- // ==UserScript==
- // @name myMod 2
- // @namespace Nigger 18
- // @version 5_beta
- // @description V - spike, F - trap, - H - 2 turrets, SPACE - spikeHit, R - insta, C - 4 spikes, RightMouse - tankspam, O - qadro boost/trap, ESC - menu beta, T - reverse insta, G - beta one tick boost.
- // @author Undyne the Undying (Gondon).
- // @license MIT
- // @match *://moomoo.io/*
- // @match *://sandbox.moomoo.io/*
- // @match *://dev.moomoo.io/*
- // @require https://update.gf.qytechs.cn/scripts/480301/1283571/CowJS.js
- // @require https://update.gf.qytechs.cn/scripts/480303/1282926/MooUI.js
- // @require https://gf.qytechs.cn/scripts/456235-moomoo-js/code/MooMoojs.js?version=1132127
- // @require https://gf.qytechs.cn/scripts/423602-msgpack/code/msgpack.js?version=912797
- // @require http://code.jquery.com/jquery-3.3.1.min.js
- // @require https://code.jquery.com/ui/1.12.0/jquery-ui.min.js
- // @require https://cdnjs.cloudflare.com/ajax/libs/jquery-confirm/3.3.0/jquery-confirm.min.js
- // @grant none
- // @icon https://cdn.discordapp.com/avatars/1131925981460975676/36b51f984147c8b907af0a3dcb834853.png?size=4096
- // @run-at document-end
- // ==/UserScript==
- if(palcetraps === true && ned <= 320){
- place(boostType, nea)
- }
- let RpTraps = false;
- var palcetraps = true;
- let ned;
- let nea;
- if(!nearestEnemy){
- nea = 0;
- ned = 0;
- }
- function calculateDistance(a, b) {
- var distance = Math.sqrt(Math.pow((b.x - a.x), 2) + Math.pow((b.y - a.y), 2));
- return distance;
- }
- function determineRotationAngle(a, b) {
- var deltaX = b.x - a.x;
- var deltaY = b.y - a.y;
- var dist1 = Math.atan2(deltaY, deltaX);
- dist1 = dist1 * (180 / Math.PI);
- dist1 += 90;
- dist1 = (dist1 + 360) % 360;
- return dist1;
- }
- setInterval(() => {
- if(nearestEnemy){
- ned = calculateDistance(myPlayer, enemyInf);
- nea = determineRotationAngle(myPlayer, enemyInf);
- }
- }, 200);
- function getEl(id) {
- return document.getElementById(id);
- }
- let mapDisplay = getEl("mapDisplay");
- let mapContext = mapDisplay.getContext("2d");
- mapDisplay.width = 300;
- mapDisplay.height = 300;
- let scale = 45;
- let doinsta;
- let enemy;
- let enemyInf = { hat: null, x: null, y: null, weaponIndex: null}
- var antiInsta = false;
- var PREFIX = "!" || "e " || "E ";
- var InstaK = false;
- var smartWeaponInsta = false;
- let SmartInsta = 0;
- let BullAuto = false;
- setInterval(() => {
- if (!smartWeaponInsta) {
- SmartInsta = 0;
- }
- }, 200);
- setInterval(() => {
- if (smartWeaponInsta) {
- setTimeout(() => {
- doNewSend(["G", [primary, true]]);
- if (myPlayer.weapon == 0 || myPlayer.weapon == 1 || myPlayer.weapon == 2 || myPlayer.weapon == 6 || myPlayer.weapon == 8) {
- SmartInsta = 0;
- }
- if (!InstaK && (myPlayer.weapon == 3 || myPlayer.weapon == 4)) {
- SmartInsta = 2;
- }
- if (InstaK && (myPlayer.weapon == 3 || myPlayer.weapon == 4)) {
- SmartInsta = 1;
- }
- if (myPlayer.weapon == 5) {
- SmartInsta = 1;
- }
- if (myPlayer.weapon == 7) {
- SmartInsta = 2;
- }
- }, 50);
- setTimeout(() => {
- OldIdWeapon();
- }, 100);
- }
- }, speedWeaponall + 200);
- var Speed = 0;
- function speedweapon() {
- if(myPlayer.weapon == 0){Speed = 300}
- if(myPlayer.weapon == 1){Speed = 400}
- if(myPlayer.weapon == 2){Speed = 400}
- if(myPlayer.weapon == 3){Speed = 300}
- if(myPlayer.weapon == 4){Speed = 300}
- if(myPlayer.weapon == 5){Speed = 700}
- if(myPlayer.weapon == 6){Speed = 300}
- if(myPlayer.weapon == 7){Speed = 100}
- if(myPlayer.weapon == 10){Speed = 400}
- }
- function speedWeaponall() {
- if (myPlayer.weapon == 0) {SpeedAll = 300}
- if (myPlayer.weapon == 1) {SpeedAll = 400}
- if (myPlayer.weapon == 2) {SpeedAll = 400}
- if (myPlayer.weapon == 3) {SpeedAll = 300}
- if (myPlayer.weapon == 4) {SpeedAll = 300}
- if (myPlayer.weapon == 5) {SpeedAll = 700}
- if (myPlayer.weapon == 6) {SpeedAll = 300}
- if (myPlayer.weapon == 7) {SpeedAll = 100}
- if (myPlayer.weapon == 8) {SpeedAll = 400}
- if (myPlayer.weapon == 9) {SpeedAll = 600}
- if (myPlayer.weapon == 10) {SpeedAll = 400}
- if (myPlayer.weapon == 12) {SpeedAll = 700}
- if (myPlayer.weapon == 13) {SpeedAll = 230}
- if (myPlayer.weapon == 14) {SpeedAll = 700}
- if (myPlayer.weapon == 15) {SpeedAll = 1500}
- }
- function speedWeapon3() {
- doNewSend(["G", [primary, true]])
- doNewSend(["G", [primary, true]]);
- if (myPlayer.weapon == 0) {Speed3 = 300}
- if (myPlayer.weapon == 1) {Speed3 = 400}
- if (myPlayer.weapon == 2) {Speed3 = 400}
- if (myPlayer.weapon == 3) {Speed3 = 300}
- if (myPlayer.weapon == 4) {Speed3 = 300}
- if (myPlayer.weapon == 5) {Speed3 = 700}
- if (myPlayer.weapon == 6) {Speed3 = 300}
- if (myPlayer.weapon == 7) {Speed3 = 100}
- if (myPlayer.weapon == 8) {Speed3 = 400}
- }
- var SpeedAll = 0;
- var Speed3 = 0;
- var Speed2 = 0;
- var BlockPW = false;
- var LowHeal = false;
- function speedWeapon2() {
- doNewSend(["G", [secondary, true]])
- doNewSend(["G", [secondary, true]]);
- if (myPlayer.weapon == 9) {Speed2 = 600}
- if (myPlayer.weapon == 10) {Speed2 = 400}
- if (myPlayer.weapon == 12) {Speed2 = 700}
- if (myPlayer.weapon == 13) {Speed2 = 230}
- if (myPlayer.weapon == 15) {Speed2 = 1500}
- }
- function OldIdWeapon() {
- if (
- myPlayer.weapon == 9 ||
- myPlayer.weapon == 10 ||
- myPlayer.weapon == 11 ||
- myPlayer.weapon == 12 ||
- myPlayer.weapon == 13 ||
- myPlayer.weapon == 14 ||
- myPlayer.weapon == 15
- ) {
- doNewSend(["G", [secondary, true]]);
- } else {
- doNewSend(["G", [primary, true]]);
- }
- }
- function storeBuy(id, index) {
- doNewSend("13c", 1, id, index);
- }
- var AntiTi = false;
- var AutoSh = false;
- var AutoQ = false;
- var bht = false;
- setInterval( () => {
- if(bht === true && tankspamming === false){
- if (ned > 320 && doinsta == false) {
- if (myPlayer.y < 2400) {
- hat(15);
- } else {
- if (myPlayer.y > 6850 && myPlayer.y < 7550) {
- hat(31);
- } else {
- hat(12);
- }
- }
- } else {
- if (ned <= 320 && doinsta == false) {
- hat(6);
- }
- }
- }
- }, 200);
- function time(a, b) {
- setInterval( () => { b
- }, a);
- }
- let weaponSpeed = [300, 400, 400, 300, 300, 700, 300, 100, 400, 600, 400, 0, 700, 230, 700, 1500]
- let weaponSrc = [
- "hammer_1",
- "axe_1",
- "great_axe_1",
- "sword_1",
- "samurai_1",
- "spear_1",
- "bat_1",
- "dagger_1",
- "stick_1",
- "bow_1",
- "great_hammer_1",
- "shield_1",
- "crossbow_1",
- "crossbow_2",
- "grab_1",
- "musket_1"
- ]
- var onWeapon;
- $("#mapDisplay").css({background: `url('http://i.imgur.com/Qllo1mA.png')`});
- document.getElementById("enterGame").addEventListener('click', autohide);
- var autohide = $("ot-sdk-btn-floating").remove();
- document.getElementById('linksContainer2').remove();
- document.getElementById('gameName').innerHTML = 'MyMod';
- document.getElementById('loadingText').innerHTML = 'V5_BETA'
- document.getElementById('diedText').innerHTML = "Wasted";
- document.getElementById('diedText').style.color = "#000000";
- document.getElementById("storeHolder").style = "height: 1400px; width: 500px;";
- document.getElementById("promoImgHolder").remove();
- document.querySelector("#pre-content-container").remove(); //ANTI AD log
- $('#itemInfoHolder').css({
- 'top': '0px',
- 'left': '0px'
- });
- $("darkness").remove();
- $("#youtuberOf").remove();
- $("#adCard").remove();
- $("#mobileInstructions").remove();
- $("#downloadButtonContainer").remove();
- $("#mobileDownloadButtonContainer").remove();
- $(".downloadBadge").remove();
- document.getElementById('gameName').style.color = "black";
- document.getElementById('gameName').style.textShadow = 'none';
- document.getElementById('gameName').style.fontSize = "80px";
- document.getElementById('loadingText').style.color = "black";
- document.getElementById('allianceButton').style.color = "gold";
- document.getElementById('chatButton').remove();
- document.getElementById('storeButton').style.color = "gold";
- document.getElementById('setupCard').style.background = "black";
- document.getElementById('guideCard').style.background = "black";
- document.getElementById('diedText').style.color = "#219B00";
- $("#wideAdCard").remove();
- let details = document.createElement("div");
- details.id = "details";
- document.body.prepend(details);
- var ping = document.getElementById("pingDisplay");
- ping.style.fontSize = "20px";
- ping.style.display = "block";
- ping.style.zIndex = "1";
- document.body.appendChild(ping);
- setInterval(function() {
- if (window.pingTime && ping) {
- var shameInfo = myPlayer.hat == 45 ? "ShameTimer[" + (30 - 1) + "s]" : "Shame[" + shame + "]";
- ping.innerHTML = "Ping[" + window.pingTime + "] | " + shameInfo + " | SmartInsta: " + SmartInsta + "| Dist["+ ned +"] | Angle[" + nea + "]";
- }
- }, window.pingTime ? 0 : 1e3);
- var NoThing = undefined;
- var pingTime = window.pingTime;
- let lastDamageTick = 0;
- let HP = 100;
- let gameTick = 0;
- var shame = 0;
- let shameTime,
- damageTimes = 0;
- let friendlyMillLocs = [];
- let EnemyTrapLocs = [];
- let nearestFriendlyMill;
- let nearestFriendlyMillX;
- let nearestFriendlyMillY;
- let NearEnemyTrapLocs;
- let nearestFriendlyMillScale;
- let isNextToFriendlyMill = false;
- function removeArraysWithValue(arr, valueToRemove) {
- for (let i = arr.length - 1; i >= 0; i--) {
- const innerArray = arr[i];
- if (innerArray.includes(valueToRemove)) {
- arr.splice(i, 1);
- }
- }
- }
- var ws;
- let movementDirection
- let millCount = 0;
- let nearestRandomObjectX;
- let nearestRandomObjectY;
- let mouseX;
- let mouseY;
- let width = 500;
- let height = 500;
- var bots = [];
- var myWindow;
- setInterval(() => {
- if(hatToggle == 1) {
- if(oldHat != normalHat) {
- hat(normalHat);
- console.log("Tried. - Hat")
- }
- if(oldAcc != normalAcc) {
- acc(normalAcc);
- console.log("Tried. - Acc")
- }
- oldHat = normalHat;
- oldAcc = normalAcc
- }
- }, 25);
- function normal() {
- hat(normalHat);
- acc(normalAcc);
- }
- function aim(x, y){
- var cvs = document.getElementById("gameCanvas");
- cvs.dispatchEvent(new MouseEvent("mousemove", {
- clientX: x,
- clientY: y
- }));
- }
- let coreURL = new URL(window.location.href);
- window.sessionStorage.force = coreURL.searchParams.get("fc");
- let trap_a = null;
- let intrap = false;
- let trapid = null;
- var antitrap = false;
- var isEnemyNear;
- var primary;
- var secondary;
- var foodType;
- var wallType;
- var spikeType;
- var millType;
- var mineType;
- var boostType;
- var turretType;
- var spawnpadType;
- var autoaim = false;
- var autoprimary = false;
- var autosecondary = false;
- var tick = 1;
- var oldHat;
- var oldAcc;
- var enemiesNear;
- var normalHat;
- var normalAcc;
- var msgpack5 = msgpack;
- var boostDir;
- let myPlayer = {
- id: null,
- x: null,
- y: null,
- dir: null,
- object: null,
- weapon: null,
- clan: null,
- isLeader: null,
- hat: null,
- accessory: null,
- isSkull: null
- };
- let healSpeed = 200;
- var messageToggle = 0;
- var nearestEnemy;
- var nearestEnemyAngle;
- var clanToggle = 0;
- let healToggle = 2;
- let hatToggle = 1;
- var autoheal = true;
- var instaPc = true;
- var antiBull = true;
- var autoinsta = false;
- var afkspike = false;
- var damageTick = false;
- var autoreload = false;
- var damageTrap = false;
- var afterInsta = false;
- var autoTurret = false;
- document.msgpack = msgpack;
- function n(){
- this.buffer = new Uint8Array([0]);
- this.buffer.__proto__ = new Uint8Array;
- this.type = 0;
- }
- WebSocket.prototype.oldSend = WebSocket.prototype.send;
- WebSocket.prototype.send = function(m){
- if (!ws){
- document.ws = this;
- ws = this;
- socketFound(this);
- }
- this.oldSend(m);
- };
- function socketFound(socket){
- socket.addEventListener('message', function(message){
- handleMessage(message);
- });
- }
- function handleMessage(m){
- let temp = msgpack5.decode(new Uint8Array(m.data));
- let data;
- if(temp.length > 1) {
- data = [temp[0], ...temp[1]];
- if (data[1] instanceof Array){
- data = data;
- }
- } else {
- data = temp;
- }
- let item = data[0];
- if(!data) {return};
- update();
- if (item == "C" && myPlayer.id == null){
- myPlayer.id = data[1];
- }
- if (item == "a") {
- enemy = [];
- for(let i = 0; i < data[1].length / 13; i++) {
- let playerInfo = data[1].slice(13*i, 13*i+13);
- if(playerInfo[0] == myPlayer.id) {
- myPlayer.x = playerInfo[1];
- myPlayer.y = playerInfo[2];
- myPlayer.dir = playerInfo[3];
- myPlayer.object = playerInfo[4];
- myPlayer.weapon = playerInfo[5];
- myPlayer.clan = playerInfo[7];
- myPlayer.isLeader = playerInfo[8];
- myPlayer.hat = playerInfo[9];
- myPlayer.accessory = playerInfo[10];
- myPlayer.isSkull = playerInfo[11];
- } else if(playerInfo[7] != myPlayer.clan || playerInfo[7] === null) {
- enemy.push(playerInfo);
- }
- }
- }
- var doActive = data[0];
- if (enemy) {
- nearestEnemy = enemy.sort((a, b) => dist(a, myPlayer) - dist(b, myPlayer))[0];
- }
- if (nearestEnemy) {
- enemyInf.weapon = nearestEnemy[5]
- enemyInf.hat = nearestEnemy[9]
- enemyInf.x = nearestEnemy[1]
- enemyInf.y = nearestEnemy[2]
- }
- update();
- if (item == "H") {
- for(let i = 0; i < data[1].length / 8; i++) {
- let info = data[1].slice(8*i, 8*i+8);
- if(info[6] == millType && info[7] == myPlayer.id){
- friendlyMillLocs.push(info)
- }
- if(info[7] == myPlayer.id){
- onWeapon = true;
- }
- }
- }
- update();
- if(item == "Q"){
- removeArraysWithValue(friendlyMillLocs, data[1])
- }
- update();
- if(item == "R"){
- removeArraysWithValue(friendlyMillLocs, data[1])
- }
- update();
- if(item == "S"){
- if(data[1] == 3){
- millCount = data[2];
- }
- }
- update();
- if(friendlyMillLocs){
- nearestFriendlyMill = friendlyMillLocs.sort((a,b) => dist(a, myPlayer) - dist(b, myPlayer))[0];
- if(nearestFriendlyMill){
- nearestFriendlyMillX = nearestFriendlyMill[1]
- nearestFriendlyMillY = nearestFriendlyMill[2]
- nearestFriendlyMillScale = nearestFriendlyMill[4]
- }
- }
- if(Math.sqrt(Math.pow((myPlayer.y-nearestFriendlyMillY), 2) + Math.pow((myPlayer.x-nearestFriendlyMillX), 2)) < nearestFriendlyMillScale + 100) {
- console.log(true)
- isNextToFriendlyMill = true;
- } else {
- isNextToFriendlyMill = false;
- }
- WebSocket.prototype.send = function(m){
- let xcc = new Uint8Array(m);
- this.oldSend(m);
- let realData = {};
- let realInfo = msgpack5.decode(xcc);
- if (realInfo[1] instanceof Array){
- realData.data = [realInfo[0], ...realInfo[1]]
- }
- let rd0 = realData.data[0];
- let rd1 = realData.data[1];
- let rd2 = realData.data[2]
-
- if(rd0 == 'a'){
- movementDirection = rd1
- }
- };
- isEnemyNear = false;
- if (myPlayer.hat == 45 && shame) shameTime = 30000;
- if (myPlayer.hat == 45 && shame) shame = 30000;
- if (data[0] == "33") {
- gameTick++;
- }
- if(item == "O" && data[1] == myPlayer.id) {
- (gameTick = 0);
- (lastDamageTick = 0);
- (shame = 0);
- (HP = 100);
- (shameTime = 0);
- if (item == "h" && data[1] == myPlayer.id) {
- let damage = HP - data[2];
- HP = data[2];
- if (damage <= 0) {
- damageTimes++;
- if (!lastDamageTick) return;
- let healTime = gameTick - lastDamageTick;
- lastDamageTick = 0;
- if (healTime <= 1) {
- shame = shame++;
- } else {
- shame = Math.max(0, shame - 2);
- }
- } else {
- lastDamageTick = gameTick;
- }
- }
- var Pg = 0;
- if(AutoQ == true && pingTime >= 500 && pingTime - Pg) {
- setTimeout( () => {
- Pg = 3
- place(foodType, null);
- place(foodType, null);
- place(foodType, null);
- OldIdWeapon()
- }, pingTime - healSpeed + pingTime - Pg);
- }
- if(AutoQ == true && pingTime <= 499 && pingTime >= 101) {
- setTimeout( () => {
- Pg = 2
- place(foodType, null);
- place(foodType, null);
- place(foodType, null);
- OldIdWeapon()
- }, pingTime - healSpeed + pingTime - Pg);
- }
- if(AutoQ == true && pingTime <= 100 && pingTime > 50) {
- setTimeout( () => {
- Pg = 1
- place(foodType, null);
- place(foodType, null);
- place(foodType, null);
- OldIdWeapon()
- }, pingTime - healSpeed + pingTime - Pg);
- }
- if(AutoQ == true && pingTime <= 50) {
- setTimeout( () => {
- Pg = 4
- place(foodType, null);
- place(foodType, null);
- place(foodType, null);
- OldIdWeapon()
- }, pingTime + Pg);
- }
- if(data[2] < 100 && data[2] >= 0 && damageTick == true && nearestEnemy){
- place(foodType)
- place(spikeType);
- doNewSend(["d",[1]]);
- doNewSend(["c", [0, 7, 0]]);
- doNewSend(["G", [primary, true]]);
- doNewSend(["d",[1]]);
- setTimeout(() => {
- doNewSend(["c", [0, 53, 0]]);
- },85);
- setTimeout(() => {
- doNewSend(["c", [0, 6, 0]]);
- doNewSend(["d",[0]]);
- place(foodType)
- OldIdWeapon()
- },170);
- }
- if(data[2] < 100 && data[2] >= 0 && afkspike == true){
- place(spikeType, myPlayer.dir + toRad(0));
- place(spikeType, myPlayer.dir - toRad(180));
- place(spikeType, myPlayer.dir + toRad(90));
- place(spikeType, myPlayer.dir - toRad(90));
- OldIdWeapon()
- }
- if(data[2] < 100 && data[2] >= 0 && damageTrap == true){
- place(boostType, myPlayer.dir + toRad(45));
- place(boostType, myPlayer.dir - toRad(45));
- place(boostType, myPlayer.dir + toRad(135));
- place(boostType, myPlayer.dir - toRad(135));
- OldIdWeapon()
- }
- if(data[2] < 100 && data[2] >= 0 && autoinsta == true){
- if(instaPc == true && document.activeElement.id.toLowerCase() !== 'chatbox'){
- doNewSend(["G", [primary, true]]);
- doNewSend(["c", [0, 7, 0]]);
- doNewSend(["d",[1]]);
- doNewSend(["d",[0]]);
- setTimeout(() => {
- doNewSend(["c", [0, 53, 0]]);
- place(spikeType)
- }, 133);
- setTimeout(() => {
- doNewSend(["c", [0, 6, 0]]);
- doNewSend(["d",[0]]);
- }, 180);
- }
- if(instaPc == false && document.activeElement.id.toLowerCase() !== 'chatbox'){// insta
- afterInsta = false
- doNewSend(["c", [0, 53, 0]]);
- doNewSend(["G", [primary, true]]);
- setTimeout(() => {
- doNewSend(["c", [0, 7, 0]]);
- doNewSend(["d",[1]]);
- doNewSend(["d",[0]]);
- },95);
- setTimeout(() => {
- place(foodType)
- doNewSend(["G", [secondary, true]]);
- doNewSend(["d",[1]]);
- },180);
- setTimeout(() => {
- doNewSend(["d",[0]]);
- doNewSend(["G", [primary, true]])
- doNewSend(["c", [0, 6, 0]]);
- afterInsta = true
- },280);
- }
- }
- if (data[2] < 100 && data[2] >= 0 && autoheal == true) {
- let c;
- c = 1;
- if (data[2] < 100 && data[2] >= 0) {
- if (data[2] < 100 && data[2] >= 50 && LowHeal == true) {
- c = 1;
- setTimeout(() => {
- for (let i=0;i<c;i++) { place(foodType) };
- if(doinsta == false){
- doNewSend(["c", [0, 6, 0]]);
- }
- OldIdWeapon()
- }, healSpeed - 25);
- }
- if (data[2] <= 31 && data[2] >= 0 && LowHeal == true) {
- c = 3;
- for (let i=0;i<c;i++) { place(foodType) };
- if(doinsta == false){
- doNewSend(["c", [0, 6, 0]]);
- }
- OldIdWeapon()
- }
- if (data[2] < 50 && data[2] > 31 && LowHeal == true) {
- c = 2;
- for (let i=0;i<c;i++) { place(foodType) };
- if(doinsta == false){
- doNewSend(["c", [0, 6, 0]]);
- }
- OldIdWeapon()
- }
- if (data[2] < 100 && data[2] >= 50 && LowHeal == false) {
- c = 2;
- setTimeout(() => {
- for (let i=0;i<c;i++) { place(foodType) };
- if(doinsta == false){
- doNewSend(["c", [0, 6, 0]]);
- }
- OldIdWeapon()
- },125);
- }
- if (data[2] < 50 && data[2] >= 0 && LowHeal == false) {
- c = 3;
- for (let i=0;i<c;i++) { place(foodType) };
- if(doinsta == false){
- doNewSend(["c", [0, 6, 0]]);
- }
- OldIdWeapon()
- }
- }
- }
- if (data[2] < 100 && nearestEnemy[9] == 21 && doinsta === false){
- doNewSend(["c", [0, 23, 0]]);
- place(foodType);
- place(foodType);
- place(foodType);
- setTimeout(() => {OldIdWeapon(); doNewSend(["c", [0, 6, 0]])}, 75)
- }
- if (data[2] < 33 && data[2] > 0 && myPlayer.hat !== 6 && antiInsta == true && doinsta === false) {//antiinsta no sold log
- doNewSend(["c", [0, 53, 0]]);
- place(foodType);
- place(foodType);
- place(foodType);
- setTimeout(() => {
- place(foodType);
- }, 170);
- setTimeout(() => {
- doNewSend(["G", [primary, true]]);
- doNewSend(["c", [0, 7, 0]]);
- doNewSend(["d",[1]]);
- place(foodType);
- }, 760);
- setTimeout( () => {
- doNewSend(["c", [0, 6, 0]]);
- doNewSend(["d",[0]]);
- OldIdWeapon()
- }, 1900);
- }
- if (data[0] == "6" && data[1] == myPlayer.id && data[2].split(' ')[0] == PREFIX+"check") {
- setTimeout(() => {
- doNewSend(["G", [primary, true]]);
- if (myPlayer.weapon == 0 || myPlayer.weapon == 1 || myPlayer.weapon == 2 || myPlayer.weapon == 6 || myPlayer.weapon == 8) {
- SmartInsta = 0;
- }
- if (!InstaK && (myPlayer.weapon == 3 || myPlayer.weapon == 4)) {
- SmartInsta = 2;
- }
- if (InstaK && (myPlayer.weapon == 3 || myPlayer.weapon == 4)) {
- SmartInsta = 1;
- }
- if (myPlayer.weapon == 5) {
- SmartInsta = 1;
- }
- if (myPlayer.weapon == 7) {
- SmartInsta = 2;
- }
- }, 50);
- setTimeout(() => {
- OldIdWeapon();
- doNewSend(["6", ["Checked: " + SmartInsta]])
- }, 100);
- }
- if (data[2] < 51 && data[2] > 40 && myPlayer.hat == 6 && antiInsta == true && doinsta === false) {//antiinsta for pol
- doNewSend(["c", [0, 22, 0]]);
- place(foodType);
- place(foodType);
- place(foodType);
- setTimeout(() => {
- place(foodType);
- place(foodType);
- }, 170);
- setTimeout(() => {
- doNewSend(["G", [primary, true]]);
- doNewSend(["c", [0, 7, 0]]);
- doNewSend(["d",[1]]);
- }, 760);
- setTimeout( () => {
- doNewSend(["c", [0, 6, 0]]);
- doNewSend(["d",[0]]);
- OldIdWeapon()
- }, 1900);
- }
- if (AntiTi == true && data[2] < 100) {
- var oldHp = data[2]
- setTimeout(() => {
- if (oldHp != data[2] && data[2] < 70) {
- place(spikeType)
- place(foodType)
- place(foodType)
- doNewSend(["d",[1]]);
- doNewSend(["d",[0]]);
- place(foodType)
- place(foodType)
- }
- }, 30);
- setTimeout(() => {
- oldHp = data[2]
- OldIdWeapon()
- }, 160);
- }
- if (data[2] < 56 && data[2] > 50 && myPlayer.hat == 6 && antiBull == true && doinsta === false) {//bullspam heal
- doNewSend(["d",[1]]);
- place(foodType);
- place(spikeType, - toRad(45));
- place(spikeType, + toRad(45));
- doNewSend(["c", [0, 53, 0]]);
- setTimeout(() => {
- place(foodType);
- place(foodType);
- doNewSend(["c", [0, 6, 0]]);
- doNewSend(["d",[0]]);
- OldIdWeapon()
- }, 133);
- }
- if (data[2] < 41 && data[2] > 0 && myPlayer.hat == !6 && antiInsta == true && doinsta === false) {
- setTimeout(() => {
- doNewSend(["c", [0, 6, 0]]);
- place(foodType);
- place(foodType);
- }, 133);
- place(foodType);
- place(foodType);
- place(spikeType);
- doNewSend(["d",[1]]);
- doNewSend(["c", [0, 7, 0]]);
- doNewSend(["G", [primary, true]]);
- doNewSend(["d",[0]]);
- setTimeout(() => {
- place(spikeType, + toRad(45));
- place(spikeType, - toRad(45));
- doNewSend(["d",[1]]);
- doNewSend(["c", [0, 53, 0]]);
- doNewSend(["d",[0]]);
- doNewSend(["c", [0, 11, 0]]);
- },150);
- setTimeout(() => {
- doNewSend(["c", [0, 6, 0]]);
- OldIdWeapon()
- },300);
- }
- }
- update();
- };
- function doNewSend(sender){
- ws.send(new Uint8Array(Array.from(msgpack5.encode(sender))));
- }
- const emit = (e, a, b, c, m, r) => ws.send(Uint8Array.from([...msgpack5.encode([e, [a, b, c, m, r]])]));
- function acc(id) { emit("c", myPlayer.accessory, id, 1)}
- function hat(id) {
- doNewSend(["c", [0, id, 0]]);
- }
- function place(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {
- doNewSend(["G", [id, null]]);
- doNewSend(["d", [1, angle]]);
- doNewSend(["d", [0, angle]]);
- OldIdWeapon()
- }
- function hit(angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) {
- doNewSend(["d", [1, angle]]);
- doNewSend(["d", [0, myPlayer.dir]]);
- }
- var repeater = function(key, action, interval) {
- let _isKeyDown = false;
- let _intervalId = undefined;
-
- return {
- start(keycode) {
- if(keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') {
- _isKeyDown = true;
- if(_intervalId === undefined) {
- _intervalId = setInterval(() => {
- action();
- if(!_isKeyDown){
- clearInterval(_intervalId);
- _intervalId = undefined;
- }
- }, interval);
- }
- }
- },
-
- stop(keycode) {
- if(keycode == key && document.activeElement.id.toLowerCase() !== 'chatbox') {
- _isKeyDown = false;
- }
- }
- };
-
-
- }
-
- let automilling = false;
- let automill = false;
- var x,
- y;
- x = myPlayer.x;
- y = myPlayer.y;
- let angle = Math.atan2(y - myPlayer.y, x - myPlayer.x);
- setInterval(()=>{
- if(automill == true && isNextToFriendlyMill == false && millCount < 300 && automilling == false){
- automilling = true;
- doNewSend(["G",[millType, null]])
- doNewSend(["d",[1, (movementDirection - 1.90)]])
- doNewSend(["G",[myPlayer.weapon, true]])
- doNewSend(["G",[millType, null]])
- doNewSend(["d",[1, (movementDirection - 3.14)]])
- doNewSend(["G",[myPlayer.weapon, true]])
- doNewSend(["G",[millType, null]])
- doNewSend(["d",[1, (movementDirection + 1.90)]])
- doNewSend(["G",[myPlayer.weapon, true]])
- doNewSend(["d", [1]]);
- doNewSend(["d", [0]]);
- automilling = false
- }
- }, 100);
- let autoturreting = false;
- setInterval(()=>{
- if(autoTurret == true && autoturreting == false){
- autoturreting = true;
- doNewSend(["G",[turretType, null]])
- doNewSend(["d",[1, (movementDirection - 1.90)]])
- doNewSend(["G",[myPlayer.weapon, true]])
- doNewSend(["G",[turretType, null]])
- doNewSend(["d",[1, (movementDirection - 3.14)]])
- doNewSend(["G",[myPlayer.weapon, true]])
- doNewSend(["G",[turretType, null]])
- doNewSend(["d",[1, (movementDirection + 1.90)]])
- doNewSend(["G",[myPlayer.weapon, true]])
- autoturreting = false
- }
- }, 100);
- let tankspam = false;
- let tankspamming = false;
- setInterval(() => {
- if (tankspam && !tankspamming) {
- tankspamming = true;
- if (SmartInsta === 2 && ned <= 320) {
- doNewSend(["c", [0, 7, 0]]);
- } else {
- doNewSend(["c", [0, 40, 0]]);
- }
- doNewSend(["d", [1]]);
- doNewSend(["d", [0]]);
- setTimeout(() => {
- doNewSend(["c", [0, 6, 0]]);
- speedweapon();
- tankspamming = false;
- }, Speed + 100);
- }
- }, Speed + 100);
- const boostPlacer = repeater(70, () => {place(boostType)}, 50);
- const spikePlacer = repeater(86, () => {place(spikeType)}, 50);
- const placers = [boostPlacer, spikePlacer];
- let prevCount = 0;
- const handleMutations = mutationsList => {
- for (const mutation of mutationsList) {
- if (mutation.target.id === "killCounter") {
- const count = parseInt(mutation.target.innerText, 10) || 0;
- if (count > prevCount) {
- doNewSend(["6", [ "GG Kills: " + count]])
- prevCount = count;
- setTimeout(() => {
- doNewSend(["6", [ "MyMod 2 v5 Beta"]])
- }, 1500);
- }
- }
- }
- };
- const observer = new MutationObserver(handleMutations);
- observer.observe(document, {
- subtree: true,
- childList: true
- });
- document.addEventListener('keydown', (e) => {
- if (["allianceinput", 'chatbox', 'nameinput','storeHolder'].includes(document.activeElement.id.toLowerCase())) return null;
- placers.forEach(t => {
- t.start(e.keyCode);
- });
-
- if(e.keyCode == 78 && document.activeElement.id.toLowerCase() !== 'chatbox'){// N = Automill
- automill = !automill
- }
-
- if(e.keyCode == 16 && document.activeElement.id.toLowerCase() !== 'chatbox'){// H = Turret/Teleporter
- doNewSend(["c", [0, 6, 0]]);
- }
-
- if(e.keyCode == 72 && document.activeElement.id.toLowerCase() !== 'chatbox'){// H = Turret/Teleporter
- place(turretType, myPlayer.dir + toRad(45));
- place(turretType, myPlayer.dir - toRad(45));
- }
- if(e.keyCode == 66 && document.activeElement.id.toLowerCase() !== 'chatbox'){// G = spawnpads
- place(spawnpadType, myPlayer.dir + toRad(45));
- place(spawnpadType, myPlayer.dir - toRad(45));
- }
- if (e.keyCode == 67) {
- doNewSend(["c", [0, 53, 0]]);
- setTimeout(() => {
- doNewSend(["c", [0, 7, 0]]);
- doNewSend(["G", [primary, true]]);
- doNewSend(["d",[1]]);
- }, 80)
- setTimeout(() => {
- doNewSend(["c", [0, 6, 0]]);
- doNewSend(["d",[0]]);
- place(spikeType, myPlayer.dir + toRad(0));
- place(spikeType, myPlayer.dir - toRad(180));
- place(spikeType, myPlayer.dir + toRad(90));
- place(spikeType, myPlayer.dir - toRad(90));
- place(spikeType, myPlayer.dir + toRad(45));
- place(spikeType, myPlayer.dir - toRad(45));
- place(spikeType, myPlayer.dir + toRad(135));
- place(spikeType, myPlayer.dir - toRad(135));
- }, 160);
- }
- if (e.keyCode == 81) {
- place(foodType)
- place(foodType)
- place(foodType)
- setTimeout(() => {
- place(foodType)
- place(foodType)
- place(foodType)
- },10);
- }
- if(e.keyCode == 79 && document.activeElement.id.toLowerCase() !== 'chatbox'){// spiketick
- place(boostType, myPlayer.dir + toRad(45));
- place(boostType, myPlayer.dir - toRad(45));
- place(boostType, myPlayer.dir + toRad(135));
- place(boostType, myPlayer.dir - toRad(135));
- place(boostType, myPlayer.dir + toRad(0));
- place(boostType, myPlayer.dir - toRad(180));
- place(boostType, myPlayer.dir + toRad(90));
- place(boostType, myPlayer.dir - toRad(90));
- }
- if(e.keyCode == 32 && document.activeElement.id.toLowerCase() !== 'chatbox'){// spiketick 72
- place(foodType)
- doNewSend(["d",[1]]);
- doNewSend(["c", [0, 7, 0]]);
- doNewSend(["G", [primary, true]]);
- doNewSend(["d",[1]]);
- setTimeout(() => {
- place(spikeType);
- doNewSend(["c", [0, 53, 0]]);
- },85);
- setTimeout(() => {
- doNewSend(["c", [0, 6, 0]]);
- doNewSend(["d",[0]]);
- },170);
- }
- if (AutoSh == true) {
- setTimeout(() => {
- storeBuy(0, 6, 0)
- },100);
- setTimeout(() => {
- storeBuy(0, 7, 0)
- },200);
- setTimeout(() => {
- storeBuy(0, 31, 0)
- },300);
- setTimeout(() => {
- storeBuy(0, 15, 0)
- },400);
- setTimeout(() => {
- storeBuy(0, 12, 0)
- },500);
- setTimeout(() => {
- storeBuy(0, 53, 0)
- },600);
- setTimeout(() => {
- storeBuy(0, 19, 1)
- },700);
- setTimeout(() => {
- storeBuy(0, 11, 1)
- },800);
- setTimeout(() => {
- storeBuy(0, 40, 0)
- },900);
- setTimeout(() => {
- storeBuy(0, 11, 0)
- },1000);
- setTimeout(() => {
- storeBuy(0, 22, 0)
- },1100);
- }
- if (autoreload == true && afterInsta == true) {
- doNewSend(["G", [secondary, true]]);
- speedWeapon2()
- setTimeout(() => {
- doNewSend(["G", [primary, true]]);
- afterInsta = false
- },Speed2 + 150);
- }
- if(e.keyCode == 89 && document.activeElement.id.toLowerCase() !== 'chatbox'){// insta
- doinsta = true
- afterInsta = false
- doNewSend(["G", [primary, true]])
- doNewSend(["c", [0, 7, 0]]);
- doNewSend(["d",[1]]);
- doNewSend(["d",[0]]);
- setTimeout(() => {
- doNewSend(["c", [0, 21, 0]]);
- doNewSend(["G", [secondary, true]]);
- doNewSend(["d",[1]]);
- doNewSend(["d",[0]]);
- }, 95)
- setTimeout(() => { doNewSend(["G", [primary, true]]); doNewSend(["c", [0, 53, 0]]); place(spikeType)}, 150)
- setTimeout(() => { doNewSend(["c", [0, 6, 0]]); afterInsta = true; doinsta == false}, 225)
- }
- if(e.keyCode == 71 && document.activeElement.id.toLowerCase() !== 'chatbox'){// insta
- afterInsta = false
- doinsta = true
- place(boostType)
- doNewSend(["c", [0, 53, 0]]);
- doNewSend(["G", [secondary, true]]);
- doNewSend(["d",[1]]);
- doNewSend(["d",[0]]);
- setTimeout(() => {
- doNewSend(["G", [primary, true]])
- doNewSend(["c", [0, 7, 0]]);
- doNewSend(["d",[1]]);
- doNewSend(["d",[0]]);
- },70);
- setTimeout(() => {
- doNewSend(["d",[0]]);
- doNewSend(["c", [0, 6, 0]]);
- afterInsta = true
- doinsta = false
- },280);
- }
- if(e.keyCode == 84 && document.activeElement.id.toLowerCase() !== 'chatbox'){// insta
- afterInsta = false
- doinsta = true
- doNewSend(["c", [0, 53, 0]]);
- doNewSend(["G", [secondary, true]]);
- doNewSend(["d",[1]]);
- doNewSend(["d",[0]]);
- setTimeout(() => {
- doNewSend(["G", [primary, true]])
- doNewSend(["c", [0, 7, 0]]);
- doNewSend(["d",[1]]);
- doNewSend(["d",[0]]);
- },80);
- setTimeout(() => {
- doNewSend(["d",[0]]);
- doNewSend(["c", [0, 6, 0]]);
- doinsta = false
- afterInsta = true
- },280);
- }
- if(e.keyCode == 82 && instaPc == false && smartWeaponInsta == true && SmartInsta == 1 && document.activeElement.id.toLowerCase() !== 'chatbox'){// insta
- afterInsta = false
- doinsta = true
- doNewSend(["G", [secondary, true]]);
- doNewSend(["c", [0, 7, 0]]);
- doNewSend(["d",[1]]);
- doNewSend(["d",[0]]);
- setTimeout(() => {
- doNewSend(["G", [primary, true]]);
- doNewSend(["d",[1]]);
- doNewSend(["d",[0]]);
- },90);
- setTimeout(() => {
- doNewSend(["c", [0, 53, 0]]);
- doNewSend(["G", [primary, true]])
- },180);
- setTimeout(() => {
- doNewSend(["G", [primary, true]])
- doNewSend(["c", [0, 6, 0]]);
- doNewSend(["c", [0, 6, 0]]);
- afterInsta = true
- doinsta = false
- },295);
- }
- if(e.keyCode == 82 && instaPc == true && smartWeaponInsta == true && SmartInsta == 1 && document.activeElement.id.toLowerCase() !== 'chatbox'){// insta GG
- afterInsta = false
- doinsta = true
- doNewSend(["G", [secondary, true]]);
- doNewSend(["c", [0, 7, 0]]);
- doNewSend(["d",[1]]);
- doNewSend(["d",[0]]);
- setTimeout(() => {
- doNewSend(["G", [primary, true]]);
- doNewSend(["d",[1]]);
- doNewSend(["d",[0]]);
- },90);
- setTimeout(() => {
- place(spikeType)
- doNewSend(["c", [0, 53, 0]]);
- doNewSend(["G", [primary, true]])
- },180);
- setTimeout(() => {
- doNewSend(["G", [primary, true]])
- doNewSend(["c", [0, 6, 0]]);
- doNewSend(["c", [0, 6, 0]]);
- afterInsta = true
- doinsta = false
- },295);
- }
- if(e.keyCode == 76 && document.activeElement.id.toLowerCase() !== 'chatbox'){// insta
- place(boostType)
- doinsta = true
- setTimeout(() => {
- afterInsta = false
- doNewSend(["c", [0, 53, 0]]);
- doNewSend(["G", [secondary, true]]);
- doNewSend(["d",[1]]);
- doNewSend(["d",[0]]);
- setTimeout(() => {
- doNewSend(["G", [primary, true]])
- doNewSend(["c", [0, 7, 0]]);
- doNewSend(["d",[1]]);
- doNewSend(["d",[0]]);
- },70);
- setTimeout(() => {
- doNewSend(["d",[0]]);
- doNewSend(["c", [0, 6, 0]]);
- },280);
- },385);
- setTimeout(() => {
- place(spikeType)
- afterInsta = true
- doinsta = false
- },435);
- };
- if(e.keyCode == 82 && instaPc == true && document.activeElement.id.toLowerCase() !== 'chatbox'){// insta
- afterInsta = false
- doinsta = true
- doNewSend(["G", [secondary, true]]);
- doNewSend(["c", [0, 7, 0]]);
- doNewSend(["d",[1]]);
- doNewSend(["d",[0]]);
- setTimeout(() => {
- doNewSend(["G", [primary, true]]);
- doNewSend(["d",[1]]);
- doNewSend(["d",[0]]);
- },90);
- setTimeout(() => {
- place(spikeType)
- doNewSend(["c", [0, 53, 0]]);
- doNewSend(["G", [primary, true]])
- },180);
- setTimeout(() => {
- doNewSend(["G", [primary, true]])
- doNewSend(["c", [0, 6, 0]]);
- doNewSend(["c", [0, 6, 0]]);
- afterInsta = true
- doinsta == false
- },295);
- }
- if(e.keyCode == 82 && instaPc == false && document.activeElement.id.toLowerCase() !== 'chatbox'){// insta
- afterInsta = false
- doinsta = true
- doNewSend(["G", [secondary, true]]);
- doNewSend(["c", [0, 7, 0]]);
- doNewSend(["d",[1]]);
- doNewSend(["d",[0]]);
- setTimeout(() => {
- doNewSend(["G", [primary, true]]);
- doNewSend(["d",[1]]);
- doNewSend(["d",[0]]);
- },90);
- setTimeout(() => {
- doNewSend(["c", [0, 53, 0]]);
- doNewSend(["G", [primary, true]])
- },180);
- setTimeout(() => {
- doNewSend(["G", [primary, true]])
- doNewSend(["c", [0, 6, 0]]);
- afterInsta = true
- doinsta == false
- },295);
- }
- })
- document.addEventListener("mousedown", event => {
- if(event.button == 2 && document.activeElement.id.toLowerCase() !== 'chatbox'){//tankspam
- tankspam = !tankspam
- }
- });
- document.addEventListener('keyup', (e) => {
- placers.forEach(t => {
- t.stop(e.keyCode);
- });
- })
- function isElementVisible(e) {
- return (e.offsetParent !== null);
- }
-
- function toRad(angle) {
- return angle * 0.01745329251;
- }
-
- function dist(e, o) {
- return e && o
- ? Math.sqrt((e.x - o.x) ** 2 + (e.y - o.y) ** 2)
- : null
- };
- function update() {
- for (let i=0;i<9;i++){
- if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
- primary = i;
- }
- }
-
- for (let i=9;i<16;i++){
- if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
- secondary = i;
- }
- }
-
- for (let i=16;i<19;i++){
- if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
- foodType = i - 16;
- }
- }
-
- for (let i=19;i<22;i++){
- if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
- wallType = i - 16;
- }
- }
-
- for (let i=22;i<26;i++){
- if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
- spikeType = i - 16;
- }
- }
-
- for (let i=26;i<29;i++){
- if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
- millType = i - 16;
- }
- }
-
- for (let i=29;i<31;i++){
- if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
- mineType = i - 16;
- }
- }
-
- for (let i=31;i<33;i++){
- if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
- boostType = i - 16;
- }
- }
-
- for (let i=33;i<36;i++){
- if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
- turretType = i - 16;
- }
- }
-
- for (let i=36;i<37;i++){
- if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
- spawnpadType = i - 16;
- }
- }
-
- for (let i=37;i<39;i++){
- if (isElementVisible(document.getElementById("actionBarItem" + i.toString()))){
- turretType = i - 16;
- }
- }
- }
- (function () {
- 'use strict';
- var customText = document.createElement('div');
- customText.id = 'customText';
- customText.style = 'position: fixed; top: 0; left: 0; background: #5a2b67; border: 1px solid #ccc; padding: 10px; color: #fff; width: 100%; display: none;';
- customText.innerHTML = `
- <label for="textInput" style="margin-right: 10px;">Введите команду:</label>
- <input type="text" id="textInput" style="width: 300px;">
- <button id="executeButton">Выполнить</button>
- <div id="output" style="margin-top: 10px;"></div>
- `;
- document.body.appendChild(customText);
- var functionsState = {
- function1: false,
- function2: false,
- function3: false,
- function4: false,
- function5: false,
- function6: false,
- function7: false,
- function8: false,
- function9: false,
- function10: false,
- function11: false,
- function12: false,
- function13: false,
- function14: false,
- function15: false,
- function16: false,
- function17: false,
- function18: false,
- function19: false,
- function20: false,
- function21: false,
- };
-
- var initialState = {
- function1: true,
- function2: true,
- function3: true,
- function4: true,
- function5: false,
- function6: false,
- function7: false,
- function8: false,
- function9: false,
- function10: false,
- function11: false,
- function12: false,
- function13: false,
- function14: false,
- function15: false,
- function16: false,
- function17: false,
- function18: false,
- function19: false,
- function20: false,
- function21: false,
- };
-
- var customMenu = document.createElement('div');
- customMenu.id = 'customMenu';
- customMenu.style = 'position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); background: #5a2b67; border: 1px solid #ccc; padding: 10px; text-align: center; overflow-y: auto; max-height: 400px; width: 600px; display: none; cursor: move;';
- customMenu.innerHTML = `
- <h2 style="margin: 0; padding-bottom: 10px;">MENU</h2>
- <button class="menuButton" id="function1Button">Anti Insta</button>
- <button class="menuButton" id="function2Button">Anti Bull</button>
- <button class="menuButton" id="function3Button">Spike Insta</button>
- <button class="menuButton" id="function4Button">Auto Heal</button>
- <button class="menuButton" id="function5Button">Auto Insta</button>
- <button class="menuButton" id="function6Button">Auto Reload</button>
- <button class="menuButton" id="function7Button">Damage Tick</button>
- <button class="menuButton" id="function8Button">Damage Trap</button>
- <button class="menuButton" id="function9Button">AFK Spike</button>
- <button class="menuButton" id="function10Button">AutoTurret</button>
- <button class="menuButton" id="function11Button">Auto Biome Hat</button>
- <button class="menuButton" id="function12Button">Auto Q</button>
- <button class="menuButton" id="function13Button">Auto Shop</button>
- <button class="menuButton" id="function14Button">Anti Tick</button>
- <button class="menuButton" id="function15Button">Style</button>
- <button class="menuButton" id="function16Button">Smart Heal</button>
- <button class="menuButton" id="function17Button">SmartInstaTrue</button>
- <button class="menuButton" id="function18Button">SmartInstaType</button>
- <button class="menuButton" id="function19Button">anti trap(not work)</button>
- <button class="menuButton" id="function20Button">place trap(not work)</button>
- <button class="menuButton" id="function21Button">replace trap(not work)</button>
- <hr>
- <h3>Приватный чат</h3>
- <input type="text" id="privateChatInput" placeholder="Введите сообщение...">
- <input type="text" id="privateChatSender" placeholder="Имя отправителя">
- <button class="menuButton" id="setChatKey">ключ чата</button>
- <input type="text" id="privateChatKey" placeholder="Ключ чата">
- <button class="menuButton" id="sendPrivateMessage">Отправить</button>
- `;
- document.body.appendChild(customMenu);
-
- document.addEventListener('keydown', function (event) {
- if (event.key === 'Escape') {
- toggleMenu();
- }
- });
-
- initializeButtons();
-
- function initializeButtons() {
- for (var key in initialState) {
- functionsState[key] = initialState[key];
- toggleButtonColor(key + 'Button', initialState[key]);
- }
- }
-
- document.getElementById('executeButton').addEventListener('click', function () {
- var inputElement = document.getElementById('textInput');
- var inputValue = inputElement.value.trim();
- var outputElement = document.getElementById('output');
- if (inputValue == 'Crash') {
- outputElement.innerHTML = 'Crashing..';
- for (var i = 0; i < 2147483647; i++) {
- doNewSend(["6", [ "1111111111111111111111111111111"]])
- console.log(i + ":Crash");
- doNewSend(["G", [secondary, true]]);
- doNewSend(["d",[1]]);
- doNewSend(["d",[0]]);
- doNewSend(["c", [0, 0, 0]]);
- }
- } else if (inputValue === 'Secret') {
- outputElement.innerHTML = 'Результат команды 2';
- } else {
- outputElement.innerHTML = 'Неизвестная команда';
- }
- inputElement.value = '';
- });
-
- document.getElementById('function1Button').addEventListener('click', function () {
- functionsState.function1 = !functionsState.function1;
- toggleButtonColor('function1Button', functionsState.function1);
- antiInsta = !antiInsta;
- });
-
- document.getElementById('function2Button').addEventListener('click', function () {
- functionsState.function2 = !functionsState.function2;
- toggleButtonColor('function2Button', functionsState.function2);
- antiBull = !antiBull;
- });
-
- document.getElementById('function3Button').addEventListener('click', function () {
- functionsState.function3 = !functionsState.function3;
- toggleButtonColor('function3Button', functionsState.function3);
- instaPc = !instaPc;
- });
-
- document.getElementById('function4Button').addEventListener('click', function () {
- functionsState.function4 = !functionsState.function4;
- toggleButtonColor('function4Button', functionsState.function4);
- autoheal = !autoheal;
- });
-
- document.getElementById('function5Button').addEventListener('click', function () {
- functionsState.function5 = !functionsState.function5;
- toggleButtonColor('function5Button', functionsState.function5);
- autoinsta = !autoinsta;
- });
-
- document.getElementById('function6Button').addEventListener('click', function () {
- functionsState.function6 = !functionsState.function6;
- toggleButtonColor('function6Button', functionsState.function6);
- autoreload = !autoreload;
- });
-
- document.getElementById('function7Button').addEventListener('click', function () {
- functionsState.function7 = !functionsState.function7;
- toggleButtonColor('function7Button', functionsState.function7);
- damageTick = !damageTick;
- });
-
- document.getElementById('function8Button').addEventListener('click', function () {
- functionsState.function8 = !functionsState.function8;
- toggleButtonColor('function8Button', functionsState.function8);
- damageTrap = !damageTrap;
- });
-
- document.getElementById('function9Button').addEventListener('click', function () {
- functionsState.function9 = !functionsState.function9;
- toggleButtonColor('function9Button', functionsState.function9);
- afkspike = !afkspike;
- });
- document.getElementById('function10Button').addEventListener('click', function () {
- functionsState.function10 = !functionsState.function10;
- toggleButtonColor('function10Button', functionsState.function10);
- autoTurret = !autoTurret;
- });
-
- document.getElementById('function11Button').addEventListener('click', function () {
- functionsState.function11 = !functionsState.function11;
- toggleButtonColor('function11Button', functionsState.function11);
- bht = !bht;
- });
-
- document.getElementById('function12Button').addEventListener('click', function () {
- functionsState.function12 = !functionsState.function12;
- toggleButtonColor('function12Button', functionsState.function12);
- AutoQ = !AutoQ;
- });
-
- document.getElementById('function13Button').addEventListener('click', function () {
- functionsState.function13 = !functionsState.function13;
- toggleButtonColor('function13Button', functionsState.function13);
- AutoSh = !AutoSh;
- });
-
- document.getElementById('function14Button').addEventListener('click', function () {
- functionsState.function14 = !functionsState.function14;
- toggleButtonColor('function14Button', functionsState.function14);
- AntiTi = !AntiTi;
- });
-
- document.getElementById('function15Button').addEventListener('click', function () {
- functionsState.function15 = !functionsState.function15;
- toggleButtonColor('function15Button', functionsState.function15);
- BlockPW = !BlockPW;
- });
-
- document.getElementById('function16Button').addEventListener('click', function () {
- functionsState.function16 = !functionsState.function16;
- toggleButtonColor('function16Button', functionsState.function16);
- LowHeal = !LowHeal;
- });
-
- document.getElementById('function17Button').addEventListener('click', function () {
- functionsState.function17 = !functionsState.function17;
- toggleButtonColor('function17Button', functionsState.function17);
- InstaK = !InstaK;
- });
-
- document.getElementById('function18Button').addEventListener('click', function () {
- functionsState.function18 = !functionsState.function18;
- toggleButtonColor('function18Button', functionsState.function18);
- smartWeaponInsta = !smartWeaponInsta;
- });
-
- document.getElementById('function19Button').addEventListener('click', function () {
- functionsState.function19 = !functionsState.function19;
- toggleButtonColor('function19Button', functionsState.function19);
- antitrap = !antitrap;
- });
-
- document.getElementById('function20Button').addEventListener('click', function () {
- functionsState.function20 = !functionsState.function20;
- toggleButtonColor('function20Button', functionsState.function20);
- palcetraps = !palcetraps;
- });
-
- document.getElementById('function21Button').addEventListener('click', function () {
- functionsState.function21 = !functionsState.function21;
- toggleButtonColor('function21Button', functionsState.function21);
- RpTraps = !RpTraps;
- });
-
- document.getElementById('setChatKey').addEventListener('click', function () {
- setChatKey();
- });
-
- document.getElementById('setChatKey').addEventListener('click', function () {
- setChatKey();
- });
-
- function toggleMenu() {
- var menu = document.getElementById('customMenu');
- var chatMe = document.getElementById('customText');
- menu.style.display = (menu.style.display === 'none' || menu.style.display === '') ? 'block' : 'none';
- chatMe.style.display = (chatMe.style.display === 'none' || chatMe.style.display === '') ? 'block' : 'none';
- }
-
- function toggleButtonColor(buttonId, isActive) {
- var button = document.getElementById(buttonId);
- button.style.backgroundColor = isActive ? '#4CAF50' : '#FF0000';
- button.style.color = '#fff';
- }
-
- function setChatKey() {
- var chatKeyInput = document.getElementById('privateChatKey');
- var chatKey = chatKeyInput.value.trim();
- }
-
- function sendPrivateMessage() {
- var messageInput = document.getElementById('privateChatInput');
- var message = messageInput.value.trim();
- var senderInput = document.getElementById('privateChatSender');
- var sender = senderInput.value || 'Вы';
- var chatKeyInput = document.getElementById('privateChatKey');
- var chatKey = chatKeyInput.value;
-
- if (message !== '' && chatKey === 'Nigger666') {
- appendMessageToChat(message, sender);
- messageInput.value = '';
- }
- }
-
- var privateChatMessages = document.createElement('div');
- privateChatMessages.id = 'privateChatMessages';
- privateChatMessages.style = 'max-height: 200px; overflow-y: auto; margin-top: 10px;';
-
- customMenu.appendChild(privateChatMessages);
-
- function appendMessageToChat(message, sender) {
- var messageElement = document.createElement('div');
- messageElement.innerHTML = `<strong>${sender}:</strong> ${message}`;
- privateChatMessages.appendChild(messageElement);
-
- privateChatMessages.scrollTop = privateChatMessages.scrollHeight;
- }
- })();
- (function() {
- const { msgpack } = window
-
- function AntiKick() {
- this.resetDelay = 500
- this.packetsLimit = 40
-
- this.ignoreTypes = [ "pp", "rmd" ]
- this.ignoreQueuePackets = [ "5", "c", "33", "2", "7", "13c" ]
-
- this.packetsStorage = new Map()
- this.tmpPackets = []
- this.packetsQueue = []
-
- this.lastSent = Date.now()
-
- this.onSend = function(data) {
- const binary = new Uint8Array(data)
- const parsed = msgpack.decode(binary)
-
- if (Date.now() - this.lastSent > this.resetDelay) {
- this.tmpPackets = []
-
- this.lastSent = Date.now()
- }
-
- if (!this.ignoreTypes.includes(parsed[0])) {
- if (this.packetsStorage.has(parsed[0])) {
- const oldPacket = this.packetsStorage.get(parsed[0])
-
- switch (parsed[0]) {
- case "2":
- case "33":
- if (oldPacket[0] == parsed[1][0]) return true
- break
- }
- }
-
- if (this.tmpPackets.length > this.packetsLimit) {
- if (!this.ignoreQueuePackets.includes(parsed[0])) {
- this.packetsQueue.push(data)
- }
-
- return true
- }
-
- this.tmpPackets.push({
- type: parsed[0],
- data: parsed[1]
- })
-
- this.packetsStorage.set(parsed[0], parsed[1])
- }
-
- return false
- }
- }
-
- const antiKick = new AntiKick()
-
- let firstSend = false
-
- window.WebSocket.prototype.send = new Proxy(window.WebSocket.prototype.send, {
- apply: function(target, _this) {
- if (!firstSend) {
- _this.addEventListener("message", (event) => {
- if (!antiKick.packetsQueue.length) return
-
- const binary = new Uint8Array(event.data)
- const parsed = msgpack.decode(binary)
-
- if (parsed[0] === "33") {
- _this.send(antiKick.packetsQueue[0])
-
- antiKick.packetsQueue.shift()
- }
- })
-
- firstSend = true
- }
-
- if (antiKick.onSend(arguments[2][0])) return
-
- return Reflect.apply(...arguments)
- }
- })
- })()