondaryIndex = _.weaponIndex;
- _.secondaryVariant = _.weaponVariant;
- }
- }
- i += 13;
- }
-
-
-
-
-
-
-
- getEl("ExtraPerformanceButton").onclick = function() {
- if (getEl("ExtraPerformanceButton").checked) {
- getEl("ExtraPerformanceMode").value;
- }
- }
- try {
- let t = 3e3;
- switch(player.weaponVariant) {
- case 0:
- t = 3e3;
- break;
- case 1:
- t = 7e3;
- break;
- case 2:
- t = 12e3;
- break;
- case 3:
- t = 1 / 0
- }
- (player.weaponIndex == player.weapons[0] ? maxPriXP = t : maxSecXP = t);
- } catch (e) {};
- // Load Shit
- if (true) {
- getEl("PVPmode").innerHTML = "bull";
- getEl("urXandYping").innerHTML = "["+ ms.avg + ", " + window.pingTime +"]";
- getEl("pingDisp").innerHTML = "Ping: " + window.pingTime + " / Max: " + ms.max;
- //getEl("placestatus").innerHTML = (placeEveryTick1 ? "true" : "false");
- getEl("ATOSmodule").innerHTML = (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate)) ? "true" : "false";
- getEl("priXP").innerHTML = priXP + " / " + maxPriXP;
- getEl("secXP").innerHTML = secXP + " / " + maxSecXP;
-
- getEl("autoInsta1").innerHTML = (instaC.wait ? "on" : "off").toUpperCase();
- getEl("dmgPredict").innerHTML = predictDamage;
- getEl("turCanHit").innerHTML = turretEmp;
- }
- // Healer:
- if (window.pingTime >= 90) {
- doAutoQ = true;
- } else {
- doAutoQ = false;
- }
- if (getEl("autoq").checked && (doAutoQ || getEl("evautoq").checked)) {
- getEl("healer").innerHTML = "autoQ";
- if (player.shameCount < 4 && near.dist2 <= 300 && near.reloads[near.primaryIndex] <= o.tickRate * (window.pingTime >= 200 ? 2 : 1)) {
- autoQ = true;
- place(0, getAttackDir());
- } else {
- if (autoQ) {
- place(0, getAttackDir());
- }
- autoQ = false;
- }
- } else {
- autoQ = false;
- if (nears.length >= 2) {
- getEl("healer").innerHTML = nears.length + "v1";
- } else {
- getEl("healer").innerHTML = (window.pingTime <= 85 ? "Low Ping" : "High Ping");
- }
- }
- // AutoEmp / Anti Turret:
- turrets = gameObjects.filter((obj) => obj.name == "turret" && fgdo(obj, player) < 710);
- turretEmp = 0;
- let CheckEmpMode = getEl("simpleEmpAnti").checked ? turrets : turretEmp > 0;
- gameObjects.filter((e)=>e.active && e.doUpdate).forEach((tmp)=>{
- if (tmp.shootted) {
- tmp.shootted = 0;
- tmp.shootReload = 2200 - game.tickRate;
- } else {
- if (tmp.shootReload > 0) {
- tmp.shootReload = Math.max(0, tmp.shootReload - game.tickRate);
- if (tmp.shootReload <= 0) {
- tmp.shootReload = 2200;
- if (player.sid != tmp.owner.sid && !player.findAllianceBySid(tmp.owner.sid) && UTILS.getDist(tmp, player, 0, 2) <= 735) {
- turretEmp++;
- }
- }
- }
- }
- });
-
- if (runAtNextTick.length) {
- runAtNextTick.forEach((tmp) => {
- checkProjectileHolder(...tmp);
- });
- runAtNextTick = [];
- }
- for (let i = 0; i < data.length;) {
- _ = findPlayerBySID(data[i]);
- if (_) {
- if (!_.isTeam(player)) {
- enemy.push(_);
- if (_.dist2 <= items.weapons[_.primaryIndex == undefined ? 5 : _.primaryIndex].range + (player.scale * 2)) {
- nears.push(_);
- }
- }
- _.manageReload();
- if (_ != player) {
- _.addDamageThreat(player);
- }
- }
- i += 13;
- }
- /*projectiles.forEach((proj) => {
- _ = proj;
- if (_.active) {
- _.tickUpdate(game.tickSpeed);
- }
- });*/
- if (player && player.alive) {
- // Spin for international.terrorist
- if (getEl("spin").checked && !(clicks.middle || clicks.left || clicks.right) && !my.waitHit && !traps.inTrap) {
- spinner = true;
- } else {
- spinner = false;
- }
-
- if (enemy.length) {
- near = enemy.sort(function(tmp1, tmp2) {
- return tmp1.dist2 - tmp2.dist2;
- })[0];
- } else {
- // console.log("no enemy");
- }
- nears.forEach((e)=>{
- if (e.primaryIndex != undefined && e.reloads[e.primaryIndex] == 0 && e.primaryIndex != undefined && e.reloads[e.primaryIndex] == 0) {
- player.syncThreats++;
- }
- });
- if (game.tickQueue[game.tick]) {
- game.tickQueue[game.tick].forEach((action) => {
- action();
- });
- game.tickQueue[game.tick] = null;
- }
- if (advHeal.length) {
- advHeal.forEach((updHealth) => {
- let sid = updHealth[0];
- let value = updHealth[1];
- let damaged = updHealth[2];
- _ = findPlayerBySID(sid);
-
- let bullTicked = false;
-
- if (_.health <= 0) {
- if (!_.death) {
- _.death = true;
- if (_ != player) {
- // addMenuChText("Game", `${_.name} {${_.sid}} Is Dead`, "yellow");
- }
- addDeadPlayer(_);
- }
- }
- if (_ == player) {
- if (_.skinIndex == 7 && (damaged == 5 || (_.latestTail == 13 && damaged == 2))) {
- if (my.reSync) {
- my.reSync = false;
- _.setBullTick = true;
- }
- bullTicked = true;
- }
- if (inGame) {
- let attackers = getAttacker(damaged);
- let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult());
- let includeSpikeDmgs = !bullTicked && gearDmgs.includes(damaged);
- let healTimeout = 140 - window.ping;
- let slowHeal = function(timer) {
- setTimeout(() => {
- healer();
- }, timer);
- }
- if (getEl("healingBeta").checked) {
- if (attackers.length) {
- let by = attackers.filter((tmp) => {
- if (tmp.dist2 <= (tmp.weaponIndex < 9 ? 300 : 700)) {
- tmpDir = UTILS.getDirect(player, tmp, 2, 2);
- if (UTILS.getAngleDist(tmpDir, tmp.d2) <= Math.PI) {
- return tmp;
- }
- }
- });
- if (by.length) {
- let maxDamage = (includeSpikeDmgs ? 10 : 10);
- if (damaged > maxDamage && (game.tick - _.antiTimer) > 1) {
- _.canEmpAnti = true;
- _.antiTimer = game.tick;
- let shame = 5;
- if (_.shameCount < shame) {
- healer();
- } else {
- slowHeal(healTimeout);
- }
- } else {
- slowHeal(healTimeout);
- }
- } else {
- slowHeal(healTimeout);
- }
- } else {
- slowHeal(healTimeout);
- }
- } else {
- if (damaged >= (includeSpikeDmgs ? 8 : 20) && _.damageThreat >= 25 && (game.tick - _.antiTimer) > 1) {
- _.canEmpAnti = true;
- _.antiTimer = game.tick;
- let shame = 5;
- if (_.shameCount < shame) {
- healer();
- } else {
- slowHeal(healTimeout);
- }
- } else {
- slowHeal(healTimeout);
- }
- }
- if (damaged >= 20 && player.skinIndex == 11) instaC.canCounter = true;
- }
- } else {
- if (!_.setPoisonTick && (_.damaged == 5 || (_.latestTail == 13 && _.damaged == 2))) {
- _.setPoisonTick = true;
- }
- }
- });
- advHeal = [];
- }
- players.forEach((tmp) => {
- if (!tmp.visible && player != tmp) {
- tmp.reloads = {0: 0, 1: 0, 2: 0, 3: 0, 4: 0, 5: 0, 6: 0, 7: 0, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 0, 15: 0, 53: 0,};
- }
- if (tmp.setBullTick) {
- tmp.bullTimer = 0;
- }
- if (tmp.setPoisonTick) {
- tmp.poisonTimer = 0;
- }
- tmp.updateTimer();
- });
- if (inGame) {
- if (enemy.length) {
- // Anti
- if (true) {
-
- let edetect = false;
- players.forEach(_ => {
- if (_ == player) return;
- let angle = calcAngle(player.x, player.y, _.x, _.y);
- if (near && near.primaryVariant >= 1 && near.primaryIndex === 5 && near.dist2 < 350 && angleDist(toDeg(angle), toDeg(arguments[2])) < 50 && getDistance(_.x, _.y, arguments[0], arguments[1]) < 130) {
- edetect = true;
- }
- });
- if (edetect && arguments[3] === 1400 && arguments[4] === 3.6) {
- ch("AOT detect");
- Hg(6, 21);
- setTimeout(() => {
- edetect = false;
- }, 600);
- }
- }
- // Auto Sync:
- if (true) {
- // autoSync
- if (getEl("autosyncsec").checked) {
- if (Synced.SyncShotSec >= 1 && player.weapons[1] == 15) {
- instaC.syncTry();
- Synced.SyncShotSec = 0;
- }
- /*
- if (Synced.SyncShotPri >= 1 && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && player.weapons[1] == 15) {
- instaC.syncTry("insta", 5);
- Synced.SyncShotPri = 0;
- }
- */
- }
- // autoHit:
- if(getEl("autosyncHited").checked && canSyncHit() && !my.waitHit && near.dist2 <= 250 && !traps.inTrap) {
- setTimeout(() => {
- my.autoAim = true;
- my.waitHit = true;
- Hg(7, 18);
- sendAutoGather();
- // Add your custom logic or function calls here
- setTimeout(() => {
- my.autoAim = false;
- my.waitHit = false;
- sendAutoGather();
- }, 1);
- }, 1);
- ch("sync :3");
- }
- // near bullTciked:
- if((game.tick - near.bullTick) % 9 == 0 && near.skinIndex == 7) {
- //Synced.bultect = true;
- game.tickBase(() => {
- //Synced.bultect = false;
- }, 1)
- }
- }
- // Anti Sync:
- if (player.syncThreats >= 2 && getEl("antisync").checked && !my.antiSync) {
- ch("sync detect test");
- antiSyncHealing(3);
- } else if (player.syncThreats >= 4 && !my.antiSync) {
- ch("multibox stupid tactic");
- antiSyncHealing(5);
- }
- // Anti Insta:
- if (player.canEmpAnti) {
- player.canEmpAnti = false;
- if (near.dist2 <= 300 && !my.safePrimary(near) && !my.safeSecondary(near)) {
- if (near.reloads[53] == 0) {
- player.empAnti = true;
- player.soldierAnti = false;
- if (getEl("SmartEmpSoldierAnti").checked) {//anti insta
- Hg(22, 21);
- }
- } else {
- player.empAnti = false;
- player.soldierAnti = true;
- if (getEl("SmartEmpSoldierAnti").checked) {//anti insta
- Hg(6, 21);
- }
- }
- }
- }
- let prehit = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function(a, b) {
- return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
- })[0];
- if (prehit) {
- if (near.dist3 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && os.predictTick) {
- instaC.canSpikeTick = true;
- instaC.syncHit = true;
- if (os.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) {
- instaC.revTick = true;
- }
- }
- }
- let antiSpikeTick = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function(a, b) {
- return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2);
- })[0];
- if (antiSpikeTick && !traps.inTrap) {
- if (near.dist3 <= items.weapons[5].range + near.scale * 1.8) {
- my.anti0Tick = 1;
- }
- }
- }
- if ((useWasd ? true : ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (useWasd ? true : getEl("oneShotInsta").checked ? (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate)) : true) && instaC.perfCheck(player, near)) {
- if (player.checkCanInsta(true) >= 100) {
- instaC.nobull = useWasd ? false : instaC.canSpikeTick ? false : true;
- } else {
- instaC.nobull = false;
- }
- instaC.can = true;
- } else {
- instaC.can = false;
- }
- guessDamagePrediction();
-
-
-
- macro.q && place(0, getAttackDir());
- macro.f && place(4, getSafeDir());
- macro.v && place(2, getSafeDir());
- macro.y && place(5, getSafeDir());
- macro.h && place(player.getItemType(22), getSafeDir());
- macro.n && place(3, getSafeDir());
-
- if (mills.place) {
- let plcAng = 1.18;
- for (let i = -plcAng; i <= plcAng; i += plcAng) {
- checkPlace(3, UTILS.getDirect(player.oldPos, player, 2, 2) + i);
- }
- }// 20
-
-
- if (instaC.can) {
- instaC.changeType(player.weapons[1] == 10 ? "rev" : "normal");
- }
- if (instaC.canCounter) {
- instaC.canCounter = false;
- if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
- instaC.counterType();
- }
- }
- if (instaC.canSpikeTick) {
- instaC.canSpikeTick = false;
- if (instaC.revTick) {
- instaC.revTick = false;
- if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) {
- instaC.changeType("rev");
- // addMenuChText("Mod", "Rev SyncHit", "lightBlue");
- }
- } else {
- if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
- instaC.spikeTickType();
- if (instaC.syncHit) {
- //addMenuChText("Mod", "SyncHit", "lightBlue");
- }
- }
- }
- }
- if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) {
- if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) {
- selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]);
- }
- if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
- sendAutoGather();
- my.waitHit = 1;
- game.tickBase(() => {
- sendAutoGather();
- my.waitHit = 0;
- }, 1);
- }
- }
- if (useWasd && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) {
- if ((player.weaponIndex != player.weapons[0]) || player.buildIndex > -1) {
- selectWeapon(player.weapons[0]);
- }
- if (player.reloads[player.weapons[0]] == 0 && !my.waitHit) {
- sendAutoGather();
- my.waitHit = 1;
- game.tickBase(() => {
- sendAutoGather();
- my.waitHit = 0;
- }, 1);
- }
- }
-
-
- if (getEl("preplacer").checked && enemy.length) {
- let mode = my.autoPush ? "trap" : "spike";
- let tmpBuilds = gameObjects.filter((e) => e.active && UTILS.getDist(e, player, 0, 2) <= items.weapons[player.weaponIndex].range + 35);
- let d = {//damages
- me: items.weapons[player.weaponIndex].dmg * (o.weaponVariants[player[(player.weaponIndex < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[player.weaponIndex].sDmg || 1) * (player.skinIndex == 40 ? 3.3 : 1),
- ene: items.weapons[near.weaponIndex].dmg * (o.weaponVariants[near[(near.weaponIndex < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[near.weaponIndex].sDmg || 1) * (near.skinIndex == 40 ? 3.3 : 1)
- };
- let array = {
- me: [getAttackDir() - Math.PI / 3, getAttackDir() + Math.PI / 3],
- };
- let ppB = {
- me: tmpBuilds.filter((e) => e.health <= d.me),
- ene: tmpBuilds.filter((e) => e.health <= d.ene)
- };
- if (ppB.me.length > 0) {
- lppc = ppB.me.length
- ntpp = true;
- }
- if (ppB.ene.length > 0) {
- lppc2 = ppB.ene.length;
- ntpp2 = true;
- }
- //filter each tick into oferable replaceable buildings;
- }
-
- if (ntpp && lppc > 0 && enemy.length && near.dist2 <= 300) {
- let mode = near.skinIndex == 6 ? 4 : 2;
- ntpp = false;
- lppc = 0;
- if (my.autoPush) {
- for (let e = 0; e < 2 * Math.PI * 1.5; e += Math.PI * 1.5 / 2) checkPlace(4, e);
- } else {
- checkPlace(mode, Math.atan2(near.y - player.y, near.x - player.x));
- }
- }
- if (ntpp2 && lppc2 > 0 && enemy.length && near.dist2 <= 300) {
- let mode = near.skinIndex == 6 ? 4 : 2;
- ntpp2 = false;
- lppc2 = 0;
- if (my.autoPush) {
- for (let e = 0; e < 2 * Math.PI * 1.5; e += Math.PI * 1.5 / 2) checkPlace(4, e);
- } else {
- checkPlace(mode, Math.atan2(near.y - player.y, near.x - player.x));
- }
- }
-
-
- if (traps.inTrap) {
- if (!clicks.left && !clicks.right && !instaC.isTrue) {
- if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {
- selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]);
- }
- if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
- sendAutoGather();
- my.waitHit = 1;
- game.tickBase(() => {
- sendAutoGather();
- my.waitHit = 0;
- }, 1);
- }
- }
- }
- if (clicks.middle && !traps.inTrap) {
- if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) {
- if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) {
- instaC.bowMovement();
- } else {
- instaC.rangeType();
- }
- }
- }
- if ((getEl("useautoInstaong").checked ? AutoOneTicked : macro.g) && !traps.inTrap) {
- if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0) {
- if (player.weapons[0] == 5 || player.weapons[0] == 4 && player.weapons[1] == 10) {
- instaC["tickMovement"]();
- } else if (player.items[4] == 16 && player.weapons[0] == 5 && [9, 12, 13, 15].includes(player.weapons[1])) {
- instaC.boostTickMovement();
- }
- }
- }
-
- if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue && !(useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8)) {
- if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) {
- if (!my.reloaded) {
- my.reloaded = true;
- let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0;
- if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) {
- selectWeapon(player.weapons[fastSpeed]);
- }
- }
- } else {
- my.reloaded = false;
- if (player.reloads[player.weapons[0]] > 0) {
- if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) {
- selectWeapon(player.weapons[0]);
- }
- } else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) {
- if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) {
- selectWeapon(player.weapons[1]);
- }
- }
- }
- }
- if (!instaC.isTrue && !traps.inTrap && !traps.replaced) {
- traps.autoPlace();
- }
- if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) {
- packet("D", getAttackDir());
- }
- /*
- let hatChanger = function() {
- if (my.anti0Tick > 0) {
- buyEquip(6, 0);
- } else if (CheckEmpMode) {
- buyEquip(22, 0);
- } else {
- if (clicks.left || clicks.right) {
- if ((player.shameCount > 0 && (game.tick - player.bullTick) % 7 == 0 && player.skinIndex != 45) || my.reSync) {
- buyEquip(7, 0);
- } else {
- if (clicks.left) {
- buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 6 : player.soldierAnti ? 26 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
- } else if (clicks.right) {
- buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 6 : player.soldierAnti ? 26 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
- }
- }
- } else if (traps.inTrap) {
- if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
- buyEquip(40, 0);
- // Barbarian hat
- if (near.dist2 > 300 && (!player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
- buyEquip(26, 0);
- }
- }
- else {
- if ((player.shameCount > 0 && (game.tick - player.bullTick) % o.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
- buyEquip(7, 0);
- } else {
- buyEquip((player.empAnti || near.dist2 > 300 || !enemy.length) ? 6 : 26, 0);
- }
- }
- } else {
- if (player.empAnti || player.soldierAnti) {
- buyEquip(player.empAnti ? 6 : 26, 0);
- } else {
- if ((player.shameCount > 0 && (game.tick - player.bullTick) % o.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
- buyEquip(7, 0);
- } else {
- if (near.dist2 <= 300) {
- buyEquip((getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6, 0);
- } else {
- biomeGear(1);
- }
- }
- }
- }
- }
- }
- */
-
-
- let doEmpAntiInsta = false;
- function safeWeapon1() {
- return (near.primaryIndex == 0 || near.primaryIndex == 6 || near.primaryIndex == 7 || near.primaryIndex == 8);
- }
- function safeWeapon2() {
- return (near.secondaryIndex == 9 || near.secondaryIndex == 10 || near.secondaryIndex == 11 || near.secondaryIndex == 14);
- }
- let RV2fullHats = true;
- let MainBticked = (getEl("bulltick").checked && player.shameCount > 1 && (game.tick - player.bullTick) % o.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync;
- function changeHatAcc(value) {
- //Change Hats:
- if (value == "normal") {
- if (my.anti0Tick > 0) {
- buyEquip(6, 0);
- } else {
- if (MainBticked) {
- buyEquip(7, 0);
- } else {
- if (RV2fullHats) {
- if (turretEmp > 0 || doEmpAntiInsta) {
- buyEquip(22, 0);
- } else {
- if (player.y2 >= o.mapScale / 2 - o.riverWidth / 2 && player.y2 <= o.mapScale / 2 + o.riverWidth / 2) {
- buyEquip(31, 0);
- } else {
- if (enemy.length) {
- if (near.dist2 <= items.weapons[near.primaryIndex ? near.primaryIndex : 5].range + player.scale * 3) {
- if (near.primaryIndex != undefined && near.reloads[near.primaryIndex] == 0 && near.secondaryIndex != undefined && near.reloads[near.secondaryIndex] == 0 && player.reloads[player.weapons[0]] <= game.tickRate && player.reloads[player.weapons[1]] == 0 && player.weapons[0] != 7 && player.weapons[0] != 8 && near.primaryIndex != 7 && near.primaryIndex != 8) {
- buyEquip(11, 0);
- } else {
- if (safeWeapon1() && safeWeapon2()) {
- buyEquip((player.empAnti) ? 22 : 26, 0);
- } else {
- buyEquip(6, 0);
- }
- }
- } else {
- biomeGear();
- }
- } else {
- biomeGear();
- }
- }
- }
- } else {
- if (turretEmp > 0 || doEmpAntiInsta) {
- buyEquip(22, 0);
- } else {
- if (player.y2 >= o.mapScale / 2 - o.riverWidth / 2 && player.y2 <= o.mapScale / 2 + o.riverWidth / 2) {
- buyEquip(31, 0);
- } else {
- if (enemy.length) {
- if (near.dist2 <= items.weapons[near.primaryIndex ? near.primaryIndex : 5].range + player.scale * 3) {
- if (os.antiBull > 0 && player.weapons[0] != 7) {
- buyEquip(11, 0);
- } else {
- buyEquip(getEl("soldieranti").checked ? 6 : 26, 0);
- }
- } else {
- biomeGear();
- }
- } else {
- biomeGear();
- }
- }
- }
- }
- }
- }
- } else if (value == "click") {
- if (my.anti0Tick > 0) {
- buyEquip(6, 0);
- } else {
- if (MainBticked) {
- buyEquip(7, 0);
- } else {
- if (clicks.left && player.reloads[player.weapons[0]] == 0) {
- buyEquip(getEl("weaponGrind").checked ? 40 : 7, 0);
- } else if (clicks.right && player.reloads[(player.weapons[1] == 10) ? player.weapons[1] : player.weapons[0]] == 0) {
- buyEquip(40, 0);
- } else {
- if (RV2fullHats) {
- if (turretEmp > 0 || doEmpAntiInsta) {
- buyEquip(22, 0);
- } else {
- if (player.y2 >= o.mapScale / 2 - o.riverWidth / 2 && player.y2 <= o.mapScale / 2 + o.riverWidth / 2) {
- buyEquip(31, 0);
- } else {
- if (near.dist2 <= 500) {
- if (safeWeapon1() && safeWeapon2()) {
- buyEquip(26, 0);
- } else {
- buyEquip(getEl("soldieranti").checked ? 6 : 26, 0);
- }
- } else {
- biomeGear();
- }
- }
- }
- } else {
- if (turretEmp > 0 || doEmpAntiInsta) {
- buyEquip(22, 0);
- } else {
- if (player.y2 >= o.mapScale / 2 - o.riverWidth / 2 && player.y2 <= o.mapScale / 2 + o.riverWidth / 2) {
- buyEquip(31, 0);
- } else {
- if (clicks.left && os.antiBull > 0 && player.weapons[0] != 7) {
- buyEquip(11, 0);
- } else {
- buyEquip(getEl("soldieranti").checked ? 6 : 26, 0);
- }
- }
- }
- }
- }
- }
- }
- } else if (value == "trap") {
- if (my.anti0Tick > 0) {
- buyEquip(6, 0);
- } else {
- if (MainBticked) {
- buyEquip(7, 0);
- } else {
- if (traps.info.health > items.weapons[player.weapons[0]].dmg && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
- buyEquip(40, 0);
- } else {
- if (RV2fullHats) {
- if (turretEmp > 0 || doEmpAntiInsta) {
- buyEquip(22, 0);
- } else {
- if (near.dist2 <= 300) {
- if ((safeWeapon1() && safeWeapon2()) || (near.primaryIndex == 5 && near.dist2 >= 175)) {
- buyEquip(26, 0);
- } else {
- buyEquip(getEl("soldieranti").checked ? 6 : 26, 0);
- }
- } else {
- biomeGear();
- }
- }
- } else {
- if (turretEmp > 0 || doEmpAntiInsta || near.dist2 > 300) {
- buyEquip(22, 0);
- } else {
- buyEquip(getEl("soldieranti").checked ? 6 : 26, 0);
- }
- }
- }
- }
- }
- }
-
- //Change Acc:
- if (value == "normal") {
- if (player.y2 >= o.mapScale / 2 - o.riverWidth / 2 && player.y2 <= o.mapScale / 2 + o.riverWidth / 2) {
- buyEquip(11, 1);
- } else {
- if (enemy.length) {
- if (RV2fullHats) {
- if (near.dist2 <= items.weapons[near.primaryIndex ? near.primaryIndex : 5].range + player.scale * 3) {
- if (near.primaryIndex != undefined && near.reloads[near.primaryIndex] == 0 && near.secondaryIndex != undefined && near.reloads[near.secondaryIndex] == 0 && player.reloads[player.weapons[0]] <= game.tickRate && player.reloads[player.weapons[1]] == 0 && player.weapons[0] != 7 && player.weapons[0] != 8 && near.primaryIndex != 7 && near.primaryIndex != 8) {
- buyEquip(21, 1);
- } else {
- if (os.antiBull > 0) {
- buyEquip(21, 1);
- } else {
- if ((game.tick - player.bullTick) % o.serverUpdateRate === 0) {
- buyEquip(13, 1);
- } else {
- buyEquip(11, 1);
- }
- }
- }
- } else {
- buyEquip(11, 1);
- }
- } else {
- if (near.dist2 <= items.weapons[near.primaryIndex ? near.primaryIndex : 5].range + player.scale * 3) {
- if (os.antiBull > 0) {
- buyEquip(21, 1);
- } else {
- buyEquip(11, 1);
- }
- } else {
- buyEquip(11, 1);
- }
- }
- } else {
- buyEquip(11, 1);
- }
- }
- } else if (value == "click") {
- if (RV2fullHats) {
- if (os.antiBull > 0) {
- buyEquip(21, 1);
- } else {
- if (clicks.left && player.reloads[player.weapons[0]] == 0) {
- buyEquip(near.dist2 <= 500 ? 18 : 21, 1);
- } else if (clicks.right && player.reloads[player.weapons[0]] == 0) {
- buyEquip(near.dist2 <= 500 ? 11 : 21, 1);
- } else {
- if ((game.tick - player.bullTick) % o.serverUpdateRate === 0) {
- buyEquip(near.dist2 <= 500 ? 13 : 21, 1);
- } else {
- buyEquip(near.dist2 <= 600 ? 18 : 11, 1);
- }
- }
- }
- } else {
- buyEquip(near.dist2 <= 600 ? 18 : 11, 1);
- }
- } else if (value == "trap") {
- if (RV2fullHats) {
- if (os.antiBull > 0) {
- buyEquip(21, 1);
- } else {
- if (traps.info.health > items.weapons[player.weapons[0]].dmg && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0) {
- buyEquip(near.dist2 <= 275 ? 11 : 21, 1);
- } else {
- if (near.dist2 <= 300) {
- if (instaC.wait) {
- buyEquip(21, 1);
- } else {
- if ((game.tick - player.bullTick) % o.serverUpdateRate === 0) {
- buyEquip(13, 1);
- } else {
- buyEquip(21, 1);
- }
- }
- } else {
- buyEquip(11, 1);
- }
- }
- }
- } else {
- if (os.antiBull > 0) {
- buyEquip(21, 1);
- } else {
- if (near.dist2 <= items.weapons[near.primaryIndex ? near.primaryIndex : 5].range + player.scale * 3) {
- buyEquip(21, 1);
- } else {
- buyEquip(11, 1);
- }
- }
- }
- }
- }
-
-
-
-
- if (storeMenu.style.display != "block" && !instaC.isTrue && !instaC.ticking) {
- if (clicks.left || clicks.right) {
- changeHatAcc("click");
- } else {
- if (traps.inTrap) {
- changeHatAcc("trap");
- } else {
- changeHatAcc("normal");
- }
- }
- }
- //lastMoveDir = getSafeDir();
- //packet("a", lastMoveDir, 1);
- if (os.autoPush && enemy.length && !traps.inTrap && !instaC.ticking) {
- autoPush();
- } else {
- if (my.autoPush) {
- my.autoPush = false;
- packet("a", lastMoveDir || undefined, 1);
- }
- }
- /*
- if (os.fpsBoost) {
- setTimeout(() => {
- clearConsole()
- }, 50)
- }
- */
-
- if (instaC.ticking) {
- instaC.ticking = false;
- }
- if (instaC.syncHit) {
- instaC.syncHit = false;
- }
- if (player.empAnti) {
- player.empAnti = false;
- }
- if (player.soldierAnti) {
- player.soldierAnti = false;
- }
- if (my.anti0Tick > 0) {
- my.anti0Tick--;
- }
- if (traps.replaced) {
- traps.replaced = false;
- }
- if (traps.antiTrapped) {
- traps.antiTrapped = false;
- }
- }
- }
- }
- function ez(context, x, y) {
- context.fillStyle = "rgba(0, 255, 255, 0.2)";
- context.beginPath();
- context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size
- context.fill();
- context.closePath();
- context.globalAlpha = 1;
- }
- // UPDATE LEADERBOARD:
- function updateLeaderboard(data) {
- window.richest = {
- sid: data[0],
- name: data[1],
- };
- lastLeaderboardData = data;
- return;
- UTILS.removeAllChildren(leaderboardData);
- let tmpC = 1;
- for (let i = 0; i < data.length; i += 3) {
- (function(i) {
- UTILS.generateElement({
- class: "leaderHolder",
- parent: leaderboardData,
- children: [
- UTILS.generateElement({
- class: "leaderboardItem",
- style: "color:" + ((data[i] == playerSID) ? "#917d44" : "rgba(255,255,255,0.6)"),
- text: tmpC + ". " + (data[i + 1] != "" ? data[i + 1] : "unknown")
- }),
- UTILS.generateElement({
- class: "leaderScore",
- text: UTILS.sFormat(data[i + 2]) || "0"
- })
- ]
- });
- })(i);
- tmpC++;
- }
- }
-
- // LOAD GAME OBJECT:
- function loadGameObject(data) {
- for (let i = 0; i < data.length;) {
- objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4],
- data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? {
- sid: data[i + 7]
- } : null));
- // sid, x, y, dir, s, type, data, setSID, owner
- /*let dist = UTILS.getDist({
- x: data[i + 1],
- y: data[i + 2]
- }, player, 0, 2);
- let aim = UTILS.getDirect({
- x: data[i + 1],
- y: data[i + 2]
- }, player, 0, 2);
- find = findObjectBySid(data[i]);
- if (data[i + 6] == 15) {
- if (find && !find.isTeamObject(player)) {
- if (dist <= 100) {
- traps.dist = dist;
- traps.aim = aim;
- traps.protect(aim);
- }
- }
- }*/
- i += 8;
- }
- }
-
- // ADD AI:
- function loadAI(data) {
- for (let i = 0; i < ais.length; ++i) {
- ais[i].forcePos = !ais[i].visible;
- ais[i].visible = false;
- }
- if (data) {
- let tmpTime = performance.now();
- for (let i = 0; i < data.length;) {
- _ = findAIBySID(data[i]);
- if (_) {
- _.index = data[i + 1];
- _.t1 = (_.t2 === undefined) ? tmpTime : _.t2;
- _.t2 = tmpTime;
- _.x1 = _.x;
- _.y1 = _.y;
- _.x2 = data[i + 2];
- _.y2 = data[i + 3];
- _.d1 = (_.d2 === undefined) ? data[i + 4] : _.d2;
- _.d2 = data[i + 4];
- _.health = data[i + 5];
- _.dt = 0;
- _.visible = true;
- } else {
- _ = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]);
- _.x2 = _.x;
- _.y2 = _.y;
- _.d2 = _.dir;
- _.health = data[i + 5];
- if (!aiManager.aiTypes[data[i + 1]].name)
- _.name = o.cowNames[data[i + 6]];
- _.forcePos = true;
- _.sid = data[i];
- _.visible = true;
- }
- i += 7;
- }
- }
- }
-
- // ANIMATE AI:
- function animateAI(sid) {
- _ = findAIBySID(sid);
- if (_) _.startAnim();
- }
-
- // GATHER ANIMATION:
- function gatherAnimation(sid, didHit, index) {
- _ = findPlayerBySID(sid);
- if (_) {
- _.startAnim(didHit, index);
- _.gatherIndex = index;
- _.gathering = 1;
- if (didHit) {
- let _ects = objectManager.hitObj;
- objectManager.hitObj = [];
- game.tickBase(() => {
- // refind
- _ = findPlayerBySID(sid);
- let val = items.weapons[index].dmg * (o.weaponVariants[_[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (_.skinIndex == 40 ? 3.3 : 1);
- _ects.forEach((healthy) => {
- healthy.health -= val;
- });
- }, 1);
- }
- }
- }
-
- // WIGGLE GAME OBJECT:
- function wiggleGameObject(dir, sid) {
- _ = findObjectBySid(sid);
- if (_) {
- _.xWiggle += o.gatherWiggle * Math.cos(dir);
- _.yWiggle += o.gatherWiggle * Math.sin(dir);
- if (_.health) {
- //_.damaged = Math.min(255, _.damaged + 60);
- objectManager.hitObj.push(_);
- }
- }
- }
-
- // SHOOT TURRET:
- function shootTurret(sid, dir) {
- _ = findObjectBySid(sid);
- if (_) {
- if (o.anotherVisual) {
- _.lastDir = dir;
- } else {
- _.dir = dir;
- }
- _.xWiggle += o.gatherWiggle * Math.cos(dir + Math.PI);
- _.yWiggle += o.gatherWiggle * Math.sin(dir + Math.PI);
- }
- }
-
- // UPDATE PLAYER VALUE:
- function updatePlayerValue(index, value, updateView) {
- if (player) {
- player[index] = value;
- if (index == "points") {
- if (os.autoBuy) {
- autoBuy.hat();
- autoBuy.acc();
- }
- } else if (index == "kills") {
- if (os.killChat) {
- setTimeout(() => {
- sendChat("gg - autoGG Master Race");
- }, 1);
- }
- }
- }
- }
- function clearConsole() {
- if (os.fpsBoost) {
- console.clear()
- }
- }
- // ACTION BAR:
- function updateItems(data, wpn) {
- if (data) {
- if (wpn) {
- player.weapons = data;
- player.primaryIndex = player.weapons[0];
- player.secondaryIndex = player.weapons[1];
- if (!instaC.isTrue) {
- selectWeapon(player.weapons[0]);
- }
- } else {
- player.items = data;
- }
- }
-
- for (let i = 0; i < items.list.length; i++) {
- let tmpI = items.weapons.length + i;
- let actionBarItem = getEl("actionBarItem" + tmpI);
- actionBarItem.style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none";
- }
-
- for (let i = 0; i < items.weapons.length; i++) {
- let actionBarItem = getEl("actionBarItem" + i);
- actionBarItem.style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none";
- }
-
- let kms = player.weapons[0] == 3 && player.weapons[1] == 15;
- if (kms) {
- getEl("actionBarItem3").style.display = "none";
- getEl("actionBarItem4").style.display = "inline-block";
- }
- }
-
- // ADD PROJECTILE:
- function addProjectile(x, y, dir, range, speed, indx, layer, sid) {
- projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid;
- runAtNextTick.push(Array.prototype.slice.call(arguments));
- }
-
- // REMOVE PROJECTILE:
- function remProjectile(sid, range) {
- for (let i = 0; i < projectiles.length; ++i) {
- if (projectiles[i].sid == sid) {
- projectiles[i].range = range;
- let _ects = objectManager.hitObj;
- objectManager.hitObj = [];
- game.tickBase(() => {
- let val = projectiles[i].dmg;
- _ects.forEach((healthy) => {
- if (healthy.projDmg) {
- healthy.health -= val;
- }
- });
- }, 1);
- }
- }
- }
-
- // SHOW ALLIANCE MENU:
- function allianceNotification(sid, name) {
- let findBotSID = findSID(bots, sid);
- if (findBotSID) {}
- }
-
- function setPlayerTeam(team, isOwner) {
- if (player) {
- player.team = team;
- player.isOwner = isOwner;
- if (team == null)
- alliancePlayers = [];
- }
- }
-
- function setAlliancePlayers(data) {
- alliancePlayers = data;
- }
-
- // STORE MENU:
- function updateStoreItems(type, id, index) {
- if (index) {
- if (!type)
- player.tails[id] = 1;
- else {
- player.latestTail = id;
- }
- } else {
- if (!type)
- player.skins[id] = 1,
- id == 7 && (my.reSync = true); // testing perfect bulltick...
- else {
- player.latestSkin = id;
- }
- }
- }
- // SEND MESSAGE:
- function receiveChat(sid, message) {
- if (message === 'synccccccccccccx[pokjhbghjk.,mnbv vbm,mnbvkmbbkmjnb' && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) {
- packet("6", "");
- my.autoAim = true;
- selectWeapon(player.weapons[0]);
- buyEquip(7, 0);
- sendAutoGather();
- game.tickBase(() => {
- selectWeapon(player.weapons[1]);
- buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
- game.tickBase(() => {
- sendAutoGather();
- this.isTrue = false;
- my.autoAim = false;
- }, 1);
- }, 1);
- }
-
- // SEND MESSAGE:
- let tmpPlayer = findPlayerBySID(sid);
- if (tmpPlayer) {
- if (o.anotherVisual) {
- allChats.push(new addCh(tmpPlayer.x, tmpPlayer.y, message, tmpPlayer));
- } else {
- tmpPlayer.chatMessage = ((text) => {
- let tmpString;
- profanityList.forEach((list) => {
- if (text.indexOf(list) > -1) {
- tmpString = "";
- for (var y = 0; y < list.length; ++y) {
- tmpString += tmpString.length ? "o" : "M";
- }
- var re = new RegExp(list, 'g');
- text = text.replace(re, tmpString);
- }
- });
- return text;
- })(message);
- tmpPlayer.chatCountdown = o.chatCountdown;
- }
- }
- }
-
- // MINIMAP:
- function updateMinimap(data) {
- minimapData = data;
- }
-
- // SHOW ANIM TEXT:
- function showText(x, y, type, s) {
- s === -1 ? textManager.showText(x, y, 50, .18, 1500, type, "#ee5551") : textManager.showText(x, y, 50, .18, 1500, Math.abs(type), type >= 0 ? "#fff" : "#8ecc51")
- }
-
- /** APPLY SOCKET CODES */
-
- // BOT:
- let bots = [];
- let ranLocation = {
- x: UTILS.randInt(35, 14365),
- y: UTILS.randInt(35, 14365)
- };
- setInterval(() => {
- ranLocation = {
- x: UTILS.randInt(35, 14365),
- y: UTILS.randInt(35, 14365)
- };
- }, 60000);
- class Bot {
- constructor(id, sid, hats, accessories) {
- this.id = id;
- this.sid = sid;
- this.team = null;
- this.skinIndex = 0;
- this.tailIndex = 0;
- this.hitTime = 0;
- this.iconIndex = 0;
- this.enemy = [];
- this.near = [];
- this.dist2 = 0;
- this.aim2 = 0;
- this.tick = 0;
- this.itemCounts = {};
- this.latestSkin = 0;
- this.latestTail = 0;
- this.points = 0;
- this.tails = {};
- for (let i = 0; i < accessories.length; ++i) {
- if (accessories[i].price <= 0)
- this.tails[accessories[i].id] = 1;
- }
- this.skins = {};
- for (let i = 0; i < hats.length; ++i) {
- if (hats[i].price <= 0)
- this.skins[hats[i].id] = 1;
- }
- this.spawn = function(moofoll) {
- this.upgraded = 0;
- this.enemy = [];
- this.near = [];
- this.active = true;
- this.alive = true;
- this.lockMove = false;
- this.lockDir = false;
- this.minimapCounter = 0;
- this.chatCountdown = 0;
- this.shameCount = 0;
- this.shameTimer = 0;
- this.sentTo = {};
- this.gathering = 0;
- this.autoGather = 0;
- this.animTime = 0;
- this.animSpeed = 0;
- this.mouseState = 0;
- this.buildIndex = -1;
- this.weaponIndex = 0;
- this.dmgOverTime = {};
- this.noMovTimer = 0;
- this.maxXP = 300;
- this.XP = 0;
- this.age = 1;
- this.kills = 0;
- this.upgrAge = 2;
- this.upgradePoints = 0;
- this.x = 0;
- this.y = 0;
- this.zIndex = 0;
- this.xVel = 0;
- this.yVel = 0;
- this.slowMult = 1;
- this.dir = 0;
- this.nDir = 0;
- this.dirPlus = 0;
- this.targetDir = 0;
- this.targetAngle = 0;
- this.maxHealth = 100;
- this.health = this.maxHealth;
- this.oldHealth = this.maxHealth;
- this.scale = o.playerScale;
- this.speed = o.playerSpeed;
- this.resetMoveDir();
- this.resetResources(moofoll);
- this.items = [0, 3, 6, 10];
- this.weapons = [0];
- this.shootCount = 0;
- this.weaponXP = [];
- this.reloads = {};
- this.whyDie = "";
- };
-
- // RESET MOVE DIR:
- this.resetMoveDir = function() {
- this.moveDir = undefined;
- };
-
- // RESET RESOURCES:
- this.resetResources = function(moofoll) {
- for (let i = 0; i < o.resourceTypes.length; ++i) {
- this[o.resourceTypes[i]] = moofoll ? 100 : 0;
- }
- };
-
- // SET DATA:
- this.setData = function(data) {
- this.id = data[0];
- this.sid = data[1];
- this.name = data[2];
- this.x = data[3];
- this.y = data[4];
- this.dir = data[5];
- this.health = data[6];
- this.maxHealth = data[7];
- this.scale = data[8];
- this.skinColor = data[9];
- };
-
-
- // SHAME SYSTEM:
- this.judgeShame = function() {
- if (this.oldHealth < this.health) {
- if (this.hitTime) {
- let timeSinceHit = this.tick - this.hitTime;
- this.hitTime = 0;
- if (timeSinceHit < 2) {
- this.shameCount++;
- } else {
- this.shameCount = Math.max(0, this.shameCount - 2);
- }
- }
- } else if (this.oldHealth > this.health) {
- this.hitTime = this.tick;
- }
- };
-
- this.closeSockets = function(websc) {
- websc.close();
- };
-
- this.whyDieChat = function(websc, whydie) {
- websc.sendWS("6", "XDDD why die " + whydie);
- };
- }
- };
-
- class BotObject {
- constructor(sid) {
- this.sid = sid;
- // INIT:
- this.init = function(x, y, dir, scale, type, data, owner) {
- data = data || {};
- this.active = true;
- this.x = x;
- this.y = y;
- this.scale = scale;
- this.owner = owner;
- this.id = data.id;
- this.dmg = data.dmg;
- this.trap = data.trap;
- this.teleport = data.teleport;
- this.isItem = this.id != undefined;
- };
-
- }
- };
- class BotObjManager {
- constructor(botObj, fOS) {
- // DISABLE OBJ:
- this.disableObj = function(obj) {
- obj.active = false;
- if (o.anotherVisual) {} else {
- obj.alive = false;
- }
- };
-
- // ADD NEW:
- let _;
- this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
- _ = fOS(sid);
- if (!_) {
- _ = botObj.find((tmp) => !tmp.active);
- if (!_) {
- _ = new BotObject(sid);
- botObj.push(_);
- }
- }
- if (setSID) {
- _.sid = sid;
- }
- _.init(x, y, dir, s, type, data, owner);
- };
-
- // DISABLE BY SID:
- this.disableBySid = function(sid) {
- let find = fOS(sid);
- if (find) {
- this.disableObj(find);
- }
- };
-
- // REMOVE ALL FROM PLAYER:
- this.removeAllItems = function(sid, server) {
- botObj.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
- };
- }
- };
-
- function botSpawn(id) {
- let bot;
- if (testMode) {
- return;
- bot = id && new WebSocket(`wss://elon_musk_hentai.io/websocket`);
- } else {
- bot = id && new WebSocket(WS.url.split("&")[0] + "&token=" + encodeURIComponent(id));
- }
- let botPlayer = new Map();
- let botSID;
- let botObj = [];
- let nearObj = [];
- let bD = {
- x: 0,
- y: 0,
- inGame: false,
- closeSocket: false,
- whyDie: ""
- };
- let oldXY = {
- x: 0,
- y: 0,
- };
-
- let botObjManager = new BotObjManager(botObj, function(sid) {
- return findSID(botObj, sid);
- });
-
- bot.binaryType = "arraybuffer";
- bot.first = true;
- bot.sendWS = function(type) {
- // EXTRACT DATA ARRAY:
- let data = Array.prototype.slice.call(arguments, 1);
-
- // SEND MESSAGE:
- let binary = window.msgpack.encode([type, data]);
- bot.send(binary);
- };
- bot.spawn = function() {
- bot.sendWS("M", {
- name: "AAAAAAAAAAAAAAA",
- moofoll: 1,
- skin: "__proto__"
- });
- };
- bot.sendUpgrade = function(index) {
- bot.sendWS("H", index);
- };
- bot.place = function(id, a) {
- try {
- let item = items.list[botPlayer.items[id]];
- if (botPlayer.itemCounts[item.group.id] == undefined ? true : botPlayer.itemCounts[item.group.id] < (o.isSandbox ? 99 : item.group.limit ? item.group.limit : 99)) {
- bot.sendWS("G", botPlayer.items[id]);
- bot.sendWS("c", 1, a);
- bot.sendWS("G", botPlayer.weaponIndex, true);
- }
- } catch (e) {
-
- }
- };
- bot.buye = function(id, index) {
- let nID = 0;
- if (botPlayer.alive && botPlayer.inGame) {
- if (index == 0) {
- if (botPlayer.skins[id]) {
- if (botPlayer.latestSkin != id) {
- bot.sendWS("c", 0, id, 0);
- }
- } else {
- let find = findID(hats, id);
- if (find) {
- if (botPlayer.points >= find.price) {
- bot.sendWS("c", 1, id, 0);
- bot.sendWS("c", 0, id, 0);
- } else {
- if (botPlayer.latestSkin != nID) {
- bot.sendWS("c", 0, nID, 0);
- }
- }
- } else {
- if (botPlayer.latestSkin != nID) {
- bot.sendWS("c", 0, nID, 0);
- }
- }
- }
- } else if (index == 1) {
- if (botPlayer.tails[id]) {
- if (botPlayer.latestTail != id) {
- bot.sendWS("c", 0, id, 1);
- }
- } else {
- let find = findID(accessories, id);
- if (find) {
- if (botPlayer.points >= find.price) {
- bot.sendWS("c", 1, id, 1);
- bot.sendWS("c", 0, id, 1);
- } else {
- if (botPlayer.latestTail != 0) {
- bot.sendWS("c", 0, 0, 1);
- }
- }
- } else {
- if (botPlayer.latestTail != 0) {
- bot.sendWS("c", 0, 0, 1);
- }
- }
- }
- }
- }
- };
- bot.fastGear = function() {
- if (botPlayer.y2 >= o.mapScale / 2 - o.riverWidth / 2 && botPlayer.y2 <= o.mapScale / 2 + o.riverWidth / 2) {
- bot.buye(31, 0);
- } else {
- if (botPlayer.moveDir == undefined) {
- bot.buye(22, 0);
- } else {
- if (botPlayer.y2 <= o.snowBiomeTop) {
- bot.buye(15, 0);
- } else {
- bot.buye(12, 0);
- }
- }
- }
- };
- let heal = function() {
- let healthBased = function() {
- if (botPlayer.health == 100)
- return 0;
- if (botPlayer.skinIndex != 45 && botPlayer.skinIndex != 56) {
- return Math.ceil((100 - botPlayer.health) / items.list[botPlayer.items[0]].healing);
- }
- return 0;
- };
- for (let i = 0; i < healthBased(); i++) {
- bot.place(0, botPlayer.nDir);
- }
- };
- bot.onmessage = function(message) {
- let data = new Uint8Array(message.data);
- let parsed = window.msgpack.decode(data);
- let type = parsed[0];
- data = parsed[1];
- if (type == "io-init") {
- bot.spawn();
- }
- if (type == "C") {
- botSID = data[0];
- }
- if (type == "D") {
- if (data[1]) {
- botPlayer = new Bot(data[0][0], data[0][1], hats, accessories);
- botPlayer.setData(data[0]);
- botPlayer.inGame = true;
- botPlayer.alive = true;
- botPlayer.x2 = undefined;
- botPlayer.y2 = undefined;
- botPlayer.spawn(1);
- oldXY = {
- x: data[0][3],
- y: data[0][4]
- }
- bD.inGame = true;
- bot.sendWS("K", 1);
- if (bot.first) {
- bot.first = false;
- bots.push(bD);
- }
- }
- }
- if (type == "P") {
- bot.spawn();
- botPlayer.inGame = false;
- bD.inGame = false;
- }
- if (type == "a") {
- let tmpData = data[0];
- botPlayer.tick++;
- botPlayer.enemy = [];
- botPlayer.near = [];
- nearObj = [];
- for (let i = 0; i < tmpData.length;) {
- if (tmpData[i] == botPlayer.sid) {
- botPlayer.x2 = tmpData[i + 1];
- botPlayer.y2 = tmpData[i + 2];
- botPlayer.d2 = tmpData[i + 3];
- botPlayer.buildIndex = tmpData[i + 4];
- botPlayer.weaponIndex = tmpData[i + 5];
- botPlayer.weaponVariant = tmpData[i + 6];
- botPlayer.team = tmpData[i + 7];
- botPlayer.isLeader = tmpData[i + 8];
- botPlayer.skinIndex = tmpData[i + 9];
- botPlayer.tailIndex = tmpData[i + 10];
- botPlayer.iconIndex = tmpData[i + 11];
- botPlayer.zIndex = tmpData[i + 12];
- botPlayer.visible = true;
- bD.x2 = botPlayer.x2;
- bD.y2 = botPlayer.y2;
- }
- i += 13;
- }
- if (bD.closeSocket) {
- botPlayer.closeSockets(bot);
- }
- if (bD.whyDie != "") {
- botPlayer.whyDieChat(bot, bD.whyDie);
- bD.whyDie = "";
- }
- if (botPlayer.alive) {
- if (player.team) {
- if (botPlayer.team != player.team && (botPlayer.tick % 9 === 0)) {
- botPlayer.team && (bot.sendWS("N"));
- bot.sendWS("10", player.team);
- }
- }
- if (botPlayer.inGame) {
- if (botObj.length > 0) {
- if (breakObjects.length > 0) {
- let gotoDist = UTILS.getDist(breakObjects[0], botPlayer, 0, 2);
- let gotoAim = UTILS.getDirect(breakObjects[0], botPlayer, 0, 2);
- nearObj = botObj.filter((e) => e.active && (findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a, b) {
- return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
- })[0];
- if (nearObj) {
- let isPassed = UTILS.getDist(breakObjects[0], nearObj, 0, 0);
- if ((gotoDist - isPassed) > 0) {
- if (findSID(breakObjects, nearObj.sid) ? true : (nearObj.dmg || nearObj.trap || nearObj.teleport)) {
- if (botPlayer.moveDir != undefined) {
- botPlayer.moveDir = undefined;
- bot.sendWS("a", botPlayer.moveDir);
- }
- } else {
- botPlayer.moveDir = gotoAim;
- bot.sendWS("a", botPlayer.moveDir);
- }
- if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
- botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
- bot.sendWS("D", botPlayer.nDir);
- }
- bot.buye(40, 0);
- bot.buye(11, 1);
- } else {
- botPlayer.moveDir = gotoAim;
- bot.sendWS("a", botPlayer.moveDir);
- bot.fastGear();
- bot.buye(11, 1);
- }
- } else {
- botPlayer.moveDir = gotoAim;
- bot.sendWS("a", botPlayer.moveDir);
- bot.fastGear();
- bot.buye(11, 1);
- }
- if (gotoDist > 300) {
- if (UTILS.getDist(oldXY, botPlayer, 0, 2) > 90) {
- let aim = UTILS.getDirect(oldXY, botPlayer, 0, 2);
- bot.place(3, aim + (Math.PI / 2.3));
- bot.place(3, aim - (Math.PI / 2.3));
- bot.place(3, aim);
- oldXY = {
- x: botPlayer.x2,
- y: botPlayer.y2
- };
- }
- }
- } else {
- if (botPlayer.moveDir != undefined) {
- botPlayer.moveDir = undefined;
- bot.sendWS("a", botPlayer.moveDir);
- }
- nearObj = botObj.filter((e) => e.active && (findSID(breakObjects, e.sid) ? true : !(e.trap && (player.sid == e.owner.sid || player.findAllianceBySid(e.owner.sid)))) && e.isItem && UTILS.getDist(e, botPlayer, 0, 2) <= (items.weapons[botPlayer.weaponIndex].range + e.scale)).sort(function(a, b) {
- return UTILS.getDist(a, botPlayer, 0, 2) - UTILS.getDist(b, botPlayer, 0, 2);
- })[0];
- if (nearObj) {
- if (botPlayer.nDir != UTILS.getDirect(nearObj, botPlayer, 0, 2)) {
- botPlayer.nDir = UTILS.getDirect(nearObj, botPlayer, 0, 2);
- bot.sendWS("D", botPlayer.nDir);
- }
- bot.buye(40, 0);
- bot.buye(11, 1);
- } else {
- bot.fastGear();
- bot.buye(11, 1);
- }
- }
- } else {
- if (botPlayer.moveDir != undefined) {
- botPlayer.moveDir = undefined;
- bot.sendWS("a", botPlayer.moveDir);
- }
- }
- }
- }
- }
- if (type == "H") {
- let tmpData = data[0];
- for (let i = 0; i < tmpData.length;) {
- botObjManager.add(tmpData[i], tmpData[i + 1], tmpData[i + 2], tmpData[i + 3], tmpData[i + 4],
- tmpData[i + 5], items.list[tmpData[i + 6]], true, (tmpData[i + 7] >= 0 ? {
- sid: tmpData[i + 7]
- } : null));
- i += 8;
- }
- }
- if (type == "N") {
- let index = data[0];
- let value = data[1];
- if (botPlayer) {
- botPlayer[index] = value;
- }
- }
- if (type == "O") {
- if (data[0] == botSID) {
- botPlayer.oldHealth = botPlayer.health;
- botPlayer.health = data[1];
- botPlayer.judgeShame();
- if (botPlayer.oldHealth > botPlayer.health) {
- if (botPlayer.shameCount < 5) {
- heal();
- } else {
- setTimeout(() => {
- heal();
- }, 70);
- }
- }
- }
- }
- if (type == "Q") {
- let sid = data[0];
- botObjManager.disableBySid(sid);
- }
- if (type == "R") {
- let sid = data[0];
- if (botPlayer.alive) botObjManager.removeAllItems(sid);
- }
- if (type == "S") {
- let index = data[0];
- let value = data[1];
- if (botPlayer) {
- botPlayer.itemCounts[index] = value;
- }
- }
- if (type == "U") {
- if (data[0] > 0) {
- if (botPlayer.upgraded == 0) {
- bot.sendUpgrade(3);
- } else if (botPlayer.upgraded == 1) {
- bot.sendUpgrade(17);
- } else if (botPlayer.upgraded == 2) {
- bot.sendUpgrade(31);
- } else if (botPlayer.upgraded == 3) {
- bot.sendUpgrade(27);
- } else if (botPlayer.upgraded == 4) {
- bot.sendUpgrade(9);
- } else if (botPlayer.upgraded == 5) {
- bot.sendUpgrade(38);
- } else if (botPlayer.upgraded == 6) {
- bot.sendUpgrade(4);
- } else if (botPlayer.upgraded == 7) {
- bot.sendUpgrade(25);
- }
- botPlayer.upgraded++;
- }
- }
- if (type == "V") {
- let tmpData = data[0];
- let wpn = data[1];
- if (tmpData) {
- if (wpn) botPlayer.weapons = tmpData;
- else botPlayer.items = tmpData;
- }
- bot.sendWS("G", botPlayer.weapons[0], true);
- }
- if (type == "5") {
- let type = data[0];
- let id = data[1];
- let index = data[2];
- if (index) {
- if (!type)
- botPlayer.tails[id] = 1;
- else
- botPlayer.latestTail = id;
- } else {
- if (!type)
- botPlayer.skins[id] = 1;
- else
- botPlayer.latestSkin = id;
- }
- }
- };
- bot.onclose = function() {
- botPlayer.inGame = false;
- bD.inGame = false;
- };
- }
-
- // RENDER LEAF:
- function renderLeaf(x, y, l, r, ctxt) {
- let endX = x + (l * Math.cos(r));
- let endY = y + (l * Math.sin(r));
- let width = l * 0.4;
- ctxt.moveTo(x, y);
- ctxt.beginPath();
- ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)),
- ((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)), endX, endY);
- ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)),
- ((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)), x, y);
- ctxt.closePath();
- ctxt.fill();
- ctxt.stroke();
- }
-
- // RENDER CIRCLE:
- function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
- tmpContext = tmpContext || be;
- tmpContext.beginPath();
- tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
- if (!dontFill) tmpContext.fill();
- if (!dontStroke) tmpContext.stroke();
- }
-
- function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
- tmpContext = tmpContext || be;
- tmpContext.beginPath();
- tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
- if (!dontFill) tmpContext.fill();
- if (!dontStroke) tmpContext.stroke();
- }
-
- // RENDER STAR SHAPE:
- function renderStar(ctxt, spikes, outer, inner) {
- let rot = Math.PI / 2 * 3;
- let x, y;
- let step = Math.PI / spikes;
- ctxt.beginPath();
- ctxt.moveTo(0, -outer);
- for (let i = 0; i < spikes; i++) {
- x = Math.cos(rot) * outer;
- y = Math.sin(rot) * outer;
- ctxt.lineTo(x, y);
- rot += step;
- x = Math.cos(rot) * inner;
- y = Math.sin(rot) * inner;
- ctxt.lineTo(x, y);
- rot += step;
- }
- ctxt.lineTo(0, -outer);
- ctxt.closePath();
- }
-
- function renderHealthStar(ctxt, spikes, outer, inner) {
- let rot = Math.PI / 2 * 3;
- let x, y;
- let step = Math.PI / spikes;
- ctxt.beginPath();
- ctxt.moveTo(0, -outer);
- for (let i = 0; i < spikes; i++) {
- x = Math.cos(rot) * outer;
- y = Math.sin(rot) * outer;
- ctxt.lineTo(x, y);
- rot += step;
- x = Math.cos(rot) * inner;
- y = Math.sin(rot) * inner;
- ctxt.lineTo(x, y);
- rot += step;
- }
- ctxt.lineTo(0, -outer);
- ctxt.closePath();
- }
-
- // RENDER RECTANGLE:
- function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) {
- if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
- if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
- }
-
- function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) {
- if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
- if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
- }
-
- // RENDER RECTCIRCLE:
- function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) {
- ctxt.save();
- ctxt.translate(x, y);
- seg = Math.ceil(seg / 2);
- for (let i = 0; i < seg; i++) {
- renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill);
- ctxt.rotate(Math.PI / seg);
- }
- ctxt.restore();
- }
-
- // RENDER BLOB:
- function renderBlob(ctxt, spikes, outer, inner) {
- let rot = Math.PI / 2 * 3;
- let x, y;
- let step = Math.PI / spikes;
- let tmpOuter;
- ctxt.beginPath();
- ctxt.moveTo(0, -inner);
- for (let i = 0; i < spikes; i++) {
- tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2);
- ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step) * tmpOuter,
- Math.cos(rot + (step * 2)) * inner, Math.sin(rot + (step * 2)) * inner);
- rot += step * 2;
- }
- ctxt.lineTo(0, -inner);
- ctxt.closePath();
- }
-
- // RENDER TRIANGLE:
- function renderTriangle(s, ctx) {
- ctx = ctx || be;
- let h = s * (Math.sqrt(3) / 2);
- ctx.beginPath();
- ctx.moveTo(0, -h / 2);
- ctx.lineTo(-s / 2, h / 2);
- ctx.lineTo(s / 2, h / 2);
- ctx.lineTo(0, -h / 2);
- ctx.fill();
- ctx.closePath();
- }
-
- // PREPARE MENU BACKGROUND:
- function prepareMenuBackground() {
- var tmpMid = o.mapScale / 2;
- objectManager.add(0, tmpMid, tmpMid + 200, 0, o.treeScales[3], 0);
- objectManager.add(1, tmpMid, tmpMid - 480, 0, o.treeScales[3], 0);
- objectManager.add(2, tmpMid + 300, tmpMid + 450, 0, o.treeScales[3], 0);
- objectManager.add(3, tmpMid - 950, tmpMid - 130, 0, o.treeScales[2], 0);
- objectManager.add(4, tmpMid - 750, tmpMid - 400, 0, o.treeScales[3], 0);
- objectManager.add(5, tmpMid - 700, tmpMid + 400, 0, o.treeScales[2], 0);
- objectManager.add(6, tmpMid + 800, tmpMid - 200, 0, o.treeScales[3], 0);
- objectManager.add(7, tmpMid - 260, tmpMid + 340, 0, o.bushScales[3], 1);
- objectManager.add(8, tmpMid + 760, tmpMid + 310, 0, o.bushScales[3], 1);
- objectManager.add(9, tmpMid - 800, tmpMid + 100, 0, o.bushScales[3], 1);
- objectManager.add(10, tmpMid - 800, tmpMid + 300, 0, items.list[4].scale, items.list[4].id, items.list[10]);
- objectManager.add(11, tmpMid + 650, tmpMid - 390, 0, items.list[4].scale, items.list[4].id, items.list[10]);
- objectManager.add(12, tmpMid - 400, tmpMid - 450, 0, o.rockScales[2], 2);
- }
-
- // RENDER PLAYERS:
- function renderDeadPlayers(f, d) {
- be.fillStyle = "#91b2db";
- deadPlayers.filter(dead => dead.active).forEach((dead) => {
- dead.animate(delta);
-
- be.globalAlpha = dead.alpha;
- be.strokeStyle = outlineColor;
-
- be.save();
- be.translate(dead.x - f, dead.y - d);
-
- // RENDER PLAYER:
- be.rotate(dead.dir);
- be.scale(dead.visScale / dead.scale, dead.visScale / dead.scale);
- renderDeadPlayer(dead, be);
- be.restore();
-
-
- });
- }
- // RENDER PLAYERS:
- let invisBody = false;
- let ae86Aim = false;
- function renderPlayers(f, d, zIndex) {
- be.globalAlpha = 1;
- be.fillStyle = "#91b2db";
- for (var i = 0; i < players.length; ++i) {
- _ = players[i];
- if (_.zIndex == zIndex) {
- _.animate(delta);
- if (_.visible) {
- _.skinRot += 0.002 * delta;
- tmpDir = (_ == player && !(ae86Aim) ? true ? getAttackDir() : getSafeDir() : (_.dir || 0));
- //tmpDir = !os.showDir && !useWasd && _ == player ? (os.attackDir ? getVisualDir() : getSafeDir()) : _.dir || 0;
- be.save();
- be.translate(_.x - f, _.y - d);
- // RENDER PLAYER:
- be.rotate(tmpDir + _.dirPlus);
- if (_ == player && (clicks.right || traps.inTrap) && player.skinIndex == 40) {
- null;
- } else {
- renderPlayer(_, be);
- }
- be.restore();
- }
- }
- }
- }
-
- // RENDER DEAD PLAYER:
- function renderDeadPlayer(obj, ctxt) {
- ctxt = ctxt || be;
- ctxt.lineWidth = outlineWidth;
- ctxt.lineJoin = "miter";
- let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1);
- let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1) : 1;
- let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1) : 1;
-
- let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15);
-
- // TAIL/CAPE:
- if (obj.tailIndex > 0) {
- renderTail(obj.tailIndex, ctxt, obj);
- }
-
- // WEAPON BELLOW HANDS:
- if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
- renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex], o.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
- if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
- renderProjectile(obj.scale, 0,
- items.projectiles[items.weapons[obj.weaponIndex].projectile], be);
- }
- }
-
- // HANDS:
- ctxt.fillStyle = o.skinColors[obj.skinColor];
- renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
- renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
- (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
-
- // WEAPON ABOVE HANDS:
- if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
- renderTool(items.weapons[obj.weaponIndex], o.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
- if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
- renderProjectile(obj.scale, 0,
- items.projectiles[items.weapons[obj.weaponIndex].projectile], be);
- }
- }
-
- // BUILD ITEM:
- if (obj.buildIndex >= 0) {
- var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
- ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
- }
-
- // BODY:
- renderCircle(0, 0, obj.scale, ctxt);
-
- // SKIN:
- if (obj.skinIndex > 0) {
- ctxt.rotate(Math.PI / 2);
- renderSkin(obj.skinIndex, ctxt, null, obj);
- }
- }
-
-
- var FlareZHat = {
- 7: "https://i.imgur.com/vAOzlyY.png",
- 15: "https://i.imgur.com/YRQ8Ybq.png",
- 40: "https://i.imgur.com/Xzmg27N.png",
- 26: "https://i.imgur.com/I0xGtyZ.png",
- 55: "https://i.imgur.com/uYgDtcZ.png",
- 20: "https://i.imgur.com/f5uhWCk.png",
- };
-
- function setSkinTextureImage(id, type, id2) {
- if (true) {
- if(FlareZHat[id] && type == "hat") {
- return FlareZHat[id];
- } else {
- if(type == "acc") {
- return ".././img/accessories/access_" + id + ".png";
- } else if(type == "hat") {
- return ".././img/hats/hat_" + id + ".png";
- } else {
- return ".././img/weapons/" + id + ".png";
- }
- }
- } else {
- if(type == "acc") {
- return ".././img/accessories/access_" + id + ".png";
- } else if(type == "hat") {
- return ".././img/hats/hat_" + id + ".png";
- } else {
- return ".././img/weapons/" + id + ".png";
- }
- }
- }
-
- // RENDER PLAYER:
- function renderPlayer(obj, ctxt) {
- ctxt = ctxt || be;
- ctxt.lineWidth = outlineWidth;
- ctxt.lineJoin = "miter";
- let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1);
- let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1) : 1;
- let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1) : 1;
-
- let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15);
-
- // TAIL/CAPE:
- if (obj.tailIndex > 0) {
- renderTail(obj.tailIndex, ctxt, obj);
- }
-
- // WEAPON BELLOW HANDS:
- if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
- renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex], o.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
- if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
- renderProjectile(obj.scale, 0,
- items.projectiles[items.weapons[obj.weaponIndex].projectile], be);
- }
- }
-
- // HANDS:
- ctxt.fillStyle = o.skinColors[obj.skinColor];
- renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
- renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
- (obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
-
- // WEAPON ABOVE HANDS:
- if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
- renderTool(items.weapons[obj.weaponIndex], o.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
- if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
- renderProjectile(obj.scale, 0,
- items.projectiles[items.weapons[obj.weaponIndex].projectile], be);
- }
- }
-
- // BUILD ITEM:
- if (obj.buildIndex >= 0) {
- var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
- ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
- }
-
- // BODY:
- renderCircle(0, 0, obj.scale, ctxt);
-
- // SKIN:
- if (obj.skinIndex > 0) {
- ctxt.rotate(Math.PI / 2);
- renderSkin(obj.skinIndex, ctxt, null, obj);
- }
-
- }
-
- // RENDER SKINS:
- let skinSprites = {};
- let skinPointers = {};
- let tmpSkin;
-
- function renderSkin(index, ctxt, parentSkin, owner) {
- tmpSkin = skinSprites[index];
- if (!tmpSkin) {
- let tmpImage = new Image();
- tmpImage.onload = function() {
- this.isLoaded = true;
- this.onload = null;
- };
- tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
- skinSprites[index] = tmpImage;
- tmpSkin = tmpImage;
- }
- let _ = parentSkin || skinPointers[index];
- if (!_) {
- for (let i = 0; i < hats.length; ++i) {
- if (hats[i].id == index) {
- _ = hats[i];
- break;
- }
- }
- skinPointers[index] = _;
- }
- if (tmpSkin.isLoaded)
- ctxt.drawImage(tmpSkin, -_.scale / 2, -_.scale / 2, _.scale, _.scale);
- if (!parentSkin && _.topSprite) {
- ctxt.save();
- ctxt.rotate(owner.skinRot);
- renderSkin(index + "_top", ctxt, _, owner);
- ctxt.restore();
- }
- }
-
- // RENDER TAIL:
- let accessSprites = {};
- let accessPointers = {};
-
- function renderTail(index, ctxt, owner) {
- tmpSkin = accessSprites[index];
- if (!tmpSkin) {
- let tmpImage = new Image();
- tmpImage.onload = function() {
- this.isLoaded = true;
- this.onload = null;
- };
- tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
- accessSprites[index] = tmpImage;
- tmpSkin = tmpImage;
- }
- let _ = accessPointers[index];
- if (!_) {
- for (let i = 0; i < accessories.length; ++i) {
- if (accessories[i].id == index) {
- _ = accessories[i];
- break;
- }
- }
- accessPointers[index] = _;
- }
- if (tmpSkin.isLoaded) {
- ctxt.save();
- ctxt.translate(-20 - (_.xOff || 0), 0);
- if (_.spin)
- ctxt.rotate(owner.skinRot);
- ctxt.drawImage(tmpSkin, -(_.scale / 2), -(_.scale / 2), _.scale, _.scale);
- ctxt.restore();
- }
- }
-
- // RENDER TOOL:
- let toolSprites = {};
-
- function renderTool(obj, variant, x, y, ctxt) {
- let tmpSrc = obj.src + (variant || "");
- let tmpSprite = toolSprites[tmpSrc];
- if (!tmpSprite) {
- tmpSprite = new Image();
- tmpSprite.onload = function() {
- this.isLoaded = true;
- }
- tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
- toolSprites[tmpSrc] = tmpSprite;
- }
- if (tmpSprite.isLoaded)
- ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff - (obj.width / 2), obj.length, obj.width);
- }
-
- // RENDER PROJECTILES:
- function renderProjectiles(layer, f, d) {
- for (let i = 0; i < projectiles.length; i++) {
- _ = projectiles[i];
- if (_.active && _.layer == layer && _.inWindow) {
- _.update(delta);
- if (_.active && isOnScreen(_.x - f, _.y - d, _.scale)) {
- be.save();
- be.translate(_.x - f, _.y - d);
- be.rotate(_.dir);
- renderProjectile(0, 0, _, be, 1);
- be.restore();
- }
- }
- };
- }
-
- // RENDER PROJECTILE:
- let projectileSprites = {};
-
- function renderProjectile(x, y, obj, ctxt, debug) {
- if (obj.src) {
- let tmpSrc = items.projectiles[obj.indx].src;
- let tmpSprite = projectileSprites[tmpSrc];
- if (!tmpSprite) {
- tmpSprite = new Image();
- tmpSprite.onload = function() {
- this.isLoaded = true;
- }
- tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
- projectileSprites[tmpSrc] = tmpSprite;
- }
- if (tmpSprite.isLoaded)
- ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale);
- } else if (obj.indx == 1) {
- ctxt.fillStyle = "#939393";
- renderCircle(x, y, obj.scale, ctxt);
- }
- }
-
- // RENDER AI:
- let aiSprites = {};
-
- function renderAI(obj, ctxt) {
- let tmpIndx = obj.index;
- let tmpSprite = aiSprites[tmpIndx];
- if (!tmpSprite) {
- let tmpImg = new Image();
- tmpImg.onload = function() {
- this.isLoaded = true;
- this.onload = null;
- };
- tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png";
- tmpSprite = tmpImg;
- aiSprites[tmpIndx] = tmpSprite;
- }
- if (tmpSprite.isLoaded) {
- let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1);
- ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale * 2);
- }
- }
-
- // RENDER WATER BODIES:
- function renderWaterBodies(f, d, ctxt, padding) {
-
- // MIDDLE RIVER:
- let tmpW = o.riverWidth + padding;
- let tmpY = (o.mapScale / 2) - d - (tmpW / 2);
- if (tmpY < maxScreenHeight && tmpY + tmpW > 0) {
- ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW);
- }
- }
-
- // RENDER GAME OBJECTS:
- var gameObjectSprites = {};
-
- function getResSprite(obj) {
- var biomeID = obj.y >= o.mapScale - o.snowBiomeTop ? 2 : obj.y <= o.snowBiomeTop ? 1 : 0;
- var tmpIndex = obj.type + "_" + obj.scale + "_" + biomeID;
- var tmpSprite = gameObjectSprites[tmpIndex];
- if (!tmpSprite) {
- var tmpCanvas = document.createElement("canvas");
- tmpCanvas.width = tmpCanvas.height = obj.scale * 2.1 + outlineWidth;
- var tmpContext = tmpCanvas.getContext("2d");
- tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);
- tmpContext.rotate(UTILS.randFloat(0, Math.PI));
- tmpContext.strokeStyle = outlineColor;
- tmpContext.lineWidth = outlineWidth;
- let colors = [["#b1d959", "#95b946"], ["#bade6e", "#aac76b"], ["#a7d544", "#86a63f"], ["#b4db62", "#9ebf57"], ];
- let select = colors[Math.floor(Math.random() * colors.length)];
- if (obj.type == 0) {
- var tmpScale;
- for (var i = 0; i < 2; ++i) {
- tmpScale = _.scale * (!i ? 1 : 0.5);
- renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
- tmpContext.fillStyle = !biomeID ? !i ? select[1] : select[0] : !i ? "#e3f1f4" : "#fff";
- tmpContext.fill();
- if (!i)
- tmpContext.stroke();
- }
- } else if (obj.type == 1) {
- if (biomeID == 2) {
- tmpContext.fillStyle = "#606060";
- renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#89a54c";
- renderCircle(0, 0, obj.scale * 0.55, tmpContext);
- tmpContext.fillStyle = "#a5c65b";
- renderCircle(0, 0, obj.scale * 0.3, tmpContext, true);
- } else {
- renderBlob(tmpContext, 6, _.scale, _.scale * 0.7);
- tmpContext.fillStyle = biomeID ? "#e3f1f4" : "#89a54c";
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = biomeID ? "#6a64af" : "#c15555";
- var tmpRange;
- var berries = 4;
- var rotVal = Math.PI * 2 / berries;
- for (var i = 0; i < berries; ++i) {
- tmpRange = UTILS.randInt(_.scale / 3.5, _.scale / 2.3);
- renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(10, 12), tmpContext);
- }
- }
- } else if (obj.type == 2 || obj.type == 3) {
- tmpContext.fillStyle = obj.type == 2 ? biomeID == 2 ? "#938d77" : "#939393" : "#e0c655";
- renderStar(tmpContext, 3, obj.scale, obj.scale);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = obj.type == 2 ? biomeID == 2 ? "#b2ab90" : "#bcbcbc" : "#ebdca3";
- renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
- tmpContext.fill();
- }
- tmpSprite = tmpCanvas;
- gameObjectSprites[tmpIndex] = tmpSprite;
- }
- return tmpSprite;
- }
- // GET ITEM SPRITE:
- var itemSprites = [];
-
- function getItemSprite(obj, asIcon) {
- var tmpSprite = itemSprites[obj.id];
- if (!tmpSprite || asIcon) {
- let blurScale = !asIcon && isNight ? 15 : 0;
- var tmpCanvas = document.createElement("canvas");
- tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0);
- var tmpContext = tmpCanvas.getContext("2d");
- tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);
- tmpContext.rotate(asIcon ? 0 : Math.PI / 2);
- tmpContext.strokeStyle = outlineColor;
- tmpContext.lineWidth = outlineWidth * (asIcon ? tmpCanvas.width / 81 : 1);
- if (isNight && !asIcon) {
- tmpContext.shadowBlur = blurScale;
- tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(obj.name == "pit trap" ? 0.6 : 0.3, obj.alpha)})`;
- }
- if (obj.name == "apple") {
- tmpContext.fillStyle = "#c15555";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fillStyle = "#89a54c";
- var leafDir = -(Math.PI / 2);
- renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir), 25, leafDir + Math.PI / 2, tmpContext);
- } else if (obj.name == "cookie") {
- tmpContext.fillStyle = "#cca861";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fillStyle = "#937c4b";
- var chips = 4;
- var rotVal = Math.PI * 2 / chips;
- var tmpRange;
- for (var i = 0; i < chips; ++i) {
- tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
- renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true);
- }
- } else if (obj.name == "cheese") {
- tmpContext.fillStyle = "#f4f3ac";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fillStyle = "#c3c28b";
- var chips = 4;
- var rotVal = Math.PI * 2 / chips;
- var tmpRange;
- for (var i = 0; i < chips; ++i) {
- tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
- renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i), UTILS.randInt(4, 5), tmpContext, true);
- }
- } else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
- tmpContext.fillStyle = obj.name == "castle wall" ? "#83898e" : obj.name == "wood wall" ? "#a5974c" : "#939393";
- var sides = obj.name == "castle wall" ? 4 : 3;
- renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = obj.name == "castle wall" ? "#9da4aa" : obj.name == "wood wall" ? "#c9b758" : "#bcbcbc";
- renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
- tmpContext.fill();
- } else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
- tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393";
- var tmpScale = obj.scale * 0.6;
- renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, tmpScale, tmpContext);
- tmpContext.fillStyle = "#c9b758";
- renderCircle(0, 0, tmpScale / 2, tmpContext, true);
- } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fillStyle = "#c9b758";
- renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext);
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, obj.scale * 0.5, tmpContext);
- } else if (obj.name == "mine") {
- tmpContext.fillStyle = "#939393";
- renderStar(tmpContext, 3, obj.scale, obj.scale);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#bcbcbc";
- renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
- tmpContext.fill();
- } else if (obj.name == "sapling") {
- for (var i = 0; i < 2; ++i) {
- var tmpScale = obj.scale * (!i ? 1 : 0.5);
- renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
- tmpContext.fillStyle = !i ? "#9ebf57" : "#b4db62";
- tmpContext.fill();
- if (!i)
- tmpContext.stroke();
- }
- } else if (obj.name == "pit trap") {
- tmpContext.fillStyle = "#a5974c";
- renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = outlineColor;
- renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
- tmpContext.fill();
- } else if (obj.name == "boost pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#dbd97d";
- renderTriangle(obj.scale * 1, tmpContext);
- } else if (obj.name == "turret") {
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#939393";
- var tmpLen = 50;
- renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
- renderCircle(0, 0, obj.scale * 0.6, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- } else if (obj.name == "platform") {
- tmpContext.fillStyle = "#cebd5f";
- var tmpCount = 4;
- var tmpS = obj.scale * 2;
- var tmpW = tmpS / tmpCount;
- var tmpX = -(obj.scale / 2);
- for (var i = 0; i < tmpCount; ++i) {
- renderRect(tmpX - tmpW / 2, 0, tmpW, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpX += tmpS / tmpCount;
- }
- } else if (obj.name == "healing pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#db6e6e";
- renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
- } else if (obj.name == "spawn pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#71aad6";
- renderCircle(0, 0, obj.scale * 0.6, tmpContext);
- } else if (obj.name == "blocker") {
- tmpContext.fillStyle = "#7e7f82";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.rotate(Math.PI / 4);
- tmpContext.fillStyle = "#db6e6e";
- renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
- } else if (obj.name == "teleporter") {
- tmpContext.fillStyle = "#7e7f82";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.rotate(Math.PI / 4);
- tmpContext.fillStyle = "#d76edb";
- renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
- }
- tmpSprite = tmpCanvas;
- if (!asIcon)
- itemSprites[obj.id] = tmpSprite;
- }
- return tmpSprite;
- }
- var objSprites = [];
-
- function getObjSprite(obj) {
- var tmpSprite = objSprites[obj.id];
- if (!tmpSprite) {
- let blurScale = isNight ? 15 : 0;
- var tmpCanvas = document.createElement("canvas");
- tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0);
- var tmpContext = tmpCanvas.getContext("2d");
- tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);
- tmpContext.rotate(Math.PI / 2);
- tmpContext.strokeStyle = outlineColor;
- tmpContext.lineWidth = outlineWidth;
- if (isNight) {
- tmpContext.shadowBlur = blurScale;
- tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(0.3, obj.alpha)})`;
- }
- if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
- tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393";
- var tmpScale = obj.scale * 0.6;
- renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, tmpScale, tmpContext);
- tmpContext.fillStyle = "#cc5151";
- renderCircle(0, 0, tmpScale / 2, tmpContext, true);
- } else if (obj.name == "pit trap") {
- tmpContext.fillStyle = "#a5974c";
- renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#cc5151";
- renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
- tmpContext.fill();
- }
- tmpSprite = tmpCanvas;
- objSprites[obj.id] = tmpSprite;
- }
- return tmpSprite;
- }
-
- // GET MARK SPRITE:
- function getMarkSprite(obj, tmpContext, tmpX, tmpY) {
- let center = {
- x: screenWidth / 2,
- y: screenHeight / 2,
- };
- tmpContext.lineWidth = outlineWidth;
- be.globalAlpha = 0.8;
- tmpContext.strokeStyle = outlineColor;
- tmpContext.save();
- tmpContext.translate(tmpX, tmpY);
- tmpContext.rotate(obj.dir || getAttackDir());
- if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
- tmpContext.fillStyle = (obj.name == "poison spikes")?"#7b935d":"#939393";
- var tmpScale = (obj.scale * 0.6);
- renderStar(tmpContext, (obj.name == "spikes")?5:6, obj.scale, tmpScale);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, tmpScale, tmpContext);
- if (player && obj.owner && player.sid != obj.owner.sid && !_.findAllianceBySid(obj.owner.sid)) {
- tmpContext.fillStyle = "#a34040";
- } else {
- tmpContext.fillStyle = "#c9b758";
- }
- renderCircle(0, 0, tmpScale/2, tmpContext, true);
- } else if (obj.name == "turret") {
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#939393";
- let tmpLen = 50;
- renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
- renderCircle(0, 0, obj.scale * 0.6, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- } else if (obj.name == "teleporter") {
- tmpContext.fillStyle = "#7e7f82";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.rotate(Math.PI / 4);
- tmpContext.fillStyle = "#d76edb";
- renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
- } else if (obj.name == "platform") {
- tmpContext.fillStyle = "#cebd5f";
- let tmpCount = 4;
- let tmpS = obj.scale * 2;
- let tmpW = tmpS / tmpCount;
- let tmpX = -(obj.scale / 2);
- for (let i = 0; i < tmpCount; ++i) {
- renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpX += tmpS / tmpCount;
- }
- } else if (obj.name == "healing pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#db6e6e";
- renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
- } else if (obj.name == "spawn pad") {
- tmpContext.fillStyle = "#7e7f82";
- renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.fillStyle = "#71aad6";
- renderCircle(0, 0, obj.scale * 0.6, tmpContext);
- } else if (obj.name == "blocker") {
- tmpContext.fillStyle = "#7e7f82";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fill();
- tmpContext.stroke();
- tmpContext.rotate(Math.PI / 4);
- tmpContext.fillStyle = "#db6e6e";
- renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
- } else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, obj.scale, tmpContext);
- tmpContext.fillStyle = "#c9b758";
- renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext);
- tmpContext.fillStyle = "#a5974c";
- renderCircle(0, 0, obj.scale * 0.5, tmpContext);
- } else if (obj.name == "pit trap") {
- tmpContext.fillStyle = "#a5974c";
- renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
- tmpContext.fill();
- tmpContext.stroke();
- if (player && obj.owner && player.sid != obj.owner.sid && !_.findAllianceBySid(obj.owner.sid)) {
- tmpContext.fillStyle = "#a34040";
- } else {
- tmpContext.fillStyle = outlineColor;
- }
- renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
- tmpContext.fill();
- }
- tmpContext.restore();
- }
- //renderCircle(_.x - f, _.y - d, _.getScale(0.6, true), be, false, true);
-
- // OBJECT ON SCREEN:
- function isOnScreen(x, y, s) {
- return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y,
- s,
- maxScreenHeight));
- }
-
- // RENDER GAME OBJECTS:
- function renderGameObjects(layer, f, d) {
- let tmpSprite;
- let tmpX;
- let tmpY;
- gameObjects.forEach((tmp) => {
- _ = tmp;
- if (_.alive) {
- tmpX = _.x + _.xWiggle - f;
- tmpY = _.y + _.yWiggle - d;
- if (layer == 0) {
- _.update(delta);
- }
- be.globalAlpha = _.alpha;
- if (_.layer == layer && isOnScreen(tmpX, tmpY, _.scale + (_.blocker || 0))) {
- if (_.isItem) {
- if ((_.dmg || _.trap) && !_.isTeamObject(player)) {
- tmpSprite = getObjSprite(_);
- } else {
- tmpSprite = getItemSprite(_);
- }
-
- be.save();
- be.translate(tmpX, tmpY);
- be.rotate(_.dir);
- if (!_.active) {
- be.scale(_.visScale / _.scale, _.visScale / _.scale);
- }
- be.drawImage(tmpSprite, -(tmpSprite.width / 2), -(tmpSprite.height / 2));
-
- if (_.blocker) {
- be.strokeStyle = "#db6e6e";
- be.globalAlpha = 0.3;
- be.lineWidth = 6;
- renderCircle(0, 0, _.blocker, be, false, true);
- }
- be.restore();
- } else {
- tmpSprite = getResSprite(_);
- be.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2), tmpY - (tmpSprite.height / 2));
- }
- }
- if (getEl("bh").checked) {
- if (layer == 3) {
- if (_.health < _.maxHealth && UTILS.getDist(_, player, 0, 0) <= 350) {
- // HEALTH HOLDER:
- be.fillStyle = darkOutlineColor;
- be.roundRect(tmpX - o.healthBarWidth / 2 - o.healthBarPad, tmpY - o.healthBarPad, o.healthBarWidth + o.healthBarPad * 2, 17, 8);
- be.fill();
- be.fillStyle = _.isTeamObject(player) ? "#8ecc51" : "#cc5151";
- be.roundRect(tmpX - o.healthBarWidth / 2, tmpY, o.healthBarWidth * (_.health / _.maxHealth), 17 - o.healthBarPad * 2, 7);
- be.fill();
- }
- }
- }
- }
- });
-
- // PLACE VISIBLE:
- if (layer == 0) {
- if (placeVisible.length) {
- placeVisible.forEach((places) => {
- tmpX = places.x - f;
- tmpY = places.y - d;
- markObject(places, tmpX, tmpY);
- });
- }
- }
- }
- /* function markObject(_, tmpX, tmpY) {
- getMarkSprite(_, be, tmpX, tmpY);
- }*/
- function markObject(_, tmpX, tmpY) {
- yen(be, tmpX, tmpY);
- }
- function yen(context, x, y) {
- context.fillStyle = "rgb(234,182,118)";
- context.beginPath();
- context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size
- context.fill();
- context.closePath();
- context.globalAlpha = 1;
- }
- function ppyen(context, x, y) {
- context.fillStyle = "red";
- context.beginPath();
- context.arc(x, y, 55, 0, Math.PI * 2); // Adjust the circle size
- context.fill();
- context.closePath();
- context.globalAlpha = 1;
- }
-
- // RENDER MINIMAP:
- class MapPing {
- constructor(color, scale) {
- this.init = function(x, y) {
- this.scale = 0;
- this.x = x;
- this.y = y;
- this.active = true;
- };
- this.update = function(ctxt, delta) {
- if (this.active) {
- this.scale += 0.05 * delta;
- if (this.scale >= scale) {
- this.active = false;
- } else {
- ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale));
- ctxt.beginPath();
- ctxt.arc((this.x / o.mapScale) * mapDisplay.width, (this.y / o.mapScale) *
- mapDisplay.width, this.scale, 0, 2 * Math.PI);
- ctxt.stroke();
- }
- }
- };
- this.color = color;
- }
- }
-
- function pingMap(x, y) {
- tmpPing = mapPings.find(pings => !pings.active);
- if (!tmpPing) {
- tmpPing = new MapPing("#fff", o.mapPingScale);
- mapPings.push(tmpPing);
- }
- tmpPing.init(x, y);
- }
-
- function updateMapMarker() {
- mapMarker.x = player.x;
- mapMarker.y = player.y;
- }
-
- function renderMinimap(delta) {
- if (player && player.alive) {
- mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height);
-
- // RENDER PINGS:
- mapContext.lineWidth = 4;
- for (let i = 0; i < mapPings.length; ++i) {
- tmpPing = mapPings[i];
- mapContext.strokeStyle = tmpPing.color;
- tmpPing.update(mapContext, delta);
- }
-
-
- // Show & Hide Map Events
- if (showingExtraMap) {
- for(let i of Trees){//wood
- mapContext.fillStyle = "#8ecc51";
- mapContext.scale = 13200.0;
- renderCircle(i.x / o.mapScale * mapDisplay.width, i.y / o.mapScale * mapDisplay.height, 3, mapContext, !0);
- }
- for(let i of Foodbush){//food
- mapContext.fillStyle = "#ff3333";
- mapContext.scale = 13200.0;
- renderCircle(i.x / o.mapScale * mapDisplay.width, i.y / o.mapScale * mapDisplay.height, 5, mapContext, !0);
- }
- for(let i of StoneOreok){//stone
- mapContext.fillStyle = "#888888";
- mapContext.scale = 13200.0;
- renderCircle(i.x / o.mapScale * mapDisplay.width, i.y / o.mapScale * mapDisplay.height, 5, mapContext, !0);
- }
- for(let i of GoldMines){//points
- mapContext.fillStyle = "#ffee33";
- mapContext.scale = 13200.0;
- renderCircle(i.x / o.mapScale * mapDisplay.width, i.y / o.mapScale * mapDisplay.height, 5, mapContext, !0);
- }
- }
-
- // RENDER BREAK TRACKS:
- if (breakTracks.length) {
- for (let i = 0; i < breakTracks.length; i++) {
- _ = breakTracks[i];
- mapContext.fillStyle = "#fff";
- mapContext.font = "34px Hammersmith One";
- mapContext.textBaseline = "middle";
- mapContext.textAlign = "center";
- mapContext.fillText("L", (_.x / o.mapScale) * mapDisplay.width, (_.y / o.mapScale) * mapDisplay.height);
- }
- }
-
- // RENDER PLAYERS:
- mapContext.globalAlpha = 1;
- mapContext.fillStyle = "#fff";
- renderCircle((player.x / o.mapScale) * mapDisplay.width,
- (player.y / o.mapScale) * mapDisplay.height, 7, mapContext, true);
- mapContext.fillStyle = "rgba(255,255,255,0.35)";
- if (player.team && minimapData) {
- for (let i = 0; i < minimapData.length;) {
- renderCircle((minimapData[i] / o.mapScale) * mapDisplay.width,
- (minimapData[i + 1] / o.mapScale) * mapDisplay.height, 7, mapContext, true);
- i += 2;
- }
- }
-
- // RENDER BOTS:
- if (bots.length) {
- bots.forEach((tmp) => {
- if (tmp.inGame) {
- mapContext.globalAlpha = 1;
- mapContext.strokeStyle = "#cc5151";
- renderCircle((tmp.x2 / o.mapScale) * mapDisplay.width,
- (tmp.y2 / o.mapScale) * mapDisplay.height, 7, mapContext, false, true);
- }
- });
- }
-
- // DEATH LOCATION:
- if (lastDeath) {
- mapContext.fillStyle = "#fc5553";
- mapContext.font = "34px Hammersmith One";
- mapContext.textBaseline = "middle";
- mapContext.textAlign = "center";
- mapContext.fillText("x", (lastDeath.x / o.mapScale) * mapDisplay.width,
- (lastDeath.y / o.mapScale) * mapDisplay.height);
- }
-
- // MAP MARKER:
- if (mapMarker) {
- mapContext.fillStyle = "#fff";
- mapContext.font = "34px Hammersmith One";
- mapContext.textBaseline = "middle";
- mapContext.textAlign = "center";
- mapContext.fillText("x", (mapMarker.x / o.mapScale) * mapDisplay.width,
- (mapMarker.y / o.mapScale) * mapDisplay.height);
- }
- }
- }
-
- // ICONS:
- let crossHairs = [
- "https://upload.wikimedia.org/wikipedia/commons/thumb/9/95/Crosshairs_Red.svg/1200px-Crosshairs_Red.svg.png",
- "https://cdn.discordapp.com/attachments/1136761235958943806/1213248402825936948/Crosshairs_Red.png?ex=65f4c8a0&is=65e253a0&hm=07565291c663b247ee00fefd50b2bb42453068757384fcef48feca86828c5a5d&"
- ];
- let crossHairSprites = {};
- let iconSprites = {};
- let icons = ["crown", "skull"];
-
- function loadIcons() {
- for (let i = 0; i < icons.length; ++i) {
- let tmpSprite = new Image();
- tmpSprite.onload = function() {
- this.isLoaded = true;
- };
- tmpSprite.src = "./../img/icons/" + icons[i] + ".png";
- iconSprites[icons[i]] = tmpSprite;
- }
- for (let i = 0; i < crossHairs.length; ++i) {
- let tmpSprite = new Image();
- tmpSprite.onload = function() {
- this.isLoaded = true;
- };
- tmpSprite.src = crossHairs[i];
- crossHairSprites[i] = tmpSprite;
- }
- }
- loadIcons();
-
- // UPDATE GAME:
- function updateGame() {
- if (o.resetRender) {
- be.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
- be.beginPath();
- }
- if (true) {
- // MOVE CAMERA:
- if (player) {
- // Zoom:
- if (autoZoom) {
- if (near.dist2 <= 1200) {
- maxScreenWidth = o.maxScreenWidth * 1;
- maxScreenHeight = o.maxScreenHeight * 1;
- resize();
- } else {
- maxScreenWidth = o.maxScreenWidth * 1.4;
- maxScreenHeight = o.maxScreenHeight * 1.4;
- resize();
- }
- } else {
- maxScreenWidth = o.maxScreenWidth * 1;
- maxScreenHeight = o.maxScreenHeight * 1;
- resize();
- }
- if (false) {
- camX = player.x;
- camY = player.y;
- } else {
- let tmpDist = UTILS.getDistance(camX, camY, player.x, player.y);
- let tmpDir = UTILS.getDirection(player.x, player.y, camX, camY);
- let camSpd = Math.min(tmpDist * 0.01 * delta, tmpDist);
- if (tmpDist > 0.05) {
- camX += camSpd * Math.cos(tmpDir);
- camY += camSpd * Math.sin(tmpDir);
- } else {
- camX = player.x;
- camY = player.y;
- }
- }
- } else {
- camX = o.mapScale / 2;
- camY = o.mapScale / 2;
- }
- function lerp(start, end, amt) {
- return (1 - amt) * start + amt * end;
- }
-
- // INTERPOLATE PLAYERS AND AI:
- let lastTime = now - (1000 / o.serverUpdateRate);
- let tmpDiff;
- for (let i = 0; i < players.length + ais.length; ++i) {
- _ = players[i] || ais[i - players.length];
- if (_ && _.visible) {
- if (_.forcePos) {
- _.x = _.x2;
- _.y = _.y2;
- _.dir = _.d2;
- } else {
- let total = _.t2 - _.t1;
- let fraction = lastTime - _.t1;
- let ratio = (fraction / total);
- let rate = 170;
- _.dt += delta;
- let tmpRate = Math.min(1.7, _.dt / rate);
- tmpDiff = (_.x2 - _.x1);
- _.x = _.x1 + (tmpDiff * tmpRate);
- tmpDiff = (_.y2 - _.y1);
- _.y = _.y1 + (tmpDiff * tmpRate);
- if (o.anotherVisual) {
- _.dir = Math.lerpAngle(_.d2, _.d1, Math.min(1.2, ratio));
- } else {
- _.dir = Math.lerpAngle(_.d2, _.d1, Math.min(1.2, ratio));
- }
- }
- }
- }
-
- // RENDER CORDS:
- let f = camX - (maxScreenWidth / 2);
- let d = camY - (maxScreenHeight / 2);
-
- // DAY CYCLE MANAGER:
- let dayCycle = false;
- let dayColors = {
- snow: "#fff",
- river: "#91b2db",
- grass: "#b6db66",
- desert: "#dbc666",
- };
- let nightColors = {
- snow: "#e6e6e6",
- river: "#78a1d3",
- grass: "#8dba2c",
- desert: "#d3b945",
- };
- setInterval(()=>{
- dayCycle = !dayCycle;
- }, 39000 * 2);
- // RENDER BACKGROUND:
- let biomeColor = dayCycle ? nightColors : dayColors;
- if (o.snowBiomeTop - d <= 0 && o.mapScale - o.snowBiomeTop - d >= maxScreenHeight) {
- be.fillStyle = biomeColor.grass;
- be.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
- } else if (o.mapScale - o.snowBiomeTop - d <= 0) {
- be.fillStyle = biomeColor.desert;
- be.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
- } else if (o.snowBiomeTop - d >= maxScreenHeight) {
- be.fillStyle = biomeColor.snow;
- be.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
- } else if (o.snowBiomeTop - d >= 0) {
- be.fillStyle = biomeColor.snow;
- be.fillRect(0, 0, maxScreenWidth, o.snowBiomeTop - d);
- be.fillStyle = biomeColor.grass;
- be.fillRect(0, o.snowBiomeTop - d, maxScreenWidth, maxScreenHeight - (o.snowBiomeTop - d));
- } else {
- be.fillStyle = biomeColor.grass;
- be.fillRect(0, 0, maxScreenWidth, o.mapScale - o.snowBiomeTop - d);
- be.fillStyle = biomeColor.desert;
- be.fillRect(0, o.mapScale - o.snowBiomeTop - d, maxScreenWidth, maxScreenHeight - (o.mapScale - o.snowBiomeTop - d));
- }
- // RENDER WATER AREAS:
- if (!firstSetup) {
- waterMult += waterPlus * o.waveSpeed * delta;
- if (waterMult >= o.waveMax) {
- waterMult = o.waveMax;
- waterPlus = -1;
- } else if (waterMult <= 1) {
- waterMult = waterPlus = 1;
- }
- be.globalAlpha = 1;
- be.fillStyle = biomeColor.desert;
- renderWaterBodies(f, d, be, o.riverPadding);
- be.fillStyle = biomeColor.river;
- renderWaterBodies(f, d, be, (waterMult - 1) * 250);
- }
- // RENDER GRID:
- if (true) {// false if use sin ae86
- be.lineWidth = 4;
- be.strokeStyle = "#000";
- be.globalAlpha = 0.06;
- be.beginPath();
- let ratfrr = 60;
- for (var x = -f % ratfrr; x < maxScreenWidth; x += ratfrr) {
- if (x > 0) {
- be.moveTo(x, 0);
- be.lineTo(x, maxScreenHeight);
- }
- }
- for (var y = -d % ratfrr; y < maxScreenHeight; y += ratfrr) {
- if (y > 0) {
- be.moveTo(0, y);
- be.lineTo(maxScreenWidth, y);
- }
- }
- be.stroke();
- }
- // RENDER DEAD PLAYERS:
- be.globalAlpha = 1;
- be.strokeStyle = outlineColor;
- renderDeadPlayers(f, d);
- // RENDER BOTTOM LAYER:
- be.globalAlpha = 1;
- be.strokeStyle = outlineColor;
- renderGameObjects(-1, f, d);
- // RENDER PROJECTILES:
- be.globalAlpha = 1;
- be.lineWidth = outlineWidth;
- renderProjectiles(0, f, d);
- // RENDER PLAYERS:
- renderPlayers(f, d, 0);
- // RENDER AI:
- be.globalAlpha = 1;
- for (var i = 0; i < ais.length; ++i) {
- _ = ais[i];
- if (_.active && _.visible) {
- _.animate(delta);
- be.save();
- be.translate(_.x - f, _.y - d);
- be.rotate(_.dir + _.dirPlus - Math.PI / 2);
- renderAI(_, be);
- be.restore();
- }
- }
- // RENDER GAME OBJECTS (LAYERED):
- renderGameObjects(0, f, d);
- renderProjectiles(1, f, d);
- renderGameObjects(1, f, d);
- renderPlayers(f, d, 1);
- renderGameObjects(2, f, d);
- renderGameObjects(3, f, d);
- // MAP BOUNDARIES:
- be.fillStyle = "#000";
- be.globalAlpha = 0.09;
- if (f <= 0) {
- be.fillRect(0, 0, -f, maxScreenHeight);
- }
- if (o.mapScale - f <= maxScreenWidth) {
- var tmpY = Math.max(0, -d);
- be.fillRect(o.mapScale - f, tmpY, maxScreenWidth - (o.mapScale - f), maxScreenHeight - tmpY);
- }
- if (d <= 0) {
- be.fillRect(-f, 0, maxScreenWidth + f, -d);
- }
- if (o.mapScale - d <= maxScreenHeight) {
- var tmpX = Math.max(0, -f);
- var tmpMin = 0;
- if (o.mapScale - f <= maxScreenWidth)
- tmpMin = maxScreenWidth - (o.mapScale - f);
- be.fillRect(tmpX, o.mapScale - d, maxScreenWidth - tmpX - tmpMin, maxScreenHeight - (o.mapScale - d));
- }
-
-
-
-
-
-
-
- let emojis = { joy: "😂", sob: "😭", sus: "🤨", kiss: "😘", omg: "😲", "500IQ": "🤯", pls: "🥺", horny: "🥵", cold: "🥶", cry: "😢", sorry: "😓", yummy: "😋", angry: "😡", skull: "💀", dizzy: "🥴", party: "🥳", ez: "😎", wink: "😉", flushed: "😳", };
- let goldImg = new Image();
- goldImg.src = "https://cdn.glitch.me/b05352f8-4b0b-4346-b753-3b29a72ea641%2Fgold_ico%5B1%5D.png";
- goldImg.loaded = false;
- goldImg.onload = () => (goldImg.loaded = true);
- function NullWorked(undef, ReplaceUn, omgogogm) {
- omgogogm == true ? ReplaceUn = "null" : ReplaceUn = "0"
- if(isNaN(undef) || typeof undef == "undefined") return ReplaceUn;
- return undef;
- }
- // RENDER DAY/NIGHT TIME:
- be.globalAlpha = 1;
- be.fillStyle = "rgba(0, 0, 70, 0.35)";
- be.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
-
- // RENDER PLAYER AND AI UI:
- be.strokeStyle = darkOutlineColor;
- be.globalAlpha = 1;
- for (let i = 0; i < players.length + ais.length; ++i) {
- _ = players[i] || ais[i - players.length];
- if (_.visible) {
- be.strokeStyle = darkOutlineColor;
-
- // NAME AND HEALTH:
- if (_.skinIndex != 10 || (_ == player) || (_.team && _.team == player.team)) {
- let checkName = _.name;
- if (1 == _.isPlayer) {
- var tmpText =
- //etEl("combat").value == "zyenith" ? (_.team ? "[" + _.team + "] " : "") + (_ != player ? "[" + _.primaryIndex + "/" + _.secondaryIndex + "/" + _.healSid + "] " : "") + (checkName || "") :
- true ? (_.team ? "[" + _.team + "] " : "") + (_ != player ? "[" + NullWorked(_.primaryIndex) + "/" + NullWorked(_.secondaryIndex) + "/" + NullWorked(_.healSid) + "] " : "") + (checkName || "") :
- (_.team ? "[" + _.team + "] " : "") + (checkName || "");
- } else {
- tmpText = (_.team ? "[" + _.team + "] " : "") + (checkName || "");
- }
-
-
- if (tmpText != "") {
- be.font = (_.nameScale || 30) + "px Hammersmith One";
- be.fillStyle = "#fff";
- be.textBaseline = "middle";
- be.textAlign = "center";
- be.lineWidth = (_.nameScale ? 11 : 8);
- be.lineJoin = "round";
- be.strokeText(tmpText, _.x - f, (_.y - d - _.scale) - o.nameY);
- be.fillText(tmpText, _.x - f, (_.y - d - _.scale) - o.nameY);
- let tmpS = o.crownIconScale;
-
- if (_.isLeader && iconSprites["crown"].isLoaded) {
- let tmpX = _.x - f - (tmpS / 2) - (be.measureText(tmpText).width / 2) - o.crownPad;
- be.drawImage(iconSprites["crown"], tmpX, (_.y - d - _.scale) - o.nameY - (tmpS / 2) - 5, tmpS, tmpS);
- }
- if (_.iconIndex == 1 && iconSprites["skull"].isLoaded) {
- let tmpX = _.x - f - (tmpS / 2) + (be.measureText(tmpText).width / 2) + o.crownPad;
- be.drawImage(iconSprites["skull"], tmpX, (_.y - d - _.scale) - o.nameY - (tmpS / 2) - 5, tmpS, tmpS);
- }
- if (window.richest?.sid == _.sid && _.isPlayer && goldImg.loaded) {
- be.drawImage(goldImg, _.x - f - (tmpS / 2) + be.measureText(tmpText).width / 2 + o.crownPad + (1 == _.iconIndex) * 60, _.y - d - _.scale - o.nameY - o.crownIconScale / 2 - 5, tmpS, tmpS);
- }
-
- if (_.isPlayer && instaC.wait && near == _ && (_.backupNobull ? crossHairSprites[1].isLoaded : crossHairSprites[0].isLoaded) && enemy.length && !useWasd) {
- let tmpS = _.scale * 2.2;
- be.drawImage((_.backupNobull ? crossHairSprites[1] : crossHairSprites[0]), _.x - f - tmpS / 2, _.y - d - tmpS / 2, tmpS, tmpS);
- }
- }
-
-
-
-
-
- if (_.health > 0) {
-
- if (true) {//PLyer data
- be.font = "20px Hammersmith One";
- be.fillStyle = "#fff";
- be.textBaseline = "middle";
- be.textAlign = "center";
- be.lineWidth = _.scale / 8;
- be.lineJoin = "round";
- let omggggggggg = getEl("turrreloadbars").checked ? 20 * 2 : 14 * 2;
- if (_ == player) {
- let statusss = !isNaN(ms.max) ? [ms.max, window.pingTime, ms.min] : ["n", "a"];
- be.strokeText("[" + "true" + "/" + "true" + "/" + statusss.join(",") + "]", _.x - f, _.y - d + _.scale + o.nameY + omggggggggg);
- be.fillText("[" + "true" + "/" + "true" + "/" + statusss.join(",") + "]", _.x - f, _.y - d + _.scale + o.nameY + omggggggggg);
- } else {
- /*
- if (getEl("EnemyDtatInfoBar").checked) {
- let maxPingE = (trackers[_.id]?.maxPing || 0);
- let curPingE = (trackers[_.id]?.ping || 0);
- let minPingE = (trackers[_.id]?.minPing || 0);
- let IsRealPLayerPingHeal = (trackers[_.id]?.isRealPing() || false);
- let statusss = [_.maxShame, IsRealPLayerPingHeal, !isNaN(maxPingE) ? [maxPingE, curPingE] : ["n", "a"]];
- be.strokeText("[" + statusss.join(",") + "]", _.x - f, _.y - d + _.scale + o.nameY + 13.5 * 2);
- be.fillText("[" + statusss.join(",") + "]", _.x - f, _.y - d + _.scale + o.nameY + 13.5 * 2);
- }
- */
- }
- }
-
- if (true && 1 == _.isPlayer) {
- be.font = (_.nameScale || 30) + "px Hammersmith One";
- be.fillStyle = "#ff0000";
- be.textBaseline = "middle";
- be.textAlign = "center";
- be.lineWidth = _.nameScale ? 11 : 8;
- be.lineJoin = "round";
- var tmpS = o.crownIconScale;
- var tmpX = _.x - f - tmpS / 2 + be.measureText(tmpText).width / 2 + o.crownPad + (_.iconIndex == 1 ? (_.nameScale || 30) * 2.75 : _.nameScale || 30);
- be.strokeText(_.shameCount, tmpX, _.y - d - _.scale - o.nameY);
- be.fillText(_.shameCount, tmpX, _.y - d - _.scale - o.nameY);
- }
-
-
- // PLAYER TRACER:
- if (true) {
- if (_.isPlayer && _ != player && (_.team != player.team || !_.team)) {
- let center = {
- x: screenWidth / 2,
- y: screenHeight / 2,
- };
- let alpha = Math.min(1, (UTILS.getDistance(0, 0, player.x - _.x, (player.y - _.y) * (16 / 9)) * 100) / (o.maxScreenHeight / 2) / center.y);
- let dist = center.y * alpha;
- let tmpX = dist * Math.cos(UTILS.getDirect(_, player, 0, 0));
- let tmpY = dist * Math.sin(UTILS.getDirect(_, player, 0, 0));
- be.save();
- be.translate((player.x - f) + tmpX, (player.y - d) + tmpY);
- be.rotate(_.aim2 + Math.PI / 2);
- let by = 255 - (_.sid * 2);
- be.fillStyle = `rgb(${by}, ${by}, ${by})`;
- be.globalAlpha = alpha;
- let renderTracer = function(s, ctx) {
- ctx = ctx || be;
- let h = s * (Math.sqrt(3) / 2);
- ctx.beginPath();
- ctx.moveTo(0, -h / 1.5);
- ctx.lineTo(-s / 2, h / 2);
- ctx.lineTo(s / 2, h / 2);
- ctx.lineTo(0, -h / 1.5);
- ctx.fill();
- ctx.closePath();
- }
- renderTracer(25, be);
- be.restore();
- }
- }
- if(false) {
- for(let i = 0; i < breakTracksTracers.length; i++) {
- if(breakTracksTracers[i]) {
- be.beginPath();
- be.strokeStyle = "#fff";
- be.lineWidth = 4;
- be.moveTo(player.x - f, player.y - d);
- be.lineTo(breakTracksTracers[i].x - f, breakTracksTracers[i].y - d);
- be.stroke();
- }
- }
- }
-
-
-
- // HealthBarPad
- if (true) {
- let gotDMG = false;
- if (_.health < 100) {
- gotDMG = true;
- } else {
- gotDMG = false;
- }
- if (gotDMG) {
- game.tickBase(() => {
- if (_.health < 100) {
- gotDMG = false;
- }
- }, 15);
- }
-
- be.fillStyle = darkOutlineColor;
- be.roundRect(_.x - f - o.healthBarWidth - o.healthBarPad, (_.y - d + _.scale) + o.nameY, (o.healthBarWidth * 2) + (o.healthBarPad * 2), 17, 8);
- be.fill();
- be.fillStyle = (_ == player || (_.team && _.team == player.team)) ? "#8ecc51" : "#cc5151";
- be.roundRect(_.x - f - o.healthBarWidth, (_.y - d + _.scale) + o.nameY + o.healthBarPad, ((o.healthBarWidth * 2) * (_.health / _.maxHealth)), 17 - o.healthBarPad * 2, 7);
- be.fill();
- // ur got dmg
- if (gotDMG) {
- be.fillStyle = "#c1c12f";
- be.roundRect(_.x - f - o.healthBarWidth + ((o.healthBarWidth * 2) * (_.health / _.maxHealth)), (_.y - d + _.scale) + o.nameY + o.healthBarPad, ((o.healthBarWidth * 2) * ((_.maxHealth - _.health) / _.maxHealth)), 17 - o.healthBarPad * 2, 7);
- be.fill();
- }
- }
-
- if (_.isPlayer) {
- let PAD = 0;
- let tmpX = 0;
- let BAR = o.healthBarWidth - PAD;
- let reloads = {
- primary: (_.primaryIndex == undefined ? 1 : ((items.weapons[_.primaryIndex].speed - _.reloads[_.primaryIndex]) / items.weapons[_.primaryIndex].speed)),
- secondary: (_.secondaryIndex == undefined ? 1 : ((items.weapons[_.secondaryIndex].speed - _.reloads[_.secondaryIndex]) / items.weapons[_.secondaryIndex].speed)),
- turret: (2500 - _.reloads[53]) / 2500
- };
- // SECONDARY RELOAD:
- be.fillStyle = darkOutlineColor;
- be.roundRect(_.x - f - o.healthBarWidth - o.healthBarPad + 50 + PAD, _.y - d + _.scale + o.nameY - 13 + tmpX, BAR + o.healthBarPad * 2, 17, 8);
- be.fill();
- be.fillStyle = _.secondaryIndex == undefined || _.reloads[_.secondaryIndex] == 0 ? "#ffff00" : `hsl(${50 * Math.ceil(_.reloads[_.secondaryIndex] / 100)}, 50%, 60%)`;
- be.roundRect(_.x - f - o.healthBarWidth + 50 + PAD, _.y - d + _.scale + o.nameY - 13 + o.healthBarPad + tmpX, BAR * reloads.secondary, 17 - o.healthBarPad * 2, 7);
- be.fill();
- // PRIMARY RELOAD:
- be.fillStyle = darkOutlineColor;
- be.roundRect(_.x - f - o.healthBarWidth - o.healthBarPad, _.y - d + _.scale + o.nameY - 13 + tmpX, BAR + o.healthBarPad * 2, 17, 8);
- be.fill();
- be.fillStyle = _.primaryIndex == undefined || _.reloads[_.primaryIndex] == 0 ? "#ffff00" : `hsl(${50 * Math.ceil(_.reloads[_.primaryIndex] / 100)}, 50%, 60%)`;
- be.roundRect(_.x - f - o.healthBarWidth, _.y - d + _.scale + o.nameY - 13 + o.healthBarPad + tmpX, BAR * reloads.primary, 17 - o.healthBarPad * 2, 7);
- be.fill();
-
-
- if (_ == player && getEl("turrreloadbars").checked) {
- // TURRET RELOAD BAR:
- var tmpWidth = o.healthBarWidth;
- be.fillStyle = darkOutlineColor;
- be.roundRect(_.x - f - o.healthBarWidth - o.healthBarPad, _.y - d + _.scale + o.nameY + 13, o.healthBarWidth * 2 + o.healthBarPad * 2, 17, 8);
- be.fill();
- be.fillStyle = "#8f8366";
- be.roundRect(_.x - f - o.healthBarWidth, _.y - d + _.scale + o.nameY + 13 + o.healthBarPad, o.healthBarWidth * 2 * (_.reloads[53] == undefined ? 1 : (2500 - _.reloads[53]) / 2500), 17 - o.healthBarPad * 2, 7);
- be.fill();
- }
- }
- }
- }
- }
- }
-
- if (player) {
-
- // AUTOPUSH LINE:
- if (my.autoPush) {
- be.lineWidth = 4;
- be.globalAlpha = 1;
- be.beginPath();
-
- be.strokeStyle = "white";
- be.moveTo(player.x - f, player.y - d);
- be.lineTo(my.pushData.x2 - f, my.pushData.y2 - d);
- be.lineTo(my.pushData.x - f, my.pushData.y - d);
- be.stroke();
- }
- }
-
- be.globalAlpha = 1;
-
- // RENDER ANIM TEXTS:
- textManager.update(delta, be, f, d);
-
- // RENDER CHAT MESSAGES:
- for (let i = 0; i < players.length; ++i) {
- _ = players[i];
- if (_.visible) {
- if (_.chatCountdown > 0) {
- _.chatCountdown -= delta;
- if (_.chatCountdown <= 0)
- _.chatCountdown = 0;
- be.font = "32px Hammersmith One";
- let tmpSize = be.measureText(_.chatMessage);
- be.textBaseline = "middle";
- be.textAlign = "center";
- let tmpX = _.x - f;
- let tmpY = _.y - _.scale - d - 90;
- let tmpH = 47;
- let tmpW = tmpSize.width + 17;
- be.fillStyle = "rgba(0,0,0,0.2)";
- be.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
- be.fill();
- be.fillStyle = "#fff";
- for (let e in emojis) {
- _.chatMessage = _.chatMessage.replaceAll(":" + e + ":", emojis[e]);
- }
- be.fillText(_.chatMessage, tmpX, tmpY);
- }
- // Own Chat:
- if (_.chat.count > 0) {
- _.chat.count -= delta;
- if (_.chat.count <= 0)
- _.chat.count = 0;
- be.font = "32px Hammersmith One";
- let tmpSize = be.measureText(_.chat.message);
- be.textBaseline = "middle";
- be.textAlign = "center";
- let tmpX = _.x - f;
- let tmpY = _.y - _.scale - d + (90 * 2);
- let tmpH = 47;
- let tmpW = tmpSize.width + 17;
- be.fillStyle = "rgba(0,0,0,0.2)";
- be.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
- be.fill();
- be.fillStyle = "#ffffff99";
- be.fillText(_.chat.message, tmpX, tmpY);
- }
- }
- }
-
- if (allChats.length) {
- allChats.filter(ch => ch.active).forEach((ch) => {
- if (!ch.alive) {
- if (ch.alpha <= 1) {
- ch.alpha += delta / 250;
- if (ch.alpha >= 1) {
- ch.alpha = 1;
- ch.alive = true;
- }
- }
- } else {
- ch.alpha -= delta / 5000;
- if (ch.alpha <= 0) {
- ch.alpha = 0;
- ch.active = false;
- }
- }
- if (ch.active) {
- be.font = "20px Ubuntu";
- let tmpSize = be.measureText(ch.chat);
- be.textBaseline = "middle";
- be.textAlign = "center";
- let tmpX = ch.x - f;
- let tmpY = ch.y - d - 90;
- let tmpH = 40;
- let tmpW = tmpSize.width + 15;
-
- be.globalAlpha = ch.alpha;
-
- be.fillStyle = ch.owner.isTeam(player) ? "#8ecc51" : "#cc5151";
- be.strokeStyle = "rgb(25, 25, 25)";
- be.strokeText(ch.owner.name, tmpX, tmpY - 45);
- be.fillText(ch.owner.name, tmpX, tmpY - 45);
-
- be.lineWidth = 5;
- be.fillStyle = "#ccc";
- be.strokeStyle = "rgb(25, 25, 25)";
-
- be.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
- be.stroke();
- be.fill();
-
- be.fillStyle = "#fff";
- be.strokeStyle = "#000";
- be.strokeText(ch.chat, tmpX, tmpY);
- be.fillText(ch.chat, tmpX, tmpY);
- ch.y -= delta / 100;
- }
- });
- }
- }
-
- be.globalAlpha = 1;
-
- // RENDER MINIMAP:
- renderMinimap(delta);
- }
-
- // UPDATE & ANIMATE:
- window.requestAnimFrame = function() {
- return null;
- }
- window.rAF = (function() {
- return window.requestAnimationFrame ||
- window.webkitRequestAnimationFrame ||
- window.mozRequestAnimationFrame ||
- function(callback) {
- window.setTimeout(callback, 1000 / 60);
- };
- })();
-
- function doUpdate() {
- now = performance.now();
- delta = now - lastUpdate;
- lastUpdate = now;
-
- let timer = performance.now();
- let diff = timer - fpsTimer.last;
- if (diff >= 1000) {
-
- fpsTimer.ltime = fpsTimer.time * (1000 / diff);
-
- fpsTimer.last = timer;
- fpsTimer.time = 0;
- }
- fpsTimer.time++;
- updateGame();
- rAF(doUpdate);
- }
- prepareMenuBackground();
- doUpdate();
- let changeDays = {};
- window.debug = function() {
- my.waitHit = 0;
- my.autoAim = false;
- instaC.isTrue = false;
- traps.inTrap = false;
- itemSprites = [];
- objSprites = [];
- gameObjectSprites = [];
- };
- window.toggleNight = function() {
- clearTimeout(changeDays);
- isNight = !isNight;
- itemSprites = [];
- objSprites = [];
- gameObjectSprites = [];
- };
- window.wasdMode = function() {
- useWasd = !useWasd;
- };
- window.resBuild = function() {
- if (gameObjects.length) {
- gameObjects.forEach((tmp) => {
- tmp.breakObj = false;
- });
- breakObjects = [];
- }
- };
- window.prepareUI = function(_) {
- resize();
- // ACTION BAR:
- UTILS.removeAllChildren(actionBar);
- for (let i = 0; i < (items.weapons.length + items.list.length); ++i) {
- (function(i) {
- UTILS.generateElement({
- id: "actionBarItem" + i,
- class: "actionBarItem",
- style: "display:none",
- onmouseout: function() {
- showItemInfo();
- },
- parent: actionBar
- });
- })(i);
- }
- for (let i = 0; i < (items.list.length + items.weapons.length); ++i) {
- (function(i) {
- let tmpCanvas = document.createElement("canvas");
- tmpCanvas.width = tmpCanvas.height = 66;
- let tmpContext = tmpCanvas.getContext("2d");
- tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
- tmpContext.imageSmoothingEnabled = false;
- tmpContext.webkitImageSmoothingEnabled = false;
- tmpContext.mozImageSmoothingEnabled = false;
- if (items.weapons[i]) {
- tmpContext.rotate((Math.PI / 4) + Math.PI);
- let tmpSprite = new Image();
- toolSprites[items.weapons[i].src] = tmpSprite;
- tmpSprite.onload = function() {
- this.isLoaded = true;
- let tmpPad = 1 / (this.height / this.width);
- let tmpMlt = (items.weapons[i].iPad || 1);
- tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt * o.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * o.iconPad) / 2,
- tmpCanvas.width * tmpMlt * tmpPad * o.iconPad, tmpCanvas.height * tmpMlt * o.iconPad);
- tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
- tmpContext.globalCompositeOperation = "source-atop";
- tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height / 2, tmpCanvas.width, tmpCanvas.height);
- getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
- };
- tmpSprite.src = "./../img/weapons/" + items.weapons[i].src + ".png";
- let tmpUnit = getEl('actionBarItem' + i);
- tmpUnit.onmouseover = UTILS.checkTrusted(function() {
- showItemInfo(items.weapons[i], true);
- });
- tmpUnit.onclick = UTILS.checkTrusted(function() {
- selectWeapon(_.weapons[items.weapons[i].type]);
- });
- UTILS.hookTouchEvents(tmpUnit);
- } else {
- let tmpSprite = getItemSprite(items.list[i - items.weapons.length], true);
- let tmpScale = Math.min(tmpCanvas.width - o.iconPadding, tmpSprite.width);
- tmpContext.globalAlpha = 1;
- tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
- tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
- tmpContext.globalCompositeOperation = "source-atop";
- tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
- getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
- let tmpUnit = getEl('actionBarItem' + i);
- tmpUnit.onmouseover = UTILS.checkTrusted(function() {
- showItemInfo(items.list[i - items.weapons.length]);
- });
- tmpUnit.onclick = UTILS.checkTrusted(function() {
- selectToBuild(_.items[_.getItemType(i - items.weapons.length)]);
- });
- UTILS.hookTouchEvents(tmpUnit);
- }
- })(i);
- }
- };
- window.profineTest = function(data) {
- if (data) {
- // SET INITIAL NAME:
- let noname = "unknown";
-
- // VALIDATE NAME:
- let name = data + "";
- name = name.slice(0, o.maxNameLength);
- name = name.replace(/[^\w:\(\)\/? -]+/gmi, " "); // USE SPACE SO WE CAN CHECK PROFANITY
- name = name.replace(/[^\x00-\x7F]/g, " ");
- name = name.trim();
-
- let langFilter = {
- "list": ["ahole", "anus", "ash0le", "ash0les", "asholes", "ass", "Ass Monkey", "Assface", "assh0le", "assh0lez", "asshole", "assholes", "assholz", "asswipe", "azzhole", "bassterds", "bastard", "bastards", "bastardz", "basterds", "basterdz", "Biatch", "bitch", "bitches", "Blow Job", "boffing", "butthole", "buttwipe", "c0ck", "c0cks", "c0k", "Carpet Muncher", "cawk", "cawks", "Clit", "cnts", "cntz", "cock", "cockhead", "cock-head", "cocks", "CockSucker", "cock-sucker", "crap", "cum", "cunt", "cunts", "cuntz", "dick", "dild0", "dild0s", "dildo", "dildos", "dilld0", "dilld0s", "dominatricks", "dominatrics", "dominatrix", "dyke", "enema", "f u c k", "f u c k e r", "fag", "fag1t", "faget", "fagg1t", "faggit", "faggot", "fagg0t", "fagit", "fags", "fagz", "faig", "faigs", "fart", "flipping the bird", "fuck", "fucker", "fuckin", "fucking", "fucks", "Fudge Packer", "fuk", "Fukah", "Fuken", "fuker", "Fukin", "Fukk", "Fukkah", "Fukken", "Fukker", "Fukkin", "g00k", "God-damned", "h00r", "h0ar", "h0re", "hells", "hoar", "hoor", "hoore", "jackoff", "jap", "japs", "jerk-off", "jisim", "jiss", "jizm", "jizz", "knob", "knobs", "knobz", "kunt", "kunts", "kuntz", "Lezzian", "Lipshits", "Lipshitz", "masochist", "masokist", "massterbait", "masstrbait", "masstrbate", "masterbaiter", "masterbate", "masterbates", "Motha Fucker", "Motha Fuker", "Motha Fukkah", "Motha Fukker", "Mother Fucker", "Mother Fukah", "Mother Fuker", "Mother Fukkah", "Mother Fukker", "mother-fucker", "Mutha Fucker", "Mutha Fukah", "Mutha Fuker", "Mutha Fukkah", "Mutha Fukker", "n1gr", "nastt", "nigger;", "nigur;", "niiger;", "niigr;", "orafis", "orgasim;", "orgasm", "orgasum", "oriface", "orifice", "orifiss", "packi", "packie", "packy", "paki", "pakie", "paky", "pecker", "peeenus", "peeenusss", "peenus", "peinus", "pen1s", "penas", "penis", "penis-breath", "penus", "penuus", "Phuc", "Phuck", "Phuk", "Phuker", "Phukker", "polac", "polack", "polak", "Poonani", "pr1c", "pr1ck", "pr1k", "pusse", "pussee", "pussy", "puuke", "puuker", "queer", "queers", "queerz", "qweers", "qweerz", "qweir", "recktum", "rectum", "retard", "sadist", "scank", "schlong", "screwing", "semen", "sex", "sexy", "Sh!t", "sh1t", "sh1ter", "sh1ts", "sh1tter", "sh1tz", "shit", "shits", "shitter", "Shitty", "Shity", "shitz", "Shyt", "Shyte", "Shytty", "Shyty", "skanck", "skank", "skankee", "skankey", "skanks", "Skanky", "slag", "slut", "sluts", "Slutty", "slutz", "son-of-a-bitch", "tit", "turd", "va1jina", "vag1na", "vagiina", "vagina", "vaj1na", "vajina", "vullva", "vulva", "w0p", "wh00r", "wh0re", "whore", "xrated", "xxx", "b!+ch", "bitch", "blowjob", "clit", "arschloch", "fuck", "shit", "ass", "asshole", "b!tch", "b17ch", "b1tch", "bastard", "bi+ch", "boiolas", "buceta", "c0ck", "cawk", "chink", "cipa", "clits", "cock", "cum", "cunt", "dildo", "dirsa", "ejakulate", "fatass", "fcuk", "fuk", "fux0r", "hoer", "hore", "jism", "kawk", "l3itch", "l3i+ch", "lesbian", "masturbate", "masterbat*", "masterbat3", "motherfucker", "s.o.b.", "mofo", "nazi", "nigga", "nigger", "nutsack", "phuck", "pimpis", "pusse", "pussy", "scrotum", "sh!t", "shemale", "shi+", "sh!+", "slut", "smut", "teets", "tits", "boobs", "b00bs", "teez", "testical", "testicle", "titt", "w00se", "jackoff", "wank", "whoar", "whore", "*damn", "*dyke", "*fuck*", "*shit*", "@$$", "amcik", "andskota", "arse*", "assrammer", "ayir", "bi7ch", "bitch*", "bollock*", "breasts", "butt-pirate", "cabron", "cazzo", "chraa", "chuj", "Cock*", "cunt*", "d4mn", "daygo", "dego", "dick*", "dike*", "dupa", "dziwka", "ejackulate", "Ekrem*", "Ekto", "enculer", "faen", "fag*", "fanculo", "fanny", "feces", "feg", "Felcher", "ficken", "fitt*", "Flikker", "foreskin", "Fotze", "Fu(*", "fuk*", "futkretzn", "gook", "guiena", "h0r", "h4x0r", "hell", "helvete", "hoer*", "honkey", "Huevon", "hui", "injun", "jizz", "kanker*", "kike", "klootzak", "kraut", "knulle", "kuk", "kuksuger", "Kurac", "kurwa", "kusi*", "kyrpa*", "lesbo", "mamhoon", "masturbat*", "merd*", "mibun", "monkleigh", "mouliewop", "muie", "mulkku", "muschi", "nazis", "nepesaurio", "nigger*", "orospu", "paska*", "perse", "picka", "pierdol*", "pillu*", "pimmel", "piss*", "pizda", "poontsee", "poop", "porn", "p0rn", "pr0n", "preteen", "pula", "pule", "puta", "puto", "qahbeh", "queef*", "rautenberg", "schaffer", "scheiss*", "schlampe", "schmuck", "screw", "sh!t*", "sharmuta", "sharmute", "shipal", "shiz", "skribz", "skurwysyn", "sphencter", "spic", "spierdalaj", "splooge", "suka", "b00b*", "testicle*", "titt*", "twat", "vittu", "wank*", "wetback*", "wichser", "wop*", "yed", "zabourah", "4r5e", "5h1t", "5hit", "a55", "anal", "anus", "ar5e", "arrse", "arse", "ass", "ass-fucker", "asses", "assfucker", "assfukka", "asshole", "assholes", "asswhole", "a_s_s", "b!tch", "b00bs", "b17ch", "b1tch", "ballbag", "balls", "ballsack", "bastard", "beastial", "beastiality", "bellend", "bestial", "bestiality", "bi+ch", "biatch", "bitch", "bitcher", "bitchers", "bitches", "bitchin", "bitching", "bloody", "blow job", "blowjob", "blowjobs", "boiolas", "bollock", "bollok", "boner", "boob", "boobs", "booobs", "boooobs", "booooobs", "booooooobs", "breasts", "buceta", "bugger", "bum", "bunny fucker", "butt", "butthole", "buttmuch", "buttplug", "c0ck", "c0cksucker", "carpet muncher", "cawk", "chink", "cipa", "cl1t", "clit", "clitoris", "clits", "cnut", "cock", "cock-sucker", "cockface", "cockhead", "cockmunch", "cockmuncher", "cocks", "cocksuck", "cocksucked", "cocksucker", "cocksucking", "cocksucks", "cocksuka", "cocksukka", "cok", "cokmuncher", "coksucka", "coon", "cox", "crap", "cum", "cummer", "cumming", "cums", "cumshot", "cunilingus", "cunillingus", "cunnilingus", "cunt", "cuntlick", "cuntlicker", "cuntlicking", "cunts", "cyalis", "cyberfuc", "cyberfuck", "cyberfucked", "cyberfucker", "cyberfuckers", "cyberfucking", "d1ck", "damn", "dick", "dickhead", "dildo", "dildos", "dink", "dinks", "dirsa", "dlck", "dog-fucker", "doggin", "dogging", "donkeyribber", "doosh", "duche", "dyke", "ejaculate", "ejaculated", "ejaculates", "ejaculating", "ejaculatings", "ejaculation", "ejakulate", "f u c k", "f u c k e r", "f4nny", "fag", "fagging", "faggitt", "faggot", "faggs", "fagot", "fagots", "fags", "fanny", "fannyflaps", "fannyfucker", "fanyy", "fatass", "fcuk", "fcuker", "fcuking", "feck", "fecker", "felching", "fellate", "fellatio", "fingerfuck", "fingerfucked", "fingerfucker", "fingerfuckers", "fingerfucking", "fingerfucks", "fistfuck", "fistfucked", "fistfucker", "fistfuckers", "fistfucking", "fistfuckings", "fistfucks", "flange", "fook", "fooker", "fuck", "fucka", "fucked", "fucker", "fuckers", "fuckhead", "fuckheads", "fuckin", "fucking", "fuckings", "fuckingshitmotherfucker", "fuckme", "fucks", "fuckwhit", "fuckwit", "fudge packer", "fudgepacker", "fuk", "fuker", "fukker", "fukkin", "fuks", "fukwhit", "fukwit", "fux", "fux0r", "f_u_c_k", "gangbang", "gangbanged", "gangbangs", "gaylord", "gaysex", "goatse", "God", "god-dam", "god-damned", "goddamn", "goddamned", "hardcoresex", "hell", "heshe", "hoar", "hoare", "hoer", "homo", "hore", "horniest", "horny", "hotsex", "jack-off", "jackoff", "jap", "jerk-off", "jism", "jiz", "jizm", "jizz", "kawk", "knob", "knobead", "knobed", "knobend", "knobhead", "knobjocky", "knobjokey", "kock", "kondum", "kondums", "kum", "kummer", "kumming", "kums", "kunilingus", "l3i+ch", "l3itch", "labia", "lust", "lusting", "m0f0", "m0fo", "m45terbate", "ma5terb8", "ma5terbate", "masochist", "master-bate", "masterb8", "masterbat*", "masterbat3", "masterbate", "masterbation", "masterbations", "masturbate", "mo-fo", "mof0", "mofo", "mothafuck", "mothafucka", "mothafuckas", "mothafuckaz", "mothafucked", "mothafucker", "mothafuckers", "mothafuckin", "mothafucking", "mothafuckings", "mothafucks", "mother fucker", "motherfuck", "motherfucked", "motherfucker", "motherfuckers", "motherfuckin", "motherfucking", "motherfuckings", "motherfuckka", "motherfucks", "muff", "mutha", "muthafecker", "muthafuckker", "muther", "mutherfucker", "n1gga", "n1gger", "nazi", "nigg3r", "nigg4h", "nigga", "niggah", "niggas", "niggaz", "nigger", "niggers", "nob", "nob jokey", "nobhead", "nobjocky", "nobjokey", "numbnuts", "nutsack", "orgasim", "orgasims", "orgasm", "orgasms", "p0rn", "pawn", "pecker", "penis", "penisfucker", "phonesex", "phuck", "phuk", "phuked", "phuking", "phukked", "phukking", "phuks", "phuq", "pigfucker", "pimpis", "piss", "pissed", "pisser", "pissers", "pisses", "pissflaps", "pissin", "pissing", "pissoff", "poop", "porn", "porno", "pornography", "pornos", "prick", "pricks", "pron", "pube", "pusse", "pussi", "pussies", "pussy", "pussys", "rectum", "retard", "rimjaw", "rimming", "s hit", "s.o.b.", "sadist", "schlong", "screwing", "scroat", "scrote", "scrotum", "semen", "sex", "sh!+", "sh!t", "sh1t", "shag", "shagger", "shaggin", "shagging", "shemale", "shi+", "shit", "shitdick", "shite", "shited", "shitey", "shitfuck", "shitfull", "shithead", "shiting", "shitings", "shits", "shitted", "shitter", "shitters", "shitting", "shittings", "shitty", "skank", "slut", "sluts", "smegma", "smut", "snatch", "son-of-a-bitch", "spac", "spunk", "s_h_i_t", "t1tt1e5", "t1tties", "teets", "teez", "testical", "testicle", "tit", "titfuck", "tits", "titt", "tittie5", "tittiefucker", "titties", "tittyfuck", "tittywank", "titwank", "tosser", "turd", "tw4t", "twat", "twathead", "twatty", "twunt", "twunter", "v14gra", "v1gra", "vagina", "viagra", "vulva", "w00se", "wang", "wank", "wanker", "wanky", "whoar", "whore", "willies", "willy", "xrated", "xxx", "jew", "black", "baby", "child", "white", "porn", "pedo", "trump", "clinton", "hitler", "nazi", "gay", "pride", "sex", "pleasure", "touch", "poo", "kids", "rape", "white power", "nigga", "nig nog", "doggy", "rapist", "boner", "nigger", "nigg", "finger", "nogger", "nagger", "nig", "fag", "gai", "pole", "stripper", "penis", "vagina", "pussy", "nazi", "hitler", "stalin", "burn", "chamber", "cock", "peen", "dick", "spick", "nieger", "die", "satan", "n|ig", "nlg", "cunt", "c0ck", "fag", "lick", "condom", "anal", "shit", "phile", "little", "kids", "free KR", "tiny", "sidney", "ass", "kill", ".io", "(dot)", "[dot]", "mini", "whiore", "whore", "faggot", "github", "1337", "666", "satan", "senpa", "discord", "d1scord", "mistik", ".io", "senpa.io", "sidney", "sid", "senpaio", "vries", "asa"],
- "exclude": [],
- "placeHolder": "*",
- "regex": {},
- "replaceRegex": {}
- };
-
- let isProfane = false;
- let convertedName = name.toLowerCase().replace(/\s/g, "").replace(/1/g, "i").replace(/0/g, "o").replace(/5/g, "s");
- for (let word of langFilter.list) {
- if (convertedName.indexOf(word) != -1) {
- isProfane = true;
- break;
- }
- }
-
- if (name.length > 0 && !isProfane) {
- noname = name;
- }
-
- return noname;
- }
- };
- },
- webgl_test: () => {
- return;
- let canvas = document.createElement("canvas");
- canvas.id = "WEBGL";
- canvas.width = canvas.height = 300;
- canvas.style = `
- position: relative;
- bottom: 70%;
- left: 70%;
- pointer-events: none;
- `;
-
- let fat = document.createElement("div");
- fat.id = "faku";
- fat.width = fat.height = 300;
- fat.style = `
- position: relative;
- bottom: 70%;
- left: 70%;
- pointer-events: none;
- font-size: 20px;
- `;
- fat.innerHTML = "Webgl Test Rendering";
-
- let gl = canvas.getContext("webgl");
- if (!gl) {
- alert("urbad");
- return;
- }
-
- document.body.append(canvas);
- document.body.append(fat);
- log(gl);
-
- gl.clearColor(0, 0, 0, 0.2);
- gl.clear(gl.COLOR_BUFFER_BIT);
-
- let buffer = gl.createBuffer();
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
-
- function render(vs, fs, vertice, type) {
-
- let vShader = gl.createShader(gl.VERTEX_SHADER);
- gl.shaderSource(vShader, vs);
- gl.compileShader(vShader);
- gl.getShaderParameter(vShader, gl.COMPILE_STATUS);
-
- let fShader = gl.createShader(gl.FRAGMENT_SHADER);
- gl.shaderSource(fShader, fs);
- gl.compileShader(fShader);
- gl.getShaderParameter(fShader, gl.COMPILE_STATUS);
-
- let program = gl.createProgram();
- gl.attachShader(program, vShader);
- gl.attachShader(program, fShader);
- gl.linkProgram(program);
- gl.getProgramParameter(program, gl.LINK_STATUS);
- gl.useProgram(program);
-
- let vertex = gl.getAttribLocation(program, "vertex");
- gl.enableVertexAttribArray(vertex);
- gl.vertexAttribPointer(vertex, 2, gl.FLOAT, false, 0, 0);
-
- let vertices = vertice.length / 2;
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertice), gl.DYNAMIC_DRAW);
- gl.drawArrays(type, 0, vertices);
- }
-
- function hexToRgb(hex) {
- return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
- }
-
- function getRgb(r, g, b) {
- return [r / 255, g / 255, b / 255].join(", ");
- }
-
- let max = 50;
- for (let i = 0; i < max; i++) {
- let radian = (Math.PI * (i / (max / 2)));
- render(`
- precision mediump float;
- attribute vec2 vertex;
- void main(void) {
- gl_Position = vec4(vertex, 0, 1);
- }
- `, `
- precision mediump float;
- void main(void) {
- gl_FragColor = vec4(${getRgb(...hexToRgb("#cc5151"))}, 1);
- }
- `, [
- // moveto, lineto
- 0 + (Math.cos(radian) * 0.5), 0 + (Math.sin(radian) * 0.5),
- 0, 0,
- ], gl.LINE_LOOP);
- }
- }
- };
- if (codes) {
- for (let code in codes) {
- let func = codes[code];
- typeof func === "function" && func();
- }
- window.enableHack = function() {
- if (!useHack) {
- useHack = true;
- codes.main();
- }
- };
- }
- }(1);