您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Press F to sync bullets DO NOT use autofire or shoot, then just click right mouse button and it stacks
// ==UserScript== // @name Flipfire script 2023 // @namespace http://tampermonkey.net/ // @version 2 // @description Press F to sync bullets DO NOT use autofire or shoot, then just click right mouse button and it stacks // @author Mi300 // @match https://diep.io/* // @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw== // @license MIT // @grant none // ==/UserScript== let bruh = setInterval (function() { if (!document.querySelector('d-base').shadowRoot.children[0].shadowRoot.getElementById('username-input')) { return; } clearInterval (bruh) const toRadians = (degrees) => degrees * Math.PI / 180 let angle = 180; let scriptActive = false; let mouseX = 0; let mouseY = 0; let artificialX = 0; let artificialY = 0; let stacking = false; let position = 0; const Wu = window.devicePixelRatio || 1; let canvas = window.document.getElementById("canvas"); const scriptInfo = [ {name: 'Triangle-Rear', angles: [0, 210], timings: [100, 200, 300, 330]}, {name: 'Fighter-Side', angles: [0, 90], timings: [100, 200, 300, 330]}, {name: 'Gunner-Trapper', angles: [180, 0], timings: [150, 250, 1000, 1100]}, //{name: 'Booster', angles: [0, 210], timings: [100, 150, 350, 370]}, {name: 'Octo', angles: [0, 45], timings: [100, 200, 300, 330]}, ] let currentMode = scriptInfo[0]; document.addEventListener('mousemove', e => { e.stopPropagation(); mouseX = e.x; mouseY = e.y; if (scriptActive && stacking) { input.mouse (artificialX * Wu, artificialY * Wu) } }); document.addEventListener('keydown', e => { if (e.key === 'f') { scriptActive = !scriptActive; } if (e.key === 'r') { position++; currentMode = scriptInfo[Math.abs(position) % scriptInfo.length]; clearInterval(interval) interval = setInterval (flip, currentMode.timings[3]) } if (e.key === 'l') { scriptInfo[4].angles[1] = scriptInfo[4].angles[1] + 10; } }); document.addEventListener('mousedown', e => { if (e.button === 2) { stacking = true; } }); document.addEventListener('mouseup', e => { if (e.button === 2) { stacking = false; } }); function frame() { overlay.innerHTML = ` [F] Bullets Synced: ${scriptActive} <br><br> [Right Click] Stack: ${stacking} <br><br> [R] Tank: ${currentMode.name} ` let radians = toRadians(angle) let tankX = window.innerWidth / 2; let tankY = window.innerHeight / 2; let angleSin = Math.sin(radians); let angleCos = Math.cos(radians); let x = mouseX - tankX; let y = mouseY - tankY; let _x = angleCos * x - angleSin * y; let _y = angleSin * x + angleCos * y; artificialX = _x + tankX; artificialY = _y + tankY; if (scriptActive && stacking) { input.mouse (artificialX * Wu, artificialY * Wu) } window.requestAnimationFrame(frame) } function flip() { if (!scriptActive) { return; } angle = currentMode.angles[0]; setTimeout (function() { input.key_down(32); },currentMode.timings[0]); setTimeout (function() { angle = currentMode.angles[1]; },currentMode.timings[1]); setTimeout (function () { input.key_up(32); },currentMode.timings[2]); } let interval = setInterval(flip, currentMode.timings[3]) var overlay = document.createElement('div'); overlay.style.position = 'fixed'; overlay.style.top = '20px'; overlay.style.left = '15%'; overlay.style.fontFamily = 'Lucida Console, Courier, monospace'; overlay.style.fontSize = '12px'; overlay.style.color = '#ffffff'; overlay.style.pointerEvents = 'none'; overlay.style.userSelect = 'none'; overlay.style.fontSize = '20px'; document.body.appendChild(overlay); frame() }, 400);
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