Backloggery-Exporter

Export game data from Backloggery

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Backloggery-Exporter
// @namespace    https://backloggery.com/
// @version      1.2
// @description  Export game data from Backloggery
// @author       xdpirate
// @license      GPLv3
// @match        https://backloggery.com/games.php?user=*
// @icon         https://www.google.com/s2/favicons?sz=64&domain=backloggery.com
// @grant        none
// ==/UserScript==

function exportGames(exportType) {
    let gameElements = document.querySelectorAll("section.gamebox");
    let games = [];

    for(let i = 0; i < gameElements.length; i++) {
        if(!gameElements[i].classList.contains("systemend")) {
            let game = {};

            // game.name - Name of the game
            game.name = gameElements[i].querySelector("h2 > b").innerText;

            if(!game.name.includes("▲")) { // Skip if it's a compilation box without a game attached
                // game.compilation - Game compilation
                if(gameElements[i].parentNode.id.startsWith("comp")) {
                    game.compilation = gameElements[i].parentNode.closest("section.gamebox").querySelector("h2 > b").innerText.replace("▲","").trim();
                } else if(gameElements[i].querySelector("h2 > b + span[id^=arrow]")) {
                    game.compilation = game.name;
                } else {
                    game.compilation = "undefined";
                }

                // game.system - Platform/game console the game is on
                game.system = gameElements[i].querySelector("div.gamerow > b").innerText;
                
                // game.originalSystem - Platform/console the game originally appeared on
                if(game.system.includes("(")) {
                    game.originalSystem = game.system.match(/\((.+)\)/)[1];
                    game.system = game.system.match(/(.+) \(.+/)[1];
                } else {
                    game.originalSystem = "undefined";
                }
                
                // game.region - The game's region
                if(gameElements[i].querySelector("h2 > b + img[class=lift]")) {
                    game.region = gameElements[i].querySelector("h2 > b + img[class=lift]").title;
                } else {
                    game.region = "default";
                }

                // game.ownership - Ownership status of the game
                let ownershipElem = gameElements[i].querySelector("div.gamerow > img[src*=own_]");
                if(ownershipElem) {
                    if(ownershipElem.src.includes("own_other.gif")) {
                        game.ownership = "Other";
                    } else {
                        game.ownership = gameElements[i].querySelector("div.gamerow > img[src*=own_]").title;
                    }
                } else {
                    game.ownership = "Owned";
                }

                // game.status - Completion status of the game
                let status = gameElements[i].querySelector(`h2 > a[href*="games.php"] > img`).alt;
                if(status == "(-)") {
                    game.status = "Null";
                } else if(status == "(C)") {
                    game.status = "Completed";
                } else if(status == "(B)") {
                    game.status = "Beaten";
                } else if(status == "(U)") {
                    game.status = "Unfinished";
                } else if(status == "(M)") {
                    game.status = "Mastered";
                } else if(status == "(u)") {
                    game.status = "Unplayed";
                }

                // game.achievementsEarned - Achievements earned
                // game.achievementsTotal - Achievements total
                let achiElement = gameElements[i].querySelector("div.gamerow > span.info > img[src*=ribbon]");
                if(achiElement) {
                    game.achievementsEarned = achiElement.nextElementSibling.innerText.match(/Achievements: ([0-9]+) \/ [0-9]+/)[1];
                    game.achievementsTotal = achiElement.nextElementSibling.innerText.match(/Achievements: [0-9]+ \/ ([0-9]+)/)[1];
                } else {
                    game.achievementsEarned = "undefined";
                    game.achievementsTotal = "undefined";
                }

                // game.onlineInfo - Online info for the game
                let onlineElem = gameElements[i].querySelector("div.gamerow > span.info > img[src*=online_info]");
                if(onlineElem) {
                    game.onlineInfo = onlineElem.nextElementSibling.innerText;
                } else {
                    game.onlineInfo = "undefined";
                }

                // game.progressNote - Progress note string for the game
                let progNoteElem = gameElements[i].querySelector("div.gamerow:nth-of-type(2)");
                if(progNoteElem) {
                    game.progressNote = progNoteElem.innerText;
                } else {
                    game.progressNote = "undefined";
                }

                // game.rating - Star rating of the game on a 5-point scale
                let ratingElem = gameElements[i].querySelector("div.gamerow > img.lift[src*=stars]");
                if(ratingElem) {
                    if(ratingElem.src.includes("1_5stars.gif")) {
                        game.rating = "1";
                    } else if(ratingElem.src.includes("2_5stars.gif")) {
                        game.rating = "2";
                    } else if(ratingElem.src.includes("3_5stars.gif")) {
                        game.rating = "3";
                    } else if(ratingElem.src.includes("4_5stars.gif")) {
                        game.rating = "4";
                    } else if(ratingElem.src.includes("5_5stars.gif")) {
                        game.rating = "5";
                    }
                } else {
                    game.rating = "undefined";
                }

                // game.comments - Extended comments on a game
                let commentsElem = gameElements[i].querySelector("div.gamerow[id^=comments]");
                if(commentsElem) {
                    game.comments = commentsElem.innerText;
                } else {
                    game.comments = "undefined";
                }

                // game.nowPlaying - Whether the game is marked as now playing
                if(gameElements[i].classList.contains("nowplaying")) {
                    game.nowPlaying = true;
                } else {
                    game.nowPlaying = false;
                }

                console.log(game);
                games.push(game);
            }
        }
    }

    let element = document.createElement('a');
    if(exportType == "json") {
        element.setAttribute("href", "data:text/plain;charset=utf-8," + encodeURIComponent(JSON.stringify(games)));
    } else if(exportType == "csv") {
        element.setAttribute("href", "data:text/plain;charset=utf-8," + encodeURIComponent(JSONtoCSV(games)));
    }

    element.setAttribute("download", `${GM_info.script.name}-${Date.now()}.${exportType}`);
    element.style.display = "none";
    document.body.appendChild(element);
    element.click();
    document.body.removeChild(element);
}

function JSONtoCSV(jsonData) {
    const jsonKeys = [];
    for (const key in jsonData[0]) {
        jsonKeys.push(key);
    }
    var json2CSV = jsonKeys.join(',') + '\n';

    for (var i = 0; i < jsonData.length; i++) {
        var row = '';
        for(const key of jsonKeys) {
            if (row !== '') {
                row += ',';
            }
            row += "\"" + String(jsonData[i][key]).replaceAll("\"","\"\"") + "\"";
        }
        json2CSV += row + '\n';
    }

    return json2CSV;
}

async function expandComps() {
    let openers = document.querySelectorAll("span.lessmore");

    for(let i = 0; i < openers.length; i++) { 
        openers[i].click();
        let percentage = Math.floor(((i+1)/openers.length)*100);
        document.querySelector("#spanProgress").innerText = `${percentage}% (${i+1}/${openers.length})`;
        document.querySelector("#progbar").value = percentage;
        await new Promise(r => setTimeout(r, 500));
    }

    document.querySelector("#loadingBar").style.display = "none";
    document.querySelector("#divExportBtns").style.display = "block";
}

window.setTimeout(function() {
    let exporterDiv = document.createElement("div");
    exporterDiv.innerHTML = `
        <div style="border: 1px solid; border-radius: 10px; padding: 10px; margin: 10px;">
            <b>Backloggery Exporter</b><br />
            <div id="divExportBtns" style="display: none;">
                <input type="button" value="Export as JSON" id="btnExportJSON" name="btnExportJSON" /> 
                <input type="button" value="Export as CSV" id="btnExportCSV" name="btnExportCSV" />
            </div>
            <div id="loadingBar">
                Expanding compilations, please wait...<br />
                <span id="spanProgress">0%</span><br />
                <progress id="progbar" max="100">
            </div>
        </div>
    `;
    document.querySelector("#intro").insertAdjacentElement("beforeend", exporterDiv);

    document.querySelector("#btnExportJSON").onclick = function() {
        exportGames("json");
    };
    
    document.querySelector("#btnExportCSV").onclick = function() {
        exportGames("csv");
    };

    expandComps();
}, 1500);