Circle Walls, Working 2022 Best Defense Script, OP Script ZOMBS.io

Makes a circle of walls with radius 3. Super good for defending your base.

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Circle Walls, Working 2022 Best Defense Script, OP Script ZOMBS.io
// @namespace    http://tampermonkey.net/
// @version      0.1
// @description  Makes a circle of walls with radius 3. Super good for defending your base.
// @author       DarkResurgence
// @match        zombs.io
// @grant        Bang
// @license MIT
// ==/UserScript==

function disconnectPartyMembers(member = 3) {
    // Controlers
    if (game.ui.playerPartyMembers[3] && game.ui.playerPartyMembers[0].playerUid == game.world.myUid) {
        let fnc1 = game.network.emitter._events.PACKET_RPC[15];
        let enabled = false;
        game.network.emitter._events.PACKET_RPC[15] = (data) => {
            if (enabled) {
                fnc1(data)
            }
        }
        let dcpacket1 = new Uint8Array(game.network.codec.encode(9, {name: "SetPartyMemberCanSell", uid: game.ui.playerPartyMembers[member].playerUid, canSell: 0}));
        let dcpacket2 = new Uint8Array(game.network.codec.encode(9, {name: "SetPartyMemberCanSell", uid: game.ui.playerPartyMembers[member].playerUid, canSell: 1}));
        for (let i = 0; i < 50000; i++) {
            game.network.socket.send(dcpacket1);
            game.network.socket.send(dcpacket2);
        }
        setTimeout(() => {
            enabled = true;
            game.network.socket.send([]);
        }, 15000);
    }
}

game.network.addRpcHandler("ReceiveChatMessage", e => {
   if (e.uid == game.world.myUid) {
        if (e.message.toLowerCase() == "!dis party") {
            disconnectPartyMembers()
        }
        if (e.message.toLowerCase() == "!dis") {
            game.network.socket.send([]);
        }
    }
})

let mousePs = {};
let shouldBuildWalls = true;

function placeWall(x, y) {
    game.network.sendRpc({name: 'MakeBuilding', x: x, y: y, type: "Wall", yaw: 0});
}

document.addEventListener('mousemove', e => {
    mousePs = {x: e.clientX, y: e.clientY};
    if (shouldBuildWalls && game.inputManager.mouseDown && game.ui.components.PlacementOverlay.buildingId == "Wall") {
        var buildingSchema = game.ui.getBuildingSchema();
        var schemaData = buildingSchema.Wall;
        var mousePosition = game.ui.getMousePosition();
        var world = game.world;
        var worldPos = game.renderer.screenToWorld(mousePs.x, mousePs.y);
        var cellIndexes = world.entityGrid.getCellIndexes(worldPos.x, worldPos.y, {width: schemaData.gridWidth, height: schemaData.gridHeight});
        var cellSize = world.entityGrid.getCellSize();
        var cellAverages = { x: 0, y: 0 };
        for (var i in cellIndexes) {
            if (!cellIndexes[i]) {
                return false;
            }
            var cellPos = world.entityGrid.getCellCoords(cellIndexes[i]);
            var isOccupied = game.ui.components.PlacementOverlay.checkIsOccupied(cellIndexes[i], cellPos);
            cellAverages.x += cellPos.x;
            cellAverages.y += cellPos.y;
        }
        cellAverages.x = cellAverages.x/cellIndexes.length;
        cellAverages.y = cellAverages.y/cellIndexes.length;
        var gridPos = {
            x: cellAverages.x * cellSize + cellSize/2,
            y: cellAverages.y * cellSize + cellSize/2
        };
        placeWall(gridPos.x - 48 - 48 - 48, gridPos.y);
        placeWall(gridPos.x + 48 + 48 + 48, gridPos.y);
        placeWall(gridPos.x, gridPos.y + 48 + 48 + 48);
        placeWall(gridPos.x, gridPos.y - 48 - 48 - 48);
        placeWall(gridPos.x - 48, gridPos.y + 48 + 48 + 48);
        placeWall(gridPos.x + 48, gridPos.y + 48 + 48 + 48);
        placeWall(gridPos.x + 48 + 48 + 48, gridPos.y + 48);
        placeWall(gridPos.x + 48 + 48 + 48, gridPos.y - 48);
        placeWall(gridPos.x + 48, gridPos.y - 48 - 48 - 48);
        placeWall(gridPos.x - 48, gridPos.y - 48 - 48 - 48);
        placeWall(gridPos.x - 48 - 48 - 48, gridPos.y - 48);
        placeWall(gridPos.x - 48 - 48 - 48, gridPos.y + 48);
        placeWall(gridPos.x - 48 - 48, gridPos.y - 48 - 48);
        placeWall(gridPos.x + 48 + 48, gridPos.y - 48 - 48);
        placeWall(gridPos.x + 48 + 48, gridPos.y + 48 + 48);
        placeWall(gridPos.x - 48 - 48, gridPos.y + 48 + 48);
        placeWall(gridPos.x - 48 - 48, gridPos.y);
        placeWall(gridPos.x + 48 + 48, gridPos.y);
        placeWall(gridPos.x, gridPos.y - 48 - 48);
        placeWall(gridPos.x, gridPos.y + 48 + 48);
        placeWall(gridPos.x + 48, gridPos.y + 48 + 48);
        placeWall(gridPos.x - 48, gridPos.y + 48 + 48);
        placeWall(gridPos.x - 48 - 48, gridPos.y - 48);
        placeWall(gridPos.x - 48 - 48, gridPos.y + 48);
        placeWall(gridPos.x - 48, gridPos.y - 48 - 48);
        placeWall(gridPos.x + 48, gridPos.y - 48 - 48);
        placeWall(gridPos.x + 48 + 48, gridPos.y - 48);
        placeWall(gridPos.x + 48 + 48, gridPos.y + 48);
        placeWall(gridPos.x - 48, gridPos.y - 48);
        placeWall(gridPos.x + 48, gridPos.y - 48);
        placeWall(gridPos.x + 48, gridPos.y + 48);
        placeWall(gridPos.x - 48, gridPos.y + 48);
        placeWall(gridPos.x + 48, gridPos.y);
        placeWall(gridPos.x - 48, gridPos.y);
        placeWall(gridPos.x, gridPos.y + 48);
        placeWall(gridPos.x, gridPos.y - 48);
    }
})

let blockedNames = [];
 
window.blockPlayer = name => {
    game.ui.components.PopupOverlay.showConfirmation(`Are you sure you want to block ${name}?`, 3500, () => {
        blockedNames.push(name);
        for(let msg of Array.from(document.getElementsByClassName("hud-chat-message"))) {
            if(msg.childNodes[2].innerText === name) {
                let bl = msg.childNodes[0];
                bl.innerHTML = "Unblock";
                bl.style.color = "red";
                bl.onclick = () => {
                    window.unblockPlayer(name);
                };
            };
        };
    }, () => {});
};
 
window.unblockPlayer = name => {
    blockedNames.splice(blockedNames.indexOf(name), 1);
    for(let msg of Array.from(document.getElementsByClassName("hud-chat-message"))) {
        if(msg.childNodes[2].innerText === name) {
            let bl = msg.childNodes[0];
            bl.innerHTML = "Block";
            bl.style.color = "red";
            bl.onclick = () => {
                window.blockPlayer(name);
            };
        };
    };
};
 
const getClock = () => {
    var date = new Date();
    var d = date.getDate();
    var d1 = date.getDay();
    var h = date.getHours();
    var m = date.getMinutes();
    var s = date.getSeconds()
    var session = "PM";
 
    if(h == 2){
        h = 12;
    };
 
    if(h < 13) {
        session = "AM"
    };
    if(h > 12){
        session = "PM";
        h -= 12;
    };
 
    h = (h < 10) ? "0" + h : h;
    m = (m < 10) ? "0" + m : m;
    s = (s < 10) ? "0" + s : s;
    return `${h}:${m} ${session}`;
}
 
Game.currentGame.network.emitter.removeListener("PACKET_RPC", Game.currentGame.network.emitter._events.PACKET_RPC[1]);
let onMessageReceived = (msg => {
    let a = Game.currentGame.ui.getComponent("Chat"),
        b = msg.displayName.replace(/<(?:.|\n)*?>/gm, ''),
        c = msg.message.replace(/<(?:.|\n)*?>/gm, '')
    if(blockedNames.includes(b) || window.chatDisabled) { return; };
    let d = a.ui.createElement(`<div class="hud-chat-message"><a href="javascript:void(0);" onclick="window.blockPlayer(\`${b}\`)" style="color: red;">Block</a> <strong>${b}</strong> <small> at ${getClock()}</small>: ${c}</div>`);
    a.messagesElem.appendChild(d);
    a.messagesElem.scrollTop = a.messagesElem.scrollHeight;
})
Game.currentGame.network.addRpcHandler("ReceiveChatMessage", onMessageReceived);