- // ==UserScript==
- // @name Zombs.io ULTIMATE HACK A lot better
- // @namespace -
- // @version 8.3
- // @description the perfect hack for zombs.io much better than u7's he copied mine
- // @author HyperXD.
- // @license MIT
- // @match http://zombs.io/
- // @grant none
- // ==/UserScript==
-
- window.addEventListener("onkeydown", keyDown, true);
- window.addEventListener("keydown", keyDown);
-
- function keyDown(e) {
- switch (e.keyCode) {
- case 188:
- speedrun();
- speedrun2();
- break;
- case 189:
- spampartys();
- spampartys2();
- break;
- case 187:
- partyTags();
- break;
- }
- }
-
- // REMOVE ADS
- document.querySelectorAll('.ad-unit').forEach(function(a) {
- a.remove();
- });
-
- // NEW DIV IN PARTY TAB
- function partydiv() {
- var newNode = document.createElement('div');
- newNode.className = 'tagzspam';
- newNode.style = 'text-align:center';
- document.getElementsByClassName('hud-party-actions')[0].appendChild(newNode);
- }
-
- partydiv();
-
- // DIV STYLE
- var Style1 = document.querySelectorAll('.hud-map, .hud-resources, .hud-menu-shop, .hud-menu-party, .hud-menu-settings, .hud-shop-grid .hud-shop-item, .hud-party-link, .hud-party-members, .hud-party-grid, .hud-settings-grid, .hud-toolbar-item, .hud-toolbar-building, .hud-menu-icon, .hud-spell-icon, .hud-intro-form, .hud-intro-guide, .hud-intro-name, .hud-intro-server, .hud-party-tag, .hud-party-share, .hud-chat-input');
- for (var i = 0; i < Style1.length; i++) {
- Style1[i].style.borderRadius = '1em'; // standard
- Style1[i].style.MozBorderRadius = '1em'; // Mozilla
- Style1[i].style.WebkitBorderRadius = '1em'; // WebKitww
- Style1[i].style.color = "#D35400";
- Style1[i].style.border = "2px solid #000000";
- }
- // INPUT AND SELECT STYLE
- var Style2 = document.querySelectorAll('select, input');
- for (var i = 0; i < Style2.length; i++) {
- Style2[i].style.borderRadius = '1em'; // standard
- Style2[i].style.MozBorderRadius = '1em'; // Mozilla
- Style2[i].style.WebkitBorderRadius = '1em'; // WebKitww
- Style2[i].style.color = "#D35400";
- Style2[i].style.border = "2px solid #000000";
- Style2[i].style.backgroundColor = "#000000";
- }
- setInterval(function () {
- if (document.querySelectorAll(".hud-chat .hud-chat-input:focus")[0]) {
- window.removeEventListener("keydown", keyDownF);
- } else {
- window.addEventListener("keydown", keyDownF);
- }
- }, 0);
-
- // NEW DIV IN PARTYS INNERHTML
- var div1 = document.getElementsByClassName("tagzspam")[0];
-
- div1.innerHTML += "<br><small>Party Spam</small><br>";
- div1.innerHTML += "<small>Speed: </small><input type=\"number\" id=\"speeds1\" class=\"btn\" style=\"width: 20%;\" value=\"1000\">";
- div1.innerHTML += " ";
- div1.innerHTML += "<input type=\"text\" id=\"names\" class=\"btn\" maxlength=\"35\" style=\"width: 30%;\" value=\"assssssssssssssssssssssssssssssssss\">";
- div1.innerHTML += " ";
- div1.innerHTML += "<button id=\"pts\" class=\"btn btn-green\" style=\"width: 20%;\">ON & OFF</button>";
- div1.innerHTML += "<br><br>";
- div1.innerHTML += "<div class=\"newpartydiv\" style=\"text-align:center\"></div>";
-
-
- const settingsHTML = `<div style="text-align:center"><br>
- <hr />
- <h3>• FT Advanced Settings 🔧</h3>
- <hr />
- <button class="btn btn-gold" style="width: 45%;" onclick="SellStash();">👑 Sell Gold Stash 🔫</button>
- <button class="btn btn-goldw" style="width: 45%;" onclick="SellAll();">👑 Sell Base Items 🔨</button>
-
- <button class="btn btn-goldw" style="width: 45%;" onclick="sellWalls();">👑 Sell Walls 🍁</button>
-
- <button class="btn btn-gold" style="width: 45%;" onclick="sellDoors();">👑 Sell Doors 🌷</button>
-
- <button class="btn btn-gold" style="width: 45%;" onclick="sellTraps();">👑 Sell Traps 🌿</button>
-
- <button class="btn btn-goldw" style="width: 45%;" onclick="sellpets();">👑 Sell Pet🐾</button>
-
- <button id="UPP" class="btn btn-goldw" style="width: 45%;">👑 Auto Upgrade 🔧</button>
-
- <button id="AHRC" class="btn btn-gold" style="width: 45%;">👑 Enable AutoFarm🔒</button>
-
- <button id="bow" class="btn btn-gold" style="width: 45%;">👑 AutoBow 🎲</button>
-
- <button id="SSL" class="btn btn-goldw" style="width: 45%;">👑 Auto Accept Party Request </button>
-
- <button id="SSL4" class="btn btn-goldw" style="width: 45%;">👑 Auto Power💪</button>
-
- <button id="SSL9" class="btn btn-gold" style="width: 45%;"> KickAll 📝</button>
- <hr />
- <h3>• Klana Katıl 🌹</h3>
- <hr />
- <input type="text" maxlength="20" placeholder="Enter Key🔱" id="myKey">
- <button onclick="join();">Join🔒</button>
- <br><br>
- <input type="text" class="TFkey3" placeholder="Enter Key🔱">
- <button class="TFvalidKey3">Valid Key🔒</button>
- <button class="TFbtn3">Enable Unlockable Mode🍁</button>
- <hr />
- <h3>• AutoBase 🔨</h3>
- <hr />
- <button onclick="BSB();"> FT ✓ X BASE Base🔱</button>
- <button onclick="MB();"> FT ✓ R Base🔱</button>
- <button onclick="XBase();">FT ✓ Record x10 Base🍁</button>
- <button onclick="SmallCornerBase();">FT ✓ Small Cornee Base🍁</button>
- <button onclick="TH();">Unstoppable Gold⛔️</button>
-
- <br><br>
- <input type="number" value="1000" class="F" placeholder="DB speed" style="width: 20%;">
- <button class="N/A🔧</button>
- <button id="SSL5">Defense Base Enabled🏆</button>
- <br><br>
- <input type="number" value="700" class="F2" placeholder="GG speed" style="width: 20%;">
- <button class="Fe2">N/A🔨</button>
- <button id="SSL6">Gold Cheat Enabled🏆</button>
- <hr />
- <h3>• Leave Party 🚪</h3>
- <hr />
- <button onclick="leave();">Leave Party🔑</button>
- <hr />
- <h3>• Heal Base 💀</h3>
- <hr />
- <input type="number" value="500" class="TFkey2" placeholder="speed" style="width: 20%">
- <button class="TFvalidKey2">N/A🔨</button>
- <button class="TFbtn2">Base Healer 🔱</button>
- <br><br>
- <input type="number" value="500" class="F3" placeholder="speed" style="width: 20%;">
- <button class="Fe3"> N/A🔧</button>
- <button id="SSL7">Base Controlled Tower Freeze Ability 🔱</button>
- <br><br>
- <input type="number" value="500" class="F4" placeholder="speed" style="width: 20%;">
- <button class="Fe4">N/A🔫</button>
- <button id="SSL3">Base Controlled Tower Freeze Location Ability🔱</button>
- <hr />
- <h3>• Auto Delete Base 💀</h3>
- <hr />
- <input type="number" value="200" class="TFe" placeholder="speed" style="width: 20%;">
- <input type="text" class="TFkey" placeholder="Valid Key🔐">
- <button class="TFvalidKey">Key🔑</button>
- <button class="TFbtn">Base Freezer ❄️</button>
- <hr />
- <h3>• Press the settings button for the hack shortcuts!
- <hr />
- <input type="search" placeholder="Message Globally💬" maxlength="140" id="myGlobalMessage">
- <button onclick="globalMessage();">✨</button>
- <hr />
- `;
-
- // STYLE CODES
- function stylecodes() {
- var ael = document.querySelectorAll('input');
- for (var i2 = 0; i2 < ael.length; i2++) {
- ael[i2].addEventListener("keydown", keyDown, false);
- }
- document.getElementById('hud-menu-party').style.width = "610px";
- document.getElementById('hud-menu-party').style.height = "550px";
- document.getElementsByClassName('hud-intro-form')[0].style.width = "325px";
- document.getElementsByClassName('hud-party-tag')[0].setAttribute('maxlength', 49);
- document.getElementsByClassName('hud-intro-name')[0].setAttribute('maxlength', 29);
- document.getElementsByClassName("hud-intro-corner-bottom-right")[0].remove();
- document.getElementsByClassName("hud-intro-corner-bottom-left")[0].remove();
- document.getElementsByClassName("hud-day-night-overlay")[0].remove();
- document.getElementsByClassName("hud-party-joining")[0].remove();
- document.getElementsByClassName("hud-respawn-share")[0].remove();
- document.getElementsByClassName("hud-intro-footer")[0].remove();
- }
-
- stylecodes();
-
- // INTRO STYLE CODES INNERHTML
- var IntroGuide = '';
-
- IntroGuide += "<center><h3>🔱 'GR,FT teams nick'</h3>";
- IntroGuide += "<button class=\"btn btn-goldw\" style=\"width: 45%;\" onclick=\"name1();\">FT</button>";
- IntroGuide += " ";
- IntroGuide += "<button class=\"btn btn-goldw\" style=\"width: 45%;\" onclick=\"name2();\">FT</button>";
- IntroGuide += "<br><br>";
- IntroGuide += "<button class=\"btn btn-gold\" style=\"width: 45%;\" onclick=\"name3();\">FT</button>";
- IntroGuide += " ";
- IntroGuide += "<button class=\"btn btn-gold\" style=\"width: 45%;\" onclick=\"name4();\">GR</button>";
- IntroGuide += "<br><br>";
- IntroGuide += "<button class=\"btn btn-goldw\" style=\"width: 45%;\" onclick=\"name5();\">GR</button>";
- IntroGuide += " ";
- IntroGuide += "<button class=\"btn btn-goldw\" style=\"width: 45%;\" onclick=\"name6();\">GR</button>";
- IntroGuide += "<br>";
- IntroGuide += "<center><h3>🔱 'selam verici'</h3>";
- IntroGuide += "<button class=\"btn btn-purple\" style=\"width: 90%;\" id=\"cbc1\">hacker abiniz geldibutton>";
-
- document.getElementsByClassName('hud-intro-guide')[0].innerHTML = IntroGuide;
-
- // LONG NINKNAMES
- window.name1 = function() {
- document.getElementsByClassName('hud-intro-name')[0].value = 'FT ԼƖ̇ƊЄƦ シ';
- };
- window.name2 = function() {
- document.getElementsByClassName('hud-intro-name')[0].value = '⦕ƑƬ⦖Aɱʌçƨıȥ★';
- };
- window.name3 = function() {
- document.getElementsByClassName('hud-intro-name')[0].value = 'FT YAKAR ツ';
- };
- window.name4 = function() {
- document.getElementsByClassName('hud-intro-name')[0].value = 'GR KAOS ✠';
- };
- window.name5 = function() {
- document.getElementsByClassName('hud-intro-name')[0].value = 'GR KRAL ♚';
- };
- window.name6 = function() {
-
- document.getElementsByClassName('hud-intro-name')[0].value = 'GЯ ЯΣİƧ ★';
- };
-
- document.getElementsByClassName("hud-settings-grid")[0].innerHTML = settingsHTML;
- setTimeout(() => {
-
- },2500)
- window.join = function() {
- let partyKey = myKey.value
- Game.currentGame.network.sendRpc({
- name: "JoinPartyByShareKey",
- partyShareKey: partyKey
- })
- }
-
- window.globalMessage = function() {
- let globalMessage = myGlobalMessage.value
- Game.currentGame.network.sendRpc({
- name: "SendChatMessage",
- channel: "Global",
- message: globalMessage
- })
- }
-
-
- //Auto Build Script
- function $(classname) {
- let element = document.getElementsByClassName(classname)
- if (element.length === 1) {
- return element[0]
- } else {
- return element
- }
- }
-
- Storage.prototype.setObject = function(key, value) {
- this.setItem(key, JSON.stringify(value));
- }
-
- Storage.prototype.getObject = function(key) {
- let value = this.getItem(key);
- return value && JSON.parse(value);
- }
- let Auto = {}
- let Auto2 = {}
- let EXTREME = {}
- Auto.GetGoldStash = function() {
- let entities = Game.currentGame.ui.buildings
- for (let uid in entities) {
- if (!entities.hasOwnProperty(uid)) {
- continue
- }
- let obj = entities[uid]
- if (obj.type == "GoldStash") {
- return obj
- }
- }
- }
- EXTREME.GetGoldStash = function() {
- let entities = Game.currentGame.ui.buildings
- for (let uid in entities) {
- if (!entities.hasOwnProperty(uid)) {
- continue
- }
- let obj = entities[uid]
- if (obj.type == "GoldStash") {
- return obj
- }
- }
- }
- Auto2.GetGoldStash = function() {
- let entities = Game.currentGame.ui.buildings
- for (let uid in entities) {
- if (!entities.hasOwnProperty(uid)) {
- continue
- }
- let obj = entities[uid]
- if (obj.type == "GoldStash") {
- return obj
- }
- }
- }
-
- // DIV STYLE
- var Style1 = document.querySelectorAll('.hud-map, .hud-resources, .hud-menu-shop, .hud-menu-party, .hud-menu-settings, .hud-shop-grid .hud-shop-item, .hud-party-link, .hud-party-members, .hud-party-grid, .hud-settings-grid, .hud-toolbar-item, .hud-toolbar-building, .hud-menu-icon, .hud-spell-icon, .hud-intro-form, .hud-intro-guide, .hud-intro-name, .hud-intro-server, .hud-party-tag, .hud-party-share, .hud-chat-input');
- for (var i = 0; i < Style1.length; i++) {
- Style1[i].style.borderRadius = '1em'; // standard
- Style1[i].style.MozBorderRadius = '1em'; // Mozilla
- Style1[i].style.WebkitBorderRadius = '1em'; // WebKitww
- Style1[i].style.color = "#D35400";
- Style1[i].style.border = "2px solid #000000";
- }
-
- Auto.PlaceBuilding = function(x, y, building, yaw) {
- Game.currentGame.network.sendRpc({
- name: "MakeBuilding",
- x: x,
- y: y,
- type: building,
- yaw: yaw
- })
- }
- Auto.PlaceBulding = function(x, y, building, yaw) {
- Game.currentGame.network.sendRpc({
- name: "MakeBuilding",
- x: x,
- y: y,
- type: building,
- yaw: yaw
- })
- }
- EXTREME.PlaceBuilding = function(x, y, building, yaw) {
- Game.currentGame.network.sendRpc({
- name: "MakeBuilding",
- x: x,
- y: y,
- type: building,
- yaw: yaw
- })
- }
- Auto2.PlaceBuilding = function(x, y, building, yaw) {
- Game.currentGame.network.sendRpc({
- name: "MakeBuilding",
- x: x,
- y: y,
- type: building,
- yaw: yaw
- })
- sellBombs()
- upgradeBombs()
- }
- Auto2.GoldGenerator = function() {
- let waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- let stash = Auto2.GetGoldStash();
- if (stash == undefined) return
- let stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash);
- Auto2.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 96, "BombTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -96, "BombTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 0, "BombTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 0, "BombTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 56778, "ArrowTower", 0)
- Auto2.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 56778, "ArrowTower", 0)
- }
- }, 0)
- window.ee = function() {
- var waitForGoldStash2 = setInterval(function() {
- clearInterval(waitForGoldStash2);
- upgradeBombs()
- }, 0)
- }
- }
- EXTREME.BuildMyBase = function() {
- var waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- var stash = EXTREME.GetGoldStash();
- if (stash == undefined) return
- var stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash);
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 96, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -96, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 0, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 0, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 0, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 192, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -192, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 0, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 96, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 96, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -96, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -96, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 192, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 192, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -192, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -192, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 96, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 96, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -96, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -96, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 192, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 192, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -192, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -192, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 192, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 192, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -192, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -192, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 288, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 288, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -288, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -288, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 96, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 96, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -96, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -96, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 0, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -0, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 0, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -0, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 288, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -288, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -0, stashPosition.y + 288, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -288, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -0, stashPosition.y + 288, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -288, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 0, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 24, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 72, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 120, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 168, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 216, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 264, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 312, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 360, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -360, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -312, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -0, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 360, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 312, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 264, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 216, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 168, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 120, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 72, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 24, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 0, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -360, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -312, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -264, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -216, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -168, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -120, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -72, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -24, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -0, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 360, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 312, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -360, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -312, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -0, stashPosition.y + -408, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -0, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -72, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -24, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -120, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -168, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -216, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -264, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -312, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -408, stashPosition.y + -360, "Door", 0)
- }
- }, 0)
- }
- EXTREME.BuildMyBase2 = function() {
- var waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- var stash = EXTREME.GetGoldStash();
- if (stash == undefined) return
- var stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash);
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 0, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 0, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 0, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 192, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 192, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 192, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 192, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 96, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 96, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 96, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 96, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 120, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 312, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 264, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 264, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 360, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 360, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 360, "Door", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 408, "Wall", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 408, "Wall", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 192, "Harvester", 100)
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -192, "Harvester", 100)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 0, "Harvester", 100)
- EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 96, "Harvester", 100)
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -96, "Harvester", 100)
- EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -96, "Harvester", 100)
-
- }
- }, 0)
- }
- EXTREME.BuildXBase = function() {
- var waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- var stash = EXTREME.GetGoldStash();
- if (stash == undefined) return
- var stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash)
- Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + 192, 'GoldMine', 0)
- Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + 192, 'GoldMine', 0)
- Auto.PlaceBulding(stashPosition.x + -192, stashPosition.y + 48, 'GoldMine', 0)
- Auto.PlaceBulding(stashPosition.x + -192, stashPosition.y + -48, 'GoldMine', 0)
- Auto.PlaceBulding(stashPosition.x + 192, stashPosition.y + 48, 'GoldMine', 0)
- Auto.PlaceBulding(stashPosition.x + 192, stashPosition.y + -48, 'GoldMine', 0)
- Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + -192, 'GoldMine', 0)
- Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + -192, 'GoldMine', 0)
- Auto.PlaceBulding(stashPosition.x + -24, stashPosition.y + -120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 24, stashPosition.y + -120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 120, stashPosition.y + -24, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 120, stashPosition.y + 24, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -24, stashPosition.y + 120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 24, stashPosition.y + 120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -120, stashPosition.y + 24, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -120, stashPosition.y + -24, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + -192, 'Harvester', 0)
- Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + -192, 'Harvester', 0)
- Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + 192, 'Harvester', 0)
- Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + 192, 'Harvester', 0)
- Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + -288, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + -384, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + -480, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + -480, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + -384, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + -288, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + -576, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + -576, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 0, stashPosition.y + -672, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + -576, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -240, stashPosition.y + -528, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -336, stashPosition.y + -480, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -336, stashPosition.y + -384, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -240, stashPosition.y + -432, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + -480, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + -384, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + -288, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -264, stashPosition.y + -360, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + -360, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + -312, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + -264, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + -576, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + 240, stashPosition.y + -528, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + 336, stashPosition.y + -480, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + 336, stashPosition.y + -384, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + 240, stashPosition.y + -432, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + -480, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + -384, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + -288, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 264, stashPosition.y + -360, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + -360, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + -312, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -480, stashPosition.y + -336, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -528, stashPosition.y + -240, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -576, stashPosition.y + -144, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -576, stashPosition.y + -48, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -672, stashPosition.y + 0, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -432, stashPosition.y + -240, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -336, stashPosition.y + -240, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -480, stashPosition.y + -144, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -384, stashPosition.y + -144, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -288, stashPosition.y + -144, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + -480, stashPosition.y + -48, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + -480, stashPosition.y + 48, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + -576, stashPosition.y + 48, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + -384, stashPosition.y + -48, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + -384, stashPosition.y + 48, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + -288, stashPosition.y + 48, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + -288, stashPosition.y + -48, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + -312, stashPosition.y + 120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -312, stashPosition.y + 168, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -264, stashPosition.y + 168, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -264, stashPosition.y + 120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -264, stashPosition.y + 216, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + 120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -432, stashPosition.y + 240, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -384, stashPosition.y + 336, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -480, stashPosition.y + 336, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -528, stashPosition.y + 240, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -696, stashPosition.y + 72, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -648, stashPosition.y + 72, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -648, stashPosition.y + 168, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -744, stashPosition.y + -24, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -744, stashPosition.y + 24, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -696, stashPosition.y + -120, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -696, stashPosition.y + -72, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -648, stashPosition.y + -72, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -648, stashPosition.y + -120, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -648, stashPosition.y + -168, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 288, stashPosition.y + -48, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 288, stashPosition.y + -144, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 384, stashPosition.y + -48, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 480, stashPosition.y + -48, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 384, stashPosition.y + 48, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 480, stashPosition.y + 48, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 480, stashPosition.y + 144, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 264, stashPosition.y + 24, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 264, stashPosition.y + 72, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 312, stashPosition.y + 72, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 312, stashPosition.y + 24, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 288, stashPosition.y + 144, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 384, stashPosition.y + 144, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 336, stashPosition.y + 240, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 432, stashPosition.y + 240, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 384, stashPosition.y + 336, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 480, stashPosition.y + 336, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + 528, stashPosition.y + 240, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + 552, stashPosition.y + 24, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 552, stashPosition.y + 72, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 552, stashPosition.y + 120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 552, stashPosition.y + 168, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -648, stashPosition.y + 120, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -696, stashPosition.y + 120, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -576, stashPosition.y + 144, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + -480, stashPosition.y + 144, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + -384, stashPosition.y + 144, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + -336, stashPosition.y + 240, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + 600, stashPosition.y + 120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 600, stashPosition.y + 168, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 648, stashPosition.y + 168, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 600, stashPosition.y + 216, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 600, stashPosition.y + 264, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 648, stashPosition.y + 216, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 648, stashPosition.y + 120, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 696, stashPosition.y + 120, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 696, stashPosition.y + 72, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 696, stashPosition.y + 24, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 624, stashPosition.y + 48, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 576, stashPosition.y + -48, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + 672, stashPosition.y + -48, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + 576, stashPosition.y + -144, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + 528, stashPosition.y + -240, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + 480, stashPosition.y + -336, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + 432, stashPosition.y + -240, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + 336, stashPosition.y + -240, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + 480, stashPosition.y + -144, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + 384, stashPosition.y + -144, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + 288, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + 288, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + 288, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + 288, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + 384, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + 384, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + 384, 'BombTower', 0)
- Auto.PlaceBulding(stashPosition.x + 240, stashPosition.y + 432, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + 480, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + 480, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + 480, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + -48, stashPosition.y + 576, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 48, stashPosition.y + 576, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 144, stashPosition.y + 576, 'ArrowTower', 0)
- Auto.PlaceBulding(stashPosition.x + 240, stashPosition.y + 528, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + 336, stashPosition.y + 480, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + 384, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + 480, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -240, stashPosition.y + 432, 'CannonTower', 0)
- Auto.PlaceBulding(stashPosition.x + -144, stashPosition.y + 576, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -240, stashPosition.y + 528, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -336, stashPosition.y + 480, 'MagicTower', 0)
- Auto.PlaceBulding(stashPosition.x + -168, stashPosition.y + 648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -120, stashPosition.y + 648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -72, stashPosition.y + 648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -24, stashPosition.y + 648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 24, stashPosition.y + 648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 72, stashPosition.y + 648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 120, stashPosition.y + 648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 168, stashPosition.y + 648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 120, stashPosition.y + 696, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 72, stashPosition.y + 696, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 24, stashPosition.y + 696, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -24, stashPosition.y + 696, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -72, stashPosition.y + 696, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -120, stashPosition.y + 696, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 600, stashPosition.y + -216, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 648, stashPosition.y + -216, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 648, stashPosition.y + -168, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 648, stashPosition.y + -120, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 696, stashPosition.y + -120, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 744, stashPosition.y + -72, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 744, stashPosition.y + -24, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -168, stashPosition.y + -648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -120, stashPosition.y + -648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -120, stashPosition.y + -696, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -72, stashPosition.y + -696, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -72, stashPosition.y + -648, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -24, stashPosition.y + -744, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 24, stashPosition.y + -744, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 72, stashPosition.y + -696, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 72, stashPosition.y + -648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 120, stashPosition.y + -648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 168, stashPosition.y + -648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + -600, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + -648, 'Wall', 0)
- Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + -120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + 120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + -120, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 264, stashPosition.y + -216, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + 264, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + 360, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 264, stashPosition.y + 360, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + 216, stashPosition.y + 312, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -264, stashPosition.y + 360, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + 360, 'Door', 0)
- Auto.PlaceBulding(stashPosition.x + -216, stashPosition.y + 312, 'Door', 0)
- }
- }, 0)
- }
- Auto.BuildBryanSmithBase = function() {
- let waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- let stash = Auto.GetGoldStash();
- if (stash == undefined) return
- let stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash)
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 0, 'GoldStash', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -48, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 48, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -192, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -192, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -48, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 48, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 192, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 192, 'GoldMine', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -288, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 144, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 240, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 240, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 336, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 384, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 480, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 576, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 432, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -288, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -480, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -288, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -480, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -432, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -384, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + -240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -144, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 384, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 384, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + 480, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 480, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + 576, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 480, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + 528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + 480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 48, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 144, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -432, stashPosition.y + 240, 'CannonTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -384, stashPosition.y + 336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + 336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + 240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + -336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -480, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -384, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -384, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -480, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 48, stashPosition.y + -576, 'BombTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + -528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + -480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -48, stashPosition.y + -576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -576, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -240, stashPosition.y + -528, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -336, stashPosition.y + -480, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 48, 'ArrowTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + 144, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -48, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -576, stashPosition.y + -144, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -528, stashPosition.y + -240, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -480, stashPosition.y + -336, 'MagicTower', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + -192, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + -192, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + 144, stashPosition.y + 192, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -144, stashPosition.y + 192, 'Harvester', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -648, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -696, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 552, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 600, stashPosition.y + 168, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 648, stashPosition.y + 168, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + -24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 24, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 72, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 120, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + -648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + -696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -168, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 168, stashPosition.y + 648, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -120, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -72, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + -24, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 24, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 72, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 120, stashPosition.y + 696, 'Wall', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + 120, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 216, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + -312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + -360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 312, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -216, stashPosition.y + 360, 'Door', 0);
- Auto.PlaceBuilding(stashPosition.x + -264, stashPosition.y + 360, 'Door', 0);
- }
- }, 0)
- }
-
- Auto.BuildThingBase = function() {
- let waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- let stash = Auto.GetGoldStash();
- if (stash == undefined) return
- let stashPosition = {
- x: stash.x,
- y: stash.y
- }
- clearInterval(waitForGoldStash)
- Auto.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -192, "Harvester", 100)
- Auto.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 0, "Harvester", 100)
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 96, "Harvester", 100)
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + -96, "Harvester", 100);
- Auto.PlaceBuilding(stashPosition.x + -96, stashPosition.y + -96, "Harvester", 100)
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y, "GoldMine", 0)
- Auto.PlaceBuilding(stashPosition.x, stashPosition.y + 96, "GoldMine", 0)
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 144, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x, stashPosition.y + 192, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 240, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 96, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 240, stashPosition.y + 192, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 336, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 192, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y, "GoldMine", 0)
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 96, "GoldMine", 0)
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 192, "GoldMine", 0)
- Auto.PlaceBuilding(stashPosition.x, stashPosition.y + 288, "GoldMine", 0)
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 336, "GoldMine", 0)
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 432, "GoldMine", 0)
- Auto.PlaceBuilding(stashPosition.x, stashPosition.y + 384, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 432, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 528, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 96, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 192, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 336, stashPosition.y + 336, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 432, stashPosition.y + 432, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 480, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 288, "ArrowTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 528, "CannonTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 624, "CannonTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 528, stashPosition.y + 96, "CannonTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 624, stashPosition.y + 192, "CannonTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 624, stashPosition.y + 96, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 720, stashPosition.y + 192, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 672, stashPosition.y + 288, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x, stashPosition.y + 480, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x, stashPosition.y + 576, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 624, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 720, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 672, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 672, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 624, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 480, stashPosition.y + 528, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 576, "BombTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 288, "BombTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 384, stashPosition.y + 576, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 312, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 360, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 264, stashPosition.y + 408, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 312, stashPosition.y + 408, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 456, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 504, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 408, stashPosition.y + 504, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 408, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 768, "CannonTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 768, stashPosition.y + 288, "CannonTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 672, stashPosition.y + 384, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 624, stashPosition.y + 480, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 576, stashPosition.y + 384, "MagicTower", 0)
- Auto.PlaceBuilding(stashPosition.x + 744, stashPosition.y + 360, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 696, stashPosition.y + 456, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 456, stashPosition.y + 696, "Door", 0)
- Auto.PlaceBuilding(stashPosition.x + 360, stashPosition.y + 744, "Door", 0)
- }
- }, 0)
- }
- EXTREME.Buildgoldhack = function() {
- var waitForGoldStash = setInterval(function() {
- if (document.querySelectorAll("[data-building]")[10].classList[1] == "is-disabled") {
- var stash = EXTREME.GetGoldStash();
- if (stash == undefined) return
- var stashPosition = {
- x: stash.x,
- y: stash.y
- }
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + 96, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 0, stashPosition.y + -96, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -96, stashPosition.y + 0, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 96, stashPosition.y + 0, "BombTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 19222, stashPosition.y + 220, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 2, stashPosition.y + 1922, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 20, stashPosition.y + -1922, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -12292, stashPosition.y + 2222, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -926, stashPosition.y + 926, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 296, stashPosition.y + 926, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 926, stashPosition.y + -2296, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -926, stashPosition.y + -926, "GoldMine", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -926, stashPosition.y + 1922, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 92226, stashPosition.y + 1922, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 9226, stashPosition.y + -1922, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -926, stashPosition.y + -1292, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 962, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 962, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -926, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -296, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 1292, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 1922, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -1292, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -1292, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 2828, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 2828, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -2288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -2288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 1922, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 1922, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -1292, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -1292, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 962, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -926, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -296, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + 1292, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 1922, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -1292, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -1292, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 2828, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 2828, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -2288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -2288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 1922, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 1922, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -1292, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -1292, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + 1922, "ArrowTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 192, stashPosition.y + -1292, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -192, stashPosition.y + -1292, "CannonTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 2828, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + 2828, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + 288, stashPosition.y + -2288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + -2288, "MagicTower", 0)
- EXTREME.PlaceBuilding(stashPosition.x + -288, stashPosition.y + 1922, "MagicTower", 0)
- }
- }, 0)
- }
- window.BSB = function() {
- Auto.BuildBryanSmithBase()
- }
- window.TB = function() {
- Auto.BuildThingBase()
- }
- window.TH = function() {
- EXTREME.Buildgoldhack()
- }
- window.MB = function() {
- EXTREME.BuildMyBase()
- }
- window.XBase = function () {
- EXTREME.BuildXBase()
- }
- window.SmallCornerBase = function () {
- EXTREME.BuildMyBase2()
- }
-
-
-
- $("TFbtn").addEventListener("click", FREEZE);
- var TowerFreeze = null;
- var key;
- $("TFvalidKey").addEventListener("click", function() {
- key = $("TFkey").value;
- });
-
- function FREEZE() {
- if ($("TFbtn").innerText == "Freeze Towers") {
- $("TFbtn").innerText = "Unfreeze Towers";
- } else {
- $("TFbtn").innerText = "Freeze Towers";
- }
- if (TowerFreeze == null) {
- TowerFreeze = setInterval(function() {
- Game.currentGame.network.sendRpc({
- name: "JoinPartyByShareKey",
- partyShareKey: key
- });
- Game.currentGame.network.sendRpc({
- name: "LeaveParty"
- })
- }, 100);
- } else {
- clearInterval(TowerFreeze);
- TowerFreeze = null;
- }
- }
-
-
- window.leave = function() {
- Game.currentGame.network.sendRpc({
- name: "LeaveParty"
- })
- }
-
- $("TFbtn").addEventListener("click", FREEZE);
- var TowerFreeze = null;
- var key;
- $("TFvalidKey").addEventListener("click", function() {
- key = $("TFkey").value;
- });
-
- function FREEZE() {
- if ($("TFbtn").innerText == "Kule Dondurucu Aktif🔱") {
- $("TFbtn").innerText = "Kule Dondurucu Kapalı⛔️";
- } else {
- $("TFbtn").innerText = "Kule Dondurucu Aktif🔱";
- }
- if (TowerFreeze == null) {
- TowerFreeze = setInterval(function() {
- Game.currentGame.network.sendRpc({
- name: "JoinPartyByShareKey",
- partyShareKey: key
- });
- Game.currentGame.network.sendRpc({
- name: "LeaveParty"
- })
- }, 100);
- } else {
- clearInterval(TowerFreeze);
- TowerFreeze = null;
- }
- }
-
-
- $("TFbtn2").addEventListener("click", FREEZE2);
- var TowerFreeze2 = null;
- var key2=450;
- $("TFvalidKey2").addEventListener("click", function() {
- key2 = $("TFkey2").value;
- });
-
- function FREEZE2() {
- if ($("TFbtn2").innerText == "Kule İyileştirici X Özelliği Aktif🔱") {
- $("TFbtn2").innerText = "Kule İyileştirici X Özelliği Kapalı⛔️";
- } else {
- $("TFbtn2").innerText = "Kule İyileştirici X Özelliği Aktif🔱";
- }
- if (TowerFreeze2 == null) {
- TowerFreeze2 = setInterval(function() {
- setTimeout(() => {
- spellHP2()
- },600)
- setTimeout(() => {
- spellHP3()
- },250)
- setTimeout(() => {
- spellHP4()
- },300)
- setTimeout(() => {
- spellHP5()
- },350)
- setTimeout(() => {
- spellHP9()
- },400)
- setTimeout(() => {
- spellHP10()
- },450)
- setTimeout(() => {
- spellHP11()
- },500)
- setTimeout(() => {
- spellHP12()
- },550)
- setTimeout(() => {
- spellHP13()
- },200)
- }, key2);
- } else {
- clearInterval(TowerFreeze2);
- TowerFreeze2 = null;
- }
- }
-
- $("TFbtn3").addEventListener("click", FREEZE3);
- var TowerFreeze3 = null;
- var key3;
- $("TFvalidKey3").addEventListener("click", function() {
- key3 = $("TFkey3").value;
- });
-
- function FREEZE3() {
- if ($("TFbtn3").innerText == "Kilitlenemeyen Mod Aktif🍁") {
- $("TFbtn3").innerText = "Kilitlenemeyen Mod Kapalı⛔️";
- } else {
- $("TFbtn3").innerText = "Kilitlenemeyen Mod Aktif🍁";
- }
- if (TowerFreeze3 == null) {
- TowerFreeze3 = setInterval(function() {
- Game.currentGame.network.sendRpc({
- name: "JoinPartyByShareKey",
- partyShareKey: key3
- });
- }, 50);
- } else {
- clearInterval(TowerFreeze3);
- TowerFreeze3 = null;
- }
- }
- window.SellStash = function() {
- Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Baseyi Yok Etmeye Hazırmısın Adamım?", 1e4, function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
-
- var obj = entities[uid];
- if (obj.fromTick.model == "GoldStash") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- })
- }
- window.GUP = function() {
- Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Baseyi Yükseltmeye Hazırmısın Adamım?", 1e4, function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
-
- var obj = entities[uid];
- if (obj.fromTick.model == "GoldStash") {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- })
- }
- window.spellHP2 = function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell:"HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x + -250),
- y: Math.round(Game.currentGame.ui.playerTick.position.y + -250),
- tier: 1
- })
- }
- window.spellHP3 = function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell:"HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x + 250),
- y: Math.round(Game.currentGame.ui.playerTick.position.y + 250),
- tier: 1
- })
- }
- window.spellHP4 = function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell:"HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x + -250),
- y: Math.round(Game.currentGame.ui.playerTick.position.y + 250),
- tier: 1
- })
- }
- window.spellHP5 = function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell:"HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x + 250),
- y: Math.round(Game.currentGame.ui.playerTick.position.y + -250),
- tier: 1
- })
- }
- window.spellHP9 = function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell:"HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x + -600),
- y: Math.round(Game.currentGame.ui.playerTick.position.y + -600),
- tier: 1
- })
- }
- window.spellHP10 = function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell:"HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x + 600),
- y: Math.round(Game.currentGame.ui.playerTick.position.y + 600),
- tier: 1
- })
- }
- window.spellHP11 = function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell:"HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x + -600),
- y: Math.round(Game.currentGame.ui.playerTick.position.y + 600),
- tier: 1
- })
- }
- window.spellHP12 = function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell:"HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x + 600),
- y: Math.round(Game.currentGame.ui.playerTick.position.y + -600),
- tier: 1
- })
- }
- window.spellHP13 = function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell:"HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x),
- y: Math.round(Game.currentGame.ui.playerTick.position.y),
- tier: 1
- })
- }
- let spellHP = function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell:"HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x),
- y: Math.round(Game.currentGame.ui.playerTick.position.y),
- tier: 1
- })
- }
- function Accepton() {
- let confirm = document.getElementsByClassName('btn btn-green hud-confirmation-accept');
- for (var i = 0; i < confirm.length; i++) {
- var accept = confirm[i];
- accept.click();
- }
- }
-
- function aito() {
- document.getElementsByClassName("hud-spell-icon")[1].click();
- }
- window.sellWalls = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
-
- var obj = entities[uid];
- if (obj.fromTick.model == "Wall") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.sellDoors = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
-
- var obj = entities[uid];
- if (obj.fromTick.model == "Door") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.sellTraps = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
-
- var obj = entities[uid];
- if (obj.fromTick.model == "SlowTrap") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- }
- window.SellAll = function() {
- Game.currentGame.ui.getComponent("PopupOverlay").showConfirmation("Baseyi Silmeye Hazırmısın Adamım?", 1e4, function() {
- var entities = Game.currentGame.world.entities;
- for(var uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if(obj.fromTick.model !== "GoldStash") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- });
- }
- }
- })
- }
-
- window.UpgradeAll = function() {
- var entities = Game.currentGame.world.entities;
- for(var uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if(obj.fromTick.model !== "GoldStash") {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: obj.fromTick.uid
- });
- }
- }
- }
-
- window.UpgradeStash = function() {
- var entities = Game.currentGame.world.entities;
- for(var uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if(obj.fromTick.model == "GoldStash") {
- Game.currentGame.network.sendRpc({
- name: "UpgradeBuilding",
- uid: obj.fromTick.uid
- });
- }
- }
- }
- window.sellpets = function() {
- var entities = Game.currentGame.world.entities;
- for (var uid in entities) {
- if (!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if (obj.fromTick.model == "PetMiner") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj.fromTick.uid
- })
- }
- }
- var entities2 = Game.currentGame.world.entities;
- for (var uid2 in entities2) {
- if (!entities2.hasOwnProperty(uid2)) continue;
- var obj2 = entities2[uid2];
- if (obj2.fromTick.model == "PetCARL") {
- Game.currentGame.network.sendRpc({
- name: "DeleteBuilding",
- uid: obj2.fromTick.uid
- })
- }
- }
- }
- window.Refuel = function() {
- var entities = Game.currentGame.world.entities;
- for(var uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if(obj.fromTick.model == "Harvester") {
- let e = Game.currentGame.world.getEntityByUid(obj.fromTick.uid).getTargetTick();
- let i = Math.floor(e.depositMax);
- Game.currentGame.network.sendRpc({
- name: "AddDepositToHarvester",
- uid: obj.fromTick.uid,
- deposit: i
- });
- }
- }
- }
- let sellBombs = () => {
- const entities = Game.currentGame.world.entities
- for(const uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue
- const obj = entities[uid]
- if(obj.fromTick.model == "BombTower") {
- Game.currentGame.network.sendRpc({
- "name": "DeleteBuilding",
- "uid": obj.fromTick.uid
- })
-
- }
- }
- },
-
- upgradeBombs = () => {
- const entities = Game.currentGame.world.entities
- for(const uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue
- const obj = entities[uid]
- if(obj.fromTick.model == "BombTower") {
- Game.currentGame.network.sendRpc({
- "name": "UpgradeBuilding",
- "uid": obj.fromTick.uid
- })
- }
- }
- }
- window.Collect = function() {
- var entities = Game.currentGame.world.entities;
- for(var uid in entities) {
- if(!entities.hasOwnProperty(uid)) continue;
- var obj = entities[uid];
- if(obj.fromTick.model == "Harvester") {
- Game.currentGame.network.sendRpc({
- name: "CollectHarvester",
- uid: obj.fromTick.uid
- });
- }
- }
- }
-
- //
- var button21 = document.getElementById("UPP");
- button21.addEventListener("click", startUPP);
- button21.addEventListener("click", stopUPP);
- var UPP = null;
- function startUPP() {
- clearInterval(UPP);
- if (UPP !== null) {
- UPP = null;
- } else {
-
- UPP = setInterval(function() {
- UpgradeAll();
- UpgradeStash();
- }, 35);
- }
- }
- function stopUPP() {
- var trade = document.getElementById("UPP");
- if (trade.innerHTML == "👑 Tümünü Yükseltme Aktif🔧") {
- trade.innerHTML = "👑 Tümünü Yükseltme Kapalı⛔️";
- } else {
- trade.innerHTML = "👑 Tümünü Yükseltme Aktif🔧";
- }
- }
- //
- var button20 = document.getElementById("SSL");
- button20.addEventListener("click", startSSL);
- button20.addEventListener("click", stopSSL);
- var SSL = null;
- function startSSL() {
- clearInterval(SSL);
- if (SSL !== null) {
- SSL = null;
- } else {
-
- SSL = setInterval(function() {
- Accepton();
- }, 0);
- }
- }
- function stopSSL() {
- var trade = document.getElementById("SSL");
- if (trade.innerHTML == "👑 Party Yok Et Aktif🌹") {
- trade.innerHTML = "👑 Party Yok Et Kapalı⛔️";
- } else {
- trade.innerHTML = "👑 Party Yok Et Aktif🌹";
- }
- }
- //
-
- var button212 = document.getElementById("SSL4");
- button212.addEventListener("click", startSSL4);
- button212.addEventListener("click", stopSSL4);
- var SSL4 = null;
- function startSSL4() {
- clearInterval(SSL4);
- if (SSL4 !== null) {
- SSL4 = null;
- } else {
-
- SSL4 = setInterval(function() {
- aito()
- }, 0)
- }
- }
-
- function stopSSL4() {
- var trade = document.getElementById("SSL4");
- if (trade.innerHTML == "👑 Otomatik Güç Aktif💪") {
- trade.innerHTML = "👑 Otomatik Güç Kapalı⛔️";
- } else {
- trade.innerHTML = "👑 Otomatik Güç Aktif💪";
- }
- }
- //
- var button22 = document.getElementById("AHRC");
- button22.addEventListener("click", startAHRC);
- button22.addEventListener("click", stopAHRC);
- var AHRC = null;
- function startAHRC() {
- clearInterval(AHRC);
- if (AHRC !== null) {
- AHRC = null;
- } else {
-
- AHRC = setInterval(function() {
- Collect();
- Refuel();
- }, 1000);
- }
- }
- function stopAHRC() {
- var trade = document.getElementById("AHRC");
- if (trade.innerHTML == "👑 AHRC Doldurma Aktif🔒") {
- trade.innerHTML = "👑 AHRC Doldurma Kapalı⛔️";
- } else {
- trade.innerHTML = "👑 AHRC Doldurma Aktif🔒";
- }
- }
-
- //AutoBow
- var button25 = document.getElementById("bow");
- button25.addEventListener("click", startbow);
- button25.addEventListener("click", stopbow);
- var bow = null;
- function startbow() {
- clearInterval(bow);
- if (bow !== null) {
- bow = null;
- } else {
- if(Game.currentGame.ui.inventory.Bow) {
- Game.currentGame.network.sendRpc({
- name: "EquipItem",
- itemName: "Bow",
- tier: Game.currentGame.ui.inventory.Bow.tier
- })
- bow = setInterval(function() {
- Game.currentGame.inputPacketScheduler.scheduleInput({
- space: 1
- })
- Game.currentGame.inputPacketScheduler.scheduleInput({
- space: 0
- })
- Game.currentGame.inputPacketScheduler.scheduleInput({
- space: 0
- })
- }, 0);
- }
- }
- }
- function stopbow() {
- var trade = document.getElementById("bow");
- if (trade.innerHTML == "👑 Otomatik Yay Aktif🎲") {
- trade.innerHTML = "👑 Otomatik Yay Kapalı⛔️";
- } else {
- trade.innerHTML = "👑 Otomatik Yay Aktif🎲";
- }
- }
-
- //
- var button211 = document.getElementById("SSL3");
- button211.addEventListener("click", startSSL3);
- button211.addEventListener("click", stopSSL3);
- var SSL3 = null;
- var f4=500;
- $("Fe4").addEventListener("click", function() {
- f4 = $("F4").value;
- });
- function startSSL3() {
- clearInterval(SSL3);
- if (SSL3 !== null) {
- SSL3 = null;
- } else {
-
- SSL3 = setInterval(function() {
- spellHP()
- }, f4)
- }
- }
-
- function stopSSL3() {
- var trade = document.getElementById("SSL3");
- if (trade.innerHTML == "Kule İyileştirici Aktif🔱") {
- trade.innerHTML = "Kule İyileştirici Kapalı⛔️";
- } else {
- trade.innerHTML = "Kule İyileştirici Aktif🔱";
- }
- }
- var button215 = document.getElementById("SSL5");
- button215.addEventListener("click", startSSL5);
- button215.addEventListener("click", stopSSL5);
- var SSL5 = null;
- var f=1000;
- $("Fe").addEventListener("click", function() {
- f = $("F").value;
- });
- function startSSL5() {
- clearInterval(SSL5);
- if (SSL5 !== null) {
- SSL5 = null;
- } else {
-
- SSL5 = setInterval(function() {
- MB()
- }, f)
- }
- }
-
- function stopSSL5() {
- var trade = document.getElementById("SSL5");
- if (trade.innerHTML == "Defans Base Aktif🏆") {
- trade.innerHTML = "Defans Base Kapalı⛔️";
- } else {
- trade.innerHTML = "Defans Base Aktif🏆";
- }
- }
- var button216 = document.getElementById("SSL6");
- button216.addEventListener("click", startSSL6);
- button216.addEventListener("click", stopSSL6);
- var SSL6 = null;
- var f2=700;
- $("Fe2").addEventListener("click", function() {
- f2 = $("F2").value;
- });
- function startSSL6() {
- clearInterval(SSL6);
- if (SSL6 !== null) {
- SSL6 = null;
- } else {
-
- SSL6 = setInterval(function() {
- TH()
-
- }, f2)
- }
- }
-
- function stopSSL6() {
- var trade = document.getElementById("SSL6");
- if (trade.innerHTML == "Altın Jeneratörü Aktif🏆") {
- trade.innerHTML = "Altın Jeneratörü Kapalı⛔️";
- } else {
- trade.innerHTML = "Altın Jeneratörü Aktif🏆";
- }
- }
- var button218 = document.getElementById("SSL6");
- button218.addEventListener("click", startSSL8);
- button218.addEventListener("click", stopSSL8);
- var SSL8 = null;
- function startSSL8() {
- clearInterval(SSL8);
- if (SSL8 !== null) {
- SSL8 = null;
- } else {
-
- SSL8 = setInterval(function() {
- ee()
-
- }, 25)
- }
- }
-
- function stopSSL8() {
- var trade = document.getElementById("SSL8");
- if (trade.innerHTML == "Altın Jeneratörü Aktif🏆") {
- trade.innerHTML = "Altın Jeneratörü Kapalı⛔️";
- } else {
- trade.innerHTML = "Altın Jeneratörü Aktif🏆";
- }
- }
-
- var button219 = document.getElementById("SSL9");
- button219.addEventListener("click", startSSL9);
- button219.addEventListener("click", stopSSL9);
- var SSL9 = null;
- function startSSL9() {
- clearInterval(SSL9);
- if (SSL9 !== null) {
- SSL9 = null;
- } else {
-
- SSL9 = setInterval(function() {
- Accepton();
- document.getElementsByClassName("hud-member-kick")[1].click()
- document.getElementsByClassName("hud-member-kick")[2].click()
- document.getElementsByClassName("hud-member-kick")[3].click()
- }, 0)
- }
- }
-
- function stopSSL9() {
- var trade = document.getElementById("SSL9");
- if (trade.innerHTML == "👑 Klanı Boşaltma Aktif📝") {
- trade.innerHTML = "👑 Klanı Boşaltma Kapalı⛔️";
- } else {
- trade.innerHTML = "👑 Klanı Boşaltma Aktif📝";
- }
- }
-
- var button217 = document.getElementById("SSL7");
- button217.addEventListener("click", startSSL7);
- button217.addEventListener("click", stopSSL7);
- var SSL7 = null;
- var f3=500;
- $("Fe3").addEventListener("click", function() {
- f3 = $("F3").value;
- });
- function startSSL7() {
- clearInterval(SSL7);
- if (SSL7 !== null) {
- SSL7 = null;
- } else {
-
- SSL7 = setInterval(function() {
- Game.currentGame.network.sendRpc({
- name:"CastSpell",
- spell: "HealTowersSpell",
- x: Math.round(Game.currentGame.ui.playerTick.position.x + Game.currentGame.ui.mousePosition.x + -550),
- y: Math.round(Game.currentGame.ui.playerTick.position.y + Game.currentGame.ui.mousePosition.y + -450),
- tier: 1
- })
- }, f3)
- }
- }
- function stopSSL7() {
- var trade = document.getElementById("SSL7");
- if (trade.innerHTML == "Kule İyileştici Fare Özelliği Aktif🔱") {
- trade.innerHTML = "Kule İyileştici Fare Özelliği Kapalı⛔️";
- } else {
- trade.innerHTML = "Kule İyileştici Fare Özelliği Aktif🔱";
- }
- }
-
- function heal() {
- Game.currentGame.network.sendRpc({
- "name": "BuyItem",
- "itemName": "HealthPotion",
- "tier": 1
- })
-
- Game.currentGame.network.sendRpc({
- "name": "EquipItem",
- "itemName": "HealthPotion",
- "tier": 1
- })
- Game.currentGame.network.sendRpc({
- "name": "BuyItem",
- "itemName": "PetHealthPotion",
- "tier": 1
- })
-
- Game.currentGame.network.sendRpc({
- "name": "EquipItem",
- "itemName": "PetHealthPotion",
- "tier": 1
- })
- }